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Skorm

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CJ

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Summoning Animal: Vampire Squid | Kōmoridako
Scroll Owner: Silico ShiroNode
Other Users who have signed contract: N/A
Summoning Boss if existing: To be added.
Other Summoning Animals tied to contract: To be added.
Description and Background:
The vampire squids are one of the oldest deep-sea creatures that are living today and shares body attributes of both a squid and an octopus. However, unlike octopuses, vampire squids lack inc sacks and uses another type of defensive system. Vampire squids are usually very small but in narutoverse they are much bigger than they are in reality. A vampire squid can be either blood-red or black in its pigmentation. They are very agile and have a very high rate of overall sensibility. In waters, the vampire squid are usually very slow until agitated. When that happens, they shoot out a bioluminescent mucus that contains a seemingly unlimited amount of blue lights that will fool away their alleged predator. This mucus can shine for several minutes and lets the vampire squids swim away to safety. Along with this, like most squids, the vampire squids have very strong beaks they use to eat their food with. The tentacles are also equipped with light-producing organs(like the rest of their body) in which they can produce flashing blue lights that lasts for a fraction of a second or for several minutes. This system is used to disorient threats and causes nausea and blindness. They also use this system when they are the predator by surrounding their prey with the mucus of infinite light, only to show up where the prey least suspect them to come from. The squids move through the waters by using their fins as a pair of wings that they flap just like a bird. The eyes of the squid are the largest in the whole animal kingdom by its body ratio(10% of their body length) and are red or blue in color. These squids have lived for atleast 200 million years and are the only species of its family left on the planet. This is because the squid has adapted extremely well to its habitation, being able to live at ranges underwater that goes below 1,200 meters where oxygen levels are minimal. Like all squids and octopuses, the vampire squids also has suction cups that they use to grab hold of objects. On the back of their heads, the vampire squids have an extra pair of eyes that also can generate luminosity. Squids in general have a more primitive way of hearing and this is applied to the vampire squid as well. This type of hearing differs from ours in the way that they sense the motion generated by sound waves, instead of detecting the changes in pressure associated with sound waves, like we do.
Role Play Background:
The Vampire squids were a dominant race that ruled the seas for millenniums as wise leaders. They didn't ever really care that much about what happened on the surface though and they were left unknowing of most wars and conflicts. Not to mention the creations of ninshu. However, the Vampire Squids at the time ninshu was created was looked for by ninjas, who wanted to use them as summoning animals in battles. Getting attached to ninjas and others, the Vampire squids would lend their aid only to those who they deemed worthy. They were extremely feared in battle and almost unrivaled when it came to battles next to the sea or with a lake.

± Vampire Squids have a high resistant towards water jutsus and low temperatures, taking little to none damage toward water and ice jutsus. This resistance is covers up to B-ranked jutsus of the case for all the summons.

± Vampire Squids are very wise creatures as they live very long. They are expert illusionists and are able to cast devastating light-based illusions on their targets, while they are also very resistant to illusions as well. It has translated to a resistance of genjutsu that covers up to C-ranked jutsus of the case for all the summons.

± Vampire Squids high sensibility in water and the fact they have two pair of eyes makes them able to sense and see any type of movement in water.
Signers of the contract are bound to their summoning tattoo:
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CE's

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Custom element Japanese name:
(Ekitai) - Bisumaton
Custom element English name:
Liquid Bismuth
The element is based on:
Earth + Fire + Advanced Chakra Control
Facts that prove the element to be possible (in the manga context):
Bismuth is a metal that is found naturally underground and as many other earth-based metals and other elements is proven to exist in the narutoverse just because the fact that the narutoverse is very similar to that of the real world when it comes to both metals and crystalline structures. We have also seen multiple uses in the manga that it is indeed possible to mixture earth chakra to create other metals such as steel and iron sand. Even the cannon crystal release is a proof of that, albeit unknown its origin of elemental. The fact that steel and other metals are already present in the narutoverse should be indicating proofs of the existence of other metals in the earth's surface. In the manga and anime context we can also see the usage of computers and modern technology. Seeming this technology is based on the same technology we have in real life, we can then assume they are built the same. Bismuth is a metal that is used in much computer technology. Since it has an extremely low thermal conductivity, it is used in refrigerators, computers and other usages where lead has been involved in.
How it works:
Bismuth has a very low melting point for being a metal and is one of the few metals, who's density actually increases through the melting process which makes molten bismuth actually more dense that it would be in its solid form. The metal melts at 271.5 °C. That process is made through the use of the fire release as normal fire can extend to a much higher temperature than that. However, just because bismuth melts at 271.5 °C doesn't mean that the release form is going to be that temperature but can actually extend up to 1564 °C, which is bismuth's boiling point. However to achieve that sort of temperature requires a lot of chakra through the use of the fire element. Now, bismuth has three properties that makes it special compared to other metals. First of all, it has one of the lowest the thermal conductivity of all metals. This means that bismuth doesn't conduct temperature nearly as much as other metals, making it very resistant to cold and hot temperatures. A significant parallel to regular steel or iron, which both conducts heat easily. Bismuth is proven to be the most naturally diamagnetic metal there is. If you don't know what that is, diamagnetism is a property of an element that can create its own magnetic fields, meaning it can't easily be affected by other magnetic fields as it has its own one. This also provides an excellent resistance towards magnetic users who can easily manipulate other metals such as iron or gold. Lastly, what sets it unique compared to other metals aside from the low melting point, the low thermal conductivity and ability create its own magnetic fields, bismuth is a very poor electric conductor. This means that electricity won't easily be spread through the metal at all compared to other metals, who are easily cut to pieces through strong currents. Sure, massive amounts of electricity will destroy the metal but it has a certain resistance towards it. As mentioned earlier, the density of bismuth increases through liquid state, which is why it is chosen to be used in that state. Which again, also is quite a unique feature as far as metals go in terms of usage in the ninjaworld of the RP. However, having these features are really incredible as an element but. Bismuth oxides in a solid state as well as in its release form, which is liquid, in contact with oxygen. This can be done through the use of the cannon wind and water releases as both of which contains significantly large amounts of oxygen. This can be seen as a weakness. However, due to the extreme temperature of the liquid bismuth, water will evaporate and remain uncontrollable on impact with the liquid bismuth. This means they are considered neutral towards eachother. Low/high-temperature releases such as ice and lava are considered weak towards the liquid bismuth because of its extremely high resistance to temperature interaction that it gains from its low thermal conductivity. It also means that it is strong towards radiation as well. When it comes to another weakness, the lightning element is indeed strong towards liquid bismuth, even though it has a very high electrical resistance. That is because the focused usage of lightning can cut through the metal, like most of them.

In terms of jutsu application, the element is divided into two uses, depending on the use from an existing earth source or from the users body:

Existing Source Usage: The user will focus the earth and fire chakra to produce bismuth from existing sources of earth. Using the earth element will gather the elements to produce the bismuth while the fire element will be able to turn the metal into a liquid. The bismuth will be formed in underground. Based on the users precision and creativity, pools, seas, waves can be formed by the user through their use of bismuth in its liquid form.

Self Source Creation Usage: The user will focus earth and fire chakra into themselves in order to produce liquid bismuth through exhaling or extrude them from their body. This release is mostly to used in close combat and in aggressive forms of bismuth. But it can also be used in short-notice defensive actions as well.

Physics of Bismuth:

Sound Interaction: Liquid Bismuth is stronger than its solid form. Interfering sound-waves would create a kinetic impact on the element but would fall flat as the element would be able to re-shape back as it is in a solid nature. Because of this, sound could be considered weak towards liquid bismuth as its density is high enough and it is "massaged" by the soundwaves, but not more than that.

Temperature Interaction: As previously stated, bismuth is very resistant on taking on heat as well as cold. It has a very low thermal conductivity and will not spread heat to any other elements or material it touches. This includes the self-regenerated heat it gains from being liquid.

Impact Interaction: Bismuth in its release state is liquid. This means that bismuth will spread large amount of impact through the whole source and won't crack like solid metals, however, it will deform easier. Because the metal is in such a high temperature when used in battle, the heat factor plays a part in taking blunt damage and will burn away most solid elements. Facing matter denser liquid bismuth will consider a weakness towards the release unless the structure of the material has a very unstable formation in temperatures below 1564 °C. Like many metals, bismuth is ageless. However it has a heavy impact on oxidation unlike some heavier metals. It has high resistance to radiation.

Jutsu Usage Examples:

(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will gather up their Bisumaton chakra through their body or through the ground and release a huge torrent of liquid bismuth. The metal will be able to evaporate earth and tear it apart while creating a large sea of the metal in a molten formation.
(Bisumaton: Funka | Bismuth release: Eruption)
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will gather up their Bisumaton chakra through the ground and form an earthen-like volcano of liquid bismuth under the target that will erupt and set the scenery aflame.
(Bisumaton: Oboreta no ījisu | Bismuth release: Aegis of the Drowned)
Type: Defensive
Rank: A
Range: Short
Chakra: 30(-10/turn)
Damage: N/A
Description: The user will gather up their Bisumaton chakra through their body and form it into a bubble or a sphere around themselves to protect them against incoming projectiles or other jutsus/weapons. The shield will also cover the user from underground, formed as a perfect sphere.


Conditions to be able to use it:

Completed Earth and Fire elements.

Is weak to:
Wind & Variations
Wind contains oxygen, which will oxidase bismuth. Cold usages of wind will not impact bismuth as it won't react much through its low thermal conductivity.

Lightning & Variations
Even though bismuth has a very bad conductivity, the sheer force of concentrated lightning would still pierce through it.

Is neutral against:
Water & Variations
Water contains a lot of oxygen and will vaporize on contact with bismuth to create a mist of oxygen that will react the same as the wind element and oxidase the bismuth. However since the water will vaporize, it's considered neutral.

Is strong against:
Earth & Variations
Liquid bismuth is both denser and hotter than regular earth and will easily defeat it. Variations of earth - such as weaker minerals/metals etc are also considered weak towards liquid bismuth. Lava and crystal included.

Fire & Variations
Liquid bismuth already contains fire as hot as it can be. Adding more fire to the element will make it more loose in consistency and add more density to the metal, making the metal stronger the hotter it becomes. When it comes to extreme temperatures, liquid bismuth will not be very affected either due to the low thermal conductivity.

Magnetism
Unlike almost all common metals, bismuth creates their own magnetic fields who will cancel out other intercepting magnetic fields by being diamagnetic. The mass and density of the material will then be used to overcome other uses of magnetism.

Sound
The releases liquid state means that soundwaves will be able to simply massage the bismuth with little effect of actually destroying it. Since liquid bismuth doesn't share same properties as a solid element it can't be considered brittle enough to be shattered by it.

Radiation
Bismuth has a low setting in thermodynamics and is considered strong towards all kinds of radiation. It will simply absorb the radiation waves and nullify them.

Ice
Ice will melt rapidly on contact with liquid bismuth and become vaporized. Due to bismuths low thermal conductivity it will be very resistant to low-temperature techniques such as ice and temperature release itself.

