[Tai] NB Tai w/ Punk Hazard

Punk Hazard

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Alright, so the main difference between NB Tai and normal Taijutsu is, aside from being custom made by Kaito a long time ago, is the maneuvers in NB Taijutsu are far more extensive. While a lot of Taijutsu are basic movements that could really be replicated almost entirely in freeform, NB Taijutsu is more elaborate, and also encompasses elemental usage to enhance the Taijutsu strikes. Do you have any questions?
 

Vayne

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Alright, let's begin. Just need you to analyze and ask questions for now. These are pretty basic and more normal tai than nb tai.

Toppyoushimonai Okane ) - Crazy Monkey
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: Crazy monkey is a form of Chinese martial arts. It is an aerial attack where the user jumps to head height and double kicks the target in the chest with enough strength to break bones, reminiscent of a monkey.

( Akurobachikku Sanjuu Rakka Ashige ) - Acrobatic Triple Drop Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air and performs a front flip, kicking the target three times during the maneuver. Each successive kick is lower than its predecessor, but equally powerful.

( Kyuuki Ashige ) - Crane Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user positions themselves in the crane stance, lifting one knee to its maximum height while holding both arms parallel to the ground. In this stance the user is able to deliver powerful kicks with their raised leg.
 

Inch

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1. A basic aerial kick. Similar to dynamic entry except it’s a single stomping kick with both legs. Shame it’s only short range. No questions.

2. Another aerial kicking maneuver but more complex. I’m a bit unsure when in the flip these kicks would occur. Is that up to me on an situational basis?

3. A stationary ground kick in which you prepare for the kick by raising one leg. Once you assume the crane stance you can dish out kicks very quickly as your leg is already in an ideal position. No questions.
 

Vayne

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2. It's up to you, though generally it should still follow the top to lower machismo shiz.

More chakra-less basic stuff
Marui Sumai Ashige ) - Round House Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user pivots on one foot and swings their leg, delivering a powerful roundhouse kick to the target. The power of the kick is enough to send most opponents flying.

( Tora Tsume Hiza Sumasshu ) - Tiger Claw Knee Smash
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user pounces on the target, forming tiger claws with their hands and clasping them by the neck or shoulder region. Using great strength the user then pulls the target towards them while simultaneously delivering a devastating knee strike.

( Hiji Ken Hiza Konbo ) - Elbow and Knee Combo
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps towards the target, raising both arms up while baring their elbows down towards the opponent’s head. At the same time they bring their knees up towards the target’s jaw, resulting in a pincer-like strike.
 

Inch

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1. It’s a round house kick which involves pivoting your hips so that your kick impacts your targets side rather than front. Incredibly basic. No questions.

2. Pounce, grab the target and pull them into a knee attack. Pretty risky to pull off. No questions.

3. Kind of like insertion method, but instead you jump forward and crush their skull between your elbows and knee. This is high key more dangerous than a c rank attack should be but oh well. No questions.
 

Vayne

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Eh, it's an alright tech in some situations.

Now we get two chakra based ones, pretty straightforward still. The good stuff starts at B ranks tbh

x\ Tetsu Kashira ) - Iron Head
Type: Offensive/Defensive
Rank: C
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will concentrate earth chakra into a layer around their head, which enhances their durability and gives them an iron-like head, then they head-butt their target causing major damage. This technique is, alternatively, capable of breaking though C-rank earth techniques.

( Fuujinken ) - Wind God Fist
Type: Offensive
Rank: C
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user focuses wind chakra into their feet and then, crouching and dashing at the target with great speed, the user coats their arm in wind chakra. Utilizing this to enhance their attack the user then thrusts upwards into the stomach of the target, releasing the accumulated wind to send them flying upwards several feet.

( Shouryuken ) - Rising Uppercut
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: This attack is a jumping uppercut in which the user utilizes a spin to increase the reach and speed of their jump. This attack is an excellent anti-air move capable of sending a target flying several feet.
 

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1. Earth chakra to harden the old dome and then do a head butt. Puts you at slightly risk than most physical attacks due to the elemental enhancement. No questions.

2. An enhanced dash and jab to the stomach, releasing wind as you do so. Shame it’s not mid range. No questions.

3. An uppercut combined with a jumping spin move. I’m personally weary of turning my back to the opponent at any point in time, but it definitely has its uses. No questions
 

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Alright, now for the B ranks. Pretty basic, with the third being way too ambitious in this stage of the rp.

