[Tai] NB Tai w/ AJ

Cresee

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...Moving on.

( Kamakiri Kaedama Dageki ) - Mantis Double Strike
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user holds their arms in such a way that they resemble blades. By covering their arms in a layer of wind chakra the user is then able to deliver knifehand strikes that possess considerable cutting ability.

( Testsu Sen Genkotsu ) - Iron Wire Fist
Type: Offensive
Rank: B
Range: Mid
Chakra cost: N/A
Damage points: 40
Description: By wrapping ninja wire around their fists and controlling their breathing the user is able to deliver precise and deadly strikes that are able to knock targets back several meters.

( Chouyaku Kage Dageki ) - Jumping Shadow Strike
Type: Offensive
Rank: B
Range: Short
chakra cost: N/A
Damage points: 40
Description: The user appears below a target in a low stance, striking at the pressure points in their inner thighs. A successful strike should cause an opponent to collapse, allowing the user to deliver a series of rising punches.
-Will this follow elemental strengths/weaknesses? This goes for all element-infused techs in Kaito moveset; if I use a Tai combination with an element, let's say Earth, will it be strong against Water and weak against Lightning or no?

-This one is kinda decent as I can just stand back and whip from afar. Besides just plain attacking, you can also push back to create a distance. Can come in handy against people you don't wanna get in very close range with.

-Pretty simple, just sweep from below and strike them. Though once again like many previous moves, it should have less steps.
 
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It depends on the technique description and as such it varies, but since Mantis Double Strike covers the arms in a layer of wind chakra they it'd follow elemental weaknesses and strengths. This means that if I cover my hands in fire and attack then my move would prevail.

Iron Wire Fist has you wrap the wire around your fist so idk what you're gonna be whipping from afar.

Next set.

( Danshingu Senpu ) - Dancing Hurricane
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage points: 40
Description: By executing a handstand and keeping their legs horizontal to the ground the user is able to deliver a series of spinning kicks to the target’s midsection.

( Assai Kuma Kobushi ) - Crushing Bear Fist
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By snapping one leg backwards and using the resulting torque to push their body forwards and increase the force of their strike the user is able to deliver a devastating superman punch to their target.

( Sanmai Ashige ) - Absorption Kick
Type: Defensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower
 

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It depends on the technique description and as such it varies, but since Mantis Double Strike covers the arms in a layer of wind chakra they it'd follow elemental weaknesses and strengths. This means that if I cover my hands in fire and attack then my move would prevail.

Iron Wire Fist has you wrap the wire around your fist so idk what you're gonna be whipping from afar.

Next set.

( Danshingu Senpu ) - Dancing Hurricane
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage points: 40
Description: By executing a handstand and keeping their legs horizontal to the ground the user is able to deliver a series of spinning kicks to the target’s midsection.

( Assai Kuma Kobushi ) - Crushing Bear Fist
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By snapping one leg backwards and using the resulting torque to push their body forwards and increase the force of their strike the user is able to deliver a devastating superman punch to their target.

( Sanmai Ashige ) - Absorption Kick
Type: Defensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower
First two are pretty generic but I like Absorption Kick. So it's like an instant counter to any lower ranked Taijutsu which not only nullifies it but follows up with an attack of its own right after. My question is if it works with summons when they're attacking 'normally'. Like let's say the summon's not exactly stating that it's using Taijutsu against me, just coming at me for a basic maneuver (not ninjutsu/gen, something physical). I can flip this around on them right?
 

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It should but keep in mind that it depends on the rank and size of the summoning. Like without some form of enhanced strength there is no way you're sending a giant-sized summoning flying.

( Ikazuchi Ono Handou ) - Thunder Axe Kick
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges one leg with lightning chakra and then jumps into the air, positioning themselves to deliver a powerful flying kick to their target. Due to the infusion of lightning chakra the kick is able to partially paralyze the area whereupon it connects for one turn.

( Arashi Nageru ) - Tornado Throw
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user grabs ahold of a target by their clothing and then spins them around in a circular motion above their head. Using the momentum of the spin the user then slams the target into the ground.
 

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It should but keep in mind that it depends on the rank and size of the summoning. Like without some form of enhanced strength there is no way you're sending a giant-sized summoning flying.

( Ikazuchi Ono Handou ) - Thunder Axe Kick
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges one leg with lightning chakra and then jumps into the air, positioning themselves to deliver a powerful flying kick to their target. Due to the infusion of lightning chakra the kick is able to partially paralyze the area whereupon it connects for one turn.

( Arashi Nageru ) - Tornado Throw
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user grabs ahold of a target by their clothing and then spins them around in a circular motion above their head. Using the momentum of the spin the user then slams the target into the ground.
It does mention only B Rank or below, so I think it should be fine as long as the summoning is not higher than that.

