Noni continues my Lightning

Souji

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"Holy nuts, we're at B-ranks after this... you really are exceptional, senpai."

( Raiton: Denki Railansho ) - Lightning Release: Electric Discharge Palm
Rank: C
Type: Offensive
Range: Short – Mid (Short range for the discharge)
Chakra cost: 15
Damage points: 30
Description: The user will manipulate their lightning chakra in their dominant hand generating electrical bolts of lightning around their forearm and they then jump into the air. The user will then land slamming their palm onto the ground causing the electrical energy to become discharged sending out bolts of lightning into the ground and around them up to 5 meters.

Strong points

  • This is like a "Thunder Drop" and is a good area of effect jutsu.
  • Can affect multiple targets.
  • There's more than one bolt of lightning, allowing for a continued assault.
Weak points

  • This attack seems like it takes some time to execute (what, with the jumping and all
  • Once the user determines a spot to land on, they must land there (they can't change their trajectory midair unless the use some form of supplementary jutsu to cause them to move midair)
  • If the opponent can stop the user from using their dominant hand or maybe slamming their palm on the ground, this jutsu can be weakened or even stopped altogether.
Combinations-strategies

Maybe I'd use Earth Release: Mud River to trap my opponent with mud, or some equivalent jutsu that essentially immobilizes them (genjutsu might be able to work as well), then, I'd follow up with this technique to electrify them, making them unable to dodge.

Or, I could use it to escape my opponent's Earth jutsus... up to B-ranks, of course.

Ways to counter this technique

While the opponent is in midair, I could use a wind technique that prevents them from finishing the technique. Otherwise, I'd maybe use a genjutsu to disrupt their chakra and concentration. If all else fails, substitution!

Questions

"No questions, senpai. This technique seems pretty straightforward."




( Raiton no Heki ) – Lightning Release Wall
Rank: C
Type: Supplementary, Defence
Range: Short
Chakra cost: 15
Damage points: N/A
Description: The user manipulates their chakra and then releases it in front of them whilst holding their hands out and they generate a wall of lightning energy that can defend against certain techniques. The user can use this defence to shock enemy targets who attempt close range combat and deliver a small electrical shock that can temporarily reduce their physical capabilities.

Strong points

  • A taijutsu user's nightmare. They try to come up to me... zap!
  • A defensive lightning jutsu... a rarity, honestly. It's a cool application of an element you wouldn't necessarily use as a form of defense.
Weak points

  • The wall is defeated by D-rank ninjutsus or higher. Essentially, most techs of a higher rank will win.
  • The range is kinda short... I wish we could set up lightning walls around the arena as like traps to lead my enemies into.
  • There's probably a higher ranked technique that performs the same function.
Combinations-strategies

I'd use this to block up to B-rank Earth techs. I could even create multiple elemental walls, completely protecting myself if need be. Imagine an Earth Wall, Lightning Wall, Fire Wall (lol) all in line, one after another. That would be pretty strong and durable.

If a Taijutsu user was harassing me, I'd use this accordingly to try and hurt them and push away their assault!

Ways to counter this technique

I could do a special feint with Wind Release: Great Breakthrough to smash through the wall. My opponent will not expect the wall to be dissipated, and I'll use that moment of openness to finish them off with an attack... maybe a few kunai thrown first, then use the wind technique to infuse them with wind chakra and make them able to pierce through the wall. Alternatively, I could also fire a water jutsu to electrocute the user as he makes the wall, or if he is in contact with it.

Questions

"Senpai, I can make multiple walls around me in order to cover all my sides, is that correct? In battle, can that count as one move, or must it be the same jutsu performed multiple times?"
 

Noni

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Better now since we are going into B-ranks its time for this part of the training. I want you to look back at all the C-Ranks and pick 5 jutsus and list them 1-5 (1 being highest) explain to me why you chose this techs and in that order.

Also for B-Ranks I expect more effort in writing and deeper creativity. Don't worry I will show some examples for you later on.
 

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1. (Raiton: Shuurai Rappa no Jutsu) - Lightning Release: Lightning Strike Horn Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will raise their hand in front of them like a sword and it will begin glowing a pale yellow before releasing bolts of lightning in the shape of a horn that spread outwards allowing it to attack multiple targets.

"This is my favorite of the C-rank lightning jutsu, senpai, because it creates a 'cone' of lightning bolts that's very hard to dodge. It has a good spread, quick to use, no hand seals, and the horn shapes increase cutting and piercing power. Range is variable too, making it useful in more situations."

2. (Raiton: Raigeki no Yoroi) - Lightning Release: Lightning Strike Armour
Rank: C
Type: Offense/Defence
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user surrounds themselves with electricity. The intense electric field protects them by electrocuting anyone who comes into contact with it, but only works for one attack.

"I'm a sucker for defensive jutsu, senpai. Lightning armor stops a lot of annoying B-rank jutsus that are potentially lethal, and this makes taijutsu users think twice before attacking me. If there is one flaw, it's that it only tanks one attack before dissipating, and it would be cool if it lasted longer."

3. ( Raiton no Heki ) – Lightning Release Wall
Rank: C
Type: Supplementary, Defence
Range: Short
Chakra cost: 15
Damage points: N/A
Description: The user manipulates their chakra and then releases it in front of them whilst holding their hands out and they generate a wall of lightning energy that can defend against certain techniques. The user can use this defence to shock enemy targets who attempt close range combat and deliver a small electrical shock that can temporarily reduce their physical capabilities.

"Same reasoning as the previous one, senpai. However, I put this one lower than the armor technique because it's not as versatile. Meaning, I can't move the wall around with me, unlike the armor technique, which follows me. However, it does serve the same general functions."

4. ( Raiton: Inazuma ken Fudou ) - Lightning Release: Lightning Blades Levitation
Rank: C
Type: Offensive
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user will channel their lightning chakra into their sword to increase its cutting capabilities, and then levitate it in front of them. They will then multiply the sword creating two extra physical copies which are then all manipulated to spin rapidly and are controlled to fly towards and cut through the opponents.

"This is simply cool, senpai. A flurry of lightning swords that are cloned and can be sent flying at the opponent. Although the fact I need a sword for it makes it less utilizable in certain contexts... like if I don't have a sword."


5. (Raiton: Raikyu) - Lightning Release: Lightning Ball
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: By gathering chakra in their hands, the user can create a ball of electrical energy and launch it at the enemy.

"This one's pretty quick and simple to execute. It's like a lightning Rasengan."

I'm ready to move on!
 

Noni

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Very good. I'm happy with your explanations and reasoning.
Starting B-Ranks.

( Raiton: Bakurai ) - Lightning Release: Depth Charge
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After enveloping themselves with lightning, the user emanates a powerful bolt of electricity targeted at their opponent.

Okay here is a simple technique. The user will envelop their whole bodies with lightning and then aim at the opponent sending the lightning which was once around their body now sent as projectile; A powerful bolt of electricity at the opponent. Now this is a projectile base so you can send more techs after for combos. It is a straightforward technique but can be used for combos and distractions. A huge problem is you will first be covered in lightning, and that spells trouble for water attacks and leave you vulnerable to wind attacks. Its a small window but a smart opponent can easily take advantage. Be weary.



