[Of Tales and Tastes] Hotaru vs ??

Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,798
Kin
1,021💸
Kumi
5,242💴
Trait Points
80⚔️
And yet another bitter arrival~” the Candy Maker mused, waltzing into the central square of the town - having caught a little sample of a foreign chakra signature. Hotaru’s never ending love for Happiness allowed her to greet this traveler with…’open’ arms, though she usually would think how to give each one a unique introduction. “Greetings! Welcome to the Siren’s Lair, home to a very famous clan…but its not often we get visitors due to some…unsavory rumors lurking around. Get this…people come here…and never come back…SPOOKY HUH!” she laughed it off, regardless of the traveler’s remarks. “Sadly…there is some truth to it…it’s just a matter of how much do you believe…” she said, the air around her slowly began to become colder.

(Anesidora) - Anesidora (Reference)
Type: Technology
Rank: S
Range: Short - Long
Chakra: (Varies)
Damage: N/A
Description:
Anesidora is a Camera that comes with two Bangles that are worn on each of the user’s wrists. The Bangles act like “printers” for the user, capable of creating light copies (colour custom to user, cannot be invisible) of solid chakra Tools and Weapons that the user has photographed previously. The user can passively create freeform standard tools and weapons in their hands from the Bangles and they always look like solid chakra “wireframes” of the weapons or tools they’re mimicking; the user can substitute tools in techniques with this version of the weapons. If they’re Kunai, Shuriken, Metal Cards or small thrown tools like that any amount can be created around the user - larger weapons like swords are created in the hand. Even though they’re “wireframe” chakra copies, they act like the standard weapon they’re mimicking. Anesidora can mimic weapons needed for the user's custom fighting styles and create them in their hands or on their person at will without the user needing to carry them around. These tools can have seals placed or already placed on them recorded in the camera, the kanji or pattern take a wireframe look as well.

The real usage of this technique however is that this Camera stores the memory of Jutsu as well. The User can look through the Camera lense and can take a picture of a shape manipulated technique, examining the taken Jutsu and it’s structure in a Three-Dimensional shape and what abilities/strength it possesses and will store or print a copy for the user whether it be projected out from the bracelets or from the front of the Camera itself until formed and performs/sustains on it’s own - a Chakra deduction is made from the user's chakrapool which reflects the amount of chakra inputted into the taken technique. The created constructs will also have a Wireframe effect made purely of Chakra that is neutral to everything, the Wireframe construct can do what it’s original could do but instead of an “Earth Entity” firing “Earth spikes” it would be a Wireframe entity with a similar appearance firing “Wireframe Spikes” that can stab targets. If the printed entity can perform elemental jutsu up to a certain rank, this is replaced with Wireframe Constructs from the ground or their own body (Which are down to the user’s imagination) up to that certain rank, relevant chakra for the chosen rank construct much be deducted still (30 for A-Rank, 40 for S-Rank). The Construct lasts until a new Construct is made, sustained by the Camera which stores 150 Chakra Points, deducting -40 per turn that a construct is active. The user can passively give the camera 10 chakra a turn when there isn't a construct active.

Note: The user can have one of their own jutsu chosen to be “stored” in Anesidora. Posted with this technique in the relevant Technology and Artefact section or posted at the beginning of a Fight.
Note: The Copied Jutsu can be from the user or the opponent, they can be summons, entities or creations. Their strength is the same and their abilities are mimicked through Wireframe meshes (Within reason) which are neutral to everything. Unless they have unique abilities which cannot be copied as it's impossible for a Wireframe construct to use Yin parasites for example or to utilise absorption in any way.
Note: The user can take a Picture three times per battle, but only have one Construct on a field active at a time. When a Construct is destroyed it cannot be used again unless taken a Picture of again.
(Torikkuācherī: Robin Fuddo, Kyōtsū no Kanshu) - Trick Archery: Robin Hood, Warden of the Common
Type: Supplementary/Offensive/Defensive
Rank: B-S (A)
Range: Short - Long
Chakra: 20-40 (30)
Damage: 40-80 (60)
Description: "Robin Hood, Warden of the Common" is the basic technique of the Trick Archery fighting style meant to showcase the style's extreme versatility in usage and effect. Using several already prepared "Trick" Arrows. The user through the insertion of chakra through the fighting styles exclusive launchers and its seal, will be able to release the specialized arrows from it, forcibly launching them towards a particular target once the specific arrow needed is launched. The arrows themselves are capable of releasing various materials centered around different effects in battle but are all considered various forms of weaponry and possess various strengths and sizes. This technique primarily centers around basic weaponry as "trick" arrows, the user will be capable of releasing various weapons as projectiles towards a target with the intent to harm, hinder, or bind. These weapons can range anywhere from a plethora of arrows, to a barrage of swords, to a spiked boxing glove. These weapons however, cannot be elemental and or sentient. The chakra used dictates the overall power of the technique through either the strength of the individual projectile or sheer amount of them. The props themselves are chakra infused, and possess no elemental S/W's being neutral to all elements.

Note: S Rank version can be utilized thrice per battle, A Rank Version can be utilized four times per battle.
Note: Upon utilizing the S Rank version, the user is incapable of performing S Rank or higher Trick Archery techniques in the next turn.

The local clansmen can taste this themselves, many of them fleeing the square - knowing how savage their head of clan becomes when excited for a battle. “Let’s have a good time!” as she aimed her wrist into the direction of the opponent, as she held a unique SNT. “How about…this!” she said, as the printer responded - releasing a wireframe variant of a Trick Arrow. On the arrow, it had a unique inscription already, which after being airborne for a moment - released an array of deliberately hardened chocolate bars, aimed to cause deadly blunt damage if impact is made. “Snickers!

As the chocolate bars attempted to slam into the target - Hotaru reached into her dress’s pocket as she flicked a piece of gum from it and inhaled and exhaled. This resulted in a sole bubble to be released, quickly heading into the direction of the opponent, which as it was close enough, exploded at her command. She watched idly from the distance afterwards, wondering what her opponent's next move will be. The chakra siphon on her person would also passively drain chakra from her as well.

