[Tai] NB Tai

Noni

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We eat as the rest starve. Thanks L for teaching my people u_u your fuin reply will come one full moon earlier then usual.
 

Joker

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People lie, man ;-;

Okay, so we'll do this analysis style. First of all, tell me what is NB Taijutsu, and how you would incorporate it into your fighting style.
I'm not just a person from those "people"

I mean, I guess NB Tai is the art of adding elements into your hand-to-hand combat for more sinister results. Enabling you to be able to increase your speed with lightning, and then some. In terms of incorporating it into my style, i'd say i'll use the speed boost from my Gyojin to help me execute these attacks swifly and what not.
 

Detective L

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Pretty much, it was originally created by Kaito, or Nirvana, as we know him now. He was a Taijutsu prodigy, and I believe he does some Martial Arts, or something in real life as well. Anyway, NB Tai, or Kaito's Tai, covers a large amount of styles and stances, combined with elemental ninjutsu thrown in there to form the perfect mix. Its quite interesting, and really changes the flow of things. I haven't used it in battle yet, but I have faced it, for example, in my Minato test. Anyway, we'll cover two techniques at a time.

I want you to analyze/perform the technique, and give me some pros and cons of the techniques as well.


Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: Crazy monkey is a form of Chinese martial arts. It is an aerial attack where the user jumps head height and double kicks the chest whilst charging their lower legs and feet with chakra to cause extra damage compared to normal kicks.



A very simple technique, which incorporates a form of Chinese Martial Arts into it, know as Crazy Monkey (imagine those old kung fu movies >,>). Anyway, with this technique, you will run towards the opponent, and perform a jump, as you charge some chakra to your legs. You will tuck your legs in with great force, and aim at the opponent's chest, only to release both legs, with great power and ferocity. This would push the opponent back, and yourself too, due to the momentum and placement of the kick. Because your legs are charged with chakra, it causes quite some damage. A very fast technique, which be used to open a fight, but also to rush towards the opponent with superior speed and hit them back.


Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user jumps into the air doing a forward somersault and simultaneously kicks the opponent in the upper body dealing three blows, two of which are to the shoulders and one to the head while chakra into their legs to cause more damage.



Now, the next technique starts off by running towards the opponent whilst charging your legs with chakra, and performing a forward jump. As you do so, you will perform a somersault, and deliver two kicks to the opponents' shoulders, followed by a last kick to the opponent's head, to cause quite some damage. Very simple, but a bit unclear with two kicks first, and then a last, but I believe the momentum from the first kicks, would push you up to perform a last one. That air time.
 

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Crazy Monkey

Using my dominant foot to launch me off the ground nothing more than a couple feet, a mold chakra within both of my abdominal limbs. With that being said, I forcefully bring them down into some mysterious figure that just so happened to appear at that moment, smashing his chest in.

Uh, it's pretty normal, some good things are that it utilizes chakra, so it packs an extra punch BUT it's not elemental, so you're open to being overpowered if someone decided to use the elements.

Acrobatic triple drop kick

Well, he skidded across the ground and got back up, not surprised really, he did look like the brawny type. Aiming to finish the job, I charge more chakra in my legs and dash forward, jumping in the process. With that momentum from the chakra, I perform a quick somersault then bring my left leg onto his shoulders, twice. But being the over achiever I am, I take the more effective route and kick him in the face too, for extra meausure.

You jump, flip, kicks 'em in the shoulder, then in the face. Charging at them with your legs filled with chakra can give you a speed boost, but it makes your direction linear and hard to steer away from if you run into trouble.
 

Detective L

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Good job, now the next two.


Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user stands in the crane position with their arms parallel to the ground and their right leg towards their body. The user then jumps off the left leg and kicks with their right leg whilst charging chakra into the leg to cause extra damage as they kick towards the opponent's face.



Next one, assume the Crane position, with your arms parallel to the ground, and your right leg inwards, towards your body. You will then jump off the left leg, and charge your right leg with chakra (hold it within its position) and then release it suddenly, as you kick the opponent in the face. This would cause some disorientation, and a broken nose. A nice technique, but more of a wait, and attack technique, then a charge and beat up technique, you know?


