Alexander would begin simply by biting his left hand and quickly weaving the necessary hand seals for the summoning technique. Slamming his left palm on the ground he would call forth a Ray of old - Hydra. Before him Hydra would emerge from his cocoon like. There after however Hydra's form would change from its enormous exoskeleton. Hydra would effectively morph into a massive Wyvern like creature lifting off the ground with Alexander on his back. Hydra's new form would be roughly 6 meters in length from head to tail with a 7 meter wingspan. From Hydra's back Alexander would draw a scroll from his pouch and in a plume of smoke a coffee mug would take its place. The coffee's surface emitted a calm steam. Alexander simply drew a long sip from the warm mug enjoying every moment of it. His heart beat would quicken as his senses sharpened. Additionally, his sixth sense, or his aura sensing, also sharpened with the jolt of energy that had come from the coffee. Aware now of all life and spiritual energy to a great distance from his position Alexander prepared to attack the strange man. The Lamentation of the Intrepid, safely secured in his pocket in its coin form, would release a burst of suiton chakra. Showing no signs of performing this of course it would be done unknown to John. Above the clouds would darken and a light rain would fall.
"Are you ready?" Alexander asked calmly. His mind, now void of emotions thanks to his special conviction training with the Katsuryoku clan, was ready for combat.
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Hydra is a small oceanic blue Eagle like Ray, around the size of a large frisbee. Some time ago, Hydra stumbled upon the fact that he had a unique ability. He found that if his tail was cut off, three more would instantly grow in its place. Not only that, but he found that he was capable of freely manipulating the size and length of these newly grown tails. Hydra went on to exploit this new found ability. He continually sliced off his tails, and continually grew more and more. Upon being summoned, Hydra is in a cocoon like state, with all of his tails being wrapped around his body and forming a protective sphere around the size of a beach ball. However Hydra is able to quickly assume whatever form he wishes, whether it be manipulating his tails so as to form a human like exoskeleton, a feline like exoskeleton, or whatever other form that may come to mind. Effectively, Hydra’s tails allows him to indirectly morph his shape and size; and allow Hydra to assume any form he wishes so as to allow for immense offensive and defensive capabilities. Of course should Hydra’s tails be cut off, three more will immediately grow in the place of each one, however Hydra’s tails can still be destroyed by being crushed, burned, or even shocked and paralyzed. Lightning perhaps being Hydra’s one weakness, as the electrical current prevents a tail from being manipulated any further due to paralysation, while the current is also capable of quickly spreading directly back to Hydra’s actual body, thus also being capable of electrocuting him as well. Therefore widespread piercing and electrocuting lightning techniques such as Chidori Raimei can prove to be devastating when used against Hydra. As the tails will be both physically damaged, while the electricity stops any kind of regeneration and the electricity continues to conduct towards the main body. Hydra; over time has honed the physicality of his tails; turning them into lethal weapons that are easily capable of punching through concrete. Hydra’s sting isn't all that potent, although it does work rather quickly, with a single sting being able to quickly affect an area the size of a tennis ball in a matter of moments, introducing severe and intense involuntary clenching that produces excruciating pain, while the enzymes quickly ravage cells in the afflicted area inducing necrosis. Hydra's tail are capable of lengthening into long range, while their thickness is capable of growing to to be half the thickness of the 'Water Dragon Bullet Technique. This effectively allows him to combat large summons such as Gamabunta. Hydra's tail growth counts as a move, their growth can be freely and continuously manipulated within the turn that this technique is used. However on the next turn, Hydra would have to renew his tail size, as if he shouldn't they would begin to revert to their normal size, leaving him rather vulnerable.
Note:
- Hydra can only be summoned once per battle and stays on the field for four turns.
- Hydra is capable of both swimming and flying through the air.
- Hydra’s electroreception spans out to long range through medium of water or air.
- Expansion size is slightly faster than Akimichi's, while regrowth is slightly faster than that.
- Only three sets of regrowth can be done, a set being defined by when all tails are fully restored. Sets occur irrespective of Hydra's wishes, being passive and automatic in nature, therefore they're liable to run out quickly.
- Hydra’s abilities are loosely based off of Pein’s dog.
- Tail size manipulation can only be used three times per battle.
