Ninjutsu with Nathan

Nathan

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(Ninpo: Bōkun Yobidashi no Jutsu) - Ninja Art: Tyrants Calling Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This technique enables the user to project an image of themselves in the sky in order to send a message. This technique can work as a good diversionary technique.

With this one, it's rather more used for NW, so release your chakra in such a way that it is able to create a larger version of yourself in the sky, it is not a hard copy of yourself, similar to the Haze clone technique, but this technique is more used to simply send a message.

(Rakka Kibaku Fuda) - Falling Paper Bomb
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: N/A
Damage points: 30
Description: The user will throw three paper bombs connected to kunai that act like parachutes and float down above the enemy. The user will then make the confrontation hand seal to explode the explosive tags when they reach their desired location.

Gather three paper bombs from your pouch, that are connected to kunai, throw the kunai above my clone, the paper bombs attached to the kunai will act like parachutes of sorts, once you make the hand seal, the paper bombs will explode, you can do that any any given time/
 

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Um the technique itself I guess it's not suppose to be used in fight, if you don't want to die of course. As you said it's mostly used in the NW for the sake of sending messages, since the range is pretty good and it covers every range field (from short to long). I’m not really sure if there are any combinations to use with this technique. Strategy wise, the technique can be used for diversionary in times of need, such as war between two villages or when attempting to deliver messages to teammates. One thing is that the projected image may come off as a distraction to the intended target, which may leave time for the user to perform a quick technique, but for that the target really has to be 'incredibly smart'. For the countering part, I assume that by not paying attention to the image projected in the sky or perhaps performing a technique that may alter the air and destroy the projected image will do just fine. Even though I really don't see a reason to counter this technique, unless it sends out information about you. I personally won't use it in a fight, unless I don't somehow find a way to combine it with a genjutsu. I think I just got an idea for a custom.

About the second one, once again I will add it to my 'special' list of techniques, which I don't plan on using in the near future. However I started thinking positive and I figured a way how to make these useless technique work. One has to take away his/her opponent's vision first, so they can work. Taking away my opponents vision may be a smart idea for this technique, so they won’t see me throwing the paper bombs and etc; techniques that can be used as a combination for this one are, like hidden in the mist or mudshot, if I'm correct that was the one earth release technique which enables you to block your opponent's vision for a sec, may work. I could also use this technique to distract my opponent, which would of course give me the opportunity to perform another quick technique, even though I'm really not sure if it will give me enough time but yeah whatever, it's worth a try. Summoning a clone while I perform this technique to keep my opponent distracted may work as well, and it is the most reasonable thing to do. The countering part it's pretty easy and obvious, a decent enough wind release technique should be capable of blowing back the paper bombs. Using a technique to move one from his/her current position/location, quick enough, should also aid in evading the explosion. If you could manage to fire off some quick technique before the user of this technique can perform the required hand seal, they will be unable to trigger the explosion, which is once again using the timeframe for your advantage even though one has to be careful when trying to take the best out of the timeframe thingy, because sometimes it can play you bad.​
 

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(Shinra Banshō Dōka No Jutsu) - Assimilate All Creation Technique

I love the concept about this technique. It's a cool technique to use if you need. If I remember right there is an earth release technique that can be used with this one and there is also a ninjutsu technique, that we with you are going to learn in the future, for this technique too, meaning that this particular ninjutsu technique is good for combinations and in fights that's what you need; creative combos can win you a fight.

(Fuda Kakusu no Jutsu) Tag Hidding Technique

I like the technique overall. It's pretty nice technique to use in a fight if you know how to use it. Combining it with genjutsu in a way seems the best way for me to use it, even though my plans are to use the actual technique to hide a paper tag inside an inanimate object, more importantly sealing tags.

(Ninpo: Bōkun Yobidashi no Jutsu) - Ninja Art: Tyrants Calling Technique

This technique is just fun to use. I don't know why I picked it to be honest, but I like the concept behind it. I guess I will use it in the NW and if I play my cards right I can pull out a sweet genjutsu/ninjutsu combo, since it enables the user to project an image of themselves in the sky in order to send a message. This technique can work as a good diversionary technique too so yeah. I find it more useful than all the ten ten techniques, which I doubt that anyone uses nowadays.​
 

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Now one of the techniques everyone has been waiting for.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Okay so like the elemental clones, I want you to half your chakra and make a real copy of yourself, the clone can use any technique you know, but the clones can be destroyed with much ease.

