[Nekura Training] -Venom-

Venom

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So that when the keigoku hits him, he will lose concentration for about 2 seconds. Each time he is hit with keigoku it will continue to stack until sooner or later he will lose concentration and more than likely can't even string handseals. His mind will lose focus, and will also feel mental pain u_u

To also make your projectile base techniques have more fire power. Making them have to counter both or with one suitable defense
 

ReXii

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It doesn't really "add" power so much as add a second element to the attacks, but close enough. On to the next.

( Bakudō no Shichijūkyū: Kuyō Shibari ) - Way of Binding Number Seventy Nine: Nine Sunlight Traps
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description:
The user makes four handseals, causing eight small portals to emerge on all sides around the opponent, a metre away. Keigoku flows from these portals, before forming itself into a multitude of ropes, that seek to ensnare the target. If they are successful in capturing the target and immobilizing him, a ninth portal opens up a few inches in front of his torso, and completes the binding, restricting the opponent from all motion. If the opponent however, avoids being caught in the ropes from the first eight portals, nothing occurs. Upon being bound, the opponent takes 30 damage due to being in contact with Keigoku, and gets a searing headache that disrupts his concentration.
This technique may be used only thrice per battle.
No Nekura techniques above A-rank may be used during the same turn and the next turn.
 

Venom

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With the user doing 4 hand seals he will create 8 small portals around any enemy up to long range away. When these portals are form, keigoku will flow out in the form of ‘ropes’ that goes in to latch on to the opponent and bind him. Now if these ‘ropes’ capture the opponent, another portal will open inches in front of this unfortunate person’s chest. From this portal more keigoku will flow and bind him too, completely restricting him from movements. This 9th portal will only open if the first 8 portal’s ropes are successful to trap/bind the opponent. When they’re binded they will suffer from a serious headache and take 30dmg because of being in contact with the ‘keigoku ropes’.
 

Venom

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This one is more different from the others. In the sense that the others are mostly offensive techniques that attack you directly and deal dmg (Except unholy conversion which is a supplementary technique). This one actually binds your opponent for you which is a supplementary way of working but also deal dmg. Which makes it pretty unique. It also pressures your opponent to move away too, which you could use to your advantage and use curse needles <_>

I think thats what u wanted ?
 

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Alright, so let's begin with what you know of the Nekura Clan and our abilities. You've been through training, so this should be easy.

After I've established that you have the proper foundation, we can move onto the Black Knight technique, and the ability that comes with your rank. Remember, if your answer is severely ill-informed/painful for me to read (in regards to content, rather than quality), I have the right to demote you again. Just know what you're talking about and you'll do fine. ^^
 
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Venom

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The clan’s power comes from the juubii’s ugly and foul chakra which is classified as Keigoku. The clansmen of the nekura summon and manipulate this Keigoku from the moon through the use of their mark. How does the Keigoku come from the moon? Simple; through portals which we can create passively and silently. Only Keigoku can go in and out of the portals we create unfortunately. As said in the submission, the portal creation is passive and only when we release Keigoku from it is when it counts as a jutsu. We have the ability to open up these dimensional portals anywhere on the battlefield too which is a big plus. Since our body itself are filled with the foul chakra from the Juubi we have this passive ability for our body. Our body passively reject any foreign chakra from entering such as genjutsu & hyuuga’s jyuken techniques etc. that is the plus side, but now for the negative part is that it is much harder for others to heal our bodies since it passively reject the chakra from med nins trying to heal us (chakra from others yeah I know). This is why I need med nin ~_~

The Keigoku isn’t something that is physical to break through other objects like earth etc it is instead intangible capable of passing through these non-sentinel (spelling error? Not sure >.>) and not lose a bit of its power. As we go up in rank, our Keigoku becomes much more intangible in a sense of being able to pass through things with more mass. At my current rank of paladin my Keigoku simply passes through minor things like bushes. Now with the next rank of Black Knight (*Drools*) my Keigoku can go through things with a bit more mass such as a tree. As I said it just passes through those stuff and it doesn’t lose a bit of its power/damage at all. BUT when hitting living beings like animals and other ninjas instead of passing through it, it causes severe mental pain. With a constant hit of Keigoku on non-nekura members, it can possibly leave them in a vegetated state. With animals it causes them to go on a rampage and turn against their master and attack them. Unfortunately it also damages our own animal summoning.

And Uhmm since we use the same chakra the juubii is made up of, other Bijuus believe us to be one of them, hence them not attacking us with their powers. This doesn’t stop the Jinchuriki to attack us with his normal ninja powers though. Also all of us have a very strong and durable cloak that is able to protect us from things such as freeform kenjutsu/taijutsu. This doesn’t mean we’re immune to a jutsu from the kenjutsu or taijutsu fields though.

Not sure if am missing anything. I didn’t mention the other things yet like drain since that’s for when I get Bk.
 

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*Looks at your post. Then looks at the official rankings of the clan members. Looks back at your post*

Well, if you want to stay a Paladin, I guess I'll heal you and we'll be done here. If you want to own your proper ranking, though, we have some work to do.
*I form the bird handseal and pierce your left foot with a stone spear rising from the ground.*

Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.


Now, you can either go back to your life as a Paladin, or you can choose to train me with - completely up to you. If you wish to train, you'll have to target that . You can use him to remove the pain in your foot. How, you possible wonder? Via The Drain, of course! If you wish to continue, then let us begin.

The essence of The Drain is simply manipulating Keigoku after it's harmed someone's mind so that it returns to you. When it comes to you, you basically absorb the mental energy it stole from your victim. No one really knows the mechanics of it, simply that it works. And one thing to clear up - it doesn't steal chakra for you. Not saying that I think you believe that, I simply wish to put that out there. So hit him with any Keigoku technique and recover, mentally, from your injury. You may also ask me any questions.
 
