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Mugen Ryukyu

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♤ Arumiton | Aluminum Release ♤
(Arumiton: Arumi Rikiddo No Waza) - Aluminium Release : Liquid Aluminium Skill
Type: Supplementary
Rank: D
Range: N/A
Chakra Cost: 15
Damage Points: N/A
description : this jutsu is used to grant the user ability to use a liquid state of aluminium that's hotter than lava (due to the aluminium's high melting point of 2000 C). by using more concentrated fire chakra that's used to create the aluminium.
Note: Lasts whole battle
(Arumiton: Arumi No Sōken) - Aluminium Release: Aluminium Creation
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: The user utilizes his aluminium chakra and releases it into the air..while using the shape manipulation to form the aluminium into different shapes , protective walls of aluminium and pillars of aluminium basically to any form the user wants just as versatile as the wood element, this is like the earth release technique but on a larger scale and usage of aluminium metal.

(Arumiton: Arumi Sōjū) – Aluminum Release: Particle Manipulation
Type: Supplementary
Rank: A
Range: All Ranges
Chakra Cost: 30
Damage Points: N/A
Description: This technique is used mainly for manipulating the atoms structure in pre-existing aluminum techniques to unlock certain effects, After performing a single handseal (Horse) The user releases a large amount of aluminum chakra throughout the whole battlefield causing any already existing aluminum based technique on the battlefield to fall under his will by re-arranging the atoms of the aluminum structure, the user freely manipulates the aluminum metal/liquid into any form depending on the situation at hand, this technique only manipulates particles of already existing aluminum structures.

(Arumiton: Arumi Bakatsu) – Aluminum Release: Metallic Explosion
Type: Attack/Supplementary
Rank: A
Range: Short – Long
Chakra Cost: 30
Damage Points: 60
Description: After performing the following handseals (Ram → Horse → Tiger) The user releases a large amount of aluminum chakra into an already existing aluminum metal in the field that's made beforehand by a separate aluminum technique, using the aluminum chakra the user gather into the already existing metal the user causes the atmos of the aluminum particles to be pushed together violently making a large amount of pressure causing the aluminum particles to make trigger a huge explosion.

(Arumiton: Kiri Tsume No Waza) - Aluminium Release: Art Of The slaching Claw
Type:Attack
Rank: A
Range: Short - Long
Chakra Cost : 30
Damage Points: 60
Description: The user first channels his aluminium chakra into the knuckles of both of his hands then releases it causing three very sharp claws to protrude out of his Knuckles to make a quick slach.

(Arumiton: Taibu Arumi No Sōken) - Aluminium Release: Greater Aluminium Creation
Rank: A
Type: Attack/Defence/Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: this is a stronger version than the Aluminium Creation technique, the user creates any shape out of the aluminium metal like aluminium pillars, walls of aluminium to defend, basically any shape of the aluminium just as versatile as the wood element.

(Arumiton: Hyōkai Numa) - Aluminium Release: Melting Lake
Type: Supplementary
Rank: S
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: by making 2 handseals the user gathers aluminium chakra into both of his hands then slams his hands onto the ground releasing the aluminium chakra onto the ground , the user turns the ground into extremely hot aluminium liquid underneath the target which burns them down and melts anything that comes in contact with the lake due to it's extremely high temperature.
Note: 3 times per battle
Note: No S-ranked Aluminium the next turn
Note: must have used the liquid Aluminium skill beforehand to make a liquid state of the aluminium.

(Arumiton: Mokushi No Heki) - Aluminium Release: Burst Of The Apocalypse
Type: Attack
Rank: S
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: the user performs 3 handseals after that he takes a deep breath and exhales and gathers a huge amount of aluminium chakra into his lungs , then spews the chakra through his mouth shooting condensed liquid of aluminium at the target that explodes into multiple aluminium droplets upon impact with any surface and melts anything that comes in contact with it.
Note: Can only be used 3 times per battle
Note: No S-rank Aluminium next turn.
Note: Must use the liquid aluminium skill jutsu beforehand

(Arumiton: Sōdai Arumi no Sōken) - Aluminum Release: Ultimate Aluminum Creation
Type: Supplementary/Attack/Defence
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: This technique is the most powerful version of the aluminum creation techniques, by using more chakra than the previous techniques of the aluminum creation, the user creates powerful pillars of aluminum, weapons, tools or any shape out of the aluminum metal just as versatile as the wood element.
Note: Can only be used 3 times per battle.

(Arumiton: Tsuin Rasen Doragon) - Aluminum Release: Twin Spiraling Dragons
Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra Cost: 60
Damage Points: 110 [-40 to the user]
Description: After performing the necessary handseals (Ram → Horse → Tiger → Bird → Monkey) The user gathers a huge amount of aluminum chakra into both of his hands and points his hands forward while releasing all of the aluminum chakra he had gathered at once creating two humongous metal dragons made out of aluminum, each dragon twices the size of the "earth stone dragon technique" as the dragons head for the opponent's direction they spiral inward each other spinning around one another at fast speeds creating a motion similar to drilling, they drill through almost all the toughest obstacles and they are equipped with the user's chakra all the way, as the user continuously releases aluminum chakra into the two spiraling dragons keeping on increasing their massive size and spinning speed as the farther they travel the bigger in size they get and the faster they spin around themselves but the user is severely damaged from the enormous chakra exhaustion in his hands.
Note: Can only be used once per battle.
Note: No Aluminum techniques for 3 turns after use.
Note: No Genjutsu in the same turn as the user wouldn't be able to stabilize his chakra for the accurate usage of genjutsu excluding eye techniques.

(Arumiton: Arumi Mōdo) - Aluminum Release: Aluminum Mode
Type: Supplementary
Rank: Forbidden
Range: Self
Chakra Cost: 50 [-20 per turn to maintain active]
Damage Points: N/A [+10 to Aluminum techniques]
Description: The user gathers a huge amount of chakra into the center of his body and flowing his aluminum chakra into every cell of his body to activate this technique upon releasing all of his aluminum chakra at once, for this technique a set of changes into the users body occures, the user's skin turns into aluminum metal of dull gray color allowing the user to gain extra damage while using the aluminum techniques or elemental techniques that create the aluminum i.e. Earth and Fire elements, but unlike the iron skin technique the user isn't immune to attacks as it's sacrificed for faster usage of aluminum techniques as well as fire and earth elements, the user continuously releases his aluminum chakra through his body to maintain his form at hand, but at the same time the user has an advantage of being immune to genjutsu techniques techniques that of B-rank and lower due to the continous release of the aluminum chakra through his whole body and allows the user to know whenever he's under a genjutsu as if the user is attacked with a genjutsu the aluminum skin-like quality that the user gains with the usage of this technique slowly deteriorates with due to the suppression of the opponent's chakra into the user's body thus slowly stopping the continuous chakra flow that's used to maintain this technique however it's not enough to completely break this technique, but the continuous release of the aluminum chakra has a major disadvantage that is the user can only use aluminum techniques because if the user changes his aluminum affinity he loses the control over this technique, as well as earth and fire techniques that are used to form the aluminum metal.
Note: Can only be used once per battle.
Note: This mode lasts for 4 turns.
Note: After this technique deactivates the simplest movements puts a huge strain on the user's body for 3 turns however he's able to perform handseals just as normal.
Note: After the mode is deactivated the user becomes extremely exhausted and his speed decreases drastically after the technique deactivates and his body becomes much weaker due to the enormous chakra drain. (If the user is a Sage after the deactivation he has the speed of a sannin)
Note: The user can't perform more than 2 techniques per turn, for two turns after this mode deactivates due to the enormous chakra drain.
Note: Only Aluminum release is to be used within this form however this doesn't include non elemental ninjutsu and taijutsu.
Note: No genjutsu can be utilized while in this form.
Note: No Aluminum techniques at all for 3 turns and no S-rank or above Earth/Fire techniques for 3 turns after this mode is deactivated.
------------------------------------------------------------------------
Daemon has permission to use all of my customs, vice versa.
 
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Mugen Ryukyu

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♤ Kung Fu | Chinese Martial Arts ♤


After new Rules
Kung Fu | Chinese Martial Arts
Type: Taijutsu
Background: Kung Fu being the first styles of martial and also reformed as the deadly was made a long long time ago. It was from a man who had trained in the way of fighting from a very young age. His way of fighting was unorthodoxed, taking bits and pieces of many different styles and using them all in one fight. It was revered as a legend in the fighting world and on his death they asked him what his styles were called and with his last breath he slowly uttered the words "Kung Fu" and then past.
Description on the Abilities and Inner Workings of the Style: kung fu are a number of fighting styles that have developed over the centuries in China. These fighting styles are often classified according to common traits, identified as "families" , "sects" or "schools" of martial arts. Examples of such traits include physical exercises involving animal mimicry, or training methods inspired by Chinese philosophies, religions and legends. Styles which focus on qi manipulation are labeled as internal (内家拳, nèijiāquán), while others concentrate on improving muscle and cardiovascular fitness and are labeled external (外家拳, wàijiāquán). Geographical association, as in northern and southern , is another popular method of categorization.The genesis of Chinese martial arts has been attributed to the need for self-defense, hunting techniques and military training in ancient China. Hand-to-hand combat and weapons practice were important in training.

There are many different styles to Kung Fu such as -Kung Fu Style: Chángquán - 长拳長拳
The forms of the Long Fist style emphasize fully extended kicks and striking techniques, and by appearance would be considered a long-range fighting system. In some Long Fist styles the motto is that "the best defense is a strong offense," in which case the practitioner launches a preemptive attack so aggressive that the opponent doesn't have the opportunity to attack. Others emphasize defense over offense, noting that nearly all techniques in Long Fist forms are counters to attacks. Long Fist uses large, extended, circular movements to improve overall body mobility in the muscles, tendons, and joints. Advanced Long Fist techniques include qin na joint-locking techniques and shuai jiao throws and takedowns.[citation needed]
The Long Fist style is considered to contain a good balance of hand and foot techniques, but in particular it is renowned for its impressive acrobatic kicks.[citation needed] In demonstration events, Long Fist techniques are most popular and memorable for their whirling, running, leaping, and acrobatics. Contemporary changquan moves are difficult to perform, requiring great flexibility and athleticism comparable to that of gymnastics.
Long Fist's arsenal of kicks covers everything from a basic front toe-kick to a jumping back-kick, from a low sweep to a tornado-kick.
(Chángquán Style: Shadowless Kick Technique)
Rank: S
Type: Attack
Range: Mid - short
Chakra cost: 40
Damage points: 80
Description: The user from mid-range(or short) Quickly dashes in front of the opponent, to the opponent to his surprise and assumes the crane stance where he then jumps and kicks the opponent in the chin with the upper most top part of his foot. The opponents head will be forced upwards and thats when the user quickly dashes around the opponent, ending up behind him. Where he then delivers a strong kick to the opponents side, connecting his shin to opponents rib cage. The user then dashes around the opponent again, back to front and kicks them dead in the chest with a chakra infused foot. Quickly incapacitating the opponent or among certain situations brings upon death.
*This can only be attempted twice per battle.
*Can only be landed once.
* Since the user uses all of his speed, he is exhausted and can only preform two jutsus in the next turn.
--------------------------------------------------------
Kung Fu style: Eagle Claw - 鷹爪派
A style of Chinese martial arts known for its gripping techniques, system of joint locks, takedowns, and pressure point strikes, which is representative of Chinese grappling known as Chin Na.
(Eagle Claw style: Ripping limbs)
Rank: A
Type: Defense/Offense.
Range: Short.
Chakra cost: 30
Damage points: 60
Description: Once the target physically attempts to kick or punch you, you will use your upper body strength, andspeed to grab the opponents limb. Once you've got ahold of the limb, you will harshly twist it untill the bone is completely broken or out of place.
-------------------------------------------------------
Kung Fu style: Wing Chun - 永春
A concept-based Chinese martial art and form of self-defense utilizing both striking and grappling while specializing in close-range combat.
(Wing Chun style: Explosive impact)
Rank: S.
Type: Attack.
Range: Short.
Chakra cost: 40.
Damage points: 80.
Description: In a close range battle, or during hand to hand combat, the user will pull both of his/her arm's back while squatting as if he were pulling back a samurai sword. While this is happening the user is focusing massive amounts of chakra within each arm. In a split second the user will thrust his/her arm's forward with great force with the bottom of the wrists together and the hands open (second knuckle's bent down). When you're hands make impact with the target the concentrated chakra is released at the same time, this causes a fierce impact that could even level Doton.
*Can only be used once per battle.
*Cannot use your hands for anything in the next two turns, including handseals.
------------------------------------------------------
Additional effects and Restrictions:
*Only Mugen Ryukyu can teach this
*Must have a Mastery over Taijutsu
* Users of kung fu have slightly enhanced speed and agility when compared to a normal Strong Fist user
(All the jutsu have been previously approved swell)

Update:
updating, reason: in its current state it does nothing.
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Kung Fu | Chinese Martial Arts
Type: Taijutsu
Background: Kung Fu being the first styles of martial and also reformed as the deadly was made a long long time ago. It was from a man who had trained in the way of fighting from a very young age. His way of fighting was unorthodoxed, taking bits and pieces of many different styles and using them all in one fight. It was revered as a legend in the fighting world and on his death they asked him what his styles were called and with his last breath he slowly uttered the words "Kung Fu" and then past.