(Kuchiyose: Rashōmon) - Summoning Technique: Rashōmon
Rank: B
Type: Supplementary, Defence
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This summoning creates a demonic form of the main gate of old Kyoto, which is capable of blocking almost any attack. The Rashomon stands tall and wide covering a range of about 10 meters in width and height.
Note: This technique can only block B rank and below.

With this, I want you to slam your hands on the ground, which will summon a large gate that is able to defend against b-rank and below techniques, the gate is rather large and both width and height, I do like this technique though.
 
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Drāgy

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The first technique, in my opinion, is one of the best ninjutsu techniques that there is. The technique allows you to create more than one clone, which just makes it even more amazing. I mean it allows you to use combos faster and easier, combining elemental techniques etc. I assume that max clones were four, correct? Well the basis of this technique is chakra distribution, meaning that you need to be able to describe good how you are creating your clone. Offensively and defensively it allows you to defend against several attacks or attack several times at once. One of the most useful techniques in the entire RP. If used wisely it is a game changer, as I have already mentioned. I see no direct way of countering this technique, as the user is making sophisticated copies of himself. That being said, the clones are quite fragile so any solid, and certainly lethal blow will effective terminate each clone as they are struck; one physical blow to the clone will cause it to time out. Large, dispersive attacks would work best as opposed to concentrated attacks (depending on number of clones). For example, if I see three targets coming at me, let's say one opponent and one clone of his, I will make sure to use that wind technique which allows you to hit more than one opponent to destroy them.

The second one is a cool one too. This technique is pretty much plain and simple. It requires no hand seals and is simply a summoning. It summons a wall. The wall can block attacks up to B-rank, which is amazing defensive technique; I assume that it can block any elemental technique up to B rank of course. Nothing more for me to add to be honest. If possible use the wall to block your opponent's vision and do some set-ups for future sneak attacks that you opponent will be unaware of. About the countering party, well just decide whether or not you want to destroy it outright or navigate around/over it. If I was really trying to maintain close-combat with the opponent, I might end up creating an earth pillar, to help me leap up, before using chakra to cling to the wall and make my way over it and strike from above. One could also simply use an earth technique to travel underneath and strike from below, since the technique does not only block your vision of your opponent but also blocks his/her vision of you. If you can't see him, he can't see you, therefore one must be careful when using it. In fights, sometimes, when you lose awareness of your opponent, where he is located and etc, the situation can get critical for you.​
 

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The max is three, and yourself.

Good, moving on.

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible

Okay so this technique, wasn't around when I was taught nin. So just bear with me. I want you to gather you chakra and touch a object and send your chakra all throughout the thing you touched, you will start to merge into the thing. Good technique to avoid another techniques, also people who have dojutsu can see you in the medium, but not people with sensory. Good technique, we as normal ninjas can only use it twice.
 

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I like the technique. It's a decent one for sure. This technique requires that you focus your chakra throughout your entire body then some of the chakra outside of your body into another object (in this case the object you are trying to merge into). The technique requires no hand seals and is thus most efficient in situations where there is absolutely no other way to escape. Using the chakra outside of your body, you examine the properties of the object, then you slowly begin changing the chakra throughout your body to match the properties of the element. You then merge the chakra throughout your body with the chakra you channeled outside of your body onto the object so that you can blend into the object for a quick escape. No offensive uses, no real defence uses either. Just a quick technique to run away from something you can't guard. However, it's a good one, compared to most ninjutsu aka ten ten techniques. It has its charm, I bet there are my ways you can use this technique, it will all depend on the situation. I personally will only use it if I have no other choice because of some things: first when you use it you pretty much enter the object, thus making you vulnerable if you are fighting against a dojutsu user, let's say you fight against a byakugan, for the user of it it will be very easy to basically kill you while you are in the object; second it's only b rank, meaning that you can't do a lot of stuff with it when fighting against a high level opponent. I don't see a counter since you don't have to defend against it; though if my opponent uses it I assume that it will all depend on the material in which he merged with.

I have some questions though:
1) Can you merge with anything, for example: mud, water, rock/earth, trees, bricks etc ?
2) How long can you actually stay in the medium?​
 

Nathan

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You can merge with anything that is regarded a solid. Mud and water, I am a bit iffy about. But in a sense they are tangible so I don't see why not.

Undefined time, as long as you need.
 