Co-creator:
N/A
Students I passed this custom element on too: ? & ?
N/A



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Custom element Japanese name:
Porisuchiton
Custom element English name:
Polystyrene
The element is based on:
Wind + Earth + Fire + Advanced Chakra Control
Facts that prove the element to be possible (in the manga context):
Polystyrene is one of the most commonly used plastics, mainly for usage of isolating buildings and used in the construction areas. Not only that, but the elements that build up polystyrene is hydrogen and carbon and both of these elements are found in the narutoverse in either other custom elements or seen in the manga context. I think there's even a very large possibility that the element is even shown in the manga as its also used in the fast-food industry as it is a great insulator of heat. You can see Naruto having cups of noodles with what i believe is indeed polystyrene >_>.
[ ]

This means that the mixture actually is present in the narutoverse.
How it works:
Polystyrene is, like i previously mentioned, made by hydrogen and carbon. In order to get the latter the user must be able to collect carbon from the ground. The hydrogen can easily be collected through the air as its basically full of it. Mixing these two components together, however, requires precision chakra control and temperature control. This is where the fire element takes part of its making. The use of the earth element provides the natural carbon, but carbon can sometimes be harvested from the air as well. However, as minerals has been seen before being harvested mostly through the use of earth release its safe to say, this release depends on it. The wind release is also mandatory to create Polystyrene as it is 98% made out of air. The wind release also plays a big role as when it comes down to pressurize the semi-fluid and make it hardened.

As a semifluid, polystyrene is a very tolerant material, able to take a lot of abuse and be very good at isolating electricity as well as heat/cold through other materials the semiliquid is in contact with. This is because of its huge possession of air inside the material, as we all know that air is tolerant to lightning and carbon is tolerant towards heat/cold. The semifluid can be either completely transparent, have a hue of blue or completely white with no odor whatsoever. Because the semi liquid is very light it can be compressed and achieve a huge density that makes the material completely solid and be on par with solid aluminum in terms of hardness. This makes the semiliquid compete-able to lesser metals and most earth-based techniques even if its very light the pressure will make the size of the polystyrene smaller and thus the user is able to put more mass into it. As predicted, the material has a very bouncy feeling on touch in its semifluid form, but if/when pressurized it becomes very very dense, solid and resistant to harder materials that otherwise can cut through the semifluid form. When pressurized, the user can both focus their porisuchiton chakra to create constructs and weaponry as well as small pellets of polystyrene, controllable through wind currents also aligned with the release. The semifluid will be the natural form of the release and unless the user spends a vast amount of porisuchiton chakra it will stay semifluid. Like most materials, such as dragonglass, the polystyrene will stay on the field until destroyed. No matter if hardened or semifluid. The size of the pellets could vary between a centimeter to about 5 centimeters. Because the semifluid is very bouncy it will be able to repel most simple taijutsu strikes if used as an armor for example. Unlike rubber, it the semifluid will not have the same flexibility and is easier to actually tear apart and unlike most plastics, the polystyrene has a lesser thermal conductivity(ability to conduct heat). Pressurized, its also harder than most common plastics. Unlike other plastics again, however, is the fact that in contact with fire the polystyrene combusts instead of melting-boiling-vaporizing. Instead it creates a black fog due to its high containing amount of hydrogen. As a semifluid, the polystyrene will have a high impact absorption, enabling it to take a lot of abuse even without being fully solid.

Images:
Natural form [ ]
Solid form [ ]
Pellet form [ ]

In terms of jutsu application, the element is divided into two uses, depending on the use from an existing earth source or from the users body:

Existing Source Usage: The user will focus the wind, earth and fire chakra to produce polystyrene from existing sources of carbon and hydrogen. Using the wind and earth elements will gather the elements to produce the polystyrene while the fire element will be able to mix the two together along with the users chakra. The polystyrene will be formed in mid air or underground as the carbon and hydrogen is mixed together. This means the user can chose to "erupt" polystyrene from underground or form it into different shapes in mid-air. These constructions are most likely based on larger constructs such as pillars, plateaus, hills or other structures.

Self Source Creation Usage: The user will focus wind, earth and fire chakra into themselves in order to produce polystyrene through exhaling sources or extrude them from their body. It could be used to be able to take on greater blunt damage and "harden " the users body as well as creating hand-held items such as shields or weapons.

Physics of Polystyrene:

-Ageless: It takes hundreds of years for polystyrene to break down biologically and is not affected by decaying acting as a very resilient and durable being inorganic as it.

-Sound Interaction: Polystyrene is made by 98% wind and is a natural isolator of sound, easily blocking out soundwaves at high decibels. Frequencies will bounce off its surface and spread out into the space of the area of the source. When being in a pressurized state, the sound will "massage" it back to semifluid state, which will in turn bounce away the soundwaves back into the air.

-Temperature Interaction: The plastic has a melting point of 240 degrees and turns into a glassy state at about 100 degrees, still maintaining its solidness. It is very tolerant to low temperatures though and will produce a very effective isolator towards icy temperatures.

-Liquid Interaction: In contact with water or steam the semifluid acts as a repellent and is able to absorb off the heatwaves of boil release. However, because the polystyrene is so lightweight it can be pushed away by strong currents of water.

Jutsu Usage Examples:

(Porisuchiton: Peretto o koeru arashi | Polystyrene release: storm over the pellet)
Type: Offensive/Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will gather up their Porisuchiton chakra through their body or through the ground and release a huge torrent of pressurized polystyrene pellets with the density of solid aluminum. The pellets will form into a swarm around the user and then be scattered around in an omni-directional blast able to pierce through rock.





(Porisuchiton: Toranporini | Polystyrene release: Trampoline)
Type: Supplementary
Rank: C
Range: Short
Chakra: 20
Damage: N/A
Description: The user will gather up their Porisuchiton chakra through the ground and form the semiliquid form of polystyrene into a blue trampoline under themselves to be able to bounce away from an incoming attack. The user will land on the trampoline again, being able to bounce off its surface three times maximum before the trampoline collapses.





(Porisuchiton: Nakkuruāmā | Polystyrene release: Knucklehead Armor)
Type: Defensive
Rank: A
Range: Short
Chakra: 30(-10/turn)
Damage: N/A
Description: The user will gather up their Porisuchiton chakra through their body and release an armor of the semiliquid to act as a bouncy armor that they can harden at will. The bouncy surface will protect the user from punches as they will be repelled backwards dealing kinetic damage to the attacker.




Conditions to be able to use it:

Completed Wind, Earth and Fire elements.

Is weak to:
Water & Variations
The sheer force of water and the fact that Polystyrene is so light makes water able to easily push away the material. It can also, if pressurized enough, shatter it.

Fire & Variations
Polystyrene is flammable and will burn away relatively quickly, giving the fire release the upper hand.

Is strong against:
Earth
Polystyrene has such a great pressure resistance that it can push away earth let alone be as hard as aluminum if pressed together enough.

Lightning & Variations
Polystyrene is a very tolerant isolator.

Decay
Polystyrene takes hundreds of years to decay.

Sound
Polystyrene will easily absorb soundwaves.

Ice
Same reason as with boil, polystyrene has a very low thermal conductivity and will not lead cold temperatures easily.

Dark
Polystyrene is still very solid even though it is light, making it strong towards dark release.

Boil/Steam
Polystyrene will absorb steam and due to its minimal heat conduction spread the heat across the material at the same time it cools down.

Co-creator:
N/A
Students I passed this custom element on too: ? & ?
N/A
Perm to use Carbon [ ]




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Custom element Japanese name:
Sūkōnaton
Custom element English name:
Sublime
The element is based on:
Fire + Lightning + Advanced Chakra Control
Facts that prove the element to be possible (in the manga context):
Sublimation is yet another type of phase integration of elements. We've seen the boil release, which is another phase integrating element that makes water or other liquids take a gaseous form. Sublime isn't that much different, however it does the same as boil release but on solid elements. Another example that sublimation exists in the naruto context is that we have snow and ice. Both of which sublime. Dry ice, solid carbon dioxide also sublimes naturally.
How it works:
Sublime is a phase integrating element and by the uses of fire and lightning, the user will be able to conduct enough heat and pressure into a solid element, such as earth, to sublime. Which means that the solid element will "decay" and take on a gaseous state instantly. The heat from the fire release is proven to give other phase integrations, just like boil and is also needed for the element to build up pressure and said heat. Lightning release gives that pressure and heat addition, needed to make it more effective. There are two ways for the user to create the sublime element. From their body and from the atmosphere around them but mostly that is for supplementary usages and the sublime release that the user can release from their body would be a more defensive and even offensive type of manipulation of the release. By releasing sublime chakra into a solid body, the user can make it take a gaseous form and either render it harmless. This can also be done to render both wind and lightning styles harmless since the sublime release is in such a heated matter that it simply eats up wind through its pressure and temperature. Same thing goes with lightning, as Sublime is an advanced form of it, taking it to the next level and building up as an advantage towards it. Water, cannot be sublimed and would be considered a weakness towards the release because of it. The fact that water also extinguishes the fire in the release would render it useless towards large amounts of water. Fire release could actually be used to melt solid objects and make them take liquid form which would mean they cannot sublime either. That means that fire could also be seen as a strong element against sublime. If used in close-combat, sublime could be quite devastating if released from the user's body. In contact with the release, an opponent would have their body either sublimed as well. That being said, using a liquid or fire chakra would mean the release would fall against it. So would it against all kinds of elements that already are in a gaseous form. Sublime chakra has a very orange-looking characteristic if seen formed in the atmosphere. It glows like a flame and heats up the surroundings rapidly. When the user cloaks a limb or their body with sublime chakra, they also start to glow orange. When infusing sublime chakra the user can chose to coat a desired object with it, instead of having the said object sublimed itself. This goes for self-created weapons etc made from solid elements that the user have at their disposal. When coating an object with sublime chakra, the object will share the same characteristic as stated before. Meaning they will start to glow orange and radiate intense heat.

Atmosphere Source Usage:
Through this source the user can create sublime release to use as a regular fire or lightning release, as projectiles, pillars etc that forms in the air without having to be released close to the user or in contact with the user. This is done by focusing sublime chakra into a certain spot in the field and basically use advanced shape manipulation to make the sublime chakra take a form that the user wants to have created. Unlike solids or liquids or even some gases, sublime chakra isn't self-sustaining and doesn't stay on the field until it is destroyed. How long it stays on the field depends on the jutsu and the user must constantly fuel the source with chakra to keep it going.
Self Source Creation Usage:
This release is formed through the users body like other lightning and fire jutsus that the user can either exhale or shoot from their hands etc. The release form itself isn't any different from the atmospheric usage and needs to be fueled by chakra to be sustained. This release form is mostly used in close-combat or when the user wants to fire projectiles or streams of sublime chakra towards a target. But it can also form into shields or hand-held weapons of sublime. This is also the only type of the release that allows coating of certain objects, for instance, the user can coat a hand-held weapon with sublime chakra to make it gain its properties to sublime solid matter. It also gains the weaknesses of the release of course.
Physics of Sublime:
Sublime isn't solid, it isn't liquid nor is it a gas. It's an energy-based element just like lightning fire and wind and thus have some similarities. Sublime release can achieve extreme temperatures to sublime matter into gases and thus creates intense heat around itself when built up around the user or in the field. Sublime cannot work on liquids or elements that already are gases as it cannot rewind the sublime process and turn gases into solids as that is another type of phase integration.
Sound Interaction:
As an energy-based element, Sublime isn't affected by sound at all and will play on an equal part towards sound as sound also is an energy-based element. While sound doesn't regenerate the heat that sublime does, sound can still interact with the element and cause an un-balance towards Sublime and de-stabilize the form. However, the heat and pressure made from sublime makes them neutral towards eachother.
Temperature Interaction:
Sublime is neutral to temperatures as it has no form. However, Sublime needs its concentration of heat and pressure to allow its execution of subliming matter. This means that if an object is heated towards melting stages, the sublimation cannot be executed and thus neglected. When temperatures are in the state of liquefying matter, sublime is weak towards such temperatures. When temperatures are in the state of solidifying matter, sublime is strong towards such temperatures. So all in all, it really depends on the use of temperatures. In itself, it would be neutral towards most elements that are based to manipulate temperatures itself while it depends on the object in question to be in required settings to be actually sublimed.