( Kibakugamu ) - Explosive Gum Jutsu
Type: Offensive
Rank: D - A
Range: Short - Mid
Chakra cost: 10 - 30 (30)
Damage: 20 - 60 (60 + 5 via AP = 65)
Description: The user manipulates his chewing gum into a single bubble that he sends towards the opponent. Upon popping, the small bubble explodes to knock the enemy back, binding him in sticky gum to prevent movement. The explosions also produce a large amount of colored smoke, which can be used to obstruct the opponent's vision. These bubbles can either burst on their own if pierced or on the user's command.
(Chakra Saifon) Chakra Siphon (Passive)
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A (-20 per turn)
Damage points: N/A
Description: A basic automated siphon tool attached to the users back and designed to passively absorb and store the users chakra. This Nin-tech is able to sense foreign chakra and then pump all the stored chakra back into the user creating a shock that spikes and restarts the users chakra flow. This allows the user to break out of Genjutsu using the chakra surge method, being able to release any genjutsu, excluding Yin and MS level Genjutsu, so long as the surge of chakra released into the user is higher then the chakra used for the Genjutsu. This Nin-Tech is able to store up to 100 chakra into it, taking up to five turns before it reaches capacity. If the user has Senjutsu, the siphon can still absorb the senjutsu like chakra and release the Senjutsu back into the user, following the foreign chakra/energies release method of Genjutsu, instead of the chakra surge method. This allows the user to break any genjutsu, including Yin release genjutsu however it cannot break Mangekyou Sharingan Genjutsu. This Chakra Siphon begins absorbing and storing the users chakra at the beginning of battle and stops absorbing once it reaches capacity and/or when the chakra/senjutsu is released back into the user. Requiring a two turn cooldown period before it begins absorbing chakra/senjutsu again. While the siphoning of chakra is a passive ability, the release of chakra back into the user will still cost a move for that turn. Lastly, this Nin-tech cannot be used to enhance techniques in any way. The chakra/senjutsu released back into the user does not replenish their chakra or senjutsu reserves. Only working to release foreign chakras and genjutsu under one of the two presented methods.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent

2000 > 1,920
Chakra Siphon: 20/100
AP Spread: Mind: 6 | Body: 5 | Spirit: 8 | Agility: 4 | Dexterity: 4 | Vitality: 0 (Chakra: 0 | Health: 0)
Tracking: 30
Speed: 8
 

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,624
Kin
2,349💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
It seemed that his arrival would not go unnoticed. Much to his detriment, Shirou would be forced to engage in combat with a chatty individual of rather weird skills. Responding to the attack before the comments, Shirou would bring forth a massive warrior; Berserker of Red. Spartacus would be of 15 meters length and massive strength, equipped with a sword, and empowered both through September & Koiru, while being enhanced via Bad Apple. The gigantic warrior would easily tank the initial array of arrows, being unfazed by them due to it's strength. Spartacus would immediately swing the sword held in it's right, aiming to devastate Hotaru and the area around her. Should the explosive opener be successful, Hotaru's DEX would be lowered by two turns.

I do hope that there is no truth to these rumours.

Shirou would observe carefully how the woman would react. Meanwhile, Notoleks would be whispering some intel to Shirou.


( Ninpo: Chōjū Giga Hitoame ) - Ninja Art: Super God Imitating Drawing
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 +10 = 50
Damage: 80 +20 +20 = 120
Description: Often employed in one-to-one combat, the user is able to bring forth massive and powerful humanoid warriors to battle for them. These warriors, being capable of being up to 15 meters large, are capable of independent actions and dealing high damage with ink swords and hammers. Boasting greater power than the Super Beast Imitating Drawing, each creation can quickly deliver deadly blows capable of easily destroying stone and the terrain. When striking with these weapons, they are capable of causing a 5 meter large ink explosion at the point of contact that spreads ink everywhere capable of both blinding targets as well as slowing them tremendously. When used in this manner, these explosions can lower a target’s AGL and DEX by 1 each for 3 turns. Inversely, it can lower either individual Attribute by 2 as a trade off of only focusing on one Attribute. Ink residue after this cannot be utilized for future attacks, only this initial attack.
Note: This technique can only be used up to 3 times per battle, lasting up to 3 turns each usage.
Note: This technique can lower AGL and DEX by 1 each when targeting both, or it can lower either Attribute by 2 by itself.
(Inkupo: Warui Appuru ) Ink Art: Bad Apple
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: Bad Apple is unique technique that doesn’t follow the traditional means of Ink Ninjutsu, rather being a technique designed to supplement the artworks instead. Through the infusion of additional chakra, the user is able to apply a similar ability to its sister technique Ninja Art: Ink Flow in which we seen when the snakes are capable of regenerating consecutively thus making escape impossible. What this technique does, is enable other works created by the user the same properties of regeneration. The regeneration however can only take place in the event the artwork is not completely destroyed and would regenerate so as long as it hasn't sustained enough damage to be neutralized or overpowered. This technique can be used three times per battle, lasting two turns each. Due to the nature of this technique, it's initial activation is instantaneous and can be used within the same time frame of another technique.
(Inkupo: Koiru) Ink Arts: Calling Out To Within
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: N/A (+10 Infusion)
Damage: N/A
Description: A technique that seeks to enhance the nature of ink based techniques, through which this technique comes in two different forms. The first version of this technique is aimed towards turning ink based techniques into more “offensive” versions of themselves, in which when creating a work of art - the user will have drawn the technique in a far more aggressive way as opposed to the normal elegant and expressive manner. This actually comes into play, as with this technique - the drawings they create are far more “shaper” to the touch, in some cases delivering a more “blunt” hit as opposed to normal, while some, in terms of animal like creations, gain the characteristics of the former mentioned but they are also drawn to be more “feral” or “wild”, and thus attack more violently as opposed to normal. What this seeks to do is, through the expression of emotion and creativity, as seen that emotional states of the user can indeed influence the way techniques are created, allows for their own works of art to inherit such unique traits for their own purpose. This turns techniques which are usually labelled with “N/A” as damage in order to gain power. The damage is equal to and rivals the ranking of the original technique i.e A Ranks will deal 60 damage. This technique can be applied to any sort of works by the user, whether they are drawing it on the moment, have it pre drawn or even in the form of ink tattoos. The characteristics must be mentioned when using this technique in order to get a more detailed idea of how the works will be dealing damage. The most notable example of this is when Sai was unable to utilize a certain ink technique due to his mind not being mentally prepared/emotionally ready in order to do so, showing that emotions can indeed have an influence on one's ink techniques upon creation.