Type: Supplementary
Rank: E
Range: Short
Chakra: 05
Damage: 10 (to user's health)
Description: The user of this jutsu takes out a scroll within his pouch that was prepared before battle and holds it in one of his hands. By channeling his chakra into it, it will then poof and summon a coffee mug in its place that had been in Adachi's house prior. After downing the coffee, the caffeine will take quick effect upon the user due to the scientific fact that it blocks the receptors that slow down nerve cell activity. As a result, the user will have a slightly faster heartbeat and bloodflow, and thus, will be unaffected by any jutsu that has a potential factor that could put him to sleep. This coffee was pre-prepared by Adachi himself and sits amongst dozens of other mugs that contain anything from lattes to doubleshot espressos, either steaming hot or icy cold. The reserves within the refrigerator or hot vending system are restocked daily so there will never be a shortage of coffee. Ever.
Note: Effect lasts three turns.
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Lamentation of the Intrepid (勇敢なの嘆き) is a weapon forged during times of old and lost during the numerous Shinobi World Wars. Rediscovered by Alexander during his travels to Iwagakure the Lamentation of the Intrepid is an artifact roughly the same size and shape as a small coin composed of the purest iron and forged by a smith of legendary status. The Lamentation itself however draws its powers from its natural affinity toward water and rain. The Lamentation naturally seeks chakra from its wielder causing it to passively drain 10 chakra from him or her per turn. This natural hunger for the user’s chakra fuels the Lamentation’s first basic ability. The Lamentation can create rain from the sky above using the user’s chakra, which is constantly fed to the Lamentation to maintain this rain. However, this rain is unique in the aspect that it is in fact a cloudless rain. This is done by using the chakra drawn from the user which is released by the Lamentation to manipulate moisture in the air to cause this cloudless rain phenomenon. The rain that falls however does not possess the same sensory qualities as Rain Tiger at Will and simply falls as normal rain water. The second ability of the Lamentation of the Intrepid is that, through the source of rain that it naturally produces with the user’s chakra, can gather rain drops falling and form an exoskeleton of a bow around the artifact. The bow produced is roughly as tall as the user and has semi-straight arms tapering off into points, with the handle being far less thick than the remainder of the bow. The bow created from the rain water is infused with the user’s chakra and becomes effectively solid upon creation. As such it can be used to launch regular arrows. Should the user not be in possession of regular arrows the Lamentation is capable of using a rain source to create arrows composed of rain. However, these simply are freeform creations and possess no ranked power. They simply are solid in characteristics and can move as fast as normal arrows. Creating the bow from the artifact can be done passively. Reverting the artifact from its bow exoskeleton to coin can be done passively as well. In its bow form the Lamentation is capable of producing small-scale Ameton techniques from it as well such as Hidden Rain Slash, Rain Spear, and their variants as long as they don't exceed the size of the bow.
Note: The wielder of the Lamentation of the Intrepid must have mastered Ameton as well as have a biography capable of utilizing Ameton.
Note: The artifact itself is indestructible. However the bow created from rain water can be dispersed/destroyed. The bow itself is unranked and so its susceptible to being destroyed via any means
Note: Can only be wielded by Drackos and those who are taught this weapon
Note: Initial activation of the "Cloudless Rain" is not passive, counts towards the user's three jutsu per turn and takes the timeframe of a single technique
Note: This weapon is not sentient and cannot perform techniques on its own. Both abilities are initiated by the user using the weapon as a medium to do so.
Alexander would begin simply by biting his left hand and quickly weaving the necessary hand seals for the summoning technique. Slamming his left palm on the ground he would call forth a Ray of old - Hydra. Before him Hydra would emerge from his cocoon like. There after however Hydra's form would change from its enormous exoskeleton. Hydra would effectively morph into a massive Wyvern like creature lifting off the ground with Alexander on his back. Hydra's new form would be roughly 6 meters in length from head to tail with a 7 meter wingspan. From Hydra's back Alexander would draw a scroll from his pouch and in a plume of smoke a coffee mug would take its place. The coffee's surface emitted a calm steam. Alexander simply drew a long sip from the warm mug enjoying every moment of it. His heart beat would quicken as his senses sharpened. Additionally, his sixth sense, or his aura sensing, also sharpened with the jolt of energy that had come from the coffee. Aware now of all life and spiritual energy to a great distance from his position Alexander prepared to attack the strange man. The Lamentation of the Intrepid, safely secured in his pocket in its coin form, would release a burst of suiton chakra. Showing no signs of performing this of course it would be done unknown to John. Above the clouds would darken and a light rain would fall.
"Are you ready?" Alexander asked calmly. His mind, now void of emotions thanks to his special conviction training with the Katsuryoku clan, was ready for combat.
