[ARCHIVE] Custom Fighting Styles Submission

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Shady Doctor

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Re: ±±Custom Fighting Styles Submission±±

Shady Doctor said:
Chishi Shindou: Fatal Impact

Type: Boomerang Ninjutsu

Background:
Fatal impact is a fighting style developed by Two young ninja by the names of Shady and Seventeen, They traveled across the entire world searching for a fighting style that fit them both, they searched for years and never found the right one, So one day they got tired of searching and decided to create one that was unique to in itself. They remembered the boomerang they used to play with as kids growing up, a toy of there's that they used to also use as a means for target practice. They knew they weren't kids anymore, but elite shinobi, so they worked many years together in order to create a deadly style based off of there childhood toy.. And they named the style Fatal Impact once they mastered their created style.

Description on the Abilities and Inner Workings of the Style:
The fatal impact style mainly revolves around the infusion of chakra into boomerangs and wielding them as weapons, whether its close or long range use. Once the boomerangs are infused with chakra they can be used in numerous of deadly and versatile ways. The basic skill of using fatal impact is infusing ones chakra into a boomerang(s) and allowing them to passively levitate and control the boomerangs with their will alone. This allows one to use the fatal impact techniques whilst using several boomerangs at once. The controlled boomerangs can be altered for several different situations, such as using chakra to gift the boomerangs slicing abilities, defensive abilities, or even blunt attacks. The duo also found a way to expand their boomerangs to larger sizes or even make them smaller, allowing them to use the boomerangs efficiently in different situations.(Will have jutsu to alter boomerangs). An advanced usage of the fatal impact style is infusing element chakra into boomerangs, thus producing a mass amount of affects from the boomerangs. Some basic skills could easily be used with each element, such as using earth to make boomerangs more powerful in blunt attacks, or making the boomerangs lighter to move at many times faster than their base speed (fast as the users base speed). One could use lightning and wind for cutting properties and fire for burning affects. Those are just examples but there will be techniques created for different abilities.

Example techniques
Chishi Shindou: souran Fatal Impact: Altered Size
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: User's of Fatal Impact have the ability to reduce or increase the size of their boomerangs by doing the snake hand seal and molding the boomerang(s) with chakra, This can be used on a maximum of 10 boomerangs at a time. The boomerangs size can be altered to be various sizes, ranging from the size of a shuriken/Kunai or becoming up to 10 meters in length. The greater the size of the altered, the greater Its mass, but the smaller the size the smaller the mass.
- Can be used 5x per battle

Fatal Impact: Ever changing defense
Type: Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user aligns his boomerangs into various formations as he applies chakra to them whilsts making them spin propeller-like. The rapid spinning of the boomerangs can be used to align a boomerang in front of an attack and intercept and disperse a technique outward, but only up to A-rank though.
- Can only use up to 3 boomerangs for this technique, thus allowing one to defend against up to three techniques.


Chishi Shindou: shidō Fatal Impact: Wind cutter
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: User's of Fatal Impact
Infuse sharp wind into a single or several boomerangs, thus granting the boomerangs A-rank cutting potential.

Additional effects and Restrictions:

- Can only be taught by Shady Doctor

- Users of this Style must carry a Boomerang of any size, and can passively control them

- Must be Sannin rank, Mastered Ninjutsu and at least 3 elements to learn or use the style.

- Users of this style gain x2 tracking speed due to constant tracking of the fast moving boomerangs in a mass quantity


 Declined  No passive limitation or control. No 2x tracking speed. This style will be you, physically throwing chakra infused boomerangs. Simple.​
Took out the 2x tracking and passive abilities.

Chishi Shindou: Fatal Impact

Type: Boomerang Ninjutsu

Background:
Fatal impact is a fighting style developed by Two young ninja by the names of Shady and Seventeen, They traveled across the entire world searching for a fighting style that fit them both, they searched for years and never found the right one, So one day they got tired of searching and decided to create one that was unique to in itself. They remembered the boomerang they used to play with as kids growing up, a toy of there's that they used to also use as a means for target practice. They knew they weren't kids anymore, but elite shinobi, so they worked many years together in order to create a deadly style based off of there childhood toy.. And they named the style Fatal Impact once they mastered their created style.

Description on the Abilities and Inner Workings of the Style:
The fatal impact style mainly revolves around the infusion of chakra into boomerangs and wielding them as weapons, whether its close or long range use. Once the boomerangs are infused with chakra they can be used in numerous of deadly and versatile ways. The basic skill of using fatal impact is infusing ones chakra into a boomerang(s) and allowing them to use it in many different ways depending on the chakra used. This allows one to use the fatal impact techniques whilst using several boomerangs at once if needed by using specific jutsu (will make jutsu for this). The controlled boomerangs can be altered for several different situations, such as using chakra to gift the boomerangs slicing abilities, defensive abilities, or even blunt attacks. The duo also found a way to expand their boomerangs to larger sizes or even make them smaller, allowing them to use the boomerangs efficiently in different situations.(Will have jutsu to alter boomerangs). An advanced usage of the fatal impact style is infusing element chakra into boomerangs, thus producing a mass amount of affects from the boomerangs. Some basic skills could easily be used with each element, such as using earth to make boomerangs more powerful in blunt attacks, or making the boomerangs lighter to move at many times faster than their base speed (fast as the users base speed). One could use lightning and wind for cutting properties and fire for burning affects. Those are just examples but there will be techniques created for different abilities. The user has his own specific boomerangs that will be specified in the bio, such as metal, large boomerangs, wooden boomerangs, plastic boomerangs etc etc..

Example techniques
Chishi Shindou: souran Fatal Impact: Altered Size
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: User's of Fatal Impact have the ability to reduce or increase the size of their boomerangs by doing the snake hand seal and molding the boomerang(s) with chakra, This can be used on a maximum of 10 boomerangs at a time. The boomerangs size can be altered to be various sizes, ranging from the size of a shuriken/Kunai or becoming up to 10 meters in length. The greater the size of the altered, the greater Its mass, but the smaller the size the smaller the mass.
- Can be used 5x per battle

Fatal Impact: Ever changing defense
Type: Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user aligns his boomerangs into various formations as he applies chakra to them whilsts making them spin propeller-like. The rapid spinning of the boomerangs can be used to align a boomerang in front of an attack and intercept and disperse a technique outward, but only up to A-rank though.
- Can only use up to 3 boomerangs for this technique, thus allowing one to defend against up to three techniques.


Chishi Shindou: shidō Fatal Impact: Wind cutter
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: User's of Fatal Impact
Infuse sharp wind into a single or several boomerangs, thus granting the boomerangs A-rank cutting potential.

Additional effects and Restrictions:

- Can only be taught by Shady Doctor

- Must be Sannin rank, Mastered Ninjutsu and at least 3 elements to learn or use the style.

____________________
P a t e n t C e r t i f i c a t e

Shady Doctor, our loyal member, gave on the 19th of December, 2013 a request for a Patent on custom fighting style Chishi Shindou: Fatal Impact. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Chishi Shindou | Fatal Impact
Powered by Madāra Uchiha
Copyright 2013, Shady Doctor, NarutoBase.net

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Priest

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Re: ±±Custom Fighting Styles Submission±±

Terms:
Kodachi: literally translating into "small or short tachi (sword)", is a Japanese sword that is too short to be considered a long sword but too long to be a dagger.
A kodachi's length is similar to that of the wakizashi, and though the blades differ greatly in construction, the kodachi and the wakizashi are similar enough in size and technique that the terms are sometimes (mis)used interchangeably.
Ni-Kodachi: Twin Kodachi which appears as a normal long katana with the handle at the middle. This is achieved by attaching two kodachis by their hilts. The second kodachi has a hidden handle at the end of the hilt, a very firm and secure fit for the first kodachi, this sword can be carried or worn without the middle handle coming loose and its swinging, detaching and attaching makes no sound.
When in their scabbard, they appear to be part of a single sheathed sword, one blade appearing to be the hilt, while the second blade is stationed opposite the first and blends in with the scabbard itself.
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Dance of the Sacred Dwarf Swords - Buyou Shujuheika no Kami

Type
Kenjutsu/Fuinjutsu

Background:
This fighting style is originated way back by a Ninja who was said to be lethal with the sword not because of the blood it spilled but a more grievious torture is said awaits those who encounters him. While Priest was on an adventure to get an ancient book of Bantorra, he stumbles upon the sacred scrolls in the ancient caves of the kings, however the scroll contain a forbidden sealing technique that ensnares anyone that opens it in an Illusion of Despair and Malice, a time travel to the past which shows the reign of the Ninja. Priest then builds upon and embraces the fighting style as his own.

Skill levels of the style:

† Elder(created the style)
† Master(knows all technique)
† Student(is learning style)

Description on the Abilities and Inner Workings of the Style:
This style is an advance sword art that combines sword art with sealing technique. It requires the use of a pair of kodachi(2 Kodachis) which can be used to defend and attack at the same time.

♦ Basic style of the Art: Requires the user to use his speed together with a mix of sword and hand-to-hand combat moves to increase his physical strength to the utmost. This art adds deception into its core purpose so that the speed between detaching and attaching the sword is insanely fast causing the time inbetween offense and defense very fast and nearly unnoticeable leaving an opponent confused as to when they are to defend or attack. The dwarf swords are very strong and light wieghted and can be used separately as also while they are one. When used separately, one kodachi can be used to defend or block an opponent striking weapon while the other kodachi attacks by thrusting it forward with one fluid decieving motion.

♦ Sacred Movement: This is used mainly by masters of the art. This is the ability to flow around the opponent confusing them with constant change in speed. That is, its used to confuse the opponent's tracking capability, eye movement and mental alertness as the user moves in silently, rapidly alternating between fast and slow movements and confusing the opponent due to the fluid motion & continuously changing
speed. Normal eye sight is able to follow these movements but the movement is fairly difficult to react to with normal eyes except for Sharingan doujutsu 3 tomoe and above without putting the opponent in a critical defensive situation and poise, however Taijutsu specialist and EIG users are able to react to the movement too.

♦ Attack Effect: While the arts does not totally rely on the cut and ghastly/fatal damage it may cause, it specifically focuses on the art of suppresion of both chakra and life force. The kodachis are chakra enhanced which makes it possible for the application of seals on contact with a foe. Through the use of the blades and once they make contact with the victim, the user places a special seal into the wound. In total there are 2 suppression seals in one application which would be added after each hit(though there is just one application in the case of a technique containing several hit).

† Chakura Seigyo Gokuin - Chakra Suppression Seal:
The seal appears over the wound with the kanji word "Chakra" and while this affects the opponent's chakra system, it suppresses their chakra by forming a mild barrier around their chakra system, this makes them unable to use S-rank and above ninjutsu, EIG and Genjutsu of any sort for the duration of the seal(2 turns). However the seal can be broken by any local means such as Seal release, whole body chakra surges(A-rank) and what not.

† Konjou Seigyo Gokuin - Life Force Suppression Seal: The seal appears over the wound along with its chakra counterpart but now with the kanji word "Spirit" and while this affects the opponent's soul, it temporarily suppresses their spiritual balance making them unable to percieve their immediate surrounding. They loose their connection with spiritual presence of others as the seal temporarily breaks the circuitory of chakra by shutting and releasing the chakra network in mere split seconds, just like chakra spiking. This would severe any active jutsu that needs to be fueled by chakra or needs control, power ups and sensory abilities that uses chakra. Also the downside to this is that because of the chakra circuit break, it breaks the opponent from any kind of genjutsu he may be in. However both seals on the opponent last but for a short period of time, this particular one only last for but the moment which it breaks the chakra circuit and it affects any type of sensory that needs chakra apart from doujutsus.

This duo-seal appear at the same time over the wound, though visible, it is circular in shape with the first kanji word taking upper curved parabola while the second kanji takes the lower curve forming a circle in a size of a generic paper tag.

Example Technique:

Stammering Imp - Kitsuon Impu
Rank: B
Type: Suplementary/Attack
Range: Short
Chakra Cost: 20
Damage Point: 40
Description: An advanced style of Dance of the Sacred Dwarf Swords that can only be done by masters of the art. This allows the user to flow around the opponent with constantly alternating speed leaving the user almost unpredictable to where he would strike. The user moves silently around the opponent while changing between fast and slow movement confusing the opponent as to where he would strike and thus leaves less accuracy for the opponent if he counters. Though normal eyesight are able to see the user moving and react to it accordingly, they are unable to predict his next movement inbetween fast or slow except 3 tomoe Sharingan and Taijutsu Masters. The user would at the end land blows with the Kodachis in their separate form which may be upto 6 hits in total.
Though the wounds would not be too deep as the strikes are subtle due to the user concentrating more on confusing the opponent with fluid movements rather than dealing strong and deep wounds.
♦ Must be a master of Dance of the Sacred Dwarf Swords
♦ Must have drawn the Kodachis and one in reverse grip
♦ Useable once per turn

Giniki's Mockery - Gurou no Giniki
Rank: S
Type: Attack/Defense
Range: Short
Chakra Cost: 40
Damage Point: 80
Description: This uses a complex form of Kendo where you defend and attack at the same time. It can be achieved in two ways. The first is where the user uses the Nii-kodachi while in their sheathed form. He enhances the No-dachi with chakra and uses it to block a close range/Melee attack then while holding off the opponent with one hand, he unsheathes the Kodachi at the tail end of the Nodachi and uses it to attack in a swift slashing manner or thrusting motion if so which. The transition between defense and offense is very fast and happens in the blink of an eye so that an opponent attack is in for a supprise and would then realize he's the one on the defense.
The second way is using the kodachis separately and instead of using them in sheathed form, the user uses one kodachi to block and at the same time use the other to attack. He likewise the first use, either thrust or slash. The attacks potency is not only how fast and unpredictable the offense is but also when a fatal spot is hit.
♦ Usable 3x per Match
♦ Must know Dance of the Sacred Dwarf Swords

Gloat of the Accursed Seer - Jaakou no Bachiatari Senkensha
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Point: 60
Description: A move that inbues deception into its core coupled with fast movement. The User first of all thrust with one hand, a kodachi towards the opponent then as he moves close in a burst of pure speed, he releases the kodachi making the opponent's perception of time of intended hit cut short as the opponent who might be hoping for a hand thrusted hit and prepared be taking unaware and unguarded of the later projectile at close proximity. However it is just a distraction as this is then followed by the user halting while transiting the second kodachi into a reverse grip and spin twice in a crouched manner slashing through the opponent twice and also placing the seals on the wound.
♦ Useable 3x Per Match
♦ Must Know Dance of the Sacred Dwarf Swords

Dance of the Siamese Ghost - Siamisu Youma no Odori
Rank: S
Type: Offense
Range: Short
Chakra: 40
Damage: 80
Description: The user firstly sways/strafes around the opponent silently, rapidly
alternating between fast and slow movements and confusing the opponent due to the fluid motion & continuously changing
speed then with a burst of flurry dash, he pins the kodachis into both arms of the opponent and he follows momentarily with several punches into the mid section that knocks the air out of the opponent, then he lands a final punch into the under-chin which sends the opponent flying in mid-air with severe gasp for air. Then the user jumps into mid-air above the opponent and removes both kodachi from the opponent while quickly attaching them at their hilt to form a long opposite bladed sword held in the middle like a windmill shuriken but with two blades then finally, the user lands a double gash on the opponent's chest by spinning the Nii-Kodachi with a heavy swing making the opponent crash onto the ground.
♦ Usable only 2x per Battle
♦ A turn cool down inbetween use
♦ Must know Dance of the Sacred Dwarf Swords

Additional effects and Restrictions:

-† He who knows this style has faster reflexes, movement speed and reaction speed also they have more motion balance due to the complexity of their movements.
-† Master of the art have perfect chakra control as they are also fuinjutsu masters
-† No Fuinjutsu technique other than the one that comes with the art can be used the turn the Art is used
-† The Kodachis are not custom weapons also they must be carried by the user and also be named in the user's biography.
-† Users of the art must be masters of Kenjutsu and Fuinjutsu
-† Masters of the art must have undergone rigorous training with the Elder





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Neku Sunek Obura Kobura - Nake Snake Obra Cobra

Type
Fuin/Tai/Nin

Background:

Priest as sole founder of this style stumbled upon this while rummaging through ancient archives of sealing. Though bringing several scrolls together, this style is able to emerge into one single entity with the sole purpose, Destruction.
History has it, that a Descendant of the Sage of the Six Path who is a God of Sealing made the numerous sealing techniques we use today and the owner of the sealing archives, however he after years of rigorous research, is unable to come up with this versatile uniqueness.
The Idea behind this is gotten from Soul Eater's Medusa Gorgon.
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Skill levels of the style:

-GrandMeister(Created the style)
-Meister(Knows all technique learnable)
-Apprentice(Is learning technique)

Description on the Abilities and Inner Workings of the Style:

This fighting style requires the user to have fuinjutsu seals in form of snake tattoos on his body.
Fuinjutsu is a versatile aspect of this fighting style thus needs the user to have mastery of it. The user would have several large snake tatoos all over his body, they are 6 in total, one on each of the four limbs with one spaning/curling from the shoulder down to the wrist in lenght for the one on the upper limbs(arms) each, the ones on the lower limbs spans/curls from the top lap to the ankle while the last two snake tatoos are located on the back(back of the neck down to the waist) and chest(neck to the lower abdomen). However these tatoos are but special fuinjutsu seals which are very essential for this fighting style and revolves around instant activation and deactivation of each of them for taijutsu and offensive purposes.

† Activation and Deactivation:
The snake seals upon activation assumes a tangible form(the seal becomes tangible) and extends from the user's body (like an ink snake though it may not be ink, but the substance that is used to imprint the tattoo) to deal physical damage though the are still attached to the user with their tail as they can't be detached. However the seals having been imbued into this fighting style specially have infinite use as they can be re-use again even after deactivation.
After every use, the snake reverts back to their initial position on the user's body as fuinjutsu seals which marks their deactivation. However the seals can be destroyed when they are in tangible form(Activated), they would just regenerate though as a deactivated form of seal on the user's body.
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† Effect: Depending on how the user wants it, the snakes may deal blunt damage by ramming itself against an opponent or something, this is very good in use in a taijutsu battle giving the user the upper hand with regards to extra arms and manouvres aiding the user defensively, offensively and to supplementary create extension for complex movements. They can bite down an opponent to hold down the opponent or/and deal piercing wounds and also they can be used to bind targets.