(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand.

This is a fast paced technique which I like to use with combos and trying to force my opponent into a corner. The user will raise their hand/weapon send lightning chakra and a discharge is tricked and a bolt is sent back to the opponent towards any location of the users choosing. This gives the technique a rather flexible motion and is easy to perform. Right after sending the lightning technique you can continue to another technique making this a great speed base technique.



(Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram ? Boar ? Dog ? Bird ? Hare hand seals they then summon Four Giant Pillars surrounding the enemy target and then the user shoots out bolts of lightning, binding the target in place and possibly doing damage to them.

This is a rather slow technique. After doing 6 hand seals the user will summon 4 pillars to grow from the ground and around the opponents area. Now the pillars take some time to grow but they go grow nonetheless in time, I recommend you do a distraction for the opponent to allow them to erect in time. Anyway when they rise you will send a lightning charge through the pillars and bolts of lightning is sent towards the areas covered. Anything inside the pillars will be shocked and paralyzed. This is great to trap large summons.
 

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( Raiton: Bakurai ) - Lightning Release: Depth Charge
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After enveloping themselves with lightning, the user emanates a powerful bolt of electricity targeted at their opponent.

Strong points

  • The range of this jutsu is awesome! I can hit the enemy at long ranges or surprise them at short ranges!
  • By enveloping myself in electricity, it can possibly be used as an intimidation or even defensive tactic!
  • The bolt is fast and can hit an enemy when they least expect it.
Weak points

  • This is defeated by C-rank Wind techs or higher.
  • The bolt is pretty straightforward so it seems to have a predictable path and can be dodged/countered pretty easily.
  • Enveloping myself in lightning is very conspicuous and can be read by an opponent who is battle smart!
Combinations-strategies

This would probably be best used if my opponent is in the air, unable to maneuver and wide open! If a Taijutsu user was up close and personal, the initiation of this technique will help me ward them off! I'd shoot multiple bolts at my enemy if they were trapped by an Earth/Water combo... a mud river or something... to electrocute them even better!

Ways to counter this technique

Use a defensive Earth Technique of S-rank... or try the Hiding Like a Mole Technique. Substitution, clone feints also work. Since the technique's range is omnipresent, I'd focus not on dodging it, but countering it. Wind techs of C-rank or higher work well; maybe Great Breakthrough!

Questions

"Senpai, can the enveloped lightning act like some sort of temporary defensive armor since it covers our entire body?"

"Also, can I control the direction of the Bolt, as well as its speed?"





(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand.

Strong points

  • Pinpoint lightning strikes allow to hit multiple targets with surprising accuracy.
  • The discharges come instantly and can be unpredictable
  • - Insert info -
Weak points

  • Can't be prepared or delayed. If I use this jutsu, I have to be committed to it... like a marriage. And if it misses, I'd be screwed, leaving me open.
  • - Insert info -
Combinations-strategies

I'd use this as a finisher against my opponent, or to destroy the terrain around them, causing them to lose valuable footing, and keep them moving, tiring them out. Furthermore, the pinpoint lightning strikes can have a good "area of effect" as a jutsu.

Ways to counter this technique

I'd try to move long range... or, a better way to stop this would be to remove the clouds from the sky... whether using a large scale wind jutsu to clear the skies or absorb the moisture from the air in some way. If they do succeed in performing the technique, I'd run towards my opponent, attempting to get next to them, so that when the lightning strikes... since they have their weapon up, they'll get hit (they're the taller object XD)

Questions

"Does using a generic weapon like a basic sword in conjunction with this jutsu somehow make it stronger in any way?"




(Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram ? Boar ? Dog ? Bird ? Hare hand seals they then summon Four Giant Pillars surrounding the enemy target and then the user shoots out bolts of lightning, binding the target in place and possibly doing damage to them.

Strong points

  • This serves as a trap and an offensive jutsu... very effective! I like it.
  • The jutsu captures whoever is trapped in the pillars, making it good for suppression tactics.
  • Can also work on large scale jutsus like summonings.
Weak points

  • Range isn't that great.
  • The hand seals can cost valuable time in the timeframe of a real battle, making it only useful when I have the right opening.
  • - Insert info -
Combinations-strategies

I'd use this when faced with large enemies or large scale jutsu in order to counter. Can stop up to A-rank Earths. Trap my opponent with a water jutsu... and zap them to death with this!

Ways to counter this technique

Be cheap and substitute out! Or, find some way to destroy the pillars when I'm surrounded by them and before I get shocked... maybe throw them out of the ground with an Earth technique... use wind to try and null the lightning... plenty of possible counters. Taijutsu them until they break?

Questions

"None, senpai. Do you have any insights to this jutsu, though?"
 

Noni

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"Senpai, can the enveloped lightning act like some sort of temporary defensive armor since it covers our entire body?"

"Also, can I control the direction of the Bolt, as well as its speed?"

It depends on exactly what attack you might take, yes you can use it as a defense but if the attack is strong enough it might just disperse the lightning completely.
The direction can be shot where you want but, speed no you can't.


"Does using a generic weapon like a basic sword in conjunction with this jutsu somehow make it stronger in any way?"
No it would not. It would not make sense.

"None, senpai. Do you have any insights to this jutsu, though?"

I have a large insight on it. Now thing I like most is not the size but its great to use for distractions. Imagine an opponent noticing 4 large pillars begin to rise, it would scare them and divert their attention. That is when you strike.

_____________

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

Okay this is a very nice jutsu and its sole purpose is to use with combos. The user will send from their hands unfocused lightning chakra, which can travel towards the opponent as a stream. That is fairly simple method which has basic combos and counters to it. Its best feature is it goes hand and hand with basically any water jutsu, not only that but it is a very fast when coming into conjunction with the water. Right when you send out the water, you can perform the technique which will meet with the water almost instantly and travel all through the water. Now little should I say that its power is increase by a lot when with water, has so many combos. For the counter I want you to counter it if someone was to have sent a wave of water in conjunction of this jutsu.



(Raiton: Ikazuchi no Utage) - Lightning Release: Lightning Burial ~ Banquet of Lightning
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.

A great ground attack. The user will release lightning all throughout the edges of their skin and with a good thrust send that lightning towards the ground which begins to rush at the opponent, when it gets to the opponent it shock them on the feet sending a surge through their whole body which can hurt them badly. The tendril can also be split apart in separates tendrils to attack multiple targets. I should mention this is a rather loud technique, something you would not use for snick attacks, when you release it around your body cracks are heard and when channeled in the ground you can hear it easily. It travels long range, as well. It move rather fast as well, its great to pressure an opponent with.



(Raiton: Hiraishin) – Lightning Release: Flying Thunder God
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user raises their hands to the air to draw in lightning chakra from the sky and then shoot the lightning energy at the enemy target.

Very simple the user raises their hand towards the sky where their are going to be clouds, the user will gather a portion of lightning chakra from those clouds in the sky and condense it in the palms of their hands which they then send as a stream of lightning bolt towards the opponent. Problems is you will have to focus in the sky to gather the chakra, literally raising your arms leaving your arms occupied and focus towards the clouds. Little to say it can leave you open seriously. Everything else is very simple.
 

