Mugiwaras customs

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Mugiwara

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Wind:
1 : (Fuuton: Koujin Doragon) Wind Release: Dust Dragon
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user creates a dragon from highly compressed cutting wind chakra, and mixes it with a little earth, to give it a firm head, and a body filled with dust, the dragon is controlled by the user, as any other elemental dragons. Its firm head gives it protection against fire jutsu up to rank A.
Note:Lasts for 3 rounds.
Note: Only 2 times per battle.
Note:Can only be taught by Namikaze Naruto

From Rain of Hell:
(Jutsu Exchange Centre- Namigakure no Sato)

Water:

Water: Giant Hand (suiton:kyojin hando)
Type:Attack/Supplemantry
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:60(+5 with lightning)
Description:The user creates a giant hand out of water that can be hard for a punch or sharp to act as a claw it can also be used to grab the enemy. Can be mixed with lightning tecniuqes to make it stronger.
*Can only be used by burakyilan or if thought by burakyilan

Water: Bullet Orb(Suiton:kyuutai Teppoudama)

Rank:S
Range:Short
Type:Supplemantry
Chakra Cost:40(-5 per each turn)
Damage:0
Discription: THe user creates a 1m diameter orb out of water the orb can shoot small bullets from inside of it and each bullet is as strong as Suiton: Teppoudama) - Water Style: Water Bullet and 5 bullets can be shot per turn.
*It lasts for 3 turns unless taken out by a powerfull jutsu
*The jutsu can only be used by burakyilan and people who learned from him
*Can only be used 3 times per battle

Water Chakra Distubance(Suiton:chakra disuta-bu)
Rank:C
Type:Supplemantry
Range: Long
Chakra Cost:20
Damage:0
Description:The user sends his chakra through water and the part of the water where the users enemy is standing gets filled with chakra and breaks the enemys chakra which he uses to stand on water. Shortly:the users opponant cant stand on water and falls in the water.
*Can only be used by burakyilan or if thought by burakyilan and also naruto55
*Can only be used 3 times
*Can only be used if both the user and the enemy are standing on water


Water:Tentecle Strike (Suiton:Tentecle Atakku)
Rank:S
Range:Short-Long
Type:Supplemantry
Chakra Cost:40(-5 per each turn)
Damage:0
Discription: The user does the necesery handsignes and thouches any body of water. As that happens under the enemy 8 tentecles form out of water appear. The tenticles can be as large as 50m long and 1m thick or they can be as small as 1m long and 10cm thick.The once the tentecles grab the enemy its very hard to escape. The tentecles dont hurt the enemy a lot(as much as a tight rope) but they are strong enough to hold even large summons.
*There must be a large source of water for this to be used
*The jutsu can only be used by burakyilan and people who learned from him
*The tentecles last only 3 turns
*It can only be used 2 times per battle
*the user cant use any water jutsu on the fallowing 2 turns
*the enemy must be standing on the water the user touched


From Gatsndshanks:
(Jutsu Exchange Centre- Namigakure no Sato)



Wind:
(Fuuton: shippu taifuu nagareboshi) - Wind Style: Compressed Typhoon Meteor
Rank: A
Type: Attack
Range: Mid-Long
Chackra Cost: 30
Damage: 60
Description: The user controls the wind in the air to create a largly compressed sphere in shape of a meteor to attack the enemy, which on impact onto the ground, creates a large typhoon
(Note: only one meteor can be shot when using this move)

(Fuuton: Bakuretsu Ookami ) Wind Style: Buster Wolf

Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user concentrates wind chakra into both fists. He/She then punches the opponent causing the chakra to implode
on the opponents body, followed up with the second fist which has the same effect.

(Fuuton: Enenra) Wind Style: Smoke Yōkai
Type:Attack
Rank: A
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: When the foe is inside smoke or mist, the user then manipulates the wind around it to form a Smoke demon which is used to attack the enemy throughout there body and consistantly attacks the enemy within the range of the smoke.
Note - Can only be used in conjunction with smoke and/or mist
Water:

(Suiton: totsunyuu sekiyu doragon) - Water Style: Rushing Oil Dragon
Rank: B
Type: Attack
Range: Mid-Long
Chackra Cost: 25
Damage: 40
Description: The user manipulates the oil on the surface to create a rushing dragon made out of oil
(note: Oil must be covering the arena)

(Suiton: Sekiyu sanketsu) - Water Style: Oil Suffocation

Rank: B
Type: Attack
Range: Short-Long
Chackra Cost: 25
Damage: 40
Description: Description: The user manipulates the oil on the surface to make the oil, The oil then clings and rises up the body of the OPpnent, when it reaches the neck, it then starts to suffocate him/her
note: Oil must be covering the arena

Raiton:

(Raiton: Mankai Houden)-Lightning Style: Full Bloom Discharge
Rank:S
Type:Attack
Range:Short-Long
Chakra cost:40
Damage Points:80
Description: The user generates a huge lotus-like flower from his/her hand, using this, the bud of the flower gets shot towards the enemy whereas the petals disperse around the desired area.
 
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Mugiwara

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Kaguya Techs

2: (Kosshi no Yajuu: Chiita)- Bones of Wild Animal: Cheetah
Type: Supplementary/Defense
Rank: S
Range: Short
Chakra Point: 40
Damage Points: N/A (+5 damage with physical attacks)
Description: The user first concentrates a lot of chakra into the bones, covering the whole body with bones, that can defend the user from attacks up to A rank(A rank damage is only reduced). While inside this armor of bones the user changes his skeletal structure into the one of a Cheetah, increasing the users speed by a lot (same speed as 3 gates open) and increases the damage of physical attacks by 5.
Note: Lasts for 2 round or until deactivated.
Note: Can only be used once per battle, because only the skeletal structure changes and it’s a huge risk on the muscles using “Bones of Wild Animal” several times.
Note: Cannot use another “Bones of Wild Animal” tech for 3 rounds.

3: (Hone Tento)- Bone Tent
Type: Attack/Defense
Rank: S
Range: Short
Chakra Point: 40
Damage Points: N/A
Description: The user stomps the ground, making some of the strongest bones in his body to come out 360 degrees around him, forming a tipi made of bones. This gives the user 360 degrees protection against S Rank attacks or weaker. The tent can be used to trap the opponent, making them suffocate, however it is not as strong on the inside as on the outside. The user can cancel this tech at will. Does not give protection against attacks that come from underground.
The technique lasts for 1 round the most, because of the low oxygen supply inside of it.
And the user cannot use this more than twice per battle, and there has to be 3 round interval between the usage, because thats how long it takes for the bones he used to regenerate.
 
