[Suiton] [New Era] Water with Kuuybi

Xāvî1

Active member
Supreme
Joined
Apr 13, 2011
Messages
23,665
Kin
0💸
Kumi
2,500💴
Trait Points
0⚔️
Awards

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment



(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage Points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Performing The Jutsu.

Okay as sensei explains how to do the jutsu, I patiently hear him out. Then sensei creates a clone and tell me to perform the jutsu on his clone as main body backs off. I concentrate on my chakra and mold it into water chakra. I then release the suiton chakra from my body and create a sphere of water under sensei's clone. The water gushes upwards from underneath sensei's clone forming into a complete dome trapping him inside it. After some time sensei clone looses all air and is out of breath and poofs out!

Test of Endurance

So as sensei performs the jutsu on me I stand still with out resisting at all. The dome of water forms around me, while i sit still inside it Lol. After minute or two i seem loosing my breath, i think its okay to break out now. I use and manipulate my doton chakra to create a armor of earth around my entire body Doton no Yoroi. Now to break through i use Wind release: Hurricane fist.

Counters

I would use (Fūton: Boufuu Gekido Kabe) – Wind Release: Gale Raging Wall to make an escape or move out of the range of the jutsu. Since this particular jutsu also leaves a trail of black smoke it will also cover my escape!

Questions

Sensei i would like to know more counters to the jutsu! Specially the counters once you get caught in it!
 
Last edited:

ZandaT

Active member
Legendary
Joined
Aug 18, 2012
Messages
12,448
Kin
207💸
Kumi
8,739💴
Trait Points
0⚔️
Awards
No, no counters for you :) My training primarily consists of performing the jutsu, explaining the jutsu in your own words, or giving me an adv., disadv., as well as a counter using a canon move within your arsenal. Im going to summon a scroll and toss it over to you, when I do, I want you to try a each method out on a jutsu. I then summon a scroll and throw it over to you.

B Rank Scroll
(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.
After three hand seals one can release a large jet of water at the opponent that travels at swift speeds. The water stream has a mid.range reach.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
One of my favorite techniques on base bcz of its usefulness. By just slamming your hands on the ground the user can summon a vast amount of water that can crush the opponent if summoned above them at least 10 meters. Other than that its true purpose is to act as a swift water source for other water techniques.

(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.
A water technique used to deceive the basic 5 senses. It is rather swift and requires no hand seals but the use has to be in contact with a water source. The technique is swift, most likely lasting in the same turn used and shinobi with special sensing will still be able to detect you.
 
  • Like
Reactions: Xāvî1

Xāvî1

Active member
Supreme
Joined
Apr 13, 2011
Messages
23,665
Kin
0💸
Kumi
2,500💴
Trait Points
0⚔️
Awards

(Suiton: Mizurappa) - Water Release: Water Horn



(Suiton: Mizurappa)- Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage Points: 40
Description:After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

Advantages

  • Fairly large technique that has a large area of effect.
  • Can be used effectively with a lightning technique due to it's size.

Disadvantages

  • Can only be effective in mid range.
  • Several hand seals need to be formed increasing prep time.
Counters

A Simple Earth Wall should do.

Performing The Jutsu.

I perform the hand seals Dragon → Tiger → Rabbit and proceed by gathering large amounts of suiton chakra in my mouth. Once I gather the needed amount I release it from my mouth as a big jet of water and direct it towards your clone. As it hits him he goes poof.



(Suiton: Haran Banshō) - Water Release: Stormy Blockade



(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage Points: N/A
Description:The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

Advantages

  • Can be used as a means to set up for a multitude of combo attacks.
  • The user can also cancel the jutsu if the opponent uses a raiton based attack against this jutsu.
Disadvantages

  • Does no damage.
  • User make contract with ground to execute.
  • Once its over it leaves the ground wet making it good for lightning attacks.
Counters

There are several counters in my opinion. 1. Use Chidori Nagashi to attack and defend at the same time. Also I can use Doton Domu to protect myself from the attack.

Performing The Jutsu.

Turning towards the clone I begin by gathering my Suiton chakra. Once I've done this I then release the chakra, slamming both of my palms onto the ground thereafter, causing a large amount of water to come crashing down from directly above the target. Upon contact the clone is pushed down onto the ground and drenched in water, the clone soon after disperses.


