[Nin] Ninjutsu

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Not that it's really of much relevance, but I have this to go off. There's not really much training there but it's something at least.



Thanks for training me by the way. Much appreciated. ^^
 

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I don't really know how to explain this in a short summary, but I'll try.

Ninjutsu is really just ninja arts; techniques that are fueled by chakra that aren't encompassed in hand-to-hand fighting (Taijutsu), or the art of illusions (Genjutsu). Because they are for the most part techniques, they still require hand seals and chakra to use them. Ninjutsu is a very broad topic, so much that almost everything can be considered to be Ninjutsu. That being said, it can be split into a lot of different sub-genres, depending on what they want to accomplish. From elemental techniques to even forbidden techniques, it's all encompassed under the broad umbrella called Ninjutsu.

Really, everything in our RP that isn't Tai, Gen, or K'Tai should be considered as Ninjutsu.
 

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Hm, pretty much. Something to add;

Ninjutsu can be accomplished in two different ways: Either through focusing or molding chakra. Focusing deals with using your willpower to make something happen, and then molding is giving the chakra a certain characteristic like for example, Fire or Earth chakra. Chakra flow is continuous, always in motion, but if needed, it can be manipulated. Thus something can be produced if needed be.

Now, molding the chakra is done in two ways: Shape Manipulation and Nature Transformation

Shape manipulation is the ability to give your chakra a desired form while Nature transformation is the ability to give your chakra a desired set of characteristics/properties. Hand seals are usually used to achieve this. What are hand seals you ask? Hand seals are simply hand gestures that allow the ninja to more easily concentrate and mold the chakra into the desired technique. That is the basis of Ninjutsu.

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Now my way of teaching is simple, I'll explain the technique then I want you to analyze it. Like add the techniques strengths and weaknesses and what not, all in a paragraph format.
 

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Hm, pretty much. Something to add;

Ninjutsu can be accomplished in two different ways: Either through focusing or molding chakra. Focusing deals with using your willpower to make something happen, and then molding is giving the chakra a certain characteristic like for example, Fire or Earth chakra. Chakra flow is continuous, always in motion, but if needed, it can be manipulated. Thus something can be produced if needed be.

Now, molding the chakra is done in two ways: Shape Manipulation and Nature Transformation

Shape manipulation is the ability to give your chakra a desired form while Nature transformation is the ability to give your chakra a desired set of characteristics/properties. Hand seals are usually used to achieve this. What are hand seals you ask? Hand seals are simply hand gestures that allow the ninja to more easily concentrate and mold the chakra into the desired technique. That is the basis of Ninjutsu.

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Now my way of teaching is simple, I'll explain the technique then I want you to analyze it. Like add the techniques strengths and weaknesses and what not, all in a paragraph format.
All seems pretty straight forward.

Couple of questions however. First, because this is just Ninjutsu and nothing elemental, for the most part I wouldn't have to worry about the nature transformation? Because this style is really just manipulating chakra at its rawest form, we wouldn't have to worry about that side of it, right? Also I do have a question about the hand seals too. You mention that they give the ninja a strongler level of concentration, does that mean a technique with say, 1-2 hand seals could theoretically mold chakra and produce techniques faster than a technique which didn't have hand seals?

There's gonna be a lot of questions :p
 

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Indeed, Nature Transformation comes forth in elements, really. As for your other question, in the RP, most of that has been left behind. There isn't much on whether more concentration would make the technique potentially stronger/faster. Unless stated in a technique for example, or in a rule, then no, they are treated the same. I believe that the hand seals are the medium to get the technique to be done correctly, without the hand seals, it simply wouldn't have worked (for that specific technique for example). Yet techniques with no hand seals (like Rasengan) have been shown to be done quite fast, but required a large amount of training and chakra control too xD And no questions are good. Is that clear?
 

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Indeed, Nature Transformation comes forth in elements, really. As for your other question, in the RP, most of that has been left behind. There isn't much on whether more concentration would make the technique potentially stronger/faster. Unless stated in a technique for example, or in a rule, then no, they are treated the same. I believe that the hand seals are the medium to get the technique to be done correctly, without the hand seals, it simply wouldn't have worked (for that specific technique for example). Yet techniques with no hand seals (like Rasengan) have been shown to be done quite fast, but required a large amount of training and chakra control too xD And no questions are good. Is that clear?
Everything makes sense now, and I don't have further questions for the time being. ^^
 

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Alright, good. So this is Ninjutsu, so we'll do two at a time, for now. I want to see how you go with it. Just a reminder;

Now my way of teaching is simple, I'll explain the technique then I want you to analyze it. Like add the techniques strengths and weaknesses and what not, all in a paragraph format.
Anyway, let us begin!