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(Super senpai! I apologize for the late reply, just RL things coming up in the next week or so. I may not reply as often but I will try my best.)




(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

Strong points

  • Damage increases when used in conjunction with a water jutsu, making it potent if used correctly.
  • Extremely quick and able to be used simultaneously with the water technique... critical in the time frame.
  • Useful for large area attacks to take care of multiple targets like summonings, for example.
Weak points

  • If I'm caught in the water, I will get hurt myself!
  • Without a water source, there are better alternative Lightning Jutsu that can do a better job at what this can do.
  • Can be defeated by C-rank combinations of Earth and Wind, depending on the scale of the combination water technique.
Combinations-strategies The description is pretty straightforward... use a water jutsu to help set up for a combination attack! Maybe I could even use lightning clones to further enhance the strength of this technique!

In your personal experience, senpai, which specific ones are the best to use? I haven't learned any water jutsus yet so I'm not exactly sure which ones are the most effective :T_T:

Ways to counter this technique If my opponent were to send a lightning/water combo at me, I'd counter by first putting up an Earth Wall, to prevent the water from making contact with me. And while the lightning is surging, I'd leap to stand on the Earth wall and launch a wind jutsu that's C-rank or higher, and hopefully, it will be strong enough to blow the water away or even back at my opponent, or at the very least, dissipate the lightning so it doesn't destroy the Earth wall I made.

Questions Above.




(Raiton: Ikazuchi no Utage) - Lightning Release: Lightning Burial ~ Banquet of Lightning
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.

Strong points

  • Very nice range! I like it.
  • Can destroy Earth rank jutsus up to A-rank because of the way it is executed.
  • The surge and tendrils can attack multiple enemies!
Weak points

  • Seems to only be able to hit the enemy if he/she is on the ground, since it surges underground.
  • The setup for the attack is conspicuous, allowing it to be predicted and countered accordingly.
  • An Earth technique that can throw off balance can prevent the user from being able to slam their hands on the ground.
Combinations-strategies If there is some kind of water tendril attack, I could use it in a combination to have water and lightning tendrils swarm around my enemy.

Ways to counter this technique I'd use a wind technique, or an S-ranked defensive Earth jutsu to block the attack. If I was a kenjutsu user, I could use my sword (freeform) to channel the chakra harmlessly from me.

Questions Can the tendrils be controlled by our chakra? How many is "multiple"?




(Raiton: Hiraishin) – Lightning Release: Flying Thunder God
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user raises their hands to the air to draw in lightning chakra from the sky and then shoot the lightning energy at the enemy target.

Strong points

  • Fast and quick to execute.
  • No hand seals.
  • This utilizes the natural surroundings and can possibly be made stronger depending on the conditions.
Weak points

  • The range seems mediocre.
  • There are better alternatives to this jutsu.
  • Seems pretty straightforward; no frills, no special perks, etc.
Combinations-strategiesMaybe I could trap my opponent in a water prison and then fire this bolt at them to electrocute them while they're suffocating :snick:

Ways to counter this technique A C-rank wind or equivalent/higher can stop this technique.

Questions Is it possible to use a weapon like a sword with this? Can I control the path of the lightning or is it a linear trajectory? How fast does this technique move? Does the weather have any effect on the strength of this jutsu (like if it's raining, cloudy, etc)?
 

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Questions Above.

Questions Can the tendrils be controlled by our chakra? How many is "multiple"?

Questions Is it possible to use a weapon like a sword with this? Can I control the path of the lightning or is it a linear trajectory? How fast does this technique move? Does the weather have any effect on the strength of this jutsu (like if it's raining, cloudy, etc)?

- Pretty much any water technique you choose, as long as its in range of the lightning. Its what makes it so potent.
- After you launch the tendrils they are projectile based the most you can do is split them. You can split up to 4 tendrils each will be D-Rank though.
- You can use virtually anything including weapon, the lightning bolt is projectile so after you aim that is where it will head. Its move pretty normal, enough for a reaction. No the weather does not.


__________
(Raiton: Horyu Raika no Jutsu) – Lightning Release: Discharge Lightning Calamity Technique
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a field of water under the opponent before shocking them with a lightning attack.

A very simple and straightforward technique. The user will summon a water field right under the opponent after the water has been created, the user will send lightning chakra towards the water which will shock the opponent terribly right when its sent. It might seem very fast of a jutsu but it does take time between the water being made and the lightning chakra being sent. So the user can evade the water when it is created. Now you can only use ir from mid range, and after you send the lightning towards the water it become unusable. Simple technique, I would also say if a opponent was running and you create the water they might slip and fall giving you time to send the lightning. If they are attacked they will be shocked and paralyzed.



(Raiton: Torunedo Raitoningu) - Lightning Release: Tornado Lightning
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user generates lightning-based chakra in his/her palms that they can whip around in order to attack their opponent.

Okay what you will do is simply channel lightning chakra towards the palm of your hand release it and straighten it out into a whip. The whip size travels up to mid range, and can only stay active for no more then one turn. You must keep it in your hand for the duration, if you don't do other wise it will be released. You can whip anywhere you aim and its rather flexible as well. Hitting an opponent with it can seriously shock them, nice simple technique. Huge downside is your a open target for water techniques.


(Raiton: Raiju Hashiri no Jutsu) - Lightning Release: Lightning Beast Running Technique
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user channels his lighting chakra to his dominant hand and then radiates it out making it a hound shaped stream of lighting which stays attached to the users hand through a bolt of lighting.

Okay the user will once again gather their raiton chakra in their hand and release it forward towards the opponent, while manipulating the lightning into a hound/dog which attaches itself to the users hand through a bolt of lightning running towards the hound. Hound stays on for one turn as well, the user can send it towards the opponent and on contact can shock them badly, it can be controlled to go anywhere and react anyhow through the user. One huge disadvantage is you can not use any jutsu other then raiton, unless you have Yin-Yang so be sure to use it right for the one turn you have with it. Lastly since its attached to you water jutsus are a problem for you.
 

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(Raiton: Horyu Raika no Jutsu) – Lightning Release: Discharge Lightning Calamity Technique
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a field of water under the opponent before shocking them with a lightning attack.

Strong points

  • The water lightning combination results in more damage.
  • Another area of effect attack, and can hit multiple enemies!
  • Much better to use if there's a water source.
Weak points

  • Setting up the water tech and the lightning tech one after the other is consuming in the time frame.
  • Only really usable in mid range.
  • If I don't know powerful or large scale water techniques, I won't be able to use this to its fullest potential.
Combinations-strategies The combination is already in the description. I could perhaps trap my opponent with a genjutsu or some kind of paralysis technique (Earth?) so that they wouldn't be able to move while I perform the jutsu. Clones would also help, maybe have my clone set up the water and myself perform the lightning technique. That way, it could be performed faster. Is that possible?

Ways to counter this technique I could use the time frame to evade the water while it's being set up by moving to long range; or if I'm already caught, use a wind technique to nullify the lightning or push the water away. Maybe I'd use an Earth technique to cause the ground to rise, pushing the water away!

