++|| Oasis' Legendary Book Of Power ||++

Bruce Banner

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Book Of Shadows

1. (Kagemaru no hōhō) - Shadow Circle Way
Type: Attack
Rank: B
Range: Mid-Long
Chakra Cost: 20
Damage Points: 40
Description: The user extends his shadow and then performs the Rat hand seal in order to divide his shadow. As the shadow splits, it goes right and left, moving towards the opponent in an arc. This way it
forms a huge circle around the opponent, making him hard to focus on both and to choose which one to defend from. When either of the shadows reaches his shadow it
makes him unable to move while the user is maintaining the Rat hand seal.
Note :
-Usable 3 times per battle
- Must be a Nara Clan member to use this jutsu
- Can only be taught by Oasis Nara



Allowed By Others:

Allowed By (Konoha's Yellow Flash & HiddenShadowNinja)

Summoning: The Black Gate
Type- Defensive
Rank- A
Range- Short
Chakra cost- 30
Damage- N/A
Description- After preforming the needed hand signs the user summons a great black gate out of his shadow, which can block any attack A-rank or lower.
*Only HiddenShadowNinja can use/teach this jutsu*
*Must be a member of the Nara clan to use this jutsu*
*This jutsu lasts for 3 turns*

(Haku)-Fade
Type: Supplementary
Rank: B
Range: Short-Long
Chakra cost: 20
Damage: N/A
Description: Utilizing the fact that the Nara clan shadow jutsus are indisguishable from natural shadows to all but shadow users, the user will wrap himself in his own shadow. As long as the user is within natural shadows he will be invisible to the opponent. However, since the user is
wrapped in his shadow he cannot use any other shadow jutsu that require the use of his shadow until this jutsu wears off, or unless he releases this jutsu early.
*Only HiddenShadowNinja can use/teach this jutsu
*This jutsu lasts for 3 turns
*No other shadow jutsu can be used while this jutsu is active
*Fire or lightning jutsus if used will scatter the shadows and stop the invisibility for upto five or six seconds
*Dojutsu and other chakra sensing abilities cannot see through this, as in the guidelines thread, the shadows are indistinguishable to all but shadow users. Not all but shadow users and those able to sense chakra.

Kage Kansie (Shadow Sensory)
Rank: S
Type: Supplementary
Range: Short-Long
Chakra:40 (-5 per turn)
Damage: N/A
Description: With two handsigns ending with the Rat sign, the user would expand his shadow outward in every direction. This shadow will appear much lighter than that of other Shadow technique having a grayish appearance to it. Even though this Shadow technique is slightly lighter in color, it is used to blend in with the surrounds but a wary shinobi can easily spot it. Once the diameter of the shadow is set, the user cannot reset the size of it until the technique wears off in which the user has to create it again. This jutsu would alert the user of any opponent in the area if he/she steps on the shadow. After the jutsu is activated, the user isn't required to hold up the rat sign to maintain the jutsu. This jutsu last as long as one these occurs; the user steps out of the shadow diameter, the user does another shadow technique or it wears off in the third turn.
-2 usage per turn

Kage Nohara (Shadow Field)
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra: 30 (-10 per turn if still
activated)
Damage: N/A
Description: The user concentrates an enormous amount of chakra in his shadow increasing the area of his shadow. This technique is similiar to that of other shadow techniques, whenever an opponent gets caught in the field of shadow he/she would be immobilized. Can also be used to trap multiple opponents if they're caught as well. This jutsu can last for one whole turn. While maintaining the technique, the user cannot move.
-2 usage per battle

Gyakuhikage Mane (Inverse Shadow Imitation)
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will merge their shadow with the opponent's. Once shadows are merged, the opponent will be the one in complete control and the user losing all control of his body and must copy/imitate the opponent. Since the user locks their shadow with the opponent, the opponent is restricted from using elemental or regular ninjutsu. The distance between the two will always be the same length as the two cannot be spread apart any farther or shorten the length any closer.
-2 usage per battle
-Each use lasts one turn

Allowed By Deidara Nara

(Kage Kata- Kage Saraundo)Shadow Style-Shadow Surround
Type:Supplementary
Rank:C
Range:Short to Mid
Chakra:20
Description:The shadow user extends their shadow towards the enemy but instead of connecting with their enemy the shadow splits in two and goes around the enemy. The shadow is around the enemy and is only 2 feet away. The shadow is all around the enemy (360 degrees). If the enemy takes 2 steps the shadow will will connect. Thats in any direction. The jutsus will b complete then.
-Can only be used of taught by
Deidara Nara

Learnt From Tauburn

(Kage Kobushi Sentou)- Shadow Fist Punch
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60 (if holding kunai +5)
Description: The user will focus chakra into there shadow, their shadow then exteneds from their feet then molds it into 10 fists which then begin to pumel the opponent. The fists can also hold kunai and throw shuriken, if the fists hold
kunai then they begin to slash ths opponent countless times.
Note: Requires a row of 4 handseals.
Note: Can only be used 4 times in battle.
Note: Must have finished Shadow training.
Note: Only Orange-Hokage can teach this jutsu.

From Nara Clan Group:

(Kage: No fīrudo) -Shadow Field
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user gathers his chakra in his shadow and uses it to expand his shadow in a circle with a radius from 2 meter. Thanks to the users chakra in the shadow he is able to feel every movement in it. However the shadow can't trap the enemy like the shadow mimic no jutsu.
Note: One must have finished his shadow training.
Note: One must be member of the Nara Clan (Social group).
Note: Can only be used by Nara's
Note: Can only be used with
permission of MikeyDread

(Kage Beruto)- Shadow Belt
Type: Attack/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: With two handseals user creates several, 2 ft wide, belts of shadow that wrap around the target and crush it. They can also grab and move large objects.
-Usable 3 times per battle
-Can only be used by a Nara clan member

(Kage: Hisan Gosunkugi)- Shadow Flying Spikes
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 35
Damage Points: 60
Description: Once the user infused his shadow chakra into his kunai, he can throw it and when it get's close enough to the enemy the shadow will mold out of the kunai to create 5, 3 foot long shadow spikes coming off the kunai facing the way that the point of the kunai is facing. This is able to increase the span of impact that a ordinary kunai cannot do.
Notes:
-Only usable by Nara clan member
-Only usable when Shadow training is complete
-Can only be used 3 times per battle
-Unable to use if chakra reserve is below 20% (towards end of battle likely)


(Kawa Kageoni) - Shadow Demon Hide
Type: Attack
Rank: S
Range: Short-Long (depends on position of opponent´s shadow)
Chakra Cost: 40
Damage: N/A
Describtion: The user manipulates opponent´s shadow and focuses his chakra into it. Than the user manipulates his own shadow and combines his body with opponent´s and hides in it for as long as he wants to.
Note:
*Usable once per battle
*Can only be used by Nara
*Can only be taught by Migualon J.J.
 