Jutsu Usage Examples:

(Sūkōnaton: Imōjenfaiā | Sublime release: Imogen's Fire)
Type: Defensive
Rank: A
Range: Short
Chakra: 30(-10/turn)
Damage: N/A
Description: The user will gather up their Sublime chakra and cloak themselves or an object around them with sublime chakra to be able to sublime incoming projectiles or techniques.

(Sūkōnaton: Kasukēdo | Sublime release: Cascade)
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will gather up their Sublime chakra and release it into the atmosphere to heat up a certain spot around them enough to be able to sublime solid techniques.

(Sūkōnaton: Densetsu | Sublime release: Legend)
Type: Offensive
Rank: S
Range: Short
Chakra: 40(-15/turn)
Damage: 80
Description: The user will gather up their Sublime chakra and coat their fists with the special chakra type. This would give their fists the capability to sublime solid objects with their fists.

Conditions to be able to use it:
Completed Lightning and Fire elements.
Is weak to:
Water & Liquids
Sublimation doesn't work on an element that has the characteristics of a liquid and only works on solids.

Fire & Variations
Fire itself can be used to disrupt the balance of the sublime release as well as melt solid objects and thus making them unable to be sublimed.
Is strong against:
Earth & Solids
Sublime release will "decay" solid elements as well as the earth element and force them into a gaseous state. Making them unable to be manipulated by the user and render them harmless. This happens for metals and carbons but also for crystals etc.

Lightning
Sublime release is in a way an advanced form of lightning and carries the combination of lightning and fire to build up an immense amount of pressure and heat, ultimately overcoming regular lightning release.

Wind
We've seen wind being weak towards fire because of the fact that fire eats up the oxygen in a wind technique. The same principle is inclined here.

Ice & Snow
Ice and snow both sublime and will share the same fate as a regular solid element. Same goes for dry ice.

Co-creator:
N/A
Students I passed this custom element on too: ? & ?
N/A





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Skorm

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Name: Alucard
Nick: [ ]
Gender: Male
Age: Classified(30's by the looks)
Clan: Nope

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Basic Info

Looks:

Alucard always wears his iconic red hat. In battle, on the road well it doesn't really matter. He frikkin loves his hat and dare you touch it your hands will get cut off. Along with his hat, he has other head accessories such as a pair of rounded sun-glasses with a yellow tinted glass. He usually wear these in all occasions but sometimes he puts them in his pockets in battle to prevent harm to them. When Alucard remove the glasses one usually notices his black eyes and covers in fear. There are moments when his eyes also turns red, which marks his excitement. As for the rest, Alucard wears a white shirt under a black thin suit with a couple of black silk pants. Along with this he has a red tie that matches the colors of his hat, eyes and also his crimson-looking trench coat. The trench oat is normally just used outside rather than inside. He also wear a pair of white gloves with the Hellsing symbol on. The symbol usually starts glowing red when Alucard is channeling his chakra towards the hands. Alucard skin is pale as snow, he has sharp teeth which he uses to drain blood from his victims with. He has a long tongue and pitch-black hair. Alucard is also pretty tall and skinny yet strong.
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Personality:
Alucard is the absolute example of a sadistic and cruel man when it comes to his enemies. He is one of the most intimidating of characters of all time when it comes to battle, as he usually starts by letting his opponents turn him into shreds just so he can regenerate and imply as much fear as possible before striking back. When it comes to striking back, Alucard has his own ways of doing so. Being the cocky devil, he never takes precautions but simply takes his time with the opponent. Gnawing, biting and gutting them slowly while they scream their very lungs out. This is the climax of his battles, as it builds up to his very own liking of terror. His enemies usually bleed out or get cardiac arrests due to the extreme torture Alucard puts them under when he has them in his hands, which he always in the end does.
Aside from battle, Alucard is calm yet ironic and might seem very self-centred. The true side of Alucard is not something that anyone but himself really realizes however. He beams out a certain aura that reeks of mystique and secrets about something long lost.
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Village Info

Village of Birth:
Kirigakure
Custom Weapon:
N/A
Village of Alliance:
N/A

Rank/Chakra info

Kekkei Genkai:
N/A

--Affinity: - Katon--
Elements
_Jutsu__
Ninja Rank: Genin
[/td]
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______N/A______N/A______N/A______N/A______N/A​

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Background Info:

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✝Lordt✝
Alucard was born in the land of water, in the village hidden in mist. He was never raised by his real parents and he struggled as a child to get through life. By living outside the general civilization he never really made any connections or friends whatsoever. Fact is, no one really knows who raised him at all. As a ninja, Alucard was born with the fire affinity which he started using since he was a little kid and is his natural element.
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Other:



Motto​


Theme Song & Background Music​


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═════════════╗

Music _____

Music _____

═════════════╝
╔═════════════

_____Music

_____Music

╚═════════════

Battles:
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╔═══════════════════════════╗

Won: Yes ___...........___ Lost: No

╚═══════════════════════════╝
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Elements: Earth;
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| Fire;
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| Wind;
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| Water;
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| Lightning;
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Abilities: Genjutsu;
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| Taijutsu;
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| Ninjutsu;
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Advanced Elements: Meiton;
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| Taiton;
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Kekkei Genkais:

Hidden Abilities: Yamanaka;
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Name: Zora Akiyama
Nick: Dawn
Gender: Female
Age: 20
Clan: Yamanaka

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Basic Info:​
Looks

Zora is a woman with average size with a gentle face with a traditional haircut. She wears a sword on her back at all times as well as a sunhat behind that. Her clothing is of fine quality and is designed for unhindered mobility in both traveling as well as combat. She has blue eyes and black hair. A birthmark is seen on her cheek as well.
Personality
Zora is not a very spontaious character and kind of shy. She doesn't easily rely on people or want to think about others needs that much either. That doesn't mean she doesn't have a heart though, she has passion when it comes to nature and old culture as well as freedom for everyone.

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Village Info:

____Village of Birth
____Sunagakure
Custom Weapon
N/A
Village of Alliance
N/A
Rank/Chakra info: Chūnin - 500 Chakra/600 Health
Advanced Element: Taiton

Ninja Rank: Chūnin
--Specialty Taiton | Yamanaka | Taijutsu --
Elements
_Jutsu__
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______
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______
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______
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______N/A______N/A______N/A

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___.__
Background Info:​
Origins
Zora lived and grew up in the chaotic period of Sunagakure when the city was in desperation and war with the other countries, mostly because of their possession of the bijuu. Zora's family ties are relatively unknown except for the fact that she has a slight tint of green in her eyes and her father was a Yamanaka clan member from Konohagakure.
Her mother was pretty much a nobody, but possessed formidable talent when it came to the wind style. Not much is known about the dark winds of legends except they originate from Sunagakure.
Her father, belonging to the Yamanaka clan was a natural sensor and possessed the typical abilities of the clan with a strong mental capacity. He and her mother fought bravely in the wars but were both killed in battle, leaving Zora on her own when she was 13 years old.
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Other:​

Motto


Theme Song & Background Music


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═════════════╗

Music _____

Music _____

═════════════╝
╔═════════════

_____Music

_____Music

╚═════════════

Battles:
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╔═══════════════════════════╗

Won: 2 ___...........___ Lost: 0

╚═══════════════════════════╝
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Part I



(Taiton: 5-Ri no bein) Typhoon Style: Bane of the five
Type: Defensive/Supplementary/Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: One of Teiton's most basic usages. The user gathers their typhoon chakra and creates a vortex surrounding themselves completely in black wind by holding their both palms together. The wind will act as a perimeter, having the user itself in the eye of the typhoon to shield themselves against incoming attacks. However, the user can at any point release their seal. This will make the typhoon expand up to mid-range and knock back everything in range, leaving a huge dust of black wind as well as flying debris around the user. The user can only release their hands to make the jutsu offensive in the same turn of the creation, meaning they cannot release their hands after the turn the typhoon was created. The typhoon will disappear at the end of the turn regardless.

Note: Can only be used by Typhoon users who has the potiential of creating atleast C-ranked Taiton jutsus.
Note: Can only be taught by Skorm.

(Taiton: Pirueetto) Typhoon Style: Pirouette
Type: Supplementary
Rank: D-C
Range: Short
Chakra: 10-15
Damage: N/A
Description: The user claps their hands together to summon a small typhoon under their feet. The typhoon will lift the user upwards while surrounding them in a thin layer of black winds. The purpose of the technique is to avoid ground-based techniques as well as debris. The maximum hight of the typhoon is 30 meters if D-ranked and 50 meters if C-ranked. When the user releases their seal the typhoon breaks down and they will fall(or hopefully land). The top of the typhoon will have a thin layer of wind, creating a floor for the user to stand upon while using the typhoon to lift them up with. This floor rotates counteractive to the rotation of the typhoon, which means the user doesn't spin around him/herself. Due to shape-manipulation, the user can shape the typhoon their standing on to lean in certain degrees, being able to carry them to the other side of the battlefield very fast or jump over a gigantic summoning.

Note: Can only be used by Typhoon users who has the potiential of creating atleast C-ranked Taiton jutsus.
Note: Can only be taught by Skorm.

(Taiton: Ai Obu za taigā) Typhoon Style: Eye of the Tiger
Type: Offensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: The user performs the tiger handseal and summons 5 typhoons. One behind the target, one to the left, one to the right and one behind the target. The last typhoon will be summoned under the target, carrying them upwards. Unlike the Pirouette jutsu, the typhoon that lifts up the user will not have a floor on its top rotating counter-wise to the typhoon itself. This means the user will spin around in high speeds, creating nausea and lack of coordination. While this happens, the other four typhoons will come closer to the target, ultimately to hit it in all four directions at the same time. The target is then left lifeless as they fall back to the ground, heavily damaged by the fall, the typhoons and the nausea.

Note: Can only be used by Typhoon users who has the potiential of creating atleast C-ranked Taiton jutsus.
Note: Can only be taught by Skorm.