Questions Above, again.




(Raiton: Torunedo Raitoningu) - Lightning Release: Tornado Lightning
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user generates lightning-based chakra in his/her palms that they can whip around in order to attack their opponent.

Strong points

  • The whip can be used in conjunction with a CFS or well executed freeform to create a nightmare assault on the user.
  • Good as a suppression or confusion technique.
  • Wrapping properties can also stop larger enemies/summons/constructs, etc.
Weak points

  • The whip is an extension of Lightning's vulnerability; if it's hit by a water attack, it can conduct and severely injure the user if they're not careful.
  • The range is kinda disappointing since it's a whip. I wish we could make it longer or something.
Combinations-strategies I'd use this as a way to pull my enemy close to me to finish with a powerful Taijutsu or short ranged blunt/cutting attack, whether elemental or not. If the terrain wasn't flat, with possibly some room for vertical play or hiding, I could also use this jutsu as a means of quick movement... maybe from tree to tree or something like that.

Ways to counter this technique Use a water technique to try and conduct the electricity to try and harm the user. Otherwise, I could also find a way where they can't retract the whip back for another attack, leaving them stuck and open unless they cancel the technique.

Questions What are some possible defensive use of this technique, super senpai?




(Raiton: Raiju Hashiri no Jutsu) - Lightning Release: Lightning Beast Running Technique
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user channels his lighting chakra to his dominant hand and then radiates it out making it a hound shaped stream of lighting which stays attached to the users hand through a bolt of lighting.

Strong points

  • No hand seals, seems quick to perform.
  • The Hound is possibly a good intimidation factor and can do some serious damage with biting, mauling, etc.
Weak points

  • Pretty linear and conspicuous; only seems to work on one target.
  • I can't use any other jutsus while this one is active, meaning my battle strategy will have to be centered around this one technique until I can deactivate it or it achieves the goal.
Combinations-strategies I could use this in a similar way to the previous jutsu... except a stronger and more intimidating version considering the shape of the technique.

Ways to counter this technique Like the whip, I could also just use some form of Water jutsu to conduct the electrical damage back to the user. I can also move out of range or dissipate the energy using a wind jutsu... like the D-rank one which pushes me away in midair (the name currently escapes me)

Questions N/A
 

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Questions Above, again.


Questions What are some possible defensive use of this technique, super senpai?
1- Yes its possible, not so creative but possible
2- Its basic really, probably whip kunais out of the way or projectile based earth attacks
_______

(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.

Believe it or not this was one of the first jutsus I loved using, especially during my early days of the RP. Its a great projectile based attack. The user will shoot a bolt of lightning shaped as a spear towards the opponent, it can also be split into many pieces though would get weaker with every split you make to it. Its a fast running jutsu as well. I loved it due to its simplicity as well as being quick to perform and very simple as well as effective. It can pierce and shock an opponent.



(Raiton: Raiton Kage Bunshin) - Lightning Release: Lightning Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: User creates a Shadow Clone of himself infused with his lighting chakra. When the clone gets hit he will return to its previous state of pure lighting chakra. The clone has a physical substance and therefor is able to use ninjutsu and taijutsu techniques as well as he has all the normal moves the user has.
Note: Can only use lightning based techniques up to B rank.

A great tool to use, the user will simply create a clone of himself made of lightning. This clone is very similar to a regular shadow clone, it can move physically and use taijutsu. Its very proficient if used correctly. Now a difference is it can only use B-Rank techs for lightning and nothing else. When killed it turn back to a regular state of lightning and disperses. Now their is a way to take advantage of this, the fact that it turns back to lightning chakra means it still has lightning properties. Anyway an extra man in the battle is always good especially if its on your side. Combos are endless as well.


(Cho Biburato Raitonto) - Super Vibrating Lightning Release Sword
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+15 to kenjutsu and standard attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.

This is a great way to improve your kenjutsu abilities and taking an advantage. The lightning channeled through will create a vibration frequency which gives it a super accurate and powerful cutting ability, beats out most wind techs. Now like I said close range battle will be to your advantage, its fast to make. You are vulnerable to most water attacks though. Very basic.
 

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(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.

Strong points

  • This jutsu has a great versatile range.
  • No hand seals required, just gather Raiton chakra and "spit" it out, fast and effective.
  • It can be used to hit multiple targets, or have multiple parts to overwhelm a single enemy.
Weak points

  • I have a question here. Is the lightning released like a stream (still connected to the user's mouth) or as a single bolt?
  • Also, each multiple part is weaker than the overall, single attack, right?
  • Weak to C-rank winds and equivalent.
Combinations-strategies I could use this to get an opponent who keeps changing their range, moving back and forth. Perhaps a combination with Lightning clones is possible, where I could make them fire multiple bolts, swarming and destroying their targets. If used against a single opponent, I could use the multiple parts of the jutsu to my advantage... splitting them right before the attack hits my opponent, and then, causing these multiple bolts to "surround" my enemy, similar to a "cage", and trap and harm them effectively.

Ways to counter this technique C-rank defensive Wind jutsu or higher and equivalent. I'd need to make sure that if I use an Earth jutsu, it's at least S-Rank or higher. If the stream is connected to the user, I could use a water jutsu to splash water onto the electricity, allowing it to conduct and reflect the damage back into the user's mouth. Ouch.

Questions Above.




(Raiton: Raiton Kage Bunshin) - Lightning Release: Lightning Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: User creates a Shadow Clone of himself infused with his lighting chakra. When the clone gets hit he will return to its previous state of pure lighting chakra. The clone has a physical substance and therefor is able to use ninjutsu and taijutsu techniques as well as he has all the normal moves the user has.
Note: Can only use lightning based techniques up to B rank.

Strong points

  • Lightning clones are able to attack with the user's arsenal, unlike standard clones which are just illusory copies.
  • A skilled shinobi will be able to find many different combinations with this technique, as clones are very usable in battle.
  • The lightning properties of the clone can be exploited in different ways.
Weak points

  • Question. Are these clones more susceptible to Wind techs?
  • Also, they can only use B-rank lightnings, but can use any rank of other elements and nin/tai, am I correct? The description was confusing.
  • Still a basic clone, defeated in a strong enough hit.
Combinations-strategies Like any standard elemental clone technique, there are many endless combinations that are possible with them. I could do things like clone feints, surrounding my enemy, overwhelming them or trapping them in a barrage of jutsu, one after the other. Perhaps, if I used a water jutsu to create water by my opponent's feet, and make my lightning clones stand on them. Then, I'd disperse the clones, turning them into lightning and shocking my opponent!

Ways to counter this technique The best way to counter this technique is to get rid of the clones before my opponent can formulate any proper strategies with them. I'd use a wind technique, or a water technique, which these clones are more likely susceptible to. By getting rid of them, I will prevent any further combinations from the opponent as a jutsu like this consumes plenty of chakra.

Questions Above. Also, what's a good combination YOU like to use with elemental clones, senpai?




(Cho Biburato Raitonto) - Super Vibrating Lightning Release Sword
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+15 to kenjutsu and standard attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.