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Earth from gats:
Doton: Doton Matsuri (Earth Release: Earth Constriction)
Type: Supplementary/Defence
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user simply makes a single hand sign, and four earth whips appear from out of the ground under the opponent at a very fast speed, they then constrict the opponent and prevent them from making any movements (Hand seals).

Note: Only useable twice per battle.

(Doton: Wakusei Haken) Earth Release: Planet Dispatch
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After successive handseals, huge torrents of rock and stone begin to erupt around the user and create a tsunami-like effect that spreads across the battlefield in all directions and leaving a huge crater at the source of the attack.


Earth from Kirabi:

(Doton: Resshin)- Earth Style: Earthquake
Rank: B
Type: Offensive/Defensive
Chakra Cost: 25
Damage: 15(above) 50 (below Ground)
Desription: The User Preforms the needed handseals and then stomps onto the ground, causing a massive earthquake that may unbalance an oncoming opponent, or if the opponent is underground Cause massive damage.

Doton: Daichi Dasshu (Earth Release: Ground Dasher)
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: A fissure opens up under the enemy. Causing them to fall in the user then does a handseal that will sends wave after wave of spikes that puncture enemies.
(Usable 3 Times)
(No Earth Next Turn)
 
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Sharinganmasters hideout

(Katon: Shinkou Ryuu Kaen) ? Fire Release: Rising Dragon Flame

Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: After making a few hand seals the user releases a large amount of chakra into the earth by stomping on the ground and then causes a rush of dormant fire from deep within the earth to rise up below the enemy and envelop him in an erupting flame in the shape of a large dragon head.


Note: Can only be used 2 times
Note: User cant use fire style the following turn.
Note: Only members of the Sharinganmasters hideout can use this jutsu

(Katon: Kaen Panchi) Fire Style: Flame Punch

Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he? she releases it at once causing a deadly inferno to engulf the enemy.

(Note: Only members of sharinganmasters hideout can use this jutsu)
(Note: only usable 3 times per battle)

(Katon: Kaen Panchi) Fire Style: rapid Flame Punch

Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he/she releases it punching towards the enemy yo create multiple fireballs to come out causing a deadly inferno to engulf the enemy. It also burns the user hands.

(Note: only members of the sharinganmasters hideout can use this jutsu)
(Note: can only be used 2 times per battle)

(Fuuton: Aeolus Amatsu Iki) Wind Style: Aeolus?s Heavenly Breath

Rank: Forbidden
Type: Attack
Range: Short - Long
Chakra Cost: 50
Damage Points: 90
Description: The user sends an enormous amount of Wind Chakra into the sky, which causes a huge gale to come down and encircle the target in a dome of wind, in the wind the target is being rotated in mid-air, and is rapidly increasing in rotation so they cannot focus on hand signs properly and is also getting cut because of the wind. Because the dome is large, occasional gusts of wind are sent at the user.

*Wind Jutsu cannot be used for 2 turns after this jutsu is performed
*Does 15 damage to the User
*Can only be used once per battle
*Can only be used by members of Sharinganmasters Hideout

(Raiton: Rippuko Za Ikazuchi Joutei) - Lightning Release: Rage of the Thunder God

Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: the user creates a large ball of lightning which has surrounding it four smaller balls of lightning connected by lightning chains and the ball of lightning spins creating a large rotating vortex that gets shot at the enemy and can rip at ground.

Note: Can only be used 3 times
Note: Only members of the sharinganmasters Hideout Social Group may use this jutsu.
Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure

(Raiton: Raikou Ryuu Mori) - Lightning release: Lightning dragon lance

Rank: S
Type: attack
Range: short-long
chakra cost: 40
Damage Points: 80
Description: the user creates a 10 meter hollow lance of lightning energy with the tip as the head of a dragon and they thrust it the wind travels through the lance hollow core and sounds like a dragons raw and strikes the opponent and then crushes on impact and explodes causing electrical burns.

Note: Can only be used 3 times.
Note: Only members of the sharinganmasters Hideout Social Group may use this jutsu
Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure

(Doton: Yuuen Rokuhenkei Daichi Bakuha) Earth Style: Grand Hexagon Earth Explosion

Rank: S
Type: Attack
Range: Short ? Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes few hand seals and then slams his hands on the ground and creates a hexagonal pattern of chakra around the opponent and then it lights up and explodes causing the earth inside the hexagonal pattern to begin breaking up and shooting out of the ground colliding with the enemy and then they fall back down on top of the enemy and burry them underneath the rubble.

*Earth Jutsu cannot be used for 2 turns after this jutsu is performed
*Does 15 damage to the User
*Can only be used Twice per battle
*Can only be used by members of Sharinganmasters Hideout

(Suiton: Taikaikamigami Doki) Water Style: Poseidon?s Wrath

Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu.

*Water Jutsu cannot be used for 2 turns after this jutsu is performed
*Can only be used Twice per battle
*Can only be used by members of Sharinganmasters Hideout

(Raiton: Kyojin Ikazuchi Tentei Mori) ? Lightning Release: Giant Thunder God Lance

Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user concentrates a large amount of lightning chakra into their body and then releases it out of their palm to make a large spear of lightning 10 meters long in which they will then launch it at the enemy impaling them into the ground causing temporary paralysis.

Note: Can only be used 3 times
Note: Numbing effects last two turns
Note: Can only be used by members of the Sharinganmasters hideout
 

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Hawks from Kaito

(Kuchiyose no Jutsu Kyojin Taka: Ehecatl no Taku Kaze) - Giant Hawk Summoning Technique: Ehecatl of the High Winds


Rank: A
Type:Summoning
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: The user Summons Ehecatl of the High winds a Giant hawk. He is capable of using wind element up to A rank, and one S rank jutsu per battle. The user can fly on his back at fast speeds with greate manouverbility providing the user with good aerial skills and making them a hard target to hit. Ehecatl is also capable of mustering a strong current of wind up to A rank power by flapping his wings and sending the blast at the opponent. He is also capable of using his wings, talons and beak as extra means of attacks.
Note: Wind Current Can only be used 2 times per battle
Note: Can only be summoned once per battle
Note: Contract Holder Kaito-sama

(Quezacotl Takaoushou Za Kihou Sora) - Quezacotl Hawk King of the high skies

Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Quezacotl is the King of The Hawks and Ancient ruler of old times. He has the power to bend lightning element to his will making him able to use lightning element up to the users rank. He flies around with swift speeds and at high altitudes making him a hard target and as he flies around he leaves behind a trail of golden light made from the release of natural lightning energy built up in his body. He is capable of using his talons and wings as weapons making him a deadly force.