(Taiton :Bēshikku Kuroi Kaze Bunshin) Typhoon Style: Basic Black Wind Clone
Type: Supplementary
Rank: C
Range: N/A
Chakra: 15
Damage: N/A
Description: The user performs the horse handseal and creates a number of clones(atleast one) made out of typhoon chakra. These clones resembles the user completely without any characteristics that differs them on the outside. These clones are, like typhoon, tangible and can not be damaged by physical jutsus(within reason). The clones can only perform typhoon jutsu and wind jutsus that the user knows. They follow the elemental weakness/strength of typhoon release. The clones can also be used as a source of typhoon and wind techniques(if required).
Note: Can only be used by Typhoon users who has the potiential of creating atleast C-ranked Taiton jutsus.
Note: Can only be taught by Skorm.
 
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(Taiton: In'ei) Typhoon Style: Shadestep
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will gather up typhoon chakra throughout their entire body and take the shape of their release. Their body will become dark wind and thus making the user invulnerable towards physical attacks and lightning. When the user move they will leave a trace of dark wind that takes the shape of the user, creating a trail of the users chakra shaped as a series of bodies to appear as they run. Confusing the opponent of where the user actually are. At this state however, the user cannot perform ninjutsu until they solidify, but due to the fact the user becomes relatively weight-less they become fast(2x faster). As wind, the user will be able to refract light, making them invisible to the naked eye.

Note: Can only be used 4 times per battle.
Note: Can only be used by Typhoon users who has the potiential of creating atleast S-ranked Taiton jutsus.
Note: Can only be taught by Skorm.

(Taiton: Kaze no Jidai) Typhoon Style: Wind Age
Type: Supplementary
Rank: S
Range: Short
Chakra: 40(-10/turn)
Damage: 80
Description: The user will gather up typhoon chakra through their entire body and channel it into an object that they are touching. The typhoon chakra will coat said object with two layers of dark wind. The outer layer is designed to compress the object and make it very sharp or deal extra blunt damage. This layer also has a protective purpose as it neutralizes lightning and other jutsus that plays on par with S-ranked typhoon. The inner layer produces two functions. One of which makes use of the wind release being able to refract light and thus make the object it coats invisible to the naked eye(chakra sensors and dojutsu can still sense/see it). The other function of this layer is using the compressed air to make the object much lighter. This will make a regular sword feel like a butterknife or a hammer like a small stone. Objects gets much easier to swing and on top of that way sharper/denser. The coating of chakra will make the object leave a trail of chilled air behind it. Not only will the trail be chilly, but it will also leave behind typhoon chakra. This means that a sensor or a dojutsu user will see the trail of chakra behind the moving object and become confused of its current location.
If a foreign object comes in touch of the outer layer(i.e a kunai) the layer will create a knock-back push that makes the foreign object be repelled by a tremendous explosion of dark wind, sending it back in the opposite direction. This includes fluids like water albeit not as powerful.

Note: Layers lasts for 4 turns.
Note: Can only be used 3 times per battle.
Note: Can only be used by Typhoon users who has the potiential of creating atleast S-ranked Taiton jutsus.
Note: Can only be taught by Skorm.

(Taiton: Minakami taifū) Typhoon/Water Style: Water Typhoon
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user will focus their typhoon chakra into a body of water nearby(up to long-range) and through shape-manipulation create a gigantic water typhoon. The mass of the water makes the typhoon even deadlier and through the capabilities of the typhoon release, it can shred through solid material like butter. This jutsu is meant to not only attack opponents but also create new water sources of the users liking. The water can dig itself down very deep and the only limit is the users imagination. The trail of the water typhoon will drench everything it leaves behind it.

Note: Requires water source.
Note: Can only be used by Typhoon users who has the potiential of creating atleast B-ranked Taiton jutsus as well as B-ranked water jutsus.
Note: Can only be taught by Skorm.
 

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Name: Zora Akiyama
Nick: Dawn
Gender: Female
Age: 20
Clan: Yamanaka

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Basic Info:​
Looks
Most noticeable is her clothing which is very traditional from her mothers ancestry. She carries a huge blade on her back even though she rarely uses it, it can be good to scare people off. Her hairstyle is also traditional and on her ears she has earrings that are typical for the Yamanaka clan as most women of the clan wears them. She has freckles albeit few and her eyes are green with a hint of blue. She has grey/white hair. The clothing is designed so that she can move without it being in the way and could be considered pretty minimalist. She has a very beautiful body with average height.
Personality
Zora is a shy person when it comes to meeting new folks. Usually when she gets any attention she blushes and looks away. Unless it comes to battle, where she'd be focused and letting out a grim smile. Showing how much she enjoys dueling other shinobi. She loves to roam around in the wild and train. She always carries some sort of music player with her(for cosmetics only). She beams out a positive aura and the friends she has complements her being a very warm and kind person. Especially when it came to justice.
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Village Info:
____Village of Birth
____Sunagakure
Custom Weapon
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Village of Alliance
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Rank/Chakra info: S-Jounin/700
Advanced Element: Taiton

Ninja Rank: S-Jounin
--Specialty: TBA --
Elements
_Jutsu__
______ ______ ______ ______N/A______N/A______N/A

Feature Jutsus:

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique(Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
(Taiton: Ai Obu za taigā) Typhoon Style: Eye of the Tiger
Type: Offensive
Rank: C
Range: Short-Mid range
Chakra: 15
Damage: 30
Description: The user performs the tiger handseal and summons 5 typhoons. One to the right, one to the left, one behind and one infront. The last typhoon will be summoned under the target(no delay), carrying them upwards. Unlike the Pirouette jutsu, the typhoon that lifts up the user will not have a floor on its top rotating counter-wise to the typhoon itself. This means the user will spin around in high speeds, creating nausea and lack of coordination. While this happens, the other four typhoons will come closer to the target, ultimately to hit it in all four directions at the same time. The target is then left lifeless as they fall back to the ground, heavily damaged by the fall, the typhoons and the nausea.

Note: Can only be used by Typhoon users who has the potiential of creating atleast C-ranked Taiton jutsus.
Note: Can only be taught by Skorm.
(Shintenshin no Jutsu) - Mind Body Switch Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: The Mind Body Switch Technique is the signature technique of the Yamanaka clan. Originally, this ninjutsu was suited for intelligence-gathering missions rather than battle. With it, a ninja sends his mind as spiritual energy into a target's body supplanting the target's mind with their own. The user transfers their consciousness to the target, giving them complete control of the body for a short period of time. While in control of the body, the user is able to communicate with the target. Since the user is in another body, they are also able to use that body's chakra. It is also possible for the user to switch bodies with the target. This has great strategic value when used on a team-mate as neither body is left incapacitated and they may also make use of the user's abilities as well as their own while doing this. To remain inconspicuous when spying, the user can perform this technique on an animal, such as a hawk, which they can use to do aerial reconnaissance. It is generally used on immobilized targets. Conversely, however, the user's original body is left defenseless while this technique is active, leaving it susceptible to attack until they return. The mind transfer moves slowly in a straight direction and takes some time to return to the user's body if it misses. Similarly, if the opponent's will is strong enough, they can force the user from their body, as Sakura Haruno did to Ino Yamanaka during the Chūnin Exams. Also, if the user's chakra level is low, the technique will be harder to maintain. Furthermore, should any physical injury befall the victim's body while the mind link is active, it would cause the user's body to also receive those same injuries. This can be rectified if user cancels the technique before the victim's body receives the damage.
Note: This technique gives the user control over the victim's body and chakra such that, the target is incapable of using any technique that is not directed at breaking the technique's hold on them.
Note: Switching bodies with a target grants full autonomy to both parties to utilize the body and chakra of their respective host, however, both parties are still linked mentally and physically and thus, any damage inflicted on one happens to the other. If either member leaves their host while the other still occupies the other body, their consciousness will be lost in a sort of purgatory until the technique ends and they'll be unable to return. However, the Yamanaka who cast the technique is free to end the technique at any time.
Note: The duration of this technique lasts 10 turns and the target becomes incapable of breaking free after 3 turns. If the body swapping version of this technique is used the technique lasts 5 turns.
Note: This technique requires a cool down equivalent to the number of turns it was sustained after 4 turns.

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___.__
Background Info:​
Origins
Zora lived and grew up in the chaotic period of Sunagakure when the city was in desperation and war with the other countries, mostly because of their possession of the bijuu. Zora's family ties are relatively unknown except for the fact that she has a slight tint of green in her eyes and her father was a Yamanaka clan member from Konohagakure. Her mother was pretty much a nobody, but possessed formidable talent when it came to the wind style. Not much is known about the dark winds of legends except they originate from Sunagakure. Her father, belonging to the Yamanaka clan was a natural sensor and possessed the typical abilities of the clan with a strong mental capacity. He and her mother fought bravely in the wars but were both killed in battle, leaving Zora on her own when she was 13 years old. Throughout the rest of the war, Zora had to handle herself with the powers she had been given from her parents. She would be recognised as "Dawn" or first light of her generation. The name Akiyama came from both her parents combined family names.

Skills
As she grew up in warfare, Zora had to rely on her abilities to defend herself as she was on her own. She roamed the land of wind by herself for years, honing her chakra control and her abilities passed on to her through her parents. She could read minds to a certain extent, sense chakra and conjure up black winds. Along with that she possessed great skills with martial arts. The first two basic elements she came to learn was the wind element and the water element. Weeks had passed and she had now also learned how to tame the earth element. Since she was a Yamanaka, she had the ability to sense foreign chakra and its nature type. She'd come to use it in many occasions, making it part of her consciousness. This would mean she could activate chakra sensing whenever she wanted.
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Other:​

Motto


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_____
_____

_____
_____
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╔═════════════
_____
_____

_____
_____
╚═════════════

Battles:
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Won: Definitely ___...........___ Lost: Maybe

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Update of [ ]
Credits to my waifu [ ] for the drawing <3
 
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Name: Alucard
Nick: [ ]
Gender: Male
Age: Classified(30's by the looks)
Clan: Nope

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Basic Info:

Looks

Alucard always wears his iconic red hat. In battle, on the road well it doesn't really matter. He frikkin loves his hat and dare you touch it your hands will get cut off. Along with his hat, he has other head accessories such as a pair of rounded sun-glasses with a yellow tinted glass. He usually wear these in all occasions but sometimes he puts them in his pockets in battle to prevent harm to them. When Alucard remove the glasses one usually notices his black eyes and covers in fear. There are moments when his eyes also turns red, which marks his excitement. As for the rest, Alucard wears a white shirt under a black thin suit with a couple of black silk pants. Along with this he has a red tie that matches the colors of his hat, eyes and also his crimson-looking trench coat. The trench oat is normally just used outside rather than inside. He also wear a pair of white gloves with the Hellsing symbol on. The symbol usually starts glowing red when Alucard is channeling his chakra towards the hands. Alucard skin is pale as snow, he has sharp teeth which he uses to drain blood from his victims with. He has a long tongue and pitch-black hair. Alucard is also pretty tall and skinny yet strong.
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Personality
Alucard is the absolute example of a sadistic and cruel man when it comes to his enemies. He is one of the most intimidating of characters of all time when it comes to battle, as he usually starts by letting his opponents turn him into shreds just so he can regenerate and imply as much fear as possible before striking back. When it comes to striking back, Alucard has his own ways of doing so. Being the cocky devil, he never takes precautions but simply takes his time with the opponent. Gnawing, biting and gutting them slowly while they scream their very lungs out. This is the climax of his battles, as it builds up to his very own liking of terror. His enemies usually bleed out or get cardiac arrests due to the extreme torture Alucard puts them under when he has them in his hands, which he always in the end does.
Aside from battle, Alucard is calm yet ironic and might seem very self-centred. The true side of Alucard is not something that anyone but himself really realizes however. He beams out a certain aura that reeks of mystique and secrets about something long lost.
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Village Info:
Village of Birth:
Kirigakure
Custom Weapon:
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Village of Alliance:
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Rank/Chakra info: S-Jounin/700
Advanced Element: Meiton
Kekkei Genkai: TBA