Strong points

  • This support technique makes kenjutsu and standard attacks stronger.
  • The cutting power is lethal and cannot be block by standard means; the opponent will have to counter with an equal or opposite force.
  • What does the "more cutting power than standard wind techniques" mean? Does it mean the weakness of lightning does not apply here?
Weak points

  • One needs a blade in order to do this.
  • Question... could I use an elemental blade tech (like the wind one where it makes a wind blade) and combine it with this jutsu?
Combinations-strategies When combined with kenjutsu techniques, it increases the strength and capability of the user, allowing them to overwhelm their opponents with superior swordsmanship. Essentially turns one's blade into a "light saber".

Ways to counter this technique A standard wind tech should dissipate the lightning, or just prevent the opponent from using their sword by trapping their hands or disabling their weapons, etc.

Questions Above. Does the lightning form like an "aura" around the blade that increases its range? Like, even if the blade doesn't make contact with the opponent, the lightning chakra will still cut the opponent?
 

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Also, each multiple part is weaker than the overall, single attack, right?
Questions Above.

1 spear=B-Rank 2 Spears=C-Rank Each 4 Spears= D-Rank



  • Question. Are these clones more susceptible to Wind techs?
  • Also, they can only use B-rank lightnings, but can use any rank of other elements and nin/tai, am I correct? The description was confusing.
    Questions Above. Also, what's a good combination YOU like to use with elemental clones, senpai?
    Yes they are. Only Lightning. Elemental clones are great to out number an opponent, I like to combine two attacks as one to create a powerful attack with the clones. I also like having my clone get in close with my opponent and have him do Taijutsu on him. Then as they are distracted I send an attack to kill the opponent from a distance.



  • What does the "more cutting power than standard wind techniques" mean? Does it mean the weakness of lightning does not apply here?
No its cutting abilities is just very similar to wind.
[*]Question... could I use an elemental blade tech (like the wind one where it makes a wind blade) and combine it with this jutsu?[*][/LIST]
With two blades having one being with lightning and the other wind, sure. But both in one blade, no.
Questions Above. Does the lightning form like an "aura" around the blade that increases its range? Like, even if the blade doesn't make contact with the opponent, the lightning chakra will still cut the opponent?
No it does not increase its range.
Also try to add every question you have in the question point, don't add a question in another point like adv or dis. They are their for a reason.
______________
(Raiton: Dai Denki hoden no Jutsu ) - Lightning Release: Large Electrical Discharge Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: By Performing the ram hand seal the user will manipulate their chakra and they then raise their hand to the sky and an electrical discharge is triggered shocking the target.

Okay with one hand seal the user will raise their hand towards the sky sending a electrical discharge towards the opponent from the sky. Now its visible for the opponent to see you send the charge in the sky, so they can anticipate an attack, ways to mask them from knowing is hurting their vision. Its a fast performance tech but slow overall for the attack portion since it will be sent up and then have to go down taking two roads. It is though a normal jutsu and can be used to lure the opponents attention to the attack or used to try to attack in all angles of the opponent.



( Raiton: Rakurai Senkou ) - Lightning Release: Thunderbolt Flash
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user releases a current of purplish lightning from their hands forward, damaging and knocking away enemies. The range of this technique is, however, limited.

A basic technique, the user will release lightning of the color purple. The hands will aim towards the enemy or anywhere you want. It can shock and push an opponent back. Its a fast technique to perform and great to use if an opponent is trying to charge at you with speed. So you can stop them. Very basic and projectile based as well.



(Raiton: Shuriken Seigyo no Jutsu) - Lightning Release: Shuriken Control Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will take out two large shuriken or Windmill Shuriken and channel their raiton chakra into them. They will then throw them at their target to pin them down and maintain a connection with the shuriken through a electrical cable that delivers a numbing shock to paralyse the target and restrict their movements.
Note: Numbing Effect lasts for one turn.

Okay the user will take two large shurikens or one huge windmill shuriken. They will channel raiton chakra into them giving a serious electrical surge through them. Then the user will launch one of the two choices of shurikens at the opponent. The user will remain in control of them throughout the whole time the jutsu is active, because their will be a lightning cable which the user can manipulate. Now its a projectile but you will consistently need to remained focus on the chakra of the shuriken(s) if not then the lightning cable will disperse thus stopping the shuriken(s). If an opponent is hit they will be pierced delivering a numbing shock through their body, they will be numbed for one turn. Restricting their movements.


 

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I'm sorry, senpai. Sometimes it's hard for me to come up with advantages and disadvantages.

Also, I'm sorry for the late reply.

*hands the best senpai a coupon for free ramen at Ichiraku*




(Raiton: Dai Denki hoden no Jutsu ) - Lightning Release: Large Electrical Discharge Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: By Performing the ram hand seal the user will manipulate their chakra and they then raise their hand to the sky and an electrical discharge is triggered shocking the target.

Strong points

  • I like the range of this jutsu, it allows for a high level of versatile uses.
  • The initiation of the attack allows it to be very useful as a distraction or attention grabbing tactic.
  • The lightning strikes are hard to dodge as they can hit at multiple ranges and angles.
Weak points

  • The actual attack part of the jutsu is slower and can be read and defended, before the lightning strike.
  • The ram handseal can be countered by a samurai's Iaido or with a sufficient timeframe exploitation.
  • A high level wind jutsu will protect the opponent from most of the damage.
Combinations-strategies Simple way to distract the enemy. While they are focused on the gathering lightning in the sky, I could surprise them with a technique that they wouldn't see coming from the ground, maybe an Earth or Water jutsu, in order to cause more damage.

Ways to counter this technique I'd figure out a way to stop my opponent from making the hand seal. Otherwise, what I could do is defend myself with the highest level earth techs, or use another lightning technique to redirect or repel the incoming strike. An interesting strategy would be to try and get up close to my opponent, so that when the lightning strikes, it will hit more than one target!

Questions N/A




( Raiton: Rakurai Senkou ) - Lightning Release: Thunderbolt Flash
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user releases a current of purplish lightning from their hands forward, damaging and knocking away enemies. The range of this technique is, however, limited.

Strong points

  • Purple lightning is badass.
  • No hand seals and a fast technique to perform.
  • This knocks away enemies, leaving them open for a follow-up attack.
Weak points

  • Limited range.
  • There are better lightning techs that probably cause the same effects.
Combinations-strategies I'd use this against Taijutsu/Kenjutsu users who try and come up close and personal with me, push them away.

Ways to counter this technique ...just try and make sure I stick to a certain range, not going up to my opponent without having some form of guard. Also, I could try and disable their hands, etc.

Questions Can I infuse this technique into my Taijutsu to create lightning tai strikes? I feel that would be a nice combo.




(Raiton: Shuriken Seigyo no Jutsu) - Lightning Release: Shuriken Control Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will take out two large shuriken or Windmill Shuriken and channel their raiton chakra into them. They will then throw them at their target to pin them down and maintain a connection with the shuriken through a electrical cable that delivers a numbing shock to paralyse the target and restrict their movements.
Note: Numbing Effect lasts for one turn.

