[NW Tourney] ReXii vs Vayne

ReXii

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⌘ UNIVERSAL RULES

• You can only use the bio you posted in your application or an update that dates from before the start of the tournament.

• By default, the basic battle rules will be applied.

• Each round will last at max of 7 days with a 24 hour reply limit. Opponents start 10 meters apart in the Rose Corridor, pictured above.

• During the third round, members can make use of all canon and custom Jutsu for any Ninjutsu fields they have access too, KG/AE/HA and CC abilities included. This also applies to any Taijutsu and Genjutsu fields they have as well. They are given a Sword, 2 Kunai or Shuriken, and 2 Explosive or Flash Tags.

• All competitors are restricted to Jounin Ranked Speed. Health is reduced to Jounin levels and Chakra has been reduced to 1000. Previously used techniques, Summonings, Creations and similar passives are disabled as well.

• All threads are to be posted in the Ninja World Events Section.

• All of the competitors previously eliminated are free to leave the Grounds or are capable of staying around to watch the remaining fights, able to post in the Dark Tower thread and comment on fights/interact with others in the landmark. None entrees are barred from the Tower now.


Post your bio and I shall make the first move, best of luck.

 

ReXii

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(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

Jonathan would take his place in the arena, the armours effects seemed to be failing, granting him access to his full power finally. His Byakugan was active passively as he glanced across at his adversary, this was the final fight, the cure was within reach. Just one more person had to be felled, the Joestar reminded himself this was for the greater good. Focusing chakra in to his hands, Jonathan would slam them together releasing a high frequency sound wave, that would paralyse his opponent rooting him to the spot as his muscles seized.

( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.

With the adversary struck by his sound technique, Jonathan would follow up, spinning on the spot as he released chakra from all his tenketsu forming a razor wire variant of the rotation with S rank power and range, aimed to cause heavy damage possibly incapacitating his foe, though non fatally as the cuts wouldn't be deep enough to kill hopefully.

(Jūken: Hakkeshou Kuuten) - Gentle Fist: Eight Trigrams Palm Grating Heaven
Type: Offensive/Defensive
Rank: B-S
Range: Short-Long
Chakra: 20-40
Damage: 40-80
Description: A variant of Eight Trigrams Palm Revolving Heaven whereby the user follows the same process but also shapes the outputted chakra into razor sharp blades. Ergo, those struck by it are not repelled by concussive force but are instead subjected to being reduced to small shreds by coming into contact with what is akin to a giant revolving grater.

Note: B-rank is short-range while each rank thereafter increase the range by one level.
 
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Vayne

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Arriving at the final stage, Deadpool would begin to feel the restrictions loosen, as he was almost fully erect, had regained access to his sensory, amongst other things. The final opponent was a tall flamboyantly dressed man, one that was evidently a Hyuga clan member.

A Hyuga in the finals? Are we in Neji's wet dream!?
I see that you're back
Like Nickelback
...
Anyways do this quick playboi, we got a meeting with a trick ass named Oisha when this is done
Right.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

Anyways, without so much of a greeting, the Jojo character would clap like an underpaid clown, causing the release of a sound that causes paralysis. Neat. In response, Deadpool would enter PSM at 30% capacity (+20% Sage master spec), healing his ear drums for future turns and simply powering up for the grand finals.

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

Still paralysed, Deadpool would see the ensuing beyblade clan’s techniques in action as Jon starts his spin. Naturally his sensing had alerted him beforehand of an incoming technique, and DP would naturally start prepping his counter. His counter would culminate in the production of chakra avatars just outside of short range behind him, empowered by Emergency Provisions. The snake-like canine like avatars would move forwards at great speed, intercepting the Hyūga’s attack before it reaches Deadpool and continuing onwards to attack the man himself. The use of Emergency Provisions in tandem would make the technique harder to counter in regards to Fuin and similar.

Man, I’d usually be talking shit here if I could use my mouth.
( Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto

Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40 + 10
Damage: 80 + 30
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.

(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10. This technique cannot be used in consecutive turns.
 
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ReXii

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Arriving at the final stage, Deadpool would begin to feel the restrictions loosen, as he was almost fully erect, had regained access to his sensory, amongst other things. The final opponent was a tall flamboyantly dressed man, one that was evidently a Hyuga clan member.

A Hyuga in the finals? Are we in Neji's wet dream!?
I see that you're back
Like Nickelback
...
Anyways do this quick playboi, we got a meeting with a trick ass named Oisha when this is done
Right.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

Anyways, without so much of a greeting, the Jojo character would clap like an underpaid clown, causing the release of a sound that causes paralysis. Neat. In response, Deadpool would enter PSM at 30% capacity (+20% Sage master spec), healing his ear drums for future turns and simply powering up for the grand finals.

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

Still paralysed, Deadpool would see the ensuing beyblade clan’s techniques in action as Jon starts his spin. Naturally his sensing had alerted him beforehand of an incoming technique, and DP would naturally start prepping his counter. His counter would culminate in the production of chakra avatars just outside of short range behind him, empowered by Emergency Provisions. The snake-like canine like avatars would move forwards at great speed, intercepting the Hyūga’s attack before it reaches Deadpool and continuing onwards to attack the man himself. The use of Emergency Provisions in tandem would make the technique harder to counter in regards to Fuin and similar.

Man, I’d usually be talking shit here if I could use my mouth.
( Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto

Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40 + 10
Damage: 80 + 30
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.

(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10. This technique cannot be used in consecutive turns.
What an uncouth individual, were Jonathan's first thoughts about the man, though his byakugan could clearly see the change in his adversaries chakra, seemed he wasn't a pushover by any means. Jonathan himself had used sage mode, before attaining his Tenseigan anyway. Speaking of his Tenseigan, it would be passively shifted to, his byakugan being left behind for the superior visual jutsu, this happened as the wolves of earth began to run towards the rotation.

