[Tai] NB Taijutsu

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So let's start simple

I'll post the techniques involved and we discuss about it. You can start by telling me how you think they work andif they would be useful to you. Do not hesitate to ask questions if any.


( Toppyoushimonai Okane ) - Crazy Monkey
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: Crazy monkey is a form of Chinese martial arts. It is an aerial attack where the user jumps to head height and double kicks the target in the chest with enough strength to break bones, reminiscent of a monkey.

( Akurobachikku Sanjuu Rakka Ashige ) - Acrobatic Triple Drop Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air and performs a front flip, kicking the target three times during the maneuver. Each successive kick is lower than its predecessor, but equally powerful.

( Kyuuki Ashige ) - Crane Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user positions themselves in the crane stance, lifting one knee to its maximum height while holding both arms parallel to the ground. In this stance the user is able to deliver powerful kicks with their raised leg.

( Marui Sumai Ashige ) - Round House Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user pivots on one foot and swings their leg, delivering a powerful roundhouse kick to the target. The power of the kick is enough to send most opponents flying.
 

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Crazy Monkey involves two kicks into the targets chest whilst in the air. I'm assuming the kicks come from separate legs. This is useful, and I would probably use it.

For the second one, how exactly does one do three kicks? Are we supposed to do one before the front flip or something? And what type of kick is it: on the head, or on the body?

Crane kick looks pretty cool, except that it is probably a little predictable due to the setup stance. So I'm not too sure if I would use it.

Last one is pretty simple. Just pivot and swing your leg around to perform a kick. Can be performed anywhere on the targets body really. It's a nice one I would use as well.
 

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It depends on how you want the kick to be executed. Right foot, left and right.



Tora Tsume Hiza Sumasshu ) - Tiger Claw Knee Smash
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user pounces on the target, forming tiger claws with their hands and clasping them by the neck or shoulder region. Using great strength the user then pulls the target towards them while simultaneously delivering a devastating knee strike.

( Hiji Ken Hiza Konbo ) - Elbow and Knee Combo
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps towards the target, raising both arms up while baring their elbows down towards the opponent’s head. At the same time they bring their knees up towards the target’s jaw, resulting in a pincer-like strike.

( Tetsu Kashira ) - Iron Head
Type: Offensive/Defensive
Rank: C
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will concentrate earth chakra into a layer around their head, which enhances their durability and gives them an iron-like head, then they head-butt their target causing major damage. This technique is, alternatively, capable of breaking though C-rank earth techniques.

( Fuujinken ) - Wind God Fist
Type: Offensive
Rank: C
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user focuses wind chakra into their feet and then, crouching and dashing at the target with great speed, the user coats their arm in wind chakra. Utilizing this to enhance their attack the user then thrusts upwards into the stomach of the target, releasing the accumulated wind to send them flying upwards several feet.

( Shouryuken ) - Rising Uppercut
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: This attack is a jumping uppercut in which the user utilizes a spin to increase the reach and speed of their jump. This attack is an excellent anti-air move capable of sending a target flying several feet.
 

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Tiger Claw involves jumping onto the target, grabbing them with the hands to keep them in place, then knee them. A nice one.

The next one seems rather deadly even though it's just a C-Rank, since it involves attacking the head. However, I think the user is left rather open to attack in this one, so I would use caution for it.

Iron Head is rather simple. It utilises earth chakra to make the head more durable, before headbutting someone or something.

The next one requires the use of wind chakra, first in the feet to run, then in the arm with which the user punches with. The punch is directed upwards into the stomach, causing the target to go flying upwards.

Unfortunately I cannot picture Rising Uppercut >_>. Could you please explain this one?
 

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Picture an opponent coming down on you from above. You spring up with a pirouette and punch upwards. The spin increases your momentum and puts force behind the punch.


Next set

( Hiza Sumasshu ) - Knee Smash
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage: 40
Description: The user, after using an attack to strike the enemy into the air, will then appear above them in a burst of speed and deliver a double knee strike that sends the target crashing into the ground.

( Ryuu Handou ) - Dragon Kick
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage: 40
Description: An attack where the user quickly appears behind the enemy in a burst of speed, delivering a powerful kick to their side that sends them flying.

( Izuna Rakka ) - Izuna Drop
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will jump into the target grabbing onto their arms and thrust both feet into their stomach to wind them and cause them to fall forwards. In doing so, the user flips backwards lifting the target into their air whilst using the motion of the target to then slam them onto their shoulders on the ground. The user will then finish by kicking off them and flipping backwards a few feet

( Kamakiri Kaedama Dageki ) - Mantis Double Strike
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user holds their arms in such a way that they resemble blades. By covering their arms in a layer of wind chakra the user is then able to deliver knifehand strikes that possess considerable cutting ability.

