[Nin] Ninjutsu Training with Shinta

Xicer

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I like the concept behind the chakra ropes, but it doesn't seem very useful to be completely honest. The idea of being able to bind someone long enough to interrogate them in NW, or do another technique in a fight would be great, but the rank of this technique makes it to where the ropes could be broken with almost any other technique. As far as the binding goes, I could achieve the same result with a handful of genjutsu techniques, and those are a lot harder to get out of. Another problem that I would face when using this is the fact that I would need my opponent to be almost sedated in order for me to be able to tie them up.
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This is a technique that one would have to utilize their opponent's lack of sight in a given situation to fully gain the result from. This can be used with a smoke bomb to achieve this result, but it wouldn't take a smoke bomb specifically to do this. Any technique that diverts my opponents position, blocks their sight, or covers my movements would be enough camouflage to effectively throw these puppies out. This could be a clash between jutsu that causes an explosion (probably at least one fire jutsu), genjutsu, smoke bombs, flash bombs, dust clouds, mist (from clashing techs, or its own), and countless others that escape my mind at this moment. This is probably one of the most under utilized, but most useful, ninja tools, in my opinion anyway.
 

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The following ninjutsu aim to paralyse your opponent in some way.

(Kanashibari no Jutsu) - Temporary Body Paralysis Technique
Rank: D
Type:Supplementary
Range:Short-Mid
Chakra:15 (-5 per turn)
Damge Points:N/A
Description: Kanashibari no Jutsu is a simple Ninjutsu technique used to temporarily bind an animal (or animals). With the target frozen in place, the ninja can either take the opportunity to attack or to retreat. It can only be used against animal (summons or not) and works by forcefully using your chakra to restrain the summon physically by holding it in place. It can, however, be broken by outside means or brute force, making it less effective against bigger summons like boss summons or similar.
Note: lasts only as long as the user is focusing on the target to sustain it.

This only works on a summon (not boss) so long as they are roughly the same size/smaller than you are. You project your chakra to restrict the movement of the targeted summon/animal.

(Sakki) - Killing Intent
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on
Note: Can only be used once
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra

Killing intent is something quite odd to explain. You don't use your chakra to paralyse your target but instead your mental intent to kill them, projecting that towards your target (you need a line of sight to achieve this).
The effect is weakened depending on the number of opponents, distance and rank difference. Obviously this won't work on a ninja of higher rank than you and will have a negligible effect on someone of the same rank as you, but enough to interrupt a hand seal.

(Ninpou: Gekka Bijin) - Ninja Arts: Beauty Under the Moonlight
Rank: D
Type:Supplementary
Range:Short
Chakra Cost:10
Damage Points:N/A
Description: The user will create a swarm of sakura(cherry blossoms)petals to surround there opponents and swirl around them causing confusion.The user can then attack there opponent from any angle they choose.Blinds opponents eyes for the turn this jutsu is used.

You use shape manipulation to make your chakra looks like cherry blossoms, distracting your opponent by swirling the cherry blossoms around them. While they are distracted, you can attack from any angle with a taijutsu based attack.

Do the usual for all of these: analyse and give me your thoughts.
 

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It is hard to find a scenario that the paralysis jutsu would be.. useful for lack of a better word. Maybe if there was a smaller summon that was extremely fast or could dodge my attacks with ease or something. But honestly, I would rather just use one attack to do away with it. This is because not only would I save chakra, but while I am constricting the animal with this attack, I am open to an attack from my opponent themselves.




I've actually been waiting for this one. I love this technique because it adds a depth of realism to the RP. As you know, rank determines a lot things aside from this technique that are typically ignored. Things such as base speed, relative strength, and others are all dependent upon rank first. Your average RP'er pays this no mind while fighting someone of a higher rank. This technique forces them to recognize their difference in strength. I would use this heavily in team fights though. This is because even if it only causes my opponent to studder step, this opening would be enough to at least turn the flow of battle, if not allow a killshot to be made.




