[CJ] Noni rapes me. ._.

Penguin

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Fuuton - Wind

Wind Style: Penguin Breath | Fuuton: Pengin Buresu
Type: Offensive
Rank: B
Range: Short-Medium
Chakra: 20
Damage: 40
Description: The user gathers a fair amount of Fuuton chakra in their stomach. After gathering enough Fuuton chakra, the user forces the chakra into their mouth, then blows out the Fuuton. After the Fuuton is blown out, the Fuuton takes form of one B-rank penguin, or 4 D-rank penguins.

Approved here. [ ]

Note: Can only be taught by Penguin2640
Can use this move 3 times a battle.
Must wait another turn before you use this again.

I have taught this to , , .​
This is what you want?
 
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Penguin

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Oke. Oke. Calm them tits. ._.

Please preform the jutsu and tell me three advantages and disadvantages. Then, tell me how you would use it in a situation you make up yourself.

( ._.)
 

Noni

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I gather my fuuton chakra and spew it outwards from my mouth. As the chakra is released I manipulate it to mold the shape by diving it in half and making it into cute lil penguins. Now kill him my boys. :devil:

Adv
- Can be used to out number the opponent.
- Great to distract the opponent.
- They can be used as bullets or shield

Dis
- They are not the strongest of fighters, they don't have a large impact in battle on offense.
- They can easily lose shape, they are not the most stable of penguins.
- The more you make the weaker each get.

I would use this for the purpose I need it, I would distract my opponent then turn them into bullets as they turn to bullets engulf in flames and watch em burn.

Question- Do I need to remain concentrated on them ?
 

Penguin

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I gather my fuuton chakra and spew it outwards from my mouth. As the chakra is released I manipulate it to mold the shape by diving it in half and making it into cute lil penguins. Now kill him my boys. :devil:

Adv
- Can be used to out number the opponent.
- Great to distract the opponent.
- They can be used as bullets or shield

Dis
- They are not the strongest of fighters, they don't have a large impact in battle on offense.
- They can easily lose shape, they are not the most stable of penguins.
- The more you make the weaker each get.

I would use this for the purpose I need it, I would distract my opponent then turn them into bullets as they turn to bullets engulf in flames and watch em burn.

Question- Do I need to remain concentrated on them ?
Yes, I believe you need to remain concentrated on them if you want to use them as little meat shields who run around with intricate movements. But if you just spew them out like bullets, the same principles apply as regular air bullets. Although, I would consult a sensei for a more clear answer.

Congrats!
 

Penguin

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Fuuton: Pengin Beresu - Wind Style: Penguin Breath
Type: Offensive
Rank: B
Range: Short-Medium
Chakra: 20
Damage: 40
Description: The user gathers a fair amount of Fuuton chakra in their stomach. After gathering enough Fuuton chakra, the user forces the chakra into their mouth, then blows out the Fuuton. After the Fuuton is blown out, the Fuuton takes form of one B-rank penguin, two C-rank penguins, or four D-rank penguins. If the user chooses to, they can flash the bird hand seal and cause the penguins to disperse, causing their bodies of wind to become uncontrollable and expand outwards up to short range, effectively making a gust of wind. The wind would be able to knock human sized objects off their feet.

Note: Can only be taught by Penguin.
Note: Can use this move 3 times a battle.
Note: Must wait another turn before you use this again.

Updated jutsu alert.
 

Penguin

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Katon: Furēmingupengin no Būtsu Ω Fire Style: Boots of the Flaming Penguin
Type: Supplementary
Rank: A-rank
Range: Short
Chakra: 30 (-10 per turn of sustaining)
Damage: N/A (+10 to leg taijutsu, -10 due to first degree burns during fourth turn of use)
Description: The user forms the bird hand seal as they gather a good amount of katon chakra. After gathering the katon chakra, the user channels their katon chakra into both of their feet. By using shape and nature manipulation, boots of fire form around the user's feet and reach all the way up to their shins. Due to the immense heat of the boots, they grant the user a couple of advantages in combat. First and foremost, the boots increase the user's leg taijutsu attacks, simply due to the heat when the opponent gets kicked. Another cool perk of the boots is that if the user steps on a muddy surface, the mud would harden near instantly where they wouldn't sink, due to the boot's heat. Lastly, if the user kicks at the opponent, embers from the boots would branch off and go towards the opponent. If the opponent were to be hit with this technique, the embers would light their clothes on fire and eventually burn them to a crisp. This ability is used in close quarters, nothing longer. After having the boots sustained for three turns, it begins to burn away the cloth around the user's legs, causing first degree burns on the user's legs.