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Hyuga clan. Due to the bloodline differences in both the Otsutsuki Clan and Hyuga Clan, this rendition of the Tenseigan is more in line with the Hyuga Clan Bloodline and their usage of the Byakugan. After gaining access to the Tenseigan, Hyuga Clan members are able to retain their 360 degree vision to a higher degree, removing the blind spot at the back of the neck above the first thoracic vertebra, allowing them to attain true 360 degree vision. The telescopic visual abilities of the Byakugan are also vastly enhanced through the formation of Tenseigan, allowing the user to be able to see entire countries away at length and at it's most powerful state, able to precisely and clearly perceive the souls of opponents as well as spiritual entities. This unparalleled telescopic vision extends to the Tenseigan's ability to peer or see into other any Dimension, as the ultimate form of the All Seeing White Eye. This allows the user to even gaze into world realms such as the Limbo and Pure World with relative ease. This visual clarity makes the gaze of these eyes inescapable by any means, thus granting the Hyuga Clan user tracking abilities on par with the Eternal Mangekyo Sharingan. Instead of granting the user access to Tenseigan Chakra Mode and Gravitational abilities like its Otsutsuki counterpart, The Hyuga Clan's Tenseigan gives them unmatched chakra control which directly effects their Jyuken techniques. When activated, the user is able to sharply increase the amount of chakra injected into the opponent on each of their Jyuken strikes, flooding the specific tenketsu points with chakra effectively destroying them. As a result, the side effects from Jyuken techniques and variants become indefinite. The user also gains access to the Divine Step Twin God Fists technique which increases the power of the user's Jyuken techniques.
Note: Requires activation (spending move) for Hyuga bios but remains active indefinitely afterwards if the user chooses to.
Note: After having a complete Hyuga bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move.
Note: User needs to have activated Byakugan before and had it active for 1 full turn.

With the tenseigan active and the wolves now breaking through his rotation and heading towards him, Jonathan would focus his chakra, causing an old classic technique to form on him, surrounding him with electrical energy and greatly magnifying his speed, Jonathan would run past the wolves in a flash, heading straight for their user in a zig zagging motion. Thanks to his talent with Yang release, being a specialist if you will, his body is unharmed by the recoil damage of the lightning armour.

(Raiton: Aian Itten no Yoroi) - Lightning Release: Ion Particle Armor

Rank: Forbidden
Type: Defence
Range: -
Chakra Cost: 55 (+20 each turn active)
Damage Points: - (-40 to the user when armor is activated, -5 damage per turn, whilst active, +20 to all Lightning Jutsus, -10 from any Lightning Jutsu)
Description: The user gathers all positive electrically charged Ions in the nearby enviroment, creating an ultimate armor of Lightning that is capable of rejecting all positive and negative electrons that are coming in touch with them.The user's speed increases to Lee's 3rd Gate speed and his general competence in Lightning attacks increases.Each turn the armor is active, the ions zap the user's skin causing discomfort while he moves around.The first time the armor is activated, it slightly burns the surface of the skin.
- Once the armor is deactivated, it cannot be activated for the rest of the battle.
- May be taught only by Shigure.

Upon reaching short range of his adversary, Jonathan would draw the katana provided by the tournament hosts, while leaping airborne and bringing the blade swinging down attempting to cut his adversaries arm off, specifically his right arm, since most people were right handed.

(Shi Kiba) - Death Fang

Spoiler
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80 +20 = 100
Description: The user takes out a katana(or any weapon of choice, it can be even a kunai) and charges it with lightning. He performs a high jump, holding the sword's hilt with both hands, when the user begins to fall, he performs a slashing motion, slowly and gradually releasing the lightning chakra from the sword. This causes the sword to create a sort of lightning stripe in the air, when the slash motion is finished, the user hits down with the blade of his sword against the opponent's shoulder, slicing his arm off, and paralyzing his body due to the lightning infused into it.
- If used in conjunction with Ion Particle Armor this technique works at 3rd Gate Speed.
- May be used twice per battle.
- Must be taught by Shigure.
 

Vayne

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Upon Jonathan powering up and beginning his dodging, Deadpool would simply grab onto a flash tag with his left, awaiting the man to close the distance between them to have his plan enacted, while simply tagging himself on the chest with the seal of FTG.

(Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
As Jonathan enters short range, Deadpool, through the use of his right, would finish performing two single handed handseals (spec), resulting in the placement of Jonathan in an empowered illusion. The illusion cast should result in Jon's previously activated and sustained techniques coming to an end, as Jon would be under the impression that he no longer possessed any chakra in the first place. This would be combined with Deadpool thrusting his left hand, forwards and at an angle, with his palm open as the flash tag goes off, blinding the man and resulting in Deadpool's speed being imperceivable to Jonathan, at least for a turn under these conditions. Of course due to his sensory abilities and SM, DP would be unbothered by this. Jonathan, now robbed from his mode and KG, would be left vulnerable to Deadpool's Frog Kata which should result in an aura of natural energy pushing Jonathan upwards and back at an angle based on the thrust. Naturally Deadpool would have taken Jonathan's trajectory into account, ensuring that the strike would hit Jony boy.

Following this, DP would close the distance between himself and Jon with his sword drawn with his left hand, aiming for a horizontal right to left slash aimed towards Jon's head.
(Genjutsu: Hanbun Sora no Hai) - Illusionary Arts: Half Empty Grail
Type: Supplementary
Rank: A-Rank S
Range:
Short-Mid
Chakra: 30
Damage: N/A
Description: The user performs three hand seals, inducing the target in an illusion that disrupts the target's chakra system and the chakra within their brain. The sole purpose of this genjutsu is to cause the target and all of his/her senses to perceive that they no longer posses chakra within themselves. This does not include the consequences that a shinobi's body experiences when their chakra is exhausted (in our RP), which can hint the target that there is something out of the ordinary going on. They might be lead to resort to use a small weapon or other means to escape the illusion by inflicting minor harm to themselves (following release rules of genjutsu), allowing the user ample moments to attack. This is because Half Empty Grail prevents them from being capable of controlling their own chakra and chakra flow in reality due to them believing that they do not possess any of it, thus, preventing them from performing chakra-requiring techniques. This implies techniques such as a full body chakra surge, self illusionary techniques or control their chakra to perform "Illusion Technique: Release". Victims trapped by this genjutsu also have their sustained abilities/techniques from previous turns end/deactivate because of losing chakra connection and control over them as a consequence of this illusion. A comparison to this can be that of a shinobi holding a sword with their hand and suddenly get trapped in an illusion where all their senses lead them to believe that their hand suddenly got amputated, making them lose control over their hand, which also makes them lose hold of the sword in reality. This illusionary technique cannot be layered on or be layered on with other illusions. It also cannot be stacked with anything that would hinder the target from making/allowing their body to experience physical harm in order to escape the illusion (in other words, techniques that: paralyzes/wraps around the target's body parts/immobilizes, etc). This means it can only be stacked with purely offensive techniques (such as a stream of fire or a fireball).

Note: Twice per battle
Note: Cannot be used against Kaguya clan bios

(Senpō: Kawazu Kumite) – Sage Art: Frog Kata
Rank: S
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 80
Description: The Frog Katas is a fighting style available exclusively to those who have mastered the art of Sage mode. The natural chakra used for sage mode activates the users body in many ways, enhancing speed, power, stamina and durability. The user uses the sage chakra in frog katas to enhance their taijutsu skills and also to surround and encapsulates the user with an aura of natural energy. The user can use this aura as an extension of their body giving them longer reach within their taijutsu even if they do not directly connect. Punches that appear to have missed actually strike using the aura and sending the opponents flying.
Note: Can only be used in Toad Sage Mode.

