Noni vs House [De-Rust]

Noni

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Reis Rules & Regulations
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Killing Allowed
CJ Allowed
CE Allowed
No Stealing
No Kai, Sub​

Range: Mid (10 Meters from eachother)

Terrain:
A barren wasteland, with a local water source. We're standing on top of the water source. Land is ten meters to my right (your left) and we're standing on the middle of a large water source.

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Lancer bio in sig, Spears on my back and I'll go first >_>

Post your bio and I'll make my first move.
 

House

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Dante in sig.

Dante casually walks in with his hand capes weaving in the air and the tiny silver crosses dangling with it. He adjusts his belt and takes out his CW within his right hand:

Sumitsukigasa - Dante's Horn of Sorrow
Type: Weapon
Rank: S
Range: Short
Chakra: 40 (-10 each turn)
Damage Points: 80
Description: It has yet been said within many dusty old books that a great man named Dante Alighieri has gone to save his loved one from the great evil toad of Myobokuzan, Gamafer. Dante had gone down into the pit of death, into Gamafer's lair. After 7 days of a bloody fight, Dante failed to save his flower, and he showed no mercy to Gamafer. After the bloodbath, Dante carved a blade from Gamafer's mighty horn and he took these pieces to be forged by Hephaestus, the nearby blacksmith. He had forged the mighty double-bladed sword, and named Sumitsukigasa. The double-bladed sword is made of mostly unbreakable bone, harder then steel. Because of the blade part is made of bone, and most of it's parts, the weapon weighs almost half of it's size, and can be handled in order to reach high speeds. The -10 chakra in each turn is because Sumitsukigasa sucks the user's chakra in order to maintain it's ability, which is being always in the state of having itself imbued with wind chakra, quite similar to (Fūton: Kaze Kyōka no Tsūru) - Wind Release: Wind Enhanced Tools, and it won't stop until the double-bladed sword is out of short range from the user. If the user wishes, he may channel more of his chakra into the sword, which is an additional -10 chakra in each usage, in order to extend the pre-existing wind chakra inbued within the sword, onto 5-6ft. As the wind chakra has been extended on the sword in order to reach 5-6ft, the blade becomes an S-ranked wind blade, but for only that turn. Since the sword has an affinity for Wind, and as the sword's inbued abilities will travel onto the user's hand giving him a uniqueness of enabling him to seal a mere handseal for any wind jutsus. When the user performs any wind jutsus, the inbued chakra will add it's own inbued wind chakra from the sword (10 chakra which been sucked off from the user, every turn) into the technique completely, (transfering that sucked -10 chakra into the technique) having the sword lose its inbued wind chakra for that turn.
Note:
-Because of the sword's abilities, only a Sannin may hold the sword.
-Because of it's wind affinities, only who mastered wind may use it.
-If user wishes, the wind chakra imbued within the sword can be extended so that it will reach onto 5-6ft.
-Only may Dr. House use this, and who he allows.
-If someone tries to hold it, the sword will start sucking most of his chakra out of him, leaving him with a feeling of drained.
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Dante: Oh is it now? What brings you here?
 

Noni

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Lancer: I'm here to finally get this rust off my shoulders, you are going to help me.

Lancer quickly performs a quick set of hand seals, and releases his chakra towards you. Covering an entire short-range radius (five meters), with yourself in the center of the radius. The ground will begin to go downward, legit splitting in two, a 5 meter deep trench, where you will free fall downward. Right after Lancer had split the ground, as you fall, Lancer performs another four set of hand seals, and releases a stream of dense, burning hot, and corrosive ash. The ash is aimed at the pit, filling it up entirely of ash. Hot enough to burn you fanatically and harm your other senses. After the trench is completely full, Lancer would then click his teeth, causing a mild explosion on the trench, finishing you off.

( Doton: Jimen Bunretsu no Jutsu ) - Earth Release: Ground Splitting Technique
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After forming the necessary hand seals Rabbit → Boar → Rat → Horse → Tiger , the user slams their hands into the ground which causes the earth to erupt upwards or downwards below their target's feet. This technique can also effectively create barricades by creating large trenches or linear elevations that would take quite some time for a regular person to surmount.