( Hiza Sumasshu ) - Knee Smash
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage: 40
Description: The user, after using an attack to strike the enemy into the air, will then appear above them in a burst of speed and deliver a double knee strike that sends the target crashing into the ground.

( Ryuu Handou ) - Dragon Kick
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage: 40
Description: An attack where the user quickly appears behind the enemy in a burst of speed, delivering a powerful kick to their side that sends them flying.

( Izuna Rakka ) - Izuna Drop
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will jump into the target grabbing onto their arms and thrust both feet into their stomach to wind them and cause them to fall forwards. In doing so, the user flips backwards lifting the target into their air whilst using the motion of the target to then slam them onto their shoulders on the ground. The user will then finish by kicking off them and flipping backwards a few feet
 

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1. After somehow getting someone up in the air, you then jump up and use both knees to spike them into the ground. These attacks that reference a burst of speed to suddenly appear somewhere are always super awkward to me. No questions tho.

2. Similar to the last one, except you just use the burst of speed to get behind the enemy before delivering a strong kick. This one is much more useful as you could use it to avoid some cqc attacks. No questions.

3. This is a pretty baller maneuver, but more or less impossible to pull off, as you suggested. Jump at your opponent, grab their arms, slam both feet into their stomach to get them off the ground, and then essentially do a backflip while still gripping them to slam their head and shoulders into the ground. After that just jump off em and do a style backflip. You'd need a very strong defensive jutsu protecting you to ever attempt this lol. No questions.
 

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These could be fun with the health rules, but still pretty basic.

Kamakiri Kaedama Dageki ) - Mantis Double Strike
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user holds their arms in such a way that they resemble blades. By covering their arms in a layer of wind chakra the user is then able to deliver knifehand strikes that possess considerable cutting ability.

( Testsu Sen Genkotsu ) - Iron Wire Fist
Type: Offensive
Rank: B
Range: Mid
Chakra cost: N/A
Damage points: 40
Description: By wrapping ninja wire around their fists and controlling their breathing the user is able to deliver precise and deadly strikes that are able to knock targets back several meters.

( Chouyaku Kage Dageki ) - Jumping Shadow Strike
Type: Offensive
Rank: B
Range: Short
chakra cost: N/A
Damage points: 40
Description: The user appears below a target in a low stance, striking at the pressure points in their inner thighs. A successful strike should cause an opponent to collapse, allowing the user to deliver a series of rising punches.
 

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These could be fun with the health rules, but still pretty basic.

Kamakiri Kaedama Dageki ) - Mantis Double Strike
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user holds their arms in such a way that they resemble blades. By covering their arms in a layer of wind chakra the user is then able to deliver knifehand strikes that possess considerable cutting ability.

( Testsu Sen Genkotsu ) - Iron Wire Fist
Type: Offensive
Rank: B
Range: Mid
Chakra cost: N/A
Damage points: 40
Description: By wrapping ninja wire around their fists and controlling their breathing the user is able to deliver precise and deadly strikes that are able to knock targets back several meters.

( Chouyaku Kage Dageki ) - Jumping Shadow Strike
Type: Offensive
Rank: B
Range: Short
chakra cost: N/A
Damage points: 40
Description: The user appears below a target in a low stance, striking at the pressure points in their inner thighs. A successful strike should cause an opponent to collapse, allowing the user to deliver a series of rising punches.
1. You cover your hands in wind chakra for some cutting effects and then do some karate chops which are enhanced by the wind chakra. No questions.

2. You use wires wrapped around your fist and launch them at the enemy and then they get knocked back. This is really neat and I don't understand how it doesn't require chakra. No questions.

3. You use a burst of speed to get below the opponent and strike at their inner thigh, causing them to collapse, leaving them vulnerable for more punches. No questions.
 

Vayne

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Because chakra consumption is for nubs! For absorption kick, please tell me when and when not to use it.

( Danshingu Senpu ) - Dancing Hurricane
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage points: 40
Description: By executing a handstand and keeping their legs horizontal to the ground the user is able to deliver a series of spinning kicks to the target’s midsection.

( Assai Kuma Kobushi ) - Crushing Bear Fist
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By snapping one leg backwards and using the resulting torque to push their body forwards and increase the force of their strike the user is able to deliver a devastating superman punch to their target.

( Sanmai Ashige ) - Absorption Kick
Type: Defensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower
 
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