So you're really not gonna rp this turn?
Listen man, I lost my initial reply, I aint for that repetitive shit.
Oh look at you, being a lil bitch like normal.

...
Btw, you do know that his Yang Gang membership is going to make the sword slash pointless?
Dw about it.

Easy to say when you're rolling a joint while I do the fighting.
 
Last edited:

ReXii

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Upon Jonathan powering up and beginning his dodging, Deadpool would simply grab onto a flash tag with his left, awaiting the man to close the distance between them to have his plan enacted, while simply tagging himself on the chest with the seal of FTG.

(Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
As Jonathan enters short range, Deadpool, through the use of his right, would finish performing two single handed handseals (spec), resulting in the placement of Jonathan in an empowered illusion. The illusion cast should result in Jon's previously activated and sustained techniques coming to an end, as Jon would be under the impression that he no longer possessed any chakra in the first place. This would be combined with Deadpool thrusting his left hand, forwards and at an angle, with his palm open as the flash tag goes off, blinding the man and resulting in Deadpool's speed being imperceivable to Jonathan, at least for a turn under these conditions. Of course due to his sensory abilities and SM, DP would be unbothered by this. Jonathan, now robbed from his mode and KG, would be left vulnerable to Deadpool's Frog Kata which should result in an aura of natural energy pushing Jonathan upwards and back at an angle based on the thrust. Naturally Deadpool would have taken Jonathan's trajectory into account, ensuring that the strike would hit Jony boy.

Following this, DP would close the distance between himself and Jon with his sword drawn with his left hand, aiming for a horizontal right to left slash aimed towards Jon's head.
(Genjutsu: Hanbun Sora no Hai) - Illusionary Arts: Half Empty Grail
Type: Supplementary
Rank: A-Rank S
Range:
Short-Mid
Chakra: 30
Damage: N/A
Description: The user performs three hand seals, inducing the target in an illusion that disrupts the target's chakra system and the chakra within their brain. The sole purpose of this genjutsu is to cause the target and all of his/her senses to perceive that they no longer posses chakra within themselves. This does not include the consequences that a shinobi's body experiences when their chakra is exhausted (in our RP), which can hint the target that there is something out of the ordinary going on. They might be lead to resort to use a small weapon or other means to escape the illusion by inflicting minor harm to themselves (following release rules of genjutsu), allowing the user ample moments to attack. This is because Half Empty Grail prevents them from being capable of controlling their own chakra and chakra flow in reality due to them believing that they do not possess any of it, thus, preventing them from performing chakra-requiring techniques. This implies techniques such as a full body chakra surge, self illusionary techniques or control their chakra to perform "Illusion Technique: Release". Victims trapped by this genjutsu also have their sustained abilities/techniques from previous turns end/deactivate because of losing chakra connection and control over them as a consequence of this illusion. A comparison to this can be that of a shinobi holding a sword with their hand and suddenly get trapped in an illusion where all their senses lead them to believe that their hand suddenly got amputated, making them lose control over their hand, which also makes them lose hold of the sword in reality. This illusionary technique cannot be layered on or be layered on with other illusions. It also cannot be stacked with anything that would hinder the target from making/allowing their body to experience physical harm in order to escape the illusion (in other words, techniques that: paralyzes/wraps around the target's body parts/immobilizes, etc). This means it can only be stacked with purely offensive techniques (such as a stream of fire or a fireball).

Note: Twice per battle
Note: Cannot be used against Kaguya clan bios

(Senpō: Kawazu Kumite) – Sage Art: Frog Kata
Rank: S
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 80
Description: The Frog Katas is a fighting style available exclusively to those who have mastered the art of Sage mode. The natural chakra used for sage mode activates the users body in many ways, enhancing speed, power, stamina and durability. The user uses the sage chakra in frog katas to enhance their taijutsu skills and also to surround and encapsulates the user with an aura of natural energy. The user can use this aura as an extension of their body giving them longer reach within their taijutsu even if they do not directly connect. Punches that appear to have missed actually strike using the aura and sending the opponents flying.
Note: Can only be used in Toad Sage Mode.

So you're really not gonna rp this turn?
Listen man, I lost my initial reply, I aint for that repetitive shit.
Oh look at you, being a lil bitch like normal.

...
Btw, you do know that his Yang Gang membership is going to make the sword slash pointless?
Dw about it.

Easy to say when you're rolling a joint while I do the fighting.
A seal? What is he planning! Jonathan thought to himself as his incredible clarity of vision afforded him the ability to clearly see the man placing a seal on his own chest, he could even make out the words just about, though they made no sense, something about enduring love swords, sounded a little perverse to Jonathan, regardless of the function however the Joestar was wary and thus as his opponent placed the seal on his own body, Jonathan formed a single handseal placing his opponent under an illusion that would trigger the effects of dysgraphia should he attempt to make any handseals or write any more fuuinjutsu seals, this would nullify anything else his foe had planned for him no doubt.

Genjutsu: Shojishōgai | Illusionary Arts: Dysgraphia
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user performs a single handseal and places a genjutsu upon the opponent. The genjutsu consists of tricking the opponents brain into suffering from Dysgraphia. Dysgraphia is a neurological deficiency that impairs the ability to write, same as basic motor skills. The inability to write is also referred to as Agraphia, which is a complete loss of ability to write and spell when writing. Also, persons with agraphia can't transform graphemes in written language. The impairment of motoric skills manifests in the inability of the victim to perform handseals properly, confusing them and not being able to place his hands correctly, which results in not being able to successfully mold chakra for the upcoming jutsu. The purpose of the genjutsu is to make the opponent unable to write seals for sealing techniques as well as other techniques that require seals and symbols to be written on scrolls in order to be performed, same as performing handseals for techniques that require them. With the inability to write proper seals, same as performing correct handseals, the opponent's attempt to perform such techniques would result in a fail. The genjutsu lasts for 2 turns, unless the opponent frees himself by then. The opponent is still, however, capable of performing techniques that don't require handseals, and those that don't require writing seals in general.
Note: No other genjutsu while this is active
Note: Usable only twice (2) per battle
Note: Only McRazor can teach this

With the trap genjutsu placed on his opponent, Jonathan would follow up immediately by coming to a halt, just on the edge of short range, staying in mid range. While throwing his arm forwards releasing a blast of empowered lightning towards his unwitting adversary, attempting to fry him. Thanks to his yang speciality he takes no damage from the techniques drawback.