( Katon: Haisekishō ) - Fire Release: Ash Pile Burning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user spews superheated ash from their mouth after performing four handseals. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.
 

House

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As I see the ground splitting up underneath me, I activate my byakugan (post byakugan eye tech here) simultaneously start spitting out huge amounts of water underneath me to create a golem which rivals the great stone golem. As I'm spitting outt he golem, I weave a couple of handsigns and electrifty my syrup golem. As I'm electrfying it, the golem absorbs the lightning without me getting electrified. With the golem electrified it'll grow 60 meters in height and I'll step out of your doggiehole and launch his right fist towards you. If you do continue your fire jutsu, you'll be most likely be hit by the arm of my golem.

(Suiton: Dai iwa Shiroppu no Jutsu) - Water Release: Great Syrup Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short
Chakra cost: 40
Damage points: 80 (+30 if charged with lightning) 110+20=130
Description: Similar technique to Great Stone Golem, the user expels a large creature composed of syrup from his mouth. Hence the golem is made of syrup, it has the ability to absorb certain mud, suiton, raiton jutsus, up to B-rank, thus making him bigger, than his original size. The golem only expand if he absorbs a suiton or a mud technique. If the opponent gets in contact with him, he'll be sucked in the golem, thus suffocating him to death.
Note:
-Can be used twice
-If the golem destroyed, it can continue towards as a water wave.
-After absorbing a jutsu the golem will become 150% bigger, regardless of the rank.
-The golem can only absorb 3 techniques, after which it will crumble.
-Suiton needs to be mastered in order to do this.
-Can be taught by Dr. House

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage point: 40 (+20 to Water Technique)
Description: After doing the Rabbit → Dog → Boar → Ram → Rat hand seals, the user generates a large amount of lightning from their hands, which can then be either released in an unfocused manner or passed through conductive materials to improve the electrical power of the technique, namely in conjunction with Water Techniques. In fact, certain users have showed that its possible to, if the user has the ability to mold both Water and Lightning chakras at the same time (for example, Darui who has Storm Release), unleash this particular technique at the same time as they exhale/spit some water technique (which needs to consist of a stream of water), combining both in a seemingly consecutive move. Other ninjas will need to use a clone or an ally for the same effect.
 
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Noni

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Lancer noticing the humongous Golem creature created, its composition unique compared to its earth counterpart. Made of what seems to be a more thicker substances of water, able to remain condensed tightly, Lancer would also go to notice how it has lightning ragging along the body of the Golem. Its size menacing indeed, Lancer slams his hands on the ground and causes the ground from around you as well as the Golem where it stands, to forcefully drop down 80 meters, trapping yourself with the Golem. The descent will also have some slight effects, firstly slow the movement down from the Golem, also you would lose some slight balance, and being that the Golem (Canon earth one, so I assume yours is similar) is not sentient, it would further halt its movement for a moment as your balance and concentration is harmed.

Lancer in quick succession injects his chakra into the walls of the pit, causing it to ooze out a black, flammable substance of earth mud. Flooding the entire pit, it would make contact with your Golem, and the lightning would cause the substance to explode violently if they made contact with one another. The entire pit would be up in flames, killing and blazing everything caught inside, including yourself.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.


(Doton: Tsuba no Fumou Gama) – Earth Release: Saliva of the Acrid Toad
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is the brother technique to 'Water Release: Sweat of the Bloated Pig'. The user will focus their doton chakra into a nearby construct of solid earth before converting either its rocky exterior or interior into a thick, dense swamp (similar in composition to Earth Release: Swamp of the Underworld). The newly formed fluid will exhibit one of the following properties: adhesiveness, slipperiness or volatility (flammable). Against certain techniques (E.g. Fist Rock Technique or Earth Armour), the user can convert the exterior either into a glue-like substance to bind the opponent to their own technique even when they wish to shed it or convert the interior into a bulky mass of swamp, so the technique becomes drastically heavier and acts as an effective anchor mechanism. Alternatively, the user can use this to cause the hilt of earthen weapons to secrete a very slippery substance which makes it impossible to hold onto the said weapon(s). Unlike Swamp of the Underworld, the released swamp can be quite flammable in composition, meaning it will readily ignite and burst into a maelstrom of flame if struck by fire or unfocused lightning (after its fully formed). To use this on one's own techniques (or substances devoid of chakra) requires no contact with the target substance, simply the use of the Dog Handseal. To use this on the opponent's techniques requires direct contact with the target substance (in similar manner to the Added/Light Weight Earth techniques). Similar to other doton techniques, the formation of the swamp can be offset by channeling an unfocused current of lightning into the affected earthen construction.

Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: Can only be used on Earth Release Techniques
Note: Follows Elemental Strengths and Weaknesses
 

House

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As I notice the ground start lowering, I release a burst of chakra from my feet almost by freeform to give me a burst up where i'll be traveling in an arc right above you. After I let out a burst of chakra, I merely sign a handseal and put you into a genjutsu where everything suddenly turned into darkness. You wouldn't be able to tell where I'll be traveling because my genjutsu merely takes a second to take effect.

(Hakke Eien no) - 8 Trigrams Eternal
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: This technique will enable the user to release a series of large amounts of chakras from his chakra points on the tips of toes or exerting from his palms (incase he is standing on his hands) enabling the user to move at fast speeds when he kicks/pushes off the ground or kicks/pushes onto a direction within mid-air in order to evade an incoming jutsu, or to move into hand-to-hand combat.
Note:
-This jutsu won't deal any damage.
-Can be taught by Dr. House
( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

While you're in your genjutsu and I'm 60m~ above you, I sign a handseal and let out a huge burst of fire chakra from my gut, having it travel from above you~ if you don't manage to get out of your genjutsu, you're toast.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
 

Noni

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Lancer takes a good notice of you literally evade the pit at a outstanding pace, baffled by this fact, but unable to think more of it, as he notices his opponent perform one hand seal, thinking of an attack, but instead everything begins to go black. His vision completely dark, out of nowhere. Taking an immediate suspect at the fact that, his opponent did a hand-seal prior to this. The area was also sunny as well, so it must not be a natural phenomenon. Suspecting it to be a genjutsu, Lancer takes out a kunai from his back pocket, and swiftly stabs the side of his thigh, creating a pain which shocks him out of the genjutsu.

Lancer then quickly notices the fireball coming down at him, he performs two hand seals and releases out of his mouth a sticky water substance shaped as a shark. Condensed to an extreme degree, he sends it as a projectile, and overpowers your fire technique, continuing at you while you are still mid-air. If contact is made, you will surely be hit with severe blunt damage, however the tech is weakened due to the clash, but the residue of sticky water will also play a role if it makes contact with you, restricting your physical movements.

Lancer's assault does not stop there however, for after he sends his water shark as a projectile, he would perform a hand seal and open up a large portal right above you, a heavy amount of mud is released from the portal, almost in a rain like form, the moment the mud comes into contact with your body, it will quickly harden, restricting your movement, and causing you to free fall back down to earths ground at a quick rate, along with meeting of the shark will further restrict your movement, and deal some blunt damage. Landing on the ground, the fall will crush you and many of your bones.

(Suiton: Sutikkī denpun same ) -Water Style: Sticky starch Shark
Type: Attack
Rank: A-rank
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, that is released in the form of a large water shark. This is a blast of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility or just crush their bones if hit directly due to its large mass and speed.
- Only taught by william24
- Can only be used 3x per battle

Doton - Bourei no Tsuchi | Earth Release - Tyranny of Terra
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will perform a single handseal and slam their hands onto the ground before causing a wide portal to open up above the battlefield (Similar to Earth Release: Sticky Earth Drop). From the portal, a heavy downpour of adhesive rain will be let forth with the exception that the droplets are composed entirely of sticky mud rather than water. Once the droplets of mud make contact with anything, the mud will swiftly harden into sturdy, solid rock. However, since the droplets of mud are made from the user's chakra, they will be unaffected by its stickiness and droplets which come into contact with them will not harden into rock. As a result, this technique can be used to encase the opponent in a makeshift prison of rock or even to convert the surface of nearby water sources and swamps into earth, restricting their usage. Since the downpour spans over the course of two turns, conventional methods of offsetting the technique are negated (e.g. Chidori Nagashi) as at best they'll have a momentary effect. To effectively counter this technique, the opponent can use a continuous lightning-based technique (e.g. the Raikage's Armour) or acquire a suitable shelter/defense to seek cover under. Another way of countering this technique is the destruction of the portal itself with a strong enough technique (following Earth's elemental strengths and weaknesses).

