Ok, ok a part of it atleast. I've already introduced this thing in
Name: Spherus Magna: White Quartz Mountains Demo
Genre: Adventure, Open-World, Explorer
Platforms: Windows, Linux, MacOS
Stage: Early-Alpha
Basically, this is a childhood dream of mine that I'm working on, along with a few other people and is a fan-made Bionicle game so if you're a fan of Bionicle be sure to check it out. If you're not that's cool, just read on then. While this is a Bionicle game it also serves as the first game ever for me to build (well a demo of the game atleast) and I just wanna show it off. I'm using this game to learn bits of game development and make something fun along the way. The game is powered by Unity 3D.
Here's the download link:
Please tell me what you think of it. I know, I know, it lacks any animations and the mechanics are sloppy but it's a first so take that into consideration. xP
You must be registered for see links
so here I'll just cut straight to the point.
You must be registered for see images
Name: Spherus Magna: White Quartz Mountains Demo
Genre: Adventure, Open-World, Explorer
Platforms: Windows, Linux, MacOS
Stage: Early-Alpha
You must be registered for see images
Basically, this is a childhood dream of mine that I'm working on, along with a few other people and is a fan-made Bionicle game so if you're a fan of Bionicle be sure to check it out. If you're not that's cool, just read on then. While this is a Bionicle game it also serves as the first game ever for me to build (well a demo of the game atleast) and I just wanna show it off. I'm using this game to learn bits of game development and make something fun along the way. The game is powered by Unity 3D.
Here's the download link:
You must be registered for see links
Notes before playing the game:
The combat works in a bit weird but non the less original manner. It revolves about a concept of "Ranges". Basically, every enemy has an "Enemy Range", a distance from which it can deal damage to the player.
Likewise, the player has a "Player Range" from which it can deal damage to the enemy. The key thing in the combat is to position yourself in just the right spot in which you're out of "Enemy Range", but the enemy is within your "Player Range". This way you can attack the enemy without suffering any damage.
The catch is both you and your enemies are on a constant move. Your enemies will be chasing you and you'll have to run from them, retreat, jump and attack just at the right time. The system will allow flexible movements so the player will be able to move in all directions at various speeds and will be able to jump over certain enemies.
All enemies have different movement speeds and ranges so some will be able to attack the player from long distances and the player will need to use ranged weapons, some will have a small range but will be a lot faster than the player, etc.
When the player and enemy begin to fight a "Combat Initiated" box will appear. The disappearance of the box will mean that the fight has ended either through enemy dying or the player succesfully running away.
The other thing is how to start the game. The game is still in its early phases and as such isn't optimised for every display. For now it would be the best to run the game in 1024x720 resolution with Windowed box checked (you shouldn't play full-screen). The reason for this is that the GUI doesn't work correctly on other resolutions so for the time being just play like that. This is how your settings should look:
A couple of other things:
- you move with (W-A-S-D + shift for running and Space to Jump)
- you attack with Left Click and will deal damage only when enemy is in range
- you talk to characters by coming close to them, no other action is necessarry
- the huge blue/gray/red walls in the scenes are colliders preventing the player from going where he shouldn't go. Blue ones are standard colliders, gray ones indicate that there is an area that isn't in the demo but will be available in the later phases of the game while the red walls are an indication that you have to kill an important enemy in order to pass through them
Likewise, the player has a "Player Range" from which it can deal damage to the enemy. The key thing in the combat is to position yourself in just the right spot in which you're out of "Enemy Range", but the enemy is within your "Player Range". This way you can attack the enemy without suffering any damage.
The catch is both you and your enemies are on a constant move. Your enemies will be chasing you and you'll have to run from them, retreat, jump and attack just at the right time. The system will allow flexible movements so the player will be able to move in all directions at various speeds and will be able to jump over certain enemies.
All enemies have different movement speeds and ranges so some will be able to attack the player from long distances and the player will need to use ranged weapons, some will have a small range but will be a lot faster than the player, etc.
When the player and enemy begin to fight a "Combat Initiated" box will appear. The disappearance of the box will mean that the fight has ended either through enemy dying or the player succesfully running away.
You must be registered for see images
The other thing is how to start the game. The game is still in its early phases and as such isn't optimised for every display. For now it would be the best to run the game in 1024x720 resolution with Windowed box checked (you shouldn't play full-screen). The reason for this is that the GUI doesn't work correctly on other resolutions so for the time being just play like that. This is how your settings should look:
You must be registered for see images
A couple of other things:
- you move with (W-A-S-D + shift for running and Space to Jump)
- you attack with Left Click and will deal damage only when enemy is in range
- you talk to characters by coming close to them, no other action is necessarry
- the huge blue/gray/red walls in the scenes are colliders preventing the player from going where he shouldn't go. Blue ones are standard colliders, gray ones indicate that there is an area that isn't in the demo but will be available in the later phases of the game while the red walls are an indication that you have to kill an important enemy in order to pass through them
Please tell me what you think of it. I know, I know, it lacks any animations and the mechanics are sloppy but it's a first so take that into consideration. xP