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Moving on then!

(Fuda Chūshutsu no Jutsu) Tag Extraction Technique
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description:
After doing the Ram seal, the user will put his palm close to a hidden explosive tag or sealing tag and will draw it out towards his hand. If the tag is inside a solid object it will warp through it towards the users palm. The technique disables the tag as it draws near the users hand in the case its an explosive tag.

Okay so I am going to hide a paper tag in the ground next to you, you will know where it is. I want you to perform the ram hand seal, and place your palm close to the paper tag in the ground, by doing this you chakra in your palm will suck the tag out of the ground, this always disables the explosive, so you do not take damage. Don't really see the point of this. Still a neat technique though.

(Bodi-en no Jutsu) Ninjutsu: Body Flame Technique
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
This technique is used in a similar way to the Body Flicker Technique. When using this technique, the body appears like it's being engulfed by flames, disappearing from view slowly, masking the users own high speed movement. In essence, the technique is simply an elemental variation of Body Flicker technique and thereby follows the same restrictions and possible uses.

Pretty much the body flicker technique, only difference is that it looks like you get engulfed by flames, in the end you cannot use this in battles since you can't use the normal body flicker technique.
 

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About the first one, well basically this is a technique which allows the user to put his palm close to a hidden explosive tag or sealing tag and to draw it out towards his hand, which is actually pretty cool technique to have in your arsenal, even though I won't be using it that much unless I need to use it. I don't know about any combinations with this technique since it basically has only 1 applications, to extract tags out of objects. Countering, well I assume strike your opponent as he tries to extract the hidden tag from the object, I assume lighting will work good, because a lighting technique without any handseal is probably the fastest travelling techniques, that water sphere which is B rank will also work. Basically you need to directly strike your opponent to prevent him from doing anything. Of course it will not work in long range fights (or even some mid range) because of the timeframe, it doesn't really take that much time to extract something from an object, unless the object is not in movement.

The second one, well that is as you already said an elemental version of something that we have already learned before, with you. I assume that you can't use this one in a fight either? Well anyways, it's not that bad of a technique, you just need to be careful when, in what scenario and how to use it because a simple B rank rain will just destroy it/counter it. One thing that I was wonder is, does this technique count as the fire strengths and weakness, meaning is this technique weak against water and strong against lighting?Basically, not sure if this is allowed but isn't that like a variation of counter for Kirin xD I know it won't be legit because you can't use it but imagine if it was like that. Anyways, I don't see any combinations for this technique, basically because you will use it for escape out of something. Maybe you need to throw something at your opponent so you have enough time to use it without getting countered by water/rain, as I have already mentioned.​
 

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Good.

You can use this in a fight, but only for example "My target is laying on the ground most likely dead, I disappear into a gulf of flames, leaving the battle like a boss." - Just for fun really. But you can't actually use it in the midst of a battle.

"I was wonder is, does this technique count as the fire strengths and weakness, meaning is this technique weak against water and strong against lighting?Basically, not sure if this is allowed but isn't that like a variation of counter for Kirin xD" - No it doesn't.
 

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Good moving on:

(Ninpo: Kagonome) – Ninja Art: Wire Cage
Rank: B
Type: Defensive, Supplementary
Range: short
Chakra cost: 20
Damage points: N/A
Description: After performing the needed hand seals the user can manipulate metal strings to form a protective dome. This dome is capable of repelling most basic Taijutsu attacks up to A rank. The user can reshape the wire within the dome, changing it to a binding string with ease, however it is weak to lightning based techniques.

Pretty much like a steel release technique, but not. I want you to grab out a large amount of steel wire from your pouch from there, I want you to perform the hand seals, and channel your chakra into the wire, from their I want you to manipulate the wire to form a medium sized dome around you, this can protect you from taijutsu techniques up to A-rank, but leaves you wide open for lighting techniques.

(Ninpo: Akuma Kaze Bakudan) - Ninja Art: Demon Wind Bomb
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 10
Damage points: 20
Description: The user after creating a shadow clone and grabs it then transforming into a Fuma Shuriken that is then thrown at the enemy the shuriken then turns back into the shadow clone who then punches the target in the face.
Note: Can also add kunai for extra damage and must create one shadow clone before use.