(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique



(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description:The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

Advantages

  • Can help evading enimies if in a pinch.
  • Comes in handy in spying missions.
Disadvantages

  • If there are no water source around the battle field this tech is quite useless.
  • Dojutsu users and Sensors can see through this tech very easily.
Counters

To prevent the enemy from using such a technique this would require the person to strip the entire battle area of any water sources that might be used for this.

Performing The Jutsu.

I walk over to the water source that was pointed at and once I reach there, stand atop of it. I begin to gather my suiton chakra, dispersing it evenly across my entire body. Once this is done I then release it, causing me to slowly blend into the water that I had once stood atop on.
 

ZandaT

Active member
Legendary
Joined
Aug 18, 2012
Messages
12,448
Kin
207💸
Kumi
8,739💴
Trait Points
0⚔️
Awards
Good job, but my typo caused you to do extra work, my bad. All you have to do is pick 1 method for a single jutsu. So analyze one jutsu, perform the next jutsu, and use the template on the last. Lets try again, ok. I then summon a scroll from a seal before tossing it over to you. I then create a clone 4m to our right that begins to taunt you. You can perform that one jutsu on him.

B Rank Scroll
(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
After performing 1 hand seal this technique allows the user to release a large amount of water from their mouth towards the ground that hoists them into the air as the waves propagate creating as much water that it can have a barren battlefield resemble a small ocean. An alternative use is to create a large wave, after being hoisted upwards, that can be used to crash into the target as the user rides it.

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.
Simultaneously while channeling ones chakra into the air the user will wave the Dog hand seal manipulating the moisture in the atmosphere to create large storm clouds in the area that produces a strong downpour of rain. Manipulating the rain the user can then create a wave of special chakra draining water that sweeps the target away in a continuous flow that can be maintained as long as the user keeps the hand seal made.

( Suiton: Suishinshū ) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword intothe ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.
A cool technique that utilizes water and the users sword as a medium. While channeling water into ones sword the user will jump into the air before stabbing the blade into the ground, releasing the chakra, creating a swift uprising of water that repels anything with in very close range.
 

Xāvî1

Active member
Supreme
Joined
Apr 13, 2011
Messages
23,665
Kin
0💸
Kumi
2,500💴
Trait Points
0⚔️
Awards
.
.
I catch the tossed over scroll from senpai. Open the scroll and lay my eyes over it. After reading and understanding the techniques mentioned in the scroll, I nod my head ready to give it a go.



(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave



(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

Advantages

  • Fairly large technique that has a large area of effect.
  • No water source required and can create a large volume of water that can also be used for mobility purposes.
  • The user can create his own water source.

Disadvantages

  • The user is susceptible to being the victim of a lightning attack if riding on the water..
Counters

By using a focused or non focused lightning attack one can, should the person be riding the wave. Using mobile earth core to get out of the waters way.

Performing The Jutsu.

I begin by perfoming the snake hand seal and then gather large amounts of suiton chakra in my mouth. Once I gather the needed amount I proceed by releasing the chakra and materializing it into water.As the water flows I manipulate it to gather around me and lifting me to greater hights and allowing for much faster movement.



(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique



(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage Points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.

Advantages

  • Drains the target's chakra for two turns.
  • No water source required.
Disadvantages

  • Does no physical damage.
  • Might prove difficult to form if in an arid terrain.
Counters

Staying off of the ground/water one could prevent being enveloped within it.

Performing The Jutsu.

I first gather some suiton chakra in my body and thn proceed by performing the Dog hand seal.I then concentrate on sending the gathered chakra into the sky and as it makes contact a storm cloud begins to form.Once its completley formed the cloud begins produceing large amounts of rain that I then manipulate into a wave and send towards the clone.As it connects to the clone it begins draining him off his chakra which is basicly his existence.


(Suiton: Suishinshū) - Water Release: Water Quaking Pillar



(Suiton: Suishinshū) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage Points: 40
Description: The user jumps into the air and then stabs his sword intothe ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

Advantages

  • Good water technique to use when at close range.
  • Good follow up for a lightning attack.
  • This jutsu is good for Kenjutsu specialists and also taijutsu people..
Disadvantages

  • Requires a sword.
  • Getting into the air, at short range could prove risky for me.
Counters

Since one can see the water materializing below them before the burst of the pillar of water the target can use a technique to quickly move them out of the way or shield themselves from it.