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Bruce Banner

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Book Of Wind

Learnt From Others:

Learnt From Tauburn

(Tatsumaki Kobushi)- Tornado Fist
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses wind chakra around their arm, creating a mini tornado around their arm of solid compressed wind chakra spining around their arm. This jutsu increases the speed and power of the users punchs so fast that only a 2nd tomoe sharingan can see it coming, and the power strong enough to knock an opponent back
several yards.
Note: This jutsu lasts for 2 rounds with each use. (counts for the round used)
Note: This jutsu can used 3 times per battle.
Note: This jutsu can only be used after the first round in battle.
Note: Orange-Hokage can only teach this jutsu.

(Futon: Tsuki Ken)- Wind Release: Moon Blades
Type: Attack
Rank: B
Range: Mid-Long
Chakra Cost: 25
Damage Points: 40
Description: The user focuses their Wind Chakra into their hands a molds it into 2 circle shapes then will throw them at the opponent, once the circles leave the users hands they will then transform into
2 cresent moon shapes slishing the opponent.
Note: Can be used 3 times per
battle.
Note: Can be use/taught by Orange-Hokage.
 

Bruce Banner

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Book Of Fire

Learnt From Others:

Learnt From Tauburn

(Houka Kei)- Flame Whip
Type: Defence
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: The user focuses their fire chakra in their lungs, then moves the chakra to their mouth where they compress the chakra so that it will be more solid than regular fire, and able to hold an opponents arms and legs. This jutsu is made of compressed fire chakra which when released forms a flame
whip from the users mouth. Which can wrap the opponent in three layers of spiraled fire chakra around their body from shoulders to knees. The user can then release it from
their mouth and hold it in there hands. Leaving the opponent trapped unable to move or preform jutsus.
Note: This jutsu can only be used 3 times per battle.
Note: The jutsu only traps the
opponent for 2 moves. (then the opponent is free to move)
Note: The user must have finished Fire training up to B-Rank
Note: Orange-Hokage can only teach this jutsu

(Kobushi Jin Enkou)-Fist of the
Mortal Flame
Type: Attack
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The user will Mold their fire chakra around their hand(s), Increasing their Hand to hand combat by 5 and decreasing their Water techs by 5 while the fire still
remains around their hands, when used with a hand wind jutsu this jutsu increases by 5, When used on one hand the fire is more controlled than when using it with both hands,
when used with both hands the fire will cause the user burns on their hands causeing the user 10 damage per use.however whem using this
technique an incoming wind attack can cause the fire to backfire and deal damage to the user but the principle does not work for directing
away with wind chakra
Note: The jutsu lasts for 1 round and can only be used 4 times in one battle.
Note: If used on both hands its less controlled/ causing the user burns on the hands.
Note: Only Orange-Hokage can teach this jutsu.


(Enkou Hebi)- Flame Serpent
Type: Attack
Rank: A
Range: Short- Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus
there Fire chakra, then release it creating a large serpent head made completely of fire that will ingulf the opponent causing suver burns.
Note: Can only be used 3 time in battle
Note: Only Orange-Hokage can teach this jutsu
 

Bruce Banner

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Book Of Water

Learnt From Others:

Allowed By Akisha

Water Release: Sea Wave (Suiton: Umi Nami)
Rank: A
Type: Offense/Deffense
Range: short-middle
Chakra cost: 40
Damage points: 40 (If used in
conjuction with lighting - 60)
Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting.
Note: Can only be taught by
PowerOfDarkness.
Note Can only be used 2 times per battle.
Note: No water jutsu for the next turn.

Allowed By Solf J. Kimble

(Suiton: Mizu Kokyuu)-Water Release: Water Breath
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: When the user is
underwater, he will manipulate the the water around his head. He makes an air bubble around his head. The user can breath underwater as long as the air
bubble is around his head. The
bubble can be pop if the user head is attacked or loses focus.
-Only used by Dei Dei
-Only used twice per battle
- (-15) chakra each turn the bubble is used

Allowed By Zancrow

(Suiton: Ichi Keiteki Howaido Kujira): One Horned White Whale
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user needs to be close to a water source. Set of handseals to perform this jutsu go in order: Bird-Dog-Boar-Monkey-Snake-Tiger. The user concentrates on his
chakra inside his body then releases it into a water and performs handseals adding his chakra into water then imaginating a one horned white whale making its body
as hard as possible.Then when
whale is fully shaped it will rise from water thundering down on an opponent, crushing them and the surrounding area under its large mass of water.When whale attacks the opponent all that is left is a giant pool of water
 

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Book Of Lightning

Learnt From Others:

Allowed By Akisha

Lightning Release: Lightning Shoes (Raiton: Rai Hanka)
Rank: A
Type: Deffense/ Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/a
Description: The user channels his Raiton chakra into his feet and generates little steams of lightning
under them. By doing so the user will be able to walk on mud. Normaly a strong lightning technique will go trough the mud and make a big hole. However by decreasing the electricity the user is able to create small steams of lightning which does not go deep trough the mud, only enough to keep the user on top of it. However while using this the user is very
vulnerableto water techniques.
*Can only be taught by
PowerOfDarkness
*Jinbei is the co-creator of this jutsu
*Can only be used 2 times per
battle
*No S or A rank Raiton techniques the following turn this jutsu is used.
*Lasts for 2 turns

Lightning Release: Lightning Rope = Raiton: Rai Sakujou
Type: Supplementary
Rank: A
Range: Short-Long
Chackra cost: 30
Damage ponts: N/a
Description: The user will perform 2 hand seals and then release little steams of lightning from his hands. The lightnings are very strong and
influenced with chakra which makes it hard to cut through them with ordinary kunais and ninja tools, however they are vulnerble to wind attakcs. By using these steams of
lightning the user can shot them at some tree and pull himself to the tree, thus avoiding attack. The user can also use them to move kunais
and other ninja tools by attaching the steams to the kunais.
Note: Can only be taught by
PowerOfDarkness
Note: Can only be used 3 times per battle.
Note: No S rank Raiton techniques while the ropes are in play.
Note: The Ropes stay on the field for 2 turns.