Rank: D
Type:Attack
Range:Short
Chakra Cost:10
Damage Points:20
Description: The user is able to call forth needles into their mouth and then spit them at their opponent with great accuracy.



A simple technique, where you will utilize your chakra in order to manifest forth needles. These are manifested within your mouth, and are hence shot towards the opponent with great accuracy. As you can see, this technique is short range, so keep that in mind when thinking of how useful this very low ranked technique is.


Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:20
Description: Kage Shuriken no Jutsu is a Ninjutsu technique utilizing a giant Windmill Shuriken. When throwing the shuriken, the ninja will also throw a second giant shuriken to hide in the shadow of the first. The hidden secondary shuriken can then approach the target without their being aware.



After that, a technique where you will utilize a Windmill shuriken, or in actuality, two of them. One is thrown towards the opponent, and without a delay, a second one is thrown too. However, the second shuriken hides within the shadow of the first, which can of course happen, through your chakra manipulation. Nonetheless, this is a great surprise to the opponent.
 

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1. Hidden Needles: interestingly enough you can spit needles at people within short-range of you. Advantages include the fact that the needles are small, and generally not easy to see (I'm assuming they're senbon) unless you somehow miraculously get the light shining on them in the right way for you to see them, or you have Doujutsu. Also I'd consider an advantage that while still weak, you can kind of fool your opponent into thinking you're doing something else. What I mean is grabbing needles from your ninja tools looks obvious, but the motions for calling them to your mouth might lead one to think it's something completely different and act accordingly.

On the other side of that though, comes with the fact that the technique still costs a move, whereas just grabbing them from your tools doesn't, and can generally be thrown with the same amount of accuracy, and arguably for longer range.

Disadvantages are obviously the short range required for the technique, and that because they're small they lack any real weight to them, and can easily be destroyed or nullified with smaller techniques, or even techniques that don't use chakra at all, like simple Taijutsu.

Also Endless Rain of Senbon is better. U_U

--

Shadow Shuriken technique: I quite like this technique, just because of what you can do with it. Quite simple, yet deceptive so I'm liking it already. Advantages include the fact that you can throw two large windmill shuriken at your opponent, while they're only seeing one being thrown. You can use this technique in combination with others in order to get an even bigger jump on your opponent. Utilizing other tools like smoke bombs in order to make it even harder to see than it is already, or taking some kind of application from the Naruto series itself, where Naruto transformed into a windmill shuriken for Sasuke to throw at Zabuza, only to get an even bigger jump on him from behind. Lots you can do with this technique, not that I'll reveal my whole hand now.

Disadvantages include... well to be honest I can't really think of any glaring disadvantages. It's big, so it's not like the technique itself renders the second shuriken invisible or anything.
 

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Now that's what you call an analysis. Man, I need more students like you, good.


Rank: D
Type:Supplementary
Range:Short-Mid
Chakra:15 (-5 per turn)
Damge Points:N/A
Description: Kanashibari no Jutsu is a simple Ninjutsu technique used to temporarily bind an animal (or animals). With the target frozen in place, the ninja can either take the opportunity to attack or to retreat. It can only be used against animal (summons or not) and works by forcefully using your chakra to restrain the summon physically by holding it in place. It can, however, be broken by outside means or brute force, making it less effective against bigger summons like boss summons or similar.
Note: lasts only as long as the user is focusing on the target to sustain it.



A pretty useless technique where you will use your chakra, or you will, to literally cause an animal to freeze in its tracks. Now, in the series, it was used on some wild tigers I think, but in the RP, its used on smaller summonings and since it requires focus, you can't do much else whilst you hold the animal in place. Allows you to escape though.


Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on
Note: Can only be used once
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra



Oh, I like this one, because I let my students analyze it fully without my help :cool:. You got this, Alt!
 

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Body Paralysis: Like you said, it's not really got a lot of potential here because it can only really be used on summons. Maybe it'd be nice as a cosmetic effect in a roleplaying environment, but battling I don't see much use coming from it. Advantages include being able to freeze animals in your path, not that it's really helpful, which can give you a brief amount of time, or even a split second to come through with a proper counter, if anything. Disadvantages are that you can't really do much with it in effect; it requires lots of focus. You wouldn't be able to necessarily engage in any hardcore movement (Taijutsu) while still concentrating enough for the technique to last on your target.