Ninja Rank: S-Jounin
--Specialty: TBA --
Elements
_Jutsu__
______ ______ ______ ______N/A______N/A

Favorite Jutsus:

(Katon: Gōenka) - Fire Release: Great Flame Flower
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.
(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand but are quite fast.
(Magen: Nijū Kokoni Arazu no Jutsu) Demonic Illusion: Double False Surroundings Technique
Type: Supplmentary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
The user will do a sequence of 3 handseals, putting his opponents under a double layered Genjutsu. The user is able to create false surroundings to fool his targets, much like the simpler version of the technique. However, the illusion is in fact layered. If the opponent manages to release the first one, he will then feel the effects of the second illusion. If, for example, the first illusion is that of a desert and the second that of a forest, upon releasing the first one, the opponent will see the desert fade away while the forest appears around him, making him think he dispelled the illusion while in essence he is still caught in one. Each illusion is equivalent to C-Rank and both are casted at the same time. While normal releases will release only one illusion at a time, a strong enough pain or an external source of chakra can dispel both at the same time.

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TBA

TBA
Background Info:
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✝Lordt✝
Alucard was born in the land of water, in the village hidden in mist. He was never raised by his real parents and he struggled as a child to get through life. By living outside the general civilization he never really made any connections or friends whatsoever. Fact is, no one really knows who raised him at all. As a ninja, Alucard was born with the fire affinity which he started using since he was a little kid and is his natural element. As natural, Alucard would progress with his skills of ninjutsu knowledge and he surpassed his past by learning new elements, new abilities and dark style. Being born in the land of water was mandatory for the skill and every individual who had the gift of the dark arts were legendary. He was on a long road, far from it's end. More powerful, more lustful to seek out to learn about the traits and arts that were laid before him.
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Other:



Motto​


Theme Song & Background Music​


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Music _____

Music _____

═════════════╝
╔═════════════

_____Music

_____Music

╚═════════════

Battles:
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╔═══════════════════════════╗

Won: Yes ___...........___ Lost: No

╚═══════════════════════════╝
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Update of [ ]
 
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Elements: Earth;
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| Fire;
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| Wind;
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| Water;
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| Lightning;
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Abilities: Genjutsu;
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| Taijutsu;
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| Ninjutsu;
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Advanced Elements: Meiton;
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| Taiton;
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Kekkei Genkais:

Hidden Abilities: Yamanaka;
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Adding:
Jashinist;
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Kenjutsu;
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Skorm

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Clone CJ's:

(Meiton: Kurai Kyōdai) - Dark Style: Dark Family
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: The user utilizes their dark chakra and creates(up to 4) dark family members that all have some resemblance to that of the user's appearance but would more look like a sibling or relative. These family members works like regular dark clones, completely made up by dark chakra. That being said, since that is the case they follow the S/T of the release form. This mean they can only be destroyed by jutsus that are able to overcome B-ranked dark release jutsus. The unique factor about this jutsu is that the family members will carry the same dark seal as the user of the technique. The family members can perform any and all dark style jutsus the user knows plus CE's/KG's/Basic elements that dark style shares atleast one element with dark release(Lightning or Fire) but nothing else. The most unique feature of the dark family is that the dark seals that they have are shared with all the family members and the user of the technique. This means that if a family member or if the user absorbs a technique, another family member or the user can chose to proceed with a dark style technique that requires an absorption simultaneously. Liquids & solids that are absorbed can also travel through the marks of each clone towards the original user or another clone, however this also needs to follow the S/T of dark release. Since a family member is B-ranked they can only absorb up to C-ranked water or earth for example.

Note: Like regular shadow-clones, a maximum of 4 can be summoned at once.
Note: Clones can share the absorbed chakra between eachother and the user of the technique and release it all in one jutsu or spread across the entities. For instance, if a F-ranked jutsu is absorbed by one clone, the original user of the technique can then perform a dark jutsu that requires an absorption with the same rank. Or it can be divided into either the totality of the clones+user(max) or 2 or 3 for example. For this instance, an F-ranked would be divided to two S-ranks.
Note: Clones share the S/T of dark release(release) and can thus only be destroyed by attacks that are able to counter B-ranked dark release.
Note: Can only be taught by Skorm
 
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(Yamanaka: Taken) - Yamanaka Style: The Taken
Type: Supplementary
Rank: A
Range: N/A
Chakra: 20
Damage: N/A
Description: The Taken is a complex jutsu that relies on the clone concept though being focusing on the aspect of the Yamanaka abilities of passing on their consciousness, corrupting minds and even damaging them. The taken are beings that are composed out of the users chakra, with Yin influences. Much like the clans mental jutsus overall. The beings could take the form of anything that the user of the technique has seen in the mind of their opponent. Family members, trainers, friends and even summonings. However, when created the taken are surrounded by a dark/whitish chakra that makes them look very corrupted and evil. The powers of the taken are very unique, as they share a bond with the targets past or present(cannot be future) and make him/her/them doubt their intentions of destroying the taken. Each taken being can use all Yamanaka jutsus and shares a conscious network with the user and the target. Should one of them use the mind-switch-body technique for instance, their body will be left defenseless even though the user or the technique's body will be functioning normally and be able to scope into the targets consciousness with pretty much no consequence. Should a Taken switch mind with the target, the target will be inside the taken's body. When that happens, the user of the technique will be able to deal physical pain or even destroying the taken being without consequence as they are themselves not entirely connected to the target. Infact, the user can at will release all their connections to a selected taken whenever they want during the time they are present on the battle field. As for the Taken, they are of A rank, with a neutral chakra meaning they will only be destroyed fully by A rank ninjutsu. A maximum of 4 takens can be spawned on the battlefield at the same time and the jutsu requires the user to either have used the mind-switch-body technique beforehand to gather enough intel in what to create as taken or another Yamanaka jutsu that does basically the same thing.

Note: Can only be taught by Skorm
 

Skorm

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CW idea 1;

(Sangurasuiyaringu: Anbaundo & Shinjitsu) - Sanguine Earrings: Unbound & Truth
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Sanguine Earrings are a fabled pair of earrings having a legendary status among the Yamanaka clan with special talent for the wind release. Being made by a mysterious metal, with two markings on each earring. Both of them shares the Yamanaka clan symbol. Only a Yamanaka can utilize these pair of earrings, but they can't use them unless chosen. Each earring contains it's unique power that boosts the wielders prowess in battle;

[瀬] Torrent - An earring made for the users of the wind release and variations of it. This earring will let the wielder infuse their techniques with additional chakra and increase the damage potential of a technique. Not only this, but the user will now be able to passively render all wind-based ninjutsu invisible due to winds natural benefit of refracting light. All elements that shares the wind element(Ce's, Ae's etc) will be able to be performed with an additional +20 damage output due to the power of the earring and the additional chakra given to the user. As a demand of using this earring, the wielder needs to have exceptional devotion of the wind release and thus needs to have it as their specialty when the appropriate rank is met. The user can also create torrents of wind-based techniques outside their own body and thus free them from being their own source of the wind technique.

[真] Truth - Is a earring that is infused with Yin chakra. It's main purpose is to enhance the wielders abilities to counter non-physical aggressions while at the same time boost the users own. It unlocks the ability of performing the traditional Kai release up to forbidden rank at the cost of not being able to use it ever again in battle against the same opponent. All genjutsus casted upon the wielder will thus be able to be released by that mean, this also includes other Yin releases such as the Yamanakas own techniques albeit it's not necessary to break free from them using Kai. On the opposite side, the wielder of this earring will gain enhanced chakra sensory and performance when using Yin based ninjutsu. Four time per battle the wielder gains the ability to passively enhance their Yin-based technique(such as genjutsu for example) to an additional rank. Whilst not given an additional rank up, the user passively has their Yin jutsus dealing an additional +20 damage. Stated before that the Yamanaka is granted an enhanced chakra sensory, they can sense chakra even deeper and albeit not being able to fully predict a move that their opponent will do the wielder grants a x4 boost to their reaction speeds instead of the traditional x2 for regular chakra sensors. Chakra sensory must of course be activated for this to have any effect at all.

Note: The powers of the earrings are passive and doesn't need a move to activate. However, when used they must be stated in the opening post of a battle.
Note: Neither earring can be removed from the user unless they chose another carrier.
Note: Can only be taught by Skorm.
 