Allowed By Cobalt

(Raiton:Erekutorikku Baburu) Lightning Release: Electric Bubble
Rank:A
Range:Short-Mid
Type: Offense/Defense
Chakra:30
Damage:60 (+10 if used with a water jutsu)
Description:The user gathers up Raiton chakra into the center of his body and releases it around his body in the shape of a bubble which
protects the user as a shield.The user can also use the bubble for offense by stretching out both his arms and expanding the bubble up
to mid range shocking and stunning the opponent.If the bubble is touched by the opponent the bubble automatically bursts dealing
more damage to the opponent by sending electricity through the opponents body.The user can use a Water jutsu before this one to increase it's power.
Note:Can only be taught by
SilverMoon1996
Note:The opponent is unable to move for one turn after he touches the bubble.
Note:Can only be used 3 times per battle

Allowed By Zancrow

(Raiton: Denkou Tora): Lightning Tiger
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost:30
Damage Points:60
Description: The user gether a large amount of raiton chakra inside his body and then channels it all into his arm making huge electric field
around his arm and electric sparks flying around it the user thenshapes the electric field and the sparks into a normal sized lightning tiger wich will as soon as created
attack opponent with electric current that destroys everything in its way leaving everything electrified.The
tiger only strikes once and vanishes.
 
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Bruce Banner

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Book of Earth

1.(Doton : Chawan) - Earth Release : Tea Cup
Type : Offensive
Rank : A
Range : Mid - Long
Chakra cost : 30
Damage points : 60
Description : The user perform a single hand seal then slam his both hand into the ground beneath to raise up a giant tea cup made of earth with size 50M in diameter from beneath the opponent ground where the opponent as the center of the cup, when the earthen giant tea cup completely forming and trap the opponents inside of it, then it shot out numerous sharp earth spike from around the wall of the cup and also from the base of the cup which will impale the opponents. While simultaneously the cup arise, the user open up a portal above the opponent sky to drop down the cup lid, and closed off the cup when the cup completely forming. Size of the cup lid same size with the tea cup, and the lid will causing a small tremor when comes in contact with the surface of the cup. This lid shall prevent the opponent to escape to the sky.

Note : May only be use and taught by Oasis nara
Note : May trap several enemy inside (3-5 opponents)
Note : Can only be used three times per battle
Note : When the cup completely forming, the user may combine it with Water justu to drown the opponents or Fire jutsu to Toasted the opponents

Link :

2. (San-sō Chūgoku no idaina kabe) Three Layer Chinese Great Wall
Type: Defense
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage points: N/A (-20 to the user)
Description: The user must do blood sacrifice then perform 10 serial hand seal, slam his both hands into the ground to summon the Chinese great wall in front of the user in form of three layer with different usage, the wall capable of blocking almost any attack up to Forbidden Rank according to the layer of the wall.

Layers ability:
~First Layer, takes the direct attack
~2nd Layer, mitigate the attack power
~3rd Layer, completely dispel the attack

Restriction :
*Can only be used once per battle.
*Causing extremely exhausted to the user and will not be able to use any jutsu for the next 1 turn
*The wall stays for 2 turns then crumble apart by itself
*Can’t be perform by a clone
*No Ninjutsu for the rest of the battle
*Only A-Rank jutsu after the next 1 turn and for 2 turn
*The user takes damage -20
*Strong S-Rank Lightning can pierces the wall
* Can only be used by Oasis Nara


3.
(Doton: Densetsu-tekina guntai ) - Earth Release: Legendary army
Type: Attack/Defense
Rank: S
Range: Short - Long
Chakra: 40 (+ 40 per turn)
Damage: 80
Description : The user perform 3 serial hand seal then waving his hands to his sides, afterward he slam his both hand thus shouting "Arise...!". Then rise 100 soldiers made of earth from beneath the ground with loud noise crack of the ground. The whole troops are made of rock, a very solid rock and strong like steel, they known as the “Greek Warriors”. The army equipped with blade, spear, bows, shield, mace and harness which of course also made of rock. The army formed in 5 rows, each row consisting of 20 people.

The first line consists of regular troops were holding a sword and shield. The second row consists troops carrying spears, the third row consists of archers, The fourth row consist of forces with long chain mace and each equipped with shield made of a very thick rock, and the fifth row consists of horse cavalry equipped with armor, harness and 3 meter long sword. They can attack in unison or attack the enemy simultaneously line by line basis in accordance with the functions and direction of the user, but the user must inject chakra continuously and draw in large amount of chakra if they want to remain on the field.

Notes :
- When this jutsu active, the user can only use Earth Release techniques.
- The earthen warriors cannot use any jutsu.
- Can only be use once and last for four turns (unless cancelled).
- Drain 40 point of chakra if still hold them in the field per turn.
- Can only be taught by Oasis Nara

 
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Bruce Banner

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MAGNETISM RELEASE​

1. (Kugutsu no Jutsu: Satetsu no keimusho) - Puppet Technique: iron sand prison)

Rank: A
Type: Supplementary
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: Sasori whilst using the third Kazekage puppet manipulate the iron sand which surround the enemy into a cage of solid iron which will trap the enemy inside.
Note: Can only be used by Sasori bio
Note: Can only be used 3 times per match



2. (Jiton: Hanmāban) – Magnetism Release: Hammer Bang
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: The 3rd Kazekage using by Sasori release a certain amount of iron sand above his head facing his head into the sky then shaped it like a massive hammer of iron then smash the iron hammer into the opponent, swing it from top into the ground causing the impact of a huge tremor and which will crush the opponents brutally.