This is another very useful technique. Not only would it create an opening for taijutsu techniques, but it blinds my opponent. This tells me one thing: Genjutsu. Most illusions have a moment to where the person can say "Hey, where did that come from? I must be in an illusion." This technique could block their sight, so they wouldn't know of the other stuff "just appearing". I could also use this cover to escape underground, into the air, or somewhere else if need be. This technique creates an opening for an attack, cover for an illusion, or a chance to escape all in one. Pretty good for a D-Rank.
 

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(Utsusemi no Jutsu) - Empty Cicada Shell Technique
Rank: D
Type:Supplementary
Range:Short-Long
Chakra Cost: 10
Damage Points:N/A
Description: Forming the needed hand seal Ram, a shinobi can project his voice to a different area to hide their location and the number of allies at their side. It is an excellent complement to stealth tactics.

This jutsu uses your chakra to project your voice to a distant location, useful as a diversion tactic to mislead your opponent away from your actual location.

(Muon Satsujin Jutsu) - Silent Homicide Technique
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:10
Damage Points:20
Description: Muon Satsujin Jutsu, the ability to commit a silent homicide, is a technique to dispatch your foe with no warning. Your quick speed and skills will instantly kill them before they can provide a defense. Best tactic is when used with Hidden Mist jutsu. The technique works by having the user focus his chakra and his complete attention on moving fluidly, rapidly but muffling any sound he may make while moving as well as his presence, etc. It doesn't suppress his chakra or hides it but it can make the opponent virtually undetected if he manages to get on the opponents blind spot.

Zabuzza's trademark jutsu. Best combined with a jutsu that hinders your opponents sight, such as the Hidden Mist jutsu... though that only works if your bio is from Kirigakure and has adapted to seeing in mist...
Anyway, this works by you running as fast and silently as possible, using chakra to silence your steps, until you are in a position to pull-off a kill-strike with your weapon. This is not teleportation People used to think it was teleportation but you only move at your base speed.
 

Xicer

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I'm the type of player that likes to use moves that block the sight of me from my opponent. This often puts me in positions that I could hide without being seen, making this very useful to me. The problem is that I am unsure how this will make my opponent react once I use it. I will have to try it out sometime. I'm thinking something like pitched voice -> clone -> big attack, but the possibilities are endless really.




I really think a lot of this one. Mainly because of it's uses with my chakra sensing bios. Whether it is in the mist, a pitch black tavern, blinding lights, or dense foliage, I will still be able to find where they are, and this helps me come to within short range of them without them knowing. As I said before, I'm a blind spot attacker as well, so this in normal battle scenarios is added bonus as well. Taking out both sight and hearing is a tough one to overcome, unless you're Kenpachi lol.
 

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Briefly summarise what Explosive tags are and the uses for them in battle. The following are explosive tag, based ninjutsu.

(Fuda Kakusu no Jutsu) Tag Hidding Technique
Type: Supplementary
Rank: C-Rank
Range: Short
Chakra: 5 (per tag)
Damage: N/A
Description:
The user will use his chakra to hide a paper tag inside an inanimate object, like the ground or a wall. The tag can be a sealing tag or an explosive tag. The technique can be used to hide more than one tag per use if the user spends more chakra. Hidden tags can be detected by doujutsu or expert sensory ninjas.

Pretty self explanatory and an ability that a few jutsu rely upon. You will need to hold the tag flat against the object you are hiding it in before channelling your chakra to allow the tag to sift through the molecules of the object, before releasing our chakra and leaving it stuck there. Of course this would be a proximity explosive tag or one that you activate using a hand seal... or the following jutsu at range.

(Ninpo: Jibaku Fuda: Kassei) - Ninja Art: Exploding Tag: Activate
Rank: C
Type: Offensive
Range: Short-Long
Chakra cost: 15
Damage points: 30
Description: Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag. The exploding tags that the Third Hokage used were different than the usual bomb tags, being yellow in color instead of white with a red border.

By resonating your chakra with that of some you've left in an explosive tag, you will be able to detonate it... Yeah. O__O'

( Rakka Kibaku Fuda ) - Falling Paper Bomb
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: N/A
Damage points: 30
Description: The user will throw three paper bombs connected to kunai that act like parachutes and float down above the enemy. The user will then make the confrontation hand seal to explode the explosive tags when they reach their desired location.