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Venom

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No no I'm good with BK rank ;_;

Looking at his ugly clan head :rolleyes: as he explains his thing, Kidd suddenly feels the ground shake a bit under and around him after the man did a single handseal. For some reason, Eustass didn’t move and took the attack >.> A sharp spike penetrated his left thigh, but not all the way through the leg. Pain was all that was felt in his leg. Blood ran down his leg, through his newly bought jeans and down the spike that was mid-way through his leg in a 45 degree angle. Before falling before his clan head from the excruciating pain, Kidd listen to the man’s instruction. Kidd would face Obito with an open palm, basically showing him the mark of the demon in his right hand preparing for his attack.

A meter or two in front of Kidd, he would begin to mould his Keigoku right there. Then as these steps are over he opens a portal to release the stored up Keigoku in a burst that takes the shape of a lightning bolt that races over to Obito. The Lightning bolt shape Keigoku hit the man with extreme accuracy and a devilish smirk was born on Kidd’s face as he saw the Uchiha cringe in pain, turning on the ground. As he suffered from the pain, Kidd took the mental energy that his Keigoku affected and brought it back to him, in a reverse manner. Instead of pain, Kidd’s body felt relieve as it came back. What he did was bypass his thalamus so that his brain couldn’t register the pain he was feeling a moment ago in his left thigh.

Kidd simply look at the wound that was still bleeding. He would step to the side slowly so that the spike could come out of the wound. Quickly he took out a kunai and channel fire chakra into it and closed up the wound himself by cauterizing it. There was no more pain in his leg. He felt brand new, he couldn’t say the same about Obito though….

( Fōsurai ) - Force Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user, by using expert chakra control, moulds their Keigoku chakra before opening the portal. Through this method, the user creates a "pressure" of chakra behind the closed portal. Then, the user will open the portal within short range of themselves suddenly, letting the foul chakra explode out into the jutsu. The sudden appearance of such pressurized chakra creates a "flash" of chakra bright enough to momentarily blind dojutsu users and sensors (only if their dojutsu/sensor techniques are active). The Keigoku then shoots forward at the target shaped like lightning, causing pain and temporary incapacitation for one turn
Note: The "sensory/dojutsu blinding" effect lasts long enough for the lightning bolt to travel to mid-range and lasts only during said turn

( Katon no Jutsu ) - Fire Release Technique
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will release a small but powerful flame of fire at their opponent from either their limbs (through movement) or exhaling it. It can produce fire balls or fire streams or simply aid in taijutsu.

So yeah questions ._.

Lets say I use force lightning (lets just say its 90 dmg points). If that hits and I use drain, would all the pain I should feel from techniques of 90 dmg and below will not be registered? Basically making me immune to the pain but still suffer from the effects such as a broken leg which would make me be unable to walk.

If I hit the opponent with a Keigoku technique in turn one, can I use drain some turns after like turn 5? Or do I gotta use drain directly after the Keigoku attack hits?

(I'll probably edit this post and ask more question or fix grammer errors when I wake up later. Its 3:30am allow me T_T )
 

XZA

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Alright

(Dark Convergence ) - Kuro Shuusoku
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Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 50 (+10 per turn active)
Damage Points: N/A (+15 to opponent for every taijutsu blow landed)
Description: The user will focus and open 4 human sized portals, one on each side of his body and a metre away from him, allowing massive amounts of Keigoku to pass through the portals and flow onto him. This large influx of chakra reacts with the symbol that every clansman has branded on them and causes it to go haywire, so to speak. Instead of projecting and guiding Keigoku, it causes the Keigoku to travel inwards, filling the user's tenketsu with keigoku, warping it's usage and causing the chakra to flow inwards, preventing Ninjutsu or genjutsu usage as long as it is active as the chakra cannot be molded correctly. As the Keigoku flows inwards, it corrupts the user at the very core, literally turning him into a solid manifestation of Keigoku, causing building damage to the user over a series of turns. Taijutsu attacks are augmented through the usage of this, adding properties of being exposed to Keigoku with each strike that lands.
Unfortunately, there are more drawbacks than benefits; the longer the user has this jutsu active, the more at risk he is of fatally harming himself from the reverted flow of chakra. If active for longer than two turns, upon deactivation the user can only use taijutsu attacks for two turns as it takes time for the user's tenketsu to start it's correct flow. The user also can not use any Keigoku techniques of S-rank and higher while this is active. While this is active, the user is vulnerable to sealing jutsus that seal away elements and/or jutsus.
The Nekura requires special training and must be Black Knight or above to utilize this jutsu. To add to this, this jutsu can only be used twice, lasting at a maximum of 3 three turns each turn with a build up period of at least 2 turns in between usage.


explain the technique in full, advantages, disadvantages, what differs this from other techs and so on and so forth. Also perform it
 

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Wait what..Im just noticing that chakra cost :|

But anyways the user will passively open 4 portals around himself that will have Keigoku flowing through them towards the user. The large amount of Keigoku will flow onto and into the user, basically engulfing and consuming the user. Turning him into a raw manifestation of Keigoku itself.

Although the technique is lit its dangerous to maintain for long period of time due to the reverse flow of Keigoku. This is pretty simple and straight forward. This technique is different from the rest because this is the only one ('cannon') that uses the Keigoku on the user in such a manner.

Using the mark of the demon, Kid would open up four large enough portals in the 4 cardinal points around him, 1m away from his body. As they open, a large flow of Keigoku escapes and engulfs the user. Traveling through and within his tenketsu to his chakra system to warp his body into raw Keigoku.

I think thats it?
 
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