Rank: C
Type: Attack/Defense
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user pivots on one foot and jumps around in the air and swings their leg which is charged with chakra to cause extra damage. They then bring that leg into the enemy's face and sends them flying into the ground.



After that, a technique where you will pivot on one foot, and jump up into the air. You will then swing the leg charged with chakra, and hit the opponent, forward, as you spin. That same leg will be brought down onto the opponent's face, and sends them crashing into the ground. Its a nice technique, and reminds me of those Street fighter kind of kicks.
 

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Crane Kick

Okay, so he wasn't down. Taking into consideration the amount of damage he took, he was probably one of those training wraiths that just stand their awkwardly and take whatever you throw at them. Going into a crane like stance, I jump off my left leg while charging chakra in my unmoving right. With a sudden burst of what seemed to be newfound energy, I thrust my leg into his nose, only to feel it completely crush underneath my heel, but it grew back.

Jump, charge chakra into the foot you didn't jump off of, then proceed to release that chakra in a full fledged kick that could disfigure faces. The fact that your leg can't move, is a pretty decent setback.

Round House Kick

With his nose now in it's former glory, I take another stance, this one different from the last. I pivot my feet, giving him an aura of unpredictability, jumping off my dominant, I kind of squire in the air, then follow through with a kick to the face, again.

Pivot, jump, charge, kick. Hm, not really much that's bad I say, moving around while pivoting could be used to dodge some projectiles if any, while a disadvantage would be it having to be their face, you know, the place where giant fireballs can come out of.
 

Detective L

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Lmao, why Konoha? Nice job though.


Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user jumps towards the enemy forming tiger claws and claps onto the enemy's head behind the ears. At the same time, they charge their right knee with chakra to increase damage caused and pulls the enemy's head down to smash it into their own knee.



The next technique is pretty cool, run towards the opponent whilst imitating a tiger's claws with your hands. As you reach the opponent, clap both them hands behind the opponent's ears, you know, from both sides. This will cause some disorientation, of course. As you do so, charge some chakra to your right knee, and pull the opponent's head down (right after the clap, you grab), onto the charged knee, breaking noses and dreams.


Rank: C
Type: Attack
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user jumps into mid-air towards the opponent, raising both arms up while baring their elbows down towards the enemy's head down towards them. At the same time, they bring up their knees towards the enemy's jaw, creating a pincer-like motion. The user charges their knees and elbows before contact with chakra to cause extra damage to the enemy.



After that, run towards the opponent and jump into the air. As you come down upon the opponent, raise both your arms and point your elbows towards the opponent. Charge chakra to them elbows, and your knees, which you bring up. You would then grab the opponent's head, with your elbows from above, and you knees from below, in a pincer like style. This would cause quite some damage since both your elbows and knees are charged with chakra, and the opponent literally gets grabbed onto like a crab grabs its prey.
 

Joker

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Yikes, I totally neglected this. Why Konoha? I don't know.

Tiger Claw Knee Smash

Running towards the dummy, again, I make these feline-like hand gestures with both of my, well, hands. Thrusting them both forward, I grip the back of his ear, then charge chakra in my right knee cap. Bringing it up swiftly, I crash it into the bottom of his chin, shivering at the sound of the impact.

This is weird, I mean, the idea of it is cool, but it's hard enough punching someone, and now you have to grab the back of their ears? Sheesh.

Elbow and Knee Combo

He was thrown back by his previous injury, disoriented, unbalanced, slightly dazed. Using the great opportunity, I focus chakra in my elbows, and this time, both knees. I jumped up, stuck all of my chakra fueled limbs out, and essentially grabbed onto him while simultaneously digging into his skin, like a crab.

Got a weird image in my head, I don't know what to say about this.
 

Detective L

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It's weird indeed.


Rank: C
Type: Attack/Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will concentrate earth chakra into a layer around their head which enhances their strength and gives them a iron-like head. They then headbutt their opponent in the chest causing major damage. This technique is capable of breaking though D-rank earth techniques.



