(Genjutsu/Goken: Gēmu-nai no kitanai Senshu)- Genjutsu/Strong Fist: Dirtiest Player in the Game
Type: Attack
Rank: C Rank
Range: Close
Chakra: 15
Damage: 30
Description: The user after being knocked down by an attack whether it be freeform or low rank kenjutsu or taijutsu. (C Rank in below) Will "play possum" on the opponent's emotions, begging for mercy by laying down holding the hand out pleading for the opponent not to come closer or on the knees doing the same thing. While doing this the user releases chakra into the opponent. Making him envision himself buried alive underground surrounded by dirt and can't move. While in reality the opponent stops before the user and the user uppers cuts the groin area. A simple genjutsu followed by a low blow with chakra coated fists. The chakra would release from the blow to the groin and the groin being a sensitive area with many nerves would release the opponent from the genjutsu only to be at the mercy of the user.
Note: Can only be used after being knocked down
Note: Can only be taught by Gecko
Note: Can only be used 3 times
You know what to do will >_<
( Doton/Fuuton: Kaze no būdo~ū ) - Earth/Wind Release: Wind Voodoo
Rank: S-Rank
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description:
The user does a sequence of 3 hand seals ( Rat - Tiger - Dragon ) and flowing earth chakra in the ground under and around the targets. With this done, it initiates the erection of 16 large earthen pillars that are 10m in height and very similar to lightning release 16 pillar bind. The pillars rise up immensely fast but don't directly act as an attack mechanism, though they can cause harm if directly hit by the fast pace rising pillars (20 damage). The pillars rise in a way to surround the target with the target as the epicenter and one blunt pillar also rising beneath the user to rise him above the soon to come mayhem, with the radius of the pillars formation covering a mid range radius. Each pillar has countless holes in them, all pointing inwards to the epicenter of the pillar's formation. Once the pillars rise, they shoot from the holes a mass amount of senbon like needles of wind that shred the target In a storm of wind needles with its raw cutting abilities, leaving all targets within the pillar's radius ripped up by the blast. This makes it dangerous for the user to even use if he's not long range from the opponent or lifted on his designated pillar, because if the user is within the radius of the pillars he'll be ripped up by the wind needles also.
• Usable twice with 2 turn cool down between uses
• Counts as two moves since using two chakra natures back to back
• The jutsu can be performed at long range, but the radius of the pillars is mid range only..
• No Doton or Fuuton above A-rank next turn.
I think this might be my new favorite earth jutsu.
Advantages:
-Long range
-The earth pillars would lead to the meta game counter of lightning, then bam kill em with wind
-Because i'm an earth and wind specialist i could use this with 1 fast hand seal._.
Disadvantages:
-That long range could pose a problem
-No earth or wind above a rank next turn, easily adaptable though
(Futon: Jougo)- Wind Release: Funnel
Type: Attack
Rank: A Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user first creates a clone then with that clone both of them gather up Fuuton chakra within their bodies. Once a sufficient amount has been gathered the user and his clone both perform a sequence of 3 hand seals. After doing the hand seals the user or the clone raises their hands to the sky and releases a translucent disk of wind chakra 10m into the air. The disk rotates rapidly and drifts off in whatever the direction the user's hands direct it. Once the desired location is reach the user will clap his hands causing the rotation from the wind disk to "exhale" basically releasing a violent column of rotating wind on whatever it is over top of. While this is happening the clone releases yet another translucent wind disk which travels by ground. Same principles apply it goes in the direction of the clone's hands. Once the disk reaches the desired location the clone claps his hand causing the disk to erupt into a column of rotating wind. When the two disks are below and above each other a funnel effect happens as the two disks rotate opposite each other. Along with the opposite rotations the direction in which the column of air is released are also opposite which would produce rapid lifting then floating in mid air. The bottom disk sends something up and the top sends something down while the two columns shred whatever is in between the two disks. When the columns aren't directly above/below each other, they can act alone but with lower degree of affects. The one above will have enough wind power blowing down to pin enemies to the ground and do B-rank cutting damage, while the column below someone would rapidly and violently toss someone upwards while doing B-rank cutting damage.
Note: Both Disks are 5 meters in diameter and can lift up even summons like the human sized toads.
Note: Counts as 2/3 per turn.
Note: Must have a clone or partner (other member) that has learned this jutsu.