Note :
~ Only usable three times
~ Can only be perform by sasori bio
~ No S-rank and higher Magnetic release technique the next 1 turn
~ Can only be taught by Oasis Nara



3. (Jiton: Satetsu o ikiru) - Magnetism Release: Living Iron Sand

Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The 3rd Kazekage puppet gather his massive iron sand into the sky then pour them down across the battle field like rain of iron sand spike which will impale the enemy, then iron sand will cover the entire battle field excluding sasori’s ground.

Note : Take out the ability as you suggested


4. (Jiton: Ōkina shōgeki) – Magnetism Release: Great Impact

Rank: S
Type: Attack
Range: Mid - Long
Chakra cost: 40
Damage Points: 80
Description: The 3rd Kazekage release massive amount of iron sand then forming it into two huge wall of iron size of a mountain which will press from two opposing sides of the opponent like a press machine then will impact with tremendous force, smashing everything caught in between.

Note :
~ Only usable twice
~ Can only be perform by sasori bio
~ No S-rank and higher Magnetic release technique the following turn.
~ Can only be taught by Oasis Nara



Human Puppet bio submission


Goku
Rank: S-Rank Puppet
Name: Goku
Link to bio:
Link to the fight:

Description: This puppet able to use Rain release and normal Genjutsu and Ninjutsu Goku puppet is kept in a scroll that's stuck on Sasori's back, and he can be summoned by Sasori as Sasori wants to.
~Note: Can only be wielded by Sasori, and Sasori has to be owned by Oasis Nara
 
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Bruce Banner

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Summoning Animal

WOMBAT

Summoning Animal: Wombat

Scroll Owner: Oasis Nara
Other Users who have signed contract: Not Yet
Summoning Boss if existing: Diprotodon
Other Summoning Animals tied to contract: Cracker, Remus and Romulus, Alpha



1. (Kuchiyose no Jutsu U~onbatto no ryōshu)- Summoning: Diprotodon, Lord of Wombat
Type: Summon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: User bites their finger drawing blood then performs a row of 15 handseals then slams their hand to the ground summoning Diprotodon from where ever he maybe. Diprotodon is a huge giant Wombat known as the Lord of Wombat and it size about 4 meters (15 feet long) from nose to tail, standing 3 meters (10 ft) tall, Diprotodon is covered with short, grizzled fur. Its thick legs end in massive digging claws, he also able to dig up the ground in fast speed and travel underground to create a huge hole/pit, and he has two large tusks project horizontally from its lower jaw. he shakes his head threateningly and prepares to charge. Diprotodon is the master of earth jutsu and can only be perform up to B-Rank and down earth jutsu with no hand seal. With his large tusks project horizontally from its lower jaw diprotodon capable of blocking C-Rank and down elemantal jutsus with more effort but counts towards one the users moves.

Note: Diprotodon Earth jutsu's count as a move.
Note: Diprotodon summon only lasts 3 rounds.
Note: Can only be summoned twice per battle.
Note: Diprotodon digging technique count as one of three moves per turn.
Note: Only Oasis2082 can summon/teach Diprotodon



2. (Kuchiyose no Jutsu: Kurakkā)- Summoning: Cracker
Type: Summon
Rank: A
Type: Summoning
Range: Short
Chakra cost: 30
Damage points : N/A
Description: After performing 25 serial hand seal the user bite his finger then slamming his hand onto the ground to summon Cracker. Cracker is a wombat warrior at the same size with of Gamakichi. His whole body are covered with sharp white solid fur making taijutsu and other sharp object useless. cracker able to shot off his sharp white solid fur from his body.
By stomping his right feet on the ground, Cracker spread his earth chakra to Short-Mid range to senses any chakra within the covered range then link it to the user who summons him.

Note:
-Can be summoned once per battle and stays for 4 turns
-Must have signed the wombat contract.
-Since he has an Earth affinity he is weak to lightning based attacks
-His shot white solid fur ability count as a move
-The senses ability counts as 1 out of 3 move used.



3. (Kuchiyose no Jutsu: Densetsu no u~onbattotsuin, romurusu to remusu)- Summoning Animal: Legendary Wombat Twin, Romulus and Remus
Type: Summon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: User unscroll a rare scroll of legendary Wombat, who have been gave to themwhich have been loyal to the Wombat Empire, then the user bites their finger drawing blood then preforms a row of 15 handseals then slams their hand to the scroll and summons Romulus and Remus, the legendary twin from wombat warrior size as a normal human.
Romulus the older one holding a little scroll, attached in his left arm and has the ability to camouflage himself by putting the scroll in his mouth, as long as the scroll still in his mouth then barely no one can see or sense his present and able to travel fast on the ground as Sannin rank. While Remus the younger one known as the master of illusionist, he has the ability to use up to A-Rank Genjutsu, Romulus and Remus work together side by side as a solid team.

Restriction:
Note: Romulus camouflage counts as a move, 2 tomoe sharingan can sense and see him.
Note: Any doujutsu user or sensory ninja can easily detect Romulus.
Note: Romulus can’t perform any jutsu.
Note: Romulus only can perform normal taijutsu/ taijutsu specialist.
Note: Remus Genjutsu counts as a move.
Note: The twin summon only lasts for 3 rounds.
Note: Can only be summoned once per battle.
Note: Must have / sign the Wombat Contract
Note: Only Oasis Nara can summon Romulus and Remus