† Elemental Infusion: Apart from normal blunt force the snakes deal on the opponent, the user could infuse the snakes with elemental chakra so that each hit would deal specific after effect which further augments the damage and wound caused by the snakes.
♦ Earth: The snakes are infused with earth chakra and thus delivers more heavier impact
♦ Water: The snakes are infused with water chakra thus they leave their area of impact suffocated and saturated with water leaving the opponent prone to lightning attacks
♦ Wind: The snakes are infused with wind chakra thus making the snakes instead of just blunt damage, have cutting properties that leaving clean cuts on the area of impact
♦ Lightning: The snakes are infused with lightning chakra thus leaves the area of impact numb and in the case of binding the target, they would leave the target paralysed and numb.
♦ Fire: The snakes are infused with fire chakra thus leaves the area of impact with 3rd degree burns.​

Example Technique:


Sono Iyashii Gunomu - The Lustful Gnome
Type: Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user activates the snakes on his arms and uses it to attack the opponent or bind them. He can infuse this with any one of the 5 elements depending on the effect he desires.
-Must be taught by Priest
-Musr know Nake Snake Obra Cobra

Uso no Alanta - Lies of Alanta
Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This combine complex movement in tajutsu using deception as its core purpose. The user launches an attack inform of a punch/kick, however this is but a feint attack the main idea of the punch or kick is not to connect but to shift the targets focus. This could either by a side hook which would purposely miss the opponent by some inches or a round-house high/low kick that would swing by the target. Then comes the real attack which moves in the shadow of the feint just like "Leaf Hurricane". Depending on the limb used for the deception, a snake is activated that moves concurrently with the limb but a bit behind schedule though not far behind and strikes the target with venomous rage.
-Usable 4x per match
-Must know Nake Snake Obra Cobra

Additional effects and Restrictions:

-A student of this art can only activate two of the snakes at a time while masters can activate 3. The creator is able to activate four of the snakes at once.
-User of this art are masters of fuinjutsu and they must specialize in it.
-Users of this style have extreme chakra control and also they have greater reflex than normal ninjas.
-only one elemental infusion can be used per move
-Users of this style must have mastered the Basic five, Ninjutsu, Fuinjutsu and started Taijutsu
-Can only be learned by Kage rank ninjas and above


♦Both Declined ♦Fist, make these two seperate posts. It is a lot easier on the checked this way. Second, both descriptions sound as if you re describing single cj instead of entire CFS. The formatting is also out of place, you should list the Skill levels under the Additional Effects section.
 
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Kurisutina

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Re: ±±Custom Fighting Styles Submission±±

Ars Planetarum
Type: Ninjutsu/Taijutsu
Background: This style was developed by rogue ninja living on the run due to being hunted by their respective villages. The rogue ninja would disguise themselves as fortune-telling travelers. When hiding, they discarded their weaponry and utilized their disguises to fight. They would use the orbs that they made fortunes from in order to fight. The orbs were usually crafted of an intensely hard material that was near impossible to break nor crack. This is due to the high density of the material used to craft the orb. The style is based around a speedy attack that can be utilized from any angle as well as hidden that the rogue ninja could use. It was eventually also passed down to Samurai that the Shinobi believed to be worthy of this style.

Description on the Abilities and Inner Workings of the Style: This style utilizes the manipulation of an intensely dense foreseeing orb by manipulating it into the air with your chakra and manipulating it to attack your enemies. Due to the use of chakra in the usage of this technique, that chakra can be utilized and use to form objects of chakra, such as a shield or blades to sprout out of the orb. Due to the chakra being of non-elemental nature, it can only block jutsu of equivalent size and power. The orb is capable of hitting with such strength by using mass manipulation, seen to be used multiple times in the manga and anime, and make it "lighter" until just a moment before impact where the mass of the orb is then increased and then hit with a large amount of momentum. This style of mass manipulation requires a high amount of chakra control. If the user has stressed their use of this style an developed it to high extents, the user gains an ability to use the orb to add an elemental nature to the orb and add a quality to the chakra use to create objects. Along with adding elemental weaknesses and strengths to the chakra, the change in chakra nature can also be used to add effects to the orb. Adding an element to the chakra in the orb counts as one of the jutsu per turn.

Elemental Effects on Orb:
-Wind: The orb is capable of stopping electrical currents that take the shape of a bolt of lightning by driving the ball through the electrical current and dispersing the lightning away. This is done by manipulating the air around the orb and causing it to increase the by pushing the air back, pushing the lightning away from the ball. Up to B-Rank.
-Fire: The orb is heated up to a high extent and can release the heat as a small flaming burst and stop wind jutsu by dispersing the flames. Up to B-Rank. (The small burst of flame reaches about a meter away from the orb and can cause minor burns to an opponent, not enough to kill)
-Lightning: The orb is electrified with a high amount of electricity and gains the ability to pierce through the earth. Up to B-Rank. (Due to the ball being electrified, it can pass that electrical current through a water source as well as numb the opponent upon contact)
-Water: The orb is seemingly soaked in water and with a burst of chakra, will release water that has been compressed and form it into a wall of water capable of blocking fire jutsu. Up to B-Rank. (The size of the wall is equivalent to a wall produced by the Destruction Torrent jutsu)
-Earth: The ball becomes even more dense and gains the ability to soak up small water sources that are produced from the opponent's chakra. Up to B-Rank. (Note small is equivalent to about the size of enough water to fill a bucket, or fuel smaller water jutsu)

Additional effects and Restrictions:

-While you have changed the chakra nature of your orb, you cannot use elements of another nature simultaneously. (Unless you have mastery over Yin-Yang)
-Each change in chakra nature counts towards the one jutsu per turn.
-If the user isn't using the ball, they can have it float in mid-air wherever they will it by using their normal chakra. Since their chakra isn't natured at this point, they can use elemental jutsu while the ball is floating easily.
-One can only carry up to one orb at a time however, you can summon one through a summoning scroll. The summoning requires two hand seals, Dragon -> Horse, and a small amount of blood from one's finger.
-Using the orb in coordination with taijutsu doesn't count as a jutsu per turn.
-The orb's range of movement is long-range. (Moves slightly faster then the rank of the user)
-Usable by Samurai and Shinobi, elemental uses is only available to Samurai with the usage of Harmony.

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Video for better understanding:


±± Declined ±± Amazing idea. Now, i want you to limit this to one Orb per user (meaning even if you make clones, they won't have this orb), you need to submit the orb as a CW. Mass manipulation is restricted to Elemental Earth Infusion. Max Range should be Mid. The constructs you can perform and build with this need some additional restrictions. Also, while you use this style only free form movement of the orb without chakra enhancements or abilities will be outside the move count. Every chakra infusion aspect of it will count towards the move count.
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Ars Planetarum
Type: Ninjutsu/Taijutsu
Background: This style was developed by rogue ninja living on the run due to being hunted by their respective villages. The rogue ninja would disguise themselves as fortune-telling travelers. When hiding, they discarded their weaponry and utilized their disguises to fight. They would use the orbs that they made fortunes from in order to fight. The orbs were usually crafted of an intensely hard material that was near impossible to break nor crack. This is due to the high density of the material used to craft the orb. The style is based around a speedy attack that can be utilized from any angle as well as hidden that the rogue ninja could use. It was eventually also passed down to Samurai that the Shinobi believed to be worthy of this style.

Description on the Abilities and Inner Workings of the Style: This style utilizes the manipulation of an intensely dense foreseeing orb by manipulating it into the air with your chakra and manipulating it to attack your enemies. Due to the use of chakra in the usage of this technique, that chakra can be utilized and use to form objects of chakra, such as a shield or blades to sprout out of the orb. Due to the chakra being of non-elemental nature, it can only block jutsu of equivalent size and power. The orb is capable of hitting with such strength by using mass manipulation, seen to be used multiple times in the manga and anime, and make it "lighter" until just a moment before impact where the mass of the orb is then increased and then hit with a large amount of momentum. This style of mass manipulation requires a high amount of chakra control. If the user has stressed their use of this style an developed it to high extents, the user gains an ability to use the orb to add an elemental nature to the orb and add a quality to the chakra use to create objects. Along with adding elemental weaknesses and strengths to the chakra, the change in chakra nature can also be used to add effects to the orb. Adding an element to the chakra in the orb counts as one of the jutsu per turn.

Elemental Effects on Orb:
-Wind: The orb is capable of stopping electrical currents that take the shape of a bolt of lightning by driving the ball through the electrical current and dispersing the lightning away. This is done by manipulating the air around the orb and causing it to increase the by pushing the air back, pushing the lightning away from the ball. Up to B-Rank.
-Fire: The orb is heated up to a high extent and can release the heat as a small flaming burst and stop wind jutsu by dispersing the flames. Up to B-Rank. (The small burst of flame reaches about a meter away from the orb and can cause minor burns to an opponent, not enough to kill)
-Lightning: The orb is electrified with a high amount of electricity and gains the ability to pierce through the earth. Up to B-Rank. (Due to the ball being electrified, it can pass that electrical current through a water source as well as numb the opponent upon contact)
-Water: The orb is seemingly soaked in water and with a burst of chakra, will release water that has been compressed and form it into a wall of water capable of blocking fire jutsu. Up to B-Rank. (The size of the wall is equivalent to a wall produced by the Destruction Torrent jutsu)
-Earth: The ball becomes even more dense and gains the ability to soak up small water sources that are produced from the opponent's chakra. Up to B-Rank. (Note small is equivalent to about the size of enough water to fill a bucket, or fuel smaller water jutsu) The ball can also be slammed into the ground to uplift a B-rank wall of earth. The ball's mass can be manipulated to be increased or reduced.

Example Techniques:

Ars Planetarum: Chakra Infusion (Arusu Planetarum: Chakura Chūnyū)
Type: NInjutsu
Rank: B
Range: Mid
Chakra: 20
Damage: 40
Description: The user infuses their elemental chakra into the orb. Only basic elements.
-Wind: The orb is capable of stopping electrical currents that take the shape of a bolt of lightning by driving the ball through the electrical current and dispersing the lightning away. This is done by manipulating the air around the orb and causing it to increase the by pushing the air back, pushing the lightning away from the ball. Up to B-Rank.
-Fire: The orb is heated up to a high extent and can release the heat as a small flaming burst and stop wind jutsu by dispersing the flames. Up to B-Rank. (The small burst of flame reaches about a meter away from the orb and can cause minor burns to an opponent, not enough to kill)
-Lightning: The orb is electrified with a high amount of electricity and gains the ability to pierce through the earth. Up to B-Rank. (Due to the ball being electrified, it can pass that electrical current through a water source as well as numb the opponent upon contact)
-Water: The orb is seemingly soaked in water and with a burst of chakra, will release water that has been compressed and form it into a wall of water capable of blocking fire jutsu. Up to B-Rank. (The size of the wall is equivalent to a wall produced by the Destruction Torrent jutsu)
-Earth: The ball becomes even more dense and gains the ability to soak up small water sources that are produced from the opponent's chakra. Up to B-Rank. (Note small is equivalent to about the size of enough water to fill a bucket, or fuel smaller water jutsu) The ball can also be slammed into the ground to uplift a B-rank wall of earth. The ball's mass can be manipulated to be increased or reduced.
Restrictions:
-While you have changed the chakra nature of your orb, you cannot use elements of another nature simultaneously. (Unless you have mastery over Yin-Yang)
-Each change in chakra nature counts towards the one jutsu per turn.
-If the user isn't using the ball, they can have it float in mid-air wherever they will it by using their normal chakra. Since their chakra isn't natured at this point, they can use elemental jutsu while the ball is floating easily.
-One can only carry up to one orb at a time however, you can summon one through a summoning scroll. The summoning requires two hand seals, Dragon -> Horse, and a small amount of blood from one's finger. A user can only use one orb even with clones.
-Using the orb in coordination with taijutsu doesn't count as a jutsu per turn.
-The orb's range of movement is mid-range. (Moves slightly faster then the rank of the user) The chakra infusions can only be used at mid-range.
-Usable by Samurai and Shinobi, elemental uses is only available to Samurai with the usage of Harmony.
-Using the constructs or the ball while it is infused with chakra, counts towards the user's turn count. Infusing the ball and then using the proper construct counts as 1 move per turn.
-Each Chakra infusion ability can only be used twice per match. The chakra infusion only lasts for the turn that it is infused.
-The Orb used for this technique must be the specific submitted Custom Weapon Orb.

Additional effects and Restrictions:

-While you have changed the chakra nature of your orb, you cannot use elements of another nature simultaneously. (Unless you have mastery over Yin-Yang)
-Each change in chakra nature counts towards the one jutsu per turn.
-If the user isn't using the ball, they can have it float in mid-air wherever they will it by using their normal chakra. Since their chakra isn't natured at this point, they can use elemental jutsu while the ball is floating easily.
-One can only carry up to one orb at a time however, you can summon one through a summoning scroll. The summoning requires two hand seals, Dragon -> Horse, and a small amount of blood from one's finger. A user can only use one orb even with clones.
-Using the orb in coordination with taijutsu doesn't count as a jutsu per turn.
-The orb's range of movement is mid-range. (Moves slightly faster then the rank of the user) The chakra infusions can only be used at mid-range.
-Usable by Samurai and Shinobi, elemental uses is only available to Samurai with the usage of Harmony.
-Using the constructs or the ball while it is infused with chakra, counts towards the user's turn count. Infusing the ball and then using the proper construct counts as 1 move per turn.
-Each Chakra infusion ability can only be used twice per match. The chakra infusion only lasts for the turn that it is infused.
-The Orb used for this technique must be the specific submitted Custom Weapon Orb.

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♦ Pending ♦ I dont see the CW you were to told to create for this CFS to work. PM me the link to it once it becomes approved and I will recheck then.
 
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Geezus

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Re: ±±Custom Fighting Styles Submission±±

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Way of the Wanderer| Hōrō no Michi
Type: Ninkenjutsu

Background:

Yasuo is a man of resolve, an agile swordsman who wields the wind itself to cut down his foes. This once-proud warrior has been disgraced by a false accusation and forced into a desperate fight for survival. With the world turned against him, he will do everything in his power to bring the guilty to justice and restore his honor.

Formerly a brilliant pupil at a renowned Kumogakure sword school, Yasuo was the only student in a generation to master the legendary wind technique. Many believed he was destined to become a great hero. However, his fate was changed forever when Shinobi from Amegakure invaded. Yasuo was charged with guarding an Elder, but, foolishly believing his blade alone could make the difference, he left his post to join the fray. By the time he returned, the Elder had been slain.

Disgraced, Yasuo willingly turned himself in, prepared to pay for his failure with his life. He was shocked, however, to find himself accused not just of dereliction, but of the murder itself. Though confused and racked with guilt, he knew the assassin would go unpunished if he did not act. Yasuo raised his sword against the school and fought his way free, knowing his treason would turn all of Ionia against him. Left truly alone for the first time in his life, he set out to find the Elder's real killer.

Yasuo spent the next several years wandering the land, seeking any clue that might lead him to the murderer. All the while, he was relentlessly hunted by his former allies, continually forced to fight or die. His mission drove him ever forward, until he was tracked down by the one foe he dreaded most – his own brother, Yone.

Bound by a common code of honor, the two warriors bowed and drew their swords. Silently they circled one another under the moonlight. When they finally charged forward, Yone was no match for Yasuo; with a single flash of steel he cut his brother down. Yasuo dropped his weapon and rushed to Yone's side.

Overcome with emotion, he demanded to know how his own kin could think him guilty. Yone spoke: “The Elder was killed by a wind technique. Who else could it be?” Understanding swept over Yasuo as he suddenly realized why he had been accused. He professed his innocence once more and begged his brother's forgiveness. Tears streamed down Yasuo's face as his brother passed in his arms.
Yasuo buried Yone under the rising sun, but could take no time to mourn. Others would be after him before long. His brother's revelation had given Yasuo newfound purpose; he now had the clue that would lead to the true killer. Swearing an oath, he gathered his belongings and, with one last look at Yone's grave, set out with the wind at his back.

Description on the Abilities and Inner Workings of the Style:

Way of the Wanderer is an Advanced Kenjutsu style that takes advantage of the wind element's cutting and piecing capabilities and potential along with it's ability to be intangible to maximize the practitioner's offensive damage output on the battlefield along while on the defensive side the user find the path of "least resistance" in order to evade, counterattack, and otherwise exploit any created openings against taijutsu and kenjutsu practitioners alike. User's emphasize intuition and imagination; to an them, there is always another path to take, as air flows wherever it can.

Revolving around a central symbol associated with wind, user's of this style exhibit a freedom of movement thier body seemingly flowing and swaying across the battle field as they attack their opponent through wind supplemented movements or attacks. Often times, user's simply "go with the flow" of battle using their footing and momentum, many are said to mirror a leaf in the wind as they gracefully move from one stance to the next. They use their agility, and dexterity to move around the opponent identifying weak points in the opponent's attack and/or guard and then proceeding to use the opponent's momentum against them for the chance to use exploit an opponent's opening with attacks that can strike multiple times from multiple angles, send and opponent flying, or even cleave the opponent in two with the wind element's added power. Just like how a calm breeze can become a violent and deadly hurricane, user of the style are shown to make quick changes to go from evasive maneuvers to explosive attacks in a single moment leaving many unable to defend themselves in the hand's of a master practitioner.