Pretty good one because of the paralyzing. If I can make it connect, the leg areas would be the most beneficial to render useless.

I think this is in reference to one of the moves in the Itachi vs Sasuke fight. No questions for this set.
 

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Last of the B-ranked techniques.

( Mamushi Kiba ) - Viper's Fang
Type: Defensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By tracking an opponent’s incoming punch the user is able to deliver a spear hand strike to a pressure point in the target’s arm, thus disabling the use of the arm for two turns.

( Nikui Kiwa ) - Hard Edge
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user reinforces their elbows and knees with earth chakra and then charges towards the target in order to deliver a series of knee and elbow strikes with enough force to bend steel.
 

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Last of the B-ranked techniques.

( Mamushi Kiba ) - Viper's Fang
Type: Defensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By tracking an opponent’s incoming punch the user is able to deliver a spear hand strike to a pressure point in the target’s arm, thus disabling the use of the arm for two turns.

( Nikui Kiwa ) - Hard Edge
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user reinforces their elbows and knees with earth chakra and then charges towards the target in order to deliver a series of knee and elbow strikes with enough force to bend steel.
No questions, we can move on. Sorry I've been doing that quite a bit in this thread but yeah a lot of them are very straightforward.
 

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Still gotta explain briefly how they work moving forward at the very least, so I know you understand it even though they're very simple.

( Taba Ryuu Roppou Ashige ) - Coiling Dragon Kick
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user appears below their target in a burst of speed, having assumed a low stance, and then uses their hands to twist their body into a spinning motion in order to deliver a powerful kick meant to send the opponent airborne. This technique can be used to prepare for a variety of other offensive maneuvers.

( Danshingu Kijuuki Kiruma Ashige ) - Dancing Crane Wheel Kick
Type: Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: By charging their legs with chakra the user enables themselves to jump high into the air, appearing behind an airborne target in a burst of speed. Utilizing the momentum of their jump the user then delivers a number of spinning kicks, sending the target crashing into the ground.
 

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Still gotta explain briefly how they work moving forward at the very least, so I know you understand it even though they're very simple.

( Taba Ryuu Roppou Ashige ) - Coiling Dragon Kick
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user appears below their target in a burst of speed, having assumed a low stance, and then uses their hands to twist their body into a spinning motion in order to deliver a powerful kick meant to send the opponent airborne. This technique can be used to prepare for a variety of other offensive maneuvers.

( Danshingu Kijuuki Kiruma Ashige ) - Dancing Crane Wheel Kick
Type: Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: By charging their legs with chakra the user enables themselves to jump high into the air, appearing behind an airborne target in a burst of speed. Utilizing the momentum of their jump the user then delivers a number of spinning kicks, sending the target crashing into the ground.
Accelerate to the person's lower area and kick them from below to send them up in the air. I'm not sure what "variety of offensive maneuvers" this might have.

A good one if you wanna deal with someone in the air, but your speed has to outmatch them - Because you have a very high chance of simply getting intercepted while you're jumping towards them. I have a question. Can I only do this part "charging their legs with chakra the user enables themselves to jump high into the air" to escape something? This also wouldn't count as freeform dodge since I'm technically using a jutsu.. I think.
 

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You can if you're jumping to attack something I believe.

(Monsu-n Kobushi) – Monsoon Fist
Type: Offensive
Rank: A
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user charges their fists with water chakra and then attacks the opponent with a combo of five strikes. The first two are to the chest, lifting them off the ground slightly and then with a second blow, lifting them up into the air to follow through with a sweeping hi-kick to the chest, sending them through the air. Then the user will above the enemy and then finish them off with a drop-kick into the stomach, sending them crashing into the ground. All the water hits deposit water onto the target's clothes, creating a heaviness pressing on them from the density of the water. The water attacks cause the enemy to suffer heavy breathing.

( Tora Kijuuki Ryousha Katachi Genkotsu ) - Tiger Crane Paired Form Fist
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user carefully controls their breathing and then delivers two very powerful strikes to their target. One blow, a punch, should strike the collarbone with enough force to crack it while the other, a palm strike, should strike the throat and crush the windpipe.
 

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You can if you're jumping to attack something I believe.

(Monsu-n Kobushi) – Monsoon Fist
Type: Offensive
Rank: A
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user charges their fists with water chakra and then attacks the opponent with a combo of five strikes. The first two are to the chest, lifting them off the ground slightly and then with a second blow, lifting them up into the air to follow through with a sweeping hi-kick to the chest, sending them through the air. Then the user will above the enemy and then finish them off with a drop-kick into the stomach, sending them crashing into the ground. All the water hits deposit water onto the target's clothes, creating a heaviness pressing on them from the density of the water. The water attacks cause the enemy to suffer heavy breathing.