Description on the Abilities and Inner Workings of the Style: kung fu are a number of fighting styles that have developed over the centuries in China. These fighting styles are often classified according to common traits, identified as "families" , "sects" or "schools" of martial arts. Examples of such traits include physical exercises involving animal mimicry, or training methods inspired by Chinese philosophies, religions and legends. Styles which focus on qi manipulation are labeled as internal (内家拳, nèijiāquán), while others concentrate on improving muscle and cardiovascular fitness and are labeled external (外家拳, wàijiāquán). Geographical association, as in northern and southern , is another popular method of categorization.The genesis of Chinese martial arts has been attributed to the need for self-defense, hunting techniques and military training in ancient China. Hand-to-hand combat and weapons practice were important in training. There are many different styles of Kung Fu but three main ones that grant innate abilities such as :



Kung Fu Style: Chángquán - 长拳長拳 - The forms of the Long Fist style emphasize fully extended kicks and striking techniques, and by appearance would be considered a long-range fighting system. In some Long Fist styles the motto is that "the best defense is a strong offense," in which case the practitioner launches a preemptive attack so aggressive that the opponent doesn't have the opportunity to attack. Others emphasize defense over offense, noting that nearly all techniques in Long Fist forms are counters to attacks. Long Fist uses large, extended, circular movements to improve overall body mobility in the muscles, tendons, and joints. Advanced Long Fist techniques include qin na joint-locking techniques and shuai jiao throws and takedowns.
The Long Fist style is considered to contain a good balance of hand and foot techniques, but in particular it is renowned for its impressive acrobatic kicks.In demonstration events, Long Fist techniques are most popular and memorable for their whirling, running, leaping, and acrobatics. Contemporary changquan moves are difficult to perform, requiring great flexibility and athleticism comparable to that of gymnastics.
Long Fist's arsenal of kicks covers everything from a basic front toe-kick to a jumping back-kick, from a low sweep to a tornado-kick. The learning of this style grants the user quick agile motions and of course being extremely flexible, almost comparable to that of gentle fist. The defensive capabilities of this style revolves around the looking at the opponent joints before they strike so you can tell what attack the opponent is preparing. Looking at the way the knee bends and turns you can tell what type of kick the opponent is preparing to launch and same with the elbows in the knee. This knowledge grants the users increased reaction time comparable to that of 2t sharingan.


Previously approved example techniques for this style proving the effects of training:

(Chángquán: Kagehandō) - Long Fist Style: Shadowless Kick Technique
Rank: S
Type: Attack
Range: Mid - short
Chakra cost: 40
Damage points: 80
Description: The user from mid-range(or short) Quickly dashes in front of the opponent, to the opponent to his surprise and assumes the crane stance where he then jumps and kicks the opponent in the chin with the upper most top part of his foot. The opponents head will be forced upwards and thats when the user quickly dashes around the opponent, ending up behind him. Where he then delivers a strong kick to the opponents side, connecting his shin to opponents rib cage. The user then dashes around the opponent again, back to front and kicks them dead in the chest with a chakra infused foot. Quickly incapacitating the opponent or among certain situations brings upon death.
Note: This can only be attempted twice per battle.
Note: Can only be landed once.
Note: Since the user uses all of his speed, he is exhausted and can only preform two jutsus in the next turn.


(Chángquán Style: Heavenly Wind Kicks)
Rank: A
Type: Attack
Range: short -mid
Chakra cost: 30
Damage points: 60 (plus 10 every kick)
Description: The user begins by doing cartwheel into a high spinning corkscrew kick which he uses to jump over the opponent, ending up behind them. After the user successful lands behind them he begins backflipping into the opponent. The users puts his hands on the ground and flips backwards, successfully driving their feet into the opponents head. The user will do approximately 5-8 kicks and the last part ends with the user quickly flipping over the opponent again and placing one hand on the ground and kicks the opponent dead in their chin sending them backwards. With each kick the opponent gets pushed back, and with the last kick ends up in mid-range.
Note:The user can do however many kicks he likes with the maximum of 8.
* After the technique has been executed, the user is in pain from the strain it put on his legs and back. Slowing his movements down.


Kung Fu style: Eagle Claw - 鷹爪派 - The forms of Eagle Claw style mostly emphasizes defensive techniques, blocks, catching techniques and intercepting techniques, and by appearance this would be seen as an all defensive style to practitioners. The legendary "Jeet Kune Do" or "Way of The Intercepting Fist" actually took pieces and guidelines of this fighting style. This style was meant to work in tandem with Chángquan switching up the guidelines and using a training method known as joint watching. The training method fully gives way to the defensive capabilities of this style revolves around the looking at the opponent joints before they strike so you can tell what attack the opponent is preparing. Looking at the way the knee bends and turns you can tell what type of kick the opponent is preparing to launch and same with the elbows in the knee. This knowledge grants the users increased reaction time to incoming taijutsu comparable to that of 2t sharingan.

Previously approved example Techniques for this style that proving the effects of training:
(Washitsume: biribirigotai) - Eagle Claw Style: Ripping limbs
Rank: A
Type: Defense/Offense.
Range: Short
Chakra cost: 30
Damage points: 60
Description: Once the target physically attempts to kick or punch you, you will use your upper body strength, and speed to grab the opponents limb. Once you've got ahold of the limb, you will harshly twist it untill the bone is completely broken or out of place.




Kung Fu style: Wing Chun - 永春 - The forms of Wing Chun style mostly emphasizes destructive and powerful techniques used to quickly and effective incapacitate the opponent or kill them. Although Wing Chun does not sacrifice speed for power, using chakra imbued fist to deliver powerful blows without sacrificing speed. One of the most basic principles is to not pull back the arm when punching because it'll give away your course attack. It is the opposite of the Changquan style and is an extremely close quarters, with landing a successful punch the user steps in closer to the opponent, stunning them with power and overwhelming with a succession of punches. One of the guidelines to this style is as followed " The opponents body is the nail, and your fist is the hammer" following this guideline the training for Wing Chun is one of the most difficult usually requiring weeks of healing before being able to continue. The training revolves around making your hands as strong as hammers, by punching hot sand and coals, or punching hard walls of earth until they break, and punching walls covered in sharp objects. By the end of the training the users hands become numb to any kind of pain, making his hands in destructible. Coupled with chakra imbued strikes makes the user able to punch through doton in certain situations.
Previously Approved Example techniques proving the effects of training:

(Wing Chun: Bakushindou) - Eternal Springtime Style: Explosive impact
Rank: S
Type: Attack
Range: Short
Chakra cost: 40
Damage points: 80
Description: In a close range battle, or during hand to hand combat, the user will pull both of his/her arm's back while squatting as if he were pulling back a samurai sword. While this is happening the user is focusing massive amounts of chakra within each arm. In a split second the user will thrust his/her arm's forward with great force with the bottom of the wrists together and the hands open (second knuckle's bent down). When you're hands make impact with the target the concentrated chakra is released at the same time, this causes a fierce impact that could even level Doton.
Note: Can only be used once per battle.
Note: Cannot use your hands for anything in the next two turns, including handseals.


(Wing Chun style: Deadly 3 hit combo)
Rank: S
Type: Offensive.
Range: Short.
Chakra cost: 40.
Damage points: 80.
Description: When the user has a perfect opening, he will punch the opponents face downward diagnally with jaw crushing power. The user will do this at an angle, to where the opponents face will go in the desired location, and that location is headed for the knee, once the opponents face gets low enough the user will bring up his knee with great force making impact with the the targets face sending it back upward. Quickly after the knee in the face the user completely spins around while infusing his leg with chakra, you will see the chakra surrounding the users leg, this is how much power is put in to the final blow. The user kicks the opponents torso in the desired location with sheer force. This will knock the life out of any opponent an send the flying, and may even go through a weak enough opponent.
*Can only be attempted twice in one battle.
*Can only be landed once.
*The user is exhausted after this move, can only use two jutsu in the next turn.


Additional effects and Restrictions:
*Only Mugen Ryukyu can teach this
*Must have a Mastery over Taijutsu
* Additional effects are listed within each of the styles
*In order to gain the additional effects one must go through the training listed.


Since it already approved and this is just an update with not much changed...


____________________
P a t e n t C e r t i f i c a t e


Mugen Ryukyu, our loyal member, gave on the 20th of December, 2013 a request for a Patent on custom fighting style Kung Fu | Chinese Martial Arts. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​


Kung Fu | Chinese Martial Arts
Powered by Madāra Uchiha
Copyright 2012, Mugen Ryukyu, NarutoBase.net



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Before New Rules
(Washitsume: biribirigotai) - Eagle Claw Style: Ripping limbs
Rank: A
Type: Defense/Offense.
Range: Short
Chakra cost: 30
Damage points: 60
Description: Once the target physically attempts to kick or punch you, you will use your upper body strength, and speed to grab the opponents limb. Once you've got ahold of the limb, you will harshly twist it untill the bone is completely broken or out of place.

2)(Chángquán: Kagehandō) - Long Fist Style: Shadowless Kick Technique
Rank: S
Type: Attack
Range: Mid - short
Chakra cost: 40
Damage points: 80
Description: The user from mid-range(or short) Quickly dashes in front of the opponent, to the opponent to his surprise and assumes the crane stance where he then jumps and kicks the opponent in the chin with the upper most top part of his foot. The opponents head will be forced upwards and thats when the user quickly dashes around the opponent, ending up behind him. Where he then delivers a strong kick to the opponents side, connecting his shin to opponents rib cage. The user then dashes around the opponent again, back to front and kicks them dead in the chest with a chakra infused foot. Quickly incapacitating the opponent or among certain situations brings upon death.
Note: This can only be attempted twice per battle.
Note: Can only be landed once.
Note: Since the user uses all of his speed, he is exhausted and can only preform two jutsus in the next turn.

(Wing Chun: Bakushindou) - Eternal Springtime Style: Explosive impact
Rank: S
Type: Attack
Range: Short
Chakra cost: 40
Damage points: 80
Description: In a close range battle, or during hand to hand combat, the user will pull both of his/her arm's back while squatting as if he were pulling back a samurai sword. While this is happening the user is focusing massive amounts of chakra within each arm. In a split second the user will thrust his/her arm's forward with great force with the bottom of the wrists together and the hands open (second knuckle's bent down). When you're hands make impact with the target the concentrated chakra is released at the same time, this causes a fierce impact that could even level Doton.
Note: Can only be used once per battle.
Note: Cannot use your hands for anything in the next two turns, including handseals.

(Wing Chun style: Deadly 3 hit combo)
Rank: S
Type: Offensive.
Range: Short.
Chakra cost: 40.
Damage points: 80.
Description: When the user has a perfect opening, he will punch the opponents face downward diagnally with jaw crushing power. The user will do this at an angle, to where the opponents face will go in the desired location, and that location is headed for the knee, once the opponents face gets low enough the user will bring up his knee with great force making impact with the the targets face sending it back upward. Quickly after the knee in the face the user completely spins around while infusing his leg with chakra, you will see the chakra surrounding the users leg, this is how much power is put in to the final blow. The user kicks the opponents torso in the desired location with sheer force. This will knock the life out of any opponent an send the flying, and may even go through a weak enough opponent.
*Can only be attempted twice in one battle.
*Can only be landed once.
*The user is exhausted after this move, can only use two jutsu in the next turn.

9)(Chángquán Style: Heavenly Wind Kicks)
Rank: A
Type: Attack
Range: short -mid
Chakra cost: 30
Damage points: 60 (plus 10 every kick)
Description: The user begins by doing cartwheel into a high spinning corkscrew kick which he uses to jump over the opponent, ending up behind them. After the user successful lands behind them he begins backflipping into the opponent. The users puts his hands on the ground and flips backwards, successfully driving their feet into the opponents head. The user will do approximately 5-8 kicks and the last part ends with the user quickly flipping over the opponent again and placing one hand on the ground and kicks the opponent dead in their chin sending them backwards. With each kick the opponent gets pushed back, and with the last kick ends up in mid-range.
Note:The user can do however many kicks he likes with the maximum of 8.
* After the technique has been executed, the user is in pain from the strain it put on his legs and back. Slowing his movements down.

Taught:
Gutsy Jiraiya
Yamamoto
Daemon

Note to Mod: The Techniques were previously approved before new rules, thus meaning they are still valid. I made the CFS after the techs were made
 
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Mugen Ryukyu

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♤ Hyouton | Ice Release ♤


Before New Rules

5)(Kokuujin: Yuuikaze) - Judgement: Snowstorm
Rank: A
Type: Attack/Defense
Range: Short
Chakra cost: 30
Damage points: 60
Description:- The user will stop an incoming attack with a quickdraw slash that creates a shield of ice infront the user blocking the attack and then will counter by striking through the shield with their sword covered in ice shards much like samehada's appearance and then slashing through the enemies shoulder.

6)(Sekkajin) - Snow Flower Storm
Rank: A
Type: Attack
Range: Short
Chakra costs: 30
Damage costs: 60
Description:- The user wildly slashes with their sword at the target whilst releasing ice chakra from their blade that instantly turns into a powder of snow and with several slashes the user creates a flurry of snow to envelop the target and then with a final slash the user will release a chilling wind that freezes the snow creating a flower of ice to encase the target.