This is a common support attack in the Naruto games, you throw three kunai with larger tags that act as parachutes. The kunai will float down until you use the seal of Confrontation (Find a picture if you are unsure what this seal is) to detonate them.

For each of these, analyse them and tell me their uses in battle and your opinions of them.
 

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Explosive tags are simply slips of paper rigged to detonate, once certain conditions are met, into an explosion powerful enough to kill. These slips can be attached to weapons, such as kunai knives, or have an adhesive on the back so that it will stick to whatever surface you desire. Explosive tags can be detonated by a time limit, user activation, or when it comes into contact with foreign chakra. They have a wide variety of uses, since they can be used free form. This includes attempting to damage my opponent, herding them into a more favorable position, distracting them, or forcing a reaction.




If used correctly, this first technique could be quite useful. It would require a break in eye contact, so that my opponent doesn't see me infuse the tag, and then I would have to lure my opponent in somehow. The first two steps can be acheived with an earth wall, but luring my opponent in instead of them using a long range tech would be the hard part. Maybe I could use the earth wall as cover while I infuse the tag into a rock that I throw at my opponent or something. I don't know. It is very useful, but also very situational.




Remote detonation is always a plus. Making it to where I control when and where it detonates, rather than leaving those up to chance or foreign influence. Using these tags with the above technique could be really useful as well. Essentially making a minefield that I completely control. Basically, this techniques adds another optional level of depth to using explosive tags. Whether it is worth using a seperate move for is something that can only be decided in the moment though.




This one, I don't really see any apparent use for because of its speed. Throwing it would be fast enough, but when the parachute catches the air, it will start floating down. Now, who is just going to stand around while a bomb slowly floats into their position? I mean, it doesn't take a ninja to know and have time to get away from it as it falls.
 

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Explosive tags are simply slips of paper rigged to detonate, once certain conditions are met, into an explosion powerful enough to kill. These slips can be attached to weapons, such as kunai knives, or have an adhesive on the back so that it will stick to whatever surface you desire. Explosive tags can be detonated by a time limit, user activation, or when it comes into contact with foreign chakra. They have a wide variety of uses, since they can be used free form. This includes attempting to damage my opponent, herding them into a more favorable position, distracting them, or forcing a reaction.




If used correctly, this first technique could be quite useful. It would require a break in eye contact, so that my opponent doesn't see me infuse the tag, and then I would have to lure my opponent in somehow. The first two steps can be acheived with an earth wall, but luring my opponent in instead of them using a long range tech would be the hard part. Maybe I could use the earth wall as cover while I infuse the tag into a rock that I throw at my opponent or something. I don't know. It is very useful, but also very situational.




Remote detonation is always a plus. Making it to where I control when and where it detonates, rather than leaving those up to chance or foreign influence. Using these tags with the above technique could be really useful as well. Essentially making a minefield that I completely control. Basically, this techniques adds another optional level of depth to using explosive tags. Whether it is worth using a seperate move for is something that can only be decided in the moment though.




This one, I don't really see any apparent use for because of its speed. Throwing it would be fast enough, but when the parachute catches the air, it will start floating down. Now, who is just going to stand around while a bomb slowly floats into their position? I mean, it doesn't take a ninja to know and have time to get away from it as it falls.
It's up to you to distract them long enough for it to work, or use it on a different location and lead them towards your trap.




The following use a variety of Ninja Tools. Simply answer as you have been doing previously, providing pictures if you feel the need or if pictures exist.

(Soryu no Mai) - Rising Dragon Dance
Rank: C
Type: Attack
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user jumps up in the air and then spins at high speed throwing a lot of weapons at their enemy ranging from shuriken, kunai, shuko and many various other weapons.

This one simply allows you to toss a large amount of ninja tools towards your enemy, leaping up into the air to give you a better height advantage. You can only throw the tools you have on you and not summoned ones as we will get to...

(Sōgu: Fūjin Heki) - Manipulated Tools: Floating Blades Wall
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user unrolls in the floor under the enemy two small scrolls and summons many different weapons from them, taking the enemy into the air. Then they wraps the leg of the enemy with a chain and crushes him back down to the ground.