( Testsu Sen Genkotsu ) - Iron Wire Fist
Type: Offensive
Rank: B
Range: Mid
Chakra cost: N/A
Damage points: 40
Description: By wrapping ninja wire around their fists and controlling their breathing the user is able to deliver precise and deadly strikes that are able to knock targets back several meters.
 

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Ah ok makes sense.

The Knee Smash is pretty simple. Both target and user have to be in the air, although if I'm in the air, I would rather use something else to attack. Using the knees whilst above someone is just weird and awkward...

Dragon Kick is also simple, and is a nice one.

Izuna Drop is pretty cool. Although it seems to have a few steps in it, it all happens pretty fast. Cause once the target is trapped at the beginning, it is hard for them to escape.

The next one is straightforward. Just coat your arms in chakra, position them like blades and attack. I like it.

The last one requires wrapping the fists in wire, controlling the breathing and then deliver strikes to the enemy. I don't see myself using this one.
 

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( Chouyaku Kage Dageki ) - Jumping Shadow Strike
Type: Offensive
Rank: B
Range: Short
chakra cost: N/A
Damage points: 40
Description: The user appears below a target in a low stance, striking at the pressure points in their inner thighs. A successful strike should cause an opponent to collapse, allowing the user to deliver a series of rising punches.

( Danshingu Senpu ) - Dancing Hurricane
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage points: 40
Description: By executing a handstand and keeping their legs horizontal to the ground the user is able to deliver a series of spinning kicks to the target’s midsection.

( Assai Kuma Kobushi ) - Crushing Bear Fist
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By snapping one leg backwards and using the resulting torque to push their body forwards and increase the force of their strike the user is able to deliver a devastating superman punch to their target.

( Sanmai Ashige ) - Absorption Kick
Type: Defensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower

( Ikazuchi Ono Handou ) - Thunder Axe Kick
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges one leg with lightning chakra and then jumps into the air, positioning themselves to deliver a powerful flying kick to their target. Due to the infusion of lightning chakra the kick is able to partially paralyze the area whereupon it connects for one turn.

( Arashi Nageru ) - Tornado Throw
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user grabs ahold of a target by their clothing and then spins them around in a circular motion above their head. Using the momentum of the spin the user then slams the target into the ground.

( Mamushi Kiba ) - Viper's Fang
Type: Defensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By tracking an opponent’s incoming punch the user is able to deliver a spear hand strike to a pressure point in the target’s arm, thus disabling the use of the arm for two turns.

( Nikui Kiwa ) - Hard Edge
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user reinforces their elbows and knees with earth chakra and then charges towards the target in order to deliver a series of knee and elbow strikes with enough force to bend steel.
 

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The striking the legs part in the first tech reminds me of gentle fist. Seems like a good technique, and since the user is low, it can harder for the victim to defend.

For Dancing Hurricane, when the user is on their hands, do they have to be facing away from the opponent in order to do the kicks? Not quite sure if I'm picturing it correctly.

Next one is pretty simple. Throw one leg out backwards in order to push to momentum of the upper body forward to land a punch.

I don't understand how Absorption Kick absorbs the opponents attack. Could you please explain this one?

Thunder Axe Kick seems pretty simple. It requires the usage if lightning chakra and for the user to jump into the air before executing a kick.

I'm guessing that in Tornado Throw, the user is facing the opponent whilst grabbing the clothes, then rotating the body to face away and at the same time bringing the opponent over the head in an arch to slam them on the ground. Please correct me if I'm imagining it incorrectly.

Next one is a pretty nice counter to a punch. I would use it.

Last one is also nice, and involves the usage of earth chakra to cover the elbows and knees in order to make them stronger for strikes.
 

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1. This means you do a handstand, spread your legs wide so that they are parallel to the ground while your body is still perpendicular, then you spin yo dish out flurry of kick from both legs at rapid intervals. Does not mean you have to face away.

2. You intercept a tai attack with your chakra enhanced leg to tank the attack and then repel the attacking limb back with the same force it came with.

3. You don't spin the opponent around. Immediately you grab them, you lift them above your head in an arc manner. You lift from the left and you arc them above your head through your right and when you are back to your frontal position, you slam them.

Any other question?
Post automatically merged:

1. This means you do a handstand, spread your legs wide so that they are parallel to the ground while your body is still perpendicular, then you spin yo dish out flurry of kick from both legs at rapid intervals. Does not mean you have to face away.

2. You intercept a tai attack with your chakra enhanced leg to tank the attack and then repel the attacking limb back with the same force it came with.