(Raiton:Shiroryuu) - Lightning Style:White Dragon
Rank:S
Range:Mid-Long
Type:Attack
Chakra Cost:40
Damage Points:80+20=100(+10 damage to the user)
Description:The user's hand starts glowing blue then a powerful beam of lightning blow out from his arm, starting from the shoulder, the lightning travels with incredible speed .As it blows out of the users' arm, it slightly electrocutes him too.
 
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After the seal is placed, Deadpool’s sensory would alert him of a discrepancy in his chakra network, informing him that he was placed in an illusion, one that was bound to make him feel like Delta. Not wanting to be in such a spot where even his own seal in incomprehensible, Deadpool would release a visible surge of chakra from his body, releasing him from the illusion and casting one upon Jonathan.

In the illusion a multitude of events would take place in tandem, mainly to the function of leading Jonathan to believe that he was in a realm controlled by Deadpool. In short, as green smoke comes out from Deadpool and surround Jonathan, multiple bolts of green lightning would shoot up from beneath Jon, piercing and binding him as the smell of rotting flesh invades his senses.

(Genjutsu: Moeru Pesuto) Illusion Art: Burning Plague
Spoiler
Type: Defensive/Supplementary
Rank: S F
Range: Short - Mid
Chakra: 40 ( + 10 per turn )
Damage: N/A
Description: This is a unique genjutsu in the way that it's placed on the chosen target/targets, as well as the user. The user will perform a single handseal or release a wave of chakra over their body, visible like the rasengan, but not offensive, purely a medium for inducing the genjutsu. In doing this, the user will bind themselves and any other's they wish in an illusion, where they will see thick, green smoke pouring from the users body. The area around would gain a green hue to it as the illusion takes control of their senses to bend the world around them. With this the target(s) would smell a horrid smell like rotting flesh, and feel a chill go through their bones. With the introduction to the illusion, they will hear a demonic voice in their head "Welcome to my Domain". They will see the user's eyes glow green as their skin begins to show what look like cracks of pure green energy flowing through their body. It will be as though the world around them has warped into a demonic realm under the users control. As this all happens, within the illusion, bolts of green lightning will shoot up from the ground, stabbing into the targets arms and legs, like spears of solid lightning to pierce them and hold them in place. From these spears, green smoke spreads over their body as the user bends their senses to feel searing pain as though the smoke is acidic as their see their flesh burn and mutate, taking on a mutated demonic look. After one turn if the target hasn't broken the illusion, they will see their limbs start to change, one by one, in the turn after being bound, they will see their arm become one giant mutated claw and lose their sense of touch from that arm as the demonic arm shoots up grabbing them around the throat beginning to choke them. On the second turn after being bound, if the target(s) are still within the illusion they will pass out due to their body reacting to not being able to breathe within the illusion. All this is done through bending their sense of touch and sight so they see the mutation and feel the burning pain and then the user removes their sense of touch in their arm while creating the illusion of them being choked. All the while the user will be looking on, laughing at them. Due to this being cast on the user too, following the layering genjutsu rules, it will free the user from any weaker genjutsu, though the user will have to have logical reasoning or notice the genjutsu in the first place that they are in through methods of sensory or deduction. Within the illusion the user can bend and control the smoke around them for addition effects.

Note: Useable twice with two turns between uses.
Note: No genjutsu in the following turn
Note: Can only bind up to 3 targets
Note: No genjutsu above A rank in the second turn after this is used
Note: Lasts 4 turns. Each turn, the chakra renewal will flush out every previous gen one rank bellow ( B rank, then C rank, then D rank ).

Deadpool would then follow by reverse summoning himself and Jonathan, keeping him safe from the lightning, if used, and simply applying more pressure to Jonathan, literally so via the toad’s stomach.

(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.

Again?
Again.
 
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After the seal is placed, Deadpool’s sensory would alert him of a discrepancy in his chakra network, informing him that he was placed in an illusion, one that was bound to make him feel like Delta. Not wanting to be in such a spot where even his own seal in incomprehensible, Deadpool would release a visible surge of chakra from his body, releasing him from the illusion and casting one upon Jonathan.

In the illusion a multitude of events would take place in tandem, mainly to the function of leading Jonathan to believe that he was in a realm controlled by Deadpool. In short, as green smoke comes out from Deadpool and surround Jonathan, multiple bolts of green lightning would shoot up from beneath Jon, piercing and binding him as the smell of rotting flesh invades his senses.

(Genjutsu: Moeru Pesuto) Illusion Art: Burning Plague
Spoiler
Type: Defensive/Supplementary
Rank: S F
Range: Short - Mid
Chakra: 40 ( + 10 per turn )
Damage: N/A
Description: This is a unique genjutsu in the way that it's placed on the chosen target/targets, as well as the user. The user will perform a single handseal or release a wave of chakra over their body, visible like the rasengan, but not offensive, purely a medium for inducing the genjutsu. In doing this, the user will bind themselves and any other's they wish in an illusion, where they will see thick, green smoke pouring from the users body. The area around would gain a green hue to it as the illusion takes control of their senses to bend the world around them. With this the target(s) would smell a horrid smell like rotting flesh, and feel a chill go through their bones. With the introduction to the illusion, they will hear a demonic voice in their head "Welcome to my Domain". They will see the user's eyes glow green as their skin begins to show what look like cracks of pure green energy flowing through their body. It will be as though the world around them has warped into a demonic realm under the users control. As this all happens, within the illusion, bolts of green lightning will shoot up from the ground, stabbing into the targets arms and legs, like spears of solid lightning to pierce them and hold them in place. From these spears, green smoke spreads over their body as the user bends their senses to feel searing pain as though the smoke is acidic as their see their flesh burn and mutate, taking on a mutated demonic look. After one turn if the target hasn't broken the illusion, they will see their limbs start to change, one by one, in the turn after being bound, they will see their arm become one giant mutated claw and lose their sense of touch from that arm as the demonic arm shoots up grabbing them around the throat beginning to choke them. On the second turn after being bound, if the target(s) are still within the illusion they will pass out due to their body reacting to not being able to breathe within the illusion. All this is done through bending their sense of touch and sight so they see the mutation and feel the burning pain and then the user removes their sense of touch in their arm while creating the illusion of them being choked. All the while the user will be looking on, laughing at them. Due to this being cast on the user too, following the layering genjutsu rules, it will free the user from any weaker genjutsu, though the user will have to have logical reasoning or notice the genjutsu in the first place that they are in through methods of sensory or deduction. Within the illusion the user can bend and control the smoke around them for addition effects.

Note: Useable twice with two turns between uses.
Note: No genjutsu in the following turn
Note: Can only bind up to 3 targets
Note: No genjutsu above A rank in the second turn after this is used
Note: Lasts 4 turns. Each turn, the chakra renewal will flush out every previous gen one rank bellow ( B rank, then C rank, then D rank ).