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Custom element Japanese name:
Sūkōnaton
Custom element English name:
Sublime
The element is based on:
Fire + Wind + Advanced Chakra Control
Facts that prove the element to be possible (in the manga context):
Sublimation is yet another type of phase integration of elements. We've seen the boil release, which is another phase integrating element that makes water or other liquids take a gaseous form. Sublime isn't that much different, however it does the same as boil release but on solid elements. Another example that sublimation exists in the naruto context is that we have snow and ice. Both of which sublime. Dry ice, solid carbon dioxide also sublimes naturally.
How it works:
Sublime is a phase integrating element and by the uses of fire and wind, the user will be able to conduct enough heat and pressure into a solid element, such as earth and thus resulting it to sublime. This means that solid elements will "perish" and take on a gaseous state instantly. The heat from the fire release combined with the pressurising capabilities of the wind release will be able to work together with extensive chakra control to result in this phenomena. Both forces are essential for the release to work. There are two ways for the user to create the sublime element, either using their body as a medium or using the sublime chakra to create enough heat and pressure at close to long range from the user in a specific setting. By releasing sublime chakra into a solid body, the user can make it take a gaseous form and make it seemingly vaporise. When interacting with other elements, we know that it relies heavily on heating and creating enough pressure to sublime matter. Taking this in consideration, anything solid and semisolid(like rubber) can be sublimed and take on a gaseous state. While in this gaseous state, depending on what solid got sublimed it can be very toxic and even used as a source of alternative attack/defence mechanism after the use of the sublimation technique itself. Since the release itself contains one element that is neutral and one that is strong towards lightning, the lightning release itself is considered being overcome by the sublime release even though it's definitely not a solid element. Same goes with the basic wind element. However, the fire element is considered neutral as it can use the wind in the sublime element as fuel and overcome it gracefully. It will thusforth interrupt the subliming process and could very well be considered as a good counter. But mostly what will disturb the Sublime release itself would be the water element. Water itself is not a solid so it cannot technically be sublimed and it also carries a cooling down factor to it. Water and fire are thus naturally strong towards the sublime release as fire disturbs the process by eating away the pressure-feeding wind and water cause it cools down the process very rapidly. When it comes to implementations of battle, the user can(like explosion style) infuse sublime chakra on contact and thus vaporise solid elements. This can be of great use when combining with taijutsu or other close ranged combat or even subliming solid projectiles as they hit the user. Another implementation is more advanced and is the pure release form of the element. Sublime chakra is an energy element and cannot take physical shape but it can be formed into barriers and even waves of sublime chakra. It takes on a very bright orange colour when used in this instance. When this implementation is used it is called exterior source usage. The other implementation is called self source creation usage.
Atmosphere Source Usage:
Through this source the user can create sublime release to use as a regular fire or wind release, as projectiles, pillars etc that forms in the air without having to be released close to the user or in contact with the user. This is done by focusing sublime chakra into a certain spot in the field and use advanced shape manipulation to make the sublime chakra take a form that the user wants to have created. Unlike solids or liquids or even some gases, sublime chakra isn't self-sustaining and doesn't stay on the field until it is destroyed. How long it stays on the field depends on the jutsu and the user must constantly fuel the source with chakra to keep it going.
Self Source Creation Usage:
This release is formed through the users body like other wind and fire jutsus that the user can either exhale or shoot from their hands etc. The release form itself isn't any different from the atmospheric usage and needs to be fueled by chakra to be sustained. This release form is mostly used in close-combat or when the user wants to fire projectiles or streams of sublime chakra towards a target. But it can also form into shields or hand-held weapons of sublime. This is also the only type of the release that allows coating of certain objects, for instance, the user can coat a hand-held weapon with sublime chakra to make it gain its properties to sublime solid matter. It also gains the weaknesses of the release of course.
Physics of Sublime:
Sublime isn't solid, it isn't liquid nor is it a gas. It's an energy-based element just like lightning, fire and wind, thus share some similarities. Sublime release can achieve extreme temperatures to sublime matter into gases and thus creates intense heat around itself when built up around the user or in the field. Sublime cannot work on liquids or elements that already are gases as it cannot rewind the sublime process and turn gases into solids as that is another type of phase integration.
Sound Interaction:
As an energy-based element, Sublime isn't affected by sound at all and will play on an equal part towards sound as sound also is an energy-based element. While sound doesn't generate the heat that sublime does, sound can still interact with the element and cause an un-balance towards Sublime and de-stabilize the pressure. However, the heat and pressure made from sublime makes them neutral towards eachother.
Temperature Interaction:
Sublime is neutral to temperature releases as they has no form. However, Sublime needs its concentration of heat and pressure to allow its execution of subliming matter. This means that if an object is heated towards melting stages, the sublimation cannot be executed and thus neglected. When temperatures are in the state of liquefying matter, sublime is weak towards such temperatures. When temperatures are in the state of solidifying matter, sublime is strong towards such temperatures. So all in all, it really depends on the use of temperatures. In itself, it would be neutral towards most elements that are based to manipulate temperatures itself while it depends on the object in question to be in required settings to be actually sublimed.

Jutsu Usage Examples:

(Sūkōnaton: Imōjenfaiā | Sublime release: Imogen's Fire)
Type: Defensive
Rank: A
Range: Short
Chakra: 30(-10/turn)
Damage: N/A
Description: The user will gather up their Sublime chakra and cloak themselves or an object around them with sublime chakra to be able to sublime incoming projectiles or techniques.

(Sūkōnaton: Kasukēdo | Sublime release: Cascade)
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will gather up their Sublime chakra and release it into the atmosphere to heat up a certain spot around them enough to be able to sublime solid techniques.

(Sūkōnaton: Densetsu | Sublime release: Legend)
Type: Offensive
Rank: S
Range: Short
Chakra: 40(-15/turn)
Damage: 80
Description: The user will gather up their Sublime chakra and coat their fists with the special chakra type. This would give their fists the capability to sublime solid objects with their fists.

Conditions to be able to use it:
Completed Wind and Fire elements.
Is weak to:
Water & Liquids
Sublimation doesn't work on an element that has the characteristics of a liquid and only works on solids. Water also carries the cooling down effect, disrupting the process as well.

Fire & Variations
Fire itself can be used to disrupt the balance of the sublime release as well as melt solid objects and thus making them unable to be sublimed.
Is strong against:
Earth & Solids & Semi-solids
Sublime release will "vaporise" solid elements as well as the earth element and force them into a gaseous state. Making them unable to be manipulated by the user and render them harmless. This happens for metals and carbons but also for crystals etc.

Lightning
Sublime release is in a way an advanced form of wind and fire. The first of which is strong against lightning whilst the other one remains neutral. This sets the sublime release in favour when these elements clashes.

Wind
We've seen wind being weak towards fire because of the fact that fire eats up the oxygen in a wind technique. The same principle is inclined here.

Ice & Snow
Even if both of these elements are made up by water, which is strong towards sublime the fact remains that both of these elements can be sublimed and thus the cooling down effects are neglected.

Co-creator:
N/A
Students I passed this custom element on too: ? & ?
N/A
 

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Summoning Animal: Vampire Squid | Kōmoridako
Scroll Owner: Skorm
Other Users who have signed contract: TBA
Summoning Boss if existing: ♀ Nahla - Drink of Water
Other Summoning Animals tied to contract: ♂ Taichi - The large one & ♀ Varya - Strange one
Description and Background:
The vampire squids are one of the oldest deep-sea creatures that are living today and shares body attributes of both a squid and an octopus. However, unlike octopuses, vampire squids lack inc sacks and uses another type of defensive system. Vampire squids are usually very small but in narutoverse they are much bigger than they are in reality which we've seen before is possible(toads/snakes etc). A vampire squid can be either blood-red or black in its pigmentation. They are very agile and have a very high rate of overall sensibility. In waters, the vampire squid are usually very slow until agitated. When that happens, they shoot out a bioluminescent mucus that contains a seemingly unlimited amount of blue lights that will fool away their alleged predator. This mucus can shine for several minutes and lets the vampire squids swim away to safety. Along with this, like most squids, the vampire squids have very strong beaks they use to eat their food with. The tentacles are also equipped with light-producing organs(like the rest of their body) in which they can produce flashing blue lights that lasts for a fraction of a second or for several minutes. This system is used to disorient threats and causes nausea and blindness. They also use this system when they are the predator by surrounding their prey with the mucus of infinite light, only to show up where the prey least suspect them to come from. The squids move through the waters by using their fins as a pair of wings that they flap just like a bird. The eyes of the squid are the largest in the whole animal kingdom by its body ratio(10% of their body length) and are red or blue in color. These squids have lived for atleast 200 million years and are the only species of its family left on the planet. This is because the squid has adapted extremely well to its habitation, being able to live at ranges underwater that goes below 1,200 meters where oxygen levels are minimal. Like all squids and octopuses, the vampire squids also has suction cups that they use to grab hold of objects. On the back of their heads, the vampire squids have an extra pair of eyes that also can generate luminosity. Squids in general have a more primitive way of hearing and this is applied to the vampire squid as well. This type of hearing differs from ours in the way that they sense the motion generated by sound waves, instead of detecting the changes in pressure associated with sound waves, like we do.
Role Play Background:
The Vampire squids were a dominant race that ruled the seas for millenniums as wise leaders. They didn't ever really care that much about what happened on the surface and were left unknowing of most wars and conflicts. However, the Vampire Squids at the time ninshu was created was looked for by ninjas, who wanted to use them as summoning animals in battles. Getting attached to shinobis, villages and others, the Vampire squids would lend their aid only to those who they deemed worthy. They are extremely feared in battle and almost unrivaled when it came to battles next to the sea or with a lake. The boss summon, Nahla with her two companions, Taichi and Varya has lived for thousands of years in exile, waiting for a person worthy enough to show up.

± Vampire Squids are extremely agile and intelligent creatures and can swim in very fast speeds. However, that has to take in consideration of their size and overall strength as well. The squids all share the ability to disorientation by using their bioluminescent cells in their skin. Their gigantic eyes will mostly intimidate most foes due to their size but could of course be seen as a weakness, however this is not necessarily the case here. Vampire squids skin are very rubbery and could actually serve as an insulator of electrical currents. Being captured in their mucus paralyzes normal humans while blinding them with the "infinite" light unless actions are taken one turn after being caught in it. This will lead to drowning. Each squid has it's own personality and set of abilities(although similar altogether through the species).

± The squids tentacles also have razor sharp claws attached to them, being able to cut through solid rock with overwhelming strength used by the biggest squids. A weakness to the squids are, like most animals in water environment, lightning. However, their thick skins let's them fend of fire pretty easily if they can dive into water easily. Being a squid/octopus, the squids are very tangible and can be squashed pretty tight before it deals any real effect. Kinetic force doesn't deal much damage towards them because of this. When a summoner of the contract is ready, he/she can inherit the physique of a vampire squid in battle and grow tentacles with bioluminescent materia and even gills.

± When a shinobi thinks of vampire squids, they will most likely acknowledge their spiritual bonds and their devotion to mind-controlling jutsus, mind-related techniques and genjutsu. They inherit a large knowledge of the Yin domain and are very calm in their minds. They cannot be stressed at all. This does not by any means mean they are immune towards i.e genjutsu but they have a very big understanding and knowledge of the field. A vampire squid can perform any genjutsu and mind-controlling technique the user knows to some extent(depending on the vampire squid itself and its rank). They can also release themselves from genjutsu and they also share a mental link with their summoner which cannot be broken. Through this mental link the summoner and the squid can communicate without actually talking. Vampire squids can also sense chakra signatures, just like a regular chakra sensor.

Signers of the contract are bound to their summoning tattoo:
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Blabla

(Sangurasuiyaringu: Anbaundo & Shinjitsu) - Sanguine Earrings: Unbound & Truth
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Sanguine Earrings are a fabled pair of earrings having a legendary status among the Yamanaka clan with special talent for the wind release. Being made by a mysterious metal, with two markings on each earring. Both of them shares the Yamanaka clan symbol. Only a Yamanaka can utilize these pair of earrings, but they can't use them unless chosen. Each earring contains it's unique power that boosts the wielders prowess in battle;

[瀬] Torrent - An earring made for the users of the wind release and variations of it. This earring will let the wielder infuse their techniques with additional chakra and increase the damage potential of a technique. Not only this, but the user will now be able to passively render all wind-based ninjutsu invisible due to winds natural benefit of refracting light. All elements that shares the wind element(Ce's, Ae's etc) will be able to be performed with an additional +20 damage output due to the power of the earring and the additional chakra given to the user. The user can also use the power to increase a jutsus rank up to one above its original four times per encounter. As a demand of using this earring, the wielder needs to have exceptional devotion of the wind release and thus needs to have it as their specialty when the appropriate rank is met. The user can also create torrents of wind-based techniques outside their own body and thus free them from being their own source of the wind technique.

