[Nin] Ninjutsu

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Multi-blade Chaos: Honestly the whole technique seems like chaos and difficult to understand. I'm finding it hard to wrap my head around what exactly happens with the technique. From what I'm gathering, it's release a bunch of weapons which hit your opponent, launch them into the sky and then bring them down with a chain. Seems simple enough when you think about it. I just don't see why you wouldn't just use the chain and forget the weapons. That alone seems much more useful than using a whole ton of weapons for a jutsu. Either way, I suppose there's some merit of creativity here with what you can do with it. Nothing in the technique specifies what weapons you have to use, or how many. I'm guessing if they're restricted to basic weapons or those used in Twin Rising Dragons. I'd guess this would extend past kunai and shuriken into other weapons like small steel balls, kama and so on, depending on what goal you're trying to achieve.

This really isn't that much of a versatile technique, aside from what you can use in the initial release of weapons, which quite frankly wouldn't make a huge difference in the long run. It's seemingly basic in what it does, so nothing really stands out in terms of real strengths. If anything, there's the obvious part that it knocks your opponent into the air which makes dodging incoming attacks tougher. But then again everyone has a way of getting out of those kinds of techniques these days. Wind or Earth would be the best option to defend against the weapons and make fine counters to this technique specifically. It's got a niche use like every technique does. There are easier ways of doing what this jutsu does that aren't so...overt.

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Weapon Gun: I really don't understand the concept of this technique. You shoot weapons with your feet somehow really fast, it doesn't make much sense as to why you'd use it. But anyway, it seems to be just a technique where you throw/kick/whatever action with your weapons directly at your opponent. It's directional, fast and just takes up too much time to use when you could just do something else - almost anything else to achieve the same result without as much strenuous activity.

I'm not really sure what would constitute as advantageous with this technique, there's too many technicalities going on to make much use of this. The strings I'm sure can be used to redirect these attacks in any direction they wanted to, but at the same time you could do that with other techniques and have a much easier time doing it. I just don't see much use out of this technique.
 

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Honestly, I always hate explaining these techniques cause they suck and barely make sense >_>. Anyway, we are coming to a close of B ranks soon.


Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user hits the opponent with a pair of tonfa, then tosses a scroll in the air to summon a bo staff and hits them with it. When the opponent is lying prone on the ground, they summons a huge spiked club and crushes them with it.



Another weapon based technique, where you will first the opponent with a pair of tonfa. You will then toss a scroll into the air, and summon from it a Bo staff, which is used to hit the opponent, blasting them to the ground. Lastly, you summon a huge spiked club and pummel them. Basically summon a bunch of weapons and hit the opponent.


Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: Like Manipulated Tools: Heavenly Chain of Destruction, The user unrolls and throws thier large scroll over the enemy. They summons countless Kunai from the scroll to rain down on the enemy before releasing four large chains to force the enemy to the ground as the chains collapse on them.



Unleash a scroll upon your foe, and summon a massive amount of kunai from them which rains upon the opponent. Four chains are then released, which force the opponent to the ground and at the mercy, of said kunai. Pretty simple.
 

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Spinning Swallow Show: Why are there so many weapon jutsu they're too redundant and annoying to work with lmfao. Anyways you hit someone with a tonfa, summon a staff which you hit them with and then a large mace to hit them with at the end. Simple, easy to use, has a lot of freeform potential, but aside from that there's not much going for the technique. It's just a bunch of weapons like you said, quite frustrating if you ask me.

One thing I do like if I have to mention something, and I'm picking at hairs here is that there is some level of versatility here with what you can do with it. There's potential for some freeform with the specific weapons if you like that, or you could just summon a weapon of your choice and use it indefinitely. If you smack someone around with a staff and its not working for you, just switch to a club. But aside from that there's not much to it. It's ranked if anything, so I feel as if the blunt force right at the end with the mace would be able to pack a punch.

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Heavenly Steel Disaster:
This seems like something that could be actually useful in the battle. Fighting someone with a barrage of kunai, and then adding steel chains which pin someone down for even more damage from the kunai. While there's not a lot of damage here, it does show to be formiddable in terms of restricting one's movements which I do particularly like. This is also an aerial attack from throwing the scroll high up in the air to impale and constrict, leaving for a nice frontal attack, almost simultaneously if you chose to do that. It's nice and fun, something I'd like to use in the future.