Deadpool would then follow by reverse summoning himself and Jonathan, keeping him safe from the lightning, if used, and simply applying more pressure to Jonathan, literally so via the toad’s stomach.

(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.

Again?
Again.
That genjutsu is worded weird af with the trigger, I'm not sure if looking at the chakra is what casts me in it, or if the wave is meant to hit me or not. Going with the visual aspect though

Jonathan would be charging towards the enemy still as the visible light emanated from his body, Jonathan saw the adversaries chakra flow return to normal as he did this signifying his release from the effects of Dysgraphia. Though at the same time everything took on a green hue as he was seemingly transported away, the effects of this jutsu were so hard to believe, Jonathan's tenseigan eyes looked upon his own chakra flow, seeing it was also clearly disturbed making the effects of the genjutsu obvious. Though it seemed the opponent was also in the illusionary world with him. With this in mind, Jonathan decided to try to attack and free himself in one swift, but very painful motion.

Focusing chakra throughout his body, Jonathan would open his mouth, while his arms and legs were trapped by the lightning, before releasing a huge stream of scorching ash towards his opponent, the moment before release Jonathan would slam his teeth down on his tongue clamping it in place as he shot the red hot ash through it, scorching his own tongue as the ash left his mouth causing a considerable amount of pain that would snap him free of the genjutsu, while the ash continued on towards his opponent to scorch him as well. Given the sensitivity and number of nerves in the tongue this would cause incredible pain, but not as much damage as normal due to Jonathan's natural resilience. (Thirty self inflicted damage taken, due to Yang speciality)

(Katon: Haijingakure no Jutsu) - Fire Release: Hiding in Ash and Dust Technique
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user expels chakra-infused ash that blankets a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen.

The moment Jonathan snapped free of the gen, he would release chakra from all of his tenketsu, while spinning at high speed releasing an S rank rotation, aimed to batter his adversary and send him flying away, the ash blanketing the space between them could prevent his opponent from seeing exactly what this attack was.

(Jūken: Hakkeshou Kaiten) - Gentle Fist: Eight Trigrams Palm Revolving Heaven
Type: Defensive/Offensive
Rank: D-S
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: A maneuver that obliges advanced chakra control—achieved via training in the Gentle Fist style—to release varied amounts of chakra from all of the user's 361 tenketsu, simultaneously. And in the midst of doing so, the user proceeds to rapidly spin and thereby, form a rotating shield of chakra with their own person at the epicenter. This functions as a defense to compensate for the Byakugan's blind spot as the released chakra blocks everything in a true 360° range and is able to send those struck by it careening back.

Note: D to C-rank is short-range while each rank thereafter will increase the diameter by 5 meters.
 

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As the ash is released, Deadpool would open up a large portal just outside of short range from Jonathan specifically between Jon and DP himself. Emerging from the portal would be a gravel dragon empowered by an A rank usage of dark times and emergency provisions. Combined with SM, the emerging dragon which was rival in size to the water variation, would easily overcome the fire, continuing on towards Jonathan in an attempt to consume him as a whole, even if the rotation was used.



(Earth Release: Expedited Excavation)

Type: Supplementary

Rank: B

Range: Short-Mid

Chakra: 20

Damage: N/A

Description: Expedited Excavation is a unique jutsu which is used in conjunction with earth techniques which are typically used in conjunction with an earth source such as the ground. Through means similar to the Sticky Earth Drop and Dropping Lid jutsus, the user will open a portal which will release the earth jutsu from a source of earth inside it. As the size of the portals scales with the size of the jutsu, they can be quite large, though the jutsu will only ever summon one at a time. This useful ability is however majorly limited. Not only will the user will be unable to open portals from a short range radius around an enemy, but they will also be unable to use this jutsu in conjunction with any of the earth jutsu which are released outside of an earth source (earth jutsu fired from the mouth, those which appear from the sky, etc). Furthermore, these portals can only be used in conjunction with earth jutsu, and must be formed at least five meters away from the opponent. After it is released from the portal, the earth jutsu will function as it normally does, with no added benefits. If a jutsu requires hands on the ground to perform, it won't be able to be released from a portal.

Note: Usable four times per battle, with a two turn cooldown.

Note: Cannot be used in conjunction with Mountain Smash or any Forbidden ranked jutsu.

(Doton- Jari Tatsu) Earth release: Gravel Dragon
Type: Attack

Rank: S-rank

Range: Short-Long

Chakra cost: 40 + 10

Attack points: 80 + 20 + 30

Description: the user creates a large dragon out of gravel and sends it towards the opponent. The gravel is constantly moving around as the dragon shoots straight through towards the opponent. The dragon then swallows the opponent and begins to thrash him inside of him while grinding him w/ the gravel.

*Note: can only be used by Toku.

*Note: can only be used 3x per battle.

*Note: No s-rank earth and above can be used next turn.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions
Type: Supplementary

Rank: D - Rank

Range: N/A

Chakra Cost: N/A

Damage: N/A

Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10. This technique cannot be used in consecutive turns.

Yumeton | Dākutaimuzu) - Dream Sand: Dark Times
Rank: A-S

Type: Supplementary

Range: Short-Long

Chakra: 30/40

Damage: N/A

Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.

A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.
 

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As the ash is released, Deadpool would open up a large portal just outside of short range from Jonathan specifically between Jon and DP himself. Emerging from the portal would be a gravel dragon empowered by an A rank usage of dark times and emergency provisions. Combined with SM, the emerging dragon which was rival in size to the water variation, would easily overcome the fire, continuing on towards Jonathan in an attempt to consume him as a whole, even if the rotation was used.



(Earth Release: Expedited Excavation)

Type: Supplementary

Rank: B

Range: Short-Mid

Chakra: 20

Damage: N/A

Description: Expedited Excavation is a unique jutsu which is used in conjunction with earth techniques which are typically used in conjunction with an earth source such as the ground. Through means similar to the Sticky Earth Drop and Dropping Lid jutsus, the user will open a portal which will release the earth jutsu from a source of earth inside it. As the size of the portals scales with the size of the jutsu, they can be quite large, though the jutsu will only ever summon one at a time. This useful ability is however majorly limited. Not only will the user will be unable to open portals from a short range radius around an enemy, but they will also be unable to use this jutsu in conjunction with any of the earth jutsu which are released outside of an earth source (earth jutsu fired from the mouth, those which appear from the sky, etc). Furthermore, these portals can only be used in conjunction with earth jutsu, and must be formed at least five meters away from the opponent. After it is released from the portal, the earth jutsu will function as it normally does, with no added benefits. If a jutsu requires hands on the ground to perform, it won't be able to be released from a portal.

Note: Usable four times per battle, with a two turn cooldown.