Note: Lasts two turns
Note: Can only be used twice per battle
Note: Cool down of two turns in between usages
Note: Can only be Taught by Ndlovu
 

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As you opened the portal right above me and basically above yourself (Since I'm above you abut 60m~) I merely release almost freeform burst of chakra from my palms that'll send me flying towards you and your mud bath behind me. As I'm coming towards you at an alarming speeds, I channel my chakra to create giant shrouds around my legs which will take shape of a rhino and I'm coming down towards you with having to hammer my right heel into your head, pummmeling you into the ground. In the meanwhile, I activate my CW's special ability which is to grant me an extra damage boost with whatever technique I choose. The chakra channels into my Rhinos, increasing it's size and damage.

(Hakke Eien no) - 8 Trigrams Eternal
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: This technique will enable the user to release a series of large amounts of chakras from his chakra points on the tips of toes or exerting from his palms (incase he is standing on his hands) enabling the user to move at fast speeds when he kicks/pushes off the ground or kicks/pushes onto a direction within mid-air in order to evade an incoming jutsu, or to move into hand-to-hand combat.
Note:
-This jutsu won't deal any damage.
-Can be taught by Dr. House

(Juho Tsuin Raino no Ashi) Gentle Step Twin Rhino Feet
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80+15=95
Description: Similar to (Jūho Sōshiken) – Gentle Step Twin Lion Fists, the user forms two large rhino head-shaped shrouds of chakra around their leg, and as the user strikes his feet onto the opponent, crushing him into the ground. As where the user kicks, it causes great internal bleeding/damage to the opponent.
Note:
~Can be used 4x
~Must be taught by Dr. House
~Must master and have a great control over Jyuuken
~Only may sannin use this.

(Mai· Sōru jihi o motte iru!) Have Mercy Upon My Soul!
Rank: S
Type: Supplementary
Range: Himself
Chakra Cost: 30 (See Description)
Damage Points: +15 Ninjutsu
Description: Once the user is wielding Sumitsukigasa for the minimum of 2 turns, he may use the chakra of the sword for his own advantage. The sword sucks 10 chakra every turn, but it leaves excess chakra behind. When the user wishes after the 2 turns, he may harness this chakra and the chakra absorbed within that turn onto his own advantages, boosting his power. Once this system has been broken, the sword becomes unbalanced in the same turn when this chakra has been harnessed, the sword becomes useless in the same turn. Because of the unbalance of the sword, user will receive -10 health damage in the same turn. As it tries to suck it back the taken chakra at once what has once left the sword, in the next turn, user suffers -30 chakra loss. As the sword has sucked back an enormous amount of chakra in that turn (meaning 30 chakra), activating itself once again, a furious wind will surround it, leaving the area in a really windy environment for when it sucked back the 30 chakra. This means that no raiton attacks of S-rank can be made from the user in that turn when there is a windy environment. As the sword becomes out of control when it sucks back the chakra, having an S-ranked fuuton chakra surround it, only Kage or higher may be able to handle it.
Note:
~Can be used 1x
~The sword won't be useable in the same turn as this technique.
~Only Kage or higher may use this.
~Sumitsukigasa must be wielded.
~Can be taught by Dr. House
~Won't be able to sign handseals in the same and the next turn.
 

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Lancer spews a stream of adhesive sticky water, while also performing a quick set hand of seal, generating a spider composed of lightning. With a high damage output, it is sent towards you as a projectile moving through the air quite quickly. The sticky water would attach to you, bind you, and the lightning would paralyze you. Also due to the momentum, you would also be sent high and crash with the earth above you. The sticky water would attach you to the earth, as it continues to hurl itself down to the ground. On top of Lancer, however, Lancer would simply control air currents by performing 3 quick hand seals, pushing the rock away with you on it, into long range in front of Lancer. The crash and multiple attacks would surely kill you.