Strong points

  • The shuriken can be controlled, allowing for a more technical approach to attack, from behind, in front, or in blind spots.
  • The numbing shock will leave the opponent open for a follow-up attack.
  • Can hit multiple targets, or a single target multiple times.
Weak points

  • I'm too focused on my own weapons while performing this technique, leaving me open.
  • Range could be better.
  • The connection maintained by the user and the weapon is exploitable.
Combinations-strategies Can be combined with the shadow shuriken clone jutsu for great OP effect. I'd use this to counter any other weapon that my opponent may use bar wind techs, since the cutting and piercing power of the shuriken are increased by being infused with the lightning chakra.

Ways to counter this technique What I'd do is to make sure my opponent keeps their focus on this move, while dodging and defending. Then, I'd maybe fire off a jutsu in their blind or open spots to cause them to be caught by surprise while they're controlling the shuriken. Wind jutsu easily beats this too, since it blows away the shuriken and dissipates the lightning.

Questions Can this be used with other weapons besides shuriken?
 

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Two your questions, I would say you can probably use it with taijutsu its not bad idea but its iffy just how quick it can be released, and only shurikens.

Last three of the rank.

(Raiton: Raitoningu Baruto) - Lightning Fight Ninja Tool Rose Gem Fight
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Killer B jumps in the air with his seven swords and tackles the opponent coated in lightning chakra.

A jutsu shown pretty easy to be done. The user will coat themselves with lightning now. The user gets no speed or strength boost, but they are dangerous because if you tackle a opponent it will shock them consistently delivering serious pain. Now when coated in lightning it stays up for one turn and you can not use any jutsu while its active though projectiles (Shurikens,Kunais,Ect) are possible as well as wielding a sword, though the sword will not be



( Raiton: Purazuma Boru ) - Lightning Release: Plasma Ball
Rank: B
Type: Offensive, Defence
Range: Short
Chakra cost: 20 (+5 per turn active)
Damage points: 40 (-15 if target comes into contact with the barrier)
Description: The user manipulating their chakra generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow however the user cannot use other techniques besides lightning release or physical based techniques. The user can rush at their opponents even if the barrier is active. The shield can be used offensively, by discharging the electricity in the direction of their choice in a wave resulting in using the energy of the barrier and ending its effects.
Note: Technique remains active for 3 turns.

A brilliant defensive technique, withdraw backs. Now the user will quickly generate a plasma ball around their whole body. This ball is powerful enough to take in some strong attacks as well as projectile attacks. This is great to focus on the offense instead of needing to look to defend, you will always have upper hand on the opponent. A huge disadvantage is you can only use lightning jutsus as well as physical based jutsus. You can move around the terrain normally even if the plasma is active, giving a very mobile feel to it. Also if an opponent touches the plasma ball or tries to get close they will be shocked, also meaning you have an advantage in close range battle and force a opponent to push back. Lastly to conflict a serious blow, the user can release the energy of the ball which, if it hits the opponent, can cause serious damage towards him. It can only go up to short range the blast and the ball will disperse when you use the blast. If you don't and want to keep it full on, it lasts only 3 turns.


( Raiton: Kaminari no Shogeki Ame ) - Lightning Release: Lightning Shock Rain
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user manipulates their lightning chakra condensing into a orb of chakra and then releasing it into mid air. The lightning orb will then remain in the air for several seconds releasing a continous rain of lightning bolts shocking any enemy within the radius of the attack.

A good technique the user will condense a orb of lightning into their hands and release it into the sky. The ball will have built up energy and quickly after condensing it they will send the ball into the sky above the opponents area. After a few seconds (3-5 seconds) the ball will release its energy into countless needles which rain down upon the opponent, it acts as a way to pierce and shock the opponent. Now do not use this close to you. The bolts shoot everywhere short range within the radius its placed. So if you are in the radius it might hurt you to since the bolts shoot randomly.
 

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(Yay!! A-ranks coming next!!)

(Raiton: Raitoningu Baruto) - Lightning Fight Ninja Tool Rose Gem Fight
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Killer B jumps in the air with his seven swords and tackles the opponent coated in lightning chakra.

Strong points

  • The lightning coat can act as a deterrent to close-range dangers... even destroying up to A-ranked Earth constructs.
  • The shock delivered is continuous as long as I make contact with my opponent.
  • No hand seals and quick to perform.
Weak points

  • I can't use any other jutsu while this technique is active, making me vulnerable to an easy counter.
  • It's too bad this technique doesn't provide a speed or power boost, it would have be great.
  • User MUST make contact with the enemy to cause damage... bad depending on the context.
Combinations-strategies I'd use this in conjunction with a kenjutsu technique, increasing my overall cutting and piercing power.

Ways to counter this technique I'd exploit the fact that the user can't use another jutsu to launch a long-range wind attack to hurt them. Otherwise, if they were able to reach me, I'd protect myself by channeling my own lightning chakra through weapons to block, or use a stronger lightning technique! Maybe a water technique at long range will electrocute the user as well. My opponent would be in the air when he/she performs this technique, making them open!

Questions What are some possible combos and strategies, senpai? I am not too sure... :T_T:




( Raiton: Purazuma Boru ) - Lightning Release: Plasma Ball
Rank: B
Type: Offensive, Defence
Range: Short
Chakra cost: 20 (+5 per turn active)
Damage points: 40 (-15 if target comes into contact with the barrier)
Description: The user manipulating their chakra generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow however the user cannot use other techniques besides lightning release or physical based techniques. The user can rush at their opponents even if the barrier is active. The shield can be used offensively, by discharging the electricity in the direction of their choice in a wave resulting in using the energy of the barrier and ending its effects.
Note: Technique remains active for 3 turns.

Strong points

  • Both an offensive and defensive technique!
  • Very versatile in usage, I can rush my opponent, defend against them, etc.
  • Great technique to compliment taijutsu or kenjutsu.
Weak points

  • Can't use most other techniques while active.
  • Chakra cost can accumulate over time if not used properly, leading to wasted chakra.
  • Damage is reduced when the target comes into contact with the barrier.
Combinations-strategies I'd use this technique to defend against up to A-rank Earth techniques. I can cause a short range burst of energy to finish off a taijutsu or kenjutsu user that would be harassing me. The key is making sure I close the range between the two of us.

Ways to counter this technique Most wind jutsus should effectively disperse this technique... like Great Breakthrough, for example. I'd take advantage of the fact the user would have to come close to me... maybe keep playing with their sense of range, use a genjutsu... etc. Since it isn't a solid construct, techniques of sufficient power will pierce and harm the user regardless.

Questions This technique can be activated and deactivated at will, right, senpai? So I don't have to keep it on for the full 3 turns?




( Raiton: Kaminari no Shogeki Ame ) - Lightning Release: Lightning Shock Rain
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user manipulates their lightning chakra condensing into a orb of chakra and then releasing it into mid air. The lightning orb will then remain in the air for several seconds releasing a continous rain of lightning bolts shocking any enemy within the radius of the attack.