3. You don't spin the opponent around. Immediately you grab them, you lift them above your head in an arc manner. You lift from the left and you arc them above your head through your right and when you are back to your frontal position, you slam them.

Any other question?
 

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Okay.

Next set

Taba Ryuu Roppou Ashige ) - Coiling Dragon Kick
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user appears below their target in a burst of speed, having assumed a low stance, and then uses their hands to twist their body into a spinning motion in order to deliver a powerful kick meant to send the opponent airborne. This technique can be used to prepare for a variety of other offensive maneuvers.

( Danshingu Kijuuki Kiruma Ashige ) - Dancing Crane Wheel Kick
Type: Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: By charging their legs with chakra the user enables themselves to jump high into the air, appearing behind an airborne target in a burst of speed. Utilizing the momentum of their jump the user then delivers a number of spinning kicks, sending the target crashing into the ground.

(Monsu-n Kobushi) – Monsoon Fist
Type: Offensive
Rank: A
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user charges their fists with water chakra and then attacks the opponent with a combo of five strikes. The first two are to the chest, lifting them off the ground slightly and then with a second blow, lifting them up into the air to follow through with a sweeping hi-kick to the chest, sending them through the air. Then the user will above the enemy and then finish them off with a drop-kick into the stomach, sending them crashing into the ground. All the water hits deposit water onto the target's clothes, creating a heaviness pressing on them from the density of the water. The water attacks cause the enemy to suffer heavy breathing.

( Tora Kijuuki Ryousha Katachi Genkotsu ) - Tiger Crane Paired Form Fist
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user carefully controls their breathing and then delivers two very powerful strikes to their target. One blow, a punch, should strike the collarbone with enough force to crack it while the other, a palm strike, should strike the throat and crush the windpipe.

( Wakai Ryuucho Hazumi ) - Young Flowing Spring
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user begins by sending a flying kick straight towards the enemy's upper body, likely causing the target to guard the attack. After hitting the guard, the user then spins 360 degrees and brings their left foot up, breaking the guard and kicking the enemy with the right leg to the chin to send them into the air. Then the user lands on the ground and quickly uses a burst of chakra from their feet to launch themselves above the enemy and finish them off by hammer-kicking them into the ground.
 

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For the first one, does twisting hands mean pivoting one's body with the hands on the ground? Or does it mean to twist the opponent's body?

Second one requires the usage of chakra in the legs in order to jump faster than usual, behind the opponent. Then perform some spin kicks on them, before sending them to the ground.

Monsoon Fist is interesting. A combo, it utilises water chakra, and with each strike, water goes on to the opponent, making them heavier. This would make it harder for them to move around as well once the attack starts.

Next one is very simple and straightforward, yet at the same time it seems so powerful. It's nice.

Last one is rather interesting, however I doubt I would use it because there is no guarantee that the opponent would respond to the flying kick with a guard. They would probably attack, and in that vulnerable and exposed position, it would be very hard to defend.
 

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Either the handstand method or you spin on your legs while you use you hands to acquire momentum by swinging it like executing a pirouette in ballet dancing.

Any other question?
 

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Ikazuchi Hirate Dageki ) - Thunder Palm Strike
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user charges their hand with an electrical current and then strikes at a target’s shoulder. The electrical current discharges on contact and can numb the arm for a short period of time, thus preventing the enemy from making any seals. The numbing effect lasts for one turn.

( Heru Tenma Zetsumei Nigiri ) - Hell Demon Death Grip
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user begins by feigning a kick and then redirecting the momentum of the kick into a powerful stomp that pins the target by the ankle. Then, putting more weight on the leg that is pinning the target, the user jerks forwards before delivering a bone-shattering punch aimed to slam them into the ground.

( Itami Tsuijuu no Jutsu ) - Pain Compliance Technique
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user will dive into a forward roll towards the enemy, rolling behind them to grab both of their arms by the wrist and, at the same time, pressing a foot into their back. By applying pressure to the target’s back and yanking their arms upwards the user is able to break their arms.

( Fenikkusu Boshi Genkotsu ) - Phoenix Eye Fist
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing to maximize the power of their attacks and then delivers a triple knuckle-shot to the throat, aiming to crush the target’s windpipe.

( Gosai Ryuu Yajuu Sora Tsuppari ) - Yellow Dragon Beast Sky Thrusts
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with lightning chakra the user is able to deliver a flurry of fast and precise attacks mimicking lightning strikes, each one discharging a measure of electricity directly into the target’s body. The attacks contain enough voltage to cause electrical burns and temporary paralysis in the areas that are struck, this lasting for one turn.
 
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