I do have a couple of questions about this technique though. First, it mentions that it's harder to use this technique on Boss Summons and similar opponents. Does this mean size specifically, or are we talking the skill level? For example, would it have the same weak effect on a smaller summon like the Elder Toads as it would on a boss summon like Gamabunta?

My second question is that in the same aspect, could a boss summon use this technique in your place, in order to paralyze a bigger target that you couldn't freeze, just because of the difference in constitution?

--

Killing Intent: I feel like I should have a lot to say about this technique, but right now I can't think of much to say. It's a pretty straight forward technique, where the user really just shows their killing intent. Can be confused with genjutsu, even though the mentioned ways of getting out of one's killing intent is the same. This feels like more or less of an emotionally driven technique, as opposed to one fueled by fluid movements, or chakra.

Advantages are that it's a move with the intent of paralyzing your target out of fear, but unlike the first technique it's also intended for other people. It can get people to panic when under the user's influence, and often causing them to react irrationally because people can act in ways they never thought to be possible when it feels like they're about to be killed. Not that it really matters in our RP, but yeah.

Disadvantages include the fact that like the first technique, requires a lot of focus and as such, can't really be used with advanced motions like hardcore Taijutsu. Using this also means you can't mould chakra or I think you would give off something else other than your desire to kill. Also the fact that it's only really effective on people two ranks lower than you means I probably wouldn't find much use from this technique. forever sannin ;__;

As for usage, I guess this seems to be more of a imposing move, with the ability to stunt your target's movements if anything. But in reality I think this would be best as an assassination technique. Since you're trying to paralyze them with your intent to kill, moving in after this with a swift movement and stabbing your target with a kunai or something else would seem to be the best usage of this.
 

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First, it mentions that it's harder to use this technique on Boss Summons and similar opponents. Does this mean size specifically, or are we talking the skill level? For example, would it have the same weak effect on a smaller summon like the Elder Toads as it would on a boss summon like Gamabunta?

My second question is that in the same aspect, could a boss summon use this technique in your place, in order to paralyze a bigger target that you couldn't freeze, just because of the difference in constitution?


I think in this case it depends on the rank really, this technique is a mere D rank, whilst most boss summons and large summons are like A rank, or S rank in strength and wouldn't be held by a technique which works through D rank strength and sheer will. Second question, no, like I said, its more about rank than size like Pa and Ma are S rank Toads despite their size, and this technique was seen being used on normal animals, and not really a specific special summoning of someone xD So there's that.

Good job on analysis of Killing Intent, by the way.


Rank: D
Type:Supplementary
Range:Short
Chakra Cost:10
Damage Points:N/A
Description: The user will create a swarm of sakura(cherry blossoms)petals to surround there opponents and swirl around them causing confusion.The user can then attack there opponent from any angle they choose.Blinds opponents eyes for the turn this jutsu is used.



Now this is a pretty simple technique, where you will use your chakra to manifest a swarm of cherry blossom petals. These aim to surround the opponent, and swirl around them, which causes confusion and in turn, allows you to attack from the opponent's blind spot. This technique blinds the opponent's eyes for the turn it was used in.


Rank: D
Type: Attack
Range: Short-Mid
Chakra Cost: 10
Damage Points: 20
Description: The user will hurl kunai with pouches attached at their target. Upon impact, the pouches explode, releasing small explosive notes. Due to the large number of kunai thrown, a shower of notes will rain down on the target. The user will then throw one final kunai with an active explosive note at the target. It will begin to burn, and by igniting the falling smaller notes it will cause a gigantic explosion.



After that, another pretty basic technique where you will launch several kunai towards the opponent. But this kunai is special, as it has several pouches on it, and upon impact, said pouches explode outwards, releasing the explosive notes. A shower of explosive notes will rain upon your foe, and with a single final kunai armed with an explosive note, which burns and triggers all the other notes and causes an explosion.
 

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Beauty under the Moonlight (aka me): This seems like a really damn good jutsu to me, with the only real drawback being that it's short-range so you have to be generally close to be able to use it. But aside from that it's a handy jutsu, being able to blind your target. There's honestly not a lot I can say about it that I haven't said.