After new Rules

Hyouton: Dyuaru ken | Ice Release: Dual Blades
Typeffensive/Attack
Rank: A rank
Range: Short
Chakra: 30 Chakra
Damage: N/A ( + 60 Damage from fatal hit)
Description: For this technique, the user claps his/her hands together whilst focusing his/her hyouton chakra in the palm of there hands. As they spread there hands apart you will notice that the chakra that they are pulling away from the clap has formed into two swords made of pure ice.m These swords are durable and can cut through A-rank and lower wind/water. When ever a person is hit with this, it leaves a light blue tint on the body. If the opponent is hit again on the same spot that area starts to become numb.

-Must be kage rank to use
-Mus have An ice bio
-Can only be taught by light
-Can only be used 2 times per battle

hyouga Gachan | Ice Release: Glacier Crash
Typeffensive/Attack
Rank: A rank
Range: Mid-Long
Chakra: 30 Chakra
Damage:60 Damage
Description: For this technique the uses focuses there hyouton chakra into the atmosphere and performs the rat hand seal. After the chakra has been sent into the air, the user then slams there hand on the floor, summoning several large sharp spikes (maximum 8) to fall 10m above the opponent.The spikes are 4 meters high each and 3 meters in diameter. This can aslo be used to trap the opponent. Because of the weight of them, the user has to have mastered nin because it requires intense chakra control

-Must have mastered ice to use
-Must have a Yuki bio
-Must be sannin or higher to use
-Usable 2x a match
-Can only be taught by light...

Hyouton shuriken | Ice Release: Ice Darts
Type: Offensive/Attack
Rank: B rank
Range: Mid-Long
Chakra: 20 Chakra
Damage: 40 Damage
Description: For this technique, the user quickly focuses their hyouton chakra in there mouths molding the chakra into dart shaped ice. As this shape has been formed the user then can spit the darts out allowing them to move as fast as Fuuton bullets. Because of the sharp tip of the ice darts they can easily pierce the body/target that they hit.

-Must be sannin or higher to use
-Must have a Ice release bio
-Can only be used 3 times per battle
-Can only be taught by light...


[Hyotoun :Koori Kanadzuchi] - Ice Release :Ice Hammer
Type: Attack
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user creates a large hammer made of ice that appears 10 meters above his opponent's head and drops it with great force smashing the user's body.
♦ Can only be used 3 times
[Hyotoun :Washi] - Ice Release : Eagle
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:The user gathers a decent amount of his Ice chakra.Afterwards he releases his ice chakra from his body the he use shape manipulation to turn the Ice chakra to multiple ice eagles that fly through the air to strike the user's opponents from all directions.

Both taught here
❖ Can only be used 3 times
 
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♤ Summoning #1| Turtles ♤


Before New rules
7)Kuchiyose: Kame | Raphael
Type: Summoning
Rank: S
Range: short
Chakra: 40
Damage: N/A
Description: Raphael is one of the only turtles that stand on two feet, he is as tall as a 5 foot story building, He wears a red bandana around eyes with two holes to see out of. He dual wields two twin sais as a primary weapon.Like most of the turtles his shell can only be pierced by S-rank attacks, unlike most turtles he has a natural affinity to fire and can use all the fire jutsu the summoner knows up to S-Rank. He is generally the most likely to experience extremes of emotion, and is usually known for being aggressive, sullen and rebellious.
*Can only be summoned once per battle
*If he uses a fire jutsu it counts as a move.
*Stays on the field a maximum of 4 turns.

Summoning Technique: Turtle of Mass Destruction (Kuchiyose no Jutsu: kame messe kujo)
Rank: S
Type: Defense/Attack/Suplementary
Range: Short-Long
Chakra Cost: 40
Damage points: N/A
Description:The user wipes the blood on the seal of his arm, summoning a turtle beside the user, the turtle has giant spikes on it's back, and has a very hard body, that can only be pierced by S-rank and above attacks.This turtle is as big as Gamabunta.
Note: can only be used once per battle
Note: must have signed a contract with turtles
Note: only Axle may teach

(Kame sukin shikke) Turtle Skin Moisture
Rank: A
Type: Defensive
Range: Short
Chakra: 30
Damage: N/A
Description: The user advances the process of his pores producing oil, but instead of producing Oil it produces water all over the user's body, boosting water attacks by +15. All lightning attacks used against the user causes an automatic death if hit by them. All Fire attacks used against the user have no effect whatsoever except A-rank and above
Note: can only be used once per battle
Note: lasts 2 turns
Note: must have a contract with turtles
Note: must be taught by Axle

Summoning Jutsu: (Kame) Turtle Summoning: Bubba
Rank: A
Type: Supplementary
Range Short-Long
Chakra Cost: 30
Damage: 60
Description: Bubba is the most artistic turtle, he has been with user so long that they have good chemisty and by stomping his foot he can perform A-rank and lower earth jutsus from anywhere on the field. He's 5 stories tall. Can only be pierced by A-rank and above jutsus.
Note: can only be pierced by A-rank and above jutsus
Note: Must have signed the turtle contract
Note: Must be taught by Axle

(Kuchiyose: Kame) - Greed
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: Greed is a turtle that can never be full. He's as big as a trailblazer, he can eat any kind of attack of the elemental or normal chakra based techniques up to A rank but not Genjutsu. He can only be pierced by S-rank and above attacks
Note: can only eat 3 jutsus per battle
Note: Must have signed the turtle contract
Note: Must be taught by Axle
Note: Everytime he eats, it counts as a move
Note: Stays on the field for 4 turns.

(Kuchiyose: Kame) - Tut
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 50
Damage: N/A
Description: Tut is the best deffensive turtle alive, he's as big as a 7 story building, he has spikes on his back that are a story tall each. All lightning attacks used, are directed to his spikes, and are then shot back at the opponent. He can only be pierced by S rank jutsus. He cannot do any offensive jutsus. Yet he can use Earth Supplementary and Defensive jutsus S-rank and lower.
Note: Must have signed the turtle contract
Note: Must be taught by Axle
 
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♤ Summoning #2 | Griffins ♤​
Griffon Summoning Techniques:


Before New Rules
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(Kuchiyose: Hono Gurifin kōtei) Summoning: Hono, The Griffin Emporer
Rank: S*
Type: Supplementary
Range: Short
Chakra: 40
Damage: N/A (60 w/ A-Ranked fire stream's)
Description: Hono is the emporer of all Griffin's. He is also known to be the most powerful of all Griffon's. Hono earned this title by defeating Tsume in an all out battle for the title. He has a very calm, nice, and forgiving personality. Hono mean's blaze, and Hono certainly live's up to his name. He is a very powerful creature, who does not have to rely on special ability's or ninjutsu in a battle. Hono is very capable physically, having a very muscular body and razor sharp claw's that can tear through flesh like butter. He can move and run with immense speed, and he can soar through the air even faster. Due to his speed he move's faster then a shinobi sage. But Hono earned his name through special ability. He can easily breathe stream's of fire that are capable of scortching anything in his path.*

♦ Can only be summoned once per battle.
♦ Must have signed Griffin Contract.
♦ Fire Stream count's as a move.
♦ Fire Stream's are A ranked, and reach up to mid range.
♦ Lasts 4 turn's before dispersing.
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(Kuchiyose No Jutsu: Berufegōru) - Summoning Technique: Belphegor
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on a body part and slams his hands on the ground to call forth the legendary and mighty Belphegor, the thunder emperor, Bell is a extremly large Gryphon and is able to carry a total of three people on his back, he is the exact same size as gamaken, but what makes him special is his fur/feathers it has gray-brown-blueish colors, with the tips of his feathers colored deep royalblue, and his eyes are completely blue with the round border being gray. Bell has the manipulation of the lightning affinity, from his birth he trained to master the lightning element and thus he become more accustomed to it, therefore he can use the lightning element upto S-rank, he does not need any handseals to perform lightning techniques, due to his mastery over the lightning element he even rivals the Gryphon King. Belphergor is often refered to as the Lightning Emperor.

♦ Note: Bell can only be summoned once per battle.
♦ Note: Belphegor can stay on the field for 4 turns per battle.
♦ Note: Can only be taught by the holder of the gryphon contract.
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(Kuchiyose No Jutsu: Amaimon) - Summoning Technique: Amaymon
Type: Summoning
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on a body part and slams his hands on the ground to call forth the legendary and mighty Amaymon, the earth emperor, Amaymon is a very large Gryphon and is able to carry a total of five people on his back, he is the exact same size as gamahiro, Amaymon usualy wears silver armor, which protects him from kunai's and basic weapons, as seen in the picture, but what makes him special is his looks his fur/feathers are goldish/silver of color, with the tip of his feathers colored light brown, and his eyes are the color of the desert repersenting his elemental affinity, he has a very interesting body strucutre which is very well build even amongs the Gryphon's it's muscular and just as hard as stones. Amaymon has the manipulation of the Earth affinity, from his birth he trained to master the earth element in Iwagakure and thus he became more accustomed to it, therefore she can use the earth element upto S-rank, without any use of hand seals (counting towards the users moves), and he can only perform his jutsu's while he is on the ground. Amaymon is often refered to as the Earth King, Amaymon.

♦ Note: Amaymon can only be summoned once per battle.
♦ Note: Amaymon can stay on the field for 5 turns per battle.
♦ Note: Can only be taught by the holder of the gryphon contract.
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(Kuchiyose No Jutsu: Ririsu) - Summoning Technique: Lilith
Type: Summoning
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on a body part and slams his hands on the ground to call forth the legendary and mighty Lilith, the sky empress, Lilith is a fairly large gryphon and is able to carry a total of three people on her back, she is the exact same size as sasuke's hawk, but the thing that makes her special is her looks, her fur is completely sky blue, with the tip of her feathers colored light orange-blue, and her eyes are the color of the skies resembeling her elemental affinity, Lilith's both wings are always covered with a sort of s-ranked wind barrier which cuts everything that comes near it, this comes handy in close combat, Lilith has a very interesting bone strucutre which is hollow from the inside and very thin, thus it makes her lighter allowing her to be the most fastest gryphon of her kind to ever exist, a normal ninja could easly loose track of her in the skies, and she is also very hard to spot due to her effective camouflage. Lilith has the manipulation of the wind affinity, from her birth she trained to master the wind element and thus she became more accustomed to it, therefore she can use the wind element upto S-rank (counting towards the users moves), without the use of any handseals. Lilith is often refered to as the Sky Empress, or simply Sora.

♦ Note: Lilith can only be summoned once per battle.
♦ Note: Lilith can stay on the field for 5 turns per battle.
♦ Note: Can only be taught by the holder of the gryphon contract.

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8)(Kuchiyose No Jutsu: Akame) - Summoning Technique: Akame
Type: Summoning
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user must bite his thumb and wipe the bloood on his tattoo and snaps his fingers to summon Akame, Prince Of The Griffins. Akame meaning Red eyes was given that name by his Dad, The Griffin King. He is a Griffin chick, he is about the same size as a bear cub. Due to the fact that he has no fur yet he is placed in jet black looking armor which is given to all baby Griffins.The armor protects him from projectiles.The armor is made of strong yet very light material still allowing Griffins to fly at fast speeds. He has extremely sharp talons that can be used to cut and tear into the opponent. Being the son of the Griffin King he has a natural affinity to fire and can shoot out small C-rank fireballs that move extremely fast due to their size. He has an extremely heightened sense of smell which allows him to pinpoint the enemy locations. He has been training with Mugen ever since Akame was born, due to the special bond they have developed a fighting style with each other making them the ultimate tag-team.
*Can only be taught by Mugen Ryukyu
* Fireball counts as 1/3 moves a turn
* Fireball is short-mid range
 
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♤ Group Customs | Nb Secret Corps ♤​

Before New rules

Name: Raiton: Raikou Katta (Lightning Style: Lightning Cutter)
Rank: A
Type: Attack/ Defence
Range: Short-Mid
Chakra: 30
Damage: 60
Description: User makes a slash with thier Blade or Palm that Sends a Slice
of lightning at the opponent or a Raiton Attack. With it the User can disrupt the flow of lightning opponent is using by using there lightning to cut through the attack. and nullify the attack or opponent.
Ex.(Opponent Uses Chidori Eisou - Thousand Birds Sharp Spear
User Uses Raiton Katta to nullify the attack as the eleltrical chakra Collide.
(Only useable 4 times)
(Only useable with A-E ranks)
(takes can only be used every 2 turns)
Name: Raiton: Seiteki Sa-Chi Inu (Lightning Style: Static Search Dogs)
Rank: A
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 50
Description: The user focuses lightning from the clouds that strike down on the earth and leave a medium sized dog that can sense the static in the persons body. The dogs then go out and find the opponent attacking him with burst of electricty and themselves.
(User may not cast any other Lightning Jutsu while the Dogs are in play)
Name: Raiton: Chō Biburāto Raiton ( Lightning Style: Super Vibrating Lightning)
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+50 to any Raiton or object Charged with this)
Descritpion: The User Must be a Master Raiton User. With this The user can Increase the frequency of his Lightning Chakra and with it, make an object that has more penetrative force then that of a Fuuton technique. Killer Bee's lightning prowess is so great, he can even charge weak but sharp pencil-point to pierce straight through a large tree trunk. As stated by Kisame, Killer Bee is able to do this by increasing the vibration frequency of his lightning chakra to surpass the standard penetrative force of wind-chakra.
(Last 5 turns)
(No lightning 2 turns afterwards)