The second part of this technique is much like the first, but instead it applies it to already damage-dealing techniques in the same way. What this version seeks to do now is increase the damage output of the technique, allowing it to increase the rank of an ink technique by one rank, or in the case of S-ranks and above, getting an additional +20 damage.

The first variant is a passive skill, not taking up a move nor a slot in time frame and must simply be mentioned as a reference when performing the desired technique, though it can only be used once every two turns. The second variant can only be used four times per battle, needing a cool down of one turn between each use, and acts as an infusion technique, thus being able to be performed within the same time frame of another technique. When applying the second variant to pre-drawn/tattoos, the user simply needs to infuse the same amount of chakra in order to “activate” the augmented state.
( Kyuu-tsuki ) - September
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
Mind: 5
Body: 5
Spirit: 5
Agility: 5
Dex: 4 +1
Vit: 3+1
Speed: 10
Tracking: 30
HP: 360

(Olm Kuchiyose no Jutsu: Noteleks ) - Olm Summoning Technique: Noteleks
Type: Supplementary/Defence
Rank: B
Range: Short (Summoned on self)
Chakra Cost: 20
Damage Points: N/A
Description: The user summons an Olm whose exoskeleton is padded enough to appear visible on the outside of their body. The exoskeleton has a slimy yet thick consistency, and is equal in size to the size of the user, covering them from head to toe, leaving mouth, nose and eyes just uncovered. The summoned Olm has many uses, allowing physical attacks of up to B-rank to slide off the user (depending on size, as something bigger than the user himself cannot just slide off), with the thickness of the layer of skin aiding in the user in close quarter combat, lessening damage, and making the users own attack heavier in a sense (no added damage but if used against equally ranked opponent, the user of this would have the upper hand). Apart from this basic addition, this jutsus main use comes from its ability to allow the user to fuse with one of his summonings. Upon having used this, the user can summon an Olm at any point after, which he then chooses to fuse directly within him as its summoned, allowing the summoned beings to become one in an instant, giving the user a surge of foreign chakra which can be used to release genjutsu. Of course it cannot be used to release paralysis based jutsus if the user needs to move in order to summon the Olm to begin with. Moreover, the fusion allows the user access to the summoned Olms' abilities, which in most cases is basic elemental jutsus, and also allows the user to contact and communicate with them.

Like all other Olms, the summoned Olm is blind, but however has the sense of smell equal to that of an Inuzuka and hearing capabilities equal to someone who has the D-ranked sound jutsu (Inner Sonar Skill) activated.

Note: Can only be used 3 times, once activated, the layer of Skin lasts until destroyed or three turns have passed, whichever comes first. However, the slime dries out after 3 turns, not allowing the user protection from B-rank and below physical attacks, meaning the layer of skin left can only deflect basic weapons but nothing more for the remaining turns.

Note: When fused with summoned beings, this jutsu would last as long as the being with the most turns left on field, before the skin sheds, leaving the user as he was before this was summoned. This means if this technique is on its fourth turn, and a summoning which lasts 3 turns is summoned and fused with, then the technique will remain for those three turns. However, this can also be a disadvantage, since if a summoning is fused with early on, and lasts shorter than the five turns this jutsu allows, the user is forced to release this jutsu once that summoning has ran out of turns.
Note: Cannot last more than 8 turns per usage. | Two-turn cooldown.
 

Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,798
Kin
1,021💸
Kumi
5,242💴
Trait Points
80⚔️
Hotaru’s chocolate barrage, in all of it’s might and glory was vanquished! The Candy Maker’s eyes widened, though only ever so slightly as she witnessed the ink creation. “Dear me, this is new” she smiled as the giant creature was stumbling over into her direction. She carefully took note of it’s size and power - as she wondered how to deal with it. Instead, she would have inhaled and exhaled, releasing a specific application of her clan’s unique powers. The saliva rapidly extended outwards, rapidly siphoning the chakra of the creation. It was only a mere moments afterwards, she would slurped the power away from it as she wiped her lips with a napkin. “Rather bland, I must admit…” she said with a woeful look in her eyes. The chakra was added back into her reserves.

( Ganmi Jutsu: Pekotaberu ⋓ Pekogakidou ) Taste Technique: Insatiable Desire ⋓ Dulce de Leche
Rank: C- S (S)
Type: Offensive/Supplementary/Defensive
Range: Short – Long
Chakra Cost: 15-40 (40 + 10 via Chakra Fortification = 50)
Damage Points: N/A
Description : This technique encompasses the one of the most complex techniques within the clan, making use of the user's Taste senses and Saliva manipulation, by taking the enemies techniques and actually “eating” the chakra of the technique, digesting it and turning the neutralized chakra into saliva, which the user can then shoot out back at the opponent. The user will inhale, manipulating their Saliva glands to create a syphon of chakra-filled saliva that is connected towards the user’s mouth. The syphon, through shape manipulation and its corrosive properties, will takeover the enemies technique and begin to dissolve chakra located inside of the technique, actually breaking it down, as user draws the technique inside their gullets, “eating” the weakened and now harmless chakra. The technique can also be used on techniques that are in direct contact with user by simply biting the technique or siphoning it in, with the Saliva and repeating the process but much quicker. This siphon and digestion of chakra can only happen in situations where the saliva technique, with it's described S&W, is capable of neutralizing ( equal ) or overpowering ( stronger ) the targetted technique.

When the user is capable of neutralizing the technique, the user will simply eat the chakra and metabolize it into their own chakra resources, in an ammount equal to the technique eaten. When the user is capable of overpowering the technique, then the full amount of chakra dissolved will be converted into damage, 1:2 ratio, sending back a blast of corrosive saliva at the opponent. The end technique is a Saliva technique.

*Siphon is short-range, while the blast can reach up to Mid-Range ( Savors and bellow ) or Long-Range ( Paladar and above ).
*Can only be used 5 times and requires 1 turn cooldown before using again. Savours can use the technique up to A-Rank, rest of the lower ranks can use the technique up to B-Rank. S-Rank can only be used by Paladars and above and once used renders the technique only usable one more time.