4. (Kuchiyose no Jutsu Arufa folklore senshi)- Summoning: Alpha the folklore Warrior
Type: Summon
Rank: S
Range:Short
Chakra: 40
Damage: N/A
Description: The user perform the rat , snake and dragon hand seal then slam his hand to the ground while screaming “Alpha”. Alpha is Cracker’s cousin whom is also a Wombat warrior and famous warrior from Wombat Empire and known as an earthen master who able to use earth release up to S-Rank earth jutsu with less/no hand seal required as earth his nature affinity. Alpha size same as cracker size / Gamakichi Sizes, Alpha are granted a magical mirror called “Folklore” from the Wombat Elders which have sign the contract of the mirror by conducting a unique ritual where Alpha have to write his name with his blood upon the mirror’s back. To be able to use the mirror, Alpha must summon it by drawing his blood and perform 4 serial hand seal then wipe his blood upon his shoulder, Folklore then would appear and strap around at Alpha’s back. Folklore itself is a special mirror with average size of big mirror, known as one of the 5 treasure which the Wombat empire has. Folklore has been given by the Wombat elder to their warriors which has numerous experiences fight and battle to protect their empire. Creepy Folklore ability is it able to absorb an incoming attack from 3 basic element, wind, Fire and water with similar rank. Previously Folklore was just an ordinary mirror but then the 3 Wombat elders work together and use this mirror to seal off a finest but evil Wombat elder whom possess the ability to absorb 3 elements when try to conduct coup d’état of the Wombat empire . The 3 elders merge all of their unique chakra upon the mirror to create a suction hole in the center of the mirror to suck in the evil elder and trap his ability inside the mirror, so every ability which the evil wombat elder has, it will also be performed by the mirror which is able to absorb 3 elemental ninjutsu.

Note: Every Alpha ability count as one of the user moves
Note: Every Folklore ability count as one of the user moves
Note: Alpha and Folklore,may be in battle field for 4 turns then auto vanished although the mirror can't be on the field without its summoner.
Note: Folklore can only be wield by the Wombat warrior (summons), can’t be use by the user (Summoner)
Note: Folklore can only be use to absorb 1 elemental per turn 2 times per battle.
Note: Can only be summoned once



Summoning Animal: Shells
Scroll Owner: Oasis Nara
Other Users who have signed contract: none
Summoning Boss if existing: not yet
Other Summoning Animals tied to contract: none yet

 
Last edited:

Bruce Banner

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PEARL​

Pearl Link :

1. Shinju: Shiro No Bin (Pearl Release: The White Jar)
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage Points: N/A
Description: A legendary Jar size of Gaara´s Jar, white with green markings made of solid pearl material which has been buried hundreds of years beneath the ocean and contains tens of unique shells with strong pearl chakra and they are able to keep producing little pearls where they live and bread inside the Jar, the Jar itself has been wielded by the Elders of Shells who have strong pearl chakra. Shells from the Jar are able to produce huge amount of pearls to keep unlimited amount of little pearls so the user of the Jar is able to manipulate pearls as his/her wish, the Elder of Shells always carried this Jar to the battle fields and merged his pearl chakra to the Jar so that he will be able to manipulate the pearls inside for many usage (attack, defense and supplementary), but the effect is the Jar drain the user chakra every time the user use it that’s why He passed down some of these Jars to those who have been loyal to the Shells kingdom and trained by the Elder himself how to use this Jar. The Elder made several of these Jars so that each user can have one Jar.

Notes:
-This Jar can be destroyed by a strong lightning jutsu
-This Jar is considered as Weapon so the user cannot use his/her CW in the same battle he uses this Jar
-Every time the user use pearl jutsu using this Jar, it will drain -10 chakra per turn
- Can only be use for 10 turns max no more than that or the Jar will be destroyed afterwards.



2. Shinju: Ame No Shinju (Pearl Release: Rain of Pearls)
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damge Points: 40
Description: The user releases from his Jar (or from one of the shell summons) a giant pearl 50 feet long diameter, then the user sends the giant pearl into the sky, scattered it and transform the giant pearl into tiny winy one thousand of pearls then pour them down from the sky aiming the opponent to be buried alive.

Notes:
Can only be use 4 times
Can be use onto multiple opponents that are very close to each other



3. Shinju: Shiro daburufangu (Pearl Release: Double Fang)
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user releases massive amount of little pearls from inside the Jar (or Shell Summon), then form a white sharp fang in the user right and left hands just looks like Guren Crystal fang the different is this a pale white color fang and the fang itself 30cm size, the sharp edges 15 cm long in human normal hands with a single blade in each hands, this fang are very sharp and able to pierces through solid, Steel or metal object.

Notes:
Can only be used 3 turns and vanished
Can only be use 2 times per battle



4. Shinju: P2 Katachidzukuru "Prime" (Pearl Release: P2 Shape "Prime")
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will summon his giant shell or using his White Jar which it will throw out a giant pearl with size 25 feet long in diameter into the ground then the user perform 5 serial hand seal then push and placed his right hand into the giant pearl while his left hand hold his right wrist and yell “PRIME” to manipulate the giant pearl and shape it into a giant bird about 25 feet tall, Prime is the 2nd form of pearl level manipulation called the “P2”, prime able to fly into the sky high with his white wing in high speed similar speed with Deidara C2 Exploding Flying Dragon while the user ride it, Prime shape pale white and have the ability to shoot out rapidly pearl ball size of a basket ball from the sky into the opponent and the pearl ball will crush everything within the impact, prime also able to defend from similar rank jutsu using it wing.

Note: can only be use 3 times
Note: Must have Shells summoning contract
Note: Can only last for 3 turn in field then auto disappear
Note: No other pearl tech while the user ride Prime.



5. Shinju: Kyojin Maruishi (Pearl Release: Giant Boulder)

Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user releases massive amount of little pearls from inside the Jar (or Shell Summon), then merges them into giant boulder made of pearls size 25 Feet long in diameter with sharp spikes all around the boulder and the user sends this boulder to the opponent with speed like chouji’s boulder speed and the boulder will roll over the opponent brutally.

Notes:
Can only be used 4 times per battle

 

Bruce Banner

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Book of Illusion

Learnt from Azráel

(Genjutsu: Shichi kara fukkatsu)|Illusion Release: Back from the Dead
Rank : A
Type : Attack
Range : Short-Mid
Chakra cost : 30
Damage points : 60
Description : This is one of those illusions which leave a severe after-effect on your mind, that starts affecting you physically. The user forms the seal of confrontation and puts the opponent in an illusion where he'd see 6 skeletons rising from the ground. These skeletons have twice the speed of the opponent. Ex. If the opponent's speed is 10, the skeletons' speed would be 20. If the opponent is an EiG user, the skeletons would be twice as faster as him since its just an illusion. The speed pertains to movement and not to the ability the enemy might have to perform a technique or counters; only running or moving speed. Once they rise from the ground, they either pin the opponent down to the ground using their incredible speed, or slice his body into pieces using the two long swords that each of them hold.The skeletons are also able to perform free-form moves as per the user's manipulation of the illusion. The victim is forced to the ground where he sees blood oozing out of his body, and him unable to move in the illusion. The opponent in reality is left unable to move any of his limbs although the illusion pertain only to the skeletons, not locking the enemy in a dream-like world. Instead, the skeletons overlap and appear from the field all around, merging both reality and the illusionary effect. The genjutsu manipulates the senses to such an extreme that the victim is left to feel terrible pain all over his body if the skeletons are made to attack.
-Can only be taught by Flash07
-Can't use any other genjutsu in the same and next turn.
-Can only be used twice.
 