Name: Katon: Aoikouen (Fire Style: Blue Flame)
Rank: S
Type: Supplementary
Range: N/A
Chakra:40
Damage: +20 to any fire jutsu used.
Description: Utilizing the users anger, thier fire chakra begins to burn hotter until the flames they produce are represented in their fire jutsu. Burning hotter than the standard flames, a More ferocious bluish-white flame appears causing the flames to causes a more damage to the opponent.
(Last 3 turns)
(The user may not perform any fire jutsu for 3 turns afterwards
Name: Katon: Sozin Kometto (Fire Style: Sozin's Comet)
Rank: S
Type: Supplementary
Range: Short- Long
Chakra: 50
Damage: +30 damage to any Fire jutsu that is used by user.
Description: The user takes a scroll and utilizing each sign for fire embues the scroll with the chakra. After the scroll ceremony has been completed, the user releases the scroll into the air and causes the chakra to go into the clouds, a turn later a comet passes through the atmosphere close enough to where the useer may draw upon the comets enormous abundance of fire chakra to amplify thier attacks.
(takes 2 turns to prepare. Last 3 turns. Only useable once)
(user may not use any fire jutsu for 3 turns afterward)
Name: Katon: Kajitori Kokyuu (Fire Style: Firebird's Breath)
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 50
Descrption: User creates a steady stream of fire that can cover a wide area and be used as a cover as the user moves to a diffrent location. A wind Jutsu would only enhance the range and power of this jutsu.
(User is depleted of fire chakra next turn)
Name: Katon: Kaji Bakudan (Fire Style: Fire Bomb)
Rank: S
Type: Attack
Range: Short- Mid
Chakra: 50
Damage: 80 (-30 to user)
Description: User makes a condensed ball of fire in there palm, and onced released the bomb creates a massive burst of fire that leaves a crater and also affects the user.
(Very Effective against Earth Type Jutsu and Wind Would only Enhance this jutsu's power unless it becomes contained.)
(only useable 2 times)
(no fire for 2 turns afterwards)

(Doton: Resshin)- Earth Style: Earthquake.
Rank: B
Type: Offensive/Defensive
Chakra Cost: 25
Damage: 15(above) 50 (below Ground)
Desription: The User Preforms the needed handseals and then stomps onto the ground, causing a massive earthquake that may unbalance an oncoming opponent, or if the opponent is underground Cause massive damage.

(Doton: Funjin Arashi)~Earth Style: Dust Storm
Rank: B
Type: Supplementary
Range: Entire arena
Chakra: 10 per turn
Attack: 5 per turn
Effect: Creates a dust storm that effects the entire arena, blocking off sound, and light, and damages opponents eyes.
Description: User uplifts large amounts of earth that is broken up into extremely small bits of rock that is combined into a dust cloud that acts like a storm. It has the same effect as hidden mist except better. The noise caused by the dust scraping against the ground drowns out all other sound, and it blocks off all light so no one can see or hear. Also the moving dust will get into peoples eyes and cause blindness even if they move out of the storm. The user can also manipulate the storm a bit so that it does not harm allies or the user

Doton: Poizun Deguchi Souken (Earth Style: Poison Fume Vent Creation)
Rank: A
Type: Attack
Range: Short - Long
Chakra: 50
Damage: 30 damage if opponent get to close to vents or inhales the gas
Description: After Preforming the needed handseals the user creates tunnels in the ground that realease fumes of poisonous gas. These vents release gas into the atmosphere of the area and can cause internal damage unless the opponent can reverse the effects with medical ninjutsu.
(only last 2 turns otherwise user takes damage from the effects of the poison also.

Doton: Daichi Dasshu (Earth Release: Ground Dasher)
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: A fissure opens up under the enemy. Causing them to fall in the user then does a handseal that will sends wave after wave of spikes that puncture enemies.
(Usable 3 Times)
(No Earth Next Turn)

Raiton/Fuuton: Mabushii Unari (Lightning/Wind Release: Radiant Howl)
Rank: S
Type: Attack/Defense
Range: Short-Long
Chakra: 40
Damage: 80
Description: The User concentrates a large amount of wind and lightning Chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the and opponent to be deaf for the turn afterwards.
(No Lightning Or Wind Next Turn)
(Usable 2 times)

Raiton:Erekutorikku Omoi Arashi~ Lightning:Electric Mind Storm
Type:attack
Rank:S
Range:Short-long(area of effect 50 metres)
Chakra:50
Damage:50 a turn(lasts 3 turns)
instant kill to anybody who is in it for 3 turns
Description:the user creates an extremely powerful electrical storm which contains millions of high voltage lightning bolts that don't have a particularly strong "punch" to them unlike jutsu like kirin, but these lightning bolts go into the opponents bodies and begins overloading their nerve system's, instantly killing them if they remain in the storm for 3 turns. anybody who is in it can only use 2 jutsu a turn.
Note: this effects EVERYONE who is in the storm including the user
the user can only use this once a battle.

Raiton/Doton Erekutorikku Sekiryoku Tsuchi Misairu~Lightning/Earth:Electric Repulsion Earth Projectile
Type: Attack
Rank:S
Range: Short-Long
Chakra:40
Damage:80
Description:the user uses earth chakra to manipulate earth into aerodynamic projectiles that can move through air and water with ease despite strong currents, and then uses lightning chakra to give it a negative electrical charge, the user than build lightning chakra behind the projectile and the repulsive forces push the projectile away at the enemy at insane speeds that cannot be dodged(moves at 1000km/h) and is difficult to block cause of the power behind the attack.
Raiton:Beta Gensui~Lightning:Beta Decay
Type:Supplementary
Rank:S
Range: N/A
Chakra:40
Damage:N/A
description:unlike most lightning element jutsu which just use's the electrons which orbit the nucleus of an atom, this jutsu use's the electrons which are combined with the protons that together make neutrons and actually are found in the nucleus of an atom, then pulls the electron out, leaving behind an extra proton, which causes atoms subjected to this jutsu to move up one in the periodic table(ie. nitrogen turning to oxygen, helium turning to lithium) this jutsu can cover up to 2m^2.
the extra electrons can be recycled, which are particularly energetic and add 10 damage to the next attack.

Raiton:Jiga Dageki~Lightning:Self Shock
Type:Supplementary
Rank:S
Range: Self
Chakra:10 per turn
Damage: 0
Description:the user constantly shocks themselves gently little bits of electricity, the electricity does no harm to the user, but the sort of gentle shocking of the jutsu make the user resistant to genjutsu

Katon: Eiei Kasai Arashi ~ Fire: Pulling Firestorm
Type:Attack
Range:short-mid(can pull anything towards it from a large radius)
Rank:S
Chakra:50
Damage:100
description:ignite the earth which makes an extremely hot fire which unlike normal fires instead of making a smoke as a result of the combustion, it creates solid oxides which is less dense than air, creating a huge vacuum which causes it to "pull" or "suck" the air into it at extremely high speeds which cause of it's insane strength pulls everybody into the fire.
Notes:
1)the user must use some sort of catalyst to start it using up one turn before using this using up another turn
2)the user must also escape somehow really quickly or he will also be pulled into the fire.
Lasts 3 turns which by then the earth will have been completely burned.

Katon/Doton: Tsuchi Metaru Kasai Dan~ Earth/Fire: Earth Metal Fire Bullet
Type:attack
Rank:S
Range:short-Med
Damage:80
Chakra:40
Description:the user uses summoning tattoo's on their arms to quickly summon particularly reactive earth metals(member's of the alkaline earth metals on the periodic table of elements) which have been prepared. these bullets are about 10 cm in diameter and there are 5 of them, the user uses earth element to control them and shoot them at the opponent.
Noteecause of the reactivity of these bullets, they are very hard(almost impossible) to put out, being made stronger by both wind and water element.
this is a double element jutsu.)

Ame Raiton (Rain Of Lightning)
Rank:S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: This is a highly advanced technique. The user must first put a field of chakra and electricity around a controlled lightning bullet before he shoots it, though the chakra keeps the electricity from releasing when it hits the person and it stays dormant till the full jutsu is activated. He then releases this bullet towards the opponent. It is controllable by the user alone. If the bullet actually hits the person the bullet will shatter on contact with the person and the fragments will stay in the person in a thousand pieces non-lethal and microscopic almost though still electrically charged and dangerous. The next step is more complicated, due to the fact that it requires a good deal of chakra. This time, the user will shoot a second bullet into the air and the electricity around the bullet this time is barely contained and much, much higher in concentration and voltage. When it reaches its peak in the air, the user will form a single handsign, releasing the chakra and electricity in both the shattered bullet and the bullet in the air and both of those electrical fields will attract each other and the electricity from the second bullet will send all of its electricity from its charge down towards the person with the other fragmented bullet in them. The bolt is enough to knock out most people, and the lightning bolt travels at the speed of light as all electricity does, though if the jutsu is recognized it is almost impossible to dodge unless some pre-made wall or object is placed in the way or the person is moving faster than the bolt which is a rare happening. This jutsu is fraught with risk and much of it hinges on the first stage and it requires so much chakra that it is only used in a time of desperation and even then with reluctance. If the jutsu is used properly it will usually end a battle.
~Usable only by members of the NB Secret Corps~
*Usable only once per battle*
*No more Raiton Chakra after usage*
Earth Crushing Circle (Doton Kujiku Maru)
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: After making the handseals required, the earth around the opponent will rise around him rapidly, creating a circular dome narrowed to the victim�s body size and trapping him. Immediately following, the sides of the earth will close in around him, crushing the victim.
*usable only two times per battle*
*no earth jutsu for one turn after usage*
~Usable only by members of the NB Secret Corps~

(Genjutsu: Dokueki Kisu) Illusion: Kiss of the venom
Rank: S
Type: Offensive
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: The user will throw needles to the opponent in a direct hit. The victim would come into illusion that his/her whole body’s nerves is going to collapse because of the snakes’ venom. His bodies will go numb – feet and hands – and the venom is aiming to the heart killing the victim. If the victim cannot get out of the illusion he will be killed because of heart attack and if he can escape of the illusion the victim will get hurt from the needles.

Note: Can be used twice in battle
Note: The type of venom that the victim would feel that he's been bitten by the Black Mamba.
Death may occur within 20 minutes.
Note: Must be taught by EAM

(San Butai Katana Danmaku) - Three Element Sword Barrage
Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user strikes the opponent with 3 stabs or slashes each one is charged with one of the 3 basic elements (Lighting, Fire, and Wind). This is a highly advanced skill that adds the affects from the elemental additions of the chakra being added to the stabs and slashes. Lightning will causing numbing for one turn, fire will cause burning, and wind will cause shredding and slicing. This is a weapon oriented attack with a sword. It uses the same style of technique as the attack named (Go Animaru Go Soshi Genkotsu) � 5 Animal 5 Element fist, but only uses 3 elements.
Note: Can only be used 2 Time during a match.
Note: After the attack has been used the user can only use A Rank or lower Jutsu.
Note: Requires a Sword.
Note: Can only be taught by Musasibou.
(Touken Gensou) - Swords of Illusion
Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage: 80
Description: The user casts a genjutsu upon the opponent that makes the user believe that the swordsman is moving at an incredible speed that it looks like he is teleporting around him or her. The user makes this happen by making his sword reflect light towards the opponent making him blind at crutial moments during this technique to make the opponent believe this. The attack ends with the sword slowly being struck into the opponents chest causing a serious and life threating wound. This is a tatic made for those without the ability to make mist and have the speed available to silently assassinate people like the swordsman, Zabuza.
Note: This can only be taught or used by Musasibou.
Note: Can only be used twice in battle.
Note: Cannot work in absolute darkness.
Note: Requires a Sword.
(Doton: Dagekinami Higyou) � Earth Style: Shockwave Strike
Type: Attack
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will slam his or her hands down on the ground and send earth chakra into the ground. This earth chakra will then force the ground to ripple out towards the direction the user wants it to go. These Ripples go up to 10 feet and knocks down the opponent making them fall into cracked/gashed earth.
Note: Only Musasibou can teach this jutsu.
Note: 3 Ripples go in a row when this is used.
Note: Can only be used 3 times and must wait 1 turn to do it again.

(Suiton: Mizu Suzume) - Water Style: Water Sparrows
Rank: A
Type: Attack/Defense
Range: Short/Mid/Long
Chakra Cost: 30
Damage Points: 60 (plus 5 damage with shurikan/kunai)
Description: The user can make these sparrows for defense or for a projectile attack. Can also add shuriken/kunai for hidden extra damage. The user creates multiple medium sized swallows of condensed water surrounding him or her. Spiraling around him or her the swallows so fast that it can protect him from fire jutsus in a sphere shape of defense. The user can then use them as a projectile by ordering them to attack the opponent. These swallows are very fast and can pierce through rock and trees.
Note: Only Musasibou can teach this.
Note: Must specify if extra damage is used, if reaction time is allowed.
Note: Up to 5 Sparrows can be thrown at the opponent.
Note: User can't used another water jutsu this turn.
Note: Can only be used 3 times per battle.