As consumption was finished, she followed up once again - releasing bubbles from her mouth, covering the majority of mid range rather quickly. Through her own mental command, she would have caused the bubbles to trigger - causing destructive chain reaction explosions to occur.

Hotaru’s own mastery of Gum (Total Mayhem), allowed her to remain immune to the damage of the explosions, though pushed herself back into long range, this being of course intentional by the Candy Maker. “The truth though…some people did never make it back…courtesy of me…


( Gamu Jirai ) - Gum Minefield
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 + 5 = 65
Description: An advanced form of Explosive Gum Ninjutsu, the user manipulates his chewing gum into dozens of giant bubbles that fill a mid range area quickly, remaining still after creation. Upon popping, they create variously strong explosions that cause a chain reaction to knock back the enemy and everything nearby. The explosions also produce a large amount of colored smoke, which can be used to obstruct the opponent's vision. These bubbles can either burst on their own if pierced or on the user's command. To avoid the explosions while airborne, one must be at least 5 meters high.

1,950 > 1910
Chakra Siphon: 40/100
AP Spread: Mind: 6 | Body: 5 | Spirit: 8 | Agility: 4 | Dexterity: 4 | Vitality: 0 (Chakra: 0 | Health: 0)
Tracking: 30
Speed: 8
 

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,624
Kin
2,349💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
Taking note of how the woman dealt with Spartacus, Shirou would be weary of the absorption capabilities she seemed to possess. Acting slyly, Shirou would produce a thin invisible mist in the area, one that would react to the woman’s chakra if she were to utilize any chakra based techniques.

What an interesting set of abilities you have, madam. What’s your name?


Following that, Shirou would perform a hand seal and release a stream of directed wind towards Hotaru. The wind would combine with some of the dust from the terrain, potentially getting lodged in Hotaru’s eyes should the attack land cleanly. Naturally, that would be the least of her worries if the directed stream attack was fully successful.


( Suiton: Issui Shui ) Water Release: Rheotaxis
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Rheotaxis is a behaviour where animals will turn against a current, lining their body with the water motion. The user will create a very thin mist, invisible to the naked eye, though clearly visible by Doujutsu, around the terrain, with a pattern of clearly visible, albeit small, water mosquitoes, which are nodules of aggregated mist. The water particles will have a similar property as the Mist Rain technique, where instead of the water eating the chakra from other techniques to make them weaker, which is essentially absorbing chakra within other techniques, Rheotaxis will have the opposite effect. The thin water particles will almost allow themselves to be absorbed by the chakra within other techniques. Lightly suspended in the air, they will follow the current of foreign chakra and turn towards the source, so even the smallest hint of chakra will move the suspended particles.

Practical speaking, when an opponent moulds chakra to perform a technique within the mist, the water particles will quickly converge towards the enemy, to follow the chakra, while the mosquitoes turn into needles that implode onto the man with speed similar to a drawn arrow, piercing him and interrupting the technique. This can be used offensively, up to Mid Range, or in a supplementary version, at half the chakra, up to Long range. This C rank version of Rheotaxis does not deal any damage, but allows the user to pin point an opponent by following the direction of the non threatening mosquito needles.

Note: While the mist can stay indefinitely on the field, without the user having to maintain it, it will only have a single usage, as the whole mist will converge as needles at the first foreign technique that is being moulded within, effectively unloading the technique.
Note: A Rank can only be used 3 times per battle and requires a 2 turn cool down
(Fūton: Fūjin no Jutsu) - Wind Release Dust Cloud Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the Bird hand seal the user creates a stream of high velocity wind combined with scouring dust. The completed technique is directed through overlapping hands.
 

Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,798
Kin
1,021💸
Kumi
5,242💴
Trait Points
80⚔️
Hotaru’s follow attempt at Bubblegum was thawed, her sensory’s palette being stimulated once more. This one was a bit different; as she can taste the basic elemental nature of water immediately shrouding nearby - something which she finds rather interesting. “Hmph, perhaps I need to…amplify things a little bit more!” she smiled, but as she announced this - the very mist her opponent had crafted, well - it became a part of the new main course. “Served with Carrageenan!” she announced, though most would be confused by this declaration. The moisture of the opposing technique served as a vessel, as the unique algal growth immediately proliferated through it. This forcefully took over the opposing technique; she controlled it as she molded it into a giant wok pan. She would have also infused an additional amount of chakra into the wok, improving it's offensive power as well.

( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
(Sōruiton ♦ Mede~Yūsa) – Algae Release ♦ Medusa
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30 + 10 = 40
Damage points: N/A (60) + 20 = 80
Description: This technique allows the user to produce an algal bloom within a desired water source. During the algal bloom the algae will proliferate across the targeted water source at a rapid rate and can be made to either metabolize it, converting it entirely into an algae structure, or infest it, in which case the water source will largely remain intact, but will be infested with algae to such an extent that it will be non-manipulable to those unable to use algae release. (The user, however, will be capable of manipulating the new water source through either algae techniques or water jutsu). The user can then control the product of Medusa through use of hand movements for either offensive or defensive purposes. This technique is applicable to S rank and below water sources, and is efficient enough to convert immense sources of water such as those produced by ‘Great Exploding Colliding Wave’ in moments, furthermore, Medusa will possess and exhibit any special properties or effects that the metabolised water had, now tailored towards the users benefit and the enemies deficit.
- Can only be used four times.
- Is also effective against water-based liquids, or earth based semi-liquids (such as mud), and aggregate sources of liquid.
- Sustaining the technique for manipulation drains 10 chakra per turn and limits the user to Algae techniques and elements it's composed of.

She would have waited, now tasting the new incoming technique; quickly she would have kneaded her water based chakra into the air, as she performs a unique hand gesture. This immediately caused a tsunami of water to be summoned, as it violently crashed against the opposing wind storm, but from the air - the wok made of Algae was guided to slam into the target as result.

Hotaru Ganmi!~” she finally replied, a confident smile on her face.