There doesn't seem to be much of a downside to this, aside from the rank and that it really is just a bunch of weapons. Still it's nice and I'd like to branch more into. Like every technique, there's some semblence of creativity here in how you would use it. For example, following the same principle you could throw the scroll to the side and try to pin someone to a wall instead. While there might not be so much of a chance to use it in such a way, I'm sure I'll figure something out. I suppose this would be best used with various Earth jutsu, or those that can shift a person's weight around quite easily. That in conjunction with the constricting qualities of this jutsu gives some breath into this, and various ways to use it.

I did have one question, more or less about the weapon jutsu in general. Can they be performed in parts? Like say, only summoning the chains from Heavenly Steel Disaster, while forgoing the kunai?
 
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Very good, and I believe so. ZK once spoke to me about Taijutsu which has these "step-by-step" techniques as well and he was like, they don't need to be fully completed if you don't want to. So these techniques are similar in that regard, offering some small amount of free-form.


Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user reaches out his/her hand, sending a stream of flower petals from their palm towards the opponent. The flower petals encircle the enemy and dark smoke fades their surroundings to black, hiding the user.



Now a cool technique, where you will manipulate your chakra and reach out your dominant hand. This allows you to unleash from said hand, a stream of flower petals. These encircle the opponent, and a dark smoke fades the opponent's surroundings to black, which in turn hides the user.


Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: After performing the shadow clone technique the user and the two clones perform the Dog → Rabbit → Monkey → Clap Hands and they throw several shuriken which multiply and attack the opponent.
Note: Requires two shadow clones before use.



After having performed the Shadow Clone technique, and having two clones on the field, both you and the clones will form the seals. You will then unleash several shuriken towards the opponent, which multiply and attack the opponent.


Rank: B
Range: Short-Mid
Chakra Cost: 20 (-5 per turn to maintain)
Damage Points: 40
Description: The user will expel chakra outwards, from her hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.
With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground). The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
Note: If used from the ground, can't perform any further jutsu until the grip is released.
Note: This jutsu can only be used thrice per battle, at max 1 usage every two turns.
Note: The wires follow the element's and rank's weaknesses and strengths.
Note: Cannot be used by CE elements.
Note: Courtesy of Lili-Chwan.



A technique donated by Lili, where you will expel chakra from your hands and create 5 wires which aim to wrap around the opponent. The wires can be imbued with elemental chakra, which will enhance the wires in certain ways. With a single hand seal, they can shoot up from the ground and bind the target. Pretty damn useful.
 

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The District End: While not a powerful jutsu in its entirety (you can do the same thing with a smoke bomb lmfao), I do like the idea of having flower ninjutsu. Me having a bio with the knowledge of flowers is trying to accentuate that, and I'd personally love to expand on some more flower ninjutsu if thats okay. But I digress, back to the technique.

For the most part this is really a confusing technique with how it works specifically. You summon flower petals from somewhere, they spiral around your opponent, and eventually a black smoke comes from nowhere which effectively blinds them. Though I don't particularly like this jutsu on its own; it's merely a useless version of the smoke bomb in my eyes, not really achieving anything that the weapon couldn't do itself. I think the technique would be better to clarify whether it hides the user only or blinds them completely as if they were encased in smoke, but its not important. What is important is that it hides you.

I don't think I need to speak more about this; its an overglorified smoke bomb but with flowers. I'm still gonna use it because it fits my character perfectly in terms of personality and stuff, but aside from that there's not much use for this.

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Multiple Phantom Shuriken: This is another one of those techniques where you need to have some semblence of pre-preparation for it with the Shadow Clones. It's a simple technique where you perform so many hand seals after throwing a basic weapon, and they multiply to hit the target. To put it simply, it's a weaker version of the Shuriken Shadow Clone technique. If it's got anything going for it, the fact that it needs shadow clones would imply you could use this from different directions simultaneously which is kinda neat. But aside from that there's really nothing going for it. I'll likely go more in depth with the parent jutsu if you don't mind. ^^

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Rat Whiskers: A Liliana technique = a good technique lmao. Anyway it's a useful technique which can be used for binding your targets and eventually severing limbs. It's sadistic, as expected of its creator, but nonetheless its a good jutsu which has an abundance of uses.

The most notable part of this technique is that it can be used in different ways; either through the hands or the ground. Both uses of this technique have merits and drawbacks depending on how you use them.