Note: Can only be summoned 2 times and lasts 4 turns
Note: Must sign the Giant Hawk contract from Kaito-sama.



(Raiton: Shingai Arashi) � Lightning Style: Terror Storm

Rank: Forbidden
Type: Attack
Range: Long
Chakra cost: 50
Damage points: 90 (- 30 damage to user)
Description: Quezacotl releases the lightning chakra that is emitted from his body which then causes large bolt blasts of lightning chakra to shoot down and surround the enemy target spaced 2 meters away from the opponent in every direction and then move towards the enemy target where they then join up and explode causing a large scale explosion leaving a large scale crater and destroying everything in its path.

Note: Can only be used once
Note: Causes � 30 damage to user from lightning charge of summon
Note: User cannot perform lightning element the following turn
Note: Can only be taught by Kaito-sama

(Menthu Nenshou Taiyou) - Menthu of the Burning Sun

Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Menthu is a blazing red hawk whose feathers burn with crimson flames as bright as the sun. He flies around with such grace and heat that the temperatures that are given off his wings can scorch the very earth it roosts on. It has the capability to use fire Jutsu up to the users rank and can attack with its wings flapping them to cause burning windblasts equivalent to A rank power (ability can only be used 3 times). that burn from the flames of the wings, beaks and claws.

Note: Can only be used twice
Note: Must Know the Hawk summoning contract held by Kaito-sama

(Omecihuatl Nanatsu Watatsumi) � Omecihuatl of the Seven Seas

Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Omecihuatl is a jet blue hawk whos colours are as deep and mystical as the sea itself. He is capable of using water element up to the uses rank. He is capable of flapping his wings to send blasts of water bullets at the enemy equivalent to A rank (can only be used 3 times) and can use his beak and claws for extra weapons.

Note: Can only be used twice
Note: Must know the Hawk summoning contract held by Kaito-sama

(Nahuatl Hisan Toride) - Nahuatl the flying Fortress

Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Nahuatl is a Flying Hawk encrusted with bare rocks and is a flying fortress. Although his appearance may create the assumptions that his speed is slow, he is indeed a strong fast flyer with a sturdy defence. Nahuatl is the only hawk incapable of using most techniques the user can use from the earth element.

Abilities
-Nahuatl is capable of flapping his wings and sending shockwaves from his wings sending chakra into the ground where the enemies� targets location is and cause the earth to erupt like a blast. (Can only be used two times)
-Nahuatl is capable of shooting from any part his body shards or spears of rocks to shoot at the enemy target. (Can only be used three times)
-He can use any part his body as a means to attack using his bodies weight or encrusted rocks to help ram the enemy targets to deal deadly damage. (Damage dealt from any physical attacks = 20 points)

Note: Can only be used twice
Note: Cannot use Earth style techniques requiring direct contact with the ground
Note: Must know Hawk Summoning contract held by Kaito-sama
 
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More bones and Earth jutsu:
4: (Dendou Kosshi) - Electric Bones
Type: Attack/Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: The user sends lightning chakra through his bones, making the electricity jump from bone to bone if the bones are very close to each other(10-20 cm). Every one of the users bones become electrical conductors.
With this "electric field" that the user creates with his bones can paralyze the opponent when within that field, or very close. When used with the Dance of the Young Ferns, the user can only make a small electrical field(10 square meters), because of the huge area that the bones cover, the user does not have enough lightning chakra to cover it all. Because of that the bones become electrical conductors, the user is shocked all the time while it is active, making him immune to genjutsu. (up to A rank)
Note: Lasts for 3 rounds.
Note: Can only be used �nce per battle
Note: 10 damage to the user due to the constant shocking.

5: (Doton: Jishin Arashi)- Earth release: Earthquake Storm
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 50(+10 for each wave)
Damage Points: 90(+20 for each wave)
Description: The user focuses a huge amount of chakra, which he releases into the ground after a set of handseals, which triggers an earthquake which shakes the whole battleground, creating fissures, and then the user stomps the ground, creating a wave of earth, that goes 360 degrees from where the user is standing. The wave of earth is really high, and it has all kind of earth minerals in it. The wave moves really fast, nearly at speed of sound. The user can stomp the ground up to 3 times, creating 3 waves of earth after the earthquake. This technique devastates the whole battlefield, changing it looks and terrain. If the opponent is underground the earthquake will first crush him, then the waves of earths will crush him even more with the pressure. If the opponent is above ground, the earthquake will throw him around, making him fall into one of the fissures, then the waves will crush him.
Note: Can only be used once per battle
Note: No forbiddens for the rest of the battle
Note: The user cannot use any earth jutsu for 2 rounds
Note: The user takes 15 damage because of the physical strain on his body
 
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6: (Taiko no Touken)- Body of Swords
Rank: S
Type: Attack/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user will use Shikotsumyaku to make bones come out of his legs, shoulders and elbows, in a way which will no restrict the users movement at all. The bones that stick out can be easily pulled out and used as swords in combat. These bones are especially strong compared to other bones in the Kaguyas body. The bones which are taken out of the body, will be regenerated, so that new bones stick out at the same spot where the old ones were. The user can furthermore use the bones that are sticking out to attack the opponent without having to pull it out completely.
Note: Can only be used once per battle.
Note: Once activated, the technique lasts for 3 rounds.
Note: Cannot use Shikotsumyaku for one round after the jutsu is deactivated.
 
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yay more awesome customs.
7: (Hone Ami) Bone Network
Rank:S
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 80*
Description: The user gathers chakra in his palms, and places them on the ground, creating an underground bone network. Spiky bones appear all over underground, some parts of some bones are sticking out like roots of a tree. This technique will prevent the opponent from going underground, if he does so, he will get stabbed by the bones that are underground. Does only damage if the opponent is underground while the technique is being used, or goes underground after it is used. Because of the amount of bones created, the bones are weaker than regular kaguya bones, but stronger than regular human bones(Strong as stones).
Note: Underground techs doesn't work.
Note: Can only be used once per battle, lasts until destroyed.
Note: Mental strain on the user, 5 damage.