Note: Cannot be used in conjunction with Mountain Smash or any Forbidden ranked jutsu.

(Doton- Jari Tatsu) Earth release: Gravel Dragon
Type: Attack

Rank: S-rank

Range: Short-Long

Chakra cost: 40 + 10

Attack points: 80 + 20 + 30

Description: the user creates a large dragon out of gravel and sends it towards the opponent. The gravel is constantly moving around as the dragon shoots straight through towards the opponent. The dragon then swallows the opponent and begins to thrash him inside of him while grinding him w/ the gravel.

*Note: can only be used by Toku.

*Note: can only be used 3x per battle.

*Note: No s-rank earth and above can be used next turn.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions
Type: Supplementary

Rank: D - Rank

Range: N/A

Chakra Cost: N/A

Damage: N/A

Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10. This technique cannot be used in consecutive turns.

Yumeton | Dākutaimuzu) - Dream Sand: Dark Times
Rank: A-S

Type: Supplementary

Range: Short-Long

Chakra: 30/40

Damage: N/A

Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.

A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.
I might be tripping but it reads like you used four moves and I can't find any note or anything saying one doesn't cost a move slot, I don't care to quote but I do wanna know what I'm missing friend.

Jonathan's Tenseigan eyes allowed him to spot the portal forming once he had broken free of the illusion, acting quickly to avoid the emerging dragon, Jonathan dropped in to the floor moving through it undetectable without the aid of Dojutsu, emerging from the ground only a meter behind his opponent having moved safely away from the dragon, covered by his own ash. Jonathan charged forwards attempting to land two gentle fist strikes to the opponents back, these two made way for four, then eight, then sixteen, and so on. Should his attack be successful his adversary would certainly be dramatically harmed especially given the perk of the visual clarity Jonathan has, which allows all the damage to tenketsu to be permanent.

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible

(Juken: Hakke Hyaku Nijūhachi Shō) - Gentle Fist: Eight Trigrams One Hundred Twenty-Eight Palms
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: A doubled version of the Eight Trigrams Sixty-Four Palms technique, but also performed at twice the speed of the latter. This is used to close off the flow of chakra through one hundred twenty-eight chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use B-rank and above levels of chakra for two turns while also making it difficult for them to move. Alternatively, it can be used to quickly hit multiple targets.
 

Vayne

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Lmao I didnt get a notification that you replied, wack. The third sentence mentions that it's passively activated.t
As his opponent manages to slip away, Deadpool would simply grab onto his sword with his left, waiting for Jonathan to reappear. Soon enough, Jon's chakra signature would be detected from behind Deadpool, prompting the spandex wearer to act in haste. By making use of his current enhanced speeds compared to Jon, Deadpool would pivot counter-clockwise on his left foot to deliver a left handed sword slash towards Jonathan's front, one augmented through the use of Frog Kata and Bone Mutilation. Notably, with Deadpool pivoting, he would utilise this body movement to send an aura of natural energy backwards towards Jonathan, acting as a means of delivering a stealthy attack towards Jonathan's abdomen/chest area. The natural energy should knock the wind out of Jonathan, leaving him open to take the full force of the sword strike, aimed towards the chest as well. While this should weaken Jonathan, Deadpool's hidden goal of the counterattack was to give himself a means of launching the chakra needles from essentially point blank range into Jonathan, specifically just before his sword makes contact with Jonathan's flesh. The needles, while harmless damage wise, carried the effects of restricting access to the chakra network and movement, a Hyuga.lite+ if you will.

After his attacks, Deadpool would move backwards to mid range while maintaining visual of Jonathan. DP's SM chakra pool would dwindle down to it's last drop(10.5), resulting in DP canceling/exiting the mode.

(Senpō: Kawazu Kumite) – Sage Art: Frog Kata
Rank: S
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 80
Description: The Frog Katas is a fighting style available exclusively to those who have mastered the art of Sage mode. The natural chakra used for sage mode activates the users body in many ways, enhancing speed, power, stamina and durability. The user uses the sage chakra in frog katas to enhance their taijutsu skills and also to surround and encapsulates the user with an aura of natural energy. The user can use this aura as an extension of their body giving them longer reach within their taijutsu even if they do not directly connect. Punches that appear to have missed actually strike using the aura and sending the opponents flying.
Note: Can only be used in Toad Sage Mode.
(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 + 30
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon
( Chigiri Tōhō: Honenuki ) - Bloody Mist Sword Art: Bone Mutilation
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: Using their sword, the user creates a large amount of light-blue chakra needles, which are then sent flying at their opponent. Once impaled, the needles disrupts the victim's chakra pathway system, which will then lead to them slowly losing large amounts of chakra per turn while being unable to move or mold chakra above A rank.
 

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Lmao I didnt get a notification that you replied, wack. The third sentence mentions that it's passively activated.t
As his opponent manages to slip away, Deadpool would simply grab onto his sword with his left, waiting for Jonathan to reappear. Soon enough, Jon's chakra signature would be detected from behind Deadpool, prompting the spandex wearer to act in haste. By making use of his current enhanced speeds compared to Jon, Deadpool would pivot counter-clockwise on his left foot to deliver a left handed sword slash towards Jonathan's front, one augmented through the use of Frog Kata and Bone Mutilation. Notably, with Deadpool pivoting, he would utilise this body movement to send an aura of natural energy backwards towards Jonathan, acting as a means of delivering a stealthy attack towards Jonathan's abdomen/chest area. The natural energy should knock the wind out of Jonathan, leaving him open to take the full force of the sword strike, aimed towards the chest as well. While this should weaken Jonathan, Deadpool's hidden goal of the counterattack was to give himself a means of launching the chakra needles from essentially point blank range into Jonathan, specifically just before his sword makes contact with Jonathan's flesh. The needles, while harmless damage wise, carried the effects of restricting access to the chakra network and movement, a Hyuga.lite+ if you will.

After his attacks, Deadpool would move backwards to mid range while maintaining visual of Jonathan. DP's SM chakra pool would dwindle down to it's last drop(10.5), resulting in DP canceling/exiting the mode.