The former usage of releasing it through the hands is likely to be the most common way of using this technique though. By releasing this from your hands, you can still perform other jutsu, assuming that it doesn't require strict usage of your hands to perform it. I'm not sure what the rules are in regards to performing normal ninjutsu and other forms of ninjutsu at the same time, but I'm guessing you can do that if you wanted to, just without manipulating this technique to tighten or anything.
The latter usage requires a hand seal which has to be held and maintained, and as a result the user is capable of releasing these wires from the ground instead, which can do the same thing. This is probably the usage you want for things like surprise attacks or other such moves where you want to restrain your target in surprise. The main downside of this is the inability to perform other jutsu while sustaining this.

Rat Whiskers also has the ability to infuse these wires with specific elements in order to increase their maximum potential. Sharp elements like Wind or Lightning for example would increase the ability to slice up the targets body parts. Something strong like Earth would strengthen the wires, and as such would make them harder to break free of. Fire can burn and make the target weaker itself, instead of the wires stronger. These wires can be applied with any element the user has access to, so long as its not custom. This opens up a hell of a lot of possibilities for elements that might be a little unexplored in terms of use, such as Lava or Magnetism.
 

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Indeed, before she made it a canon technique, I really wanted it cause its so cool xD Anyway, awesome. Now onto A ranks.


Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description:
The user does a sequence of 4 hand seals (Tiger → Rat → Bird → Snake) or slams his hand on the ground or surface. Using his chakra, he is able to stream a multitude of paper tags through the ground and use his chakra to keep them hidden from sight. As they stream towards the target, they are undistinguishable from the ground, seamlessly merged with it. Nearing the target, they rise from the ground, "crawling" up the target. As they wrap themselves in lairs around the target, the user can choose when to detonate them, making a quicker, weaker detonation or waiting for more paper tags to pile in the target and adding more damage.



With this technique, you will either form 4 hand seals or slam your hands onto the ground, or surface you're on. Using your chakra, you will stream paper tags through the ground, using your chakra to hide them from sight and cause them to make their way to the opponent. They then crawl up from beneath the opponent, where you can then detonate them, either prematurely or after it has climbed quite high.


Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This summoning is an upgrade of the standard Rashomon in which the user summons 3 of these demonic forms of the main gate of old Kyoto. Each gate has a specific duty: the first red gate takes the attack head-on, the second green gate reduces the power of the attack, and the third blue gate disperses the pressure.
Note: This technique can only block A rank and below.



Another one of these Summoning techniques, where you bring forth three gates, which each have a specific duty. However, in the end, the technique exists to block techniques up to A rank and below.


Rank: A
Type: Offensive, Defence
Range: Short
Chakra cost: 30
Damage points: 60
Description: After attacking the enemy with the users fan, thus launching them into the air. The user then throws their fan to slice the enemy up, after which they then disappear. The user then reappears behind the enemy. Finally the user Grabs the fan and then jabs them into the ground.
Note: Must have a Fan/ War Fan.



This technique requires a fan, where you will attack said opponent with that fan and launch them into the air. You will then throw the fan to slice them up, as you then reappear behind the opponent, grab the fan and slam the opponent into the ground.
 

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Hidden Explosive Tags: I could guess this is going to be one of the many useful A-Rank Ninjutsu techniques I end up using, just because it's so versatile in its usage. Quite simple in application; you perform hand seals or slam your hands on the ground, whichever is easier for the situation at hand which streams explosive tags through the ground and can be applied to the target. This could be amazing for covert operations where you may want to kill someone unexpectedly, or just set up a trap unknowingly to the target, which could also be pretty amazing if you could pull it off.

Regarding specific uses of this, can this also be applied to other tags e.g. Fuinjutsu tags?

I suppose the biggest advantage to this technique is to apply explosive tags to a target without being seen. Unless the target is a sensory type ninja or has a Doujutsu, this would be an incredibly useful technique for attacking someone without them knowing about it. The application of this technique means you can use this to streamline tags onto the target's body without them knowing (although they would feel it), or even potentially as a makeshift landmine if you wanted it. I feel if you had a genjutsu which temporarily removed someones sense of touch, it would compliment this technique extremely well, to the point where you could easily kill someone with this application.
While not so useful in the long term of things, this could also potentially be used as a trap for someone. It's easily applicable of course; one could use this technique on a foreign object rather than a person, like a tree or rock. A minute distraction or something else that could cause something akin to collateral damage/domino effect with specific terrains. Quite a useful jutsu, I like it.