So. I want you to create a shadow clone, and have it transform into one of those large shuriken things, then from there you will use said shuriken, you will throw it at my own clone, as the shuriken gets closer to my clone, your shuriken should transform back into your clone, and punch my clone in the face. Pretty neat technique, you can also use kunai and small shuriken for extra damage if you wish. Thing with this technique is that you need to make a clone before you can use this.
 

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Very useful technique. I love it because it has very cool applications. You can basically manipulate metal strings to form a protective dome and as it states the dome is capable of repelling most basic Taijutsu attacks up to A rank, which is something pretty epic, you can basically counter a lot taijutsu users with this with wasting not that much chakra and not that much movements/time. The user can reshape the wire within the dome, something which is also amazing and once again allows you many strategies depending on the battle scenario and the battle environment. The only cons in this technique are that it's only usable in short range and that it is weak to lightning based techniques. As I mentioned I plan on countering it with lighting release technique, something fast performable and wide range.

The only question that I have is, how many handseals do you need to perform? Or rather how many time/timeframe are you going to waste by performing this technique?

About the second one, I would say that it's a rather 50/50 technique for one simple reason. You waste a lot of time with the creation of a clone, and with the whole technique. One has to first throw something at the opponent, so he can be dealing with something else while you are performing this technique, otherwise it won't work. It will be a no problem for dojutsu users to easily counter it and see what you plan with it. Of course once again it depends on the scenario, however if used correct it can be a cool combo to pull out. About the countering part, well a wind technique can blow it away I assume or rather you need to use the timeframe as your advantage once again and counter it before its fully performed.​
 

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When a technique doesn't say how or what handseals you need to perform, it is most times always three hand seals.

Yeah, the technique is pointless. You really have to waste time and moves just to use it.

(Kuchiyose: Tetsuengo Kabe) -Summoning: Iron Protection Wall
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user summons a large iron dome from one of their scrolls that covers themselves and even their teammates from enemies' attacks.
Note: Can only defend against B rank and down but doesnt block techniques directed from beneath.

I want you to grab out a scroll from your pocket, and it's a special one that has an iron dome kanji on it. From there, I want you to place the scroll on the ground, and slam it with your hand, of choice from there you will use your chakra to summon a large iron dome from the scroll, the dome can protect you from incoming attacks, and everything besides attacks directed from beneath, and obviously lighting will rip though this dome.
 

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Alright, got it!

I love the defensive ninjutsu techniques for some reason. They seem like they are very useful when you think about it, compared to the most ninjutsu stuff. So basically it's fast performable, covers you from all angles, not from beneath only, and gives you a B rank defence. It's amazing to be honest, simple but yet useful. The defending than more than one person is also cool, I assume that it also applies in situations where you need to also defend your summon? The only cons are that it can get easily destroyed by B or higher rank lighting release techniques and that once you summon that thing one loses eye contact with his opponent, meaning that things can get bad from there if your opponent is smart and experienced in the RP, but overall it's a nice ninjutsu technique to have in your arsenal and I like it a lot.
 

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Yeah can defend against summonings.

Swell.

(Sōgu: Maruchiken Ranmyaku) - Manipulated Tools: Multi-Blade Chaos
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user uses two scrolls and makes multiple weapons come out from them and float in the air. After the final blade causes the opponent to fly up into the air, The user uses a chain to bring their opponent down to the ground and then hits them again with the weapons. Using this attack allows the user to summon more weapons than usual for subsequent attacks.

Get out two scrolls from there send your chakra into them, to summon a large amount of weapons that will come out of them and float in the air, then all the weapons get sent towards my clone, as the last blade from the summoned scrolls hits my clone, it sends my clone high up into the air, the last blade has a chain connected to it, so you can control it in a sense by using the chain, you will control it so that the blade smashes the clone back into the ground, then from there by using the same scrolls you can summon more weapons to attack my clone while he is down.

(Sōgu: Sōninju) - Manipulated Tools: Weapon Gun
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user summons several weapons connected together by strings and jumps into the air, reeling them together to stack on top of each other. They then stands on the top weapon on one foot, and twirls backwards, shooting the string-wealed ninja tools at the opponent like a machine gun.

I want you to grab out another scroll and send your chakra into it, summoning a mass of weapons connected by strings, from there I want you to jump high into the air, while in the air, using the strings attached to the weapons, I want you to reel them in like a fishing rod, but so they stack together so they look like a clump of weapons on top of one another, from you will stand on top of the weapon, and you will start to spin/twirl backwards, thus shooting the ninja tools towards my clone.
 
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