(Ame Sutairu: Shikkyaku Moui) - Rain Style: Falling Fury
Rank: S
Type: Attack
Range: Short/Mid/Long
Chakra: 50
Damage: 100
Description: The user will need to have rain already activated to perform this jutsu. The user will focus his or her chakra through one hand seal and hold that hand seal to continue the technique. As the rain is falling the user will guide and manipulate the rain into razor sharp arrows. As they form into the shape they are refined and gathered within the air. The victim does not notice this until the rain begins to stop falling. Due to the nature of this attack the rain will stop momentarily since all the rain water is held in mid air in the form of hundreds of arrows. The user then lets the hand seal stop and the arrow formed rain will strike the opponent from every angle.
Note: Must have rain ready.
Note: User will be unable to perform rain jutsu for 1 turn.This can be used only twice per battle.
Note: User will be hurt since this attack is for grouping. Unless covered the user will also suffer same amounts of damage.
Note: Only Musa can teach this.
 
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♤ Group Customs | Sharingan Master's Hideout♤​

Before new rules

10)(Katon: Kaen Panchi) Fire Style: Flame Punch
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he’ she releases it at once causing a deadly inferno to engulf the enemy.

(Note: Only members of sharinganmasters hideout can use this jutsu)
(Note: only usable 3 times per battle)

11)(Katon: Kaen Panchi) Fire Style: rapid Flame Punch
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he/she releases it punching towards the enemy yo create multiple fireballs to come out causing a deadly inferno to engulf the enemy. It also burns the user hands.

(Note: only members of the sharinganmasters hideout can use this jutsu)
(Note: can only be used 2 times per battle)

(Fuuton: Aeolus Amatsu Iki) Wind Style: Aeolus’s Heavenly Breath
Rank: Forbidden
Type: Attack
Range: Short - Long
Chakra Cost: 50
Damage Points: 90
Description: The user sends an enormous amount of Wind Chakra into the sky, which causes a huge gale to come down and encircle the target in a dome of wind, in the wind the target is being rotated in mid-air, and is rapidly increasing in rotation so they cannot focus on hand signs properly and is also getting cut because of the wind. Because the dome is large, occasional gusts of wind are sent at the user.

*Wind Jutsu cannot be used for 2 turns after this jutsu is performed
*Does 15 damage to the User
*Can only be used once per battle
*Can only be used by members of Sharinganmasters Hideout
12)(Raiton: Rippuko Za Ikazuchi Joutei) - Lightning Release: Rage of the Thunder God
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: the user creates a large ball of lightning which has surrounding it four smaller balls of lightning connected by lightning chains and the ball of lightning spins creating a large rotating vortex that gets shot at the enemy and can rip at ground.

Note: Can only be used 3 times
Note: Only members of the sharinganmasters Hideout Social Group may use this jutsu.
Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure

13)(Raiton: Raikou Ryuu Mori) - Lightning release: Lightning dragon lance
Rank: S
Type: attack
Range: short-long
chakra cost: 40
Damage Points: 80
Description: the user creates a 10 meter hollow lance of lightning energy with the tip as the head of a dragon and they thrust it the wind travels through the lance hollow core and sounds like a dragons raw and strikes the opponent and then crushes on impact and explodes causing electrical burns.

Note: Can only be used 3 times.
Note: Only members of the sharinganmasters Hideout Social Group may use this jutsu
Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure

(Doton: Yuuen Rokuhenkei Daichi Bakuha) Earth Style: Grand Hexagon Earth Explosion
Rank: S
Type: Attack
Range: Short – Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes few hand seals and then slams his hands on the ground and creates a hexagonal pattern of chakra around the opponent and then it lights up and explodes causing the earth inside the hexagonal pattern to begin breaking up and shooting out of the ground colliding with the enemy and then they fall back down on top of the enemy and burry them underneath the rubble.

*Earth Jutsu cannot be used for 2 turns after this jutsu is performed
*Does 15 damage to the User
*Can only be used Twice per battle
*Can only be used by members of Sharinganmasters Hideout

(Suiton: Taikaikamigami Doki) Water Style: Poseidon’s Wrath
Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu.

*Water Jutsu cannot be used for 2 turns after this jutsu is performed
*Can only be used Twice per battle
*Can only be used by members of Sharinganmasters Hideout

(Raiton: Kyojin Ikazuchi Tentei Mori) – Lightning Release: Giant Thunder God Lance
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user concentrates a large amount of lightning chakra into their body and then releases it out of their palm to make a large spear of lightning 10 meters long in which they will then launch it at the enemy impaling them into the ground causing temporary paralysis.

Note: Can only be used 3 times
Note: Numbing effects last two turns
Note: Can only be used by members of the Sharinganmasters hideout

(Katon: Shinkou Ryuu Kaen) – Fire Release: Rising Dragon Flame
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: After making a few hand seals the user releases a large amount of chakra into the earth by stomping on the ground and then causes a rush of dormant fire from deep within the earth to rise up below the enemy and envelop him in an erupting flame in the shape of a large dragon head.


Note: Can only be used 2 times
Note: User cant use fire style the following turn.
Note: Only members of the Sharinganmasters hideout can use this jutsu

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Village Hidden In The Mist - Social Group Customs



Suiton: Hyaku Kiriooi Soso) - Water Style: 100 Mist Shroud Burial
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage: 80
Description: Usable once Hidden Mist Jutsu is active, the user controls the mist to make it surround the opponent in a large mass, and then the user quickly condenses the mist into water. The water proceeds to coat the opponent in a seemingly harmless full-body cover of mist, however, the user then clenches their fist and the coat of water on the opponent transforms into 100 piercing tendrills that rip through the opponents skin and can even rip through armor because the water is so close, much like the 18th century iron maiden.
*Note:Can only be used once per battle*
*Note: Once used, no mist jutsus can be used next 2 turns.*
*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*





Kirigakure Hijutsu: Kiri Kou Mizu - Hidden Mist Secret Technique: Mist to Water
Type:Supplementary
Rank:S
Range: Short-Long
Chakra Cost:40
Description: The user changes the mist to water. If fighting within mist, makes him so an unfinishabe font of water.
*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*
*Note:This is a group jutsu.*







Kirigakure Hijutsu: Doku Kiri - Hidden Mist Secret Techniques: Poison Mist
Type:Supplementary/Defence
Rank:S
Range: Short-Long
Chakra Cost:40
Description: The user concentrates. He then performs the 2 needed hanseals, and then changes the molecular stature of the mist atoms. The user manipulates the participles, and with adding chakra to them, he turns them into a poisonous mist. This is not the poison used in the anime. It's colorless. It's practically a kind of CO2.
This covers only a small area around the user, but anybody who enters, gets poisoned. This poison is not as fatal as others, but the user has 1 second before falling to the ground. He stays consciousness
*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*
*Note:This is a group jutsu.*





Kirigakure Shuuchuu no Jutsu - Hidden Mist Focusing Technique
Type:Supplementary/Defence
Rank:A
Range:Mid-Long
Chakra Cost:30
Description:The user manipulates the small parts of H2O, that are concentrated in the mist, and concentrates(focuses) them in one point. The user can make so, invisible walls, steps on the floor, and pointed objects. The enemy so trips over steps, get's stabed by sharp concentrated mist and walks directly in mist walls. The walls can defend from minor attacks too, and the pointed objects do some minor damage.This technique can only be used when the "Kirigakure no Jutsu" was already done. The jutsu leaves the victims in confusion.
*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*
*Note:This is a group jutsu.*





Naibun Fuu Zonokiri - Heavy Mist
Type:Supplementary
Rank:A
Range:All
Chakra Cost:30
Damage Points:N/A
Description: By focusing his wind and water chakra on an already created mist, the user will be able to keep it stable by making it denser, heavier and fixed in place with strategic wind current. Only an S-rank wind jutsu can clear this mist.
Note: Can only be used 3 times per match
Note:The mist will stay denser and heavier for 2 turns after use of this jutsu.*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*
*Note:This is a group jutsu.*
 
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Before New Rules
(heishi mune houmen) - Dying Will Release]
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 50
Damage Points: N/A
Description: The user releases 90% of their remaining chakra into a force known as the user's "Dying Will", the user's 5 senses are pushed to the Max, also it greatly increases the users reaction time dramatically improved ten fold, but this jutsu takes alot of pressure on the user's body
Note: can only be used once per battle
Note: only lasts 3 turns
Note: after using this jutsu is cancelled, the user can only used B and below ranked jutsu
(Kentou Sensu) - Boxing Style
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A
Damage: (Taijutsu rules)
Description: The user raises their fists up close to their face and begins jogging in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user move a little faster than average (nothing compared to gates speed). The user also is ready to block at will, since his fists are already raised to do so. In this style the user only uses punches and constantly shifts their feet to move at lightning fast speed around the opponent when in elbow range.
Note: Can only be taught/used by Axle
Note: being in this style involves a strong cardio system, so it's very difficult to maintain without getting exhausted.
1- training session let's the user maintain for 2 turns
2:3 - training sessions lets the user maintain for 5 turns
5-training sessions lets the user maintain for 10 turns
Note: takes 3 turns to use this style again in the same match.

Atsui-Appu: Warm-up
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A
Damage: (Taijutsu +10)(Ninjutsu +5)
Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster.
Note: Can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: must be done at beginning of battle

14) Fuuton: Uindo Riba-su (Wind style: Wind Reverse Wall)
Rank:S-Rank
Range: Short (front of user)
Chakra: 40
Damage: 80
Description: The user creates a wall out of wind that is blowing backwards. Any fire jutsu that hits this wall will be strengthened and sent back at the opponent because when the fire jutsu hits the wall, the user will then reverse the polarity at which the wind is blowing, causing the wind to blow forward, making the fire jutsu change directions.

Custom Weapon: X-Gloves
Rank: S
Range: Short
Type: Weapon
Chakra Cost: 40
Damage: N/A
Description: The user puts n Special Gloves Called X-Gloves, When the user infuses with fire chakra the gloves give the use the power to do more and stronger fire jutus .
*These gloves can only be used by Mato~kun*
*Gloves can be removed but must be done by another jutus*
*Any fire jutsu done with the gloves adds 10+ damage *

(X-guro-bu kuuchuufuyou) X Glover Levitation
Rank: A
Range: Short
Type: Weapon
Chakra Cost: 40
Damage: N/A
Description Once the user has equipped there self with the X Glover this jutus will give the user the ability to fly, This will not make me move at the speed of the 8 gates or any other speed increasing jutsus. This Justus work by making the flames for the gloves fire down warder towards the ground giving them the power to take flight. The back draw to this jutus is while the user is in the air he is unable to perform any jutsu that require handsigns because if the user would to try any he would fall because the gloves would not be pointing down anymore.
*These just can only be used by Mato~kun*
*This jutus cant be performed without the X Gloves


(X- ba-na-) X-Burner
Rank: S
Range: long
Type: Weapon
Chakra Cost: 40
Damage: 80+10(with the gloves on)
Description: Once the user has equipped there self with the X Glover the user will be able to perform this attack called the X- Burner. This attack works like this the user turns sideways pointing his body towards his opponent first the user raises his far hand away from the opponent and points it out wards once done he releases a soft flame this fire is not used to attack it is used to keep the user steady from being blow back by his other hand then the user raises his hand closest to the opponent and lets out super strong fire. This flame is strong enough to beat any jutsu of lower rank the opponents jutus must at least be S-rank to match the power of the flame anything lower will be destroy and the attack will continue. The X-Burner maybe used in the air because the soft flame would keep him in place.
*This attack can be used three times in battle*
*only must have gloves on*
*Only Mato~kun can use*
*After this attack is used the user can�t use any fire attacks the following turn*
*once this jutus is used no more jutsus can be used that turn*

Custom Weapon: (waga sukai ringu) Mare sky ring
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra Cost:50
Damage Points: N/A
Description: The Mare Sky ring is one of the six strongest rings in the world. After the user has equipped himself with the X-Glovers he can then active the Mare sky ring .When the user infuses the rings with chakra the ring will then fusion with the gloves doubling the gloves power. So now if the user was to do battle with a fire jutsu of the same rank the X-gloves would easily overpower to other jutus. The ring has lots of other powers but this is the only one known at the moment .
notes:
The rings can only stay fusion with the X-gloves for 3 turns
Only can be used with X-gloves
Once the three turns are up the X-gloves will be unable to use any fire jutsu for 2 turns
Can only be used once per fight
Only can but used by Mato~kun

(X-pusshu)X-Push
Type: Supplementary
Rank: A
Range: Short -mid
Chakra Cost:35
Damage Points: N/A
Description: By infuse his gloves with chakra and point both gloves to one direction, the user is able to push himself in any direction he wants just by pointing the gloves. This work by when the user puts charka in to the gloves they let out a very strong blast that is strong enough to move the user so the user uses the move to blast him to any direction he want in really fast speeds. This can be used to quickly dodge a opponent attack, or it can be used to get closer to your opponent and this move may be used in the air.
Note: can be used 4 times during battle
Note Have to wait one turn before using again
Note: each push, pushes the user about 20 feet from where he was standing
Must have X-gloves on to use

(X-tsume)-X-Claws
Type: Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: This is one of the new found ability of the X-gloves once the gloves have fusion with the Mare sky ring. The user will send an incredible amount of charka in to his gloves causing the gloves to become covered in a red cloak, after this is done the user will then have the power to manipulation the fire from the gloves to reach out like claws the claws can reach out to a good distant, the claws can be send under the ground to grab the opponent or to attack the opponent head on.
note: Only can be used with X-gloves
note: Can only be once twice in battle
note: Last 3 turns