[真] Truth - Is a earring that is infused with Yin chakra. It's main purpose is to enhance the wielders abilities to counter non-physical aggressions while at the same time boost the users own. It unlocks the ability of performing the traditional Kai release up to forbidden rank at the cost of not being able to use it ever again in battle against the same opponent. All genjutsus casted upon the wielder will thus be able to be released by that mean, this also includes other Yin releases such as the Yamanakas own techniques albeit it's not necessary to break free from them using Kai. On the opposite side, the wielder of this earring will gain enhanced chakra sensory and performance when using Yin based ninjutsu. Four time per battle the wielder gains the ability to passively enhance their Yin-based technique(such as genjutsu for example) to an additional rank. Whilst not given an additional rank up, the user passively has their Yin jutsus dealing an additional +20 damage. The user can also use the power to increase a jutsus rank up to one above its original four times per encounter. Stated before that the Yamanaka is granted an enhanced chakra sensory, they can sense chakra even deeper and albeit not being able to fully predict a move that their opponent will do the wielder grants a x4 boost to their reaction speeds instead of the traditional x2 for regular chakra sensors. Chakra sensory must of course be activated for this to have any effect at all.

Note: The powers of the earrings are passive and doesn't need a move to activate. However, when used they must be stated in the opening post of a battle.
Note: Neither earring can be removed from the user unless they chose another carrier.
Note: Can only be taught by Skorm.

(Taiton: Avo no nadare) Typhoon Style: Avo's Avalanche
Type: Defensive/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user will focus their typhoon chakra into the air or ground and create a huge wave of typhoon chakra to form. By using one of it's parental(wind) capabilities of producing freezing temperatures, Avo's Avalanche can create frosty temperatures and shatter most solid objects due to it. The wave can be in pretty much any shape the user wants and even surround them at a 360 degree angle. The jutsu itself is a pretty basic usage of the release but serves well as a both defensive and offensive jutsu of the release. When in contact with Avo's Avalanche, a person would receive frostbite while also suffer from a crushing blow of the wave itself, resulting in a bone-shattering display of effect.

Note: Can only be taught by Skorm.

(Taiton: Kabaru) Typhoon Style: Cabal
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: Cabal is a jutsu that manifests on the destructive capabilities of the typhoon release. The user will channel a great amount of typhoon chakra in the ground and summon a gigantic typhoon under their target. This typhoon will "eat" up the ground underneath and look like a huge power-drill that completely shreds the ground underneath. When a target falls in, they face a barrage of jagged rocks and the brute force of the typhoon, which in turn will toss the target into the ground walls like a ragdoll. The typhoon can also be extended upon by reaching well beyond the ground level and "drag" the target down to the pit by forming a large typhoon around the pits perimeter. The size of the pit can vary greatly, from a meter across to 30. The reach of the typhoons suction ability above the pit will extend to mid-range from the pits perimiter and after that, have little to no effect.

Note: Can only be taught by Skorm.
 
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(Sangurasuiyaringu: Torento & Shinjitsu) - Sanguine Earrings: Torrent & Truth
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Sanguine Earrings are a fabled pair of earrings having a legendary status among the Yamanaka clan with special talent for the wind release. Being made by a mysterious metal, with two markings on each earring. Both of them shares the Yamanaka clan symbol. Only a Yamanaka can utilize these pair of earrings, but they can't use them unless chosen. Each earring contains it's unique power that boosts the wielders prowess in battle;

[瀬] Torrent - An earring made for the users of the wind release and variations of it. This earring will let the wielder infuse their techniques with additional chakra and increase the damage potential of a technique. Not only this, but the user will now be able to passively render all wind-based ninjutsu invisible due to winds natural benefit of refracting light. All elements that shares the wind element(Ce's, Ae's etc) will be able to be performed with an additional +20 damage output due to the power of the earring and the additional chakra given to the user. The user can also use the power to increase a jutsus rank up to one above its original four times per encounter. (This is redundant since you already specify a power boost of +20 As a demand of using this earring, the wielder needs to have exceptional devotion of the wind release and thus needs to have it as their specialty when the appropriate rank is met. The user can also create torrents of wind-based techniques outside their own body and thus free them from being their own source of the wind technique.

[真] Truth - Is a earring that is infused with Yin chakra (Careful). It's main purpose is to enhance the wielders abilities to counter non-physical aggression while at the same time boost the users own. It unlocks the ability of performing the traditional Kai release up to forbidden rank at the cost of not being able to use it ever again in battle against the same opponent (Nice idea, however the very few Forbidden Rank Gen that exist are specialized and usually require specialized methods of release so this wouldn't be a good catch-all for forbidden level genjutsu should you ever run into it). All genjutsus casted upon the wielder will thus be able to be released by that mean, this also includes other Yin releases such as the Yamanakas own techniques albeit it's not necessary to break free from them using Kai (need to re-word this, it sounds kind of messy. I get you want to be able to break away from Yin Release techniques and higher tier genjutsu. You'll need to word it better. Considering this is Yamanaka, I will consider this as a low level Yin Release deterrent as long as genjutsu is also a specialty within the bio.). On the opposite side, the wielder of this earring will gain enhanced chakra sensory and performance when using Yin based ninjutsu. Four time per battle the wielder gains the ability to passively enhance their Yin-based technique(such as genjutsu for example) to an additional rank. Whilst not given an additional rank up, the user passively has their Yin jutsus dealing an additional +20 damage. The user can also use the power to increase a jutsus rank up to one above its original four times per encounter. Stated before that the Yamanaka is granted an enhanced chakra sensory, they can sense chakra even deeper and albeit not being able to fully predict a move that their opponent will do the wielder grants a x4 boost to their reaction speeds instead of the traditional x2 for regular chakra sensors. Chakra sensory must of course be activated for this to have any effect at all.

Note: The powers of the earrings are passive and doesn't need a move to activate. However, when used they must be stated in the opening post of a battle.
Note: Neither earring can be removed from the user unless they chose another carrier.
Note: Can only be taught by Skorm.

✪ Decline ✪
I'd recommend using "spiritual techniques" rather than Yin just so I don't instinctively render this as a Yin Release weapon in my head like I started to. Would also recommend centering this on your spiritual/yamanaka side and nix the wind side. Personally, this kinda seems like too much of a cram.
Revamped(removed the word Yin with the exception of just one mention, removed the typhoon release boosts);

(Sangurasuiyaringu: Furakkusu & Shinjitsu) - Sanguine Earrings: Flux & Truth
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Sanguine Earrings are a fabled pair of earrings having a legendary status among the Yamanaka clan. Being made by a mysterious metal, with two markings on each earring. Both of them shares the Yamanaka clan symbol. Only a Yamanaka can utilize these earrings, but they can't use them unless chosen. Each earring contains it's unique power that boosts the wielders prowess in battle;

[溶] Flux - An earring made for the users of an unusually strong connection to the spiritual realm. This earring works like the mind-switch-body technique but it's designed to counter foreign chakra that is influencing the wielder negatively(i.e genjutsu). When any genjutsu or other mind-influencing technique is cast upon the wielder of this earring, their consciousness gets swapped and inserted into the earring where it remains un-affected by foreign chakra. The earring then sends out an equal amount of the users chakra into their chakra system to restore their chakra flow. The wielders consciousness then gets swapped back as their chakra system is restored to normal. Doing this costs a move and the user cannot have their consciousness elsewhere on the field when using this perk. Even though their consciousness is in the earring, the wielder doesn't become immobilized due to the connection between the two.

[真] Truth - The earring that is meant for aggressive Yamanaka users. Unlike Flux, Truth works to increase the potential of a Yamanaka in battle. The earring enhances spiritual, genjutsu, Yamanaka and Yin techniques by either one rank or +20 damage passively. A Yamanaka also gains one more spiritual rank in battle prior to their initial one based solemnly on their ninja rank(an S-class Yamana becomes Sannin in terms of Yamanaka holding/casting). This makes the wielder of this earring that much more a force to be reckoned with. All potential wielders needs to have genjutsu and or Yin-release as their specialty in order to have the damage potential increased to said field. Otherwise it only affects the Yamanaka abilities.

Note: The powers of the earrings are passive and doesn't need a move to activate. However, must be stated in the opening post of a battle.
Note: Neither earring can be removed from the user unless they chose another carrier.
Note: Can only be used by Skorm.
 
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Skorm

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Custom element Japanese name:
Parajiumu Metarufōmurirīsu
Custom element English name:
Palladium Metal Foam
The element is based on:
Fire + Wind + Earth + Advanced Chakra Control
Facts that prove the element to be possible (in the manga context):
Metal foam is made out of any metal that is molten and with added foam/gas it becomes metal foam. There isn't anything in the process of making metal foam that is redundant in the context of the narutoverse, pretty much everything you need to make it has been seen used in the ninja world. Metals, air(or other gases) and even liquefying metal or other earthen materials such as lava.
How it works:
Using the earth release to salvage palladium from the earth's core, the user then heats up the palladium and adds air into the mixture. This then forms metallic foam which will become the release form itself. As a structure it will remind of polystyrene but remain very hard and be able to take on huge amount of force. The fact that the metal now contains a large amount of air inside of it, it also has no problem facing lightning release as the air pockets isolate the conductivity of the lightning itself. When it comes to thermal(heat/cold) conductivity, it remains the same as the level of palladium would have in normal cases. Sound vibrations are also neutralized(within reason) since the air pockes again provides a "defensive" property of the metallic foam. The foam is also very light and flexible.
Self Source Creation Usage:
Blablabla
Physics of metal foam:
blablabla
Sound Interaction:
blablabla
Temperature Interaction:
blablabla
Electricity Interaction:
blablabla
Jutsu Usage Examples:

Blablabla

Conditions to be able to use it:
Completed Wind, Fire and Earth.
Is weak to:
Neutral
Is strong against:
Neutral

Co-creator:
You wish
Students I passed this custom element on too: ? & ?
They wish
 
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Skorm

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Revamped CW;

(Sangurasuiyaringu: Furakkusu & Shinjitsu) - Sanguine Earrings: Flux & Truth
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Sanguine Earrings are a fabled pair of earrings having a legendary status among the Yamanaka clan. Being made by a mysterious metal, with two markings on each earring. Both of them shares the Yamanaka clan symbol. Only a Yamanaka can utilize these earrings, but they can't use them unless chosen. Each earring contains it's unique power that boosts the wielders prowess in battle;

[溶] Flux - An earring made for the users of an unusually strong connection to the spiritual realm. This earring works like the mind-body-switch technique but it's designed to counter foreign chakra that is influencing the wielder negatively(i.e genjutsu). When any genjutsu or other mind-influencing technique is cast upon the wielder of this earring, their consciousness gets swapped and inserted into the earring where it remains un-affected by foreign chakra. The earring then sends out an equal amount of the users chakra into their chakra system to restore their chakra flow. The wielders consciousness then gets swapped back as their chakra system is restored to normal. Doing this costs a move and the user cannot have their consciousness elsewhere on the field when using this perk. Even though their consciousness is in the earring, the wielder doesn't become immobilized due to the connection between the two.

This is convoluted genjutsu break. You could achieve the same result by injecting foreign chakra or simply using kai. By switching your consciousness twice between the earring and the user, you'd waste more time breaking the jutsu and the opponent could attack you in the mean time.

Suggestion; split your consciousness in two and let one remain dormant in the earring. When you're put in genjutsu, swap consciousness' between the earring and the body. This will work once per battle and allow you to even use this against high grade gen like Yin or Forbidden like you were looking for. Obviously you'll need to come up with drawbacks for splitting your consciousness in two, but this is far more useful.