Offensively, the user will incorporate their strikes, slashes, and thrust with wind chakra. In most cases, should one have mastery of the wind element, they will exhibit an increase to their attack power, range, and cutting potential with the added chakra. Because of the wind release's properties however, it can become quite dangerous and often fatal for those less experienced. In addition, much like the renowned Wind Blade technique, user's are able to strike from afar using their sword to command intangible blades of wind which could lead to multiple attacks in a short amount of time, or even result in striking out of range opponents. This coupled with the user's ability to counteract the opponent often times lead to the user being able to take advantage of any opportunity to strike quickly and accurately for often unsuspecting opponents

Defensively, much of the style focuses on evasive maneuvers rather then blocks and parries. With wind chakra, the user can create gust of wind that can stop incoming projectiles or even opponents. Manipulating the wind around them, to seemingly glide out of harm's way like a leaf the user's keep the opponent away from them until they can spot a perfect time to strike back. Some user's are able to effectively create shields of wind around them, using thier sword movement's or use strong gust of wind to disrupt an opponent's movement. Way of the Wanderer is all about spiral movements. When you meet resistance, you must be able to switch direction at a moment's notice."

Example Techniques:

Hōrō no Michi| Haganearashi - (Way of the Wanderer| Steel Tempest)
Rank: B-A
Type:Attack/Supplementary/Defense
Range: Short-Mid
Chakra: 20-30
Damage: 40-60
Description: While slashing or thrusting with their blade, the user gathers chakra around the blade before releasing it at the climax of thier swing. Depending on the amount of chakra applied to the blade, the user will be able to temporarily extend their blade's range with intangible wind chakra making it harder to avoid or send out whirlwind of wind chakra that travels forward in a straight line throwing the opponent(s) into the air along with slicing wind. This technique canbeused along with Sweeping Blade in order to strike multiple opponents opponent's surround the user, should the user, use the A-rank version of the technique at this time the whirlwind spreads in all directions lifting all opponent's into the air.
(Only usable once every two turns)

Hōrō no Michi| Soujiken - (Way of the Wanderer| Sweeping Blade)
Rank: B
Type: Attack/Supplementary
Range: Short-Mid
Chakra: 20 (+10 for each consecutive dash)
Damage: 40(+5 for each consecutive dash)
Description: Taking their sword in both hand's the user will apply wind chakra to the soles of their feet, pushing them forward with great speed the user slashes the target in the same motion. Should the opponent be within short-range the user will move past them into mid range making it an effective counterattack or evasive maneuver. This technique can be used up to three times in one use, however the user must pay additional chakra in order to do so. If used all three times in this manner the user will deal extra damage to the target, however will be unable to use this technique again for a short-time.
(If used twice, user may not preform this technique for one turn.)
(If used three times, user may not preform this technique again for two turns.)
(Can only be used three times per battle)

Hōrō no Michi| Saigoiki - (Way of the Wanderer| Last Breath)
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: Only usable on airborne opponents the user focus chakra in their blade, before disappearing into the air itself. The user having become one with the wind is intangible allowing him to avoid attacks as he travels behind at double their running speed before reappearing behind the target. Soon a single blade strike is followed up by numerous wind copies of the user's blade that slice and pierce into an opponent body numerous times. The user landing back on the ground sheathes their sword as the damage takes it's toll on the opponent's body as they hit the ground.
(Usable twice per battle)
(Only usable once every three turns)

Hōrō no Michi|Ha no Dansu - (Way of the Wanderer| Leaf Dance)
Rank: C
Type: Defense/Supplementary
Range: Short
Chakra: 10
Damage: N/A
Description: Creating a half-handed tiger seal in the midst of a kenjutsu or taijutsu attack, the user's chakra quickly fills the area short-range around him in 360 degrees. In doing so, his chakra produces drag or air resistance slowing the oncoming attack down enough for the opponent to pivot out the way usually ending on the side or behind the opponent depending on the angle of the attack.

Additional effects and Restrictions:
  • Because of the advanced use of chakra and movement exhibited with this style, users must have mastered Kenjutsu, Taijutsu, and NB Taijutsu.
  • Users must have mastery of the Wind Element.
  • Users of the style show enhanced agility and reaction times as they move from one attack to the other seamlessly, giving them a slight edge in combat.


♦ Declined ♦ Kenjutsu attacks that release pojectile style attacks have been done numerous times, wind element included and if I approve this, it would come in direct clashing with said jutsus.
 
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Re: ±±Custom Fighting Styles Submission±±

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Sound Propulsion | Oto Suishin

Type: NinGenTaijutsu

Background:
Upon overusing the sound element and becoming too accustomed to it, Barney decided to come up with something new and more unique than what the actual element offered him. Being also well known as a genjutsu user, Barney figured that he could try and incorporate the ability into his new style that he called Oto Suishin. Oto Suishin revolves around using high pressure soundwaves in order to propulse oneself and to increase momentum. After a certain amount of trying and combining different movements and techniques, the fighting style finally started looking like something. Barney could execute swift and easy moves in the most unpredictable ways by simply ejecting high pressure soundwaves out of his tenketsu. This was an obvious breath taker but Barney wasn't satisfied. Something was missing in his mind and he wanted to push it further. This led him to using the ejected high pressure soundwaves as mediums for inducing genjutsu. Just a glance of an unaware opponent and Barney would burst forth leaving a silhouette behind him, tricking his opponent into different realities. This was the moment when Barney was finally happy with his product and felt it was worthy of being shown publicly.

Description on the Abilities and Inner Workings of the Style:
Sound is a mechanical wave that results from the back and forth vibration of the particles of the medium through which the sound wave is moving. Since a sound wave consists of a repeating pattern of high-pressure and low-pressure regions moving through a medium, it is sometimes referred to as a pressure wave. The main indicator of the pressure which a soundwave produces is the frequency, meaning that higher frequencies will produce more pressure when expelled. Using this theorem it is safe to assume that a very high frequency soundwave will be able to produce a sufficient amount of pressure to increase or reduce momentum, depending on the existent trajectory of the moving limb/body part and the direction in which the soundwave is expelled.

As already mentioned, Sound Propulsion revolves around using those very soundwaves to increase or reduce ones own momentum which can also be referred to as propulsion. What the soundwaves allow the user is very unpredictable movement by creating momentum out of, apparently, nothing. Of course it's not actually nothing but rather the users own chakra that initiates the soundwave. This allows the user to perform quick lunges, position shifts, stronger punches with increased momentum and even increased mid-air maneuverability. The soundwaves can be expelled from any tenketsu of his body, in any desired direction, giving the user the ability to fine tune his actions and movements and to easily fight his opponents. Using the same principle behind increasing momentum, the user can decrease it to slow down his movement and to even stop it completely. This allows him to even slow down opponents strikes in very limited situations, mostly before imminent collision, to the point where they can be intercepted and exploited.

An example scenario for increasing momentum to show how exactly I see it working. I would charge at my opponent and prepare to punch him with my hand. When I'm close enough I would expel the soundwave out of my elbow, in the opposite direction of where I want my arm to go. Assuming that my shoulder is the center of rotation and the fixation point, once the soundwave is ejected in the opposite direction of my intended movement then my hand would burst forward with increased momentum resulting in a stronger as well as unpredictable punch.

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A simple explanation of the process behind the propulsion.​
In case I want to slow down my momentum I would follow the same principle but by expelling the soundwave from my fist instead of my elbow. This would result in slowing down my already existing momentum and stopping my hand from moving forward. There is also a useful application of the built up pressure. Although not solid it can be felt and present itself as an obstacle. This application would also be used in order to slow an opponents punch if we were to, for example, simultaneously punch our fists. As our fists are about to collide I would expel the soundwave from my fist and create a "cushion" of high pressure that would slow both our movements; mine because of the previously mentioned reasons and the opponents because the high pressure buildup would present itself as an obstacle for the opponent, thus requiring more force to break through it. This could essentially be used to stop the opponents movement and then for example use the other hand or other means to exploit that advantage.

Now that the very basic workings of the style are explained we can touch the genjutsu ability. Basically, once the soundwave is expelled, it leaves behind a transparent but still visible trace. Since this soundwave is fueled with the users chakra he would use the remains of it to create very basic visual illusions. They would be very simple and used only for tricking the opponents eyesight without impairing any of his abilities to continue the battle. Stronger and experienced opponents wouldn't have problems with the illusions because it is quite easy to distinguish them and to see the clear image of the whole situation.

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Note the pressure wave behind the jet. It's actually not a heat wave but a pressure wave created by the extremely loud jet. Proof is in the article on the link.
(source: )
An example of both the propulsion an genjutsu ability in use. I would charge at my opponent with the intention to kick him with my foot. Once in range I would expel the soundwave from my foot, thus propelling my leg into my opponent with increased momentum. As my leg moves from its previous position it leaves a trace of the soundwave and as the opponent sees it the illusion activates, using the remains of the expelled chakra to disturb his chakra flow. What he opponent would see it the users body and its movement while he would also see a "fake" limb left behind, making it seem as if the users leg moved in a blur.

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The illusion that the opponent would see wouldn't differ much from this illusion except that there wouldn't be so many limbs but only one, in the previous position where the users limb was.
Depending on the techniques and complexity of the movements, the genjutsu ability won't always be possible, thus the user can compromise between raw and strong propulsions with the genjutsu ability and fine tuned movements without the ability of casting the genjutsu.

Example Techniques:

Oto Suishin: Suishin | Sound Propulsion: Propulsion
Type: Supplementary
Rank: C rank
Range: Short
Chakra: 15
Damage: N/A
Description: Using the basic principle behind sound propulsion, the user would expel a soundwave from one of his tenketsu, depending on the need and the situation on the battlefield. This would allow him to increase the momentum of a punch or a kick, or even to swiftly reposition certain body parts. By ejecting the soundwaves from multiple tenketsu, the user would have the ability to fine tune his movements as well as trajectory.

Oto Suishin: Kusshon | Sound Propulsion: Cushion
Type: Supplementary
Rank: C rank
Range: Short
Chakra: 15
Damage: N/A
Description: Ejecting sound from one of his tenketsu allows the user to create a high pressure soundwave cushion that can stop and slow down enemy movement, specifically punches and kicks. Due to the high pressure the opponent would need more force to execute his movements thus he risks to be caught in a disadvantageous position.

Additional effects and Restrictions:
A master of Sound Propulsion will have slightly increased reflexes due to the body being accustomed to the momentary propulsions and position shifts, which is achieved through extensive training and specialization. He will also have greater general perception because a wrongly executed propulsion could cost him his life. He is of a calm and composed demeanor and always with his guard held up. He is always observing the situations and calculating his propulsions for the best possible outcome. Other than that, unpredictability of his movements when using Sound Propulsion is one of the key features.

Regular eyes (non-dojutsu) would have slight difficulty distinguishing the user and his limbs from the illusionary ones created by the expelled soundwaves. Dojutsu users (sharingan, byakugan, rinnegan) as well as highly skilled taijutsu users (Taijutsu masters, EIG masters) wouldn't have problems distinguishing the real user and his movements and intentions because of their expertise in martial arts and close quarter combat. Taijutsu specialists will also be able to effectively counter the movements, albeit with somewhat slightly higher difficulty.

To be able to learn Sound Propulsion, one has to complete Sound, Genjutsu and Taijutsu training as well as be of Kage rank. Training is performed exclusively by McRazor.


A great CFS, well explained and detailed thoroughly. Good job!
____________________
P a t e n t C e r t i f i c a t e

McRazor, our loyal member, gave on the 20th of December, 2013 a request for a Patent on custom fighting style Sound Propulsion | Oto Suishin. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Sound Propulsion | Oto Suishin
Powered by Madāra Uchiha
Copyright 2013, McRazor, NarutoBase.net

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Re: ±±Custom Fighting Styles Submission±±

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(Nokkugenkotsu) Knocking Fist

Type: NinTaijutsu

Background: A wise man once said. "A battle is one by the shinobi who is discreet in how they kill you." That man who said that was none other then knocking master Jirou. A world renown martial artist from his time. It was said that he never lost a battle. As a result many have sought after Jirou to learn from him. But none so far could fathom his peculiar fighting style. Which goes back on that quote from earlier. The reason no one could learn his fighting style by watching, is because the style itself is hidden in simplicity.

The deepest secrets are explained through the name of the style. What happens when you knock on a door. The door vibrates causing sound. Through years of studying the human body and how it reacts to vibration. Jirou developed a style that had never been seen before. The Knocking fist, over the years and consistent knock out using his "knocking fists" Jirou gained the nickname of Knocking master Jirou.

It was said that after Jirou retired from public fighting. He had a disciple, a student, an adopted son so to speak in which he taught everything to. Including the knocking fist style. That son would go on to teach only the most prominent martial artists around the world. Making the legendary Knocking fist even more infamous. Jirou most famous quote explains what it's like to be knocked out by a knocking master.

"To be knocked out by my hands, is equivalent to your body losing it's right to live... My hands are death in the flesh."​

Description on the Abilities and Inner Workings of the Style:
The knocking fist is a very simple fighting style. It revolves around two key components. Action and reaction. The user either plucks out special vibration through the user of coating their hand in chakra or knocks on raw matter causing vibration. One the vibrations occur, a specific reaction is assigned determined by what body part or section.

Action: From the action component of the knocking style, two separate branches have been developed. Knocking through the fingers. (Finger Knocking) And knocking with the fists. (Main branch Knocking Fist)

Main Branch: The main branch, better known as the actual knocking fist. From this branch the style gained it's name and from this branch finger knocking was developed. The main branch is a lot simpler then the finger branch. The user simply coats their hands in raw chakra then by flicking their wrist vertically as if knocking on a door. The user can send vibrations through the body. The main branch is considered a lot more versatile than the finger branch as the only risk you take from using this is the risk of getting beat at close combat. The main branch revolves solely around the muscular system. By knocking on raw flesh, the user can send vibrations into the tissue of the opponent without the noticing. As the battle progresses that vibration has successfully tightened up the opponent's muscles constricting him and leaving him motionless and at the mercy of the user. It was said that after a battle with a main branch master, even if you don't die the constricting of your muscles makes it appear as if you had. Despite this not being the advanced form of the style it is taught last as you can't make a fist without your fingers. So masters of this style teach it backwards. When in reality the stronger of the branches is this one.

Finger Branch: Finger Knocking is a more advanced style of knocking as it takes the core principle of vibrations and allows it to be applied to virtually anything. Making the knocking style more then short ranged. The finger branch style is used through the fingers. By plucking any of your four fingers the user can send shockwaves through the air or through the body. Now this isn't just any vibration as stated in the history Jirou studied the human body for many years. So through careful placement of the vibration and different concentration of the pluck, the knocking style can become deadly. Which is where the reaction part of the style comes in. There are eight different levels of finger knocking believe it or not. Masters of this style can used two hands.

Basic: One hand, these levels can be used by everyone, restrictions apply.

Level 1- Pinky Pluck, the weakest level of finger knocking, used to start bone marrow weakening, isn't noticed at all. Considered a free form knock.
Level 2- Ring Finger Pluck, the second weakest level of finger knocking, this finger being the least out of control is just a step stronger then the pinky do to it's size, this is the most unfocused level of all 8 and is rarely used.
Level 3- Middle Finger Pluck, the third level of finger knocking and is a middle ground. This is the first level where finger knocking can send vibrations through the air. Being a upper finger, this level can be plucked over hand or under hand. This level of knocking is the quicker version of bone marrow weakening. Can even be considered joint erosion, this is the second most focused of all basic finger knocking levels.
Level 4- Index Finger Pluck, the fourth level of finger knocking and is the most focused of all basic finger knocking levels. Can cause fractures as well as joint erosion. Being an upper finger, this level can be plucked under or over hand. This is the second level where vibrations can travel through the air. From this point on, vibrations can be sent through all matter. From this level on only prodigy and master levels can use.
Level 5- Pinky Ring Pluck- A combination of levels one and two except it gains the attributes of level 4. (Being able to be sent through all matter) *Can only be used underhand
Level 6- Ring Middle Pluck- A combination of levels two and three except it gains the attributes of level 4. *Overhand Underhand *Can cause dislocation
Level 7- Middle Index Pluck- A combination of levels three and four. This level has the attributes of all levels before it. *Overhand Underhand *Can cause dislocation
Level 8- Four Finger Pluck, all fingers on one hand are used to send a major impact vibration. This vibration is considered top tier meaning it can trigger and organ reaction. *Can be used overhand or underhand or both

Advanced: A second hand is brought into the equation, can only be used by prodigy and master levels only.

Level 1- Dual Pinky Pluck, both pinky fingers are used to send a slight vibration through the all matter or in direct contact. Still pretty weak just can be used outside of close range.
Level 2- Dual Ring Finger Pluck- same as one hand, just can be used outside of close range.
Level 3- Dual Middle Finger Pluck- same as one hand, just can be used outside of close range.
Level 4- Dual Index Finger Pluck- same as one hand, just can be used outside of close range.
Level 5- Dual Pinky Ring Pluck- same as one hand just a little stronger
Level 6- Dual Ring Middle Pluck- same as one hand
Level 7- Dual Middle Index Pluck- same as one hand, just can be used overhand/underhand or both
Level 8- All Finger Pluck- known as the death pluck as that is usually what follows after this is used. Triggers top tier organ and skeletal reactions. *Results in loss of fingers *Overhand/Under hand or both

Reaction: The reaction part of the style has three branches in it's own. The skeletal system, the muscle system, and the organ system. Each reaction can be triggered all at once by masters of the style, or individually by practitioners.

Skeletal: The average human body has 206 bones in their body. Each bone does not have the same density. And that is what this branch reaction thrives on. By sending vibration to those weaker bones. Slowly but surely the opponent will start to slow down as the joints begin to wear down from the vibrations constantly resounding on the inside of the bone. There are different levels to this branch of reaction. Dislocating of bones, the wearing down of bone marrow, and the fracturing of bones. The first causes pain an usually results in death and can only be triggered by masters of the style. The second is the first level of this reaction and can be used by all, just slows the opponent down. The last one is the fracturing of bones, causes minor pain but the battle can continue. Used for torturing or breaking out of genjutsu. The skeletal reaction can only be triggered through direct contact through the main branch. The weakest of vibrations can slow down the fastest opponent over time. That is the key concept of this branch.

