[Fuuton] Naruto. trains Pyro

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Pyro NB

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Final two of method 2:

(Futon: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.

A pretty amazing technique, and quite powerful too. You gather your Fuuton chakra in your hand, and wave it, releasing the chakra outwards, creating multiple wind blades. These wind blades then combine into one single scythe like structure, which is around 1/3rd the size of Sasuke's Susano'o. The scythe was powerful enough to push back Susano'o and deal brute force impact, along with cutting damage, but wasn't able to break through Susanoo's defence, being quite superior obviously. The scythe kinda looks like a large boomerang.


(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.

After you perform several handseals, you take a deep breath, and mix the inhaled oxygen with your Fuuton chakra. You then move your head in different angles, and release several blades of wind at different angles. The wind blades are sharp and powerful enough to break through rocks with ease. Good for affecting multiple targets. You can use this jutsu after using a Fuuton jutsu that creates a vacuum pulling your opponent toward you. This unlike the previous technique, was powerful enough to slice through the defence of a complete Susano'o. However it would only work(shattering Susanoo's defences i.e.), if you have a Danzo bio and can summon Baku.
(Futon: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Positives are one the jutsu requires zero hand seals and instead uses a simple hand movement. It also creates multiple blades which can be used as an diversion causing the opponent ot look at multiple things when in reality it will be one main attack. This technique also has the ability to push back a Susano'o meaning that it more than likely has the capabilities to push back things of equal size and strength.

Negative only extends up to mid-range I don't see anything else wrong with this one.

Usage for me would be to finish an opponent off but it can also me used to defend against various things.


(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Positives in my opinion are exactly the same as the first though it wouldn't be strong enough to stop or damage a Susano'o. Though witht he help of another jutsu causing a high pressured vacuum in conjuction with this one you could indeed stop a Susano'o and in turn break through it's defenses.

Negatives would be one the range, two the hand seals needed to cast the jutsu as well as the head motion required to create the blades of wind. Those all seem to time consuming if done without the aid of another or diversion and finally in order to break a Susano'o you would need a jutsu that only one man knows.

Usage defensively would be to protect against large jutsu or creatures while offensively bombarding the target from every angle.
 

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Moving on, next method:

Method 3: Vortexes

Think of tornados or cyclones. In this method the factors of rotation come into the mix. This method focuses on generating powerful gusts or entities of wind through rotation. The rotation adds a couple of useful qualities to the techniques such as their ability to pull objects or opponents with superior suction force, fine tuning sharpness by having the technique form at a central point almost like a drill, or just simply raw destructive power that can uproot and shred. Whatever type jutsu, the key concept of focus and manipulation of wind to cause rotation. The rotation gives more momentum which generates more power.

Adv/disadv of method?
 

Pyro NB

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Moving on, next method:

Method 3: Vortexes

Think of tornados or cyclones. In this method the factors of rotation come into the mix. This method focuses on generating powerful gusts or entities of wind through rotation. The rotation adds a couple of useful qualities to the techniques such as their ability to pull objects or opponents with superior suction force, fine tuning sharpness by having the technique form at a central point almost like a drill, or just simply raw destructive power that can uproot and shred. Whatever type jutsu, the key concept of focus and manipulation of wind to cause rotation. The rotation gives more momentum which generates more power.

Adv/disadv of method?
Advantages for vortexes would be one the gust a vortex would create. This gust could repel jutsu or even people acting as a promising defense. Another advantage would be suction, with suction you could pull/draw enemies or other jutsu into your vortex allowing you to trap a target or combine the vortex with other jutsu strengthening it. If released in a horizontal fashion and by refining and sharpening the wind, you can create what would basically be a drill.

The main disadvantage that I can think off at this moment would be if one misuses vortex style attacks which could result in trapping or damaging themselves along with the target.
 

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You're absolutely correct.

Advantages of Method

As stated before, the addition of rotation generates more momentum, thereby generating more power. In situations where the rotation of the technique is centered around a specific point or center, the focus the rotation creates a sharper entity like a drill. Techniques of this magnitude generally possess the most power because instead of being wild and uncontrolled, there is a central theme, the wind is drawn in and rotates to some degree which gives more potency in any sort of wind technique whether it be a large gust, brute force, or cutting/shredding power.

You've already stated the disadvantage(s), so as before, list all the jutsus which would fall under this method.
 