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Hydra is a small oceanic blue Eagle like Ray, around the size of a large frisbee. Some time ago, Hydra stumbled upon the fact that he had a unique ability. He found that if his tail was cut off, three more would instantly grow in its place. Not only that, but he found that he was capable of freely manipulating the size and length of these newly grown tails. Hydra went on to exploit this new found ability. He continually sliced off his tails, and continually grew more and more. Upon being summoned, Hydra is in a cocoon like state, with all of his tails being wrapped around his body and forming a protective sphere around the size of a beach ball. However Hydra is able to quickly assume whatever form he wishes, whether it be manipulating his tails so as to form a human like exoskeleton, a feline like exoskeleton, or whatever other form that may come to mind. Effectively, Hydra’s tails allows him to indirectly morph his shape and size; and allow Hydra to assume any form he wishes so as to allow for immense offensive and defensive capabilities. Of course should Hydra’s tails be cut off, three more will immediately grow in the place of each one, however Hydra’s tails can still be destroyed by being crushed, burned, or even shocked and paralyzed. Lightning perhaps being Hydra’s one weakness, as the electrical current prevents a tail from being manipulated any further due to paralysation, while the current is also capable of quickly spreading directly back to Hydra’s actual body, thus also being capable of electrocuting him as well. Therefore widespread piercing and electrocuting lightning techniques such as Chidori Raimei can prove to be devastating when used against Hydra. As the tails will be both physically damaged, while the electricity stops any kind of regeneration and the electricity continues to conduct towards the main body. Hydra; over time has honed the physicality of his tails; turning them into lethal weapons that are easily capable of punching through concrete. Hydra’s sting isn't all that potent, although it does work rather quickly, with a single sting being able to quickly affect an area the size of a tennis ball in a matter of moments, introducing severe and intense involuntary clenching that produces excruciating pain, while the enzymes quickly ravage cells in the afflicted area inducing necrosis. Hydra's tail are capable of lengthening into long range, while their thickness is capable of growing to to be half the thickness of the 'Water Dragon Bullet Technique. This effectively allows him to combat large summons such as Gamabunta. Hydra's tail growth counts as a move, their growth can be freely and continuously manipulated within the turn that this technique is used. However on the next turn, Hydra would have to renew his tail size, as if he shouldn't they would begin to revert to their normal size, leaving him rather vulnerable.
Note:
- Hydra can only be summoned once per battle and stays on the field for four turns.
- Hydra is capable of both swimming and flying through the air.
- Hydra’s electroreception spans out to long range through medium of water or air.
- Expansion size is slightly faster than Akimichi's, while regrowth is slightly faster than that.
- Only three sets of regrowth can be done, a set being defined by when all tails are fully restored. Sets occur irrespective of Hydra's wishes, being passive and automatic in nature, therefore they're liable to run out quickly.
- Hydra’s abilities are loosely based off of Pein’s dog.
- Tail size manipulation can only be used three times per battle.
Type: Supplementary
Rank: E
Range: Short
Chakra: 05
Damage: 10 (to user's health)
Description: The user of this jutsu takes out a scroll within his pouch that was prepared before battle and holds it in one of his hands. By channeling his chakra into it, it will then poof and summon a coffee mug in its place that had been in Adachi's house prior. After downing the coffee, the caffeine will take quick effect upon the user due to the scientific fact that it blocks the receptors that slow down nerve cell activity. As a result, the user will have a slightly faster heartbeat and bloodflow, and thus, will be unaffected by any jutsu that has a potential factor that could put him to sleep. This coffee was pre-prepared by Adachi himself and sits amongst dozens of other mugs that contain anything from lattes to doubleshot espressos, either steaming hot or icy cold. The reserves within the refrigerator or hot vending system are restocked daily so there will never be a shortage of coffee. Ever.
Note: Effect lasts three turns.