Muscular: For almost every bone in the human body there is almost triple the amount of muscles. The muscular reaction is similar to the skeletal reaction, but there is a simple 'trick' to it. The vibrations have a different effect on the muscles as they are made of tissue and not bone. So by sending a different concentration of vibration a stronger one. The muscle tissues will constrict themselves causing gradual paralysis. The tissue would become confused as the vibration would be perceived as natural stress. Which makes this reaction that much more discreet. With the skeletal system you can feel your body changing. With this one you feel as if you are just over exerting yourself. And as a result the muscles tighten up causing slight pain and gradual paralysis. As the muscles would be confused and wouldn't know how to react. This reaction can only be triggered through the main branch only. So the vibration can be send through direct contact with the finger pluck or through the air waves.

Organ: Their are 78 organs in the human body, 5 are vital. But all are connected which makes this branch of reaction the most deadly. Each individual organ has an individual purpose. Without one, something would be off within your body. The way Jirou saw it, the organs in your body can be separated into three different places. Upper, mid, and low. The upper section being your brain and all that which controls your senses. (Shoulder and up) The mid which contains most of your organs is the primary strike spot. (Waist to shoulder) And the lower section which is the most painful as it holds your reproductive organs. (Waist down) This reaction can only be only be triggered by those with the most precise control over their knocking prowess. This is the most versatile of the three reaction being it can be triggered by both actions and it can possibly do the most damage. "A swift knock to the chest or head and your opponent is at your mercy.." -Knocking Master Jirou

Example Techniques:

Main Branch:

(Nokkugenkotsu: Sougishiki Roppou)- Knocking Fist: Wake Up
Type: Supplementary/Defense
Rank: B Rank
Range: Self
Chakra: 20
Damage: 40
Description: The user coats one fist in chakra then he carefully knocks his chest. The vibrations sent would inflict self pain but would also send slight vibrations to the brain jump starting it and snapping him out of an illusion. So it would be a double escape. But the vibrations don't simply die off after that, for the remainder of the turn, the vibrations cause the user's body to vibrate internally messing up the vision of the user and making it hard to focus. But physical attack c rank and below would have no effect. The user in a sense would become a walking Taser.
-This effect only works when self inflicted
-Can break b rank and below genjutsu
-Can only be used once per battle
-Acts as a substitute for kai
-Can only be used by prodigy level and up
-Can only be taught by Gecko

(Nokkugenkotsu: Myaku Konmei)- Knocking Fist: Pulse Confusion
Type: Attack/Supplementary
Rank: A Rank
Range: Short
Chakra: 30
Damage: 40
Description: The user coats his hands in raw chakra then when in range begins to knock a 15 hit combo between the opponent's arms and upper chest area. Without making contact with the opponent, the user sends slight vibrations between the two to cause the bicep and pectoral muscles to tense up restricting upper body movement. Once the combo is finished it would feel as if, the opponent's upper was paralyzed or refusing to move. While the rest of the body can move freely. Each hit from the combo feels like a bee sting but after the combo is finished it feels as if the opponent was badly burned on the chest.
-Upper body movement is restricted for 1 turn
-Each hit is worth 2 point
-Can only be used 3 times per battle
-Can only be used by prodigy level and up
-Can only be taught by Gecko

Finger Knocking:

(Nokkugenkotsu: Tsugime Shinshoku)- Knocking Fist: Joint Erosion
Type: Supplementary
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user coats his fingers instead of his knuckles in chakra then after extending his middle fingers from both hands. Wedges it tightly between his thumb and turns his wrist so that they face upward. Once that is done, the user applies force to his thumbs. Thus propelling his middle fingers outwards releasing a powerful vibration that travels at the opponent and eases t's way into the joints and bone marrow. Once there, the vibrations begin to bounce along the inside of the area in which the user aimed wearing down the joints and causing the opponent to low down or lose footing depending on the area.
-Can only be used 3 times per battle
-Can only be aimed at the waist down
-Can only be used by prodigy level and up
-Can only be taught by Gecko

(Nokkugenkotsu: Shiyubi Kimottama )- Knocking Fist: Four Finger Pluck
Type: Attack
Rank: A Rank
Range: Short-Mid
Chakra: 30
Damage: 40
Description: The first user coats the four fingers of which ever hand he desires. Then the user wedges each of his fingers in between his thumb. After turning his wrist upside down so that the user's wrist faces upward. The user will then apply pressure individually on each of his four fingers. Then one by one the user will quickly release his fingers in an arc fashion releasing a spiral vibration that travels at the opponent. The opponent can hear the vibration, t would sound as if a gust of wind was released at him. When the vibrations hit the opponent's shoulder blades his arms sink into the ground as his arms are dislocated from the socket causing intense pain.
-Can only be used once per battle
-Can only be used by prodigy level and up
-Can only be taught by Gecko

Master Level:

(Nokkugenkotsu: Shikyo Kimottama)- Knocking Fist: Death Pluck
Type: Attack
Rank: F Rank
Range: Close
Chakra: 50
Damage: 90
Description: The user coats his entire hand in chakra focusing more chakra on his fingers then normal. Focusing chakra to the point in which the user's fingers begin to burn. The user then crouches down on one knee, then the user holds his hands out before him. He holds one hand beneath the other and turns the bottom one so that it faces upward. With his hands in proper position now, the user wedges all of his fingers between his two thumbs so that it resembles that of a wolf with a closed mouth. The user then pushes off of his back foot propelling himself forward at the opponent. Once in range the user applies force releasing his fingers forward and at the opponent's chest. Making sure to collide his fingers into each other. The user's fingers connect with the opponent's body leaving a visible gash in the chest of the opponent. The opponent would have felt as if a wolf had sunk it's teeth into the chest of the opponent and it's teeth went directly into his chest. Breaking his sternum and puncturing his heart. The user's fingers instantly curl up into a fist.
-The user cannot user his fingers for the remainder of the battle
-Can only be used once
-Can only be used by masters of the style
-Can only be taught by Gecko

(Nokkugenkotsu: Nokkuauto)- Knocking Fist: Knock Out
Type: Supplementary/Attack
Rank: F Rank
Range: Close
Chakra: 50
Damage: 90
Description: The user charges his dominant hand with his strongest vibrations and all his chakra to the point in which it starts to swell with pain. Once in range, the user will swing at the opponent's head in a hook fashion. Knocking on the side of the skull. Sending powerful vibration to the opponent's brain. The opponent will first feel as if he was shot in the head. Then he will fall into a deep sleep. Shutting down all his bodily functions to the point in which it is perceived he is dead. The opponent believes he is dead, but in reality he is in a deep coma. The user's fist in which he used for that attack breaks as a result of that force hitting the hardest bone.
-Can only be used once per battle
-Can only be used by masters
-Can only be taught by Gecko

Additional effects and Restrictions:
There are three levels to this style each level allows you to do certain things with the style.

Levels:
Practitioner-This is the basic level of this style, at this level you learn finger knocking. At this level you can use the first 4 levels of basic finger knocking. You can break a tree in half with your fingers.

Prodigy-Alright now you are a prodigy, you have mastered the basics on knocking and are ready to take it another level. At this level you finish finger knocking and begin the main branch of actual knocking fist. You are free to use all but one level of finger knocking. Your fingers can now break what you can with your fists.

Master-You have learned everything the creator knows. (me) You can now use everything I can enjoy. Your fists can part a large body of water, your fingers feel like lightning when you touch someone.​

Restrictions:
Must be of Sannin level to learn.

Basic Chakra Control (Started Ninjutsu)

Cannot practice any other styles with that bio

Can only be taught by me


♦ Declined ♦Numerous reasons why, the most notable being thatthis would require a: Explosion KG b: Sound Release c: Hyuga Clan or d: Medjutsu training. A lot of your descriptions even sound similar to sound cj I have read.
 
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Mugen Ryukyu

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Re: ±±Custom Fighting Styles Submission±±

Previously Approved -
Kung Fu | Chinese Martial Arts
Type: Taijutsu
Background: Kung Fu being the first styles of martial and also reformed as the deadly was made a long long time ago. It was from a man who had trained in the way of fighting from a very young age. His way of fighting was unorthodoxed, taking bits and pieces of many different styles and using them all in one fight. It was revered as a legend in the fighting world and on his death they asked him what his styles were called and with his last breath he slowly uttered the words "Kung Fu" and then past.

Description on the Abilities and Inner Workings of the Style: kung fu are a number of fighting styles that have developed over the centuries in China. These fighting styles are often classified according to common traits, identified as "families" , "sects" or "schools" of martial arts. Examples of such traits include physical exercises involving animal mimicry, or training methods inspired by Chinese philosophies, religions and legends. Styles which focus on qi manipulation are labeled as internal (内家拳, nèijiāquán), while others concentrate on improving muscle and cardiovascular fitness and are labeled external (外家拳, wàijiāquán). Geographical association, as in northern and southern , is another popular method of categorization.The genesis of Chinese martial arts has been attributed to the need for self-defense, hunting techniques and military training in ancient China. Hand-to-hand combat and weapons practice were important in training.

There are many different styles to Kung Fu such as -Kung Fu Style: Chángquán - 长拳長拳
The forms of the Long Fist style emphasize fully extended kicks and striking techniques, and by appearance would be considered a long-range fighting system. In some Long Fist styles the motto is that "the best defense is a strong offense," in which case the practitioner launches a preemptive attack so aggressive that the opponent doesn't have the opportunity to attack. Others emphasize defense over offense, noting that nearly all techniques in Long Fist forms are counters to attacks. Long Fist uses large, extended, circular movements to improve overall body mobility in the muscles, tendons, and joints. Advanced Long Fist techniques include qin na joint-locking techniques and shuai jiao throws and takedowns.
The Long Fist style is considered to contain a good balance of hand and foot techniques, but in particular it is renowned for its impressive acrobatic kicks.In demonstration events, Long Fist techniques are most popular and memorable for their whirling, running, leaping, and acrobatics. Contemporary changquan moves are difficult to perform, requiring great flexibility and athleticism comparable to that of gymnastics.
Long Fist's arsenal of kicks covers everything from a basic front toe-kick to a jumping back-kick, from a low sweep to a tornado-kick.

(Chángquán Style: Shadowless Kick Technique)
Rank: S
Type: Attack
Range: Mid - short
Chakra cost: 40
Damage points: 80
Description: The user from mid-range(or short) Quickly dashes in front of the opponent, to the opponent to his surprise and assumes the crane stance where he then jumps and kicks the opponent in the chin with the upper most top part of his foot. The opponents head will be forced upwards and thats when the user quickly dashes around the opponent, ending up behind him. Where he then delivers a strong kick to the opponents side, connecting his shin to opponents rib cage. The user then dashes around the opponent again, back to front and kicks them dead in the chest with a chakra infused foot. Quickly incapacitating the opponent or among certain situations brings upon death.
*This can only be attempted twice per battle.
*Can only be landed once.
* Since the user uses all of his speed, he is exhausted and can only preform two jutsus in the next turn.
--------------------------------------------------------
Kung Fu style: Eagle Claw - 鷹爪派
A style of Chinese martial arts known for its gripping techniques, system of joint locks, takedowns, and pressure point strikes, which is representative of Chinese grappling known as Chin Na.
(Eagle Claw style: Ripping limbs)
Rank: A
Type: Defense/Offense.
Range: Short.
Chakra cost: 30
Damage points: 60
Description: Once the target physically attempts to kick or punch you, you will use your upper body strength, andspeed to grab the opponents limb. Once you've got ahold of the limb, you will harshly twist it untill the bone is completely broken or out of place.
-------------------------------------------------------
Kung Fu style: Wing Chun - 永春
A concept-based Chinese martial art and form of self-defense utilizing both striking and grappling while specializing in close-range combat.
(Wing Chun style: Explosive impact)
Rank: S.
Type: Attack.
Range: Short.
Chakra cost: 40.
Damage points: 80.
Description: In a close range battle, or during hand to hand combat, the user will pull both of his/her arm's back while squatting as if he were pulling back a samurai sword. While this is happening the user is focusing massive amounts of chakra within each arm. In a split second the user will thrust his/her arm's forward with great force with the bottom of the wrists together and the hands open (second knuckle's bent down). When you're hands make impact with the target the concentrated chakra is released at the same time, this causes a fierce impact that could even level Doton.
*Can only be used once per battle.
*Cannot use your hands for anything in the next two turns, including handseals.
------------------------------------------------------
Additional effects and Restrictions:
*Only Mugen Ryukyu can teach this
*Must have a Mastery over Taijutsu
* Users of kung fu have slightly enhanced speed and agility when compared to a normal Strong Fist user
(All the jutsu have been previously approved swell)

____________________
P a t e n t C e r t i f i c a t e

Mugen Ryukyu, our loyal member, gave on the 24th of March, 2012 a request for a Patent on custom fighting style Kung Fu | Chinese Martial Arts. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Kung Fu | Chinese Martial Arts
Powered by Scorps
Copyright 2012, Mugen Ryukyu, NarutoBase.net

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updating, reason: in its current state it does nothing.
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Kung Fu | Chinese Martial Arts
Type: Taijutsu
Background: Kung Fu being the first styles of martial and also reformed as the deadly was made a long long time ago. It was from a man who had trained in the way of fighting from a very young age. His way of fighting was unorthodoxed, taking bits and pieces of many different styles and using them all in one fight. It was revered as a legend in the fighting world and on his death they asked him what his styles were called and with his last breath he slowly uttered the words "Kung Fu" and then past.

Description on the Abilities and Inner Workings of the Style: kung fu are a number of fighting styles that have developed over the centuries in China. These fighting styles are often classified according to common traits, identified as "families" , "sects" or "schools" of martial arts. Examples of such traits include physical exercises involving animal mimicry, or training methods inspired by Chinese philosophies, religions and legends. Styles which focus on qi manipulation are labeled as internal (内家拳, nèijiāquán), while others concentrate on improving muscle and cardiovascular fitness and are labeled external (外家拳, wàijiāquán). Geographical association, as in northern and southern , is another popular method of categorization.The genesis of Chinese martial arts has been attributed to the need for self-defense, hunting techniques and military training in ancient China. Hand-to-hand combat and weapons practice were important in training. There are many different styles of Kung Fu but three main ones that grant innate abilities such as :


Kung Fu Style: Chángquán - 长拳長拳 - The forms of the Long Fist style emphasize fully extended kicks and striking techniques, and by appearance would be considered a long-range fighting system. In some Long Fist styles the motto is that "the best defense is a strong offense," in which case the practitioner launches a preemptive attack so aggressive that the opponent doesn't have the opportunity to attack. Others emphasize defense over offense, noting that nearly all techniques in Long Fist forms are counters to attacks. Long Fist uses large, extended, circular movements to improve overall body mobility in the muscles, tendons, and joints. Advanced Long Fist techniques include qin na joint-locking techniques and shuai jiao throws and takedowns.
The Long Fist style is considered to contain a good balance of hand and foot techniques, but in particular it is renowned for its impressive acrobatic kicks.In demonstration events, Long Fist techniques are most popular and memorable for their whirling, running, leaping, and acrobatics. Contemporary changquan moves are difficult to perform, requiring great flexibility and athleticism comparable to that of gymnastics.
Long Fist's arsenal of kicks covers everything from a basic front toe-kick to a jumping back-kick, from a low sweep to a tornado-kick. The learning of this style grants the user quick agile motions and of course being extremely flexible, almost comparable to that of gentle fist. The defensive capabilities of this style revolves around the looking at the opponent joints before they strike so you can tell what attack the opponent is preparing. Looking at the way the knee bends and turns you can tell what type of kick the opponent is preparing to launch and same with the elbows in the knee. This knowledge grants the users increased reaction time.

Previously approved example techniques for this style proving the effects of training:

(Chángquán: Kagehandō) - Long Fist Style: Shadowless Kick Technique
Rank: S
Type: Attack
Range: Mid - short
Chakra cost: 40
Damage points: 80
Description: The user from mid-range(or short) Quickly dashes in front of the opponent, to the opponent to his surprise and assumes the crane stance where he then jumps and kicks the opponent in the chin with the upper most top part of his foot. The opponents head will be forced upwards and thats when the user quickly dashes around the opponent, ending up behind him. Where he then delivers a strong kick to the opponents side, connecting his shin to opponents rib cage. The user then dashes around the opponent again, back to front and kicks them dead in the chest with a chakra infused foot. Quickly incapacitating the opponent or among certain situations brings upon death.
Note: This can only be attempted twice per battle.
Note: Can only be landed once.
Note: Since the user uses all of his speed, he is exhausted and can only preform two jutsus in the next turn.

(Chángquán Style: Heavenly Wind Kicks)
Rank: A
Type: Attack
Range: short -mid
Chakra cost: 30
Damage points: 60 (plus 10 every kick)
Description: The user begins by doing cartwheel into a high spinning corkscrew kick which he uses to jump over the opponent, ending up behind them. After the user successful lands behind them he begins backflipping into the opponent. The users puts his hands on the ground and flips backwards, successfully driving their feet into the opponents head. The user will do approximately 5-8 kicks and the last part ends with the user quickly flipping over the opponent again and placing one hand on the ground and kicks the opponent dead in their chin sending them backwards. With each kick the opponent gets pushed back, and with the last kick ends up in mid-range.
Note:The user can do however many kicks he likes with the maximum of 8.
* After the technique has been executed, the user is in pain from the strain it put on his legs and back. Slowing his movements down.

Kung Fu style: Eagle Claw - 鷹爪派 - The forms of Eagle Claw style mostly emphasizes defensive techniques, blocks, catching techniques and intercepting techniques, and by appearance this would be seen as an all defensive style to practitioners. The legendary "Jeet Kune Do" or "Way of The Intercepting Fist" actually took pieces and guidelines of this fighting style. This style was meant to work in tandem with Chángquan switching up the guidelines and using a training method known as joint watching. The training method fully gives way to the defensive capabilities of this style revolves around the looking at the opponent joints before they strike so you can tell what attack the opponent is preparing. Looking at the way the knee bends and turns you can tell what type of kick the opponent is preparing to launch and same with the elbows in the knee. This knowledge grants the users increased reaction time to incoming taijutsu.

Previously approved example Techniques for this style that proving the effects of training:
(Washitsume: biribirigotai) - Eagle Claw Style: Ripping limbs
Rank: A
Type: Defense/Offense.
Range: Short
Chakra cost: 30
Damage points: 60
Description: Once the target physically attempts to kick or punch you, you will use your upper body strength, and speed to grab the opponents limb. Once you've got ahold of the limb, you will harshly twist it untill the bone is completely broken or out of place.