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Triple Rashomon: It's three Rashomon gates, not much to say about it. The only real difference here is that it summons three gates instead of one, each with a unique purpose that helps diffuse an incoming jutsu. It can stop A-Ranks, but for the most part there's nothing special about it that makes it any different from the single gate version.

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Chaos Fan Dance: I don't quite get why this is considered a Ninjutsu technique. It seems to be more like Taijutsu with a fan... Anyway this jutsu was used by Temari in the games where she assaults someone with her fan, does a couple of nice things with it, disappears and jabs them with the fan at the end. It's a combo technique, and not really a good one at that. It requires a fan which people don't typically put on their biographies, myself included, so it's not anything I'd have any intentions of using.
 

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Great job, and unfortunately, no, only explosive tags.


Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: This technique is similar to the normal Twin Rising Dragons, but is an upgraded version. The user doesn't have to hold onto the weapons; they can just send them flying only with a movement of thier hand, which makes the weapons a lot faster. Also, with this new version, The user includes exploding tags in the spread in order to make the technique more effective.



More weapon techniques, where you will summon forth weapons from a scroll, and blast them forward with hand gestures. Exploding tags can be included within this to make it more devastating.


Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: A stronger version of the Twin Rising Dragons, the user tosses their large scroll into the air above her opponent and summons hundreds of different weapons from it, which then rain down, impaling the opponent and anything in their path. The weapons move so fast that they appear as white streaks.



A stronger version of Twin Rising Dragons, where you will launch a large scroll into the air, and summon hundreds of weapons from this scroll. This rains onto the opponent, impaling them and moving so fast, they look like streaks.


Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user turns him/her self into a mirror image of their desired form.This transformation is permanent.The user can only use their own original jutsu.



A useful technique in the Ninja World, where you assume another physical appearance and it remains for the entire event you are in.
 

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The first two: I'm lumping these together because they're almost the same thing anyway, and based off the same parent jutsu. To put it simply, these are both stronger versions of the Twin Rising Dragons technique, each with different aspects. The first is basically the same technique, but with less range and added explosive tags. It also performs faster, as these weapons can be used with simple hand motions as opposed to actually grabbing the weapon and throwing it yourself. I don't see much use for it to be honest, it's just a little stronger.

The second one is a lot better in my eyes; the speeding up of the weapons' velocity really makes it versatile for me personally. It's fast which makes it deadly, you'd have to have some serious tracking skills in order to know where every weapon is. That alone has a nice aesthetic to it, but at the same time it's something every ninja would have knowledge of so it's not really that important. Aside from that I think another difference would be that you don't need to jump up to use it. While the first technique involves almost a direct upgrade of Twin Rising Dragons, this is different in execution. All you have to do is throw a scroll up into the air which aims weapons at your target incredibly fast. I'd say you couldn't dodge this unless it was something "instantaneous" which is nice.

Question though, could these two techniques be combined? Say, the execution of Heavenly Chain of Disaster, but with the explosive power of Rising Twin Dragons Control?

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Shadow Body Mirror Change: Seems to be a highly advanced version of the Transformation technique, where instead of it being simple and deceptive, it's a permanent change. It has some tactical usage, as it could disguise you for a long time instead of until you're exposed. It can't be undone by any means unless you were to use the jutsu again to revert to what you were before. It's got some uses, but it's more or less a diversionary move solely for the NW. It probably wouldn't fool highly perceptive users like chakra sensors or Karin, however.
 

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Good, and nope. Sorry for the late reply.


Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description:At first glance the clone appears to be a normal tangible Bunshin, but the user can detonate the clone at any time to form a very large explosion. (This shadow clone variant can only use normal ninjutsu, and Taijutsu).
Note:Must already know shadow clone jutsu to use this jutsu.



A technique where you will form a clone, that looks like a normal shadow clone, but is actually explosive. This clone can be detonated at any time, and is only able to use normal Ninjutsu and Taijutsu. Pretty simple, really.


Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns



A technique where you will form the Tiger hand seal and control how light is reflect around your body. This allows you to erase your image, scent and even shadow. This makes it great for sneaking around, but one can still pick up on distortions in the air current, and sounds and stuff.


Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: As the ninja charges at the opponent, they create multiple shadow copies to confuse the opponent. Using the confusion, the real ninja will attack from the opponent's blindside.



A technique where you will charge towards the opponent and create multiple shadow copies that confuse the opponent, and use this opportunity to attack the opponent.
 