X-bakudan(X-Bomb)
Rank: Forbidden
Type: Attack
Range: Short-long
Chakra Cost: 60
Damage Points: 120 (-30 damage to user)
Description: Once the user has fusion his X-Glovers with the Mare Sky ring, he will be able to perform this attack, the user will hold one X-Glove in the air and began to let out a powerful flame. Then he will use the other glove to shape the fire in to a Giant Sphere of fire, once the fire ball is shaped the user will throw it at his opponent. The fire ball being so powerful that it will turn the ground under it to molten rock. The user will be able to close his hands together causing to the fire ball to explode instantly. Any jutsus of lower rank that makes contact with this fire ball will be destroy once it touches the surface, the only way to stop this attack is to complete cover the attack in a large body of water and A-rank water jutsus will not be strong enough to stop it.
Note: Can only be used once
Note: – 30 damage to user from chakra strain, making user bleed from their nose.
Note: user cannot perform Fire element next turn
Note: If the user was to make the Fire ball explode while in close or mid range he would be caught in it too

X- ryoukin (X-Charge)
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: While the user has his X-Gloves on, he will close both his hands to charge the Gloves up then with an instant the user will open both hands releasing out a powerful charge of fire that will burn anyone or anything that comes into short range of the user, this jutsu is best used when the opponent tries to rush the user or tries to sneak up behind him.
Note: must have gloves on
Note: this jutsu can be performed in seconds
Note: can be used one times in battle

(X-panchi)X-Punch
Type: Attack
Rank: S
Range: Short -mid
Chakra Cost: 40
Damage Points: 80
Description: The user will charge up his right X-glove once the glove is full charged (3 seconds to charge) he will use X-push only using his left hand to blast him towards the opponent at incredible speed. if the user is in short range with the opponent it might almost be instant. The user will have a enough speed and power to break through S-rank defense and the user can stop X-punch and use another X-move at anytime.
Note: Only can be done with X-Gloves
Note: can be used twice in battle
Note: Wait 3 turns before using X-Punch

All X techniques are taught by Mato-kun(Axle)

Death Staff (Desusutaff)
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The Death Staff(DS) is a staff that is made with a strong metal that can defend against weapons and has the ability to bend and even hold a person up without breaking. The staff is a foot and two inches long when it is first seen. But the staff has the ability to extend to greater lengths(if look at the gif and video the extend length is that max length only). The main special ability of Death Staff is the release chakra through a hole on one of the ends(there is only one end the hole is on). The user can release a burst of chakra that can push someone(only five meters max) but no damage effects(C rank). The user can also compress the chakra to form into small two inch long and one inch wide chakra bullets(10 max and short to mid and B rank). The user can retrieve the staff if lost with a hand gesture(hand seal, snap, wave of hand, two finger wave over).
-Chakra burst and compression ability counts as a move


( Kurikara, The Blue Demon Slayer, Satan's Flame | 紅魔館 青デビ)
Rank: S
Type: Att ' Def
Range: Short.
Chakra cost: -Up to 40 if used with the special ability.
Damage points: -Up to 80 if used with the special ability.
Description: The Kurikara, or Blue Demon slayer, is one of the most powerful sword's of all time. Said to be forged by some of the best Black Smith's known to man. It was also said to have slayed Demon's in ancient times, and that was it's intention. It's blade is made from a special material, that man created from the ground long ago. It's spilled so much blood, including that of a human's. It earn's it's name with the help of both of it's chakra affinity's, Lightning and Fire. This is an elemental combination purely used for techniques that are sharp, but also hot. And due to these two element's being combined, there is a flame to the sword from the fire element, but it turn's blue due to the combined lightning element. It is said that when this sword is unsheathed, it also gives the user a new found strength in their heart's. And upon Unsheathing Satan's Flame, the user will be covered in the lightning/fire chakra around the body.
Ability's:
§ Blue fire addition: This sharp, and also hot technique allow's the user to cut through A rank wind, and even up to A rank Doton techniques. Now you know by now what it would do to a humans body.
§ Satan's Flame: Once Unsheathed, the blue flame will cover your body, and it has to accept you. It will cover the outside area of the body (Around the clothing also) and there will be two flames above your head that look like horns. This technique protect's you from D-Rank Wind techniques and D-Rank Doton. But between using this Technique and any other ability's for Satan's flame, it will have to be used alone, and after being used you will have to wait two turn's before using another technique for it. The sword's blade will still be covered in the blue flame, it just can't cut through Doton/Fuuton at the time.
§ Heart: Once unsheathed, the user will feel more powerful. Although the user gains no extra physical ability's, his fighting will grows in his heart. And this can make anyone more powerful through the mind.
Koumaken:
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Blue Fire Combination:

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魔, Limit's one the fuuton and Doton cutting:
A rank: Twice per battle.
B rank: Three times per battle, if used once already can only cut up to one more A rank or B rank.
C rank: Can also be cut three times, and if cut twice can still cut one A-Rank.
-And the same from C rank goes for D and E rank's.
Rank: A


Type: Supplementary.
Range: Short-Long.
Chakra Cost: 30.
Damage Points: 60.
Description: The user unsheathes the Kurikara, and unleashes Satan's flame. The user will then perform a powerful slash with the sword, and using his power he will release Satan's flame. Causing a large blue slash (Blue Flames) to emerge from the blade, once it reaches the desired target the flame will explode into a huge burst of Satan's flame, burning all in it's path.
-Can only be used 3 times per match
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(Hi no Ishi) - Konoha Heritage | The Will of Fire
Type: Supplementary/Defensive
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +10 or +15
Description: The will of fire is an idea taught to and carried by all members of Konoha. It is the belief that only through love can true peace be acquired. The belief is a spiritual heritage that was created by Hashirama Senju and passed down to all the villagers and shinobi of Konoha. Shinobi who carry this belief love the village with all their heart and will fight to protect it even against the most significant odds. It gives them the strength to keep going even when the situation looks grim. When defending the village the Will of Fire gives the shinobi of Konoha the extra strength needed to defeat the invading forces and the will power to continue the battle after receiving damage, ensuring the Will of Fire is never extinguished.

-Can only be used by members of Konoha
-Only is active when defending a direct attack on the village
-Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system. So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S------Class Ninja would gain the strength/speed of a Sannin)
-Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength
-The Hokage and Daimyo receives a +15 damage bonus and strength and speed increased by one rank
-The Hokage and Daimyo can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength

(Fuuton: Arashi) – Wind Release: Tempest
Type: Attack
Rank: Forbidden
Range: Close-Long
Chakra Cost: 50
Damage: 100 (-20 to user)
Description: The user will start by infusing a large amount of Wind chakra into a projectile (Kunai, Shuriken, Needles…etc). Then, after he throws it, he will perform one hand seal which will trigger the jutsu. A devastating spinning wind will be created around the kunai, merging with it. From the enemy’s point of view, it’ll look like an F-5 tornado is coming toward him, horizontally, and that the tip of that tornado is the kunai, which is now spinning at a furious speed. This jutsu will carve the very earth as it rushes toward its target, and it’ll leave the field devastated to the point where even the user will suffer damage and be projected long-range from his initial position. Even if the jutsu doesn’t directly hit the opponent, both him and the user are left with several cuts on their bodies, moderately bleeding.

-Can only be used once per match
-No S-rank and higher Wind jutsu next two turns
-Must at least be Kage rank to use this jutsu

(Fūton: Uyoku Enzeru) - Wind Release: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
Note: Can only be used 4 times per battle.
Note: as long as this technique is active the user cannot use any fire based techniques
Note: Can Only be used by ~Crow~
 
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♤ Sution ♤​

Before new rules
Suiton Bunshi: Water Molecules
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 80
Damage : (15 damage per turn )
Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15
Note: can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns
Note: can be used as a water source
Taught solf

(Suiton: Buatsui Monsu-n no Jutsu) - Water Release: Massive Monsoon Jutsu
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: The user first uses the Dog hand seal and then creates a large rainstorm that stretches many miles. There is so much rain that there is enough water to form water release jutsu.
Note: Can only be used 3 times.
Taught solf

(Suiton: Inryoukuken) - Water Release: Gravitational Pull
Type: Offensive
Rank: B
Range: Mid
Chakra Cost: 25
Damage: N/A
Description: After performing the following Tiger - Dragon hand seal the user creates a powerful Water Release technique that has the ability to draw water towards the user or push it away from him. With this, the user has the ability to churn large whirlpools in the ocean and can even deflect other Water-based ninjutsu. The user can only control up to B-rank Suiton techniques.
Taught solf

(Suiton: Zukindama) - Water Release: Pounding Bullets
Type: Offensive
Rank: B
Range: Medium
Chakra Cost: 25
Damage: 40
Description: After performing the following hand seals Dog - Rabbit - Tiger the user creaes a water style ninjutsu that allows the user to spew multiple water bullets from his mouth. The bullets are somewhat slow, but leave a great impact on whatever they hit or make contact with.

(Suiton: Unari Shishinami)- Water Release: Roaring Lion Wave
Type: Offensive
Rank: B
Range: Mid
Chakra Cost: 25
Damage: 40
Description: After performing the following Snake - Ox hand seals the use then gathers chakra at his mouth, the user will form the appropriate hand seals and expunge a large blast of water from their mouth. As it flies through the air, the water blast will take the shape of a Lion's head. The blast's impact has shown to be strong enough to shatter rock in multiple pieces.
Taught solf and Zanda

(Suiton Kuchiyose: Mizu-juu no Hokaku no Jutsu) - Water Release Summoning: Whale Mouth Capture Technique
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: After the user performs a string of the following hand seals Bird →Monkey → Snake → Ram → Boar the user then creates a prisoning jutsu, which approaches differently, needing a source of water. The user does the hand seals, and places his palms on the ground. A body of water shaped like a whale gets out of the source and swallows the enemy. Then, the "whale" turns into a bubble with the enemy within leaving him stuck for a maximum of 2 turns.
Note: Can only be used 3 times per match.

After new rules
(Suiton: Mizu Kokyuu)-Water Release: Water Breath
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: When the user is underwater, he will manipulate the the water around his head. He makes an air bubble around his head. The user can breath underwater as long as the air bubble is around his head. The bubble can be pop if the user head is attacked or loses focus.
-Only used by Dei Dei
-Only used twice per battle
- (-15) chakra each turn the bubble is used


(Suiton: Mizu Assaku Katana) Water Release: Water Compression Blades*
Type:Supplamentary
Rank: A - rank
Range: Mid- Long*
Chakra:30
Damage:60
Description:The user performs the Rat,Boar,dragon and ram handseals and release several bullets (limit 8). After the bullets are release the user then claps their hands together while focusing their chakra turning the bullets into spiralling Disk like blades. These blades travel at the speed of common water projectile techniques and are very sharp . They can cut through C rank and lower Earth. The blades are so sharp that they are able to carve lines through the ground below. -Can only be taught by light
-Needs Mastery Over Water
- Has to be S-class ninja or higher
-Can only be used 2 times
( Sution: Makishimamu Ba-suto )| Water Release: Maximum Burst
Type: Attack
Rank: S
Range:Mid-Long
Chakra: 40
Damage: 80
Description: For this technique, the user focuses a large mass of suiton chakra into their hands. The user will then place their hands together as if they were performing ' Storm release: Laser Circus', channeling the chakra allowing it to surround their hand. After this step has been done, the user will then yell 'Go!' releasing this bird shaped wave. The wave spreads out to about 3 meters in diameter, still leaving a trace on the users hand, however it doesn't mean that the user is able to redirect the bird shaped wave after the initial trajectory it takes.

-No Fire techniques the turn this is used
-Usable 2x
-Can only be taught by Ĺight
 
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♤ Fire ♤
Before new rules:
[Katon: Karyū no Hōkō 火竜の咆哮] Fire Style: Fire Dragon's Roar.Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels massive amounts of Fire chakra throughout the body entirely. Once this is done the user will bring the chakra up through the throat, and breathe a long line of super heated fire that moves at a rapid rate and becomes a large fireball that burns his opponent.
►Must be Kage Rank.
►Can only be used 3 times per battle.
►No A rank or above fire techniques the following turn


[Katon: Karyū no Kōen 火竜の煌炎] Fire Style: Fire Dragon's Brilliant Flame.
Rank: S
Type: Offense-Defense.
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80 (-10 damage to user)
Description: The user will channel massive amounts of Fire chakra throughout the arm's, the hand's will then ignite around the skin. The user will then clap those hand's together which causes an explosive reaction destroying everything around him.
►Can only be used once per battle.
►No A rank or above fire techniques the following turn

[Katon: Karyū no Yokugeki 火竜の翼撃] Fire Style: Fire Dragon's Wing Attack.
Rank: S
Type: Offense.
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80
Description: The user jumps into the air, focusing massive amounts of Fire chakra in the arm's, and then he ignites two streams of fire from the hands, then swings the streams of flames at his opponent, blowing them away.
►Can only be used Twice Per battle.
►No A rank or above fire techniques the following turn
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[Katon: Karyū no Kagitsume 火竜の鉤爪] Fire Style: Fire Dragon's Claw.
Rank: S
Type: Offense.
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80
Description: The user channel's his/her Katon chakra into the lower leg, and ignites the feet with a very large flame to increase the power of his kicks. He can also use the strong ensuing flames to jet-propel him in any direction he wishes.
►Can be used 3 times in a battle.
►No A rank or above fire techniques the following turn
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(Ushiro Honoo) Back Flame
Rank: S-rank
Type: Defensive
Chakra Cost: 40
Damage Points : N/A
Description: The user focuses fire chakra in one arm, then a flame appears around the users hands, the user can shoot out pure fire chakra to cancel out any fire jutsu
Note: can only be taught by Axle
Note: it only has 3 shots
Note: except Forbidden

Taught solf

9)Katon Baizou Kaji Handou | Fire Style : Double Fire Kick
Type: Attack
Rank: B
Range: Short - mid
Chakra:20
Damage:40
Description: The user begins begins to spin while jumping into air, channeling their katon chakra into their legs. Whilst in the air they do a roundhouse kick with their left leg releasing a a stream of fire, then in rapid succession they kick with their right leg releasing another stream of fire.