(Suiton: Gimon Gori Ate)- Water release: The Wondering Goliath
Type: Offense-Defense
Rank: S
Range: Short-Long (Made short range, can move up to long range)
Chakra: 40
Damage: 80
Description: A highly advance water jutsu. The user will either spew a stream of water from their mouth or use a water source, the user will attempt to create a spider made of entirely of water. The water substance and property is sticky adhesive water. The spider is quite large around the same size as the known fire jutsu Fire Release: Crimson Earth Spider. The spider is highly compressed and firm, this allows him to move around earth like structures and earth like material (mud, wood, etc) in any angle or direction due to the sticky nature of the water (Non-Chakra infused), needless to say the spider can also move along water sources. The spider's main goal is to attack the target the user has set for him, with that being said it moves straight towards the opponent like a projectile non-stop until it reaches his respected target and completely engulf him and restrict his body with the sticky water. This is done by using his legs to wrap around and capture the opponent, which will suffocate the opponent and deliver a blunt force impact, since when it gets in close range of the opponent (5 meters) it will hurl itself at the opponent (obviously traceable by normal eyes). The spider moves at a logical speed any large spider would. The spider has an advance mechanism within him, whenever some type of attack tries to cut or go through the spider, the spider will simply multiply into two's for each spider hit (Quite similar to one of the paths animals Summoning Technique: Giant Dog) and still continue towards their intended target head on and perform the same action as mentioned when it comes to attacking the opponent. However with each multiplication, each spider becomes weaker then before, so if two spiders remain they would each be A-Rank. The most spiders that can multiply in number is six spiders in total, (which would mean each spider would be D-Rank in power) until they can not longer sustain power. Also some elements might cause different reactions for the multiplication, fire might force the syrup water out of its form due to how fire acts to break down and engulf/melt but they would reform back and multiply as such. It mainly depends on how and what element used. For every time the spider multiplies back it would require chakra cost, an example would be to rise back two A-Rank spiders it would be equivalent to 40 chakra points, if an A-Rank spider was attacked and multiplied back into two, it would require 30 chakra points to bring them both, so on and so fourth. This coupled with the fact they are able to move along virtually any surface makes the technique tough to counter.

Note: Must have water mastered
Note: Can only be used twice in battle
Note: Requires a two turn cool down before re-use
Note: Can not use water jutsu above S-Rank next turn
Note: Follows elemental strength and weakness thread
Note: Every time a spider multiplies it would cost chakra as mentioned
Note: Every time a spider multiples it would cost one move as well


(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage point: 40 (+20 to Water Technique)
Description: After doing the Rabbit → Dog → Boar → Ram → Rat hand seals, the user generates a large amount of lightning from their hands, which can then be either released in an unfocused manner or passed through conductive materials to improve the electrical power of the technique, namely in conjunction with Water Techniques. In fact, certain users have showed that its possible to, if the user has the ability to mold both Water and Lightning chakras at the same time (for example, Darui who has Storm Release), unleash this particular technique at the same time as they exhale/spit some water technique (which needs to consist of a stream of water), combining both in a seemingly consecutive move. Other ninjas will need to use a clone or an ally for the same effect.


(Fuuton: Henka no Kaze)- Wind Release: Winds of Change
Type: Attack/Defense/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (+15 each turn active)
Damage: 80
Description: The user forms 3 handseals to generates and control wind currents throughout the battlefield that can vary in strength from a breeze to wind capable of lifting large buildings. The user must keep the last hand seal held to maintain precise control of the currents and continue the jutsu.However a fire technique of A rank or above can cut the control of the wind currents
-Usable twice per battle
-No A-rank or higher wind jutsu for the next 2 turns
-Can only be taught by Shin-Akira
 

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Lancer spews a stream of adhesive sticky water, while also performing a quick set hand of seal, generating a spider composed of lightning. With a high damage output, it is sent towards you as a projectile moving through the air quite quickly. The sticky water would attach to you, bind you, and the lightning would paralyze you. Also due to the momentum, you would also be sent high and crash with the earth above you. The sticky water would attach you to the earth, as it continues to hurl itself down to the ground. On top of Lancer, however, Lancer would simply control air currents by performing 3 quick hand seals, pushing the rock away with you on it, into long range in front of Lancer. The crash and multiple attacks would surely kill you.