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Shadow Clone Explosion: It's a normal shadow clone, except its limited to regular Ninjutsu and Taijutsu only. The only difference here is that it explodes on command, which presumably would be with a hand seal. It's simple, and gives you access to a kind of suicide bomber strategy, though I wouldn't personally use it like that. Because it's a shadow clone, it still bears all the restrictions of the parent technique, in that it will still leech equal parts of your chakra, which inherently makes this dangerous. It's got a really particular niche, but that's about it really. I don't see myself really ever using this technique in actual battle when you have a normal shadow clone that can just throw paper tags lmfao.

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Hiding with Camouflage: As the name says, a technique where you hide with camouflage. It's an incredibly useful technique given the right situation, seeing as you can hide in almost any sort of terrain without much of a drawback. The use is simple enough - by using chakra you can refract light off and around you, so you look as if you don't exist. Simply you turn invisible. I'm sure it's possible to use jutsu while being invisible, though I'd honestly think the level or concentration needed to perform such a jutsu would make it impossible to do so. But alas, it's something other people do so I'm sure it'd be fine, even if I don't agree with that (trying to figure out how to counter this against Dan z_z).

But in hindsight, this is a useful jutsu which I'd likely find myself combining with Taijutsu, simply because that's something that wouldn't need some other chakra to sustain, as well as hitting them physically. Not to mention a surprise attack with this would definitely hurt a hell of a lot more than if you saw a punch coming. But aside from that it's all I can really think of in terms of how I'd personally use this jutsu. Actually come to think of it, you could use this in combination with certain Genjutsu that make you disappear which might be useful to add to the reality of all things.

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Dance of the Crescent Moon: I have absolutely no idea why this is in the Ninjutsu list, seems more like a Kenjutsu thing to me... But anyways, this is a technique which has a lot of freeform potential because of how vague it is. You create shadow copies (clones?) which dash towards the target in an attempt to slash at them. However this is merely a confusion tactic as you can strike from another direction and go in for the kill. I'm not sure if this requires clones to be prepared beforehand, though I'd assume thats not the case here. There's probably a lot of potential here for some kind of combination, especially with the likes of smoke or flash bombs which I'd personally use it with.
 

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Not really clones, but more like advanced projections.


Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: After utilizing the Kage Bunshin no jutsu, the user will spread out in various directions to surround the opponent before releasing a barrage of projectiles simultaneously.



After using the Shadow clones, you and your clones will spread out in different directions around the opponent. You will then all launch a barrage of Shuriken and weapons, towards the opponent. Basically stupid, since it can just be done in free form anyway.


Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.



After unleashing one weapon towards the opponent, you will form five hand seals. This causes the weapon to multiply up to 1000 times, as you create shadow clones of the original weapon. This means it carries the same power and substance as the original, even copying the tags it had on originally. Was my favorite technique to use with Minato.
 

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All Directions Shuriken: I don't see the point of this technique, like you mentioned it can easily be done in freeform. Why is there a full technique for it anyway? There's not real much you can do with it, let alone talking about it. It's a freeform technique at most.

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Shuriken Shadow Clone: This beast of a technique is useful in all sorts of different ways. It's quite simple in execution; you channel chakra into a single weapon, be it a kunai, shuriken etc. so long as it's considered basic. You then weave together a few hand seals which multiplies the weapon into a thousand replications of it. For the most part it can only be applied to basic weapons that everyone has access to. I highly doubt that means you could apply this to a regular katana or anything, but I think it would be okay to apply this to other weapons which are considered basic like smoke/light bombs, or even makibishi spikes.

Probably the most notable thing about this technique is that it applies everything thats on the weapon(s) in conjunction with this jutsu. For example, explosive tags wrapped around the hilt of a kunai are also multiplied for massive explosive damage. This can also be applied to techniques which require you to apply a seal beforehand such as Minato or Tobirama, simple infusion of chakra similar to those of the Nara clan, or poossibly even techniques which require a little bit of setup like Manipulated Shuriken or Manipulate Advancing Blades. It's a very good jutsu thats for sure, and can even kill someone if used in the right way. I could say with full confidence that the level of this technique probably hasn't reached its epitome yet, so it'll be super fun to play with.

Honestly speaking, there's no real disavantage to using this technique. There's so many different ways and areas you can use it in that it's not funny. It's quick to execute, powerful and can be combined with a plethora of different other abilities to strengthen it even further. If anything I'd say the fact that the weapons are merely basic, meaning it's also pretty easy to defend against. I personally have a couple of counters to this up my sleeve if it comes to it while expending the least amount of chakra possible, could even be done in freeform if the right conditions are met. But yeah there's not much to this. Even a big earthen wall could be worn down eventually by something like this, meaning big defensive techniques might not be so useful in such a situation.
 