(Kuchiyose: Shinobi Hiru) Summoning : Ninja Leeches
Summoning Animal: Leeches
Scroll Owner: Dei Dei
Other Users who have signed contract:Mugiwara, Sakon
Summoning Boss if existing: Pesutokami
Other Summoning Animals tied to contract:N/A

(Kuchiyose: Pesutokami) Summoning: Black Plague God
Type: Summoning
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user summons the Ninja Leech boss, Pesutokami(Pesu for short). Pesu is very big, at the size of the Zero-Tailed beast. Pesu is black, and has spiral shaped lines covering his whole body.
Pesu can stretch nearly to 3 times his own size, and he can move really fast.
Furthermore, he can turn himself invisible to the naked eye(doujutsu can detect his chakra). Pesu's abilities is that he can sneak around undetected, regenerate any of his body part with chakra(<- 3 times per battle) and wrap himself around the opponent to absorb the opponents chakra and give it to the summoner when he makes contact with him again.
Note: Can only be summoned once per battle.
Note: Regeneration ability works only 3 times per battle, this means if he gets cut in half 3 times, he is done for.
Note: Does not have any attacks that can harm the opponent, except from wrapping itself around him to suffocate him.

8: (Konton Kenbu)- Chaotic Sword Dance
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points 90
Description: While having body of swords technique active, the user will propel the swords(bones) with his chakra, shooting them out, around the opponent. After shooting the bones out, the user will start opening inner gates, until he reaches the 4th gate, he starts grabbing the nearest bone, charging towards the opponent stabbing him in the side, then continues running around the opponent picking up the bones and stabbing him with great force, and speed. The body of swords technique will be deactivated this technique, and the bones will not regenerate while this technique is active. The speed that the user is running at is so fast, that only sharingan can follow the users movement, but maybe not react. If the user has sharingan transplants, he can hit the opponent with great accuracy, even at that high speed. The user runs at so high speed that he stabs the opponent with all the bones before they hit the ground after being shot out of the users body.
*Can only be used once per battle
*This technique puts a huge physical strain on the users body, so he can only have the gates open for 2 rounds, instead of 3.
 
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9: (Tessenka no Mai Tate) - Dance of the Clematis Shield
Rank: S
Type: Defense
Range: Short(Self)
Chakra Cost: 40
Damage Points: N/A
Description: Using the same bones used for Dance of the Clematis Flower, the user will form a huge shield, that is nearly indestructible except to attacks which are Forbidden Rank. The shield is spiral formed around the users arm, and big enough to cover one side of the user's body.
The spiral shaped shield starts spinning, deflecting incoming attacks.
Note: Can only be used once per battle
Note: Lasts for one round
Note: While the user has this technique active, he cannot form any handseals cause he only has 1 free hand.
 
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10: (Chinou-Nai no jutsu)- Brain-dead technique
Rank: Forbidden
Type: Supplementary/Defense
Range: Self
Damage Points: N/A
Chakra cost: 85
Description: The user blocks most of the chakra going towards his brain, making himself go into a near unconscious state. While in this state, the users natural instinct is increased by tenfold and appears like grass swayed by the wind, uncounsiously dodging incoming projectile and taijutsu attacks entirely on instinct.
*Cannot attack or use any other jutsu while this technique is active:
If this is the first attack of the round, the user cannot use any more the same round. The technique is deactivated after 1 round.
*The user cannot use A rank and above techs for 2 rounds after using this tech cause the brain needs time to recover to fully conscious state.
*Only once per battle.

Customs from Alucard:
(Doton: Tsuchi Mine) - Earth Style: Earth Mine
Rank: A
Type: Attack
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 40
Description: The user makes his chakra go trough the earth and compresses the minerals of the earth so much that they're ready to explode, if the opponent walks over them and take off his feet over the area, the area will explode.

(Fuuton: Fuusou) - Wind Release: Wind Layer
Rank: B
Type: Supplementary/Defence
Range: -
Chakra Cost: 25
Damage Points: -
Description: The user releases wind chakra from his body and shapes it like a layer covering his body. This layer is used as a defence against lightning jutsus but it also makes the user's taijutsu power +5 stronger.
 
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11: (Hone Bakuha) - Bone Exposion
Type: Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does a single one-handed handseal, infusing and compressing chakra inside one of his bone that is on the field to a point where the bone explodes from the inside, sending sharp fragments of the bone all around it. This technique requires extremely high chakra control, because of the speed that the user infuses and compresses the chakra. The bones explodes split second after the handseal. The bone fragments are extremely sharp and can penetrate the opponent easily, much like bullets.
*Only 2 times per battle
*Only 1 bone can be exploded each time
*No S rank jutsu(or higher) for one turn after usage, due to dizzyness caused by high concentration.
*No Kaguya jutsu for one turn after usage
*Must have extremely good chakra control (Sannin or higher rank)
 
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More epic hawk stuff from kaito:

Hawk Sage Mode

(Hōku Sennin Modo) - Skyhawk Sage Mode
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-10 per turn active)
Damage points: N/A (+15 to taijutsu and +10 to Ninjutsu)
Description: By moulding their wind chakra with natural energy attained from the training of sage mode into their body one can then activate Sky Sage mode. (requires remaining still). When entering the mode the use takes on inherent physical features of a hawk. The user gains oval red pigmentation from the tip of their nose and stretching back to the temple and the colour of their eyes turns yellow. Their head hair extends past down the full length of their back ending by their knees. Their hair also extends from the shoulders into two other sections where the user channels their enhanced wind chakra creating wings allowing the user to gain flight. The wings have a thin layer of wind chakra thats ehanced with Sage chakra to protect the wings making them fire resistant. This thin coating also runs down to the bottom of the extended hair and making the bottom into a tail feather resemblance of hawks for flight. Their forearms and legs are also banded with yellowish rings reminisant of those found upon the legs of hawks and their nails extend into talons however not hindering the users capability to formulate hand seals. The inherent abilities of this mode are that the user gains heightened eyesight allowing them to magnify small objects at their will from long distances and allowing one to see more things than a regular human could notice. They have general abilities of the sage mode in that their speed, power tajiutsu and ninjutsu are increased aswell as the ability to passively sense chakra in the duration of the modes activation.
Note: Mode lasts for 5 turns.
Note: Can only be used once
Note: When mode is finished user is unable to perform S rank or above for the next two turns.
Note: Must have signed the Giant Hawk Summoning contract.

(Akiunka no Shikkyaku)- Autumn Haze of Falling Feathers

Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user flaps their wings to release a haze of feathers that fly at the enemy target/s and then turn into sharp blades coated in natural chakra making them resilient to fire elemental attacks to A rank and have the ability to pierce from rock itself.

Note: Can only be used 3 times
Note: Can only be used in Majestic Hawk Mode.
 