You'll have two pre-prepared scrolls that you'll unroll on the ground towards and under your target, pulsing chakra through them to activate a summoning seal that sends up a vast array of ninja tool up into the air; carrying you target with them. You then throw one end of a chain to grab the opponent's leg, wrapping around it before you slam them back into the ground.

(Soushouryuu) - Twin Rising Dragons
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: A summoning technique meant almost exclusively for weapon's experts. To begin, the shinobi will remove two scrolls and set them on the ground, after forming the necessary hand seals, the two scroll rise into the air and begin to swirl around a middle vortex that is the user. They then use this space to launch themselves into the air between the spinning scrolls. From these scrolls the ninja can then summon a mass of weapons, which they then begin to throw at their opponent. If the first barrage fails, they can use wires that run from each weapon to their fingertips to pull them back into the air to strike at their opponent again.

Similar to the first jutsu of this post, only you'll have two scrolls and some seals to perform. After performing the seals and tossing the scrolls into the air in a spiralling fashion, you'll activate a vast number of seals on the scrolls, summoning large amounts of weapons to throw towards your opponents, with wires attached to them. If you miss, pull on the wires and re-direct the tools to smash into your foe.
 

Xicer

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I like how this first technique makes you jump into the air. This tells me that I can use this as both an offensive and defensive technique. I can use it to blatantly attack my opponent, or to jump over ground based attacks and small projectiles before starting my attack. The only problem that I really see with this one is the fact that I have to spin. Not only can this be disorienting, but with each rotation, I have to turn my back on my opponent. Which can be fatal if used against the wrong person.

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This technique is different to say the least. Normally, I would say that I like how it sends my opponent into the air, because this would normally allow me to use a jutsu where they would land and mess them up, but this one is different. Instead of them staying in the air at the end, I wrap them in a chain and slam them back down, making the air just a transition. I also like how the end of the technique has their leg wrapped in a chain. This could lead to me furthur restraining them, or I could pump a lightning technique through the chain and zap them before they have a chance to react to what is happening.




This technique is useful, but it has plenty of chances to fail or backfire. The first chance comes with the raising of the scrolls. If my opponent were to use a fire jutsu, for example, they could burn up the scrolls before I had a chance to use all of the seals. This next part can be a savior or detriment, depending on who you are facing and how they react. It is rare to have a second chance with jutsu, so it is great to have the wire attached to the weapons, but this can be bad if my opponent decides to grab a weapon and use that as a medium for lightning jutsu. Also, while I am controlling the weapons, I have no free hands to do anything else with, so that could be bad as well.




I found pictures for the other two, but when I tried to post them it gave me a loooooooong list of random characters instead of the image. I have no clue what I did wrong, because I did the same thing that I did for the first picture.
 

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Sometimes pictures don't work just to mess with us O__O'




Okay, these are just some random weapon ninjutsu that appear to be extensions on the Twin Rising Dragon's jutsu you just learned. Each of them require summoning the tool from the scroll and spinning around to open the scroll up properly. This summoning doesn't require the actual summoning jutsu as these are activated by simply pulsing chakra through the scroll to activate the seal.

(Sōgu: Shikyū Geki) - Manipulated Tools: Deadly Spheres Strike
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Desciption: The user pulls out a scroll and rotates it around himself. Many spiked metal balls burst forth from the scroll to strike any nearby opponents or discourage them from using close ranged attacks.


(Sōgu: Dai Tekkai) - Manipulated Tools: Giant Iron Lump
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description:The user takes out a big scroll and waves it in a circle. It turns into a giant chain hammer with a huge metal ball at the end that they then crushes the enemy with. After this move, the chain hammer turns back into a scroll.

(Kuchiyose: Tetsurensa Housou) - Summoning: Iron Chain Wrapping
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
description: The user summons a long chain from a scroll and wraps the enemy with it. When the enemy is trapped, they use another scroll to launch a rain of weapons at the enemy.

All of those are pretty well explained in the jutsu descriptions so we'll move on for now. If you have any questions of these, I'll address them in my next reply.




The following are all Kunai based ninjutsu:

(Sōgu: Shu Senjin) - Manipulated Tools: One Thousand Blades Attack
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: This technique is very similar to Twin Rising Dragons, but in this version the user only summons countless kunai from the scrolls, which are connected by strings at thier hands. They then throws all the kunai at the same time on the opponent.