Ω Can be used twice per battle
Ω Can last up to four turns, then disperses
Ω No S-rank katon in the next two turns
Ω Can only be taught by Penguin.
 

Noni

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I like this, channeling fire chakra to create boots that improve the users leg taijutsu (great with weights) and can harden mud for the user to break away from. Multipurpose technique. No questions
 

Noni

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(Suiton: Keto wa noroi o shōhi)-Water Release: Ceto's Consuming Curse
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10 for every technique this ability is applied to)
Damage Points: N/A (-20 to opponent's technique)
Description: One of the spellbinding water-based techniques. The user will activate this ability (instant activation due to it being stand alone, and does not grant ability until another compatible technique is used), to apply to all types of water release techniques that logically work with this. After the technique is set, the main ability granted will be is all techniques are infused with a special kind of mist, specifically similar to the jutsu Water Release: Grudge Rain and Hiding in Mist. This creates a sort of thin veil over the body of the water composed of mist, so the user can still keep relatively easy visual on the opponent and the mist is easily noticeable by regular eyes. It will not exactly make the user's own technique stronger, instead, it will weaken the opponent's jutsu. It will specifically absorb the chakra of the technique, decreasing its damage and weakening the technique overall. This will make it seem as if the user's technique has become stronger - on the contrary - it will just be the opponents technique that is weakened. Further more, if this special water does not touch a technique, but instead the opponent, the technique will begin to absorb the chakra of the opponent, -50 chakra will be drained. For every turn that this technique is in contact with an opponent, it will continue to drain the chakra out of the opponent by -50. This technique allows infusion to be done on streams, projectiles, humanoids, self-sustaining techs, etc. As well as able to use with the variants of Water Release such as sticky water and mist. Also, when this infused water clashes with another technique or comes into contact with a sentient being, if the user so chooses, he can absorb the chakra as long as he's still in contact with his technique and as such this will not work with projectiles or similar techniques. The user can dispel this technique at any time and while active, this ability doesn't have to be applied to every compatible technique used. This misty coating will disperse after clashing with another technique, meaning the damage reduction provided by this jutsu will only apply once to each individual technique utilized by the user.

Note: Can only be taught by Noni
Note: Can only be used twice per battle
Note: Remains active for four turns
Note: Requires two turn cool down before re-use
Note: Does not work on Forbidden Ranks
Note: Doesn't work with KG/CE variants

Based off of chakra absorbing quality of water/mist. This creates a mist around all water techniques for 4 turns at a time. The mist does not hinder vision of any kind, it can be seen through. It can however, sap chakra from the users attacks on contact with your own. When it contacts the opponent personally, it will sap 50 chakra points. If you can contact the mist somehow, you can absorb the chakra for your own points. But that is more of a side ability. Any questions?
 

Penguin

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Type: Supplementary
Rank: S-rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: Himan Pengin no Omosa is a special type of genjutsu, in the fact that it is dormant and requires a paramount change to the target's weight in order to activate. It is great for fighting opponent's who change their weight to alter their speed or taijutsu. After injecting chakra into the opponent's brain, the user would set upon them a fantastic genjutsu, dormant in nature. To activate this illusion, the opponent must change their weight drastically in any way, shape, or form. An example of this would be if the opponent chose to increase their own weight via the usage of (Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique, they would actually feel as if they used the (Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique on themselves, with the effects being tripled. So in reality, they would still be moving at the speed of the Added Weight, but in their own mind, they would believe they are faster than what they are, ruining their chances of using taijutsu due to their lack of timing between what they see and their actual speed. That is not the only way this genjutsu works. If the genjutsu has already been casted and the target happens to have leg weights on themselves, and the target took said leg weights off in an attempt to blitz the user, it would feel as if the target actually had three sets of weights on themselves. Minor weight changes will not set this technique off. Either the opponent will need to have dropped their leg weights or their weight will have to have at least changed by a factor of two (meaning their weight will need to at least have doubled or halved) for this technique to take effect.

Note: Can only be used twice per conflict
Note: Genjutsu lies dormant for four turns
Note: Cannot use genjutsu above A-rank for two turns after this jutsu
Note: Can only be taught by Penguin.



You can have this.
 