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12: (Taka Ishuu)- Hawk Swarm
Rank: S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: While in Majestic Hawk Mode, the user releases some of his natural chakra and lightning chakra into the air, then throws 10 explosive notes, forming many small hawks(10) made of natural and lightning chakra, with body formed around the explosive notes. The hawks will spread out and start attacking the opponent from all angles, doing a barrage of attacks, when the hawks hit the opponents body, the chakra enters the opponents own chakra circulation, paralyzing them for a bit, and the explosive notes attach themselves to the opponents body and explode right away. If the opponent is somewhere the hawks can't see, the will hit random places around the battleground, planting the explosive notes.
Note: Usable once a battle
Note: Hawks cannot go underground
Note: The hawks spread extremely fast, going all sides, up, down, sideways
Note: The user is unable to use anymore lightning jutsus while in Majestic Hawk Mode

13: (Taka no Eijiki)- Hawk's prey
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: After going into Majestic Hawk Mode, the user will focus a great deal of chakra into his wings to increase his speed, he will then fly up into the sky at very high speed, using clouds or sun as cover after flying really high, he will dive down behind the opponent, with great stealth so the opponent will not notice, using great speed while diving down, the user will deliver a powerful kick onto the back side of the neck of the opponent (the opponent is nearly knocked out because of getting hit behind the neck with such great force), then quickly fly back and forth, dealing a combo with 6 kicks before landing in mid range.
Note: Must be in Majestic Hawk Mode
Note: Once per battle
Note: The speed is so high that only 3rd Tomoe Sharingan can keep track with it
Note: After using this technique, the amount of turns that Majestic Hawk Mode can be active is reduced by two, so if used the same turn as the user activates MHM, it can only be active for 3 turns.


14: (Hone Matsuri)- Bone Constriction
Rank: A
Type: Attack/Supplementary
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After having used to cover most of the underground, the user will place his hand, or foot on one of the "roots" that are sticking out, sending chakra through the network, making thin spiky bones that look like thorns to burst out under the opponent and wrap themselves around him, at very high speed, restricting his movement, if he tries to break out of it, it will only tighten its grip, impaling the opponent with spikes. Because bones contain bone marrow, which is mainly liquid, they will ground any electricity sent through them.
Note: Usable twice per battle
Note: Must have used Bone Network before use
Note: Opponent doesn't actually receive any damage unless he tries to break free
 
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15: (Hiru Shougekiha)- Daytime Shockwave
Type: Attack/Defense
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 60
Damage Points: 150
Description: After opening the gate of wonder, by pushing the hands towards his chest, he focuses air pressure inside his body, using it as a catalyst for the attack , and finally release it, releasing a massive blue, pressurized shockwave. The pressurized air will explode outwards, harming the users body in process, but protecting him from all harm after the shockwave is released. If the opponent(s) are in short range, they will suffer a great deal of damage, inner bleedings, broken bones, leaving them unable to continue the battle, if the opponent is in mid range, the will be sent into long range with great force, breaking many bones in their body, but if the opponent is in long range, it push him backwards with great force.
  • Can only be used once per battle
  • Does 20 additional damage to the user on top of the regular damage down by the gates, but only feels the damage after the gates are closed
  • Cannot be used the same round the user has opened the gates.
  • The user is forced to close the gates 1 turn earlier after using this technique.
  • The users physical stamina is almost drained, and cannot perform any taijutsu for the rest of the battle.
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16: (Tsurugi no Ikusen Kosshi)- Broadsword of Thousand Bones
Type: Weapon
Rank: S
Range: Self
Chakra Cost: N/A (20*)
Damage Points: 90
Description: This sword is made by one of the greatest Kaguyas, using his own bones, he created this weapon. By extracting bones from his own body, he turned a regular bone, into a giant sword that is consisting of a thousand bones. By making many bones grow out of the one bone/the base/hilt/core, he made a broadsword, which has one thousand spikes, which gives this sword the ability to shave the opponent, and not to cut. It is said, that the creator, got the idea from his fight with Kisame of the Seven Swordsmen of the mist, by looking at Kisames sword, he was able to create a replica, using his own bones, but of course, it was not as powerful as Samehada, but the Kaguya was able to adapt to it, and use it with his own combat style. This sword has no special powers such as eating the opponents chakra, or feeling it, the sword isn't even alive. The user is able to send chakra into the sword, to shoot some of the spiky bones(5-10) at the opponent, the spiky bones have the strength and speed of a regular kunai. If wielded by a Kaguya, the user can regenerate new bones onto the sword. This is one of the best weapons for Kaguya, because they can use the bones on the sword as a base for their techniques, for example use a jutsu that creates a wall of bones, by extending the bones and forming a wall. If not in use, the Kaguya can use his ability to retract the bones/spikes, giving the sword a more compact form.
  • Shooting spikes and regenerating new ones cost 20 chakra
  • The bones are flexible, but yet very solid, meaning that the bones on the sword cannot be broken, or cut.
  • Can only be blocked by giant swords, or katanas, because of the flexible bones, a small sword/kunai would work like a pencil against a broom, it would go between the bones, and the opponent would get stabbed by multiple bones.
  • If wielded by anyone else but a Kaguya, the user will only be able to shoot spikes, but not regenerate.
  • All elemental ninjutsu of the user gain a -5 in damage for the next turn after a technique using this sword is carried out ( for example, Bone Rain )
Compact Form:
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Combat mode
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Technique for the sword
17: (Hone Ame)- Bone Rain
Type: Attack/Defense
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description:The user will hold Tsurugi no Ikusen Kosshi up above his head, with its tip(or whatever you wanna call it) facing upwards, then the user sends a great deal of chakra into the sword, making 999 of the bones shoot out in all directions besides straight down, filling from short to mid range with bones 360 degrees around the user. After using this technique, the user is left with only one bone in his hand, the hilt and otherwise known as the base for the sword.
If the wielder is Kaguya, he is able to produce a new sword out of the base, if not, the user can only use the bone as regular katana, and later hand it over to a Kaguya for him to regenerate it again.
  • If the wielder is not a Kaguya, it is only usable once per battle, if the user is Kaguya, he can use it twice, but have to wait 3 rounds before using it again.
  • The bones are shot with great force in all directions besides straight down.
  • The user cannot use Kaguya KG for 1 turn after using this technique.