(Suiton: Gimon Gori Ate)- Water release: The Wondering Goliath
Type: Offense-Defense
Rank: S
Range: Short-Long (Made short range, can move up to long range)
Chakra: 40
Damage: 80
Description: A highly advance water jutsu. The user will either spew a stream of water from their mouth or use a water source, the user will attempt to create a spider made of entirely of water. The water substance and property is sticky adhesive water. The spider is quite large around the same size as the known fire jutsu Fire Release: Crimson Earth Spider. The spider is highly compressed and firm, this allows him to move around earth like structures and earth like material (mud, wood, etc) in any angle or direction due to the sticky nature of the water (Non-Chakra infused), needless to say the spider can also move along water sources. The spider's main goal is to attack the target the user has set for him, with that being said it moves straight towards the opponent like a projectile non-stop until it reaches his respected target and completely engulf him and restrict his body with the sticky water. This is done by using his legs to wrap around and capture the opponent, which will suffocate the opponent and deliver a blunt force impact, since when it gets in close range of the opponent (5 meters) it will hurl itself at the opponent (obviously traceable by normal eyes). The spider moves at a logical speed any large spider would. The spider has an advance mechanism within him, whenever some type of attack tries to cut or go through the spider, the spider will simply multiply into two's for each spider hit (Quite similar to one of the paths animals Summoning Technique: Giant Dog) and still continue towards their intended target head on and perform the same action as mentioned when it comes to attacking the opponent. However with each multiplication, each spider becomes weaker then before, so if two spiders remain they would each be A-Rank. The most spiders that can multiply in number is six spiders in total, (which would mean each spider would be D-Rank in power) until they can not longer sustain power. Also some elements might cause different reactions for the multiplication, fire might force the syrup water out of its form due to how fire acts to break down and engulf/melt but they would reform back and multiply as such. It mainly depends on how and what element used. For every time the spider multiplies back it would require chakra cost, an example would be to rise back two A-Rank spiders it would be equivalent to 40 chakra points, if an A-Rank spider was attacked and multiplied back into two, it would require 30 chakra points to bring them both, so on and so fourth. This coupled with the fact they are able to move along virtually any surface makes the technique tough to counter.

Note: Must have water mastered
Note: Can only be used twice in battle
Note: Requires a two turn cool down before re-use
Note: Can not use water jutsu above S-Rank next turn
Note: Follows elemental strength and weakness thread
Note: Every time a spider multiplies it would cost chakra as mentioned
Note: Every time a spider multiples it would cost one move as well


(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage point: 40 (+20 to Water Technique)
Description: After doing the Rabbit → Dog → Boar → Ram → Rat hand seals, the user generates a large amount of lightning from their hands, which can then be either released in an unfocused manner or passed through conductive materials to improve the electrical power of the technique, namely in conjunction with Water Techniques. In fact, certain users have showed that its possible to, if the user has the ability to mold both Water and Lightning chakras at the same time (for example, Darui who has Storm Release), unleash this particular technique at the same time as they exhale/spit some water technique (which needs to consist of a stream of water), combining both in a seemingly consecutive move. Other ninjas will need to use a clone or an ally for the same effect.


(Fuuton: Henka no Kaze)- Wind Release: Winds of Change
Type: Attack/Defense/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (+15 each turn active)
Damage: 80
Description: The user forms 3 handseals to generates and control wind currents throughout the battlefield that can vary in strength from a breeze to wind capable of lifting large buildings. The user must keep the last hand seal held to maintain precise control of the currents and continue the jutsu.However a fire technique of A rank or above can cut the control of the wind currents
-Usable twice per battle
-No A-rank or higher wind jutsu for the next 2 turns
-Can only be taught by Shin-Akira
._. Umm how you're sending that massive spider towards me, doesn't seem like a water blast to me. Seems like you're spitting out water and the spider takes form and darts towards like a projectile but doesn't matter lol.

Dante sees that his target had spew out a rather large spider and using his Gentle Fist technique, he strikes his right heel into the spider's body, spilling the spider into two sections (his legs are covered within his rather large s-ranked chakra shroud) and eliminating it and continue falling towards you at rather high speeds. After eliminating the spider, Dante gives off another chakra burst to arrive within seconds of you. After giving himself a boost of speed, he releases a cloak of fire all around him. Also, as an after effect of Dante's CW, an A-ranked menacing wind surrounds him in time of letting a burst of chakra from his feet and this wind naturally combines with his "fire cloak" literary becoming a Strong S-ranked fire/wind combo cloak. On Dante's arrival of within no time, as you're trying to send your own mud to long range, I smash my right heel into the back of your head, letting you headbutt the ground with great force.