(Senpō: Kawazu Kumite) – Sage Art: Frog Kata
Rank: S
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 80
Description: The Frog Katas is a fighting style available exclusively to those who have mastered the art of Sage mode. The natural chakra used for sage mode activates the users body in many ways, enhancing speed, power, stamina and durability. The user uses the sage chakra in frog katas to enhance their taijutsu skills and also to surround and encapsulates the user with an aura of natural energy. The user can use this aura as an extension of their body giving them longer reach within their taijutsu even if they do not directly connect. Punches that appear to have missed actually strike using the aura and sending the opponents flying.
Note: Can only be used in Toad Sage Mode.
(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 + 30
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon
( Chigiri Tōhō: Honenuki ) - Bloody Mist Sword Art: Bone Mutilation
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: Using their sword, the user creates a large amount of light-blue chakra needles, which are then sent flying at their opponent. Once impaled, the needles disrupts the victim's chakra pathway system, which will then lead to them slowly losing large amounts of chakra per turn while being unable to move or mold chakra above A rank.
Ah I see, I always thought in the case of passive activation that it needs to state it has no move cost, or it still costs a move slot it just happens without input, though I might be mixing rulings between RP's. Hyuga Tenseigan can see senjutsu by the way. Also that's a weird usage of kata, interesting but weird.

Jonathan watched as the opponent began to spin towards him, they were both so close together at this point that any slip up could prove fight ending, Jonathan was well aware of this and aware that his opponent was fast, thus as the man began to spin on the spot towards Jonathan, the joestars body was engulfed in a white glow as he entered yang state donning a god awful jumpsuit, he could see the senjutsu in the air with his tenseigan but he didn't wait to see where it was going, as he to moved following the mans spin direction to gain the outside of the blades swing, avoiding the blade and the senjutsu and the strange spines that were fired, while taking the opponents flank at incredibly high speeds.

(Yoton Modo) - Yang State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.

Whilst moving to the mans flank, Jonathan now in his yang state would use the four yang truth seeking balls, two in a spear like shape, they were summoned around Jonathan two in spear form above his shoulders, on each side, and two at his hips on each side. The two by Jonathan's shoulders would shoot forward attempting to skewer the opponent through the chest burning incredibly, whilst the two others remained by his hips floating. The nunchaku was thrown at his enemies head whilst he was attempting to spear him.

(Yoton: Gudodama) Yang Release: Truth-Seeking Ball
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 70 (-20 per turn)
Damage: 100 each
Description: This is a version of the Truth-Seeking Ball capable only to users within the Yang State. These orbs possess the five nature elements plus the user’s Yang Release chakra. The ratio of Yang chakra that exists within the orbs is greater than the parent technique and thus has more physical qualities to compensate for the lack of Yin and natural energy. These orbs are around the size of a fist and are bright, radiant, and white. These orbs are malleable like the parent technique due to the collection of nature chakra within them; however, they have a great deal more physical energy due to their high ratio of Yang chakra. The high concentration of Yang makes these orbs incredibly hot to the touch. No heat actually emanates from the orbs, but if anyone or anything else other than the user comes into contact with the orbs, they’ll scorch immediately. These orbs can effortlessly evaporate liquids and disintegrate solids. High energy elements like lightning and fire only feed its energy and thus these orbs can only be matched by chakra exceeding forbidden rank in strength. Like the parent technique, the user can generate various shapes and entities with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion with these orbs. With the use of a single hand seal, however, the user can use one of their orbs to heal themselves or others from damage that could have otherwise been fatal. The user can do this twice ( only once on themselves ), sacrificing up to two spheres, however, the user can only use the application once every three turns. Again, like the parent technique, the user can only command the orbs for two turns before they return to an idle position. After using one of the orbs to heal damage, the user will be unable to use the Truth Seeking Orbs for 3 turns.
Note: Can only be used while in Yang State.
Note: The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 20 meters they will remain until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in any form they desire upon creation.
 

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Sensing the mass build up of chakra, Deadpool anticipated some sort of powerful encompassing attack, and would prepare for such. With a single handed seal from his free right hand, Deadpool would form a spherical barrier of 5 meters range all around him via the FTG seal on his chest. Everything within the barrier, barring Deadpool and Jonathan, would be instantly transported away from the field leaving the two combatants themselves. Factoring in a quick comeback, Deadpool would be beginning his movement away from Jonathan as the barrier is occurring. For his next sequence, Deadpool would create a single crystal of Dream Sand within his mouth, sending him on a trip that makes him believe that he is superior to Jonthan, increasing his overall capabilities as a result, albeit by a small margin. Nevertheless, it should be enough for his next plan of action. Deadpool would stop around 7 meters from Jonathan, essentially moving to his own right asap, or well attempt to, and wait for the man's next action.

(Jikūkan Tama) Space-Time Sphere
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: -
Description: A refinement of the S/T barrier technique, in which the user has the ability to extend the area the barrier encompasses into a sphere of 5 meters or less all around the user. This builds on the barrier that commonly exists only in front of the user. With the barrier extending to a larger spherical shape, it allows the user to deal with techniques that might originate from the ground or from a blindspot. Furthermore, the user can control the sphere/barrier to not transport objects/individuals within the sphere, allowing allies to be safe when near the user. Similar to the parent technique, it requires the user to perform the ram hand seal, however, unlike the parent technique, the user can be up to and including 5 meters away from the FTG seal/marked object. The technique is usable thrice per battle
(Chiratsuki Kaihi) - Flicker Evasion
Type: Defensive
Rank: B
Range: Short-Mid
Chakra: N/A
Damage: N/A
Description: A simple yet effective Ninjutsu technique, Minato will dash in a burst of raw speed and jump, run or dodge an incoming attack. This is done by taking advantage of his enhanced reactions and his fast intellect when perceiving an attack and combining it with a burst of pure movement speed. Of course this can only be used on a battle ground that enables it and never mid air. It has some limitations though as Minato himself doesn't have a high movement speed but its still enough to mimic what can be described as an "instant" movement. Because of this, if the user wants to dodge or evade attacks from faster bios such as Raikage bios or EIG users, he needs the use of his space time techniques. The technique also has some limits in the movement it can produce, which are overall linear, lacking the ability to produce intricate and complicated movement patterns. Doujutsu users (at least 2T for Sharingan), Sensors or EIG users/masters as well as users with high reaction/reflexes or senses will still be able to track the user although, in some cases, become unable to react.

Note: Only useable by Tobirama Senju and Minato Namikaze bios.
Note: Useable once every two turns, and up to three times.
Yumeton: Sutābōi | Dream Sand: Starboy
Type: Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description: Using his Chakra, the user creates a single crystal of Yumeton in their mouth. The crystal will immediately be absorbed into the user's body, putting him under the affects of the psychoactive side-effects near instantly. The user's heart would start to beat at rapid rates as he begins to feel/see a white spirit wrap its limbs around the user's limbs as if to control them. On the other hand he starts to hallucinate that the opponent is some feeble shell of themselves, thus giving the user the thought of being leagues stronger than the scrawny opponent. The simple state of "mind over matter" kicks in and due to the user believing he's much stronger than the opponent physically, he actually begins to push his body past its limits to reach this gap in physical strength. In turn this gives the user a slight boost in his physical movements (1.5× speed) and stronger damage from his physical attacks such as taijutsu, Kenjutsu and Bukijutsu (+20). Of course, being under the affects of such a strong psychoactive substance, it would come with a few drawbacks.