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Konohagakure Village Customs​



Konohagakure Village Summon



Summoning Animal: Aquila chrysaetos (Golden eagle)
Scroll Owner: Hokage
Other Users who have signed contract: Konohagakure Shinobi
Summoning Boss if existing: King Kintōshi
Other Summoning Animals tied to contract: Kin-hi

Note: This contact is signed by all village members as a special summoning contract. If the member leaves the usergroup, he loses access to the summon unless he has express permission from the Hokage or was a former Hokage. The contract does not count towards the 2 contracts that a shinobi is allowed to sign.
Note: All Golden Eagles are Fire Based if elemental.



D-Rank



Wind Style: Falling Leaf Massacre | (Fuuton: shikkyaku ha zansatsu)
Type: Attack
Rank: D-A
Range: Short-Mid
Chakra Cost: 10-30
Damage: 20-60
Description: The user channels their wind chakra throughout a forest, or into any number of trees, and coats the leaves with a thin layer of wind chakra. This thin layer of wind gives the leaves the ability to cut deep into skin. Once the leaves are coated the user takes control of them and causes them to envelope the target or targets. The more leaves available to more deadly the attack.
~Can only be used by members of Konoha.
~One tree is equivalent to rank D.
~A few trees is equivalent to rank C.
~A thin forest is equivalent to rank B.
~A large forest is equivalent to rank A.



C-Rank



(Sarutobi Hi Ichizoku no Jutsu: Idaina Hai Hinotama) Sarutobi Clan Fire Technique: Great Ash Fireball
Type: Offensive
Rank: C-A
Range: Short-Long
Chakra: 15-30
Damage: 30-60
Description: Being capable of mastering high-level techniques for various jutsu in Konoha, the Sarutobi Clan was known for their afinity towards Fire Release, namely those that revolved around their trademark technique, the Ash Cloud technique. After observing the Uchiha Clan's Great Fireball technique for many years, they decided to develop a similar technique and make it more deadly by combining it with their own skills. Through practice and diligence, they came up with the Great Ash Fireball technique. As the user channels his chakra inside his lungs, he makes the Boar → Horse hand seals. As the user exhales, he releases a large fireball enveloped in ash. The projectile created is a compressed fire ball, covered in incredibly hot ash, resembling a ball of red hot rock rather than a fire ball. Upon impact, the ash breaks and releases the compressed flames into a fiery mayhem which rips through anything caught within a mid range area around its impact. The effect is devastating as the ash augments the destructive power of the fire by adding a physical almost sand-like grinding effect to it and by quickly engulfing the area in a cloud of blazing hot ash. Alternatively, the user can perform only the Boar handseal and unleash a barrage of smaller, yet much faster, Ash covered Fireballs. In this case, the quantity can be such that it seems more like a stream of ash and fire rather than a barrage of individual projectiles. The more chakra added, the more powerful the ash fireball becomes.
Note: Can only be used by Konoha Ninjas
Note: If A rank version is used, the user must wait at least 2 turns before using again in any form.


Summoning Technique: The Golden Branch Armor (Kuchiyose no Jutsu: Eda no Yoi Yoroi)
Type: Supplementary
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A (60 if used offensively)
Description:
All Konoha ninjas sign a contract which links them to a secret bunker inside the village. In this bunker, hundred of thousands of different weapons exist, from basic ones, to more elaborate ones, making the whole of the villages arsenal and armory. With a simple chakra cost and using the basic summoning method (blood + handseals + slam hand on air/surface) the user can call forth any number of these weapons to aid and use in battle. If he wishes, he can summon them anywhere around him up to mid range, which can result in damage if used correctly. However, as they are summoned they carry little to no momentum thus the damage is only possible if the user summons the weapons above his opponent which will enable them to fall under the effects of gravity and thus do damage (summoning a large amount of weapons more than 10 meters above the target will induce the mentioned damage). The technique can be used in tandem and in a fast sequence with the (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu, which doubles its damage and its lethality by multiplying the number of weapons almost to infinity. The list of weapons one can summon encompass any basic weapon known to exist in the ninja world though the most common variations are: Shurikens, Kunais, Knifes, Needles, Swords, Axes, Spears, Staffs, Shields, Bows, Nun-chucks, etc. The user can summon from each type specific weapons, like summoning a windmill shuriken instead of a normal one or a broad sword instead of a katana or a ninjato.
Note: Usable only by Konohagakure Ninjas
Note: The user can use this technique with (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu to double its damage, costing 2 moves but being done in the time frame of a single move



A-Rank



(Kuchiyose no Jutsu: Kin-hi) - Summoning Technique: Kin-hi
Type: Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: Kin-hi is one of the five Guardians of the Golden Eagles. He is slightly larger than the toad Gama (first one seen in the series) and is able to carry up to two people. Kin-hi specializes in fire techniques and can use up to A-Rank fire jutsu that the user knows. He is also capable of releasing an A-ranked eagle shaped blast of fire once every two turns. The fire blast is unofficially called, "Solar Flare". Kin-hi is unique among the Guardians in the he can burn a target he touches and is immune to B-rank and below fire. Like all of the Golden Eagles, Kin-hi has exceptional eyesight though nothing compared to the boss summon, King Kintōshi, and can see up to one landmark.
Note: Can only be used once per battle.
Note: Lasts four turns once summoned.
Note: "Solar Flare" is A-Rank, usable every other turn, and counts towards the user's three moves.

Note: This contact is signed by all village members as a special summoning contract. If the member leaves the usergroup, he loses access to the summon unless he has express permission from the Hokage or was a former Hokage. The contract does not count towards the 2 contracts that a shinobi is allowed to sign.