This only summons a string of kunai in your hands, which you'll then have to throw at the target, yourself.

(Soushuuha) - Manipulate Advancing Blades
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This technique allows a shinobi to hover multiple kunai in the air while they approach a target. The technique allows a ninja to unleash a torrent of kunai, shuriken, or other weapons much more quickly than if each was thrown individually.

This jutsu allows you to channel chakra into your kunai to keep them mid-air around you. When you're ready, you can throw them all at once via chakra manipulation. Note that you can't use another jutsu (except for non-chakra based tai/kenjutsu) if you want to keep the kunai floating in the air.

(Ninpo: Bōseki Enbu no mai) - Ninja Art: Spinning Walts Dance
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will jump into the air and begin spinning around rapidly whislt releasing a continous amount of kunai converging in all directions around them.

Leap up and spin around, throwing the kunai in all directions O__O'




(Kuchiyose no Jutsu) - Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.

Pretty sure you know this one... it also allows you to summon 'generic' versions of your summoning contracts. For example, I want to summon a standard snake with no abilities and of common RL size, simply doing the summoning jutsu I could summon it.

You know the drill, pictures too if you feel they will help.
 

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Woooo... This is going to take a while, so I might as well suck it up and go lol.




(Sōgu: Shikyū Geki) - Manipulated Tools: Deadly Spheres Strike

This one seems extremely useful to me. I only know one or two tai techniques, so when someone closes in for it, I could use this to make them back off. Also, considering that it seems that this can be done at the flick of a wrist once you have the scroll, it is very fast as well. It is also an omnidirectional attack, so that is helpful. You couldn't use it if you were in close proximity to an ally though.

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(Sōgu: Dai Tekkai) - Manipulated Tools: Giant Iron Lump

This is another that could be very useful. I like how you start to spin the scroll around before it turns into the tool. This thing is big and therefor heavy, so with this giving you momentum beforehand, hitting someone within close proximity should be pretty devastating to say the least. The downsides to this are that it has a limited range and its size could make it very heavy.

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(Kuchiyose: Tetsurensa Housou) - Summoning: Iron Chain Wrapping

I would like this one more if I didn't have to use the second scroll after. Being able to trap my opponent like that is great, but I could come up with a better follow up than the weapon scrolls. Again, this would help where I am lacking in tai, so that is a plus. This one has extreme range issues though, which would limit its use to certain situations.

(Sōgu: Shu Senjin) - Manipulated Tools: One Thousand Blades Attack

This one is ok in certain situations. It has a decent release speed, and the sheer number of oncoming projectiles would be hard to avoid. The string on my hand also allows me full control over the kunai, so if they bring up barriers, I can go around them. If I miss, I can try again. I can chip away at defenses if need be. The only problem is that the kunai are then connected to me, so if my opponent were to gain control over one or more of these, I could be in trouble. Also, it is only short range, which limits its use as well.

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(Soushuuha) - Manipulate Advancing Blades

This one is pretty cool as well. It has a pretty fast release, which is nice. Along with being able to go all ranges, which is almost better. The only problem is not being able to use other techniques along with it. If you could do that, this technique would be amazing, but that is not the case.

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(Ninpo: Bōseki Enbu no mai) - Ninja Art: Spinning Walts Dance

I'm not so sure that I like this one very much. I mean, yeah it is omnidirectional, and that would be good for when you are surrounded. But the problem with it is that you have to spin to accomplish it. This makes you lose focus on your target(s) and could lead to dizziness or otherwise motion related complications. Also, it can only reach mid range.

(Kuchiyose no Jutsu) - Summoning Technique

And finally, the only reason most of us worry about Ninjutsu training lol. I kid, I kid. But anyway, this is an awesome technique. Not only does it allow my to learn summoning contracts and create my own, but I can also summon other things too, like weapons and barriers and such. The only problem is that this is the generic version of it, so I still have to learn everything I want to summon. It takes a little time to form hand seals, and/or draw blood, but doing that typically isn't an issue.
 