Note: Can only be used 3 times per battle
Note: Can only be taught by Shady Doctor
What a crappy jutsu :|
Advantages:
-when the opponent floats in the air, they have don't have the same control over there body as they would on land as the pressure of the wind is so great as well as them being cut up
-can be separated for 2 different wind attacks
-Just an all around wind technique good for opening battle, especially if you are a wind specialist
Disadvantages:
-Counts as 2 moves :| (Thanks lok)
-Them 3 hand seals doe, but that's it really
. Analyze it, observe, give me advantages, disadvantage and anything you'd like to add. Question too if you have any.
( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub
Rank: A-Rank Type: Attack Range: Short-long Chakra Cost: 30 Damage Points: 60 Description:
The user starts by simply weaving together 3 hand seals (Monkey - Dragon - Rat) and molding his Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create a 2 1/2 foot tall, translucent cherub floating a meter or so above his head. The child-like cherub wears no clothing other than what covers its bottoms, and bares wings far past the size of the being itself. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherub simply disappears in thin air; literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings. Now only being able to be tracked by doujutsu users or sensors, the cherub stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherub rematerializes once again. The cherub now floating a meter above the target, just like when it was first created, has the wind it is made of explode. The cherub explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning.
• Usable 3x per battle
• No wind techniques over A-rank next turn
• Only taught by Shady doctor
advantages:
-that initial disappearance at such a speed makes this near impossible to track as most don't have Doujutsu or sensory
-explosion is Omni directional
-good for an opening attack imo
disadvantages:
-3 hand seals im not a wind specialist, but i got faster hand seals so it shouldn't be a problem
-no wind over a rank next turn
question:
the no wind over a rank is that for everyone or just the person that uses it. ex; clone uses this can the user use a rank and above next turn
also what would be a logical counter for this?
(Katon: Yofun no Naraku)- Fire Style: Rage of Hades Type: Defensive/Attack Rank: A Rank Range: Short Chakra: 30 Damage: 60 Description: The user performs two brief hand seals then quickly kneads a large mass of fire chakra within his lungs and condenses it before releasing a large cloud of flammable gas from the mouth. After releasing the cloud, the user clasps his hands together shaping the gas from a cloud into a half circle in a designated location. The half circle acts as a two way defense, turning an incoming attack back at the opponent. When a fire jutsu of a rank or lower is fired at this half circle the gas conforms to the fire igniting while retaining its shape thus redirecting the impact of the fire. The fire when enhanced by this gas can defend incoming attacks or if the user desires to counter attack he merely need to unclasp his hands and strike his open palm in the direction of the half circle sending it back at the opponent in the form of a fire ball. (Derived from the usage of ( Katon: Kasumi Enbu no Jutsu ) - Fire Release: Mist Blaze Dance Technique)
Note: Can only be used twice per battle
Note: Can only be taught by Shady Doctor
the no wind over a rank is that for everyone or just the person that uses it. ex; clone uses this can the user use a rank and above next turn
also what would be a logical counter for this?
When jutsu say stuff like that, unless stated otherwise the restriction is for who the jutsu came from. So if I have 2 clanes, clone 1 uses it and next turn only clone 1 can't use A-rank or above, clone 2 won't be restricted..
Logical counter... I mean I kinda do wanna just throw easy counters out there for ppl to see. ._.
When jutsu say stuff like that, unless stated otherwise the restriction is for who the jutsu came from. So if I have 2 clanes, clone 1 uses it and next turn only clone 1 can't use A-rank or above, clone 2 won't be restricted..
Logical counter... I mean I kinda do wanna just throw easy counters out there for ppl to see. ._.
(Doton: Kami no Chesu-Ban)- Earth Release: God's Chess Board
Type: Supplementary/Attack
Rank: A Rank
Range: Short-Long
Chakra: 30 (-10 chakra per turn to keep active)
Damage: 60
Description: The user performs the Boar→Bird hand seals then he clasps his hands together. The result of such is the user releasing his doton chakra all over the battlefield. Being earth related in nature this technique allows for the movement of massive earth structures. The chakra that was released through the ground shoots straight through the core taking the structure over via the user's chakra. Similar to a puppet master and his puppets the user and this technique have a similar relationship. The user an move techniques left, right, forward, backwards, and diagonal. The speed at which these structures are moving is dangerous and anything caught in the path of one of these structures is prone to damage. In order for this jutsu to be used the user must remain in contact with the ground. Once chakra is released this technique remains active for two turns and can be called upon again after releasing the hands through clasping the hands back together. This jutsu based on its rank can overpower the chakra of another in an earth based structure taking over that structure to use it how the user wants. This only applies for c rank and below opponent earth based techniques. For structures created by the user a rank and below can be moved. Movement of structures resembles a rook moving on a chess board, it simply slides. Sliding does not damage or shake the ground.