S-Rank



(Kuchiyose no Jutsu: Kintōshi no Kingu) - Summoning Technique: King Kintōshi
Type: Summoning
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: Kintōshi is the King of all Golden Eagles and for generations has been the protector of Konoha. His size is unparalleled amongst the Golden Eagles being slightly smaller than Gamabunta. The feathers of his wings and body are coated with a layer of pure gold giving him a brilliant and beautiful appearance during battle. This layer of gold provides protection against all B rank or below techniques, three A rank jutsu, two S rank jutsu or one forbidden rank jutsu. Once hit their defensive capabilities have been exhausted the golden layer will crumble away leaving Kintōshi vulnerable to all attacks. Kintōshi's golden feathers can be fired by flapping his wings once every three turns causing up to mid-range, A-Rank explosive damage. The technique is unofficially called "Golden Shower". Despite his large size and metallic coating, Kintōshi is extremely fast and capable of flying at Kage-rank speed. This summoning is only usable by the Hokage or those with his permission. Kintōshi has perfect eyesight, being able to see his environment with great detail up to Long-Range and up to two landmarks away. By placing one's hands on Kintōshi's head and linking his chakra with him, the user can link himself with the eagle's vision and senses as well as his own onto the eagles making it ideal for surveillance however it costs the user 40 chakra to use/maintain, making it impossible to attack while linked.
Note: Can only be summoned once per battle.
Note: Can only stay on the field for 4 turns
Note: No other summonings must be active while Kintōshi is summoned.
Note: Golden Shower can only be used 2x with a one turn cooldown in between and is A-Rank.
Note: Only usable by the Hokage or those with his permission.


(Genjutsu: Minato No Izou) - Illusion Technique: Minato's Legacy
Type: Offensive
Rank:S-Rank
Range:Short-Mid
Chakra:40
Damage:80
Description: After a short string of hand seals, and gazing directly into his opponent's eyes, the user disappears into a cloud of leaves. Almost immediately after, he will reappear in front of his enemy with a Rasengan in hand and slam it into him. While the enemy sees the user dissolving and disappearing into a burst of leaves, the user is in reality making the Rasengan and running at the enemy in a burst of speed.
-In order to use this jutsu, the user is required to have mastered his Genjutsu training
-Usable only twice per battle
-Usable only by Konoha Ninjas
-Requires user to know the Rasengan


(Katon: Ryūsei-gun) – Fire Release: Meteor Shower
Type: Attack
Rank: S
Range: Close-Long
Chakra Cost: 40
Damage: 90
Description: The user extends both arms in front of him, with the palm of his hands facing forward. Then, as he focus fire and wind chakra into both hands, two small but bright flames will be create in front of each palms. Immediately after, as the flames keep hovering centimeters away from the user, he will start punching those flames at a blazing rate. Each times he do so, a powerful jet of fire will burst from the flame and shoot itself toward the enemy(ies). Each of those fire blast are so fast and powerful that an untrained eye will only see flashes of light and the craters created where the fire hit it's target. The total amount of damage will be divided by the number of fire blast sent. This mean that if the user shoots 4 blast, they do 20 damages each.
-Can only be used twice per match
-Can only shoot up to 10 fire blasts and a minimum of 3 fire blasts
-Must at least be Sannin rank to use this jutsu


(Sono Izō no Senju: Hachi Mie no Moji ) The Legacy of Senju: Trigram of Eight
Type: Offensive/Supplementary
Rank: S-Rank (S-Rank)
Range: Short-Long
Chakra: N/A (40 per stage)
Damage: N/A (80 for the first stage)
Description: A simple yet devastating summoning technique, the Legacy of Senju was a technique designed by the Senju clan elders in the war thorn era of their feud with the Uchiha Clan. Designed to be effective against large enemies or large groups of enemies, the technique stands as a vicious and enormous attack using basic weapons to their fullest. The user will draw blood and perform the Rat+Tiger handseals while focusing copious amounts of chakra. As it glows red, the user will point his palm at a target. From 8 points around the target, in an octagon formation, 8 Senju Clan crests appear mid air, glowing in light blue. From them, a torrent of swords, daggers, kunais, shuriken, etc shoot out, faster than any ninja can throw them. As the technique triggers, above the target, a final symbol appears, the crest of Konoha, before a large octagonal prism is summoned, falling on the target from above. The prism will always be proportionate to the size of the target as are the weapons shot in the first stage of the technique. The prism is made of chakra conducting metal and has a smaller hollow area, allowing it to imprison the enemy inside. If the user knows fuuinjutsu, he can clap his hands upon the completion of the technique and focus a huge amount of chakra. The 9 crests will converge upon the prism and activate a powerful sealing technique, containing the target inside. The first stage of the technique carries 80 damage and is equal to an S-Rank Weapon attack, the second stage carries no damage but carries an S-Rank strength with it, while the sealing technique is a S-rank sealing technique, with 40 chakra cost. Sealing technique can be released by the user by spending 50 chakra points and doing the confrontation handseal. Enemies caught inside can release the sealing through whatever method is valid to release a sealing technique of that same rank.
Note: Each step counts as a move but the first two can be done in the time frame of a single one and simultaneously
Note: Cannot use summoning techniques above A-Rank for 3 turns; if the sealing technique is triggered, cannot use sealing techniques for the next 2 turns
Note: Can only be completely used once (with all three stages); however, one can use the first and second steps of the technique up to 3 times
Note: Can only be used by Konoha Ninjas



F-Rank



(Fuuton: Arashi) – Wind Release: Tempest
Type: Attack
Rank: Forbidden
Range: Close-Long
Chakra Cost: 50
Damage: 100 (-20 to user)
Description: The user will start by infusing a large amount of Wind chakra into a projectile (Kunai, Shuriken, Needles…etc). Then, after he throws it, he will perform one hand seal which will trigger the jutsu. A devastating spinning wind will be created around the kunai, merging with it. From the enemy’s point of view, it’ll look like an F-5 tornado is coming toward him, horizontally, and that the tip of that tornado is the kunai, which is now spinning at a furious speed. This jutsu will carve the very earth as it rushes toward its target, and it’ll leave the field devastated to the point where even the user will suffer damage and be projected long-range from his initial position. Even if the jutsu doesn’t directly hit the opponent, both him and the user are left with several cuts on their bodies, moderately bleeding.
-Can only be used once per match
-No S-rank and higher Wind jutsu next two turns
-Must at least be Kage rank to use this jutsu