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Good job, and yes, its an epic technique. Okay, now the rest of the summoning techniques, and Rasengan and variants.


Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.



The classic summoning technique, where you will swipe some blood, form five hand seals and slam your hand onto the ground, or even air, and bring forth a creature you have signed a contract with. Now, this can be bypassed by having a Summoning tattoo. Also, this very technique is just used to summon forth a generic version of your contract. For example, I have Box Jellyfish and Foxes, with this technique, I can bring forth a Box or Fox with no real traits or abilities unless what is outlined in the contract. So they will just be B rank, and cool for sending messages or something.


Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: After performing the needed hand seal the user summons a giant Iron maneki neko, which appears beneath the opponent from underground, split down the middle. The statue then closes in on the opponent trapping them inside and wrapped around with iron chains and then dragged underground.



After forming the needed hand seals, you will summon a Giant Iron Maneki Neko, that appears beneath the opponent and closes in on them. Chains wrap around them, and drag the opponent underground. No damage is done though.


Rank: A
Type: Supplementary
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: This technique is the counterpart of the summoning technique, in which it allows an animal to summon the human that they have a contract with back to their side, regardless of where they are. The animal must be at least B-Rank in strength to have enough chakra to use the technique though all animals that can use Ninjutsu in any form can use this technique on their summoners.



A reverse of the Summoning technique, where the summon (who is at least B rank in strength) is able to use Ninjutsu. This allows it to bring you to their side, and save you from imminent danger. People have been making variations of these, and they became somewhat, annoying.


Type: Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
The user draws blood and does the summoning handseals, slamming his hand on the ground. With one already boasting enormous defensive properties, with this technique the user summons five Rashōmon gates to block an incoming attack. The defence is quite formidable, and with five gates, the user is also able to change the trajectory of an incoming attack if they are proven unable to completely stop it. This technique can defend the user against any S-Rank technique but, due to its enormous scale, becomes hard to use in most situations because of the area one needs to summon the gates.
Note: Usable twice per battle



Remember the other Rashomon gates, this is the Big Daddy. Draw some blood, do some hand seals and slam your hand onto the ground. This brings forth, five, yes FIVE gates to block an incoming attack. It can block S rank techniques due to its size, but its size is somehow a disadvantage as well.
 

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Summoning Technique: First of all I don't like that you brought up that you have Box Jellyfish, I'm so jealous!

But anyway, it's a generic summoning technique of your chosen animal(s) in the contract you've chosen to sign, and as such you can perform various techniques with it. It's a little handy, given these summons could be potentially stronger than your own named summons in a sense that there's no real palpable restrictions placed on them. In the sense of a custom contract, if you've got a really good base to work with it would be a lot stronger than a canon summon at times. I can't really divulge into strengths and weaknesses with this, as it varies based on your contracts.

I do have a couple of questions in regards to this however. How big can these summons be? I understand that they wouldn't be too strong at B-Rank but in terms of size how big are we talking? Also what kinds of abilities can be applied to a generic summon in the case of a canon contract, which doesn't have the same base as a custom contract to follow? For example, I have a spider contract which mentions a lot of the spiders can use their own unique webs and venom on their targets, how would I go about those with this summon, especially considering there's nothing to work with in terms of basic abilities?

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Iron Maiden: Too many techniques with this name x_x I think this was used by the guy I forget his name, but he was the first supervisor person of the Chunin exams in the series. Quite fitting, as it's a summoning technique based on a torture device disguised as a lucky cat lmfao. Kind of ironic that the person getting caught isn't so lucky.

It's a summoning technique which you summon this large contraption, almost like a closet or something behind your intended target. You then command it to close on them, shutting them inside this neko cage or whatever it is you want to call it, which wraps iron chains around itself and then retreats back underground. I wish there were more details on the ending, like what happens to the body and so on, I think it'd be interesting to make customs which further extrapolate this technique. Considering it's based on an actual torture device, I'd love to see someone make something based on this, but with more torture involved like the actual Iron Maiden.