The main advantage of this jutsu is the fact that it blinds people, obviously. With that I can go and do something else, whatever it may be: get myself into Taijutsu range so I can fight them at that kind of level (lol), or pushing myself back into a long range where I feel more comfortable, or even setting some kind of trap, so when the target is disoriented he/she wouldn't be able to focus on getting out of it. There's a lot you can do within the essence of blinding someone, it's just following up on it. The jutsu also helps that you're rendering their main sense to rely on rather unreliable, which is quite helpful.

Disadvantages are... well there really aren't many aside from close range. I really can't elaborate on much. Because the petals are created within the realms of Ninjutsu, they're tangible and can easily be blown away with a Wind jutsu, or burned with Fire. But really I'm picking at straws here.

--

Cherry Blossom Snow Storm: I can't say much about this technique except that it seems a bit overpowered for a D-Rank technique. An amicable range to use it, coupled with the effect of a big explosion that only gets bigger seems like my kind of jutsu.

Advantages include the explosion obviously, which makes it good for several reasons. The big explosion, I imagine would go out with a bang, which can alter the sound of a field and disguise your movements. Great for getting into close range or performing jutsu which might be helpful to mask the sound for more confusion. Also the fact that like most explosions, this would leave a smokescreen afterwards, and on a much bigger scale than your typical explosive tag, which makes you capable of hiding your movements from the target as well.

Soem disadvantages are that it requires the move to actually land on your target, or close by in order to trigger the first part of the jutsu. Of course this can be easily rectified by throwing your kunai towards the ground near your opponent, or at a nearby landmark such as a tree or a rock in order to achieve what you want. I guess another thing might be that you can defend this easily with another kunai, simply by throwing it at the incoming weapon, or defending yourself with it, though I'm not sure if it would count as the kunai landing on impact or not. I'm assuming this could work because it's really just a regular kunai, and would have no real weight changes behind it aside from the pouch. Because this jutsu requires a little bit of setup, it can be stopped by some weak techniques as well, such as the D-Rank Earth Jutsu in order to stop the impact a lot earlier than anticipated, or the D-Rank Wind Stream and guiding the incoming kunai away from you, completely preventing the impact altogether.

Can this technique be used in conjunction with Shuriken Shadow Clone?
 

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Great job, Alt. And no, unfortunately not. But fret not, with the Shuriken Shadow Clone technique, any basic weapon can be copied and whatever is on it, can be copied as well. So basically, in free form, if you have a kunai with an explosive tag or explosive notes on it, rigged to explode on contact and multiply it by a thousand, your dream is basically realized.


Rank: D
Type:Supplementary
Range:Short-Long
Chakra Cost: 10
Damage Points:N/A
Description: Forming the needed hand seal Ram, a shinobi can project his voice to a different area to hide their location and the number of allies at their side. It is an excellent complement to stealth tactics.



After forming the Ram hand seal, you will utilize your chakra in order to project your voice to another part of the battlefield. This means you can make it sound like you are right behind the opponent, aiming to strike from behind, and wow, I just thought of a cool thing, but I am going to keep it to myself and see if you think of it as well. Coupled with the Hidden Mist technique, its pretty bad ass.


Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:10
Damage Points:20
Description: Muon Satsujin Jutsu, the ability to commit a silent homicide, is a technique to dispatch your foe with no warning. Your quick speed and skills will instantly kill them before they can provide a defense. Best tactic is when used with Hidden Mist jutsu. The technique works by having the user focus his chakra and his complete attention on moving fluidly, rapidly but muffling any sound he may make while moving as well as his presence, etc. It doesn't suppress his chakra or hides it but it can make the opponent virtually undetected if he manages to get on the opponents blind spot.



Another stealthy technique where you can literally murder your opponent with great speed and accuracy. Through focus your chakra on moving fluidly and muffling any sound you make, you will aim to get to the opponent's blind spot and deliver the deadly strike. Best to use with the Hidden Mist technique. See what you can analyze on this one.
 

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Empty Cicada Shell: I really like this move a lot, I feel like it has a lot of potential to be used in different ways that might be seen as unconventional. But the bigger reason I like this technique is because it can add a layer of depth to the roleplay itself, which I find really interesting. Not that people really care for adding depth to that save for a few select people. But nevertheless, I do like the technique, lots of uses.

