Wonderful. Casshern in sig. Universe wrapped along the length of Casshern's left arm.
(Uchū)- Universe
Type: Weapon
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: Universe is simply a large collection of segments of chakra metal, with the entire length taking the form of a long rope, while also capable of connecting at the ends. Along the length of Universe are a collection of seals that can siphon in chakra and then distribute it, regardless of origin (expanded upon below). In a resting state, this rope is divided up into several hundred, miniscule, square segments of metal that all connect directly to each other. When being utilized, Universe becomes animated and is able to separate her individual segments (or detach them completely) in order to form complex, 3-D shapes or objects. She also gains a “sense” of the battlefield around her, giving her the ability to act independently of the user (is not capable of sensing chakra, speech, mental projection of thought, etc). This sense only applies to her ability to act on her own without the user’s direction by utilizing the chakra composing her. The separation of segments is achieved via chakra. When two segments separate from each other, a thin but powerful strand of chakra connects the two pieces (think almost like Renji’s original bankai from Bleach if the description is unclear). This process is then repeated over the length, allowing Universe to extend herself to form larger/complex objects. Universe is a defensive and offensive weapon. Universe can form a variety of shapes to defend the user while also capable of physically attacking/binding the opponent. The damage is equal to that of the chakra currently being utilized by her (Universe was formed with A-rank fire chakra, she does A-rank damange + a burning quality on touch).
Forging:
When used with basic chakra, this figure forming is S-ranked. When used with an elemental chakra, this figure forming is A-ranked (the object also takes on the basic qualities of that element). Regardless, initially forming Universe counts as a move of the user. Universe can take on almost an infinite number of forms, from simple shapes like a sword or glove, or form a 3D creature like a wolf or a second person (If Universe forms into a sword, it can trade blows equally with a normal katana in terms of stability, the same applies for other objects). Universe – If formed into an object capable of its own movement (like an animal) – can act independently from the user for up to three turns before the chakra sustaining Universe is depleted. Additionally, Universe can re-arrange herself into a new shape once per turn. By doing so, Universe is capable of escaping enemy techniques (logic dictates if/how she can avoid a technique) or adapting herself to changes in the battlefield.
Harnessing Seals:
Universe can be used through direct physical contact. Through this method, the user can simply “charge” the seals for three turns by flowing chakra into Universe (does not require an actual technique to charge). These seals act like a self-sustaining battery, having a set length of time that they are able to sustain Universe’s actions. If not connected to the body, Universe only needs to be within short-range of a technique being utilized in order to siphon chakra from it and re-charge her seals (Up to S-rank basic chakra or A-rank elemental chakra). If Universe is successfully hit by a more powerful enemy technique than the chakra she has been made with, she deactivates and is immobile until recharged by a technique.
Lancer would focus his water chakra right beneath the foot of his opponent, creating a miniscule wave, meant only to force him slightly off balance and wet his feet and lower body. Lancer would then grab a kunai and then channel his lightning chakra all around the kunai, creating a current of unfocused lightning around the metal construct. He would then throw the kunai at you, but as it moves through the air, Lancer would string together a chain of hand seals, where the kunais begin to multiply into one thousand. The kunais cover an extremely wide range of area, and can also move up to long range. You would surely be injured if you allowed those kunais to make contact.
Side Note: I'm not sure if all the kunais will have a lightning current along the body, I don't remember. So I'm a let you decide the scenario. Either one kunai has a lightning current amongst the thousands, or each of the kunais have a lightning current. Again, I don't mind either way.
(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
Lancer would focus his water chakra right beneath the foot of his opponent, creating a miniscule wave, meant only to force him slightly off balance and wet his feet and lower body. Lancer would then grab a kunai and then channel his lightning chakra all around the kunai, creating a current of unfocused lightning around the metal construct. He would then throw the kunai at you, but as it moves through the air, Lancer would string together a chain of hand seals, where the kunais begin to multiply into one thousand. The kunais cover an extremely wide range of area, and can also move up to long range. You would surely be injured if you allowed those kunais to make contact.
Side Note: I'm not sure if all the kunais will have a lightning current along the body, I don't remember. So I'm a let you decide the scenario. Either one kunai has a lightning current amongst the thousands, or each of the kunais have a lightning current. Again, I don't mind either way.
(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
Once the wave of water appears underneath him, Casshern simply lets it do as it pleases. When it unsteadies him, he puts a hand on the ground to steady himself. In the same motion, he releases a large amount of fire chakra into the ground.
