*Alucard goes quiet..*Alrighty, first wear this green jump suite then give me a 1000 push ups, 1000 sit ups, and a 100km run while explaining the main difference between basic tai and NB tai.
Very well. Still all short-range though, im thinking the last one how high can you even jump? Not too high i assumeOops
Iron head is the first with the elemental aspect, wherein earth chakra is gathered in your head for caveman-like head strength.
Wind god fist is simply wind infused limbs to deliver a rising attack to the stomach, and rising uppercut functions similarly but without the chakra enhancement and some spinning shit movment.
( Tetsu Kashira ) - Iron Head
Type: Offensive/Defensive
Rank: C
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will concentrate earth chakra into a layer around their head, which enhances their durability and gives them an iron-like head, then they head-butt their target causing major damage. This technique is, alternatively, capable of breaking though C-rank earth techniques.
( Fuujinken ) - Wind God Fist
Type: Offensive
Rank: C
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user focuses wind chakra into their feet and then, crouching and dashing at the target with great speed, the user coats their arm in wind chakra. Utilizing this to enhance their attack the user then thrusts upwards into the stomach of the target, releasing the accumulated wind to send them flying upwards several feet.
( Shouryuken ) - Rising Uppercut
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: This attack is a jumping uppercut in which the user utilizes a spin to increase the reach and speed of their jump. This attack is an excellent anti-air move capable of sending a target flying several feet.
First one is honestly just a drop kick where the user needs to either be airborne or attack a target so that they become airborne. Sort of not a great move to have that as a pre-requisite these days..Lmao on the first, ig slightly, not really a mechanic I'd support if the technique doesn't state it. And jumping wise, short range would be the best bet unless you've empowered it through other methods, like SM for example.
Next three are pretty direct, although a bit too excessive for my taste as they can potentially be interrupted due to the multi-step aspect.
( Hiza Sumasshu ) - Knee Smash
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage: 40
Description: The user, after using an attack to strike the enemy into the air, will then appear above them in a burst of speed and deliver a double knee strike that sends the target crashing into the ground.
( Ryuu Handou ) - Dragon Kick
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage: 40
Description: An attack where the user quickly appears behind the enemy in a burst of speed, delivering a powerful kick to their side that sends them flying.
( Izuna Rakka ) - Izuna Drop
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will jump into the target grabbing onto their arms and thrust both feet into their stomach to wind them and cause them to fall forwards. In doing so, the user flips backwards lifting the target into their air whilst using the motion of the target to then slam them onto their shoulders on the ground. The user will then finish by kicking off them and flipping backwards a few feet
Indeed indeed.
First is pretty simple, second has it's range scuffed, with it needing to be Short with it being able to push back the enemy back into mid. And the third is also direct, but a bit of a multi-step one.
( Kamakiri Kaedama Dageki ) - Mantis Double Strike
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user holds their arms in such a way that they resemble blades. By covering their arms in a layer of wind chakra the user is then able to deliver knifehand strikes that possess considerable cutting ability.
( Testsu Sen Genkotsu ) - Iron Wire Fist
Type: Offensive
Rank: B
Range: Mid
Chakra cost: N/A
Damage points: 40
Description: By wrapping ninja wire around their fists and controlling their breathing the user is able to deliver precise and deadly strikes that are able to knock targets back several meters.
( Chouyaku Kage Dageki ) - Jumping Shadow Strike
Type: Offensive
Rank: B
Range: Short
chakra cost: N/A
Damage points: 40
Description: The user appears below a target in a low stance, striking at the pressure points in their inner thighs. A successful strike should cause an opponent to collapse, allowing the user to deliver a series of rising punches.
First one is basically journey of the swordless huehue. You use chakra to reinforce your arms/hands to create cutting power which i assume would overpower non-chakra based taijutsu strikes of the same rank consider it contains chakra or? Maybe not.. >_>Indeed indeed.
First is pretty simple, second has it's range scuffed, with it needing to be Short with it being able to push back the enemy back into mid. And the third is also direct, but a bit of a multi-step one.
( Kamakiri Kaedama Dageki ) - Mantis Double Strike
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user holds their arms in such a way that they resemble blades. By covering their arms in a layer of wind chakra the user is then able to deliver knifehand strikes that possess considerable cutting ability.
( Testsu Sen Genkotsu ) - Iron Wire Fist
Type: Offensive
Rank: B
Range: Mid
Chakra cost: N/A
Damage points: 40
Description: By wrapping ninja wire around their fists and controlling their breathing the user is able to deliver precise and deadly strikes that are able to knock targets back several meters.
( Chouyaku Kage Dageki ) - Jumping Shadow Strike
Type: Offensive
Rank: B
Range: Short
chakra cost: N/A
Damage points: 40
Description: The user appears below a target in a low stance, striking at the pressure points in their inner thighs. A successful strike should cause an opponent to collapse, allowing the user to deliver a series of rising punches.
So we got ourselves a horizontal spinning kick which is very straightforward. I guess itd be a decent defence since it covers most angles.I vaguely know of that CFS. It depends on the techniques and the situation in question. The wind chakra's cutting capabilities is what would factor in, not the chakra.
Controlled breathing is lowkey fluff, but do mention it, since let's say someone has a AOE technique that affects breathing or some shit.
Moving on, the next two are pretty direct in usage, with the third being a staple of old tai oriented tests. Tell me how you think it works.
( Danshingu Senpu ) - Dancing Hurricane
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage points: 40
Description: By executing a handstand and keeping their legs horizontal to the ground the user is able to deliver a series of spinning kicks to the target’s midsection.
( Assai Kuma Kobushi ) - Crushing Bear Fist
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By snapping one leg backwards and using the resulting torque to push their body forwards and increase the force of their strike the user is able to deliver a devastating superman punch to their target.
( Sanmai Ashige ) - Absorption Kick
Type: Defensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower
Just a quick question regarding taijutsu overall. If a jutsu doesnt require chakra, can it be used at the same time/tf as a chakra based or other non-chakra cost technique?Alright, next set, first is a lightning infused strike with a few extra points to be made. Bonus is that it can cause paralysis for a turn. Second reminds me of Goku's grab from those old PS2 DBZ games. Third is bootleg Mantis fist, but less cool! Although the paralysis aspect is great.
( Ikazuchi Ono Handou ) - Thunder Axe Kick
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges one leg with lightning chakra and then jumps into the air, positioning themselves to deliver a powerful flying kick to their target. Due to the infusion of lightning chakra the kick is able to partially paralyze the area whereupon it connects for one turn.
( Arashi Nageru ) - Tornado Throw
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user grabs ahold of a target by their clothing and then spins them around in a circular motion above their head. Using the momentum of the spin the user then slams the target into the ground.
( Mamushi Kiba ) - Viper's Fang
Type: Defensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By tracking an opponent’s incoming punch the user is able to deliver a spear hand strike to a pressure point in the target’s arm, thus disabling the use of the arm for two turns.
1. YesJust a quick question regarding taijutsu overall. If a jutsu doesnt require chakra, can it be used at the same time/tf as a chakra based or other non-chakra cost technique?
Anyway onto the techniques.
First one is cool, a lightning kick. Does it travel according to lightning element in terms of speed or the users current speed? This is also a broad question for elemental taijutsu btw, does these taijutsu moves base their speed on the users current speed or the element?
Secound one is hentai cus youre basically stripping your opponent :3.
This feels like gentle fist almost?