Katon • Horou no Jutsu [Fire Release • Fire Prison]
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost:40
Damage Points:30
Description:A skill in which generates flames from up underground, raising up bars of flame and a covering over top. This intense flame heats all within it also burning all within, preventing water from being created from the inside with the dryness of the air. Touching the sides results in various burns, and while this jutsu is used it can be linked to any other fire jutsu and the jutsu will be fired at the person inside the prison.
Note: Can only be used twice per battle
Note: Prison only last 3 turn

After New Rules

(Katon: Eien No Zōka-en No Hinotama) Fire Release: Fireball of Eternally Increase Flames
Type: Offensive
Rank: A-rank
Range: Long
Chakra: 30
Damage: 60
Description:
The user inhales a massive amount of air, then turns it into fire before quickly exhaling it in a thin stream with a tiny fireball at the end. As the fireball nears its target, flames jump violently from the stream, grabbing nearby oxygen molecules in the air to use as fuel before joining it again soon after, like a solar prominence. The flames jump out and gather more quickly and get much hotter as it travels, making this jutsu a long range one, as it grows in size and power with distance. If the fireball hits an object, its jumping flames will swirl around the object, engulfing it in flames. If the target is a person, the flames will engulf the person and feed off the oxygen surrounding them while the oxygen in their lungs will exit them due to the vacuum effect and lack of oxygen outside the body.
Notes:
- Can only be used twice per-battle.
- Can only be taught by Nathan.


(Katon: x-ba-na-)| Fire Release: X-Burner
Type: Attack/Defence
Rank:Forbidden
Range:Mid-Long
Chakra: 50
Damage: 90
Description: For this technique, the user will extend his/her hands forward, focusing a large amount of Katon chakra. The user will then condense/charging this chakra into both of their palms. The user will then use two of their jutsu slots to make sure that their chakra is evenly charged in both arm or this won't work. Because of the strength of this technique, the user has to put one hand behind them, and then the other hand to release the stream. The user will turn to their side, achieving perfect symmetry then they will yell "X-Burner" releasing the large mass of flame from both arms. The arm that is facing away from the opponent is not to attack, but for support or-else the user would be sent flying because of the extreme pressure from the arm they fired the technique. The x-burner is a beam of pure fire chakra that is sent toward the opponent in one direction which means it can be easily avoided, but does extensive damage if it makes a direct hit. This beam is about 4 meters in width.

Drawbacks and notes:

-When the user uses this technique, the user can't use ANY katon techniques for the Next 2 turns
-User becomes very tired because of the extensive amount of chakra used and can hardly move
-The user must stay stationary when using
-No s-ranks the same turn and the turn after this technique is used
-After this is used, the user becomes sluggish, not moving as fast as they did before, their speed is cut by half.
-Can only be fired once.
-Can only be used by Light


(Katon: zenpaku surudoi kougake) Fire Style: Forearm Bladed gauntlet
Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user has to focus and channel katon chakra towards his forearm and then release the katon forward at the same time manipulate the fire sharply and firmly to form into bladed gauntlets on his forearms. The more chakra you channel towards the forearm the more sharper and longer the blades begin to grow. Its maximum size can go up to 200cm but when it reaches its max it immediately disperses due to the chakra strain on the forearm. It is great to use for close range battle.
- Can only use fire jutsus while active
- Only active for 3 turns
- Usable thrice per battle
 
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♤ Lightning ♤

Before New rules
Raiton: Soudai Chidori Raikou Panchi (Lightning Style: Grand 3000 chidori current punch)
Type:Attack
Rank: S
Range:Short-Long
Chakra cost:40
Damage Points:80
Descripton: The upgraded form of chidori current punch, this technique takes 1 turn to use. This technique sends lightning in the ground, air, if the lightning hits the opponent they can't use more than 1 jutsu next turn, them and whatever else it strikes, and strikes at the opponent with a grand chidori. This chidori cannot be stopped by a S-rank wind technique.
Note:After using this move the user cannot move at all for 1 turn
Note:Can only be taught by Sasuke08

Taught Solf
Raiton: Chidori Raikou Panchi (Lightning Style: 2000 chidori current punch)
Type:Attack
Rank: S
Range:Short-Long
Chakra cost:40
Damage Points:80
Descripton: The user uses chidori nagashi, followed right after chidori. The nagashi charges up the chidori, for an ultimate punch. You can also use it to send a charge in the ground or air making the current reach further than the regular chidori Nagashi. But this attack cuts the users chakra in half, and the user gets only 2 moves next turn because of the nagashi's numbness effect
Note:Can only be taught by Sasuke08

taught solf
After New Rules

(Raiton|Suwan Gyosha )-Lightning Release|Swan Driver
Type:Attack
Rank:B
Range:Short
Chakra Cost:20
Damage Points:40
Description:The user focuses Raiton chakra into around their legs. an electrical curent begins crackle around the leg. The electrical current begins to spin rapidly around the users leg creating a chain saw like blade made of electrical current around the leg. the electrical current is rapid enough to cut through a boulder or dent a samurais chest plate armor.
(Usable only 2 times per battle)
(Can only be taught by Daemon)
(this jutsu needs no handseals)

(Soudai Sanda-ba-do Mo-Do )-Majestic Thunderbird Mode
Type:Attack
Rank:Forbidden
Range:Short
Chakra Cost:50
Damage Points:N/A(-50 to the user)
Description: the user unlocks all the lighting chakra they have. The lightining chakra is pushed to every point in the body creating like armor made out of pure lightning chakra. The chakra wraps around their head and is then molded to form the shape of a head of a thunderbird. Near their feet the chakra envelops them and forms into the shape of talons. A structure forms out of the back of the user as the shape of large thunderbird wings that are made of pure lightning chakra but they do not grant the user flight of any kind. This mode creates a large yellow aura around the user in the shape of a large bird. The user is able to move at the speed of which their movements seem like a blur to the opponent yet can still be traceable by the naked eye. While in this Mode the user can only use lightning jutsu, taijutsu, ninjutsu and genjutsu. All lightining jutsu get +15 strength. After this jutsu is deactivated the user is extremely exhausted and they cannot use any lightning jutsu for 3 turns. Also after this mode is deactivated the user can only use A-rank and below jutsu for 2 turns due to the exhaustion and lack of chakra. Also the user is very vulnerable to wind jutsu. Water jutsu won't effect the user in terms of electrocution, for example the person can swim in water completely fine without the fear of getting electrocuted.
(Usable only 1 times per battle)
(lasts 4 turns)
(Can only be taught by Daemon)


(Konmoui|Nentenkei)- Soul Menace|Twisting Punishment
Type:Attack
Rank:A
Range:Short
Chakra Cost:30
Damage Points:60
Description: the user focuses lightning chakra into their palms then the user slams his/her on the opponents chest. When it connects the user turns there palm to the right in a 90 degree angle when the opponent turns their hand it will release the massive wave of chakra into the opponent sending them flying backward.
(Can only be used twice per battle)
(Can only be taught by Daemon)



Lightning Release: Lightning Ropes (Raiton: Raikou Saku)
Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: The user channels a large amount of lightning chakra into their dominate hand. The lightning forms around the hand. Then using shape manipulation, shaping the lightning into a long rope capable to slash through solid rock and flesh numbing it for one turn. The rope is strong enough to pull a 200lbs man up a tree or drag on the ground.
-Only used three times per battle
 
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♤ Shigure Souen Ryu ♤​

Before new rules
(Shigure Souen Ryu)
Rank: B
Type: supplementary
Range: short
Chakra: none
Damage: N/A
Description: an ancient Japenese sword style in which some say is the most unbeatable style in the world the user picks up thier sword and holds it close to their eyes with one hand as this technique the user needs to be able to use only 1 hand to control the swords movements, the users feet are spread shoulder length apart, this sword style has 7 totally different forms
Note: while in this form the user can use no Gen or Ninjutsu unless used before the technique
Note: can only be taught by Axle
Note: only lasts 3 turns
(Di squalo dageki) The Shark Blow
Rank: A
Type: Offensive
Range: short
Chakra: 30
Damage: N/A
Description: The user concentrates chakra into their blade, and when it comes in contact with another object, the chakra flows out of the sword like a current, and goes into the opponent thus stunning the opponent for 1 turn
Note: can only be used once per battle
Note: can only be taught by Axle

(Ya ra zy no ame) - Last Minute Rain
Rank: A
Type : Offense
Range: short-mid
Chakra: 30
Damage: 60
Description: The user drops their sword with the blade facing toward the enemy, then the user focuses their chakra in their foot, and kicks the sword with incredible power in speed, and as soon as the sword hits the mark, the user is there holding the sword again (the sword causes a distraction giving the user time to rush in toward the opponent)
Note: the user can only use this technique while in Shigure Souen Ryu
Note: can only be taught by Axle
Note: can only be used once per battle

(Same do re) - Early Summer Rain
Rank: A
Type: Offense
Range: short
Chakra: 30
Damage: 60
Description: The user rushes in toward the opponent holding the blade with one hand, in the middle a sideways swipe towards the opponents face, the user drops the blade with excellent timing, causing the blade to fall in the user's other hand, for a clean sweep at the opponents mid-section
Note: can only be used while in Shigure Souen Ryu
Note: can only be taught by Axle

(Shi bu ki ame) - Spraying Rain
Rank: A
Type: Defense
Range: short
Chakra: 30
Damage: N/A
Description: The user puts all their chakra in their sword, then strikes the water, causing a giant water splash, this splash causes the opponent not to see the user
Note: can only be used while in Shigure Sousen Ryu
Note: can only be taught by Axle
Note: Needs a Water source

(Shino tsu ku ame) - Pelting Rain
Rank: A
Type: Offense
Range: short
Chakra: 30
Damage: 60
Description: The user rushes in as if to clash with the opponent, but almost instantly slides down as if playing baseball, and slices the opponents, and leaving the opponent vulnerable to another attack
Note: can only be used while in Shigure Sousen Ryu
Note: can only be taught by Axle

(Shajiku no Ame) - Axle of Rain
Rank: B
Type: Offense
Range: short
Chakra: 25
Damage: 40
Description: the user focuses their chakra in their feet,then releases in an instant causing the user to charge towards the opponent like the user was shot out of a cannon,and while charging the user is holding the blade with 2 hands in a thrusting motion, this attacks power is equivalent to one of Tsunade's punches.
Note: the user can only use this technique while in Shigure Souen Ryu
Note: can only be taught by Axle
Note: can only be used 3 times per battle
 
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地球, Doton​

Before new rules:

( Doton | Te o shien ) Earth Style - Helping hand's.
Rank: A
Type: Defence - Supplementary.
Range: Sort, Mid.
Chakra cost: 30
Damage Point's: N/A
Description: The user perform's a total of five handseal's in this order - Ox, Rat, dog, boar, dragon. Shortly afterward depending on what the user want's and how much chakra they put into the technique, one to two arm's (Left & Right) with hand's will come from the ground. Depending on where the user direct's them from coming out of the ground, they can grab the target, or help the user out in a tight situation in a veriaty of different way's.
*Can only be used 3 times per battle.
*Because of the amount of chakra control it takes for this Doton technique, no earth based jutsu can be used in the next move.

(Doton: Shi Matsu) - Earth Style: Death Awaits.
Rank: S
Type: Offensive/Defence.
Range: Short-Mid.
Chakra Chost: 40
Damage Points: N/A
Description: The user performs five handseals, and speaks the words (Death awaits you) and strikes the ground with one hand. Depending on how strong the user thinks his/her opponent is, one to five skeleton shaped figures condensed and made from the strongest earthly material will come out of the ground will come from the ground around the target, it is also th users decision in whether they come fully out of the ground or not. And the skeletons will quickly grab the target, usually before they have any time to react unless they have the ability to react quickly enough through either sensory or doujutsu style abilities. This will leave the target unable to move, and setup for a free and easy attack.
►This Jutsu can only be used once per battle.
►The Jutsu only lasts for one full turn.
►The user must be able to pinpoint the location of the target, so they have to see the target.
►Cannot perform A rank or above Earth techniques the following turn.