(Suiton: Fuka-sa no Himitsu) - Water Release: Secrets of the Depths
Rank: S
Type: Offensive, Supplmentary, Defensive
Range: Long
Chakra Cost: 40
Damage Cost: 80 + 5 via Mind = 85
Description: The user will put his hands together in a medium-sized hemi-sphere and stretch them backwards on either of his sides. As he stretch his arms backwards he will releases a giant amount of water chakra and materialize a heavy volume of water behind the user. He will then punch foward and the heavy volume of water rushes up in a tidel wave and pass by the user and continues with tremedous speed and strength at the target, crushing it.
~ Can only be used thrice
~ No A rank or above water techniques the following turn.

1910 > 1,810
Chakra Siphon: 60/100
AP Spread: Mind: 6 | Body: 5 | Spirit: 8 | Agility: 4 | Dexterity: 4 | Vitality: 0 (Chakra: 0 | Health: 0)
Tracking: 30
Speed: 8
 

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,624
Kin
2,349💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
An inquisitive look was plastered on Shirou's face as he sees the massive pan form, superseding his water technique. Somehow, his attack would fail and Shirou would fall victim to the combination, sending him crashing sideways. Grunting, more so in annoyance than in pain, Shirou would utilise a healing technique, starting the process of recovering his health. Following that, he would stand, passively activating his unique variation of SM and going on the offensive. It seemed that the woman was adept at both absorption and overruling techniques, leaving Shirou with the option of pure hands.

Rushing down the woman, Shirou, in his cloaked SM form, would aim to unleash a series of left punches from behind Hotaru, targeted at her lower spine, aiming to potentially snap it and inflict massive damage.

(Iryō Fuinjutsu: 1000 Koe) - Medical Sealing Style: 1000 Voices
Rank: S
Type: Supplamentary
Range: Self
Chakra Cost: N/a (-10 per technique used)
Damage points: N/a
Description: 1000 Voices is special sealing tag placed on the body of the users (The back side of their hand) taking the shape of an closed eye. This sealing technique was used in a way to have a back up plan in case of an emergency regarding their chakra, or even mental attacks thats incredibly hard to escape. By studying the seal on tsunades forehead the user found a way to mimick how it activates without actually mimicking what it actually does. This seal works by storing chakra into the seal (the closed eye) on their hand by expelling more chakra, causing an additional +10 Chakra to every technique used by the user. By
doing this they expel more chakra but also store more chakra for times when they really need it. When the time comes the user is able to manually activate the body seal, causing the closed eye to open on the back of their hand. Doing this, it will flood the user with the chakra that was stored, replenishing their chakra while at the same time spiking their capabilities. Once the chakra floods/surges the users body their physical attributes increase in terms of speed increasing their speed by +6, while also activating healing to a small degree, healing small damages such as cuts, burns, blunt damage (does not regrow limbs) healing by +20 a turn (If needed). The good thing about this technique isnt the boost in speed and healing but the simple ability to constantly store chakra in this seal for emergencies. Though the user is only able to activate it as a whole or half the amount, reducing the buffs by half if they only use half the stored chakra.

Note: Can essentially use twice
Note: The amount of Chakra stored is adding to the chakra pool
Note: In order to activate the buffs the user needs more than 200 chakra points in the seal
Note: The Seal has a pre amount of 300 chakra into it
Note: Technique last for five turns before it wears off.
Note: Once the technique wears off, the users body will become more fragile, causing every damage applied to the user to have an additional 20 Damage
Note: Cant use Fuinjutsu S rank or above for 2 turns after technique ends
( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
(Pitto No Kenjin) - Sage of Pits
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (-10 more to SM per turn cost)
Damage: N/A
Description: One of the more naturally talented Snake Sage Mode users, Shady, had found a way to develope his sage mode to more fit the snakes he used. Specifically, he found a way to adapt his own bodily functions to be like that of the Crotalinae Species, or Pitvipers; A Species of snake that he himself discovered. Whenever the user enter sage mode, whether it is Perfect or Imperfect form, he would sacrifice more chakra in order to gain more unique snake features belonging to Pitvipers. This would pertain to their scales, senses and their passive abilities mentioned for basic Pitvipers. This includes their naturally advanced sensing through their pit organs. And the natural ability to camouflage their scales. Due to the minor change to the anatomy, the user would have access to these passives when entering sage mode.
Note: A passive ability that is activated along with Snake Sage Mode but must be placed in the bio and posted upon use (but not taking up a move slot)
Note: Must have learned Pitvipers Sub-species of Snakes
( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 +30
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.
360 - 80 (Algae) - 75 (Water) = 205 +20 (1k Voices) + 10 (SM) = 235
Speed: 40
Tracking: 78 - 10 (HP debuff) = 68
SC: 200 - 20 = 180
 

Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,798
Kin
1,021💸
Kumi
5,242💴
Trait Points
80⚔️
A smile on Hotaru’s face, it’s one of pure bliss and entertainment. “You’re the unique one here friend!~” she ushered a compliment in return; but as quickly as they came she would have needed to retaliate quickly enough to prevent herself from becoming overwhelmed. Her pinpoint sensory ability allowed her to taste the sudden changes in her target’s body, the molding of Sage Energy into his being. She was wary of this, as she also sensed another technique being triggered - unable to decipher its purpose, but she wasn’t going to wait either to find out. Mere moment’s prior to the opponent’s attempt to close the distance, the air around him was immediately (perk of the technique) by the pheromones of the Ganmi Clan, forcefully entering into his nostrils, and placing deep rooted intrusion in his dreamscape.

His beloved ascension, the embodiment of human and reptilian hybridisim, melted. The sheer…bitter (Flavor) taste plastered itself on the tip of his tongue, as his arms, legs, mouth and even his eyes began to melt into molten mochi, as the sticky confection oozed from his throat as well, choking and clogging his breathing. He was repulsed by this, his former divine form…now nothing more than a sweet. Hotaru wasn’t finished however…as the very illusion had an additional infusion, as she added in a little bit of spice.