Strong points

  • The time delay between sending the orb up and it actually raining down can be exploited in the timeframe for a surprise attack.
  • Very hard to block since it rains from the sky, out of the user's vision range.
  • High piercing and cutting power!
Weak points

  • Can backfire if I'm in the range of the technique.
  • Short ranged, I wish it could rain down at a better range :(
Combinations-strategies I'd use this to send the orb up in the air to distract my opponent, and while they're distracted, launch a ground-based jutsu to force them to defend their front. While they're defending that, I'd release the needles downward, in a two-pronged attack for maximum pwnage.

Ways to counter this technique Try and make the arena where it encloses myself my and my opponent, so that the lightning needle rain can't pierce either of us. Maybe a large scale Earth Jutsu that forms something like a "roof"?

Questions Can I control when the needles fall down or does it do it automatically after 3-5 seconds?
 

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Questions This technique can be activated and deactivated at will, right, senpai? So I don't have to keep it on for the full 3 turns?

Questions Can I control when the needles fall down or does it do it automatically after 3-5 seconds?
The jutsu (Raiton: Raitoningu Baruto) - Lightning Fight Ninja Tool Rose Gem Fight, forget about it because since it was updated it Killer B bio bound. Meaning you have no use for it.

You can activate and deactivate at will correct.
You have control that they head towards the area of the opponent yes. Also with the new updates the rain stays continuous for one turn.
_________
Raiton: Raisogekishin ) - Lightning Release: Lightning Rat Violent Quake
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing the required hand seals Monkey ? Ox ? Boar ? Tiger the user releases a discharge of electricity that fires several destructive disks of eletricity.

This jutsu is simple projectile technique. The user after 3 hand seals will generate from their hands lightning which they send towards the opponent and mold it into a disk. You can send more then one disk; they are very fast and destructive. It can easily cut through some of the hardest rocks. It also has a shocking property. Each disk you send the more weaker they get though you can send a rapid amount to make evasion tough. You can send one disk and use another technique, its mobility is up to you to decide.



(Raiton: Chidori) - Lightning Release: One Thousand Birds
Rank: A
Type: Offense
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user must first perform the following sequence of hand seals Ox ? Rabbit ? Monkey ? Dragon ? Rat ? Bird ? Ox ? Snake ? Dog ? Tiger ? Monkey and they create a lightning jutsu that is concentrated in the user's palm and thrusted toward the opponent at high speed. The lightning in the user's palm sounds like birds chirping, hence the name.
Note: Someone who mastered lightning release can perform chidori with just the Ox hand seal.

The famous chidori. The user will do 7 hand seals and generate the chidori into one of their hands. Now I don't think their is much for me to say that you might not already know. The chidori is a very destructive melee attack jutsu, one hit and the opponent will receive terrible damage. Not only can it pierce the opponent it will numb the area hit, so if the opponent does survive he will have a tough time to move. The chidori has a sound to it, which sounds like one thousand birds chirping, you can hear it easily so you can anticipate the attack. Its a concentration type jutsu, you must consistently fuel the chidori with chakra.



(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

Another known jutsu by all. The user will send non-focused lightning chakra through the entire body and release it towards the opponent. On contact it can paralyze the opponent, not kill though but its numbing ability is very strong. When channeled short range it covers the whole radius, if you send it at a opponent from mid-range it travels straight as a projectile on the ground or air. You can also channel it through metal giving it a shocking potent ability to the metal which can cut better and numb the opponent if hit with it.

 

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Raiton: Raisogekishin ) - Lightning Release: Lightning Rat Violent Quake
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing the required hand seals Monkey ? Ox ? Boar ? Tiger the user releases a discharge of electricity that fires several destructive disks of eletricity.
Strong points

  • These are pretty cool, like Krillin's Destructo Discs XD
  • Mobility and number can be controlled, making it more versatile in battle.
  • Wrecks ALL Earth techs up to S-rank, so that's a plus.
Weak points

  • Hand seals are need to perform this technique.
  • More discs mean that each individual disc is actaully weaker.
  • I wish this technique had a long range as well, then it'd be almost perfect.
Combinations-strategies I'd fire at least three of these discs at my enemy, and manipulate them to try and throw my opponent into the defensive. Perhaps, as an exploit to the weakness of the jutsu, I could have clones and myself fire one disc each, making each of our techniques stronger while still maintaining the quantity of the attack.

Ways to counter this technique Maybe I'd make a water wall... or simply stay out of range of the discs. Standard wind techniques of B-rank or higher should be sufficient enough to stop the assault.

Questions N/A




(Raiton: Chidori) - Lightning Release: One Thousand Birds
Rank: A
Type: Offense
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user must first perform the following sequence of hand seals Ox ? Rabbit ? Monkey ? Dragon ? Rat ? Bird ? Ox ? Snake ? Dog ? Tiger ? Monkey and they create a lightning jutsu that is concentrated in the user's palm and thrusted toward the opponent at high speed. The lightning in the user's palm sounds like birds chirping, hence the name.
Note: Someone who mastered lightning release can perform chidori with just the Ox hand seal.

Strong points

  • Incredible piercing/cutting power; amongst the most lethal of lightning techniques.
  • Using this technique closes the range between the two opponents, allowing them to engage in a close range battle on the offensive player's terms.
  • High speed technique, very few counters at the point of impact.
Weak points

  • Too many hand seals, detrimental in the time frame of a fight if one doesn't specialize/master lightning.
  • Large, conspicuous, and definitely not good for subtle approaches.
  • Chidori users often run in highly linear paths, making them open and unable to properly counter if hit.
Combinations-strategies Essentially, I'd try and use clones to cover my back. I'd send my clones at my enemy first, to try and trap/distract them, and then, perform this technique and finish them off.

Ways to counter this technique Try NOT to stay within the range of the user; which is easy to do since they run in a linear, obvious path with little room to maneuver. Otherwise, standard wind/water techs that stop the user's run/disrupts their balance, etc. helps to mitigate their assault.

Questions N/A, I've seen this jutsu enough in the anime to know pretty much all of its capabilities >_>




(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

Strong points

  • This electric field can damage multiple targets.
  • Conducting it through metal objects opens up a lot of strategies
  • It can be used as an offensive and defensive technique!
Weak points

  • It doesn't kill on contact, so it's not as immediately powerful as other lightning techniques.
  • The range leaves something to be desired.
  • Can be a liability in tag team battles; my ally might get hit by this jutsu since I'm unable to control it!
Combinations-strategies I'd use this with metal objects. Maybe throw a few shuriken/kunai around the arena, and conduct my chakra through them to allow the jutsu to have a larger radius. Goes well with kenjutsu techniques as well. In a pinch, like if I'm stuck in an Earth jutsu, I could simply use this technique to escape easily.

Ways to counter this technique Since this technique doesn't actually kill on contact, if I have a proper way of overcoming the paralysis, I can easily hit the user while they are vulnerable. So, for example, maybe use my sword to conduct/redirect the lightning away. And then the standard water/ wind tech counters. Making the arena wet would prevent my enemy from spamming this move, lest they're in for a "shocking" experience.

Ok, bad pun.

Questions N/A. This set of techniques seem to be pretty straightforward.
 