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Of course! I need to learn the techniques starting with the Combination Transformation Technique, and through Soften Modification on the C-Ranks list, so everything in between as well. Then I need to learn the Tyant's Calling Technique. After these 9 Jutsu, I should be finished with C-Ranks completely :)

(Konbi Henge) - Combination Transformation
Rank: C
Type: Supplementary
Range: Short
Chakra Cost:15
Damage Points: N/A
Description: The user and either there summon or a partner combine into one transformation.
Note: Must have a summoning or partner to use this jutsu.

(Shinra Banshō Dōka No Jutsu) - Assimilate All Creation Technique
Rank: C
Type: Supplementary/Defense
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user can take on the properties of any earthen material they touch and harden any part of there body. This jutsu also lets the user turn into fine grains of rock that can be used to do another jutsu. The issue with using this technique is that the user will gain all the weaknesses of the material they mimic, even if they are granted their strengths.

(Oiroke No Jutsu - Onna No Ko Doushi & Otoko No Ko Doushi) - Sexy Jutsu Girl Companions & Guy Companions
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description:The user creates a shadow clone and the user and the clone transform into either two girls or two guys who engage each other in a sexual manner.

(Gyorai Shin) - Torpedo Needle
Rank: C
Type: Attack
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user throws nails into the air. Upon impact on the ground, they dig themselves into the earth. When the opponent walks over the ground where the nails dug themselves in, nails pin their feet stopping their movement. Then, the user forms a hand seal and hundreds of nails shoot out of the ground at the opponent.

(Hitei Mushou) - Flying Nail Mist Pierce
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: After forming the needed hand seal, the user will emit a flying mist of small nails from their mouth. These small nails can travel towards the opponent at quite a distance.

(Jouro Senbon) - Sprinkling Needles
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After throwing a special umbrella that has been equipped with springs into the air, it releases a hailing "shower" of senbon. It cannot be dodged by moving away since the needles cover a wide area in all directions, controlled by chakra.

(Kao Utsushi no Jutsu) - Face Copy Technique
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: This technique allows the user to take on the body of their target. They must remain close to the one they want to copy for a short period of time. Their body will then shape and contort to resemble the target. The copy is said to be so good that even family members of the target cannot tell they are a fake. The user will even take on the smell of the original. Unfortunately, the user does not copy the targets jutsu, leaving them with only their original skills. Practitioners of this jutsu are also skilled in quickly taking on the mannerisms of the original person and playing up the character traits of their target. Through a regular Henge in combination, they can copy the clothing of the opponent. Their appearance will eventually change back to their original form after several days.

(Nan Kaizou) - Soften Modification
Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Damage Points:N/A
Description: Nan Kaizou is a Ninjutsu technique that allows a ninja to make their body very malleable. It was originally developed for spying activities. This technique can be done after surgery and actual body modification. When used, the ninja can stretch and twist their body at any angle, allowing them to surprise their opponent.

(Ninpo: Bōkun Yobidashi no Jutsu) - Ninja Art: Tyrants Calling Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This technique enables the user to project an image of themselves in the sky in order to send a message. This technique can work as a good diversionary technique.
 
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Nathan

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All I want you to do is perform the techniques as I post, and ask questions if need be.

(Konbi Henge) - Combination Transformation
Rank: C
Type: Supplementary
Range: Short
Chakra Cost:15
Damage Points: N/A
Description: The user and either there summon or a partner combine into one transformation.
Note: Must have a summoning or partner to use this jutsu.

All I want you to do is summon your summoning and use your chakra and it's chakra to combine into one transformation. I don't know why you want to use this technique though.

(Shinra Banshō Dōka No Jutsu) - Assimilate All Creation Technique

Rank: C
Type: Supplementary/Defense
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user can take on the properties of any earthen material they touch and harden any part of there body. This jutsu also lets the user turn into fine grains of rock that can be used to do another jutsu. The issue with using this technique is that the user will gain all the weaknesses of the material they mimic, even if they are granted their strengths.

So there is some sand over there, I want you to touch it with you hand and by using chakra all throughout your body doing this in such a way turns your into fine grains of sand/rock, this technique can be used with another technique that'll you'll learn later one, this technique has had some abuse I'm aware of it, and it cannot be used to dodge an attack, so if someone uses a lighting technique and you use this, you will die. Another thing to this technique you don't have to turn into fine grains of rock, if you touch earth you can also harden any part of your body to that said material.