Kung Fu style: Wing Chun - 永春 - The forms of Wing Chun style mostly emphasizes destructive and powerful techniques used to quickly and effective incapacitate the opponent or kill them. Although Wing Chun does not sacrifice speed for power, using chakra imbued fist to deliver powerful blows without sacrificing speed. One of the most basic principles is to not pull back the arm when punching because it'll give away your course attack. It is the opposite of the Changquan style and is an extremely close quarters, with landing a successful punch the user steps in closer to the opponent, stunning them with power and overwhelming with a succession of punches. One of the guidelines to this style is as followed " The opponents body is the nail, and your fist is the hammer" following this guideline the training for Wing Chun is one of the most difficult usually requiring weeks of healing before being able to continue. The training revolves around making your hands as strong as hammers, by punching hot sand and coals, or punching hard walls of earth until they break, and punching walls covered in sharp objects. By the end of the training the users hands become numb to any kind of pain, making his hands in destructible. Coupled with chakra imbued strikes makes the user able to punch through doton in certain situations.
Previously Approved Example techniques proving the effects of training:

(Wing Chun: Bakushindou) - Eternal Springtime Style: Explosive impact
Rank: S
Type: Attack
Range: Short
Chakra cost: 40
Damage points: 80
Description: In a close range battle, or during hand to hand combat, the user will pull both of his/her arm's back while squatting as if he were pulling back a samurai sword. While this is happening the user is focusing massive amounts of chakra within each arm. In a split second the user will thrust his/her arm's forward with great force with the bottom of the wrists together and the hands open (second knuckle's bent down). When you're hands make impact with the target the concentrated chakra is released at the same time, this causes a fierce impact that could even level Doton.
Note: Can only be used once per battle.
Note: Cannot use your hands for anything in the next two turns, including handseals.

(Wing Chun style: Deadly 3 hit combo)
Rank: S
Type: Offensive.
Range: Short.
Chakra cost: 40.
Damage points: 80.
Description: When the user has a perfect opening, he will punch the opponents face downward diagnally with jaw crushing power. The user will do this at an angle, to where the opponents face will go in the desired location, and that location is headed for the knee, once the opponents face gets low enough the user will bring up his knee with great force making impact with the the targets face sending it back upward. Quickly after the knee in the face the user completely spins around while infusing his leg with chakra, you will see the chakra surrounding the users leg, this is how much power is put in to the final blow. The user kicks the opponents torso in the desired location with sheer force. This will knock the life out of any opponent an send the flying, and may even go through a weak enough opponent.
*Can only be attempted twice in one battle.
*Can only be landed once.
*The user is exhausted after this move, can only use two jutsu in the next turn.

Additional effects and Restrictions:
*Only Mugen Ryukyu can teach this
*Must have a Mastery over Taijutsu
* Additional effects are listed within each of the styles
*In order to gain the additional effects one must go through the training listed.

Since it already approved and this is just an update with not much changed...

____________________
P a t e n t C e r t i f i c a t e

Mugen Ryukyu, our loyal member, gave on the 20th of December, 2013 a request for a Patent on custom fighting style Kung Fu | Chinese Martial Arts. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Kung Fu | Chinese Martial Arts
Powered by Madāra Uchiha
Copyright 2012, Mugen Ryukyu, NarutoBase.net

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Sterling Malory Archer

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Re: ±±Custom Fighting Styles Submission±±

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錬丹術 Rentanjutsu | Alkahestry

Type: FuuinTaijutsu

Background:



Description on the Abilities and Inner Workings of the Style:

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Alkahestry (錬丹術, Rentanjutsu), also called Purification Arts (連弾主, Rendanshu), is a slightly different form of Fuuinjutsu, specifically along the branch of seals and ninja tools.

Alkahestry is centered on a concept called the "Dragon's Pulse" which speaks of the Earth itself having a constant flow of chakra (life energy) which flows metaphorically from the tops of mountains down to the land, nourishing everything it passes with that energy as does blood coursing through the veins.

Using this concept, Alkahestrists are capable of activating their seals over long distances and wide areas by accessing and guiding that current to their own means with Purification Circles and Alkahestric markers.

Alkahestry's main form is used by creating a Purification Circle and an Alkahestric marker. The user will throw 5 kunai at the designated target area, creating an Alkahestric Marker. Then the user will create a purification circle in front of them either with their foot or finger (Done extremely fast). Then user then will charge their chakra through the circle and the desired effect will come out of the Alkahestric Marker. The user's chakra is driven through the Circle and unleashed from the Marker, either creating explosions, or sealing targets, or releasing tools, etc.

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Alkahestry users also have a certain taijutsu practice, using fluent, quick and short grapple-like movements, also similar to judo in using the target's weight against them. Alkahestry user's are extremely sightful of their close-quater surroundings, able to shift their weight with ease and not lose balance and to strike hard from any angle. They are extremely flexible and agile. This allows them to use the main form much faster and able to through kunai at various distances without them being intercepted by an enemy.

Video for example of taijutsu:



Example Techniques:

Name Name
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user creates a marker near at their desired location, then swiftly draws a circle and charges the circle, to create a large expulsion of a variety of ninja tools from the marker. The tools span out in a wide area piercing multiple targets 360 degrees around the marker, fanning the area with a variety of ninja tools.

Restrictions

Name Name
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 60
Damage: N/A
Description: The user creates a marker near or on a target summoning creature. The user then draws a purification circle and charges it to engulf the creature in a strong bond of chakra. This completely immobilizes the target summoning as it begins to seal them in a scroll

Restrictions

Additional effects and Restrictions:

User must have mastered Fuuinjutsu


♦ Declined ♦ The description is very vague, but as the field of fuuinjutsu can encompass a wide array of things, I need a more thorough description because, looking at the example jutsus, it seems to be a mixture of Tenten's Manipulated Weapons arts, and basic fuuinjutsu. Also, that one restriction obviously won't cut it.
 
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Re: ±±Custom Fighting Styles Submission±±

Jishin Sentō | Seismic Combat
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Type: NinTaijutsu

Background:
Jishin Sentō, a style developed by Hazama Kiyoshi during one of his many adventures throughout the ninja world. Being quite adept to Taijutsu he sought to form a style which wouldn't be lethal at first glance, yet surprising to the normal eye. Observing the Earth he stood upon, he picked up the fact that were Seismic waves emitting throughout the tectonic plates, and that they could be used to amplify pulses, motions and waves of Earth at a particular point. He based the Seismic waves as the foundation to his fighting style​

Description on the Abilities and Inner Workings of the Style:
The basis for this fighting style is to not attack directly, but rather to the surface of the earth as it's propagated by Seismic waves that manifest the structure and composition of the Earth. The user, by striking onto a solid medium either from a main source itself or from a technique, is able to radiate seismic pulses outwards, that disturb the displacement frequency of the medium, by breaking the stability. From there onwards pulses and waves can be emitted. The velocity and power of each wave is equal to the elasticity and density of said medium; with power generated from the Earth being much stronger in comparison to a liquid-like element, such as mud.
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Each wave emitted also disperses within a given range and time, with the power being spread out frequently, however there are different types of waves that occur on different types of mediums:
  • Primary Wave - Longitudinal in Nature, are waves generated by pressure applied to a medium, that boost outwards from the core as a pulse with the direction of the wave being the same as the direction of the displacement, occurs in rigid bodies with minimum elasticity (e.g. Earth, Wood)
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  • Secondary Wave - Based off a Primary Wave, however Transverse in Nature so the direction of the wave is directly proportional to the direction of the displacement, occurs mainly throughout elements with high elasticity, and a unstable structure (e.g. Mud)
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  • Rayleigh Wave - Waves that travel along the surface of the medium rather than within it, in the form of ripples that are generated upon localized impact. Occurs only in stable solids and does not break the actual structure of the medium.(e.g. Earth)
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  • Love Wave - Waves that travel along the surface of the medium rather than within it, and shakes the composition vigorously, breaking the structure apart and radiates an Earthquake-like pulse. Can only occur on the ground, not on other mediums.
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All waves, are at the maximum intensity from the interface, and the power decreases exponentially away from it, though gains a larger radius. With the user acting as the epicentre for the waves. The waves are all also different in terms of speed and power, with the speed decreasing but strength increasing as you go down the list. As stated before as well, other external factors such as the elasticity and rigidity of the medium with pressure applied on plays a significant role on determining the frequency and wavelength of the pulse released.​

Example Techniques:

(Jishin Sentō: Isei no Za Kobushi) - Seismic Combat: Power of the Fist
Type: Offensive
Rank: B-rank
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user will strike the ground with his more dominant hand, and release a singular wave in one direction in the form of ripples that travel across the ground, the ripples will disturb the opponents balance and cause him to clash against the Earth inflicting damage.
(Jishin Sentō: Hensokuki) - Seismic Combat: Transmission
Type: Defensive
Rank: B-rank
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user will place his hand onto a medium (On a source from the ground e.g. a pillar/spike) And release a violent Love wave into said medium, the wave will break apart the structure and send the object violently exploding back towards the opponent.
(Jishin Sentō: Suuxe) - Seismic Combat: Sway
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: When confronted with a unstable solid-like substance (e.g. Mud) The user will place both hands onto the the substance and release a Secondary Pulse into said substance, the pulse acting as a transverse wave and the user being the epicentre of the wave; directs the substance around and away from the user by sending it outwards in all directions in a spinning fashion.
Additional effects and Restrictions:
  • Must be S-Class to learn
  • Can only be taught by the Creator of the style
  • Users of Jishin Sentō have enhanced reflexes and reactions
  • Must have Mastered Taijutsu to learn


♦ Pending ♦ Contact me about this. I have some questions I cant seem to work out on my own.


 Declined  DNR. Collides with many existing techniques, including Sound, a couple of CEs, canons, etc.
 
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Re: ±±Custom Fighting Styles Submission±±

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Taikyokuken| Tai Chi Chuan | boundless fists

Type: NinTaijutsu

Background: Tai Chi Chuan is a type of internal Chinese martial art practiced for both its defense training and Offense. It is also typically practiced for a variety of other personal reasons, its hard and soft martial art technique. The chi in this instance is the Wade-Giles transliteration of the Pinyin jí, and is distinct from qì (or chi 氣), meaning "life energy". The concept of the Taiji (太極,"supreme ultimate"). What is now known as "T'ai chi ch'uan" only appears to have received this appellation from around the mid 1800's. There was a scholar in the Imperial Court by the name of Ong Tong He who witnessed a demonstration by Yang Luchan ("Unbeatable Yang"). Afterwards Ong wrote: "Hands holding Taiji shakes the whole world, a chest containing ultimate skill defeats a gathering of heroes." This was the time when Yang Luchan made the Chen clan's martial art known to the world through his own form ("Yang family style") then Yang Luchan descendant pass this martial art to Oasis Nara which travel to china to seek another beasts of knowledge to gain more power.The name "T'ai chi ch'uan" is held to be derived from the Taiji symbol (Taijitu or T'ai chi t'u, ).

Description on the Abilities and Inner Workings of the Style:
Tai Chi Chuan purported that focusing the mind solely on the movements of the form helps to bring about a state of mental calm and clarity, The physical techniques of t'ai chi ch'uan are described in the tai chi classics. as being characterized by the use of leverage through the joints based on coordination and relaxation, rather than muscular tension, in order to neutralize, yield, or initiate attacks. The slow, repetitive work involved in the process of learning how that leverage is generated gently and measurably increases, opens the internal circulation (Chakra, breath, body heat, blood, lymph and peristalsis), by doing so the Tai chi chuan master shall receive a pure energi called chi from surrounding environment, Chi is the life force found throughout creation. The ability to collect chi from the universe and to move chi throughout the body to every tissue then turn his body become more flexible, smooth and loose tension. Tai Chi main purpose are for defenses by using the opponnets force energy. So after the user open the internal circulation and receive chi from the surrounding area, the Tai Chi chuan master receive the opponent energy force attack, make it soft or simply redirect / bounce the energy force into the opponent. Unlike the Sage mode which absorbing energy from surrounding area then turn it to increase the user strenght and power, but Tai Chi use the energy to open his internal Circulation to make his body more loose tension, smooth in shape and flexible.

Please see the following movie from Kungfu Hustle, the application of Tai Chi. Start from 07.00


2. Example Technique.

1. Kuraudo o bunri suru|Separating the Cloud
When an incoming hostile attack in form of elemental jutsu facing the user, then the Tai Chi Chuan master will circular his energy (chi/chakra) spiraling and coiling like a spring then picking up the attack by extend his both arm and rotate arc arms to waist thru separate hands and turning on palms to push it away in two directions.

2. Kūki de oyoide | Swimming in The Air
By using the opponent attacking force the Tai Chi Chuan master shall reverse back the attack by grab the opponent then swing the user hand together with slow movements, the mind can focus on the movement at any instant, (focus on soundness of structure, stability, softness) to cultivate the "soft power", acupuncture cavities and feel the circulation of chakra in the body to feel the surrounding chakra field for guiding the flow of the opponent movement then push backward the opponents body by brush knee in leg-hand-opposite stance.


(Taikyokuken : Shisei kara hajimete, " mizu o mochiage") Taichi-Chuan Style : Starting posture, “Lift Water”
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: This is the very basic stance for starting Tai chi chuan to gain relax and loose tense of the user torso and nerve, also gather power/chi upon the body part which he desired. While standing with the feet parallel and shoulder-width apart, the body weight is evenly balanced over both legs. The knees are relaxed. Breathing is even, and the idea is to relax the body. The movements include gently lifting and lowering the heels and slowly raising the arms up and down. Breathing and posture are particularly important in this movement. This basic principle is what helps give tai chi user its flowing movement.
Note: This stance must be performd in the first move.

(Taikyokuken : Saru o gekitai ) Taichi-Chuan Style : Repulse Monkey
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: 30
Description: After performing the starting posture “Lifting water” which the user will gain more relax then gather his power/chi on his both palm, where he be able to bounce back his opponent which just a small push when comes in contact with the opponent, by swing alternately the user right and left open palm, from backward to frontward. This may only causing the opponent a very minor injured, but it can defend the user and will keep distance from the opponent.


(Taikyokuken : Kuraudo o bunri suru) Taichi-Chuan Style: Separating the Cloud

Type: Attack
Rank: B-rank
Range: Short - Mid
Chakra: 25
Damage: 40
Description: When an incoming hostile attack in form of elemental jutsu facing the user, then the Tai Chi Chuan master will circular his energy (chi/chakra) spiraling and coiling like a spring then picking up the attack by extend his both arm and rotate arc arms to waist thru separate hands and turning on palms to push it away in two directions.


(Taikyokuken : Kūki de oyoide ) Taichi-Chuan Style : Swimming in The Air
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: By using the opponent attacking force the Tai Chi Chuan master shall reverse back the attack by grab the opponent arm then swing the user hand together with slow movements, the mind can focus on the movement at any instant, (focus on soundness of structure, stability, softness) to cultivate the "soft power", acupuncture cavities and feel the circulation of chakra in the body to feel the surrounding chakra field for guiding the flow of the opponent movement then push backward the opponents body by brush knee in leg-hand-opposite stance.

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Additional effects and Restrictions:
The Master Tai chi chuan style primarily involves of three aspects:
• Physical : concentrates on relieving the physical effects of stress on the body and mind. For those focused on tai chi chuan martial application, good physical fitness is an important step towards effective self-defense.
• Meditation: The focus and calmness cultivated by the meditative aspect of tai chi chuan is seen as necessary in maintaining optimum defense and offense in application of the form as a soft style martial art.
• Martial art: The ability to use tai chi chuan as a form of self-defense in combat is the test of a student's understanding of the art. Tai chi chuan is the study of appropriate change in response to outside forces, the study of yielding and "sticking" to an incoming attack rather than attempting to meet it with opposing force. The use of tai chi chuan as a martial art is quite challenging and requires a great deal of training.
• Tai Chi Chuan distinguishing between the mind and chakra that is, using the working movements of the separated muscles and bones to sense the magnitude of the magnificent posture- big or small, long or short, thin or thick, etc. Where the mind reaches, the chakra reaches and the energy reaches
• Moving is as if not moving. To have is then to exist; not to have is then non-existence; suddenly appearing and disappearing. These must be clearly distinguished in each and every movement.
• The agility in separating the mind and qi; that is, the whole body is united as a whole, where the body will automatically follow the mind.
___________________________
~Declined~
Ok, so I need you to explain just exactly how you're doing this. How are you deflecting or redirecting the opponent's moves? You never really explained that thoroughly in your description. How are you releasing this swirl of pure chakra? Because that sounds an awful lot like the Hyuuga Clan's palm rotation.
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Taikyokuken| Tai Chi Chuan | boundless fists

Type: NinTaijutsu

Background: Tai Chi Chuan is a type of internal Chinese martial art practiced for both its defense training and Offense. It is also typically practiced for a variety of other personal reasons, its hard and soft martial art technique. The chi in this instance is the Wade-Giles transliteration of the Pinyin jí, and is distinct from qì (or chi 氣), meaning "life energy". The concept of the Taiji (太極,"supreme ultimate"). What is now known as "T'ai chi ch'uan" only appears to have received this appellation from around the mid 1800's. There was a scholar in the Imperial Court by the name of Ong Tong He who witnessed a demonstration by Yang Luchan ("Unbeatable Yang"). Afterwards Ong wrote: "Hands holding Taiji shakes the whole world, a chest containing ultimate skill defeats a gathering of heroes." This was the time when Yang Luchan made the Chen clan's martial art known to the world through his own form ("Yang family style") then Yang Luchan descendant pass this martial art to Oasis Nara which travel to china to seek another beasts of knowledge to gain more power.The name "T'ai chi ch'uan" is held to be derived from the Taiji symbol (Taijitu or T'ai chi t'u, ).