( Tora Kijuuki Ryousha Katachi Genkotsu ) - Tiger Crane Paired Form Fist
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user carefully controls their breathing and then delivers two very powerful strikes to their target. One blow, a punch, should strike the collarbone with enough force to crack it while the other, a palm strike, should strike the throat and crush the windpipe.
Flashy attack. It's just a series of strikes with 5 steps. Could be much better if it was lightning-infused instead of water, as I'd be able to break through Earth armor if the enemy uses it.

Sounds like a Hyuuga thing to do. Would be much more useful in the old RP cause I'd imagine crushing the windpipe would give you an easy win, because of the lack of a health system. No questions for this set
 

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Cool then, moving on.

( Wakai Ryuucho Hazumi ) - Young Flowing Spring
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user begins by sending a flying kick straight towards the enemy's upper body, likely causing the target to guard the attack. After hitting the guard, the user then spins 360 degrees and brings their left foot up, breaking the guard and kicking the enemy with the right leg to the chin to send them into the air. Then the user lands on the ground and quickly uses a burst of chakra from their feet to launch themselves above the enemy and finish them off by hammer-kicking them into the ground.

( Ikazuchi Hirate Dageki ) - Thunder Palm Strike
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user charges their hand with an electrical current and then strikes at a target’s shoulder. The electrical current discharges on contact and can numb the arm for a short period of time, thus preventing the enemy from making any seals. The numbing effect lasts for one turn.
 

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Cool then, moving on.

( Wakai Ryuucho Hazumi ) - Young Flowing Spring
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user begins by sending a flying kick straight towards the enemy's upper body, likely causing the target to guard the attack. After hitting the guard, the user then spins 360 degrees and brings their left foot up, breaking the guard and kicking the enemy with the right leg to the chin to send them into the air. Then the user lands on the ground and quickly uses a burst of chakra from their feet to launch themselves above the enemy and finish them off by hammer-kicking them into the ground.

( Ikazuchi Hirate Dageki ) - Thunder Palm Strike
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user charges their hand with an electrical current and then strikes at a target’s shoulder. The electrical current discharges on contact and can numb the arm for a short period of time, thus preventing the enemy from making any seals. The numbing effect lasts for one turn.
Upper kick -> Spin kick -> Jump -> Nail them into the ground. Aka another 10 step technique that can be intercepted 10 times.

Once again a Pseudo-Hyuuga sounding tech. Avoids the enemy from weaving handseals for one turn. No questions for this set.
 

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Moving on!

( Heru Tenma Zetsumei Nigiri ) - Hell Demon Death Grip
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user begins by feigning a kick and then redirecting the momentum of the kick into a powerful stomp that pins the target by the ankle. Then, putting more weight on the leg that is pinning the target, the user jerks forwards before delivering a bone-shattering punch aimed to slam them into the ground.

( Itami Tsuijuu no Jutsu ) - Pain Compliance Technique
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user will dive into a forward roll towards the enemy, rolling behind them to grab both of their arms by the wrist and, at the same time, pressing a foot into their back. By applying pressure to the target’s back and yanking their arms upwards the user is able to break their arms.
 

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Moving on!

( Heru Tenma Zetsumei Nigiri ) - Hell Demon Death Grip
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user begins by feigning a kick and then redirecting the momentum of the kick into a powerful stomp that pins the target by the ankle. Then, putting more weight on the leg that is pinning the target, the user jerks forwards before delivering a bone-shattering punch aimed to slam them into the ground.

( Itami Tsuijuu no Jutsu ) - Pain Compliance Technique
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user will dive into a forward roll towards the enemy, rolling behind them to grab both of their arms by the wrist and, at the same time, pressing a foot into their back. By applying pressure to the target’s back and yanking their arms upwards the user is able to break their arms.
Btw are you gonna have another mastery fight soon? My bio got approved

Pretend to be kicking a certain way but change into a different move afterwards. Kind of similar to the one where you deliberately want the other person to counter the first kick, so you can follow up with something else - Except this time the set up is a feign/fake attack.

Reminds me of Choji's move. Roll behind and crank their arms afterwards. Basically just another burst behind their back -> attack tech. No questions for this set.
 
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Do you mean Inuzuka mastery? And yea, but rn I'm focusing on battle tests.

( Fenikkusu Boshi Genkotsu ) - Phoenix Eye Fist
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing to maximize the power of their attacks and then delivers a triple knuckle-shot to the throat, aiming to crush the target’s windpipe.