Performing The Jutsu.

I unsheathe my sword and begin to run towards your clone. I then gather some suiton chakra and leap into the air,grab hold of my sword with both hands and penetrate your clone into the ground.I then release it into the ground surrounding the clone shapeing it into a huge pillar of water raising the clone into the air.
 

ZandaT

Active member
Legendary
Joined
Aug 18, 2012
Messages
12,448
Kin
207💸
Kumi
8,739💴
Trait Points
0⚔️
Awards
One of your disadvantages for water quaking pillars was that short range may be too risky for you, and to that I say don't worry. That feeling will never change even as you grow as an rp'er. Close range combat is very risky when you are facing against speed moves and what not, but thought is triumphant above it all. Now, on to the next one. Summons another scroll before throwing it over to you.

B Rank Final Scroll
( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.
A simple but strong technique that allows the user to release a spiraling torrent from one's hand towards their target.

( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.
a cool technique that works by creating an orb of water in ones hands that is able to release multiple sharp edged streams of water that can pierce them from multiple angles. This would be a great move while in close range of a target leaving them not that many options when being attacked from all angles.

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.
A cool technique that releases projectile crescent blades from the user's hand either directly or from all around them by twirling around. If you about to be jumped from some clones, summons, or people then this technique would really come in handy.
 

Xāvî1

Active member
Supreme
Joined
Apr 13, 2011
Messages
23,665
Kin
0💸
Kumi
2,500💴
Trait Points
0⚔️
Awards

(Suiton: Seiryūshō) - Water Release: Azure Dragon Palm



(Suiton: Seiryūshō) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage Points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

Advantages

  • Can be used with the wind version of this technique afterwards to create a good combo.
  • Fast jutsu so it could save my ass when in short range.

Disadvantages

  • User needs to get close enough for the jutsu to work.
  • Since the jutsu is connected to the hand, lighting jutsu would be painful.
Counters

By either overpowering it with a stronger technique or utilizing a technique to move out of the way.

Performing The Jutsu.

I begin by gathering my suiton chakra within my right fist. Once I've gathered enough, I extend my right arm and the hand becomes filled with suiton chakra I begin releasing it as a strong spiraling torrent of water.



(Suiton: Shizuka Yari) - Water Release: Droplet Spear



(Suiton: Shizuka Yari) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage Points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

Advantages

  • Reaches a decent range.
  • Multiple projectiles that the target needs to keep track of.
Disadvantages

  • You have to use your hand to sustain the orb in.
  • Takes a little while to form it.
Counters

The best way to counter would be to set up some sort of barrier to block all of the many spiral spears.

Performing The Jutsu.

I begin by gathering suiton chakra in my right arm and slowly extend it forward. Once I gather the desired amount I release the gathered chakra in the form of a orb and with the move of my hand I send it towards your clone. As it travels the orb spilts and forms multiple spearing streams penetrating your clone.


(Suiton: Nagareru no Yari) - Water Release: Flowing Spear



(Suiton: Nagareru no Yari) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage Points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

Advantages

  • Multiple projectiles.
  • Can attack all around the enemy.
Disadvantages

  • Can be defended fairly easily since they are projectile based attacks.
Counters

By encasing oneself within something in order to avoid the 360 degree range of attack that the projectiles can take.

Performing The Jutsu.

I first begin by gathering some chakra through my body. Once I gather the needed amount I direct the chakra to my hands and once it reaches them, I release it in the form of crescent shaped blades of water. As I move my hand, so do the blades following the movement.
 

ZandaT

Active member
Legendary
Joined
Aug 18, 2012
Messages
12,448
Kin
207💸
Kumi
8,739💴
Trait Points
0⚔️
Awards
Good, keep up the good work. This next scroll will be a little more difficult so i'll give you a freebie and help you out with the first jutsu. Handing the summoned scroll over to you I form a wind rasengan in my right hand as I watch you with a smile.

