[Nekura Training] Zero Kelvin

ZK

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How does this technique respond to full-body techniques, such as the Nagashi?
Does the portal move? Can it be moved?
With this stacking effect, can the amount of Keigoku become lethal at some point, if I keep hitting my opponent?
Does the portal add Keigoku to all my chakra that passes though it, or does it simply add to chakra that's been meddled with by Nature Transformation/Shape Manipulation?
Does the portal reject foreign chakra, since Keigoku constantly 'emanates' from it?
 

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How does this technique respond to full-body techniques, such as the Nagashi?
Does the portal move? Can it be moved?
With this stacking effect, can the amount of Keigoku become lethal at some point, if I keep hitting my opponent?
Does the portal add Keigoku to all my chakra that passes though it, or does it simply add to chakra that's been meddled with by Nature Transformation/Shape Manipulation?
Does the portal reject foreign chakra, since Keigoku constantly 'emanates' from it?
Good questions. ^^

- I do not believe it would work with body surges.
-I've been told that it doesn't. When you move location you have to open another portal and stream Keigoku through it. Otherwise, this jutsu would be near perfect.
- Not lethal but damaging enought to leave them incapacitated long enough to deal a fatal blow. Remember, each hit makes the time increase by two full seconds.
-The first but elaborate more on what you mean.
- If a portal is open, Keigoku is the only thing that can pass through them so yeah
 

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Good questions. ^^

- I do not believe it would work with body surges.
-I've been told that it doesn't. When you move location you have to open another portal and stream Keigoku through it. Otherwise, this jutsu would be near perfect.
- Not lethal but damaging enought to leave them incapacitated long enough to deal a fatal blow. Remember, each hit makes the time increase by two full seconds.
-The first but elaborate more on what you mean.
- If a portal is open, Keigoku is the only thing that can pass through them so yeah
Say I have a technique that creates a gust of wind behind the opponent. To create said gust of wind I'd have to send my chakra towards a spot just behind the opponent. In doing that; I send my chakra through the portal. My question is simply; though the chakra is not yet 'in its final form'/meddled with, does it still get the infusion of Keigoku?
 

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Alright i want you to focus chakra around the field midrange from you. Focusing the chakra, open multiple portals. Open 2 then 4 then 6 then 8 of them.
Alrighty ^^
*I focus my chakra onto 2 spots, calling on the Juubi's power to open 2 portals at the same time. With more concentration each time, I repeat this process to open 4, then 6 and finally 8 portals before me.*
 

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Okay easy part over! Now open 8 portals in a circular fashion, entrapping that fox up ahead. As the 8 portals open, channel Keigoku through them, creating ropes that wrap around the fox, immobilizing it. Then make a 9th portal in front of him, completing the binding.
 

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Okay easy part over! Now open 8 portals in a circular fashion, entrapping that fox up ahead. As the 8 portals open, channel Keigoku through them, creating ropes that wrap around the fox, immobilizing it. Then make a 9th portal in front of him, completing the binding.
Focusing my chakra through my Nekura mark, I call on the Juubi's chakra and open eight portals around the area in a circular pattern. Quickly, I pull Keigoku through the portals and channel it towards the fox while shaping it into condensed ropes. The ropes quickly bind the fox and a ninth portal appear in front of the fox as a final mark of immobilization.

What's the purpose of the ninth portal?
 

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In all actuality, there isn't a great purpose of it, only to mirror the jutsu it was based on.

( Bakudō no Shichijūkyū: Kuyō Shibari ) - Way of Binding Number Seventy Nine: Nine Sunlight Traps
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description:
The user makes four handseals, causing eight small portals to emerge on all sides around the opponent, a metre away. Keigoku flows from these portals, before forming itself into a multitude of ropes, that seek to ensnare the target. If they are successful in capturing the target and immobilizing him, a ninth portal opens up a few inches in front of his torso, and completes the binding, restricting the opponent from all motion. If the opponent however, avoids being caught in the ropes from the first eight portals, nothing occurs. Upon being bound, the opponent takes 30 damage due to being in contact with Keigoku, and gets a searing headache that disrupts his concentration.
This technique may be used only thrice per battle.
No Nekura techniques above A-rank may be used during the same turn and the next turn.
 

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( Togesuzumebachi no Ame ) - Rain of Stinging Wasps
Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra: 30 ( +5 per turn )
Damage: 60
Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use.
By sheltering under a suitable defense, the effects of this technique can be avoided.
The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars.

Pretty stragetic, this one. You can use it to practically make fuuinjutsu and medjutsu useless for two turns as well as jutsu that require multiple handseals, delaying them slightly. List any and all advantages/disadvantages of the jutsu.
 

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Let's be honest; any and all advantage of the technque seems to be stated in the technique. It rains 'confusion' onto the enemy. Any technique that requires more than four handseals becomes all but useles and Gen/Fuin and Medjutsu becomes impossible.
Couldn't you make it harder for the opponent to block the Keigoku by blowing it about with Wind?
Wouldn't this be almost impossible to avoid if used by a highly-ranked Nekura-member? Considering that their Keigoku can pass through a lot of material.

The disadvantage is pretty self-evident :p
 

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Let's be honest; any and all advantage of the technque seems to be stated in the technique. It rains 'confusion' onto the enemy. Any technique that requires more than four handseals becomes all but useles and Gen/Fuin and Medjutsu becomes impossible.
Couldn't you make it harder for the opponent to block the Keigoku by blowing it about with Wind?
Wouldn't this be almost impossible to avoid if used by a highly-ranked Nekura-member? Considering that their Keigoku can pass through a lot of material.

The disadvantage is pretty self-evident :p
Yes, in theory, you could use a powerful enough wind to force it towards them, yes. But, in order for this to work, you would have to be lower ranked Nekura member as the stronger members Keigoku is able to bypass most defenses and yes, you're right. Use by a Black Knight or higher and this is pretty bothersome to deal with in battle.
 

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Yes, in theory, you could use a powerful enough wind to force it towards them, yes. But, in order for this to work, you would have to be lower ranked Nekura member as the stronger members Keigoku is able to bypass most defenses and yes, you're right. Use by a Black Knight or higher and this is pretty bothersome to deal with in battle.
Understood. Can't have the cake and eat it too.
 
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