(Hakke Eien no) - 8 Trigrams Eternal
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: This technique will enable the user to release a series of large amounts of chakras from his chakra points on the tips of toes or exerting from his palms (incase he is standing on his hands) enabling the user to move at fast speeds when he kicks/pushes off the ground or kicks/pushes onto a direction within mid-air in order to evade an incoming jutsu, or to move into hand-to-hand combat.
Note:
-This jutsu won't deal any damage.
-Can be taught by Dr. House

Name:Fire Release: Burning Arm (Katon: Nenshou Ude)
Typeffensive
Rank:S
Range:Short
Chakra Cost: 40
Damage Points:80
Description:The user channels chakra throughout their body, and an aura or fire is formed around them. Any physical attacks they land on their opponent will cause them to be either set ablaze as well, or severely burned, depending on the strength of the attack. However, the longer the aura is in effect
*Only Used Once

Reference:
_______________________________________________________________
(Mai· Sōru jihi o motte iru!) Have Mercy Upon My Soul!

Rank: S
Type: Supplementary
Range: Himself
Chakra Cost: 30 (See Description)
Damage Points: +15 Ninjutsu
Description: Once the user is wielding Sumitsukigasa for the minimum of 2 turns, he may use the chakra of the sword for his own advantage. The sword sucks 10 chakra every turn, but it leaves excess chakra behind. When the user wishes after the 2 turns, he may harness this chakra and the chakra absorbed within that turn onto his own advantages, boosting his power. Once this system has been broken, the sword becomes unbalanced in the same turn when this chakra has been harnessed, the sword becomes useless in the same turn. Because of the unbalance of the sword, user will receive -10 health damage in the same turn. As it tries to suck it back the taken chakra at once what has once left the sword, in the next turn, user suffers -30 chakra loss. As the sword has sucked back an enormous amount of chakra in that turn (meaning 30 chakra), activating itself once again, a furious wind will surround it, leaving the area in a really windy environment for when it sucked back the 30 chakra. This means that no raiton attacks of S-rank can be made from the user in that turn when there is a windy environment. As the sword becomes out of control when it sucks back the chakra, having an S-ranked fuuton chakra surround it, only Kage or higher may be able to handle it.
Note:
~Can be used 1x
~The sword won't be useable in the same turn as this technique.
~Only Kage or higher may use this.
~Sumitsukigasa must be wielded.
~Can be taught by Dr. House
~Won't be able to sign handseals in the same and the next turn.
 

Noni

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My technique would actually be stronger, its damage points is 100, yours is 95. I know the difference is small so I wouldn't argue it either. Also, the spider forms similar to like the water bullet as it streams, so it can move along the air.
_____________________________________________________________________
The moment contact is about to be made with your leg, Lancer manipulates the spider to turn into a black flammable oil, creating an extremely powerful explosion destroying your entire body, including the radius of my earth technique behind you. So you would be messed up with debris, sticky water, etc. The damage would be large as well, covering your entire body.

( Suiton: Dāku• u~ōtāzu ) | Water Release: The Dark Waters
Type: Supplementary
Rank: A rank
Range: Short – Mid range
Chakra: 30
Damage: N/A
Description: The user starts by forming three hand seals, and then manipulating Water within reach (short to mid range). The user will then insert his chakra into the water source, and cause this Water to turn into a dark, black flammable oil. This happens quite fast, and can easily be set ablaze with any fire based jutsu. This technique can be used to change the properties of Water, within reason, basically only allowing the user to change a water source of small size into the dark flammable oil. When used in a large water source, only a small patch will be changed.

-Can only be taught by -L-
-Can only be used twice a fight
-Requires mastery of Water to be used
 

House

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My technique would actually be stronger, its damage points is 100, yours is 95. I know the difference is small so I wouldn't argue it either. Also, the spider forms similar to like the water bullet as it streams, so it can move along the air.
_____________________________________________________________________
The moment contact is about to be made with your leg, Lancer manipulates the spider to turn into a black flammable oil, creating an extremely powerful explosion destroying your entire body, including the radius of my earth technique behind you. So you would be messed up with debris, sticky water, etc. The damage would be large as well, covering your entire body.