18: (Eda Kirikae) - Limb Replacement
Type: Supplementary
Rank: A
Range: Self
Chakra cost: 30
Damage Points: N/A
Description: In battle, if the Kaguya loses an arm or a leg, he is able to utilize his Kekkei genkai to create a replacement for the lost limb. When the user loses one of his limbs, he will use his kekkei genkai to regenerate the bone of that limb, without the skin, then wrap flexible bone around it, creating a fairly good replacement for the rest of the battle. Because the replacement is made out of bone, and is not as good as the actual limb, it does not have any chakra circulation in it, so if the user replaces his hand, he is unable to use it for handseals, he will regenerate the whole upper arm, but the forearm will bee replaced with a sharp bone, working as a sword for the rest of the battle.
Furthermore, the user uses his KG, to stop the bleeding, by covering the wound with bone. When regenerating a leg, it will be almost as good as the original leg, but the user will not be able to channel chakra through it because of the lack of chakra circulation system in it.
  • Only useable once per battle
  • Only one limb can be regenerated
  • The regenerated limb will only work properly for 5 turns, after that the user will have to get rid of the bone
From Izuna:

(Fire: Katon Tama)-Fire Style: Fire sphere


Type: Defense
Rank: A
Range: Close/Long
Chakra cost:30
Damage Points: 40(against taijutsu)
Descripton: The user will focus his fire chakra in his stomach and will start rotating at high speed. He will then spit a huge burst of fire. Because of the rotation, the fire will take the form of a sphere surrounding him. This jutsu can be used to redirect wind attack toward the enemy (additioning the combine attack).
-This jutsu can only be used 4 times per match
-This jutsu can only be used by Izuna Uchiha

(Go Ishiki Houmen) - Sealing Jutsu: Five Senses Release


Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 35
Damage Points: N/A
Description: This jutsu enables the user to disable the use of one of their five senses: sight, smell, hearing, taste, or touch. If one sense is disabled, the user's remaining senses will be enhanced (twice their normal strength; doujutsu cannot be enhanced further). This technique is especially useful against sound-based techniques, or if the user is in extreme pain, negatively affecting their ability to fight.
-Once the sense is disabled, it will remain disabled for the rest of the fight
-Only one sense may be disabled at a time
-Can only be used once per battle
-Only useable by Izuna Uchiha and -Naruto Uzumaki-
 
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19: (Futon: Kaze Ou-Yoroi) - Wind release: Wind Samurai Armor
Type: Supplementary/Defense
Rank: C
Range: Short
Chakra Cost: 30
Damage Points: 15
Description: The user uses wind release to control the air around him, creating small spinning winds around his arms, winds around his legs and upper body.
This technique doesn't have any offensive function besides that the user is able to send small hurricanes that can push the opponent back. The spinning winds work as defense against lightning techs, however after getting hit by B rank lightning, the armor is dispersed. The user can use the spinning winds around his limbs to propel himself in a direction he likes to by shooting the spinning winds from his limbs, and making new winds around the limb after doing so. When the winds are shot from a limb, they are only strong enough to stop an incoming projectile, not a high ranking earth jutsu. The speed at which the user propels himself is very high, making him able to avoid really fast techniques and enables him to levitate 1 meter above the ground.
Usable twice per battle
Lasts for three rounds when activated
The user cannot use lightning techniques while this technique is active
Using fire techniques while the technique is active will increase the power of the fire technique by 5 damage, but will also do 5 damage to the user, giving him slight skin burn.


20: (Hone Hana) - Bone Flower
Type: Defense
Rank: S
Range: Self
Chakra Cost: 50
Damage Points: N/A
Description: This is the ultimate defense technique of the Kaguyas. The Kaguya will control the strongest bone in his body, the same one he uses for Dance of Clematis Flower, he will take control of the flower and making it grow out of his whole body, covering his whole body with spiral shape bone, which is hard as diamond when used by someone with Kage rank chakra reserves. When the technique is done, it looks like a spiral shaped cacoon, with sharp tip on top and bottom, when created, half of the cacoon is underground. While inside it, the only thing the user can do is send chakra into the pores of the "cacoon" and make it drill fast into the ground.
Can only be used once per battle, and if used, cannot use Dance of Clematis Flower for 3 turns, vice versa.
Lasts for two rounds
Since the cacoon is drilled halfway into the ground, lightning techs will get grounded and have no effect on the user, however advanced fire techniques and advanced lightning techniques will heat up the cacoon and cook the kaguya inside alive.

From HBA:
Kuchiyose: jiko)-Summoning Technique: oneself
• Type: Supplementary
• Rank: C
• Range: N/A
• Chakra cost:15
• Damage Points:N/A
• Description:With the help of a shadow clone, the user will be able to summon the shadow clone anywhere from the battle, to appear next to the user and vise versa. If the user creates 3 shadow clone, he cannot summon aparticular clone but he will summon all the clones that he had created.
*can only be used 4 times*



Allowed by kaito ages ago.. forgot to add I guess:
(Han Sochi jutsu)- Half Step technique

Rank: S
Type: offence
Range: Short
Chakra cost: 40
Damage points: N/A
Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.

Note: can only be taught by Uchiha Kaito
Note: Can only be used twice per battle
 
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Calcium techniques:
(Karushiumu: Sobou Yoroi)- Calcium release: Hard armor
Type: Defense
Rank: S
Range: Self
Chakra Cost: 40
Damage Points: N/A
Description: The user controls the calcium inside their body and excretes calcium from his pores, covering the body with thin liquid calcium that hardens instantly after exiting the body, covering the body with thin layer of hard calcium for defensive purposes. After the armor has served its purpose, the user uses his chakra to turn it into dust.
~Usable 3 times per battle
(Karushiumu: Karushiumu Soujuu)- Calcium release: Calcium Manipulation
Type: Attack/Defense/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This technique enables the user to control the calcium inside his body or calcium underground to create tools, like shields, pillars, weapons. The user can either use the calcium inside his own body to create a tool that exits his body, or create a tool that comes out from underground, for example pillars. The amount of calcium the user can manipulate is however restricted to medium-sized objects.
~Usable 4 times per battle
~The user cannot change the properly of the calcium they manipulate, the things that the user creates using this technique have the same properties as bones.


(Karushiumu: Karushiumu Karyuu)- Calcium Release: Calcium Granule
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does a set of handseals and controls the calcium in the ground and the calcium inside his body to surface. The calcium that surfaces are in the size of small grains of sand, and the user can control them freely, and can use them as a starting point for his techniques. The calcium granule has a silver color, so can reflect light. The granule are weak to heat and fire, but when used in large amounts, they can resist the fire and melt together, forming regular calcium, with the same properties as bones.
~Usable twice per battle
~Last for three rounds
~After the three rounds end, the user cannot use calcium the following round.