Description on the Abilities and Inner Workings of the Style:
Tai Chi Chuan purported that focusing the mind solely on the movements of the form helps to bring about a state of mental calm and clarity, The physical techniques of t'ai chi ch'uan are described in the tai chi classics. as being characterized by the use of leverage through the joints based on coordination and relaxation, rather than muscular tension, in order to neutralize, yield, or initiate attacks. The slow, repetitive work involved in the process of learning how that leverage is generated gently and measurably increases, opens the internal circulation (Chakra, breath, body heat, blood, lymph and peristalsis), by doing so the Tai chi chuan master shall receive a pure energi called chi from surrounding environment, Chi is the life force found throughout creation. The ability to collect chi from the universe and to move chi throughout the body to every tissue then turn his body become more flexible, smooth and loose tension. Tai Chi is not about to increase power and become more strong, but Tai Chi main purpose are for defenses by using the opponnets force energy. So after the user open the internal circulation and receive chi from the surrounding area, the Tai Chi chuan master shall receive the opponent energy force attack before it hostile the Tai Chi master, make it soften or simply redirect the energy / bounce the energy force back into the opponent. Unlike the Sage mode which absorbing energy from surrounding area then turn it to increase the user strenght and power, but Tai Chi use the energy to open his internal Circulation to make his body more loose tension, smooth in shape and flexible.

Below is an example movie from Kungfu Hustle, the application of Tai Chi.
Please start from 07'.00" to 08'.30"



2. Example Technique.

1. Kuraudo o bunri suru|Separating the Cloud
When an incoming hostile attack in form of elemental jutsu facing the user, then the Tai Chi Chuan master will circular his energy (chi/chakra) spiraling and coiling like a spring then picking up the attack by extend his both arm and rotate arc arms to waist thru separate hands and turning on palms to push it away in two directions.

2. Kūki de oyoide | Swimming in The Air
By using the opponent attacking force the Tai Chi Chuan master shall reverse back the attack by grab the opponent then swing the user hand together with slow movements, the mind can focus on the movement at any instant, (focus on soundness of structure, stability, softness) to cultivate the "soft power", acupuncture cavities and feel the circulation of chakra in the body to feel the surrounding chakra field for guiding the flow of the opponent movement then push backward the opponents body by brush knee in leg-hand-opposite stance.


(Taikyokuken : Shisei kara hajimete, " mizu o mochiage") Taichi-Chuan Style : Starting posture, “Lift Water”
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: This is the very basic stance for starting Tai chi chuan to gain relax and loose tense of the user torso and nerve, also gather power/chi upon the body part which he desired. While standing with the feet parallel and shoulder-width apart, the body weight is evenly balanced over both legs. The knees are relaxed. Breathing is even, and the idea is to relax the body. The movements include gently lifting and lowering the heels and slowly raising the arms up and down. Breathing and posture are particularly important in this movement. This basic principle is what helps give tai chi user its flowing movement.
Note: This stance must be performd in the first move.

(Taikyokuken : Saru o gekitai ) Taichi-Chuan Style : Repulse Monkey
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: 30
Description: After performing the starting posture “Lifting water” which the user will gain more relax then gather his power/chi on his both palm, where he be able to bounce back his opponent which just a small push when comes in contact with the opponent, by swing alternately the user right and left open palm, from backward to frontward. This may only causing the opponent a very minor injured, but it can defend the user and will keep distance from the opponent.


(Taikyokuken : Kuraudo o bunri suru) Taichi-Chuan Style: Separating the Cloud

Type: Attack
Rank: B-rank
Range: Short - Mid
Chakra: 25
Damage: 40
Description: When an incoming hostile attack in form of elemental jutsu facing the user, then the Tai Chi Chuan master will circular his energy (chi/chakra) spiraling and coiling like a spring then picking up the attack by extend his both arm and rotate arc arms to waist thru separate hands and turning on palms to push it away in two directions.


(Taikyokuken : Kūki de oyoide ) Taichi-Chuan Style : Swimming in The Air
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: By using the opponent attacking force the Tai Chi Chuan master shall reverse back the attack by grab the opponent arm then swing the user hand together with slow movements, the mind can focus on the movement at any instant, (focus on soundness of structure, stability, softness) to cultivate the "soft power", acupuncture cavities and feel the circulation of chakra in the body to feel the surrounding chakra field for guiding the flow of the opponent movement then push backward the opponents body by brush knee in leg-hand-opposite stance.

You must be registered for see images

Additional effects and Restrictions:
The Master Tai chi chuan style primarily involves of three aspects:
• Physical : concentrates on relieving the physical effects of stress on the body and mind. For those focused on tai chi chuan martial application, good physical fitness is an important step towards effective self-defense.
• Meditation: The focus and calmness cultivated by the meditative aspect of tai chi chuan is seen as necessary in maintaining optimum defense and offense in application of the form as a soft style martial art.
• Martial art: The ability to use tai chi chuan as a form of self-defense in combat is the test of a student's understanding of the art. Tai chi chuan is the study of appropriate change in response to outside forces, the study of yielding and "sticking" to an incoming attack rather than attempting to meet it with opposing force. The use of tai chi chuan as a martial art is quite challenging and requires a great deal of training.
• Tai Chi Chuan distinguishing between the mind and chakra that is, using the working movements of the separated muscles and bones to sense the magnitude of the magnificent posture- big or small, long or short, thin or thick, etc. Where the mind reaches, the chakra reaches and the energy reaches
• Moving is as if not moving. To have is then to exist; not to have is then non-existence; suddenly appearing and disappearing. These must be clearly distinguished in each and every movement.
• The agility in separating the mind and qi; that is, the whole body is united as a whole, where the body will automatically follow the mind.


♦ Declined ♦ Having briefly studied Tai Chi as part of my Taoism training, I see much potential behind this art but you are not putting enough effort into this. There are still several things that make it unapprovable:
1. The moment you spoke of "pure energy", you enter Kiyoshi territory and thus it automatically becomes declined. You also say you gather this pure energy, or chi, from the surroundings, sounding very much like natural energy. Without any type of senjutsu related ability, you cannot do this.
2. Chi is for all intents and purposes chakra in the NW and as such, all references to Chi should be removed.
3. Though I get you are trying to go for a redirection type of CFS, a few of your stances and descriptions seem to mirror Wing Chun to me, which falls under Mugen Ryuku's Chinese Martial Arts CFS.
4. Tai Chi itself falls under the umbrella of Chinese Martial Arts, meaning that in theory, Mugen is already able to perform the CFS you are creating, unless you somehow have something unique about it.
5. I'm not exactly sure at present time, but there may already be a CFS based upon the art of redirection of momentum and the enemy's force/power against them. Seeing as Tai Chi is considered a soft marital art, it isn't rather offensive, more of a "wait and strike" type, meaning you wouldnt have a increase in power nor force, but rather a more likely increase in flexibility.
 
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Re: ±±Custom Fighting Styles Submission±±

(Sakashima Yaiba) Reverse Blade Style

Type: Kenjutsu

Background: Genesis was a master at kenjutsu, and trained under lots of kenjutsu masters and legends in his days. Genesis was a very justice for justice person. In lots of cases he didnt believe in killing but in some cases he did. Only when he felt it was needed to kill, he Killed. One day he developed a swords with no cutting edge making the main striking part of the sword similar to the back side of a regular sword. He then developed a kenjutsu way to fight using his reverse blade sword to the point he will harm the opponent without cutting them or killing them. Called the Reverse Blade Style.

Description on the Abilities and Inner Workings of the Style: The inner of this style is simple yet complex. This style is made to harness and utilize the side of the blade that nobody normally uses. In some cases this style is used as a way to toy with the opponent allowing the user to break down the opponents style in kenjutsu/taijutsu without killing them. The sword being meld and chakra also can insert chakra inside the opponents body causing internal damage. This style is made for spars, if you dont wish to cut/slice the opponent, bruise to the body or you wish to cripple the opponent by breaking the user bones. With a regular sword one would not have to put much strength into cutting down an opponent creating a cut/slice. But with this style the user needs to put fourth all of their strength and massive chakra to boost the attack not holding back. This style is normally utilize by Evade, Strike, Evade, Strike. With this you find the opponents opening and strike at the moment.
Example Techniques:

Reverse Blade Style: Arc of the rotating rose
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: This attack can only happen if the opponent does a vertical attack with their hands or sword. The user will quickly duck down to avoid the attack with their sword in their hand, and rotate around in a full 360 degree angle lifting up at the last moments striking the opponent in the back of the neck with the sword infused with chakra sending the opponent flying.

3:17-3:27

Reverse Blade Style: Clasp of the clenching breath
Type: Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will meld chakra into the blade and grip it with 1 or 2 hands. Gripping it with 2 hands adds more force vs gripping it with 1 hand. The user will launch towards the opponent and swing their sword clashing it against the opponents chest inserting all the chakra into the opponents lungs also sending them flying backwards due to the force. The chakra that was sent inside the opponents body was used to do little damage to the lunges causing the opponent difficulty breathing. Making it feel like an asthma attack. Restricting the opponent from using jutsus from the mouth for 3 turns

Reverse Blade Style: Art of the dislodging vertebra
Type: Supplamentary
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: This is used as an Evade > Attack tactic catching the opponents opening as they attack. The user will wait for a frontal attack and at the right moment clenching onto their sword channeling chakra into the sword. The user will then squat down to the side as the opponent makes a frontal attack. The user will utilize the small gap of time and opening and quickly side step behind the opponent sliding their sword up the opponents back inserting chakra into the opponents spine and spinal cord causing damage to the spine itself and nerves but wont break the spine causing the nerves in the body to be really sensitive to pain. The opponent will not be able to bend down , twist, or move any part of the body without causing massive pains to the body. Almost unbearable to somebody without a strong will. But even the strong willed will have problems with this much pain causing their movements to slow down dramatically
Note: Last for 1 turn only
Additional effects and Restrictions:

-Must state in the bio you have a reverse blade sword. Or use the dull side of the blade.
-Must be S-Class to learn
-Must Have Kenjutsu as a specality
-Must have kenjutsu mastered for 3 Months
-Must go through 2 Weeks of Intense Training to master this style


 Declined  Explanation is really not making sense. Ok, you use the back side of the blade. Cool. But then what? You start talking about channeling chakra inside the opponent and what not to cause internal damage. The idea of using the back side of the blade to create a Kenjutsu based CFS is cool but you need to go beyond that and make it feasible instead of adding only things into it. Example: normal Kenjutsu works excellently with Wind and Lightning. Why? because both are cutting elements meaning that they enhance the cutting damage of the existing cutting edge of the blade. If you use the back of the blade you are trying to deal with "blunt" damage; you are tryuiing to take advantage of the impact and bluntness of the blade. Thus you need to combine it with something that will increase that "damage". Internal damage and inserting your chakra...not working for this.​
(Sakashima Yaiba) Reverse Blade Style

Type: Ninkenjutsu

Background: Genesis was a master at kenjutsu, and trained under lots of kenjutsu masters and legends in his days. Genesis was a very justice for justice person. In lots of cases he didnt believe in killing but in some cases he did. Only when he felt it was needed to kill, he Killed. One day he developed a sword with no cutting edge making the main striking part of the sword similar to the back side of a regular sword. He then developed a kenjutsu way to fight using his reverse blade sword to the point he will harm the opponent without cutting them or killing them. He later got in touch with his old friend/rival the earth prodigy Asch. He showed his style to asch and was very looked upon but asch informed him their was a way he can do something unique with it and deal more blunt damage. By coating the sword in earth/earth chakra to deal more forceful damage. Genesis then knew he had came across a master piece.. The reverse blade style

Description on the Abilities and Inner Workings of the Style: The inner of this style is simple yet complex. This style is made to harness and utilize the side of the blade that nobody normally uses while at the same time infusing,and coating the sword with earth/earth chakra. In some cases this style is used as a way to toy with the opponent allowing the user to break down the opponents style in kenjutsu/taijutsu without killing them. This style is made for spars, if you dont wish to cut/slice the opponent, you will use this style that is meant to do blunt damage instead of cutting damage With a regular sword one would not have to put much strength into cutting down an opponent creating a cut/slice. But with this style the user needs to put fourth a considerable more amount of their strength and considerable amount of earth/ earth chakra to boost the attack not holding back. This style is normally utilize by 2 things. 1 is the Evade, Strike, Evade, Strike method. With this you find the opponents opening and strike at the moment you find it. 2 Being to break the guard strong defense, regular swords, weapons. Etc. (Example, If a regular sword was to clash with this sword coated in earth, this sword style would break through the opponents sword due to the increase in strength of the reverse blade sword).


Example Techniques:

Reverse Blade Style: Arc of the rotating rose
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: This attack can only happen if the opponent does a vertical attack with their hands or sword. The user will quickly duck down to avoid the attack with their sword in their hand, and rotate around in a full 360 degree angle lifting up at the last moments while channeling earth chakra into the sword, giving it a slight boost in strength striking the opponent in the back of the neck sending the opponent flying.

3:17-3:27

Reverse Blade Style: Blade Of Steel
Type: Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique is useful specially against guard weapons (Kunais, Shields, Swords) and even some guard taijutsu/kenjutsu. The user will take and grip the sword in his dominant hand and channel earth chakra into the sword hardening the sword very similar to the earth spear technique. He will then swing it horizontal towards the opponents ribcage sending him flying to the side. This would bruise the opponent very badly. This can be used against a weapon as if they were to clash a regular sword with this technique, this technique would break through the sword due to sheer strength and continue its initial path (to come in contact with the opponents side to do damage)


Additional effects and Restrictions:

-Must state in the bio you have a reverse blade sword. Or use the dull side of the blade.
-Must be S-Class to learn
-Must have kenjutsu mastered for 3 Months
-Must Have Mastered Earth Training


____________________
P a t e n t C e r t i f i c a t e

Teño, our loyal member, gave on the 21th of December, 2013 a request for a Patent on custom fighting style (Sakashima Yaiba) Reverse Blade Style. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Sakashima Yaiba | Reverse Blade Style
Powered by Madāra Uchiha
Copyright 2013, Teño, NarutoBase.net

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Re: ±±Custom Fighting Styles Submission±±

( Tsuindanshingu Kingyo Sutairu ) - Twin Dancing Goldfish Style
Type: NinBukijutsu (Nunchukas)

Background: In the ages before Hidden Villages were populated, shinobi were still discovering fighting styles and experimenting to give their clan the upper-hand. One elder of a forgotten clan was a keen user of a uncommon weapon of the time period, nunchakas. This elder swore by these tools and showcased their practicality like no other. The elder, through years of practicing and attempting to broaden the horizons of the weapons, discovered the ability to use the nunchakas as a medium for chakra and produce various results. After the discovery of these results, he passed down his teachings through a selected lineage, each generation having a set of rankings: Elder, Disciple, and Maggot. The name of this fighting style was derived mainly from the hobbies and locations of the Original Elder, living on the coast and a devout fisherman.

Description on the Abilities and Inner Workings of the Style: Nunchakas are a pair of sticks connected by a cord of varying lengths. The 'sticks' can be made from a variety of materials, from wood to metal. The cord that connects the nunchakas can also be made from an assortment of materials such as rope or metallic chains. The Original Elder of this style discovered through the channeling of chakra, that the results can include an effect relative to the chakra, elemental or not, produced from the nunchuks. Users of this style would be unaffected by the chakra being channeled into the 'sticks', for example if a practioner channeled Katon chakra into the sticks, the superheated weapon would not harm the user.

Elder - Elder, the highest ranking practioner of the Twin Dancing Goldfish Style will hold all the secret techniques of the style, choosing it's future practitioners at his discretion. The Elder is also the only one of the CFS capable of fighting with a Duel pair of nunchakas, one for each hand. The Elder is capable of using two due to his experience with the Style, the true master, while also holding and maintaining many others throughout his kimono.

Disciple - Disciples are practitioners of the style that are hand-picked by the Elder himself. These users will learn the techniques chosen by the Elder and are above the Maggots due to their experience of the Style. Disciples are capable of using a single pair of nunchakas, an exception are those adept enough and with the Elder's consent.

Maggot - A Maggot is one who has just started learning Twin Dancing Goldfish Style. This user is hand-picked by the Elder and will be below all of the Disciples. A Maggot will only advance to Disciple when the Elder believes he/she is ready. Maggots are only capable of using a wooden pair of nunchakas with a rope cord to prevent harm to themselves until they are ready to advance after intense training.

Users of this style gain a slight advancement to their agility and reactions. This is brought upon the intense training practitioners of this style do, to react to their own nunchakas movement and the capability of moving as one with the weapons.

Description of Nunchakas Combat - The nunchukas are designed to deliver quick, and blunt powerful blows to the target. They are brought upon by the skillful momentum manipulation by a practitioner.

Purpose of the Twin Dancing Goldfish Style - This is a style that cannot be used by the upper echelon of nunchaka users. These are the most advanced practitioners of the Nunchakas style and due to this mastery only they can use the Nunchakas in such a way that combines precision movement, premium focus and the utilization of chakra. This advanced style is the highest quality nunchaka fighting and cannot be duplicated by normal practitioners of a refined style.

Example Techniques:

( Tsuindanshingu Kingyo Sutairu: Erudā no rei no chūnyū ) - Twin Dancing Goldfish Style: Infusion of the Elder's Spirit
Type: Attack/Supplementary/Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This is one of the fundamental techniques of the Twin Dancing Goldfish Style. Through this technique, the user will channel chakra, elemental or not, into their nunchakas. The channeling of chakra can produce variosu results:
Fire - This will heat the nunchukas to high temperatures, capable of causing third-degree burns upon impact
Water - The user will channel his Suiton throughout the nunchakas, excreting a mist of his own Suiton chakra with the movement of the weapons.
Wind - The user will increase the length of the nunchakas through this, adding half-meter long spikes to the end of the nunchakas
Earth - This will greatly increase the damaging property of the nunchakas, giving it a capability of shattering bone and gaining a defensive property
Lightning - This will act like Sasuke's sword, giving the nunchakas a sword-like property through extremely high vibrations
Raw Chakra - This will give the user the ability to extend and retract the cord of the nunchakas, up to short-range.