But I digress. This jutsu is great if you want to try and hold someone hostage, or keep them later and extract information out of them. There's not really a lot you can do with it in battle, which is a little disappointing. Seems more like a capture and torture kind of jutsu, so maybe it's more your kind of thing? :p

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Reverse Summoning: As the name states, it's the reverse of the summoning technique. Actually to put it more accurately it's the ninja being summoned instead of the animal. Once a contract is signed, the user is bound to the summon, and just how you can summon them to your land, they can summon you to their land. I can't remember where this was first used in the manga, perhaps it was something to do with Naruto's SM training with Fukusaku? I can't quite remember off the top of my head, but it's not really too important.

In battle this can be quite a ncie technique just to avoid something of a grand scale that might not be beaten by normal means. If you don't want to battle someone, you could even just leave to the summon's land and stay there. I'm sure your summon wouldn't mind you staying with them for an extended period if you wanted to leave a fight lmfao. Anyway I don't know much else about how applicable this is in a battle situation. I'm assuming the B-Rank restriction would mean you need to have a summon capable of that rank and can perform ninjutsu, in the case of a custom summoning contract.

One question, more for the NW than anything. Are there actual locations there for specific summoning contracts you can travel to? For example, could I use this as a hypothetical toad contract signer and go from Suna to Myobokuzan via this technique?

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Quintuple Rashomon: Quite the beast of a technique. It's simple, you summon five different Rashomon which like the triple version would all have a different means of dffusing techniques, and ultimately shut it down. It's big and powerful, able to stop S-Rank jutsu with the drawback that it can only be used twice. There's another drawback which isn't too big of a deal in the fact that because this is such a huge jutsu, you'd need the space to use it. You wouldn't be able to use this in a house or forest or anything like that, however a wide open field such as plains, sandy deserts, rocky outcrops etc. are all A-OK to use this in.

Like its predecessors, it's simple in application, possibly quite fast and just a ncie technique.

Last question, can you please never say big daddy ever again?
 

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I do have a couple of questions in regards to this however. How big can these summons be? I understand that they wouldn't be too strong at B-Rank but in terms of size how big are we talking? Also what kinds of abilities can be applied to a generic summon in the case of a canon contract, which doesn't have the same base as a custom contract to follow? For example, I have a spider contract which mentions a lot of the spiders can use their own unique webs and venom on their targets, how would I go about those with this summon, especially considering there's nothing to work with in terms of basic abilities?

Boxes are life, I am STILL shocked Lili taught me back then. Anyway, I'd say the average normal size of your summon, or rather, human sized. For your case, it would just be a spider, no abilities, able to use its legs and so on, no special silk or whatever they do z,z.

But I digress. This jutsu is great if you want to try and hold someone hostage, or keep them later and extract information out of them. There's not really a lot you can do with it in battle, which is a little disappointing. Seems more like a capture and torture kind of jutsu, so maybe it's more your kind of thing?

What makes you say that y-y

One question, more for the NW than anything. Are there actual locations there for specific summoning contracts you can travel to? For example, could I use this as a hypothetical toad contract signer and go from Suna to Myobokuzan via this technique?

Well, they can't really summon you to their homeland, unless its custom made. Its more of, to the location of the summon when its already on the field. A quick escape, say.

Last question, can you please never say big daddy ever again?

Have an issue with the Big Daddies in Bioshock? Or am I missing something here <_>


Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Rasengan was a Ninjutsu technique developed over the span of three years by the Fourth Hokage, Namikaze Minato. The technique was taught to his sensei, Jiraiya, who then passed it on to Minato's young son, Naruto, years later. The technique is unlike many other jutsu in that it does not require any hand seals. It just relied on the ninja's ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand, which can create a destructive impact.



THE RASENGAN. The most famous technique in the series cause its used, everywhere. And there are chapters that describe it in exquisite detail. Anyway, form a sphere in your palm through rotation and molding chakra to its greatest extent. Then its blasted into the opponent's chest, or wherever you want.


Rank: A
Type: Attack/Defence
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: By combining the original Rasengan with an elemental affinity, a new Rasengan can be created that may produce a variety of effects. Only the basic 5 elements can be used in this technique.
Note: Must know rasengan



After that, a Rasengan with the basic 5. That's the gist of it, really. It produces its varying effects based on which of the base five is imbued in it.


Rank:S
Type:Attack
Range:Short
Chakra Cost:40
Damage Points:80
Description: Oodama Rasengan is an advanced Ninjutsu technique that creates a very large Rasengan ball, following the same method, limits and logic behind the original, smaller technique.
Note:Must already know rasengan.



Then, focus more chakra into the Rasengan and make a larger ball. The same logic and style is used to produce it, and as such, its fairly simple.
 