(Kao Utsushi no Jutsu) - Face Copy Technique

Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: This technique allows the user to take on the body of their target. They must remain close to the one they want to copy for a short period of time. Their body will then shape and contort to resemble the target. The copy is said to be so good that even family members of the target cannot tell they are a fake. The user will even take on the smell of the original. Unfortunately, the user does not copy the targets jutsu, leaving them with only their original skills. Practitioners of this jutsu are also skilled in quickly taking on the mannerisms of the original person and playing up the character traits of their target. Through a regular Henge in combination, they can copy the clothing of the opponent. Their appearance will eventually change back to their original form after several days.

Now this technique allow you to change the form of someone, but the one thing with this, you have to remain close to the person you want to transform into, for a short period of time, you take on their form, there smell, but you do not gain their powers.
 

Xicer

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Sounds good Sensei! Thanks for doing this!




I'm with you, this seems pretty useless unless you're doing it for the reasons Naruto did in part one where he and that Toad transformed into the 9 tails for his claws and teeth. But I have to learn them all, so here it goes lol

Trunks bites his thumb to draw some blood and performs the summoning Jutsu to summon a generic toad about his size to the training ground. Commanding the toad to get onto his back while he concentrates his chakra and aligns it with the toads. Using the transformation Jutsu, Trunks turns them both into a giant bear with razor sharp claws and teeth. After a few moments, he releases the Jutsu to allow the pair to split. Once he is done, Trunks thanks the toad, and allows him to return home.




I do have a question about this one. If I was to use this and touch an A-Rank Steel technique, would that give me the defensive properties of A-Rank steel, because I used that Jutsu, or would it be a C-Rank defense, because this technique is C?

Trunks walks over to the pile of sand and kneels beside it, while circulating his chakra all around his body. Allowing his body to relax, Trunks takes on the form of the sand as he touches it. He does this until his entire arm has been reduced to sand, and then undoes the technique to return his arm to normal.




Trunks relaxes his body as he concentrates his chakra. He plainly envisions the person that he is about to take the appearance of, his father, Vegeta. Slowly, Trunks body begins to morph shape, his shoulders broaden, and his muscles become more toned. It doesn't take long before even his head begins to take the form of his Father. Not fighting it, Trunks allows his nose to pointen, his hair raise into a widows peak and then eventually turn jet black. After the transformation is finished, Trunks chuckles. It almost scares him how much he looks like his Father.
 

Kamishiro

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Shinta-sensei! Akasha-sensei! Nathan-sensei! Partayyyyyyy!

You got four senseis in one page, you are special u_u

Anyways, moving on. My style isn't much different than Nathan's, I like to present all information and opinion about the technique I am teaching, but I require you to make a combo with them. I don't like gimmicks combo just for the sake of saying you have done it, I desire legit ones that you would actually use in battles.
__________

Pretty straight forward, you create a shadow clone of yours and use transformation on the both of you to turn to either two girls or two guy and proceed to do any sort of sexual behavior that shall distract your opponent. It is a more of a technique for RP reasons really as your opponent won't really wait for you to do all that and unlike the anime, we RP here, so it wouldn't really be of any effect unless it is again, for RP. People will just say that their bios aren't pervert so it wouldn't affect them, unless you are fighting the The Pervy sage. lol

(Oiroke No Jutsu - Onna No Ko Doushi & Otoko No Ko Doushi) - Sexy Jutsu Girl Companions & Guy Companions

Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description:The user creates a shadow clone and the user and the clone transform into either two girls or two guys who engage each other in a sexual manner.

This is a more practical one than the previous one. Like the shell technique, it can be use as a diversion, but with visual effects, not audible ones. By focusing your chakra in a big area in the sky, you will be able to create an imitation of yourself in a bigger scale, but this imitation is a mere project made of chakra, so it can't move, attack or do anything other than talking and existing. It's most common usage would be in the NW where you use it like the Akatsuki's projections, but in a much higher scale with a little bit more contract and actual colors of yourself, instead of the rainbow color. If you want to see it, it has been used by Hiruko to send a message to Konoha where he covered the sky.