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You're absolutely correct.

Advantages of Method

As stated before, the addition of rotation generates more momentum, thereby generating more power. In situations where the rotation of the technique is centered around a specific point or center, the focus the rotation creates a sharper entity like a drill. Techniques of this magnitude generally possess the most power because instead of being wild and uncontrolled, there is a central theme, the wind is drawn in and rotates to some degree which gives more potency in any sort of wind technique whether it be a large gust, brute force, or cutting/shredding power.

You've already stated the disadvantage(s), so as before, list all the jutsus which would fall under this method.
(Fūton: Sensougouheki) - Wind Release: Rumbling wind wallRank: D
Type: Attack/Defence
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.

(Fūton: Kamikaze) - Wind Release: Divine Wind
Rank: C
Type: Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30 (+10 if used with a fire technique)
Description: The user releases a gust of wind after forming the Ram handseal, that forms several small tornadoes. Combined with Fire Release: Running Fire that forms a circle on ground level, this creates a massive flaming hurricane.

(Fūton: Kami Oroshi) - Wind Release: Godly Wind From The Mountain
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique, after performing the required hand seals Tiger → Snake → Ram, creates a vortex of wind to blast at a target. It can be used in a combo with Fire Release: Running Fire and Earth Release: Earth Corridor to release a massive inferno at the opponents while they are trapped within the confined space of the earth

(Fūton: Kaiten Shuriken) - Wind Release: Rotating Shuriken
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.

(Fūton: Shippuu Tama) - Wind Release: Twister Shot
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.



(Fūton: Dai Sakūgen Sebiti) - Wind Release: Great Slashing Tornado
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description:The original version of the Wind Release: Slashing Tornado technique. The user, flapping their Giant Fan, creates a minor tornado, which ensnares the opponent, damaging and cutting the opponent, leaving them crashing into the ground after the tornado subsides. This technique can be performed by ninja who do not wield the Giant fan but require to make a small 4 sequence of hand seals to perform the technique.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

(Futon: Kibishii Shippuu Kabe) - Wind Release: Severe Hurricane Wall
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will swing their Giant Folding fan or Giant War fan at their target to create a small but powerful hurricane that drags the target with it several meters. Normal users can perform this technique by use of 3 hand seals before creating the Hurricane.

(Fūton: Rasen Kazedan) - Wind Release: Spiralling Wind Ball
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.

(Fūton: Boufuu Gekido Kabe) – Wind Release: Gale Raging Wall
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user swings their Giant Fan and creates a giant vortex that swirls around and lifts the opponent into the sky. They are then zapped by three bolts of lightning before falling to the ground, giving off black smoke.
Note: Must wield a Giant Fan.

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.










(Fūton: Sebeti Otoshi) - Wind Release: Tornado Drop
Rank: A
Type: Offensive
Range: short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will create a tornado of wind to trap their target/s and then by controlling with their fan cause the tornado to crush them down into the ground.
Note: Must have a Fan

(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.


(Fūton: Rasenshuriken) - Wind Release: Spiraling Shuriken
Rank: S-Rank
Type: Offensive
Range: Short (Long)
Chakra Cost: 40
Damage Points: 80
Description: By manipulating the wind-natured chakra of the Wind Release: Rasengan, Naruto was able to create four large points, causing the Rasengan to take on the appearance of a giant fūma shuriken, with the Rasengan in the centre remaining a perfect sphere. The technique gives off a loud screech-like noise during, and after formation. In order to perform it in the beginning, Naruto required the aid of two shadow clones; he provides the chakra, one clone is responsible for the shape transformation, and the other provides the nature transformation. However, like with his use with the Rasengan, as his skill progresses, he becomes able to use it without the aid of any clone. Initially, he could only throw it while in Sage Mode but he has since learned how to maintain it and throw it in Nine Tails Chakra Mode and Bijuu Mode, even by simply using chakra arms. Despite this, others ninjas can learn the technique but cannot throw it as they lack Naruto's skill with the rasengan to succeed nor can they produce as much damage as Naruto who, adding to the damage boost given to him to the aforementioned modes, gains another +10 damage when using it. In the case of other bios, because they use it in a melee form, they will take -10 damage to their hand as the jutsu hits.

( Futon: Tatsumaki Heki ) - Wind Release: Tornado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 70
Damage points: 120
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.
Note: Can only be used by Wind Specialists.
 
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