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Lamentation of the Intrepid (勇敢なの嘆き) is a weapon forged during times of old and lost during the numerous Shinobi World Wars. Rediscovered by Alexander during his travels to Iwagakure the Lamentation of the Intrepid is an artifact roughly the same size and shape as a small coin composed of the purest iron and forged by a smith of legendary status. The Lamentation itself however draws its powers from its natural affinity toward water and rain. The Lamentation naturally seeks chakra from its wielder causing it to passively drain 10 chakra from him or her per turn. This natural hunger for the user’s chakra fuels the Lamentation’s first basic ability. The Lamentation can create rain from the sky above using the user’s chakra, which is constantly fed to the Lamentation to maintain this rain. However, this rain is unique in the aspect that it is in fact a cloudless rain. This is done by using the chakra drawn from the user which is released by the Lamentation to manipulate moisture in the air to cause this cloudless rain phenomenon. The rain that falls however does not possess the same sensory qualities as Rain Tiger at Will and simply falls as normal rain water. The second ability of the Lamentation of the Intrepid is that, through the source of rain that it naturally produces with the user’s chakra, can gather rain drops falling and form an exoskeleton of a bow around the artifact. The bow produced is roughly as tall as the user and has semi-straight arms tapering off into points, with the handle being far less thick than the remainder of the bow. The bow created from the rain water is infused with the user’s chakra and becomes effectively solid upon creation. As such it can be used to launch regular arrows. Should the user not be in possession of regular arrows the Lamentation is capable of using a rain source to create arrows composed of rain. However, these simply are freeform creations and possess no ranked power. They simply are solid in characteristics and can move as fast as normal arrows. Creating the bow from the artifact can be done passively. Reverting the artifact from its bow exoskeleton to coin can be done passively as well. In its bow form the Lamentation is capable of producing small-scale Ameton techniques from it as well such as Hidden Rain Slash, Rain Spear, and their variants as long as they don't exceed the size of the bow.
Note: The wielder of the Lamentation of the Intrepid must have mastered Ameton as well as have a biography capable of utilizing Ameton.
Note: The artifact itself is indestructible. However the bow created from rain water can be dispersed/destroyed. The bow itself is unranked and so its susceptible to being destroyed via any means
Note: Can only be wielded by Drackos and those who are taught this weapon
Note: Initial activation of the "Cloudless Rain" is not passive, counts towards the user's three jutsu per turn and takes the timeframe of a single technique
Note: This weapon is not sentient and cannot perform techniques on its own. Both abilities are initiated by the user using the weapon as a medium to do so.
Lot of things have been on my mind lately. I'll tell you about it next time when you're on Skype. So, yeah sorry for the late af reply.
---
John looks up as the light rain hits his face, thinking that it is annoying and it is getting his clothes wet, and John hates that so what he does is release some fire chakra into the air, what this chakra does is superheat the area, the whole battlefield as a matter of fact, creating a dense and dry area around both John, and Alexander. It could be compared to the heat of a desert, causing the rain and the clouds above to halt, and stop producing rain all together.
Hmm, nice animal. Enjoy mine.
John performs a set of handseals that are unknown to everyone but him and one other person, he then slams his hands on the ground to summon the all powerful, all feared two camels in a tiny car, the ultimate technique. These camels are lethal, seeing John they brush him off.
Camels attack!
The camels reply in a manner of rudest.
**** you, bruh.
And, with that the camels drive around in their tiny car around the battlefield being nothing more than a distraction to both, John and Alexander.
Using the camels to Johns advantage, since they would be swearing and being annoying - hopefully this was enough for Alexander to turn his head, or merely just get distracted by the annoying beasts. John would hopefully use this moment to his advantage; thus creating five long and thing sharp projectiles that are released from his hand, these are aimed at all vital points of Alexander. Ignoring the beast he is riding on, and to close his move, John passively releases fire chakra into his blade that is located on his back, the chakra stays dormant until he needs it.
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description:
Superheating the surrounding air in the atmosphere to the levels of heat found in the desert, the user causes a drought by preventing clouds condensing and falling as rain.
~ Usable once per battle
~ Prevents up to A rank rain Jutsu for 4 turns
~ Only Sunagakure villagers may use this jutsu
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost : 50
Damage Points : N/A
Description: The two camels come straight from Arabia, and they are stuffed in an old tiny rusty car. They are extremely hostile and can prove themselves lethal, should anyone cross the line with them. The camels are total players. The only problem is they cannot move due to being stuck in a tiny car. The camels barely show any obedience to the owner itself, can stop listening to orders and go berserk. Their only weakness is the car they're in.
Rank: S
Type: Attack
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel.
~Usable only one times per battle.
~Their as fast as Rock Lee without weights
~Five projectiles are made from the users fingers.
~No wind techniques the next turn.
~Faust can only teach this.