(Ninpo: Bōkun Yobidashi no Jutsu) - Ninja Art: Tyrants Calling Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This technique enables the user to project an image of themselves in the sky in order to send a message. This technique can work as a good diversionary technique.
 

Xicer

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The best that I would know how to use this is as a distraction, so I could maybe use this in a combo with clone or summon techniques. I distract them, while the clone/summon attacks. But as you said, most people would claim that they wouldn't fall for the distraction, so using it in NW for laughs seems to be its only real use. Of course, now that I said that, I'll find a way to use it in battle that's escaping me at the moment.

The Tyrant Call technique is a cool one aesthetics wise, but it doesn't really help in battle unless your opponent can't see you, as a disorientation tactic. The rain mirage jutsu would work well too, as it would make you appear in numerous places, as well as having a giant version of yourself above. If done right, it would take the appearance of Genjutsu to non-metagaming opponents.
 

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The best that I would know how to use this is as a distraction, so I could maybe use this in a combo with clone or summon techniques. I distract them, while the clone/summon attacks. But as you said, most people would claim that they wouldn't fall for the distraction, so using it in NW for laughs seems to be its only real use. Of course, now that I said that, I'll find a way to use it in battle that's escaping me at the moment.

The Tyrant Call technique is a cool one aesthetics wise, but it doesn't really help in battle unless your opponent can't see you, as a disorientation tactic. The rain mirage jutsu would work well too, as it would make you appear in numerous places, as well as having a giant version of yourself above. If done right, it would take the appearance of Genjutsu to non-metagaming opponents.
Sorry about the late reply, going here and there, so I end up with no internet connection xD
____________

The last three. I have left these three together because they share more similarities than the others, so learning them together should be way easier.

This technique is pretty efficent, but unfortunately, it lack the range being only short ranged. The best use aside from the obvious one is laying them around you so that you are never attacked from your blind spot. Say your opponent goes underground and you know that, and you also know that he is to attack you from behind, throw the nails into the air which would dig themselves into the earth and would pin your opponent's feet once he steps on them. Then finish him off as a counter attack by performing one handseal, causing hundreds of nails to shoot out of the ground. Just be sure you aren't in the range, we don't want the attack to backfire on us lol.

(Gyorai Shin) - Torpedo Needle
Rank: C
Type: Attack
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user throws nails into the air. Upon impact on the ground, they dig themselves into the earth. When the opponent walks over the ground where the nails dug themselves in, nails pin their feet stopping their movement. Then, the user forms a hand seal and hundreds of nails shoot out of the ground at the opponent.

Using the very same weapon as the previous technique, which is nails, perform one handseal and spit a cloud of flying nails from your mouth. These can fly up to Mid-range, so it works better against far objects.

(Hitei Mushou) - Flying Nail Mist Pierce

Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: After forming the needed hand seal, the user will emit a flying mist of small nails from their mouth. These small nails can travel towards the opponent at quite a distance.

You must be familiar with this techniuqe, beinng Amegakurian. Throw your umbrella upwards which would be equipped with air that would make it fly up as it releases a shower of needles at your opponent. It is a really fast attack that covers all directions and can reach up to Mid range. It is really useful attacks if you get your hands full with opponents.

(Jouro Senbon) - Sprinkling Needles
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After throwing a special umbrella that has been equipped with springs into the air, it releases a hailing "shower" of senbon. It cannot be dodged by moving away since the needles cover a wide area in all directions, controlled by chakra.
 

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I could see myself using the first one while riding the earth and stone dragon. If I jump off at short range, my opponent would have to deal with both the dragon and the nails in the same turn, creating openings and whatnot.

I honestly think the second jutsu would work well with taijutsu. Mainly due to the fact that you could create two threats occurring almost simultaneously, again, creating openings. Also, with this ones release being as fast as it, that in itself makes it harder to avoid at shorter ranges. I could also use this with an immobilizing Genjutsu, for the same reasons.

I would use the third in conjunction with an earth jutsu that emerges from the ground, or any technique that emerges from the ground really. That is because with the senbon raining down, they are going to need cover to not be pierced multiple times. Cover can be its own trap if you follow up with something coming from the ground. At that point, my opponent couldn't go up or down because of threats coming from both directions.
 
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