(Karushiumu: Jinsoku Chiyu)- Calcium Release: Rapid Healing
Rank: A
Type: Supplementary/Defense.
Range: Self
Chakra: 35
Damage: N/A
Description: When this technique is activated, the calcium inside the users body will serve as a defense mechanism. Whenever there is harm to the user, the calcium in his body rushes towards the spot where the harm is done and serves as defense. For example, if the user is getting stabbed, after getting a small cut, before the sword can enter the body too far, the calcium rushes to the spot and pushes the sword out and covers the wound. The calcium rushes towards the cut by its own, even if its at the users blind point, therefore its a defense mechanism. If the user is able to see the danger coming, he can rush the calcium towards where he is about to get hit and make the calcium come out of his pores and cover that place in hard calcium for protection. This technique works almost like Ichigos hollow form regeneration, like when he got a cut on the shoulder, a white substance covered the wound split second after he got cut.
~Usable twice per battle
~Lasts 3 rounds
~After the 3 rounds end, the user cannot use any forbidden rank techniques and no calcium the following round. The 2nd time he uses this, after the 3 rounds end, the user is unable to use S-rank the following rank and no calcium for the rest of the battle.


Radio frequency:

(Rajio Dosuu: Dosuu myaku) Radio Frequency Style: Frequency Pulse
Type: Attack
Rank: B
Range: Short-Long
Chakra: 25
Damage: 40
Description: The user focuses radio frequency chakra to his hand and lets out a pulse of high frequency having the effects of high frequency and dealing 40 damage.

(Rajio Dosuu: Dosuu Kyuutai) Radio Frequency Style: Frequency Orb
Type: Attack/Supplimentary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the needed handsigns and forms an orb around the opponent the orb is made out of radio frequency this orb can be manipulated to have low or High Frequency having the effects of the frequencys its the users choice to manipulate it in the way that he/she chooses after having the orb up the user can manipulate the size of the orb making it either short (close to the opponent) or wide (covering multiple opponents).
~Can only be used twice per battle.

(Rajio Dosuu: Dosuu Heki) Radio frequency style: Frequency Burst
Type: Attack/Supplimentary
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (The user takes 10 damage from focusing so much chakra into his hand)
Description: The user focuses his radio frequency chakra to his hand and simply snaps his fingers releasing the chakra and an enormous sound wave of high or low frequency that covers the whole terrian damaging everyone except the user because hes unaffected by radio frequency and by doing this jutsu the user causes the effects of the certain frequency.
This jutsu can only be used once.
No Radio Frequency Jutsu Next turn.

(Rajio Dosuu: Dosuu) Radio Frequency Style: Frequency Unleashed
Type: Attack/Supplimentary
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (The user takes 15 damage from exhastion)
Description: The user does several handsigns after doing these needed hand signs he/she lets out radio frequency chakra amplifing and boosting every sound on the terrian(animals leaves falling etc) making high or low frequency sounds Affecting everybody on the terrian except for the user causing the effects of the certain frequency.
This jutsu can only be used once.
No Srank Radio frequency may be used next turn.

(Rajio Dosuu: Sogekihei) Radio Frequency: Sharpshooter
Type: Supplimentary/Attack
Rank: B
Range: Short-Long
Chakra: 25
Damage: 40
Description: The user does the ram handsign sending out low frequency through out the field once the handsign is done low frequency starts and takes effect instantly. This effects everyone on the field except the user. The low frequency lasts for a whole turn.
Can only be used twice.



More bones:
21: (Honeton: Kakuheki)- Bone release: Barrier Wall

Rank: A
Type: Defense/Supplementary
Range: Short-Long
Chakra Cost: 50
Attack Points: N/A
Description: The user puts his hands on the ground, sending bone chakra underground and creating a circle of bones around the opponent. The circle of bones are like a giant wall 360 degree wall around him, and it is 10 meters in diameter. The user can chose if its open at the top or not, to trap the opponent in it. The bones are very dense, average kaguya bones, which are harder than steel. This circled wall around the opponent have various uses, for example the user can use it as the opponent uses a technique to attack the user, it can serve as defense, and can have other supplementary uses. As mentioned, the bones are very dense and can endure high amount of damage done to them. The bones burst out the same speed as on Dance of the Young ferns.
Can only be used once per battle
The bones are like all other Kaguya bones, harder than steel.
No bone techniques the next round.
 
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22: (Sempai Oshie: Ikkotsu)- Elder Teachings: Single Bone
Rank: S
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 40
Attack Points: 95
Description: After opening the sixth sense, the user focuses a huge amount of chakra into his legs, running zig-zag towards the opponent, at really high speed, and appears right in front of the opponent, charging his fists with earth chakra, giving the earth chakra the same properties as "Aggravated Rock Technique", ability to petrify on contact. Then the user delivers a strong punch into a point of the opponents body, petrifying the area where the punch is delivered, crushing that area.
  • Can only be used once per battle
  • Cannot perform Sixth Sense techniques for two rounds.
  • Must have mastered Kaitos taijutsu.
  • Must be Kage or higher and have incredible chakra control.


23: (Sempai Oshie: Sōkotsu)- Elder Teachings: Double Bone
Rank: Forbidden
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 50
Attack Points: 120
Description: After opening the sixth sense, the user focuses a huge amount of chakra into his legs, running zig-zag towards the opponent, at really high speed, and appears right in front of the opponent, charging his fists with earth chakra, giving the earth chakra the same properties as "Aggravated Rock Technique", ability to petrify on contact. After appearing right in front of the opponent, the user does an extremely fast punch with both of his fists at the same time, aligning them vertically on the opponents chest, charging the earth chakra into the opponents body, petrifying it and crushing the petrified body at the same time. When the user makes contact with the opponent, the earth chakra spreads around in the opponents body.
  • Can only be used once per battle
  • The user must have Sixth Sense activated, and must be a mastered taijutsu.
  • Can only be performed by Kage or higher.
  • The user cannot use anymore techniques that require Sixth Sense to be active, however the user CAN activate Sixth Sense technique itself, but not use techniques for it.
  • Cannot use earth techniques the next turn.
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24: (Ototon: Koudo Naiteki Ne no Jutsu) - Sound Release: Advanced Inner Sonar Skill
Rank: S
Type: Supplementary
Range: Whole field
Chakra Cost: 40 (+5 per round)
Damage Points: N/A
Description: This jutsu is an advanced form of the original inner sonar skill, and can only be performed by people with full mastery of sound and incredible chakra control. Just like the original Inner sonar skill, the user concentrates chakra into his ear, just a larger amount, increasing his hearing to the limit. With this technique active, the user is able to hear everything that happens in the battlefield. That means that the user is able to hear the opponents heartbeat, breathing and the blood running through the opponents veins, everything. Because of the mastery of sound and incredible chakra control, the user is able to block out frequencies that aren't relevant, such as loud explosions, the user is able to hear past them.
~Can only be used once per battle
~Lasts until deactivated
~While this technique is active, the user cannot use any other sound jutsu.
~The user is able to hear both above and under ground.
~Must be Kage or higher, and have very high chakra control
~Must have mastered sound