For reference:
Type: Weapon Rank: S Range: Short Chakra: 40 Damage: N/A Description: Getsushō looks like a katana with an extremely long blade, reminiscent of a nodachi. It sports a red and black coloured, western-looking hand guard and has a traditional yellow and red hilt-wrapping flanked by golden-coloured plates on the hilt, which ends in a very ornate, carved pommel. The sheath belonging to it is lacquered red. Because of its unusually long blade, Getsushō is noted to be difficult to handle, something which is further enhanced due to the hardness of its blade also making it heavier than a normal katana; as such, much training and physical strength are necessary to wield it properly in battle. Getsushō's hardness, however, makes for strong blows and a similarly strong defence.
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Getsushō's primary strength, as shown in the hands of Nathan, is its ability to store large amounts of chakra channelled into it at the start of an battle by its wielder. Utilizing this chakra, the user can lessen the chakra he uses from his own reserves in battle, allowing him to continue fighting for longer periods of time. Particularly, he stores fire natured chakra in Getsushō, and then channels wind chakra into it during a fight, combining these elements for a special form of chakra flow he calls the Wind of the Fire Sword (Hiken no Kaze).
Shottogan Inpakuto | Shotgun Impact - Another one of Getsushō's primary strength is when the blade comes into contact with his opponent, the user can focus their own chakra into his blade and release it. The result is equivalent to the effect of a shotgun blast, ripping apart the nearby flesh. A brief burst of fire also comes from the blade while the jutsu is executed, making the user look as if they had fired a shotgun. This ability is equal to that of a B-rank technique. This ability can be used without the need of transforming into Wind of the Fire Sword form.
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Hiken no Kaze | Wind of the Fire Sword utilizes Getsushō ability to store chakra over long periods of time, and then combines this stored chakra with chakra. The user flows into the blade during the heat of battle. The user accumulates chakra of the fire nature inside of Getsushō, until the katana possesses a great enough reserve of that chakra, which is necessary for the technique to be used without exhausting the chakra supply. When the user flows his wind chakra into the blade, it works together with the stored chakra; first, flames erupt around it, and then the wind comes forth, taming the flames and condensing them against the blade like another layer of metal, just that this one displays an intense orange glow. This has multiple effects: for one, the wind strengthens the fire, resulting in a super-heated blade which can easily meld rock and cauterize the wounds inflicted with it; it also dramatically increases the cutting potential of Getsushō. This ability is equal to that of a S-rank technique.
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Hiken no Kaze: Mōka Tsujikaze | Wind of the Fire Sword: Roaring Flame Whirlwind - It uses the fire chakra stored inside Getsushō to release a trail of flames around the blade, which then enhances with wind chakra for attacks. In its most basic form, the user just slashes in the direction of the desired target, resulting in the creation of intense flame waves that follow the trajectory of the previous swing. The user can also completely surround an area with the flames, forming something small like simple walls to trap enemies, or even a massive twister which draws opponents in with its winds to burn them to death; the user can also utilizes this ability defensively, engulfing the immediate area around themselves in such fire. This ability is equal to that of an A-rank technique.
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Hiken no Kaze: Subeta Honoo Kuuki | Wind of the Fire Sword: Sword of Flame & of Air - Using the fire chakra stored within Getsushō the user releases it, and while that is happening the user also channels wind chakra into it, the chakras wraps around the sword in a spiral pattern. While the chakras are on the sword, the chakras move at high speeds around the blade. This is the source of the Wind of the Fire Sword: Sword of Flame & of Air power. The user would then preform a powerful stab while simultaneously releasing all of the chakra at once. If an opponent is hit by it, the foe will receive major damage while being launched off their feet. This ability is equal to that of an B-rank technique.
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Notes & Restrictions:
- The storing of the fire chakra ability does not counts as a move, but must be mentioned in the users first turn of the match, and it can be stored there for as long as the user needs. But needs to be filled on the users first turn.
- Shotgun Impact ability may only be used four times per-match, and has a short ranged reach.
- Wind of the Fire Sword transformation lasts a max of four turns. After that the sword reverts back to it's standard form, and will not be able to channel any more fire or wind chakra chakra into it for the rest of the match. Also the user will be unable to use any fire or wind techniques for two turns after the revert.
- Wind of the Fire Sword: Roaring Flame Whirlwind ability may only be used twice per-match and is only usable while in the wind of the fire sword form, and has a long ranged reach.
- Wind of the Fire Sword: Sword of Flame & of Air ability may only be used twice per-match, and is only usable while in the wind of the fire sword form, and has a short range reach.
- May only be wielded by Nathan, and who he chooses.