( Suiton: Dāku• u~ōtāzu ) | Water Release: The Dark Waters
Type: Supplementary
Rank: A rank
Range: Short – Mid range
Chakra: 30
Damage: N/A
Description: The user starts by forming three hand seals, and then manipulating Water within reach (short to mid range). The user will then insert his chakra into the water source, and cause this Water to turn into a dark, black flammable oil. This happens quite fast, and can easily be set ablaze with any fire based jutsu. This technique can be used to change the properties of Water, within reason, basically only allowing the user to change a water source of small size into the dark flammable oil. When used in a large water source, only a small patch will be changed.

-Can only be taught by -L-
-Can only be used twice a fight
-Requires mastery of Water to be used
I have huge doubts about you having time to turn your spider into a bomb in time... three handseals and I'm already traveling at you with huge speeds lol. You'd turn the leftover water into a bomb way behind me. My leg should have already went through your spider hence I'm almost in short range. How long does it take for me to get to you? I'll just go along I guess...

As I see you're signing three handseals and channeling your chakra into your spider, you're up to no good. I start channeling chakra into my palms. Assuming the blast is A-ranked, as the spider is exploding, Dante, using his increased reaction, merely releases a wide burst of chakra towards the blast from his palm, pushing the harmful waves away from him and he's engulfed within a huge black smoke cloud, making you think that I'm dead by the blast. After the near instantaneous chakra blast, Dante summons his pet.

(Hakke Hazan Hogeki) – Eight Trigrams Crumbling Mountain Crusher
Rank: S
Type: Attack
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user strikes the enemies vital area whiles discharging chakra within the enemies body until it bursts from his back into the form of a small thin beam that rapidly enlarges into a massive mountain-destroying wave of chakra.


After my chakra blast, Dante bites his thumb and summons Anna on his shoulder. As soon as I summoned the snake. you're put under a S-ranked genjutsu by the snake. The genjutsu is you'll feel immediately feel wind blade going through your neck, cutting your spine and your neck, from behind chopping your head right off from your body onto the field. Of course you can't feel your body from neck down since it's been chopped off. You wouldn't feel your hands, nothing from neck down. After that Genjutsu, if everything goes as planned, the snake will trap you within another genjutsu of several blades stabbed all over inside you, pinning you on a cross, basically being immobile. After summoning the snake, Dante throws several kunais towards you, one for your head, one behind you, one infront, one to your left and one to the right of you.

(Kuchiyose: An· Sofia) ~ Summoning: Anna Sofia
Rank: S
Typeffence/Defence
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: Once the user bites his thumb and smears it on his tattoo, Anna Sofia will be summoned on the shoulder. Anna Sofia is a master of Genjutsus, as she may use this ability if wished. The contraction of special "shaker" muscles in the tail causes these segments to vibrate against one another, making the rattling noise (which is amplified because the segments are hollow). This S-Rank genjutsu allows Sofia to control the enemies senses of hearing and seeing, smelling, feeling, having the genjutsu to put the opponent into false illusions and false perceptions of what is around himself. Although this genjutsu can't hurt the enemy in any way, its still very dangerous.
- Note: She may stay for 4 turns.
- Note: She may use genjutsu for 2 times.
- Note: User can't use genjutsu while Anna Sofia is in play
- Note: Can be summoned 1x
- Note: Must have signed snake contract
- Note: Can't summon any more snakes for the rest of the battle and can't use anything above S-Rank while she's in play

After my kunais, I release a burst of chakra, evading the falling mud from above towards my right, letting you drown within your own technique.

(Hakke Eien no) - 8 Trigrams Eternal
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: This technique will enable the user to release a series of large amounts of chakras from his chakra points on the tips of toes or exerting from his palms (incase he is standing on his hands) enabling the user to move at fast speeds when he kicks/pushes off the ground or kicks/pushes onto a direction within mid-air in order to evade an incoming jutsu, or to move into hand-to-hand combat.
Note:
-This jutsu won't deal any damage.
-Can be taught by Dr. House
 
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