AWESOME, THAT'S THE SPIRIT, KEEP IT UP ~I begin with the laps around the training field, taking a rather leisurely walk for the first fifty laps as I sure as hell didn't intend to run a hundred of anything. I then picked up the pace into a brisk moderate jog for the next 25 laps, ending with a fair paced sprint for the last 25, having saved up enough energy, I would get just as good a work out with the pace of my sprints in the last 25 laps as if I had run the whole 100 laps...not really but close enough.
I then gave my legs a rest, finding a nice tree as I took a hand stand, leaning my back against it. I began to do the twenty push ups on in the hand stand. Since it was only twenty, it wouldn't be too taxing on my shoulders, though hand stand push ups give a greater work out due to the incline.
Switching back to my feet, after the push ups, I use the same tree and begin the thirty kicks roundhouse kicks starting with my right leg and switching to my left after I had completed thirty, hitting the side of the tree. I then transitioned to my hand strikes to the front of the tree, switching hands between each punch until I completed 40 on each hand, for a total of 80
[list][*][B]Brief description of how you perform the technique;[/B]
[*][B]How can the technique be used in battle (combos with other moves/skils, creative use, etc);[/B]
[*][B]Limitations of the technique;[/B]
[*][B]How to counter the technique;[/B]
[*][B]Questions regarding the technique;[/B][/list]
Everything you wrote there was the thing I had in my mind; leverage, no control over the users body whatsoever so take advantage of that to finish the opponent off instantly whilst mid air, or simply duck and then strike.
- Brief description of how you perform the technique; Its a simple double kick to the chest but with chakra added to make it stronger so that you wouldn't be able to block it free form.
- How can the technique be used in battle (combos with other moves/skils, creative use, etc); This works as a Dodge and counter move as well, if there is a small earthen technique being used against you, the head high jump could be used to get you above. If close enough the user could hit their opponent, or if there is such a case with earth spikes being used, you could destroy/push off of them (The latter if your technique isnt' strong enough to break them being above C-rank)
- Limitations of the technique; most of the power of this kick will come from the chakra since double kicks like these are inherently weak not to mention if this is used in front of you're opponent, it's extremely predictable and gives time for your opponent to avoid it.
- How to counter the technique; Circular motions to move yourself outside the range of the kick (since it travels in a straight line). This is easily captured and gives you room to slam them on the floor. Once you take the roots from underneath the tree, it becomes weak. This is a technique in bad taste that I personally wouldn't use for that reason.
- Questions regarding the technique; None Ty
Exactly, quite the awkward technique indeed because the fact that you need to put your arms in the air outstretched makes your opponent think that you shall get ready for an attack, hence making this quite the predictable technique not to mention that you're unbalanced the moment you stand on one feet too.
- Brief description of how you perform the technique; The Karate Kid Kick (can't be briefer than that)
- How can the technique be used in battle (combos with other moves/skils, creative use, etc); This would be more of a quick draw technique to use when your opponent is blindly running at you, but I can't really think of much other used. Getting into the stance and executing the technique have to be quick otherwise it'll be predictable
- Limitations of the technique; Like I said, easily predictable if you take time to get into the stance and stay in it for any long period of time. Only reason the dude got it off in the Karate Kid was because he set it up before the judges started the fight, however that guy was stupid to let that hit him so easily.
- How to counter the technique; It's a straight linear technique. If the users sets it up first you can sweep the leg before he can complete the technique. You could also use an equally as powerful downward strike (C-rank technique wise unless C-rank K'Tai > C-rank regular Tai)/block and catch it as it's releasing. Or roll underneath the kick without meeting it's power
- Questions regarding the technique; General question regarding K'Tai vs. Regular Tai. Since we use chakra in this form, would it be safe to say equal ranked K'Tai and Regular Tai are still equal if you met two technique i.e C-ranked vs. C-rank or would K'Tai be stronger because of the chakra?
K'Tai > Normal taijutsu. Pure because of the chakra, but the impact and strength of the technique's too. But, a C-Ranked K'Tai technique would of course be useless against a normal A-Ranked taijutsu technique, you just have to use logic solutions when you counter a technique whether a K'Tai technique clashes against a plain taijutsu technique. Since you're a mod and won the taijutsu tournament, you won't have problems with finding logic solutions, right?
- Brief description of how you perform the technique; The Karate Kid Kick (can't be briefer than that)
- How can the technique be used in battle (combos with other moves/skils, creative use, etc); This would be more of a quick draw technique to use when your opponent is blindly running at you, but I can't really think of much other used. Getting into the stance and executing the technique have to be quick otherwise it'll be predictable
- Limitations of the technique; Like I said, easily predictable if you take time to get into the stance and stay in it for any long period of time. Only reason the dude got it off in the Karate Kid was because he set it up before the judges started the fight, however that guy was stupid to let that hit him so easily.
- How to counter the technique; It's a straight linear technique. If the users sets it up first you can sweep the leg before he can complete the technique. You could also use an equally as powerful downward strike (C-rank technique wise unless C-rank K'Tai > C-rank regular Tai)/block and catch it as it's releasing. Or roll underneath the kick without meeting it's power
- Questions regarding the technique; General question regarding K'Tai vs. Regular Tai. Since we use chakra in this form, would it be safe to say equal ranked K'Tai and Regular Tai are still equal if you met two technique i.e C-ranked vs. C-rank or would K'Tai be stronger because of the chakra?
Niceeee.Fine...
Round house isn't too versetile except to the areas where you can kick. You can either kick low (to the legs), mid section, or high really.
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- Brief description of how you perform the technique; It's a simple Muy Tai like technique where you pull your opponent into a knee smash. In this case you firmly grab them on the head and pull their face to your knee.
- How can the technique be used in battle (combos with other moves/skils, creative use, etc); This would be something I used once I off put my opponent. You can always block somebody pulling you into a strike, however if you disorient them first or off balance them and grab them they shouldn't be able to. However in our RP it would be difficult to accomplish either a distraction or this technique
- Limitations of the technique; You leave yourself vulnerable on balance since you're raising one leg and leaning into your opponent. Also since you're using your knee the distance is longer to travel.
- How to counter the technique; Cover your face, with your hands and meet the kick mid-way or capture the leg before it makes contact. Or break the grip on your head which will give you control of where you're going instead of being led into the kick
- Questions regarding the technique;
Yo I got you in two seconds, Mod Powers Activate!!*Poofs. Kicks old sensei out.*
Greetings, Reborn-kun-sama-dono-san-chwaaaan.
So, *Glances at the title.* I'm not exactly your former sensei, but alas, we can work something out. I've got a different teaching method, and I'd like to know how far you've come, and is this access to the Elder teachings as well?