A Rank 1
(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.
Note: Can only be used with either a clone or an ally
A combination technique of wind and water to form a new enhanced water/wind technique that can beat wind/fire combinations. It requires a clone or ally and the aftermath if performed right should be a tornado made of water.

(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.
Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.
A pretty nifty technique to use, but only if water is your main specialty due to the lengthy hand seals. The technique can be used two ways, but remember, only one way per use. The first way requires a water source in which you will manipulate creating a very large stream of water to surge forwards where it will then surge upwards on impact. After raising a few meters the technique will then slam into the earth hollowing it out. The second way does not require a water source because it is emitted by the user. After waving the hand seals the user will release a gigantic barrage/stream/wave of water directed at the opponent.

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.
A surprise attack from underneath an opponent standing on top of a water source. The user will create four water sharks beneath their target that jump out of the water impacting them with enough force that it can break bones. The jutsu then leaves the target vulnerable for a follow up attack as they linger within the air.
 

Xāvî1

Active member
Supreme
Joined
Apr 13, 2011
Messages
23,665
Kin
0💸
Kumi
2,500💴
Trait Points
0⚔️
Awards

(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex



(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Offensive/Defensive
Range: Short - Mid
Chakra cost: 30
Damage Points: 60
Description: The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.
Note: Can only be used with either a clone or an ally

Advantages

  • A very powerful combo jutsu.
  • Good for both offensive and defensive purpose. Doesn't require a water source.

Disadvantages

  • Both users are open to incoming attacks while performing the jutsu.
Counters

An A rank fire and wind combo would be good enough to stop the jutsu.

Performing The Jutsu.

I build up fuuton and suiton chakra within me and channel it to my hands. I combine a fuuton rasengan in my right and hand a Suiton destruction torrent. I fire this combo out of my hand in the form of a vortex tornado of water that I target at you. It nails you and causes massive damage.



(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique



(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.
Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.

Advantages

  • Changes the terrain after to help with more water techniques.
  • Causes a good amount of damage.
Disadvantages

  • Requires a large amount of hand seals.
Counters

By moving away from the waterfall's radius one can evade it successfully.

Performing The Jutsu.

Procedure 1: I start by performing Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird handseals, then using nature manipulation i turn my chakra into water. Once done I create a massive ball of water that i shoot out of my mouth towards the training area, creating a large wave.

Procedure 2: I walk over to the water source and begin performing the hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird. As the final hand seal forms I channel my chakra into the water source extending the water high up and as it reaches the max hight it can get it begins to stream down to the ground creating a huge wave, somewhat like a tsunami.


(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction



(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage Points: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

Advantages

  • Strong attack that can use the terrain to it's advantage if on water.
Disadvantages

  • Requires a water source to perform.
Counters

By moving away from the water source or by removing it.

Performing The Jutsu.

I walk over and stand atop of the water source with my target and begin to gather my suiton chakra. Using shape manipulation I then proceed to form four sharks that race towards the clone. Upon contact the clone is knocked into the air by the sharks, breaking several of it's bones. It then disperses as it hits the Earth soon after.
 
Last edited:

ZandaT

Active member
Legendary
Joined
Aug 18, 2012
Messages
12,448
Kin
207💸
Kumi
8,739💴
Trait Points
0⚔️
Awards
Your counter to jutsu two is a little risky due to the fact that that technique can cover a very very large area, so be careful. Other than that good job. I then summon another scroll that I toss over to you before flashing a thumbs up.

A Rank 2
(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source
A very cool technique that allows the user to manipulate a large portion of water that rises in order to crash into the opponent causing them great blunt damage upon impact. This justs has enough force to push back a bijuu so imagine its destructive capabilities. The range of the technique depends on the location of the water source.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
A very nice defence but it may be dangerous to use time wise when not a water specialist due to it requiring 5 hand seals. The user blows a powerful torrent towards the floor which raises fence of water, so to speak, around your location covering yourself from every angle. An already existing water source can be used instead of blowing out after waving the hand seals.

(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.
A cool technique used by the 2nd Hokage in those ninja storm games. I our rp it requires a water source and for the user to be at least in short range. The user will cause the water to explode upwards lifting the opponent up into the air leaving them vulnerable as the user finished with an explosive hit from a whirlpool of water around one of their arms.
 
Top