(Hijutsu: Konohagakure no Rō) Hidden Technique: The Law of the Leaf
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 70
Damage: 90 per each enemy on the field (-15 to the user)
Description:
A technique developed to protect the hidden leaf, ages ago, the Law of the Leaf is an offensive technique that has no equal in terms of power. The user will gather an immense chakra and mold it into his primary elemental chakra nature, focusing it in his hands and will clap them. Depending on what elemental chakra the user is primarily linked to, the effects will vary, though a unique characteristic will be kept: bearers of the Will of Fire or the Will of Darkness will suffer no harm from any of its variations. The technique itself is designed as a punishment to anyone who the caster sees as an enemy of the Hidden Leaf and was made specifically to fight more than one enemy at a time.
  • Earth: as the user claps his hands and the technique is triggered, the earth around the user shatters outwards in a gigantic shockwave-like effect (as if the earth was punched by a large, invisible fist from above). The jagged rocks lifted from the ground, rise up into gigantic spikes, chasms, fissures, plateaus, etc, altering the terrain in a dramatic fashion. As the ground is cracked outwards all around, the large rocks will converge upon any enemy nearby. The rocks will lift up and converge upon them with drastic force and speed, pilling themselves upon the enemy in rocky layers, eventually crushing the enemy within.
  • Water: as the user claps his hands and the technique is triggered, countless droplets of water materialize and seemingly grow out of thin air all around the field. The thick and gluey spheres of water rapidly converge upon any enemy on the field from all directions, first heavily impacting upon his body and then rapidly spreading across it. Once the enemy is fully covered in the gluey water, he'll begin to suffocate as the water, even when the technique ends, will retain its stickiness and be incredibly hard to get rid of. Seemingly simple, the speed of the small droplets and the sheer number of them add up to make one of the deadliest techniques.
  • Fire: as the user claps his hands and the technique is triggered, an inferno of flames rapidly rages outwards from his body in tendrils, waves and large arcs, as the user releases more and more flames. Rapidly resembling a sun, the user will shine in a bright orange color as the flame arcs and tendris spread chaos all around. The flames, once released will be attracted to any enemy on the field and surround them in a mayhem inferno of rotating flames and reducing them to ash.
  • Wind: as the user claps his hands and the technique is triggered, the air all around shifts as if a large shockwave passed through the field. As this happens, strong currents of wind ravage through the field seemginly out of nowhere in rapid speed as the skies darken and the weather shifts, converging upon any enemy around and rapidly surrounding them. Forming large spheres of ravaging rotating winds, the currents tear upon any enemy in the field, cutting and bashing their bodies inside until nothing is left.
  • Lightning: as the user claps his hands and the technique is triggered, electrical arcs span away from the users body as he glows in a golden light. Small minute electrical discharges will be felt all around the user and the sky will rapidly become charged with great amounts of electricity. Suddenly, Lightning will fall from above in the form of a large cylinder of golden light, hiting the ground with the user as its center. The effect is drastic and the speed ridiculous. Ravaging the field all around, the lightning will only affect enemies who will be electrified and killed if they can't defend or escape from the technique.
Note: Usable only once per battle
Note: The technique can only be used for the element in which the bio who is using it specializes (this means, the element it is able to use with one handseal). In the case a bio has no elemental specialty, the user will need to do 5 handseals prior to clapping his hands and pick one of the 5 elements above. Bios that can wield more than one elemental specialty can pick between the available ones to use.
Note: The element used for the technique cannot be used above B-Rank for 2 turns and the user cannot use any other Forbidden Rank techniques for 2 turns


The Leaf Heritage: The Will of Fire & The Will of Darkness (Konoha Isan: Hi no Ishi & In'utsu no Ishi)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +10 or +15
Description: More than a technique, ability or skill, the Will of Fire and the Will of Darkness are, instead, teachings and philosophical beliefs that induce specific ways of teaching and acting towards the protection of the Village.
  • The will of fire is an idea taught to and carried by all members of Konoha. It is the belief that only through love, understanding and decisive action can true peace be acquired, though never by attacking others and rather by protecting something the individual holds dear. The belief is a spiritual heritage that was created by Hashirama Senju and passed down to all the villagers and shinobi of Konoha. Shinobi who carry this belief love the village with all their heart and will fight to protect it even against the most significant odds. It gives them the strength to keep going even when the situation looks grim. When defending the village the Will of Fire gives the shinobi of Konoha the extra strength needed to defeat the invading forces and the will power to continue the battle after receiving damage, ensuring the Will of Fire is never extinguished.
    • Can only be used by members of Konohagakure who embody the Will of Fire.
    • Only usable when defending the village from external threats, within the walls of Konoha.
    • Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
    • Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
    • The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.
    • The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
    • If the villager is fighting inside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points
    • A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.
  • The antithesis to the Will of Fire, the Will of Darkness is a school of thought that was developed by Shimura Danzo during the reign of Hiruzen Sarutobi and taught to the members of the Root (Ne). He instilled this will within members of his Root organization so that they would be able to carry out their missions successfully and without failure. The Will of Darkness holds the belief that one must protect what he loves by aggressive action and the destruction of all potential threats, no matter the moral cost or context. Where the Will of Fire is based on the defense of the village, the Will of Darkness is based on the attack of its enemies. After his death and the dissolution of Root, his will spread into other Konoha shinobi as former root members began to integrate themselves back into normal village organizations. People who have committed themselves to this school of thought understand the need to eliminate threats and do things that may be considered amoral for the greater good. As a result they battle without hesitation and with a greater ferocity when committing acts of aggression than those who adhere to the Will of Fire.
    • Can only be used by members of Konohagakure who embody the Will of Darkness.
    • Only usable when attacking another village or enemy outside the walls of Konoha.
    • Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
    • Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
    • The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.
    • The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
    • If the villager is fighting outside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points
    • A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.
 
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