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(Raiton: Ikazuchi Hakai) – Lightning Release: Lightning Destruction
Rank: A
Type: Attack
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing a small sequence of hand seals the user will place their hand on the ground converting their chakra in to lightning. The user then sends an enormous bolt of electricity that cuts through the ground in the direction of the enemy. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to destroy whatever it comes into contact with.

After a small set of hand seals the user will place their hands on the ground and send a electrical surge through the ground cracking and tearing it through. It cuts through the ground all the way towards an enemy. The shape of bolt is triangular. The base will be in the direction of the user, while the tip towards the enemy. Now its a very powerful technique able to easily destroy the ground and tear through many metals and rocks. A huge downside is it moves quite slow since it takes up a shape of a triangle. The bolt will easily be heard when ripping through the ground, its also straightforward since you know the tip will attack the opponent, lastly you must keep your hand on the ground until the tip hits the opponent. When it does the opponent will be seriously wounded and down due to the destructive shock.



(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon. It has more specialized speed than the normal Chidori and can cause damage throughout multiple places on the body. Although it’s not stated, this technique probably takes on Chidori's characteristics such as its ability to cut through almost anything and numb parts of the body.

Its fairly simple but nice, with one hand seal the user will gather their raiton chakra into their hands and condense it creating the chidori. They will then raise the chidori high and release its energy which in turn release multiple needles which can pierce through an opponent and paralyze that area hit.This is a great distracting technique since it fires from all over the place it would be very tough on an opponent to dodge them and blocking is just as tough since their is a constant fire of them being released. Its fast and easy to perform. A downside is you must keep focused on the chidori to contently send the senbons towards the opponents area. So I recommend creating a clone, if you have the training of course to send a straight attack to hurt the opponent. Note you are also a target for water jutsus, so expect the opponent to use a water jutsu on you for if the palm with the chidori is wet the lightning will go crazy and shock your entire arm or body depending on just how much water is used.


(Raiton: Sanda Appu) – Lightning Release: Thunder Up
Rank: A
Type: Offence
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user concentrates a lot of lightning chakra into their hand and compressing it into a ball of energy and then releases it at once, causing a huge explotion.

Very simple technique. The user will gather lightning in their right hand condense it all in one ball and release its energy towards the opponent causing a explosion, which can shock the opponent and push them back with some force. It only goes short range, its a fast performing technique as well as a quick release. Very simple and basic, nothing you have not already seen. Its a projectile based attack as well.
 

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(Raiton: Ikazuchi Hakai) – Lightning Release: Lightning Destruction
Rank: A
Type: Attack
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing a small sequence of hand seals the user will place their hand on the ground converting their chakra in to lightning. The user then sends an enormous bolt of electricity that cuts through the ground in the direction of the enemy. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to destroy whatever it comes into contact with.

Strong points

  • Very powerful and with a high cutting power.
  • Tears through the most powerful Earth techniques and can even destroy steel, making it very hard to block!
  • The triangular bolt
Weak points

  • Considered slower than other lightning techs, based on what you said.
  • Hand seals may be a disadvantage.
  • I need to keep my hand on the ground, leaving me open to a counter. Also, the linear trajectory of the bolt is bad since I can't control it... making it easier to dodge/counter.
Combinations-strategies The key here is to ensure I'm able to perform the jutsu without being hit while I do it. So, I'd definitely find some way to block/trap my opponent in some way before performing this. Maybe, distract them with a clone feint or large scale area of attack. Offensively, I could combine this with some form of water jutsu to increase its potency!

Ways to counter this technique Essentially, I'd have to make sure that I don't stay within range. Its linearity is an advantage for me, and also, since my opponent is open while they perform this technique, I can exploit that as well. If dodging or blocking fails, substitution! A cop out, but a legit one XD

Questions N/A




(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon. It has more specialized speed than the normal Chidori and can cause damage throughout multiple places on the body. Although it’s not stated, this technique probably takes on Chidori's characteristics such as its ability to cut through almost anything and numb parts of the body.

Strong points

  • The senbons are effective at hitting multiple targets.
  • Good area of effect, can damage over time due to its shocking and cutting properties. A bunch of needles in my enemy is just what they need.
  • A very creative application of the Chidori to make up for its weaknesses.
Weak points

  • The user still needs to create the chidori to use this technique, which is time consuming if they're not a master.
  • Range could be better...
  • Senbons can be redirected or stopped with the appropriate jutsus.
Combinations-strategies I'd do as you advise and create a clone to cover me while I perform this technique. Or, I could have a clone do the technique behind me as I cover him. There are many possibilities.

Ways to counter this technique Use a wind tech to redirect/stop the senbon, or launch a long range water technique to hit my opponent's hand. I could also exploit the weaknesses of the chidori setup to my advantage.

Questions N/A




(Raiton: Sanda Appu) – Lightning Release: Thunder Up
Rank: A
Type: Offence
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user concentrates a lot of lightning chakra into their hand and compressing it into a ball of energy and then releases it at once, causing a huge explotion.

Strong points

  • Quick and simple to perform, high damage as well.
  • The explosion adds to the damage.
  • Good for distractions and in a pinch.
Weak points

  • Better jutsus that have more complex applications probably exist.
  • Short ranged, might get caught in the explosion.
  • Easily predictable and countered based on its simplicity; a blessing and curse.
Combinations-strategies Maybe as an opener to a battle, other than that, it really all seems context-based, nothing too exceptional.

Ways to counter this technique B-rank winds or higher. Maybe I could also fire the same jutsu at my opponent to cancel it out. Move out of range, depending on how fast the ball comes at me.

Questions N/A
 

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(Raiton: Jurokuchu Shibari) – Lightning Release: Sixteen-Pillar Bind
Rank: A
Type: Supplementary
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the needed hand seals Rat ? Monkey ? Horse ? Tiger the user will create a even more powerful version of lightning release: four pillar bind, the user creates sixteen giant pillars, which then form a giant oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.

Funny technique since it does generate any lightning whatsoever but it can work with combos and is very large. The user will 16 pillars after performing 3 hand seals which wrap around to create a box almost to trap anything within it. Its large enough to trap a summon or many opponents. The bind has a small box which you can send techniques in to finish an opponent off. The pillars are made of earth.



(Raiton: Chidori Eiso) - Lightning Release Chidori Sharp Spear
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact.

The user will form a chidori which he then summons a spear to erect out. The spear is very useful to keep a distance away from an opponent, it also acts as a chidori which on contact will numb the area of the opponent if caught. You can wield the spear with great ease, it can cut through the most solid of metals. Its great to use to finish an opponent off, and the spear when release is very quickly. The spears also after piercing an opponent can release more spears at the tip to completely destroy the opponent.


(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of wind and electricity around themselves. The vortex will take on the form of a dragon’s head and will cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

The user will release wind chakra and spin it around like a vortex, then add lightning on the edge of the wind chakra not touching one another. The wind acts as a base. Now the vortex can be a barrier and a attack. Its projectile based when launched but needs to remain focus while performing it, though its quick performance. The best part is if a opponent tries to evade the lightning can be manipulated and jump out the vortex to shock a evading opponent. It inflicts serious shock and pain.
 
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