25: (Kyōmon: Hiru Gatling Gun) - Gate of Wonder: Daytime Gatling Gun
Rank: Forbidden
Type: Offensive
Range: Short- Long
Chakra Cost: N/A
Damage Points: 100 (-20 to user because of shoulder joints)
Description: After opening the 7th gate, Gate of Wonder, the user will firmly plant his feet on the ground, and start punching forward at very high speed pushing the air in front of him towards the opponent at very high speed.
The user punches so fast his hands become invisible to the naked eye. Because of the air that is pushed towards the opponent at such high speed, the can feel the full force of the punch even though they are far away. The air hits so fast that, after a volley, they seemingly connect simultaneously. The circles of air bursts from the punches surrounding the user, resemble the many barrels of an actual Gatling gun. The appearance, power and speed are all like a gatling guns. This technique can be compared to Morning peacock, where punches put air on fire because of high friction, here the user punches much faster, pushing the air towards the opponent without lighting it on fire. All the opponent is able to see if puff of smoke around the user, because of the users arms breaking the sound barrier countless of times, in other words, the air that is pushed moves faster than sound.
~Must be EIG master to perform
~The technique doesn't use any because it is just high speed punches.
~The users shoulder joints are destroyed after the technique. (If the users bone density is higher than normal, the joints will be pretty beat up.)
~Once per battle
~Muscles in the arms begin to rip 3 turns after the technique is performed and the user will be unable to use his arms the rest of the battle.
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Mugiwara

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26: (Shimon: Shoushi Shishi) - Gate of Death: Midnight Lion
Rank: Forbidden
Type: Offensive
Range: Whole Field
Chakra Cost: N/A
Damage Points: 200 (maybe higher)
Description: This techniques requires the user to open the 8th and final gate, the Gate of Death, granting the user access to all of his energy. After the user opens the 8th gate, a huge amount of energy is released from his body, making a gigantic burst which travels across the field at incredible speed, knocking everything back and overwhelming the opponent with chakra. Right after opening the final gate, the user will focus a large amount of energy into his fist and strike the ground, creating a massive earthquake that can be felt miles away. The strike to the ground creates what seems to be a huge bottomless fissure, cracking open the earths crust, making the opponent and the user fall to their death. Right after the punch, the users kicks off the air under him, accelerating towards the opponent and appears above the opponent as if the user teleported there. After appearing above the opponent, the user focuses the energy that is left in him inside one of his legs and does a spinning heel drop on the opponent, shooting him into the fissure at incredible speed. After the heel drop, the user is exhausted of energy, all of the gates closes and the user is left without any chakra, in other words, dead.
~Can only be avoided by time-space technique.
~The users movement is nearly impossible to track even with sharingan
~When the user opens the 8th gate, the opponent is overwhelmed by the chakra and the of the user, unable to move as if they were affected by genjutsu.
Aftermath of the jutsu(1 km diameter and several km deep):
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Mugiwara

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27: (Doton: Ichichuuseki) Earth Release: Single Pillar
Type: Offense/Supplementary
Rank: D
Range: Short-Mid
Chakra Points: 10
Damage Points: 20
Description: One of the easiest earth techniques. The user sends chakra into the ground by being in contact with the ground(with any part of the body), and a small round pillar erupt instantly anywhere the user wishes to. The pillars damage can be compared to one of a simple punch. Being really small and fast, it is also really silent and doesn't make any vibrations when its formed.

28: (Honeton: Shushi furi-ku) Bone Release: Finger Flick
Type: Offense
Rank: B (A)
Range: Short-Long
Chakra Points: 20 (30)
Damage Points: 40 (60)
Description: An advanced version of Ten Finger Drilling Bullets. Instead of shooting all 10, the user does a finger flick and instead shoots one(or two if used with both hands) finger bullet with much more speed and power than its predecessor. If the user wishes to, he can do a barrage of finger flicks shooting many bullets(thats the A rank). The bullets are very durable and don't lose speed or power easily.
~Cannot use Ten Finger Drilling Bullets for 1 turn(2 turns if used as A rank)
~When the A rank version is used for a second time during the battle, the user cannot use any more bone jutsus for 1 turn.

29: (Honeton: Koukai)- Bone Release: Renewal
Type:Offense/Defense
Rank: S
Range: Short-Mid
Chakra Points:40
Damage Points: 80
Description: One of the most advanced Shikotsumyaku technique. The user releases bone spikes from all over his body, completely covering his body with spikes and bone, removing all skin. And after being completely covered in spikes, the user cannot move, but by focusing chakra, the user can shoot the spikes out in all direction. The bones and all the skin is immediately regenerated. This technique is used when the user is unable to avoid a technique and will get hit by it, this is used to protect the user. The user resembles a hedgehog, just with spikes all over the body and not just the back.
~Can only be used twice.
~No bone techniques for 1 turn after usage.
~User is unable to move while he is covered in the spikes, and while he is regenerating.
~The spikes must be shot out on the same turn or the next turn.

Almost 35 :T_T:

Allowed by hells(long time ago):
(suiton: mizu bakuha) water style: water explosion

Rank: A-S
Type: attack
Range: short - long
Chakra: (A rank: 30) (S Rank: 50)
Damage: (A rank: 60) (S Rank: 100)
Descriptions: wit just one seal, the user can make any water substance and water source explode in a huge blast. this just can be mixed wit other water jutsu, even water clone jutsu. note once used the jutsu the water will be still there.. it wont disappear.. it will be just scattered every where and the larger the source of water the greater the damage.

once used = No S-rank jutsus next turn
used twice= no S rank or A rank jutsu next turn

Allowed by Alucard:
(Shusseki) Presence
Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: -
Description: This technique was developed under the idea that a kenjutsu or taijutsu match is determined by how well you can read attacks. This can be done via sensing one's ''presence''. In this case, this ''presence'' refers to the preparatory movements, shifts in the centre of gravity, glances and sounds that go into making an attack. These factors are what cause one's ''presence'' to be given off. By using this technique, once can sense the opponent's ''presence'' in order to read the opponent's attacks, avoid and block them. On the contrary, if you know how erase traces of your own ''presence'', it will be much harder for someone to read your movements and so, your attacks will be much more unpredictable.
With the usage of this technique, the user greatly increases his offence and defence as he can react to even the fastest attacks, such as Iaido(though for iaido up to the users rank) and can make his own attacks much harder to read.
*Usable two times per battle and lasts four turns
*It doesn't make user's attacks stronger. It only makes them faster and unpredictable.
 
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