Advantages are being able to mask your position, which makes it a great compliment to stealth tactics (lol). Meaning you can disguise where you are, as well as how many people are on the battlefield, obviously. There's not really a lot to say about the advantages, it's basically just capable of projecting your voice somewhere else. I guess this would be a good ability against the Inner Sonar jutsu, which I know a lot of people love to abuse. Then again that would probably be seen as metagaming, so it's not the best idea. I suppose if people actually wanted to RP, you could use this technique to induce the power of suggestion. Perhaps you could combine this with the Transformation technique to pretend as one of your opponent's comrades in battle, or simply by disguising your voice and give commands like telling them to watch out to their left or whatever, and attack from the opposite direction.

It could also be used in a sense for your allies, or shadow clones. Being capable of giving commands to people who may not understand hand signs or other codes in the heat of a battle could be helpful.

I dunno, it's got a lot of potential at least, but most of it will come out when I use it in battle.

Disadvantages are... well there's not really many. If anything, there would be the case that it only projects your voice somewhere else, not necessarily amplify the volume. Meaning if you used this technique to yell, you'd likely still hear where the source of the sound is as well.

Can this technique only be used in one area? Or can you use it to accentuate your voice in seperate areas with one single use of the jutsu, for example I project my voice to your left side, and then to your right side?

--

Silent Homicide:
It seems as if this jutsu has a lot of freeform ability behind it, or its at least left ambiguous for the sole reason that you can do whatever you want with it. Is it a move with the intention of killing someone? Yeah sure, but that doesn't mean I'm going to use it in that way, nor do I really have to.

Typical advantages are it's used to disguise your movements. Like the previous technique, it's reliant on hiding the sounds you're making when you're going in for the kill. I'm curious as to whether this can be used to disguise other noises you may make, such as hand seals, or grabbing your weapon to kill someone. What about natural sounds, like stepping on a small branch in a forest, or water splashing in those kinds of areas...

Needless to say, there's a good reason to hide behind a veil of smoke when using this technique. Our eyes and ears are the main two senses we rely on in battle, and being able to prevent our target from utilizing those senses while we go in for the kill is the best way to use this jutsu. I guess you could use it as a means of hiding your escape as well, at least I like the idea of that. Since the technique is used by using chakra to muffle the sounds you make, it would be a good way to add confusion to your target, and throw off where you really are. These kinds of moves give a lot of creativity, and I'd love to experiment with them.

I really don't see any downsides to this technique. There's a lot of freedom with it, which I'm not going over again. If anything, and I'm nitpicking here: you can't use another technique while disguising your sounds, as that would mean using your chakra for something else.
 

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Man, I really like your replies. You got that right, if you do have some form of sensing or a Doujutsu and the opponent focuses Sound chakra to their ears, scream in it with that technique. And yes, from what I understand, its only one area though it does project your voice fully, so you don't hear the "original" voice, but rather, just the projected one. Other than that, wonderful. Let's ramp it up a bit, with three techniques now. Please keep that level of detail, its good to read some cool feedback.


Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 10
Description: A simple ninja technique in which the user deploys a smoke bomb and is used to lay down the makibishi undercover so that the enemy target will not notice. This technique is used to cause some damage and slow the enemy target down when they stand on them.



A very simple technique, where you will first launch a smoke bomb, using it as a covering. You will then lay down some Makibishi, inside the smoke, which the opponent is unaware of, of course. As the opponent comes towards you, they will be damaged and slowed down by the Makibishi, which are quite sharp and aim to basically just hinder them as you attack with something else. Pretty cool to use against a fast opponent, hinder their feet.


Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will use a black rope infused with their chakra to hold down and trap their opponent.



A pretty useless technique, where you will infuse a black rope with chakra, and use it to trap the opponent. This requires constant focus, and can only be used in Short range. For RP purposes, it could have some purpose, but in battle, it pretty much sucks. Or do you perhaps have something in mind that I didn't?


Rank: D
Type: Supplementary
Range: Short-Long
Chakra cost: 10
Damage N/A
Description: Haze clone technique is like the regular clone technique in creating intangible clones, although these clones will let the enemy go through them without being dispelled or released. Doujutsu can see through these clones as unlike Shadow Clones, they are intangible and lack any form of chakra circulatory system, chakra flow, etc; they are simple images made by chakra. They cannot do harm to any enemy but can be used to communicate and distract the enemies. The clones can be created anywhere within the users sensory field.



A more distraction based technique, where you will form intangible clones, like the ones Naruto failed to make in the Academy examination. They can be passed through without dispelling them, and Doujutsu can see they have no substance and are simply images of chakra. Although they can't harm the opponent directly, they can communicate between each other, and you, as well as annoy and distract the opponent. They can also be created anywhere from short to long range, making them pretty darn useful.
 