Noni

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(Suiton: Davi Akuma Kuiiruyōni)- Water Release: Davy's Devilish Devouring
Type: Supplementary/Defense
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will focus their water chakra into their water based techniques, creating a veil of mist around the water techniques. The creation of the veil can be created within the same time-frame the attack is sent by simply performing an extra hand seal during performance. The veil over the body of water is thin, so the user can still keep relatively easy visual on the opponent and the mist is easily noticeable by regular eyes. This mist has absorption abilities (similar to grudge rain), but not of chakra, it absorbs the specific traits of elements within the mist, and from their since the mist is closely in contact with the water technique, it will in a way 'transfer' these traits onto the water technique. When the users water technique clashes with fire, the mist will absorb the heat, transfer it to the water technique, from there the water becomes scolding hot to touch. Lightning has more potential to conduct through water without it overpowering it. Wind element can sharpen the water, making it similar to Water Release: Severing Wave. This transfer will only work on techniques A-Rank and below (S-Rank and below for Fire and other elements weak to Suiton ; B-Rank and below for elements strong to Suiton). This way the original water technique will not be weakened, and retain the fullest of capabilities. Due to the mist veil being A-Rank, and have specific chakra harboring. This technique works under logical elements, not all elements will be able to cope with this, such as, solid earth, most water, wood, steel, etc. Solid elements that might have a chance to be absorbed (lava, mud, etc), after absorption will exist as material devoid of chakra. Elements that do not reciprocate with the technique at all, will not be effected, and clash with the original technique without resistance. This also means the abilities absorbed, and transfer will grant the water logical traits in correspond with the element it touches. This technique allows infusion to be done on streams, projectiles, humanoids, self-sustaining techs, etc. As well as able to use with the variants of Water Release such as sticky water and mist. Use of this technique does not manipulate elemental strength and weakness, but simply gives it special traits. After the mist does its job, it disperses, it will remain dormant around the technique until interaction with an element.

Note: Can only absorb and transfer elements that work logically (KG and CE alike)
Note: Can not be used on KG/CE water based elements
Note: Can only be used three times per battle
Note: Cannot be used on Forbidden Rank Techniques

Explain this, and questions?
 

Penguin

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Creates a veil of mist (a-rank) that absorbs the properties of things it comes into contact with, then transfers it to my suiton ninjutsu it was applied to.

No questions man, I owe you so mucj.
 

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Type: Offensive/Supplementary/Defensive
Rank: S-rank
Range: Short
Chakra: 40 (-10 per turn to sustain)
Damage: N/A
Description: One of Tobirama's most diverse and unique techniques, Suiton: Senchinerupengin is a new take on suiton ninjutsu. With the rapid release and manipulation of suiton chakra, a suiton specialist will be able to form one hand seal and use the air's moisture to create two penguins of water, the same size of Shima and Fukasaku respectively, that fly around the user or stay on the user's shoulders. These penguins are special due to their signature techniques and composition, their names being Staryu and Starmie respectively.


Staryu - Staryu is a penguin made of water and through the rapid release and conversion of suiton chakra, has it's composition changed to that of a chakra draining mist. Due to Staryu's composition, it is able to create various ninja tools (kunai, shuriken, spears, swords, etc.) and shields of chakra draining mist up to short range of the user and control them with relative ease, however, once the tool is moved out of short range, it continues it's course at the same speed to wherever it was headed. This ability is b-ranked in power, but once the opponent is hit with this mist, they become significantly more sluggish due to chakra being drained from the opponent (speed drops by two ranks for two turns).

Starmie - Starmie is a penguin made of water and through the rapid release and conversion of suiton chakra, has it's composition changed to that of a crystalline water. Due to Starmie's composition, it is able to create various ninja tools (kunai, shuriken, spears, swords, etc.) and shields of crystalline water up to short range of the user and control them with relative ease, however, once the tool is moved out of short range, it continues it's course at the same speed to wherever it was headed. This ability is a-ranked in power, but has no other effects except for causing excess lacerations and having more power compared to regular suiton due to the crystalline like composition of said water, but still not enough to overcome it's elemental weaknesses.

Note: No S-rank or higher suiton for two turns after this jutsu is over
Note: Can only use suiton and non-elemental abilities whilst sustaining the penguins
Note: Can only be used by people who specialize in suiton
Note: Starmie and Staryu last a maximum four turns on the battlefield
Note: Only useable twice
Note: Can only be taught by Penguin.



I will basically summarize it for you.

If you have water as your specialty, you can use this jutsu. Form one hand seal and two penguins of different water (absorbing mist and crystal water) form on your shoulders (or around you). These penguins can form ninja tools and shields of water up to b-rank (for the mist, and when it hits the opponent, their speed drops two levels) and a-rank crystal water (overpowers regular suiton ninjutsu of the same rank). The tools can be controlled by the penguins up to short range, and once out of short range, it just continues on it's trajectory. You can only use suiton, ninjutsu, taijutsu, and genjutsu whilst the penguins are leeching off your chakra. You can use jutsu as the penguins use jutsu, much like kage bunshin. Overall, it is a neat tech.
 
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