Note: Can only be used 3 times per battle
Note: 2 turn cool down between uses
Note: Can only affect one object at a time
Note: Moving an object via this move counts as a move of the user's 3 per turn
Note: Objects move at the base speed of the user, the size and structure of an object moving at that speed can cause blunt force damage
Note: For opponent earth jutsu that are in contact with the ground c rank and below can be manipulated
Note: For user jutsu a rank and below can be manipulated
Note: Can only be taught by Gecko
Example 1:
-opponent is standing atop a c rank earth platform about to fire a jutsu at you
-you perform two hand seal and slide that platform backwards a few meters causing short range techs to be mid range and not reach or mid range to long and not work
Example 2:
-You are standing atop great earth moving core
-the opponent fires a jutsu at you
-instead of countering 2 quick hand seals to move the earth core to the left to dodge completely.
Example 3:
-opponent is running at you
-you cause 1 spike to shoot out of the ground before you
-opponent believes it to be used to defend
-then bam 2 hand seals causing the spike to slide at the opponent to do damage.
-it moves at the user's speed, so if you are a speed blitzer this is a great combo
Basically this move gives you control over c rank and below earth structures of the opponent, and all earth structures in the battle field.
Downside you can only move one thing at a time and it counts as a move, it can only be used 3 times and can't be used rapidly
Its great for stationary earth masters like me. 1 hand seal and i can do all of the above.
( Fuuton: Koisen tenshi Nùn) - Wind Release: Gathering of the wicked Cherub
Rank: S-Rank Type: Attack Range: Short-long Chakra Cost: 40 Damage Points: 80 Description:
This is the sister technique of ( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub. The user starts by simply weaving together 5 hand seals (Monkey - Dragon - Rat - Dog - Tiger) and molding massive amounts of Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create multiple Cherubs (4), each being 2 1/2 feet tall like the original technique ll, and translucent, floating a meter or so above the users head in a square formation. The child-like cherubs wear no clothing other than what covers their bottoms, and bares wings far past the size of the beings themselves. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherubs simply disappears in thin air, literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings, but unlike the original technique, these winds from the breeze picks up debri and dust from all around, acting like (Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance. Now only being able to be tracked by doujutsu users or sensors, the gang of cherubs stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherubs rematerializes once again. The cherubs now floating a meter above the target, just like when they were first created, has the wind they are made of explode. The cherubs explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning. Each cherub can materialize in different locations in order to attack multiple targets, each holding B-rank strength when exploding. To gain the full damage of the technique, the cherubs materialize near each other, holding hands as they appear; exploding in unison and creating a much larger 9x9m explosion that will devastate the area.
• Usable 2x per battle with 2 turn cool down
• No wind Jutsu next turn and no wind jutsu over A-rank in the same turn
• Only taught by Shady doctor
Fuuton: Sukai no kindan | Wind Style: Love in the Sky
Rank: S-rank Type: Attack Range: Short-long Chakra Cost: 40 Damage Points: 80 Description:
The user draws blood from himself, seemingly as a sacrifice to the sky gods. After drawing blood and smearing it on his hand the user performs the Bird - Snake - Dragon hand seals and then creates a clone made of raw Fuuton chakra. The clone takes on the image of a white ghostly adult female angel that has a shining translucent body which sprouts bright white wings before ascending into the sky. The angel gets so far into the sky at such high speeds that it is out of sight within a moments notice, though the huge amount of chakra can still be sensed by sensors and seen by doujutsu. After flying into the sky collecting more wind around it, the angel would dive down, heading straight at the opponent. The Angel's right hand would be extended downwards with its palm pointed down and open. As the angel comes down it grows from its original woman size in the matter of moments. The angel gradually grows 5 times in size, holding so much heavy, dense wind chakra that when it crashes down on a spot it covers a 15m area of impact, bluntly crushing anything in its path including the user if he's in the way. The impact on the area is very similar to when sakura hits the ground with her super strength, leveling the terrain around it.
• Only taught by Shady
• Usable twice
• No wind rank jutsu above A-rank in the same turn it's created or next