Very simple, become the Juggernaut! I mean, concentrate your Earth chakra around your head, and enhance the strength of your head, which gives you heard an iron like quality. You will then head butt the opponent, aimed at the chest, which would obviously cause great damage, and you can smash through D rank Earth techniques. Pretty bad ass.


Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Focusing wind chakra into their fist and then crouching and dashing at the target with great speed, the user coat their arm in wind chakra and then thrust upwards into the stomache releasing the energy to send the target flying upwards several feet.



After that, focus some Wind chakra into a fist of your choice, and crouch down slightly as you dash towards the opponent. You will then coat your arm in Wind chakra, and perform an upwards thrust into the opponent's stomach, and send them flying as the Wind chakra is released. Pretty simple, but useful nonetheless.
 

Joker

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Oops.

Iron Head

Centering my chakra on my forehead, the energy hardens the uppermost layer of skin, giving it a quality no short of iron. Walking leisurely to the training dummy, I take the opportunity to throw my upper body forward and position my head just in the center of his chest, blowing out his ribs if he had any.

Makes you hard-headed, okay.

Wind Godfist

Capitalizing on his would be disorientation, I bend my knees, going into a crouch-like position while simultaneously gather wind based chakra into my dominant hand. I release the potential energy in my legs, and launch myself forward with an alarming quickness. The hand with the wind coating would connect with his chin, releasing the chakra to send him flying.
 

Detective L

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Good, and thanks for replying :| Anyway, I going to need some more details there with the analysis. Performance is good.


Rank: C
Type: Offensive/Supplementary
Range: Short
Chakra cost: 15
Damage points: 30
Description: The move is a jumping uppercut in which the user spins and rockets upwards with some horizontal movement as well, knocking the opponent to the ground with much damage. This move is an excellent anti-air move, where using the spinning motion helps to offset the target's attack (physical-based attacks).



The last C rank, and also a technique we know all too well, or at least those of us who played Street Fighter with that big arcade thing. Anyway, you will perform a jumping uppercut, hitting the opponent into the air as well as you come up, and as you do so, you will add some horizontal movement which does even more damage, and also makes it difficult for the opponent to counter.
 

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Rising Uppercut

Launching myself off of my dominant leg, I lunge forward with great speed. Angling my body and positioning my body so that my fist would connect to the base of their chin once I thrust it forward. In doing so, I use my gained momentum to force the man's body upward in a sudden spiral, leaving him vulnerable for whatever comes next.

An angled uppercut, you position your body so the punch has more force behind it and it also makes it harder to counter for some reason.
 

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Good job.


Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user, after using an attack to strike the enemy into the air, will then appear above them and then follow through with smashing both knees into the chest while charging chakra into knees for adding extra damage to drive them down into the ground.



Now with this technique, its a follow up to when the opponent has been hit into the air. You will appear above the opponent, and smash both your knees onto their chest, charging chakra to them for that extra damage. This drives the opponent into the ground. Pretty straightforward.
 

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Knee Smash

Now, after going into a brief crouch then thrusting myself above his ascending body, I would charge chakra into both of my knees, hardening their already stiff, bony structure. Taking advantage of their durability, I drive them both into the man's chest, shooting him down into the ground below, creating a considerable crater in the process.

Use your knees and chakra to deliver a stiff blow into the opponent's chest in order to push them back down. Since the knees are already one of the hardest places on your body (assssssuuuuuuummption), charging chakra into them would make the attack that much more powerful.
 

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Good job.


Rank: B
Type: Attack
Range: Short
Chakra cost: 12
Damage: 20 (+5 for chakra)
Description: An attack where the user quickly appears behind the enemy and swings his left leg charged with chakra to strike the enemy's side and send them flying.



Alright, this is another simple one where you will appear behind the opponent, and deliver a swift kick with your left leg. This leg is of course, charged with chakra and sends the opponent flying. Also does some damage to the opponent's ribcage area.
 
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