[真] Truth[/B] - The earring that is meant for aggressive Yamanaka users. Unlike Flux, Truth works to increase the potential of a Yamanaka in battle. The earring enhances spiritual, genjutsu, Yamanaka and Yin techniques by either one rank or +20 damage passively. A Yamanaka also gains one more spiritual rank in battle prior to their initial one based on their ninja rank(an S-class Yamana becomes Sannin in terms of Yamanaka holding/casting). This makes the wielder of this earring that much more a force to be reckoned with. All potential wielders needs to have genjutsu and/or Yin-release as their specialty in order to have the damage potential increased to said field. Otherwise it only affects the Yamanaka abilities.

Note: The powers of the earrings are passive and doesn't need a move to activate(with the exception of Flux's ability to cleanse genjutsu). However, must be stated in the opening post of a battle.
Note: Neither earring can be removed from the user unless they chose another carrier.
Note: Can only be used by Skorm.

☷ Declined ☷



(Sangurasuiyaringu: Furakkusu & Shinjitsu) - Sanguine Earrings: Flux & Truth
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Sanguine Earrings are a fabled pair of earrings having a legendary status among the Yamanaka clan. Being made by a mysterious metal, with two markings on each earring. Both of them shares the Yamanaka clan symbol. Only a Yamanaka can utilize these earrings, but they can't use them unless chosen. Each earring contains it's unique power that boosts the wielders prowess in battle;

[溶] Flux - An earring made for the users of an unusually strong connection to the spiritual realm. This earring works like the mind-body-switch technique but it's designed to counter foreign chakra that is influencing the wielder negatively(i.e genjutsu). The wielder of this earring will always have half of their consciousness dormant and sealed inside the earring. When foreign mind-altering jutsus(genjutsu etc) is inflicted on the wielder, half of their mind gets swapped with the mind they have stored inside the earring. Against forbidden techniques, this can be done once and for S ranks it can be done thrice. As strong as this sounds, it comes with a restriction. The wielder can never swap their consciousness with more than one target. However, techniques where the Yamanaka uses their chakra to influence minds of others are unaffected by this restriction. The swapping of the dormant consciousness and the wielder is done passively.

[真] Truth
- The earring that is meant for aggressive Yamanaka users. Unlike Flux, Truth works to increase the potential of a Yamanaka in battle. The earring enhances spiritual, genjutsu, Yamanaka and Yin techniques by either one rank or +20 damage passively. A Yamanaka also gains one more spiritual rank in battle prior to their initial one based on their ninja rank(an S-class Yamana becomes Sannin in terms of Yamanaka holding/casting). This makes the wielder of this earring that much more a force to be reckoned with. All potential wielders needs to have genjutsu and/or Yin-release as their specialty in order to have the damage potential increased to said field. Otherwise it only affects the Yamanaka abilities.

Note: The powers of the earrings are passive and doesn't need a move to activate. However, must be stated in the opening post of a battle.
Note: Neither earring can be removed from the user unless they chose another carrier.
Note: Can only be used by Skorm.
 

Skorm

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Name: Alucard
Nick: [ ]
Gender: Male
Age: 598
Clan: Jashindarkou

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Basic Info:

Looks

Alucard always wears his iconic red hat. In battle, on the road well it doesn't really matter. He frikkin loves his hat and dare you touch it your hands will get cut off. Along with his hat, he has other head accessories such as a pair of rounded sun-glasses with a yellow tinted glass. He usually wear these in all occasions but sometimes he puts them in his pockets in battle to prevent harm to them. When Alucard remove the glasses one usually notices his black eyes and covers in fear. There are moments when his eyes also turns red, which marks his excitement. As for the rest, Alucard wears a white shirt under a black thin suit with a couple of black silk pants. Along with this he has a red tie that matches the colors of his hat, eyes and also his crimson-looking trench coat. The trench oat is normally just used outside rather than inside. He also wear a pair of white gloves with the Hellsing symbol on. The symbol usually starts glowing red when Alucard is channeling his chakra towards the hands. Alucard skin is pale as snow, he has sharp teeth which he uses to drain blood from his victims with. He has a long tongue and pitch-black hair. Alucard is also pretty tall and skinny yet strong.
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Personality
Alucard is the absolute example of a sadistic and cruel man when it comes to his enemies. He is one of the most intimidating of characters of all time when it comes to battle, as he usually starts by letting his opponents turn him into shreds just so he can regenerate and imply as much fear as possible before striking back. When it comes to striking back, Alucard has his own ways of doing so. Being the cocky devil, he never takes precautions but simply takes his time with the opponent. Gnawing, biting and gutting them slowly while they scream their very lungs out. This is the climax of his battles, as it builds up to his very own liking of terror. His enemies usually bleed out or get cardiac arrests due to the extreme torture Alucard puts them under when he has them in his hands, which he always in the end does.
Aside from battle, Alucard is calm yet ironic and might seem very self-centred. The true side of Alucard is not something that anyone but himself really realizes however. He beams out a certain aura that reeks of mystique and secrets about something long lost.
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Village Info:
Village of Birth:
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Custom Weapon:
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Clan of Alliance(Unofficial):
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Rank/Chakra info: S-Class/1,000
Advanced Element: Meiton
Kekkei Genkai: Jashin

Ninja Rank: S-Class
--Specialty: Doton/Raiton/Taijutsu --
Elements
_Jutsu__
______ ______ ______ ______ ______ ______N/A______N/A

Vampire Squid Summoner/Owner:
Alucard, along Zora Akiyama was the one who created the signing contracts with these mighty and beautiful beasts. He and she has been with them for quite some time now after they discovered that they had been the chosen one to awaken their slumber. Having a deep connection with the vampire squids being their eternal master, it is their responsibility to make them combat ready once again.​
Vampire Squid Ninjutsu:
There hasn't been any development in regards of combat/utility ninjutsu so far within the summoning. So far the vampire squids are getting used to mold chakra again after such a long time. In the future, Alucard and his companion Zora will have made many techniques that are utilized with cooperation with the vampire squids.​


Favorite Jutsus
(Meiton: Kyūketsukō Usabarashi) Dark Release: Inhaling Diversion
Type: Offensive
Rank: A rank
Range: Short-Long
Chakra: 30
Damage: (Technique dependant)
Description: This is an advanced method of using the technique Inhaling maw. Instead of storing the foreign chakra the user instead redirects it back at the opponent. The way this technique works is by increasing the flow of chakra to Inhaling maw causing it to absorb chakra twice as fast as the regular inhaling maw. While this happens the user links his top and bottom square chakra network creating an arc between the two from which chakra can travel. As the user absorbs chakra it is sent into this new link and has Dark chakra added to it, once the chakra is added the technique is fired back at the opponent. From using this method the original attack is strengthen and more potent. This method is fairly fast, as it release chakra at the same time it absorbs leaving little window for opponents to react.
*Note* Any technique redirected gains plus 1 rank to its original power(I.e A rank becomes S rank)
Restrictions:
Can only be used 3 times per battle
Jutsu Follows Dark release's absorption rules
Can only be Taught by Delta
(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.
(Meiton: Kyūkyoku no Jajjimento) - Dark Release: Ultimate Judgment
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
A stronger version of the Dark Release: Judgment technique, the user will convert the absorbed chakra from either two uses of Dark Release: Inhailing Maw or one use of Dark Release: Ultimate Inhaling Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. To do this, the user releases chakra from the markings in both his hands.
Note: Must have absorbed enemy techniques before using.
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TBA

TBA
Background Info:
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✝Childhood✝
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Alucard was born in the village of old Kirigakure and its exact location isn't fully known. What is known is that he was born to the Meiton users of old and both his parents shared the ability to create this rather controversial chakra nature. His childhood was portrayed by intense training at a very young age and as all Meiton users, Alucard had the ability to use their clan's unique ability; Dark chakra. Alucard and his parents were natural hunters and roamed the lands outside of old Kirigakure, disguised as other animals for hunting purposes. They would trade their loot with the villagers for money but aside from hunting, Alucard's parents were also bounty hunters and keeping the civil life of old Kirigakure safe from spies and assassins during the old wars between clans and other old villages. However, Alucard did not use his dark chakra very often until he was older. Instead he focused on the basic ninja training as a kid and like the other kids in his age. Being an heir of the Meiton clan gave Alucard great ability to focus dark chakra and apply that chakra after he would absorb foreign chakra into his seals on his palms The hunting with his parents paid off as well and Alucard was very quick and gained great reflexes at a young age. His skills with spears and bows were also beyond any of his classmates in the ninja academy and he liked to demonstrate his skills to show off. As other nature affinities went, he quickly showed skill in Katon and Raiton. He would master both of them relatively quickly. What it came down to in the end was that Alucard would be able to perform Katon jutsus with just a single handseal and weave handseals to his Raiton techniques with amazing speed. He grew up to become a very talented martial artist as well.

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✝Sins of the Past✝
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As Alucard excelled in the ninja academy, he was always keen to learn more. He had already extraordinary knowledge of Raiton, Katon and Taijutsu along with some basic ninjutsu techniques such as shadow clones and substitution. At the age of 7, Alucard graduated the ninja academy and took on the chūnin exams a year after the graduation where he'd be appointed to his team after becoming a genin. Alucards sensei was a gifted Water user with vast knowledge of their the element along with the other three that Alucard lacked at the time. Taking on private lessons from his sensei, Alucard finally learned how to use all five natural elements. He was one of the first ever to do so. After a couple of failed missions however, Alucard prepared himself to learn more by himself. He was particularly interested in the forbidden arts and... Immortality.. Rumors were spread around the village that there was a god known as Jashin that would grant his followers immortality depending on their worth. Unbeknownst to his friends and family, Alucard joined the occult organisation and spent the nights worshiping lord Jashin. One day, Alucards chūnin team was heading out on a mission. A mission that would be their last one. Their duty was to seek and destroy spies of a foreign village that had been roaming around the whereabouts of the old Kirigakure. With little knowledge of what they were up against, the team was surrounded and butchered by the spies far out in the forests. Having left them impaled on long spears, Alucard suddenly woke up with a two centimeter thick spear having impaled his body. He had become immortal. It wasn't long after that, that Alucard would find the missing spies and murder all of them with rage. They couldn't kill him, let alone barely even hurt him.
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✝Present✝
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The immortality Alucard gained many, many years ago made him ageless as well and he looks the same as the day he first "died". In one of his many wanders, he met up with his to be associate kunoichi, Zora Akiyama. They have been together for some years now and been focusing to form their Hellsing Organisation. That, and the vampire squids of course. They often sparred with eachother, Alucard teaching Zora swordplay and she tuning on his elemental abilities. Having the power to cease his body and mind with a mere thought made Alucard show most respect towards Zora. Together with their powers they will come to achieve many great things. Taming the vampire squids was only the beginning.​

Other:


Picture​


Theme Song & Background Music​


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═════════════╗
Castlevania_____
_____

Danger_____
_____
═════════════╝
╔═════════════
_____Ghost
_____

_____Wolfmother
_____
╚═════════════

Battles:
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╔═══════════════════════════╗

Won: Definitely ___...........___ Lost: Maybe

╚═══════════════════════════╝
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Update of [ ]
Jashin Permission [ ]
 
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