(Fūton: Gōkūhō) - Wind Release: Great Vacuum CannonGood, but be more descriptive, adding things like how you'd use it in a battle and possible combos.
(Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.
You gather your Wind chakra in your lungs and exhale out wind, while compressing it to form a sphere of wind, which turns into a blast, blowing back the opponent and small objects. You can use this to speed up projectiles, and follow up with a fire blast. Since, this is a sphere, this almost acts like a solid object, i.e. it has the ability to deflect things, and can make an impact like how a punch would. If this were A-ranked, it could surely break bones. But, the drawback here is that it doesn't cover a wide area, and can be easily countered, since this is a projectile technique. How would you use it in a battle?
(Futon: Joushou Arashi Kabe no Jutsu) - Wind Release: Rising Tempest Wall Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target into the air with their Giant folding fan or Giant War fan and then follow up with releasing a blast of wind pushing the target back. Normal users can release a blast of wind to send them back if they do not possess a Giant folding fan or Giant war fan.
For shinobis, who don't use a fan in their bio, the technique involves channeling chakra in your lungs then releasing a blast of wind. Doesn't require any handseals, which is a good thing, and is a simple blast of wind. The range, however, is short, which is a double edged sword; you can use this to push back enemies who try to attack you with Taijutsu, although, it isn't useful in mid-long range battles. Doesn't cause any severe slashing damage to your opponent, he's just blown back. Doesn't cover a wide area, and can simply be evaded by going out of range of the technique. Be wary, however; you can combo it with Fire techniques, but remember a very important point:
Like the first two this one is useful to distance fighters in the sense that if an opponent where to engage in cqc you could push them back to a more comfortable distance. Like you said this can also be used to accelerate your projectile making it good for bukijutsu techniques as well as sending their own projectile weapons back. As wind affinity natural enhances fire this can be used to increase speed and destructive capabilities. As you mentioned this jutsu is shaped like a projectile and has some physical properties which makes it dodgable since it doesn't cover a wide range. I would personally only use this as a defensive/supplementary technique, supplement katon jutsu, creating diversions, or pure defense against weapons and cqc.
(Futon: Joushou Arashi Kabe no Jutsu) - Wind Release: Rising Tempest Wall Technique
Honestly I feel you explained this perfectly to me. Basically this is pure defensive/supplementary jutsu as it has no real attack value, due to the wind not harming the opponent. I think actually having a fan may make this jutsu transition smoother but it may just depend on the user. I do how ever wonder if it is actually limited to just fans as giant swords (FFVII Cloud's Sword) could essentially produce the same amount of wind if swung like a fan. Would I be correct in assuming this or does it strictly need fans?