She modified the illusion with an elemental nature of its own, using her mastery over Yin Release - allowing for it to gain the Perfume Release S/W. This allowed the melting mochi to gain the scent of mochi to an even higher degree, as she mixed its scent to be quite overwhelming. In reality, Hotaru left her opponent in a state of mental disruption…


(Ganmi Genjutsu: Kinomi ⋓ Kinomi ) Taste Illusionary Arts: Tropical Cocktail ⋓ Tutti-Frutti
Type: Supplementary/Offensive
Rank: D-S (F)
Range: Short-Mid
Chakra Points: 10-40 (40 + 10 = 50)
Damage Points: 20-80 (90 + 15 = 105)
Description: There was once a time when Tutti-Frutti was the go-to technique that showcased the entirety of Ganmi's personality and Genjutsu expertises. It was used in all ranks of power and complexity because it was the most on-point application of the Ganmi's manipulation. It was the ability to make the opponent perceive food and tastes. The user casts Tutti-Frutti, and is able to change people's perception of themselves and the world around and turn their senses into fruits, and meats and eggs and all sorts of raw to exquisite cuisine. With Tutti-Frutti, one could go from turning the opponent's kunai into chocolate cookies, or make them see their arms shred into ribbons of grilled syrup bacon. It's only limitation is the user's creativity with food. Lima is able to produce any Primary Taste she possesses to encompass this illusion. Nowadays, as Lima's personal genjutsu, it is used to train her clansmen, from the low ranked 'Sils and Buds, to the experienced Paladar, she adjust the input of chakra to fit what she is trying to teach.


Independently of the Flavoron Paladar abilities, this technique can be used three times without waiting 1 turn for the toxins to take effect. Otherwise, the user is required to spend one turn describing a spread of toxins before being able to use this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s).
The user can perform this technique once every three turns. S rank can only be used 2 times and A rank 4 times. After using the technique, regardless of rank, 4 times, the user requires 1 handseal to use again. After 8 times, the user requires 2 handseals. Can't be used more than 10 times.

Disgust - The sense of disgust will usually prompt the target to avoid and even repudiate something. Rather than meaning to destroy, the target will be less willing to come in contact with the object of disgust, and is usually accompanied with personal sickness and repulsion. Disgust will remove the target's sensory abilities, clouding the user's perception of reality ( doujutsu, chakra sensing, etc) and incites the target to utilize defensive techniques, ( by preventing Offensive and Offensive) up to a certain extent.
(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.

She would have then inhaled and exhaled more chewing gum, unleashing a powerful a barrage of red colored gum bubbles, causing a quick burst of explosions on impact with the target. Should he not avoid it, it would cause quite a bit of damage to them.


( Ganboru Taiho ) - Gumball Canon
Type: Offensive/Defensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80 (80 + 5 = 85)
Description: The user expels several small red bubbles of gum, firing them at high speeds to cause small explosions on impact. These bubbles are no more than half meter in size and travel slightly faster than lightning speed. Alternatively, the user can fire off up to 4 2 meter large red bubbles that cause short range explosions, releasing dark red smoke in the area, moving slightly slower than Lightning jutsu. S rank version can only be used once per turn

1,810 > 1,660
Chakra Siphon: 80/100
AP Spread: Mind: 6 | Body: 5 | Spirit: 8 | Agility: 4 | Dexterity: 4 | Vitality: 0 (Chakra: 0 | Health: 0)
Tracking: 30
Speed: 8
 

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,624
Kin
2,349💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
The placement of the illusion would not go unnoticed, being swiftly picked up via his SM sensory. Coupling that with the distinct taste in his mouth and mochi-ness fiasco, Shirou would be left to switch things up. By releasing a surge of chakra over his body, Shirou would become visible once more to his opponent's visual senses, achieving a multitude of effects as a result. First and foremost, the illusion cast by Hotaru would be rendered obsolete as Shirou frees himself from it. This would be due to the nature of his own technique and the built in ability of SM allowing him to release it easier than normal. The fact that Shirou would have utilized Yin to empower it further made it all the more simpler. Second, Hotaru herself would be placed in an empowered illusion, one which require a significant amount of prowess to break from.

Inside the illusion, Hotaru would hear a demonic voice welcoming her to it's domain, with green smoke pouring out of Shirou's body accompanied with green crackling energy. The rotten smell of death would be highly apparent, a feeling of cold dread imposing it's clutches on her body. Beyond that, bolts of lightning would shoot up from the very earth itself, making it seem as if the girl's own landmark was against her. The lightning bolts would pierce and restrict Hotaru, after which a green smoke would envelop her, evoking searing pain as her flesh is burned and mutated. To top it all off, Shirou would appear to be laughing sadistically at her pathetic condition. Due to the Yin infusion of Wind, the conditions of the illusion would seemingly cut and rip through Hotaru's psyche if all goes to plan.

While Hotaru's mind was being attacked, Shirou would dash at maximum speed, aiming to deliver the previously intended strike. Should Hotaru have gotten the gum technique off, Shirou would simply have avoided them as he moved to behind her in an arc to deliver the multiple knuckle punches.

Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required.
(Genjutsu: Moeru Pesuto) Illusion Art: Burning Plague
Type: Defensive/Supplementary
Rank: S F
Range: Short - Mid
Chakra: 40 ( + 10 per turn ) 50, effectively requiring 60 to break
Damage: N/A
Description: This is a unique genjutsu in the way that it's placed on the chosen target/targets, as well as the user. The user will perform a single handseal or release a wave of chakra over their body, visible like the rasengan, but not offensive, purely a medium for inducing the genjutsu. In doing this, the user will bind themselves and any other's they wish in an illusion, where they will see thick, green smoke pouring from the users body. The area around would gain a green hue to it as the illusion takes control of their senses to bend the world around them. With this the target(s) would smell a horrid smell like rotting flesh, and feel a chill go through their bones. With the introduction to the illusion, they will hear a demonic voice in their head "Welcome to my Domain". They will see the user's eyes glow green as their skin begins to show what look like cracks of pure green energy flowing through their body. It will be as though the world around them has warped into a demonic realm under the users control. As this all happens, within the illusion, bolts of green lightning will shoot up from the ground, stabbing into the targets arms and legs, like spears of solid lightning to pierce them and hold them in place. From these spears, green smoke spreads over their body as the user bends their senses to feel searing pain as though the smoke is acidic as their see their flesh burn and mutate, taking on a mutated demonic look. After one turn if the target hasn't broken the illusion, they will see their limbs start to change, one by one, in the turn after being bound, they will see their arm become one giant mutated claw and lose their sense of touch from that arm as the demonic arm shoots up grabbing them around the throat beginning to choke them. On the second turn after being bound, if the target(s) are still within the illusion they will pass out due to their body reacting to not being able to breathe within the illusion. All this is done through bending their sense of touch and sight so they see the mutation and feel the burning pain and then the user removes their sense of touch in their arm while creating the illusion of them being choked. All the while the user will be looking on, laughing at them. Due to this being cast on the user too, following the layering genjutsu rules, it will free the user from any weaker genjutsu, though the user will have to have logical reasoning or notice the genjutsu in the first place that they are in through methods of sensory or deduction. Within the illusion the user can bend and control the smoke around them for addition effects.