(Katon: Shinku Nesuto)- Fire Release: Crimson Nest
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (-10 per turn)
Damage: 80
Description:
The user of this technique will focus huge amounts of katon chakra into a single hand, compressing all the chakra greatly which takes the form of a red glow around their hand. Then the user will simply touch the earth and with that fire will blaze through the earth underground and create a huge network of tiny tunnels in all directions. In these tunnels there is contained one thousand small beetles made of pure fire. These beetles are controlled by the user and can perform various tasks for them. When to directed they can burrow up out of the ground to attack the opponent, flying or climbing up their body while biting and burning them from their intense heat. The beetles can be used as a wide range attack, rising up from underground all over the battlefield or at one or multiple points, all up to the users will. After they attack the beetles will disperse harmlessly.
Note:
~When employed the user cannot use katon techniques above S rank in the same turn or the next
~Beetles can only be triggered once per use of the technique
~Technique can only be used 2 times per battle
~The beetles are present for 4 turns if not eliminated or used
~Can only be taught by xHoudinii
Once the kunai has been released, Casshern releases a widespread maelstrom of wind from his palms. This quickly radiates outward throughout the battlefield, disrupting the kunai's flight. Then wind initially spreads out, catching the kunai. Once done, Casshern controls the wind to condense into a tornado shape, still carrying the weapons. The tornado then drops directly down onto your position from above, slicing you open all over your body from the fast moving kunais.
(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.
I'm guessing the wind would neutralize the lightning on the kunai, or nah? Doesn't matter either way.
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With the current of wing taking control of his weapons, Lancer activates an ability that happens instantly. Which allows for his earth techniques, when being released, to create tremors around its vicinity. With you still taking control of the streaming technique, Lancer would raise an extremely large spike of earth, slightly behind you to skewer you from behind, but hardly stealthy. Due to the fact that, the ground will shake violently granted by the ability. The shaking would be so violently, you would surely be forced off balance and fall onto the ground, preventing you to control the tornado properly and have your aim ruined. The shake would also be localized only short range radius of your location, with you at the center.
(Doton: Otakebi no Kobito) – Earth Release: Roar of the Dwarves
Rank: A
Type: Supplementary/Offensive
Range: Short (Earthquakes can have up to a mid-range area of effect)
Chakra Cost: N/A (+10 chakra cost to earth-based techniques used)
Damage Points: N/A (10-80)
Description: This is the brother technique to Earth Release: Scales of Judgement. The user will focus doton chakra into future earth-based techniques (used by him) which emerge from the ground (KG/CE variants included e.g. Steel, Crystal, etc) to augment the vibrations generated by their surfacing. The added chakra will serve the purpose of enhancing these vibrational tremors into localized earthquakes (Similar to Earth Release: World Shaking). Logically, the magnitude of these earthquakes is highly dependent on the scale/rank of the technique being used. C-Rank earth-based techniques will produce minor quakes which are equivalent in magnitude to those produced in World Shaking, while the potency of earthquakes produced by large scale S-Ranks (such as Earth Release: Mountain Smash) will be so immense that they will imaginably throw anything and anyone in the vicinity off balance for the duration of the technique's emergence. These quakes will only be "localized" and will only affect anyone within and up to mid-range of the emerging technique. Furthermore, augmenting the vibrations produced by techniques is optional and does not have to be applied to every earth-based technique (which emerges from the earth) used. For the most part, these quakes are merely supplementary and only serve to throw the opponent off balance in order to hinder their attempt at countering the technique in question. However, anyone underground and within the area of effect of the earthquake will sustain a degree of damage. This damage will be proportional to the rank of the emerging technique e.g. a D-Rank will inflict 10 damage points while a S-Rank would inflict 80 damage points. If the rank of the emerging technique is greater than the rank of the technique sustaining their underground travel, the opponent will inevitably be crushed underground. The power of earthquakes produced by A-Rank and below techniques will only result in the shaking of the ground while quakes produced by S-Ranks and above will be potent enough to fracture and split apart the ground. However these fractures and splits will be mostly superficial and not be deep enough to trap the average shinobi. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an earth-based jutsu. This jutsu lasts for three turns and this means its effects can be applied to all earth-based techniques used (which emerge from the earth) within this interval of time. If the user is within the radius of the technique, he will also be affected by the earthquake.
Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: This technique will only affect earth-based techniques which emerge from the earth and those solid-like in composition.
Note: Can only be used on S-Rank and below Earth techniques
(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
OOC: Sorry for the lackluster move, not that influenced today, just tryna get the repetition in.