( Tsuindanshingu Kingyo Sutairu: Erudāharikēn ) - Twin Dancing Goldfish Style: Elder's Hurricane
Type:
Attack/Supplementary/Defensive
Rank:
A
Range:
Short-Mid
Chakra:
30
Damage:
60
Description:
This is a technique that utilizes fuuton chakra and the versatility of the nunchakas. The user will grip his nunchuk and cause one end to spin rapidly while channeling Fuuton into it, giving it an ability similar to Wind Style: Hurricane Fist. The user must maintain the chakra output into the nunchukas to maintain the effect.

Additional effects and Restrictions:


-Must state in the bio you have a pair of nunchakas.
-Must have Normal Strong Fist Taijutsu completed
-Must have finished Basic 5 Elemental Training
-User becomes slightly more agile and gains slightly quicker reactions compared to a Normal Strong Fist Master


♦ Declined ♦ There is nothing that makes this unique enough to be a CFS. One could do all of these with a regular pair of Nunchakus and simply channeling elemental chakra into them doesn't change that.
 
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Re: ±±Custom Fighting Styles Submission±±

Meteoric Impact | Ryūsei no Inpakuto
Type: Nin-Taijutsu
Background: Meteoric Impact was created by an incredibly powerful ninja who had an apparent love for astrology. He constantly studied the the stars and planets, but one of his favorite things to study were shooting stars. They compelled him so, he became obsessed with them. Before anyone else he had figured out that a shooting star was actually a meteorite. He then began to mold his fighting style around Meteor's, and started a style that is practiced only by an elite few.
Description on the Abilities and Inner Workings of the Style: Meteoric Impact is a style that focuses on extreme speed, consecutive attacks and flexibility. It utilizes the Lightning Element but also utilizes wind. Similar to the technique (Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado the users of this style whip lightning and wind around their body's, though they are only using lightning chakra throughout this process. This lightning shroud is used throughout all the attacks of this style, this is in no way a mode. It increases the speed of the user by whirling lightning and wind around him, reducing the drag and friction from his body to a minimum and acting as a sort of booster, his movements become much more fluid. The lighting and wind shroud also gives him the ability to "fly" to a certain extent, the lightning and wind acting as a sort of booster that allows him to move off the ground. The "Meteor shroud" pulses him off the ground and allows him for fast and precise movements. He isnt limited to linear movements, he can move in anyway possible, even in large arcs and zig-zag formations. He can use his lightning shroud to pulse even off of the air, allowing him to use the air as a sort of ground so that he can redirect himself. This can be used to deliver attacks in rapid succession and rebounding attacks or to dodge the hit of an opponent when he is in mid-air. This movement with the Meteor Shroud is the key to this fighting style. With the use of the Meteor Shroud the user delivers mostly strong single attacks but almost immediately follows up with yet another strong attack, knocking the opponent around with crushing force. These attacks mostly consist of knees, kicks, headbutts, shoulder thrusts, and deadly punches forcing opponents into the ground. And because the CFS is very effective against opponents in mid-air since the users of this style move around freely in mid-air while opponents movements are limited, kicks or uppercuts or any other attack that sends an opponent into the air

Start from 1:57, ignore all that magic circle shizz. The movements and stuff, thats the main stuff
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This is also like a good example and like stuff
Example Techniques:
Ryūsei no Inpakuto: Shōten | Meteoric Impact:
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will within range of the opponent whirl lightning and wind around himself, encasing himself in the meteor shroud necessary for this style. This is an almost instant process in the speed that it is donned. Once it is on, the user will rush towards the opponent and upon reaching the required range hit the opponent with a single strong hit designed to send him flying upwards. From simple attacks such as uppercuts and rising kicks to much more intricate attacks, such as low fading kicks. The attacks leaves them vulnerable to other attacks so it is quite useful for follow up comboniations
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Ryūsei no Inpakuto: Gurandochariotto | Meteoric Impact: Grand Chariot
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will, once within close proximity of an opponent and using his meteor shroud, suddenly pulse off at great speeds towards the user. The user aims to deliver strong consecutive hits, rebounding off the air to deliver an attack even faster than the last. The user can go from multiple angles to attack, even going from an attack from directly in front to above, the user can use this to his advantage to deliver attacks in the blind spots so that even doujutsu users are affected by this Grand Chariot. The great speed of this allows the user to seem like a mirage, he is seemingly dashing all around the opponent. The attack always ends with a hit that sends the enemy towards the ground
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Ryūsei no Inpakuto: Gurandofurasshu | Meteoric Impact: Grand Flash
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will use his meteor shroud to escape from dangerous situations. Even in mid-air, the user will pulse off the air using the lightning shroud chakra and in a burst of speed send himself off in the direction that would allow him to escape. The user can move in large arc-like movements to escape or rebound off the air multiple times to escape through even the narrowest of holes. Even techniques such as chidori senbon can be dodged with this advanced form of evasion.
Additional effects and Restrictions:
~Must have Lightning Release Mastered
~Must be at least Kage
~Users gain a heightened flexibility and recover quicker from attacks, either throwing or receiving them, so they can attack faster


♦ Declined ♦ This "Meteoric Shroud" sounds like a custom version of Lightning Armor, just in the form of both lightning and wind. In some instances, you even make it sound like Body Flicker.
 
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Re: ±±Custom Fighting Styles Submission±±

Brick Arts (Renga no geijutsu)

Type: NinGenTaijutsu

Background:
A Shinobi that from since he was young was very fond of Toys, he grew up around them all the time and even took them out too battle when he became a shinobi. His name was Omacha and he was a puppet user, and so his puppets mimicked some of the toys he had. Later he thought of a idea to make a more advanced building block which could be manipulated to create a different kinds of objects.

Omacha designed a very versatile brick that has many shapes and size, these bricks have many different shapes and can fit together, they were also easy to store. Bricks look something like this :
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He began to think up a style that would be helpful to him in battle using these blocks that he had created, when he succeeded in this style he taught other toy lovers and it was passed down, Omacha's legacy was done and he later died in battle, though he didn't mind...

Description on the Abilities and Inner Workings of the Style:
The Bricks aren't stored in a gourd of bag of some kind, they are fixed together so that they fit around the User's body as pieces of armour, the armour is the source of Bricks that are going to be used in the style. The first use of this technique is that the armour does provide a cushioning against some attacks, but as the bricks cushion against the attack the armour shatters into the individual bricks and using the user's chakra they move around the opponent's attacking limb and fix around it, the chakra int the bricks pierces the opponent's arm and makes it useless for a number of turns.

The offensive use is quite similar to the defensive, when you attack with a punch or a kick or some sort, the bricks around that limb will break with the hit and again move with the user's chakra to the area where hit and sends chakra into the opponent through the brick and into their brain, making their opponent feel as if they are falling apart into little brick pieces at the body part which they were hit, though of course this is an illusion. There is also another way which is where the bricks come apart and intercept the opponent's counter attack using the user's chakra or block so that the user can perform a direct hit with not interruption.

There is one more obvious use that this style can be used for and it is to create various structures from the brick armour around one limb to make a much stronger attack or a combo of some kind, manipulating the bricks to form various weapons to attack to opponent from a different angle as you attack them too, creating a distraction and a definite hit, hopefully.

Example Techniques:
(Renga no geijutsu : Aojashin) - Br$ick Arts : Blueprints
Type: Offense
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
The user will go to strike the opponent with a punch or kick, sending their chakra into the brick armour, making it split and 'float' around the attacking limb ready to intercept any kind of block or counter-attack the opponent may try to make against the user, the bricks are quite fast so should be able to intercept most attacks. The user can also instead send the bricks into the opponents face to distract them, particularly going for the eyes to cause temporary blindness.

- Can defend up to B-Rank strong fist attacks and D-Rank elements within reason.
- Must know Brick Arts
- Can only be taught by LonelyAssassin

(Renga no geijutsu : Barabara ni ochiru) - Brick Arts : Falling to Pieces
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
Once the user has successfully hit their opponent and shattered their brick armour, they will manipulate the bricks to hit into that section of the target's body with some force, causing extra blunt damage. They will then send their chakra from the bricks into the opponent's mind making it think that the section of the body hit is falling to many of the brick pieces, this will be a shock to their opponent and because of this they will feel a great stress on their mind, causing damage.

- Must know Brick Arts
- Can only be taught by LonelyAssassin

(Renga no geijutsu : LEGO) - Brick Arts : LEGO
Type: Offensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:
The user manipulates all of their brick armor to come apart and to move around one of the user's forearms, creating a long lance like creation that will be smashed into the target, making them fly back. The lance will hit the opponent and breaks apart, the bricks will be manipulated by the users chakra to fly behind the opponent and create a wall which is what the target will be knocked back on and then the wall flies forward and flips down onto the ground, smashing the target into the ground. The bricks shatter on impact with the ground and fly back towards the user and become his armour again.

- Must know Brick Arts
- Can only be taught by LonelyAssassin
- Can only be used three times
- Can break through C-Rank elemental techniques, but is equal to B-Rank

[/SPOILER

Additional Effects and Restrictions:
- The Brick armour can cushion easily against up to C-Rank Strong Fist attacks.
- Brick Armour is found covering around the knees, forearms, chest, back and stomach areas. This can be changed if stated in the bio.
- Only those of S-Class with Taijutsu and Genjutsu Knowledge can use this style.
- Can only be taught by LonelyAssassin.



♦ Declined ♦ No. Just no.
 
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Re: ±±Custom Fighting Styles Submission±±

Yōso no ken – Element’s Fist
Type: NinTai
Background:
Long ago there was a monk who was well-known for his taijutsu skills. He was fast and was very strong, people would always have trouble fighting him. He also mastered the basic 5, but he only liked to fight people on close combat.

The monk was capable of fighting elemental users without showcasing his own elemental skills, and it was said that nobody was ever able to deal him a punch, until the monk met someone with even greater taijutsu skills. The monk fought that guy, but he had a lot of trouble, because the opponent was fast, strong and his body was as hard as rock.

The monk had an idea and thought about combining his elemental skills with his taijutsu skills, and channelled fire chakra into his fist that was about to punch the opponent. The monk’s fist itself turned into fire and burned the opponent on impact, thus defeating the opponent. Eventually he developed this skill even further and this style was passed down to future generations. The style sure had some risks and it led the monk to his own.

Description on the Abilities and Inner Workings of the Style:
There are many ways of using the elements, like using earth release to harden your skin, but what if you could actually ‘turn’ a part of your body into earth while fighting. With this style, the user actually transforms a specific part of the body into a specific element on close combat, and i.e. kicks the opponent with a leg made out of earth, or punches the opponent with a fist made out of lightning. This style could be used for both offensive and defensive purposes, because if a part of the body transforms into a specific element, some attacks might be useless against that body part transformed into the specific element.

If a part of a body transforms into a specific element, it gains its advantages, but also the disadvantages. Like this, the user could use the cutting power of lightning and wind, and cut the opponent with a hand made out of lightning or wind. But also, if an arm made out of wind collides with higher ranked fire, or an arm of water comes in contact with lightning, might have some bad consequences. But the limb made out of an element, can be transformed back into normal flesh in almost an instant. This style can most of the times only be used for the purposes of close combat.

Example Techniques:

(Yōso no ken: Almighty punch) - Element’s Fist : Zen'nō senkō
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user transforms his fist into one element by choice and delivers a single punch to the opponent.
-Can only be used trice
-The user can’t perform the same turn and next turn higher than A rank techniques based on the same element the fist transformed into.
-The punch will also have the same advantages and disadvantages of the element it transformed into.
-Must have mastered the element you want the fist to transform into.

(Yōso no ken – Katon: Akuma no ashi) - Element’s Fist – Fire Release: Devil’s Leg
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user turns one of his legs into compressed fire, and deals a combo of kicks to his opponent with it, burning him.
-can only be used once
-Cannot perform ninjutsu while the leg is turned into fire.

Additional effects and Restrictions:
  • Can only be taught by –Khallil-
  • Requires mastery over regular Taijutsu.


♦ Declined ♦ This infringes on multiple approved cj, and if I remember right, one of the jutsu you try to create is a CFS itself, Devil's Leg. If not officially, they exist in a series of CJ. Also, even if this didnt infringe on other cj, your description is lacking and your restrictions should require elemental ninjutsu mastery as well. DNR
 
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Edward

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Re: ±±Custom Fighting Styles Submission±±

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( Ansatsu-sha Sutairu ) || ( Assassin Style )
Type: NinTaijutsu
Background: Edward served his village with pride, carrying out missions based on assassinations and other brutal activities. Despite it being a usual routine for him, he somewhat despised assasinating people, especially when they feel the pain of their death and know who the killer was. Edward did not like the idea that the last thing his victims saw was him, and he often thought that they brought the image down with them to the afterlife, forever holding a grudge that could not be avenged. He knew that avoiding tasks like this would be near to impossible, since he was one of the few that had the ability to carry it out. The only solution to his predicament was to find a way to kill people faster. He knew that it was a despicable practice and thought, but after thinking about it, it was indeed the only solution. As an Assassin, he strived to kill without being noticed and to kill instantly, thus the reason why he began to study and explore the element of lightning. He's been a practitioner of the lightning element and he knew the destructive powers of it, and adding onto that, it traveled pretty fast with some gruesome effects such as numbing and paralysis. He now thought that the lightning element would be prefect for an Assassin like himself, where he could quickly end a person's life without seeing their faces, killing almost instantly and doing so in a fashion that wouldn't allow the victim to see his face, should they avoid death. And from then on, he continued to venture and study the lightning element to find a way to incorporate that into his close combat, more specifically, the vague fields of the chidori and its side effects. After four long years of trial and error, Assasin Style was created.
Description on the Abilities and Inner Workings of the Style: The properties of chidori and the lightning element is easily implemented into the way a shinobi or a warrior fights. The main purpose of the style is implementing the chidori-like properties and using it in conjunction with taijutsu moves, making each blow give off a certain amount of damage and a chance of paralysis, depending on the amount of chidori-like lightning channeled into the limb that makes contact with the target. The user would channel lightning chakra into the limb they would use for an assault. With nature transformation, they can materialize the chakra into lightning and with further chakra manipulation, the user will be able to create a lightning with side effects of a chidori which can be controlled to envelope the limb they choose to attack with. For example, the user would be able to channel chidori-like lightning into a fist and when the fist punches a targets chest, or makes contact with any other body part, the lightning will be released immediately after the impact of the punch and the chidori like properties of the lightning will be settle in and cause the targets body to be paralyzed. The techniques would revolve around channeling the lightning chakra to a limb, or two limbs, not the whole body like the Raikage's armor. The chidori-like properties of the lightning would create a numbing and paralyzing effect towards a target upon impact. Also, the lightning element moves at a rather quick speed therefore, when a limb or body part is covered with the lightning and is preparing itself for impact, the limb or body part would travel faster. (Example; Lightnind w/ chidori like properties covering a fist, the fist would travel faster to an opponent making it harder for the target to track.) The speed also adds force and strength to each impact from the momentum of the high-speed punches/kicks/attacks and the lightning added with each hit. The lightning itself is not chidori, but rather a normal lightning manipulated to create numbing and paralysis effects like how any other lightning would be able to create, and also like chidori. The lightning and chidori is fairly similar in nature, therefore any bios with a lightning specialty will have 1 less turn of paralysis (if successfully hit) due to their expertise and skills regarding the lightning element. Unlike the chidori, the lightning produced from this style is quiet and does not produce a bird-chirping-like sound, perfect for an assassin. Basically, this style revolves around using lightning and coating it around a limb so that limb would travel and attack at faster rates, making the force of the attack stronger while at the same time, applying some paralysis effects.

- Assassin Style Practitioner -
The first stage of this style of fighting is to become an Assassin Style Practitioner. This
imply means that the user is a practitioner of this fighting style and is able to perform jutsus that use the chidori-like lightning in conjunction with taijutsu assaults. They would learn the basics of the techniques and are limited to techniques that have the lightning on a limb (not released)

- Assassin Style Sage -
After learning the techniques a practitioner can use and also showing skills in the lightning element, an Assassin Style Sage is free to use Assassin Style techniques that can be released to cover a wider and longer range. Unlike the practitioner who must have the lightning on a limb and must maintain physical contact, a sage would be able to release the lightning to attack, and not necessarily have to make contact. This means that the technique is performed like a normal taijutsu move but the lightning can be released without contact. For example, a kick with lightning on the leg that would hit a target would be doable for a practitioner, but they must make physical contact with the target to have an effect. A sage can perform a kick from mid range and release the lightning to have it travel towards a target, which would allow the user to avoid dangerous situations that could occur when getting too close. (Kind of like lightning bending from Avatar xD)

Example Techniques:

(Ansatsu-sha Sutairu; Ansatsu-sha Kobushi no Itami) - Assassin Style; Assasin Fist of Pain
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will channel lightning chakra into their fist and materialize the lightning chakra into actual lightning. With further nature transformation, they will manipulate the nature of the lightning to have the properties of chidori, also giving it the side effects of the chidori. Unlike the chidori, this is quiet and is formed rather quickly. The user shapes it around his/her dominent fist and punches the target at any part of the body. The body part will be paralyzed due to the chidori-like properties the lightning element gives upon impact.
Notes and Restrictions;
- Must be a practitioner of the Assassin Style
- Can only be used three times per battle
- Paralysis lasts 2 turns to normal people, and one turn to people with lightning as a specialty.

(Ansatsu-sha Sutairu; Juugan Kobushi) - Assassin Style; Bullet Fist
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will gather a large amount of lightning chakra into both of their fist, and materialize it into actual lightning. The lightning is later manipulated to envelope the fist area. This would allow the user to repeatedly punch a target or an item in a fast succession, and the results would be creating paralyzing the target into the body part that was hit by the fist. The body pady part hit with the technique would be paralyzed, and it would need to focus onto one body part. For example, the user cannot say they punch throughout the targets whole body so that they would be completely paralyzed, only one section of the body like the back, chest, arm, etc.
Notes and Restrictions;
- Must be a practitioner of the Assassin Style
- Cannot perform any techniques while the lightning is in the hands, except for lightning techniques.
- Can only be used three times
- Paralysis lasts 3 turns and if the target is a lightning specialist, two turns.