Note: Useable twice with two turns between uses.
Note: No genjutsu in the following turn
Note: Can only bind up to 3 targets
Note: No genjutsu above A rank in the second turn after this is used
Note: Lasts 4 turns. Each turn, the chakra renewal will flush out every previous gen one rank bellow ( B rank, then C rank, then D rank ).
(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 +30
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.

HP: 235 + 20 + 10 = 265
SC: 180 - 20 - 40 - 50 = 70
 

Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,798
Kin
1,021💸
Kumi
5,242💴
Trait Points
80⚔️
Fruitless, unsavory and pointless effort~” she mentally commented, Hotaru was trained for these types of situations more than anyone would imagine. However as the opponent’s illusion sparked to life, she would have already been able to detect the shift in her spiritual balance. Henceforth, she would have immediately purged the pitiful excuse from her dreamscape. She would have activated the siphon, as it finally reached its maximum cap, returning the chakra into her own body as a surge of 100 chakra, effectively vanquishing the illusion, though this wasn’t all. In reality, she would have clasped her hands tightly into a thunderous bellow, quickly allowing the chakraless winds to be released all around herself up to mid ranged. This would have impede her opponent from attempting to approach, as the winds violently would have crashed into his being - leaving with possible broken bones.

(Chakra Saifon) Chakra Siphon
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A (-20 per turn)
Damage points: N/A
Description: A basic automated siphon tool attached to the users back and designed to passively absorb and store the users chakra. This Nin-tech is able to sense foreign chakra and then pump all the stored chakra back into the user creating a shock that spikes and restarts the users chakra flow. This allows the user to break out of Genjutsu using the chakra surge method, being able to release any genjutsu, excluding Yin and MS level Genjutsu, so long as the surge of chakra released into the user is higher then the chakra used for the Genjutsu. This Nin-Tech is able to store up to 100 chakra into it, taking up to five turns before it reaches capacity. If the user has Senjutsu, the siphon can still absorb the senjutsu like chakra and release the Senjutsu back into the user, following the foreign chakra/energies release method of Genjutsu, instead of the chakra surge method. This allows the user to break any genjutsu, including Yin release genjutsu however it cannot break Mangekyou Sharingan Genjutsu. This Chakra Siphon begins absorbing and storing the users chakra at the beginning of battle and stops absorbing once it reaches capacity and/or when the chakra/senjutsu is released back into the user. Requiring a two turn cooldown period before it begins absorbing chakra/senjutsu again. While the siphoning of chakra is a passive ability, the release of chakra back into the user will still cost a move for that turn. Lastly, this Nin-tech cannot be used to enhance techniques in any way. The chakra/senjutsu released back into the user does not replenish their chakra or senjutsu reserves. Only working to release foreign chakras and genjutsu under one of the two presented methods.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
(Taijutsu: Hakushu Shōten) Body Art: Hand Clap Focal Point
Type: Offensive
Rank: A - S (S)
Range: Short - Mid
Chakra: N/A
Damage: 60 - 80 (80)
Description: Inspired by his Gathering Clouds sword technique’s ability to create shockwaves of air pressure, Hakushu Shōten is a taijutsu attack created by Kōtetsu Inuzuka that allows the user to slam his hands together with tremendous strength to produce a radial shockwave of air pressure that reaches up to mid-range away from the user’s position and gradually spreads outward to a maximum of 10 meters wide as it travels. In addition to dealing concussive damage to an enemy and being capable of shattering or dispersing techniques of equal strength, this technique is able to push whatever it comes into contact with into mid-range. Due to this technique not being reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to taijutsu will apply to the technique.

Notes:
- The A-ranked version of this technique can be used four times per battle.
- The S ranked can only be used twice and requires a single turn cooldown between uses.

You are something; I’ll give you that much” Hotaru said as she sighed. This interaction was starting to grow boring to her. She witnessed time and time again, her opponents attempts to try and prevent any further action was a damper on her mood. She summoned a cup of chocolate latte and started to sip it, getting a light buzz as a result of it. “Want some?” she asked curiously.

(Ninjutsu: Nomimono Kohi!) - Ninjutsu: Drink Coffee!
Type: Supplementary
Rank: E
Range: Short
Chakra: 5
Damage: N/A (10 to user's health)
Description: The user of this jutsu takes out a scroll within his pouch that was prepared before battle and holds it in one of his hands. By channeling his chakra into it, it will then poof and summon a coffee mug in its place that had been in Adachi's house prior. After downing the coffee, the caffeine will take quick effect upon the user due to the scientific fact that it blocks the receptors that slow down nerve cell activity. As a result, the user will have a slightly faster heartbeat and bloodflow, and thus, will be unaffected by any jutsu that has a potential factor that could put him to sleep. This coffee was pre-prepared by Adachi himself and sits amongst dozens of other mugs that contain anything from lattes to doubleshot espressos, either steaming hot or icy cold. The reserves within the refrigerator or hot vending system are restocked daily so there will never be a shortage of coffee. Ever.

Note: Effect lasts three turns.

1700 > 1,675
HP: 200 - 5 = 195
Chakra Siphon: 80/100
AP Spread: Mind: 6 | Body: 5 | Spirit: 8 | Agility: 4 | Dexterity: 4 | Vitality: 0 (Chakra: 0 | Health: 0)
Tracking: 30
Speed: 8
 

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,624
Kin
2,349💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
It seemed the woman was crafty in terms of illusions as well, but no matter. Shirou would grab a kunai and swing it with intense force, generating a force similar to that of Hotaru's, only stronger and more directed. The end result would be the splitting of Hotaru's attack, leaving Shirou unharmed as he closes the distance. Seeing the woman's actions however prompted Shirou to momentarily pause the action, stopping within short range distance of the woman sipping chocolate.