( Gosai Ryuu Yajuu Sora Tsuppari ) - Yellow Dragon Beast Sky Thrusts
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with lightning chakra the user is able to deliver a flurry of fast and precise attacks mimicking lightning strikes, each one discharging a measure of electricity directly into the target’s body. The attacks contain enough voltage to cause electrical burns and temporary paralysis in the areas that are struck, this lasting for one turn.
 

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Do you mean Inuzuka mastery? And yea, but rn I'm focusing on battle tests.

( Fenikkusu Boshi Genkotsu ) - Phoenix Eye Fist
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing to maximize the power of their attacks and then delivers a triple knuckle-shot to the throat, aiming to crush the target’s windpipe.

( Gosai Ryuu Yajuu Sora Tsuppari ) - Yellow Dragon Beast Sky Thrusts
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with lightning chakra the user is able to deliver a flurry of fast and precise attacks mimicking lightning strikes, each one discharging a measure of electricity directly into the target’s body. The attacks contain enough voltage to cause electrical burns and temporary paralysis in the areas that are struck, this lasting for one turn.
Yeah that's what I meant. And sure, I'm just letting you know for whenever you create the next one.

I like this one better than others as it's finally an attack with just one step instead of multiple which can be interrupted in timeframe. The name doesn't fit the technique at all though.

Pretty good once again, elemental attack that's not too complicated in terms of number of actions. I have a question for this one and elemental taijutsu in general. Since it costs 30 chakra, will it be slower than normal taijutsu that doesn't take chakra at all?
 

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SHould be able to pull it off at similar speeds if not at the same speed.

( Kasshoku Ryuu Yajuu Iwa Hakaisha ) - Brown Dragon Beast Earth Destroyer
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with earth chakra the user is able to deliver a variety of heavy, but powerful attacks mimicking falling rocks, each one capable of breaking steel. In addition to its offensive capabilities this technique also strengthens the durability of the user’s limbs considerably, granting them the toughness of metal.

( Aoi Ryuu Yajuu Suraisu Kichigai ) - Green Dragon Beast Slicing Madness
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with wind chakra the user is able to deliver a storm of numerous light, but enhanced attacks mimicking the changing winds, each one capable of both cutting and pushing the target. The coat of wind chakra extends a few centimeters beyond the user’s limbs, thus making actual physical contact unnecessary for the attacks to affect the target.
 

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SHould be able to pull it off at similar speeds if not at the same speed.

( Kasshoku Ryuu Yajuu Iwa Hakaisha ) - Brown Dragon Beast Earth Destroyer
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with earth chakra the user is able to deliver a variety of heavy, but powerful attacks mimicking falling rocks, each one capable of breaking steel. In addition to its offensive capabilities this technique also strengthens the durability of the user’s limbs considerably, granting them the toughness of metal.

( Aoi Ryuu Yajuu Suraisu Kichigai ) - Green Dragon Beast Slicing Madness
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with wind chakra the user is able to deliver a storm of numerous light, but enhanced attacks mimicking the changing winds, each one capable of both cutting and pushing the target. The coat of wind chakra extends a few centimeters beyond the user’s limbs, thus making actual physical contact unnecessary for the attacks to affect the target.
Both are the same as the Lightning one except how they empower the body/attacks. The Wind one additionally also allows you to hit the target without actually touching them due to the wind chakra coating. Though it's just a few centimeters, so it's not that big of a deal.
I once again have a question about speed; whenever a Taijutsu is infused with an element, let's say Wind, does that attack go at Taijutsu speed or Wind speed?
 

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Unless it's a projectile it'll move at your movement speed since you're using your own body to physically attack.

( Aoiro Ryuu Yajuu Shinseki Makai Rakka ) - Blue Dragon Beast Drenching Hell Drop
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with water chakra the user is able to perform a wave of flowing and ebbing movements in response to physical attacks, absorbing and redirecting the momentum of the target’s maneuver. By guarding against a strike using their water-enhanced limbs the user is able to transfer the energy of said attack through his body, using it to deliver whip-like counterattacks mimicking a crashing wave.

( Akai Ryuu Yajuu Hyaku Nenshou Renda ) - Red Dragon Beast Hundred Burning Barrage
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with fire chakra the user is able to deliver a blaze of fast and unpredictable attacks mimicking a raging fire, each one capable of inflicting severe burns on an unprotected target. In case of multiple successful strikes the technique has been known to simply burn through flesh.

( Kamakiri Kata: Yaiba Kiwa ) - Mantis Style: Sword Edge
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: By positioning their arms to mimic those of a praying mantis, their arms bent and their hands pointed downwards, the user is able to deliver spear hand strikes with considerable cutting ability by extending their arms fully so that they mimic a sword's edge. By using the springing action of the extension and their body weight to their advantage the user is able to inflict lethal damage.
 
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