Note: Lasts four turns, only usable 2x with a 3 turn cool down
Note: Due to the user pushing his body past its limits, he'd be limited to A-rank and lower tai during the cool down and moving 1.5x slower
 

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Sensing the mass build up of chakra, Deadpool anticipated some sort of powerful encompassing attack, and would prepare for such. With a single handed seal from his free right hand, Deadpool would form a spherical barrier of 5 meters range all around him via the FTG seal on his chest. Everything within the barrier, barring Deadpool and Jonathan, would be instantly transported away from the field leaving the two combatants themselves. Factoring in a quick comeback, Deadpool would be beginning his movement away from Jonathan as the barrier is occurring. For his next sequence, Deadpool would create a single crystal of Dream Sand within his mouth, sending him on a trip that makes him believe that he is superior to Jonthan, increasing his overall capabilities as a result, albeit by a small margin. Nevertheless, it should be enough for his next plan of action. Deadpool would stop around 7 meters from Jonathan, essentially moving to his own right asap, or well attempt to, and wait for the man's next action.

(Jikūkan Tama) Space-Time Sphere
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: -
Description: A refinement of the S/T barrier technique, in which the user has the ability to extend the area the barrier encompasses into a sphere of 5 meters or less all around the user. This builds on the barrier that commonly exists only in front of the user. With the barrier extending to a larger spherical shape, it allows the user to deal with techniques that might originate from the ground or from a blindspot. Furthermore, the user can control the sphere/barrier to not transport objects/individuals within the sphere, allowing allies to be safe when near the user. Similar to the parent technique, it requires the user to perform the ram hand seal, however, unlike the parent technique, the user can be up to and including 5 meters away from the FTG seal/marked object. The technique is usable thrice per battle
(Chiratsuki Kaihi) - Flicker Evasion
Type: Defensive
Rank: B
Range: Short-Mid
Chakra: N/A
Damage: N/A
Description: A simple yet effective Ninjutsu technique, Minato will dash in a burst of raw speed and jump, run or dodge an incoming attack. This is done by taking advantage of his enhanced reactions and his fast intellect when perceiving an attack and combining it with a burst of pure movement speed. Of course this can only be used on a battle ground that enables it and never mid air. It has some limitations though as Minato himself doesn't have a high movement speed but its still enough to mimic what can be described as an "instant" movement. Because of this, if the user wants to dodge or evade attacks from faster bios such as Raikage bios or EIG users, he needs the use of his space time techniques. The technique also has some limits in the movement it can produce, which are overall linear, lacking the ability to produce intricate and complicated movement patterns. Doujutsu users (at least 2T for Sharingan), Sensors or EIG users/masters as well as users with high reaction/reflexes or senses will still be able to track the user although, in some cases, become unable to react.

Note: Only useable by Tobirama Senju and Minato Namikaze bios.
Note: Useable once every two turns, and up to three times.
Yumeton: Sutābōi | Dream Sand: Starboy
Type: Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description: Using his Chakra, the user creates a single crystal of Yumeton in their mouth. The crystal will immediately be absorbed into the user's body, putting him under the affects of the psychoactive side-effects near instantly. The user's heart would start to beat at rapid rates as he begins to feel/see a white spirit wrap its limbs around the user's limbs as if to control them. On the other hand he starts to hallucinate that the opponent is some feeble shell of themselves, thus giving the user the thought of being leagues stronger than the scrawny opponent. The simple state of "mind over matter" kicks in and due to the user believing he's much stronger than the opponent physically, he actually begins to push his body past its limits to reach this gap in physical strength. In turn this gives the user a slight boost in his physical movements (1.5× speed) and stronger damage from his physical attacks such as taijutsu, Kenjutsu and Bukijutsu (+20). Of course, being under the affects of such a strong psychoactive substance, it would come with a few drawbacks.

Note: Lasts four turns, only usable 2x with a 3 turn cool down
Note: Due to the user pushing his body past its limits, he'd be limited to A-rank and lower tai during the cool down and moving 1.5x slower
In the rp guiding thunder the space time barrier requires you to warp the stuff to another ftg seal not just warp it away, I think your move didn't work sadly.

Jonathan watched as his orbs vanished away, his tenseigan reached far enough to see where they ended up, but they were out of his range, however what was not out of range was his foe, acting before any further actions were taken, Jonathan warped space in short range dragging his opponent in to his incredibly high speed thrusting attack, aimed to pierce the man's chest destroyin the structure of the seal he placed and causing severe harm.

( Toyokumono ) - Toyokumono
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.

Taijutsu: Tengoku piasu tsume) - Taijutsu: Heaven Piercing Claw
Type: Offensive/Defensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60
Description: The user of this technique will begin by using an open palm, with no separation between his fingertips, then by thrusting his fingertips in to a sensitive location on the opponents body such as the sternum, or any major nerve cluster the user will cause considerable damage along with debilitating effects that vary on the location struck, for example if the sternum was struck the opponent would have the wind knocked from his body losing 3 total speed levels and being unable to use fast movement abilities such as the body flicker additionally he would lose the ability to mold chakra in his stomach, preventing the usage of abilities that require this, such as fire techniques expelled from the mouth. Should the user strike a nerve cluster in the arms of the opponent, said opponent would be unable to use the arm to perform any actions for three turns, and upon regaining usage of the arm he would be slowed considerably in regards to forming handseals, with a single seal taking as long as two normally, and scaling upwards with two taking the time of four etc. If a leg was struck the opponent would be unable to move under his own volition for three turns and upon regaining the ability to move would still be unable to do so for extended distances, being unable to move six or more meters per turn for the remainder of the fight without collapsing and causing permanent damage to the afflicted leg. This technique can be used in a counter striking method against an oncoming taijutsu attack by avoiding the opponents attack using a variety of stepping motions I.E a sidestep or backstep, but can also be used offensively. The thrusting motion of the attack using the fingertips can be substituted with a bladed weapon if desired such as a sword or kunai. Regardless of being armed or unarmed or what area is struck the attack is capable of causing quite heavy bleeding if successful comparable to the bleeding caused by biting ones own tongue off. Which can have negative long term effects obviously including bleeding out over a number of turns unless the blood loss is somehow stemmed.
Notes:
-Can only be used by those who have completed canon taijutsu (not NB taijutsu)
-May only be used three times
-Only teachable by ReXii

With his hand possibly buried in the chest of his adversary after the high speed thrust, Jonathan's arms would erupt as six snakes formed from each made of yang release and lightning combined they bit in to the opponents flesh causing a fight ending 120 damage potentially.

(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).
 
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