Shirou Kotomine. He stated, returning the courtesy of sharing his name. For some reason I believe I would fall ill if I did want some. He Joked, while monitoring the girls actions closely. Is this a truce, miss Hotaru?

(Kenjutsu: Yamato Takeru ) - Sword Technique: Gathering Clouds
Type: Defensive/Supplementary
Rank: C - S
Range: Short
Chakra: N/A
Damage: N/A
Description: The user of this technique will begin by priming their weapon against an oncoming attack, before swinging it with such violent force that the sheer air pressure created by the weapon will split incoming attacks, causing them to harmlessly bypass the user. Due to this technique being not reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to kenjutsu will apply to the technique, so for example if the A rank is used, the technique splits A rank damage (60), but with a +20 to Kenjutsu it becomes capable of splitting (80) damage. This technique contains no intrinsic damage value but will push enemies out of short-range should they be too close to the attack. The power generated by this swing is similar to the leaf dragon god, so visually it appears as a wind jutsu might, despite not being a chakra based technique. It can be used to slice anything within reason, akin to Moses parting a sea, the technique will not fully disperse oncoming attacks instead it will simply remove the portion aimed at the user.

Notes:
- The B rank and below version of this technique has unlimited usage, while A rank can be used four times and S rank two times.
- If used by a Samurai with Samurai Sabre Skill, the effective range of the technique will be increased.
HP: 265 + 20 + 10 = 295
SC: 70 - 20 = 50
 

Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,798
Kin
1,021💸
Kumi
5,242💴
Trait Points
80⚔️
Well, you did satisfy my little itch for combat…so I suppose I can let you pass” she said, though in her mouth she held a piece of gum still as she inhaled and exhaled. As she did, she released a barrage of bubbles, as she also infused an additional amount of chakra into them in order to increase their power. “Just a send off I suppose!~” she said quickly retreating away as the explosions occurred.

( Ganboru Taiho ) - Gumball Canon
Type: Offensive/Defensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80 (80 + 5 + 20 = 105)
Description: The user expels several small red bubbles of gum, firing them at high speeds to cause small explosions on impact. These bubbles are no more than half meter in size and travel slightly faster than lightning speed. Alternatively, the user can fire off up to 4 2 meter large red bubbles that cause short range explosions, releasing dark red smoke in the area, moving slightly slower than Lightning jutsu. S rank version can only be used once per turn
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
 

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,624
Kin
2,349💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
'What an oddball' Thought Shirou as the woman unleashed an attack once more. Acting swiftly, Shirou would make use of a healing technique, one that would create a wolf entity around him to absorb the chakra from the gum and heal him in equal measures. Due to his 1k Voices seal, the technique would have 10 more chakra fuelled into it, allowing for a better defense and healing. The chakra used would deplete his SM reserves, but it was of no consequence as the battle was seemingly over.


(Ninjutsu/Iryō Fuinjutsu: Gurattonzu Banketto) Ninja Art / Medical Sealing Style: Gluttons Banquet
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra Cost: 40 +10
Damage Points: N/a
Description: Gluttons Banquet is a very unique style of jutsu that combines the basics of ninja art in terms of molding and creation and sealing arts. The user will touch their body applying a seal while stringing a single handseal creating a wolf like entity in the form of pure raw chakra around the user. Upon doing this the wolf will have a fork and knife. The wolf like entity purpose is to eat all forms of chakra present within short range all around the user excluding directly from the opponents body (User isnt affected by this). The wolf like entity will take a deep breath. Upon doing this, it will break down, and absorb all forms of chakra by inhaling the techniques/chakra, even harden materials (It will simply break down the earth into crumbs). As the jutsus are absorb into the wolf, thats when the seal on the user will kick in. The chakra that the wolf absorbs will be stored inside the users body, being able to replenish their Health equivalent to the chakra damage output of said opponent technique.
Note: The user can only use said technique Twice per battle
Note: User can only absorb S rank techniques once and A and below, once.
Note: Cant use any Fuinjutsu or Basic Ninjutsu in the same turn or the following turn
Note: Cant use any medical jutsu in the following turn
HP: 295 + 10 + 20 + 100 = Fully healed at 360
 

Corazon

Legendary
Joined
Mar 10, 2014
Messages
12,439
Kin
2,767💸
Kumi
23,221💴
Trait Points
0⚔️
So yeah, I was asked to check this by Ian, I'm gonna try to keep this short, will jus point out stuff that's important.

Post 9 - Until this post, things were fairly even, but this bit made things a bit messy;

Mere moment’s prior to the opponent’s attempt to close the distance, the air around him was immediately (perk of the technique) by the pheromones of the Ganmi Clan, forcefully entering into his nostrils, and placing deep rooted intrusion in his dreamscape.
Now, Vayne's SM and Taijutsu is initiated at the same time. Your wording implies you interrupt this, but there's a few issues. The first is that you can't track Vayne currently ( his speed is 40, and you can only track 30 ), and the second is that he's camouflaged due to Sage of Pits. This leads me to believe the Genjutsu wouldn't work like you intended, and you'd end up taking the punches.

Post 11 - The issue with this is pretty simple, you cannot break the Yin Gen using the Chakra Siphon, and this is according to the tech itself.

This allows the user to break out of Genjutsu using the chakra surge method, being able to release any genjutsu, excluding Yin and MS level Genjutsu, so long as the surge of chakra released into the user is higher then the chakra used for the Genjutsu.
As this clearly states, you cannot use the surge to break Yin Gen. Now ik later in the tech it mentions being able to break Yin Gen, but as you'll see below, this refers to the foreign energy method, which Gourd not using in this case.

This Nin-Tech is able to store up to 100 chakra into it, taking up to five turns before it reaches capacity. If the user has Senjutsu, the siphon can still absorb the senjutsu like chakra and release the Senjutsu back into the user, following the foreign chakra/energies release method of Genjutsu, instead of the chakra surge method. This allows the user to break any genjutsu, including Yin release genjutsu however it cannot break Mangekyou Sharingan Genjutsu.
Aside from these mistakes, there wasn't really much else to point out. Vayne did take some damage, but that was deliberate rather than an error. So with everything in mind, I'm gonna have to award the win to Vayne, as you would've been hit by Taming the Tiger on two occasions, which would've been crits as well.
 
  • Haha
Reactions: Pervyy
Top