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I'll try to keep up the level of replies, but as you said some of these techniques are next to useless so it'll be hard to write lots about them. >.>



Shadow Makibishi: A useful technique capable of acting as a possible retaliation towards Taijutsu users. Since most of their techniques involve using lots of groundwork , you can limit that to a small area, even being capable of stopping them in their tracks completely. Although I'd imagine a skilled Taijutsu user would be able to get around such a miniscule attempt to limit them.

As someone who fears Taijutsu, due to not being good at it myself, I find myself really liking this technique. Makibishi is a weapon barely utilized in our RP, and in an age where everyone and their mother claims to be a Taijutsu specialist, it seems like a very underrated technique to me. You can get the surprise on your target surrounding them with this, or even to a point where you can zone them, and control their movements. I like that there's a lot of stuff you can do with a simple technique.

Downsides would be that you shouldn't be using this technique as a Taijutsu user yourself. Sure being able to limit your opponents movements is good, but if you can't get in close yourself whats the point? Thankfully I like to stay away from my opponents as long as possible, so it's not too much of a problem for me. Something else I've noticed is that this is a technique that uses basic weapons, and as such I feel like you don't even need to use this technique in itself to perform what you want. You could easily lay down some makibishi under the cover of a smoke bomb in a freeform setting, and could use the extra move for something else entirely. In that sense, this seems more like a reference rather than a technique, and should be applied like so.

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Shadow Rope: I'll keep this short. It's good for tying up your enemies, and that's about it. You could even use a normal rope to do the same thing, only it's not infused with chakra. Do you need your own rope for this technique, or are you creating the rope purely from chakra? Maybe you could use this in an RP sense, but then again outside of that it doesn't have much use.

I really don't have much to say about this, it's rope. -_-

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Haze Clone: This seems like the bordering technique between the regular Clone and Shadow Clone techniques. While it doesn't create something solid like the latter, it's still going to create a complete image that doesn't fade unless directly attacked. I'd say it's the appearance of the Shadow Clone, with the apparition of the normal Clone we learn back in our academy days.

I do see some uses for this. Because based on looks alone it can't be discernable from something of a solid form, it can be used to hide basic abilities, such as a kunai or weak elemental jutsu. It could possibly be used as a feint even, making them go in for a Taijutsu attack which wouldn't affect them, but at the same time using it as a distraction to create something even more devastating for the target. I also really like the fact that unlike other clones, you can actually use these at any range, such as producing them behind your target as well as next to you. It's got potential to overwhelm the target with such a simple technique. It's definitely something I'll keep in mind in my future endeavors.

Something else I thought of is because these clones aren't real and don't get any chakra, it's a nice way of not splitting up your chakra reserves, which I understand happens when you use the Shadow variant.

Despite how useful the jutsu can be, there are drawbacks. The sheer fact that they're intangible means they can't physically be used to attack or defend against such techniques. I think when this was used in the anime, the ninja applying it would throw kunai at the same time as these clones, making Naruto and the rest of the group thinking they were real instead of fakes. I'd probably never be skilled enough to use it in that way, but it's a nice way to mix things up a bit.

I do have a small question: can these clones produce techniques? Not in a sense of physically using them, but performing hand seals and creating what would effectively "haze" variants of whatever they do.
 

Detective L

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Its a normal rope, infused with chakra. As for your second question, no, they can't. Good idea for a CJ though ;) Nonetheless, very good. The last three techniques of D ranks now.


Rank: D
Type: Offensive, Supplementary
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user throws a Demon Wind Shuriken towards the enemy and uses his chakra to massively enlarge the shuriken, brutally striking the enemy, sending them flying.



A technique where you will launch a very specific weapon towards the opponent, in this case, its a Demon Wind Shuriken. Through the use of your chakra, you will manipulate it, to massively enlarge said shuriken, creating a surprise factor and hitting the opponent with ease. Best used if the first try and dodge it by simple means, and you then enlarge it, and cause some damage.


Rank: D
Type: Offensive
Range: short - mid
Chakra cost: 10
Damage points: 20
Description: The user will release several barrages of kunai at their opponent.



This is pretty useless, but you basically utilize your chakra to release a large amount of kunai towards the opponent. A barrage implies a lot, so I am guessing its more than you would normally throw in free form.


Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 15
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.



A very versatile technique, I want you to expand a bit on it. I have seen it being used in great ways, I want to see if you are able to think up similar ideas.
 
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