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I mean you're the Genjutsu enthusiast with a Judal bio, seems as if the whole capture and torture would suit you perfectly. >_>

I did this years ago back when it was needed to finish Wind. Not sure if that's still the case but yeah, I'll go for it again though. The Rasengan is one of, if not the most legendary technique in the canon manga. It's a technique developed by Minato Namikaze, passed down to his teacher Jiraiya, and further passed down to his student Naruto Uzumaki. I believe Minato created this technique with the intention of infusing it further with elemental chakra, and as such would create much more variety to the Rasengan, but for whatever reason he couldn't. Naruto was capable of doing that however with his natural affinity to Wind Release, creating the Rasenshuriken.

It's a famous technique, most notably being the only good thing Minato was good at/had made himself. It's a difficult technique to learn, and even moreso to master because of how it works with pure shape manipulation. In the manga there were three stages to mastering this technique: rotation, force, and containment. We all know how it went down in the manga so I won't talk about it. >_>

A wonderful technique for what it's worth. It's been demonstrated on multiple occasions that this is an incredibly fast jutsu to form and maintain, so in the heat of battle it can be used rather quickly. Doesn't require hand seals, only shape manipulation. In our RP because it's considered to be a highly condensed form of shape manipulation, it can play on equal terms of elemental ninjutsu, within reason of course. You couldn't use this to fight say, Swamp of the Underworld, but I digress. It's very useful in that regard. The only real problem with it, and it's not even a problem, is that you have to get into short range to use it. But getting into range and successfully landing this has some phenomenal effects. I believe Kabuto mentioned when he was hit that he would have died from it, should he not have pre-prepared himself with his own medical ninjutsu beforehand. It's dangerous in the right hands.

The elemental variants are what I believe to be the testing that Minato, Jiraiya and possibly Kakashi had done in the series. Trying to figure out how to make the Rasengan even stronger. Unfortunately it was the most compatible with Wind Release, and thus the Rasenshuriken was born. However this still makes for some useful moves. I'd most likely use the elemental variants if I had to overcome something rather quickly, since it'd be the same speed as the parent jutsu when it comes to producing it. Depending on the element chosen, you can produce any kinds of effects, granted it falls within the spectrum of how that element works.

Oodama Rasengan is just a bigger Rasengan lmfao.
 

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Awesome job, Alt. Anyway, one last technique before this ship sails.


Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 100 (-20 to the user if caught in the explosion)
Description:
The Mutually Multiplying Explosive Tags is a technique which forms part of a fighting style purposely designed for those who have been reincarnated or are otherwise very resistant to damage, and employs the use of special explosive tags to create a near infinite series of explosions. The user will throw several (up to 5) special exploding tags at the enemy formed from large sheets that each bear five seals on them. These special tags then attach themselves to the intended target, but just as they detonate, summon additional tags that in turn create more as they too explode. This process is continuously repeated, leading to a near infinite chain reaction of consecutive explosions which engulf a gigantic area, mid range all around. The technique's unique drawback is that to fully use it you need to be in short range of the target, making it almost suicidal for users who cannot take on the damage and remain unarmed, users that cannot escape its range in time or users who cannot heal themselves from the damage, thus being ideal to be used by Edo Tensei summons.
Note: the explosion spans throughout 2 full turns if unblocked.
Note: usable twice per battle.



A suicidal technique, where you will use special tags, which create near infinite series of explosions. Five special tags are thrown, which bear seals on them, as they explode, they summon more of themselves, and as such, keep doing so, continuously for up to two turns. Pretty deadly.
 

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I like that the jutsu uses it's own special tags to fight instead of normal explosive tags. Makes me wonder if this could be applied to weapon ninjutsu, or even just a kunai to increase its range and make it a lot more powerful than it already is.
Actually that's my question for this, can you appply this to other weaponry to extend its range? I understand that you have to physically put the tags on someone in short range, but I mean more of a general thing. For example I'm a puppet user, could I get one of those to perform this in my stead, destroying the puppet instead of using myself as a sacrifice?

Maybe not since the chakra required to set these off would be in close range...

Anyway, repercussions aside thisis actually a really damn nice jutsu. A large explosion which activates within short-range of the user and with special tags that set off more tags like an infinite loop until it ends after two turns. With the repercussions, it's not really worth using in any kind of situation unless you have a quick getaway out of it like maybe the Practice Brick technique or something.

It's a big ass explosion, if you get caught in it you die.
 
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