Taught Nathan

After new rules

(Doton: Tōki sakuhin) Earth Style: Pottery Work
Rank: B
Type: Defense/Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user does 2 hand seal while channeling their doton chakra into their mouth. They then spit out a clay enriched earthen material jet stream that is used to absorb manipulated water attacks. Once the material makes contact with water it swells into a glob of earthen clay and then does a quick glide to the ground due to its added weight. If the globs happen to touch the opponent, it will absorb that body part or ensnare it, holding the opponent in place or slowing their movement down due to the added weight on their bodies. The user can release a succession of quick jet streams if targeted by a water attack that is numerous, but those streams can only travel up to short range of the user. After performing the 2 hand seal and taking a running start, the user can release the stream towards the solid ground where they then use the slippery surface to slide around the battlefield. This is a faster means of movement other than running and the user must follow the path that they make until they stop the jet stream.
NOTES:
-Can be used 3x per battle
-This jutsu cannot work on a large bodies of water or techniques that require a large body of water no matter the rank
-With a cooldown of 1 turn
-Must be taught by ZandaT
 

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Taijutsu 体術 | Kenjutsu




(Yuukai Hi Kobushi) Intertwined Flame Fist
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points:80
Description: The user focuses fire chakra into his/her hand and builds is up over time. The user then breathes in deeply while winding back his/her fist. A strong punch is delivered into the air in front of them. Using precise timing the user releases 2 large streams of fire. Using their chakra control. They manipulate the fire stream to spiral around each other and once they are about to hit the enemy both of the streams of fire conjoin into only large blast in the shape of a first that completely incinerates the enemy. After this taijutsu technique is complete, the user's first is left steaming and smoking from its power and thus cannot use they hand for the rest of the turn.
Restrictions:
- can be taught by Daemon
- can only be used 2 times per battle.
- No fire elemental taijutsu can be used in the same turn.
- Look of the technique:
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(Taijutsu:Kujiku Inpakuto)-Taijutsu: Crushing Impact
Type:Attack
Rank:S
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description:The user grabs the opponent and body slams him or her into the ground. Then the user jumps 10 meters into the air and elbow drops the person laying on the ground. before the user reaches the 5 meter mark when he/she is falling down the user adds a massive amount of lightning chakra all around their body making them fall faster and have a harder impact when they land on their opponent.
Restrictions:
-Can only Be used 3 times per battle
-May only be used by ~Minato~

(Chakra Gigei|Assai Yajuu|Mikon Buta Onjun Za Raion!)- Chakra Arts|Crushing Beast|Wild Boar Tames the Lion!
Type: Attack
Rank:S
Range:Short-Mid
Chakra Cost: 40
Damage Points:85
Description: the user focuses a massive amount of chakra into their palms. the user then strikes the opponent multiple times in the chest area delivering heavy impact blows taking the breath out of the opponent. He/She then hits then opponent in the chest and twists their palm releasing all the chakra that is stored up in their palms sending them flying forward. The user follows up with a strong round house kick to the opponent's gut sending them spiraling into the air.
(Can only be used once per battle)
(No Taijustu next 2 turns)
(Can only be taught by Daemon)

(Nousatsu Kenjutsu|Vorutekkusu)- Enchanted Sword Technique|Vortex
Type:Attack
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user focuses chakra into the tip of their blade(s). The user the begins to spin in a counterclockwise direction and they hold their sword(s) outward. The user then releases the chakra sending a burst from the tip of the sword capable of slicing clean through a boulder.
(Can only be used three times per battle)
(Can only be taught by Daemon)

(Nousatsu Kenjutsu|Bāsaku)- Enchanted Sword Technique|Berserk
Type:Supplementary
Rank:S
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description: the user focuses a very massive chakra into their blade(s) then release a 9 hit combo on the opponent that comprises of a series of slices focusing on the torso and rib cage. This move can be done without adding chakra to the blades but the chakra gives it more effective damage
(Can only be used three times per battle)
(Can only be taught by Daemon)
(Nousatsu Kenjutsu|Rasuto Arukanamu)- Enchanted Sword Technique|Last Arcanum
Type:Attack
Rank:B
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The focuses a massive amount of chakra into their blades then they deliver A series off three slashes to the opponents body. The strikes cannot cause any instant death injuries but it can leave deep cuts in the opponents skin. (series of Strikes: 1 Horizontally across the waste,1 Diagonally across the chest,and 1 Vertically down the chest.)
(Can only be used three times per battle)
(Can only be taught by Daemon)
(Taijutsu|Kankoui|Fukyuu Itami)-Fighting Technique|First Act|Opening Scene
Type:Attack
Rank:A
Range:Short
Chakra Cost:N/A
Damage Points:60
Description: The user upper cuts the opponent lifting him some inches into the air. Then follows up with a round house kick to the chest knocking the air out of the victim. He or She then grabs the foes legs as they fly back and slam them back and forth on the ground. Once the opponent hits the ground for the last time, the performer kicks them in the chest causing them to slide across the ground and crash into a wall.
(Can only be taught by Daemon)


(Taijutsu|Kankoui|Kyuukei)-Fighting Technique|First Act| Intermission
Type:Attack
Rank:B
Range:Short
Chakra Cost:20
Damage Points:40
Description: The user focuses chakra into their legs and starts charging at the opponent. The performer grabs the arm of the opponent and uses their right knee to slam into the elbow breaking the arm of the unlucky sparring partner. Then the user uses his/her right hand to slam the face of the opponent in the ground.
(Can only be taught by Daemon)


(Taijutsu|Kankoui|Kishou Zecchou)-Fighting Technique|First Act|Rising Climax
Type:Attack
Rank:S
Range:Short
Chakra Cost:40
Damage Points:80
Description: After the intermission is performed, the user grabs the opponent by the collar and tosses him or her into the air. He pivots his foot and charges chakra into his elbow. As the opponent falls, He/She lands directly on the users elbow breaking in their rib cage and puncturing the lungs. He quickly turns and grabs the opponent in the neck and drives them into the ground cracking the surface of the terrain. As he holds on to the neck, he begins to run which in return dragging the opponent through the ground then slamming them into a wall.
(Can only be taught by Daemon)
(can only be used after Fighting Technique|First Act| Intermission is performed.)
(Can only be used once per battle).

(Taijutsu|Kankoui|Doramatikku Shuukyoku)-Fighting Technique|First Act|Dramatic Finale
Type:Attack
Rank:S
Range:Short
Chakra Cost:40
Damage Points:80
Description: After the climax is performed, He then clenches his fingers giving him a firm grip of the opponents body. He lifts the opponent off their feet and throws them in the air. He jumps after them and puts the opponent in a full nelson and crashing him into the ground face first. Maintaining the full nelson. He lifts him up again and throws him forward. Chakra then surges through the body of the user increasing his speed for this move only(he moves about as fast as Gai without his weights.) He then catches up to the opponent and punches them in the face hitting them into the side of a wall. He then begins to charge full speed and ram his shoulder into the mid section of the enemy killing them on impact.
(Can only be taught by Daemon)
(can only be used after Fighting Technique|First Act|Rising Climax is performed.)
(Can only be used once per battle).
(Kenjutsu Kata : Hebereke Ken ) - Sword Style: Drunken Sword Style
Rank: A
Type: Supplementary
Range: Short
Chakra cost: N/A
Damage: N/A
Description: The user chugs a bottle of sake, by doing so they become immediately intoxicated. Making the user's movements wild. Sharingan of 2 tomoe and lower cannot predict the movements because the movements are made up off of instinct and will thus totally off of rhythm. Also because of the drunken style, the user is unable to mold chakra making it impossible to cast genjutsus or ninjutsu. The user also stumbles from time to time, making them evade attacks faster than they normally would.
Note: Lasts for 3 turns
Note: No ninjutsu or genjutsu can be used while this is active
Note: Can only be used/taught by -Yusuke- and Axle
 
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Mugen Ryukyu

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Kaji Bokushingu | Fire Boxing

Kaji Bokushingu | Fire Boxing
Rank: S
Type: Supplementary/offensive/defensive
Range: Short
Chakra: 40 (-15 per turn to sustain)
Damage: 80
Description: The user raises their fists up close to their face and begins slightly hopping from left to right in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user moves a little faster than average. The user also is ready to block at will, since his fists are already raised to do so. In this style the user constantly shifts their feet, never staying in one place so their reaction time to oncoming taijutsu attacks is increased. After they get into stance, they begin to create reserves of fire chakra into their hands preparing themselves to use various fire type blasts. So when they punch they release fireballs from their fist.
Note: Can only be taught by Mugen Ryukyu
Note: the user must use this first before using fireboxing techs
Note: If the user molds other elements than fire after using this he needs to re-use the technique as it deactivates
Note: Can only be used 3 times
Note: The fireballs released are B-rank and take up 1/3 moves per turn
Note: While in this style only tai & elementaltai jutsu can be used​

Kaji Bokushingu | Fire Boxing
Type: Advanced Nintaijutsu
Background:During his travels a named Mugen once went to see an event composed of battles and fights. Being a shinobi he loved to battle and went to attend the show, he saw something that he had never seen before. it was called boxing. As he saw a legendary man named Axle, using more defensive than offensive attacks. People called it the turtle shell style due to the fact that nobody could get past his defense.The minute Mugen saw it he fell in love with and began practicing it day and night. Eventually he became a master at boxing. But wanting to increase his power and take boxing to a whole new level he tried to mix boxing with his elemental art and after many fails he finally got and thus FireBoxing was born.

Description on the Abilities and Inner Workings of the Style:
Fire boxing is one of the ultimate/advanced styles of nintaijutsu ever. It requires great chakra control and stamina. due to the fact that the user has to constantly move it uses up a lot of stamina and therefor you must train constantly to learn how to maintain and use the style. Fire boxing is composed of quick steps, light foot work, fast punches and quick dodges and spins.It is split up into two categories first there is regular boxing style

(Kentou Sensu) - Boxing Style
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A
Damage: (Taijutsu rules)
Description: The user raises their fists up close to their face and begins jogging in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user move a little faster than average (nothing compared to gates speed). The user also is ready to block at will, since his fists are already raised to do so. In this style the user only uses punches and constantly shifts their feet to move at lightning fast speed around the opponent when in elbow range.
Note: Can only be taught/used by Axle
Note: being in this style involves a strong cardio system, so it's very difficult to maintain without getting exhausted.
1- training session let's the user maintain for 2 turns
2:3 - training sessions lets the user maintain for 5 turns
5-training sessions lets the user maintain for 10 turns
Note: takes 3 turns to use this style again in the same match.
(previously approved and I got permission from axle to use this in my style)


(Kaji Bokushingu Sensu) - Fire Boxing Style
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A
Damage: (Taijutsu rules)
Description: The user raises their fists up close to their face and begins slightly hopping from left to right in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user moves a little faster than average (nothing compared to gates speed). The user also is ready to block at will, since his fists are already raised to do so. In this style the user only uses punches and constantly shifts their feet to move at lightning fast speed being able to dodge attacks with ease. After they get into stance, they begin to create reserves of fire chakra into their hands preparing themselves to use various fire type blasts.
Note: Can only be taught/used by Mugen Ryukyu
Note: being in this style involves a strong cardio system, so it's very difficult to maintain without getting exhausted.
1- training session let's the user maintain for 2 turns
2:3 - training sessions lets the user maintain for 5 turns
5- 10 training sessions lets the user maintain for 10 turns

Fire Boxing is much harder to maintain than regular boxing style. After a person learns fire boxing they must then become a World Champion to learn how to maintain the style for 10 turns. To become a World champion you have to go through even more training sessions, and be a master at boxing and fireboxing



Technique examples -


Kaji Bokushingu | Fire Boxing - Bringer Of Hell
Rank: B
Type: Offensive
Range: Short
Chakra: 20
Damage: 40
Description: The user begins by hopping in place then dashes at the opponent, once at top speed the user than leaps into the air towards the opponent and comes down on top of him releasing a huge burst of fire from his fist blasting the enemy backwards and resulting in serious burns.
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Kaji Bokushingu | Fire Boxing - 1, 2 punch
Rank: B
Type: Offensive
Range: Short - mid
Chakra: 20
Damage: 40
Description: The user quickly begins by hopping and then rapidly unleashes two jabs in rapid succession one after the other unleashing two burst of flames from his hands that hit the opponent. These flames are compact and has more of a solid impact resulting in bruises and burns.
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Kaji Bokushingu | Fire Boxing - Bob & Weave
Rank: N/A
Type: Defensive
Range: Short
Chakra: N/A
Damage: N/A
Description: Due to the fact the fire boxing style only reaches upto mid-range this leaves users at a disadvantage in a long range bout, so to compensate. Due to the stamina/speed training the user begins to hop in place and becomes light on his feet and utilizes quick spins, ducks and side-steps to dodge incoming jutsu.
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Additional effects and Restrictions:
*due to the intense and extensive amount of training the user has slightly increased agility and reflexes when compared to a normal strong fist master
*Can Only be taught by Mugen Ryukyu
*Must Be a Kage to use or learn this style
*Must have a mastery of Katon

10)Kaji Bokushingu | Fire Boxing - Bringer Of Hell
Rank: B
Type:
Offensive
Range: Short
Chakra: 20
Damage: 40
Description: The user begins by hopping in place then dashes at the opponent, once at top speed the user than leaps into the air towards the opponent and comes down on top of him releasing a small ball of fire half the size of the user from his fist blasting the enemy backwards and resulting in serious burns.
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11) Kaji Bokushingu | Fire Boxing - Shoryuken
Rank: S
Type: Offensive
Range: Short
Chakra: 40
Damage: 80
Description: The user begins by hopping on his feet then rushing the opponent with extreme speed. As he becomes within arms reach he spontaneously ducks his upper body while slightly crouching so his head is where his opponents stomach is. Then while rising gaining strength from legs he pools large amounts of fire chakra into his right fist and punches the opponent in the chin yelling "Shoryuken" releasing the fire chakra all at once, enough fire chakra is released to severely burn the opponent.
Note: Can Only Be Taught By Mugen Ryukyu
Note: Usable only once per battle
 
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