(Ansatsu-sha Sutairu; Kabe Juugan Danmaku) - Assassin Style; Wall Bullet Barrage
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 (if the opponent touches it)
Description: The user will gather lightning chakra and channel it onto their fist. By doing so they would materialize it into actual lightning and coat it around the fist and arm section. The lightning chakra in the arm would be used for movement and the lightning chakra in the fist is used to be released, giving the user the ability to release the lightning in the fist easier because of the lightning in the arm, allowing the users arm to move at a faster rate. After doing so, the user will punch the air at extremely fast speeds, releasing lightning into the air and with further shape manipulation, all the lightning released into the air will be gathered to create the wall with shape manipulation. This happens rather fast and the wall could be formed within a few seconds. If the target touches the wall of lightning, then the body part(s) to touch the wall will be paralyzed
Notes and Restrictions;
- Can only be used three times
- Requires to be a Assassin Sage
- Paralysis lasts for three turns, two if the opponent is a lightning specialist

Additional effects and Restrictions:
- Can only be taught by Nocturne.
- Must have lightning training completed
- Must have started taijutsu.
- The user of this style will have better chakra control then the average shonobi due to constantly practicing nature and shape manipulation requires to perform techniques regarding this style.
- Must have lightning is a primary or Secondary specialty




♦ Declined ♦ "Chidori type" lightning is just lightning concentrated to the hand. It's used the same way as normal lightning with largely the same properties, save at times the paralyzation effects. In essence, you've made a localized form of Lightning Armor. The only notable difference would be you aim to give your techniques a numbing property. To be fair, it is pretty difficult to create a lightning based CFS. Most relate to the same thing which more or less is Lightning Armor.
 
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Re: ±±Custom Fighting Styles Submission±±

(Kodai bujutsu no Yagami sutairu) - Yasakani Style of Ancient Martial Arts

Type:Nintaijutsu

Background: 660 years ago the Orochi's(Dark Lord) seal began to weaken. There were three main clans at the time, the Yasakani clan, Kusanagi clan and the Hakkeshu, the Yasakani and Kusanagi clans were all good friends at the time and therefore shared the same style of fighting, and being both great Fire Release users, Wanting to disrupt their unity, one of the Hakkesshu killed the leader of the Yasakani's wife. Under a disguise, the murderer then approached the Yasakani head and reported that the Kusanagi clan was responsible, saying that it was "atonement" for letting the seal weaken. To add more fuel to the fire, the corpse of his wife was found in the Kusanagi homeland. Angered by the revelation, the Yasakani made a blood pact with Orochi to gain the necessary means for revenge. Gaining a forbidden technique called "Kin Sen Hyaku Juuichi Shiki: Ya Otome" (Forbidden Method 1211: Eight Maidens), the Yasakani renamed themselves as the Yagami clan.
As a side-effect of the Orochi's curse, the once crimson flames of the Yagami now have a bluish tint, causing their flames to appear purple in color.

A descendent from the Yasakani clan, known as none other than Iori Yagami was taught from his elders the great style of fighting known as the Yasakani style of ancient martial arts, which was once similar to the Kusanagi's style of fighting but, after the Yasakani subjected themselves to Orochi's blood, their styles began to deviate from one another, now the Yasakani style of ancient martial arts has a violent offensive style incorporating use of claws and combining it with their fire release proficiency, instead of the regular way of the kusanagi which has kendo-like origins that was adapted over the years to focus on utilizing the user's fists for their fire release proficiency, the Yasakani have focused on honing their ability to manipulate chakra at a great and condensed extent within the tips of their fingers, allowing their finger nails and finger tips to sharpen to a more claw like manor, as well as having them appear to be as sharp as blades, and also combining this ability with their Fire proficiency to create a slicing damage effect that also burns, thus taking sharp and flame attacks to a whole new level, all of the techniques of this style were generally numbered and named in a personal "style/method" order as shown in the first paragraph of this background description.

While it is explained in the history that the flames of the Yasakani appeared purple after they were cursed by the Orochi, Iori, after mastering this style of fighting and the regular fire element, came up with ways to manipulate the flames in different forms and colors, though he has always liked the purple flame and therefore hasn't made much use of other colors, this proves it possible for any user whom has mastered fire release and started this style of fighting to be able to color their flames with the bluish tint, allowing it to become purple.

Note: The flames being purple doesn't change anything, its just the color that changes, it still falls under regular fire's strengths and weaknesses, and is still classified equal in terms of power as regular fire and fire techniques.

Descriptions on the abilities and inner workings of the style: When the user activates this style he focuses a vast amount of condensed and compressed raw chakra towards the tip of his fingers and finger nails, with the chakra channeled into his finger tips he has the ability to manipulate the form of his finger tips and nails with the focused chakra, once that is done, the finger nails are manipulated into taking on the form of sharp claws, allowing more potent strikes as well as slashing, when fighting with this style it is rather obvious that one would fight open handed or with their hands in a eagle claw-like fashion, once the main origin of the style is activated, one incorporates flames into their claw attacks with the use of their fire release proficiency, this would allow each attack to be more potent than just using a regular fire technique or just using a bladed attack, for the claw attacks would seemingly slash open the flesh while the flames burn above and beneath the flesh, roasting muscle and/or bone as well, basically explained this style of fighting is an incorporation of Fire/flame attacks with claw-like strikes, a great combination that forms a new style of fighting.

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Examples

100 Shiki: Oniyaki (Method 100: Baked Demon)

Rank: B
Range: Short
Type: Offensive
Chakra: 20
Damage: 40
Description: The user performs an diagonal upward slash across the chest of the target while slightly springing off his feet and performing a 360 degree spin just above the ground, as the spin is being performed, the user also releases a large sum of purple flames from the hand with which he slashed the target, causing a huge flame to flow over the targets entire body from the head first, making sure to seep in at the slashed part and burn more so on the already opened wound.

108 Shiki: Yami Barai (Method 108: Darkness Sweeper)

Rank: A
Range: Short
Type: Offensive
Chakra: 30
Damage: 60
Description: The user jumps forward at the target while performing a forward slash with their claw-like hands and exerts a continuous flame from their hand, so as the slash is performed, the flames proceed to further severe the flesh of the target.

Kin 1218 Shiki: Yatagarasu (Forbidden Method 1218: Eight-Branch Crow)

Rank: Forbidden
Range: Short
Type: Offensive
Chakra: 50
Damage: 90 (-15 to the user)
Description: The user performs a series of slashes branching from the right hand to the left hand, slashing several times across the torso of the target rather swiftly, the user then grabs the target by their head, sinks the tips of their claws into the head of the target, and proceeds to slam their head against the head of the target while also simultaneously releasing small flames from their hands, the user then completes the assault by delivering a last pair of slashes, with each slash a purple flame is released from the hand as well, once the last slash is released the user arc his body backwards while holding his arms in an X formation across his face, he then swings his arms forward as he brings he body back up and releases a large amount of purple flames from his body that shoots forward in the form of a moving pillar of flames.
Note: Can only be used twice per battle

100 Shiki: Oniyaki (Method 100: Baked Demon)

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108 Shiki: Yami Barai (Method 108: Darkness Sweeper)

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Kin 1218 Shiki: Yatagarasu (Forbidden Method 1218: Eight-Branch Crow)

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Additional effects and restrictions

- Must have mastered Fire Release
- Must have mastered Regular Ninjutsu
- Must have at least started Taijutsu training
- Must be Sannin Rank or above to learn and master this style.


♦ Declined ♦ If my memory doesnt fail me, Inuzukas already are able to grow their nails into claw like nails, as well as numerous customs existing that allow this. The only thing your style would add to this is fire chakra, which isnt much to add`. DNR
 
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Re: ±±Custom Fighting Styles Submission±±

Oversoul : - Tairei

Type:
NinTaijutsu

Background:
The style was created by a little girl who was born from a mother and father that came from prestigious Taijutsu and Ninjutsu backgrounds. The girl was constantly pressured to excel in aspects of close and mid to long ranged fighting. However she was engrossed and obsessed with her countless stuffed toys and clothes, often forsaking practice to carry out her hobby. Eventually the pressure from her parents became unbearable, and in desperation she sought solace in her addiction. It was then that she thought of imbuing her clothes with chakra. By doing so she managed to create a style that allowed the user to warp and manipulate their clothing to their liking, such an ability made the girl exceptional at close combat, and rather adept at mid range combat. However she had yet to live up to her parents expectations. Thus she decided to experiment with imbuing chakra within her stuffed toys, and upon succeeding she realised that her style was complete. She had successfully created a way to dominate in both close, mid and long range combat while not having to physically overexert herself. Many years later, she came across three male Shinobi who were in search of a man Hiruko. They had heard of his ability to manipulate bandages, and sought to make it their own. However upon seeing the girls abilities they sought to learn from her instead, and thus the style was passed on.

Description on the Abilities and Inner Workings of the Style:
The style itself remains to be fairly ninjutsu orientated, revolving around the concept of manipulating cloth. By doing so not only would the user be capable of manipulating their own clothes. Whether it be a patch of cloth or individual strings, but would also allow the user to animate and utilize stuffed toys or sack toys for offensive purposes.

The basis of cloth manipulation would involve utilizing chakra to move the cloth, while also using the chakra to enhance and empower the cloths basic abilities. Advanced users of this style would be capable of passively manipulating basic cloth such as string or sleeve ends to a minor extent, mainly for strengthening and movement controlling purposes; although reinforcement, strength and speed would never exceed that of basic ninja weapons such as Kunai or ninja wire.

However cloth manipulation can be taken a step further through utilization of elemental chakra. Elemental chakra would allow the cloth to assume certain properties, for instance water chakra could be used to drench cloth, making it more resistant to being ignited, and adding mass so as to make the force of the attacks heavier. Fire chakra could possibly be utilized to heat a cloth, perhaps to sterilize it, or maybe to scald the skin of a ensnared opponent. Lightning could be utilized to strengthen the overall cutting and piercing abilities, as could wind. Earth chakra could be utilized to enforce the physical durability of the cloth, or perhaps make them taut and hard. While elemental infusions can be done in a free form manner, as with basic weapons, the effects achieved would be rather minor. For instance a free form water chakra drenched cloth, would be incapable of resisting chakra infused flames. However jutsu techniques can take infusions to a new, powerfully advanced level, that would allow for effective combat against Ninjutsu.

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The animation of stuffed toys would be a rather unique process. In a way it could be perceived as similar to the Shadow clone technique, but would likely be much more akin to Sai’s Ink Ninjutsu. By channeling chakra into a teddy or sack puppet, or any stuffed toy for that matter, the user would be capable of animating the toy. Granting it basic sentience, and usually a savage and violent persona. While the toy would more or less have the ability to attack and defend of its own volition, orders can be transferred via a chakra link. Animation of puppets can lead to various effects, sometimes the initial animation may result in size expansion, resulting in human sized, or perhaps summon sized toys. While the features of the stuffed toy may have effects on its usefulness and abilities, for instance a cheetah shaped stuffed animal may be exceptionally fast. The user would also be capable of creating a puppet with wanted effects on the spot, although this would require the necessary materials and would likely need to be done manually, but they can also carry around preprepared toys. Stuffed toys generally attack with their physical traits, eg a human sack puppet would use freeform Taijutsu or perhaps weapon play should they have a weapon. However they can also manipulate their bodies for offensive purposes, such as attacking with threading, stitches and filling. Naturally, animating a truly offensively viable toy would count as a jutsu, and would require the suitable technique to do so. However the user is capable of applying basic movement to small teddies, they would never have any particularly offensive abilities, they would not change in size, but could be useful in surveillance or mundane tasks, such as scattering explosive tags.

Example Techniques:

(Tairei: Sode Hórudo ) - Oversoul: Sleeve Hold
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: Sleeve hold is a jutsu which requires the user to simply focus his chakra in the clothing near his arms and manipulate it so that it suddenly extends outwards, towards the opponent, aiming to trap them completely as it forms into two snake like ‘monsters’, with the front of the sleeve used as if it were a mouth, allowing the clothing to swallow the opponent whole, whilst constricting their body, causing them to slowly suffocate as well as preventing any movement. The sleeves could be channeled with elemental chakra so that they have a distinct edge to them, as they perform their tasks.

(Tairei: Kakushiken’ Oninotsume ) - Oversoul: Hidden Blade
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: 60
Description: Hidden blade is a simple jutsu which allows the user to add chakra to his clothing and/or any other cloth in his possession and manipulate it so that they become sharpened, allowing the user to create swords, kunais and any other weapon he/she could imagine out of simple clothing. This can be used to create sharp spikes out of the users whole body (all parts covered by clothes), or it could be used to allow the sleeves to extend and form into two Katanas, axes (weapons in general), allowing a lot of flexibility.

(Tairei: Sózó no Okurimono) - Oversoul: Gift of Creation
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Gift of Creation, a technique which allows the user to make simple ‘toys’ turn into savage beasts of death. This jutsu requires the user to channel his chakra into a stuffed toy, animating the toy and giving it a basic sentience required for attacking or perhaps defending purposes. Upon animation, the toy may expand, depending on the users wishes of course, their expansion allowing them to even rival boss summons in size. These stuffed toys are capable of attacking with their basic attributes, whether it be unleashing strings to bind the opponent, firing balls of filling, launching stitching towards the opponent, or attacking with their physical traits. The type of stuffed toy may have an effect on its usefulness, for instance cheetah shaped stuffed animals would be rather fast, while Gorilla shaped ones would possess uncanny brute strength.

Additional effects and Restrictions:

- Requires mastery of Ninjutsu.
- Users of this style generally have increased dexterity due to their work with needles, stitching, strings, and other fiddly things.
- All users of this style are capable of creating a stuffed toy within moments if they have the raw required materials, this generally showcases their master craftsmanship; although more complicated or intricate stuffed toys may require more time for creation.
___________________

Permission from Mathias to submit something similar to his bandage arts:


________________________________________________
 Declined 
Problem with this is that we've seen that cloth ninjutsu is used by Sunagakure ninjas. This would be possible but you'd need to have a bio that can use it.
Oversoul : - Tairei

Type:
NinTaijutsu

Background:
The style was created by a little girl who was born from a mother and father that came from prestigious Taijutsu and Ninjutsu backgrounds. The girl was constantly pressured to excel in aspects of close and mid to long ranged fighting. However she was engrossed and obsessed with her countless stuffed toys and clothes, often forsaking practice to carry out her hobby. Eventually the pressure from her parents became unbearable, and in desperation she sought solace in her addiction. It was then that she thought of imbuing her clothes with chakra. By doing so she managed to create a style that allowed the user to warp and manipulate their clothing to their liking, such an ability made the girl exceptional at close combat, and rather adept at mid range combat. However she had yet to live up to her parents expectations. Thus she decided to experiment with imbuing chakra within her stuffed toys, and upon succeeding she realised that her style was complete. She had successfully created a way to dominate in both close, mid and long range combat while not having to physically overexert herself. Many years later, she came across three male Shinobi who were in search of a man Hiruko. They had heard of his ability to manipulate bandages, and sought to make it their own. However upon seeing the girls abilities they sought to learn from her instead, and thus the style was passed on.

Description on the Abilities and Inner Workings of the Style:
The style itself remains to be fairly ninjutsu orientated, revolving around the concept of manipulating cloth. By doing so not only would the user be capable of manipulating their own clothes. Whether it be a patch of cloth or individual strings, but would also allow the user to animate and utilize stuffed toys or sack toys for offensive purposes.

The basis of cloth manipulation would involve utilizing chakra to move the cloth, while also using the chakra to enhance and empower the cloths basic abilities. Advanced users of this style would be capable of passively manipulating basic cloth such as string or sleeve ends to a minor extent, mainly for strengthening and movement controlling purposes; although reinforcement, strength and speed would never exceed that of basic ninja weapons such as Kunai or ninja wire.

However cloth manipulation can be taken a step further through utilization of elemental chakra. Elemental chakra would allow the cloth to assume certain properties, for instance water chakra could be used to drench cloth, making it more resistant to being ignited, and adding mass so as to make the force of the attacks heavier. Fire chakra could possibly be utilized to heat a cloth, perhaps to sterilize it, or maybe to scald the skin of a ensnared opponent. Lightning could be utilized to strengthen the overall cutting and piercing abilities, as could wind. Earth chakra could be utilized to enforce the physical durability of the cloth, or perhaps make them taut and hard. While elemental infusions can be done in a free form manner, as with basic weapons, the effects achieved would be rather minor. For instance a free form water chakra drenched cloth, would be incapable of resisting chakra infused flames. However jutsu techniques can take infusions to a new, powerfully advanced level, that would allow for effective combat against Ninjutsu.

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The animation of stuffed toys would be a rather unique process. In a way it could be perceived as similar to the Shadow clone technique, but would likely be much more akin to Sai’s Ink Ninjutsu. By channeling chakra into a teddy or sack puppet, or any stuffed toy for that matter, the user would be capable of animating the toy. Granting it basic sentience, and usually a savage and violent persona. While the toy would more or less have the ability to attack and defend of its own volition, orders can be transferred via a chakra link. Animation of puppets can lead to various effects, sometimes the initial animation may result in size expansion, resulting in human sized, or perhaps summon sized toys. While the features of the stuffed toy may have effects on its usefulness and abilities, for instance a cheetah shaped stuffed animal may be exceptionally fast. The user would also be capable of creating a puppet with wanted effects on the spot, although this would require the necessary materials and would likely need to be done manually, but they can also carry around preprepared toys. Stuffed toys generally attack with their physical traits, eg a human sack puppet would use freeform Taijutsu or perhaps weapon play should they have a weapon. However they can also manipulate their bodies for offensive purposes, such as attacking with threading, stitches and filling. Naturally, animating a truly offensively viable toy would count as a jutsu, and would require the suitable technique to do so. However the user is capable of applying basic movement to small teddies, they would never have any particularly offensive abilities, they would not change in size, but could be useful in surveillance or mundane tasks, such as scattering explosive tags.

Example Techniques:

(Tairei: Sode Hórudo ) - Oversoul: Sleeve Hold
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: Sleeve hold is a jutsu which requires the user to simply focus his chakra in the clothing near his arms and manipulate it so that it suddenly extends outwards, towards the opponent, aiming to trap them completely as it forms into two snake like ‘monsters’, with the front of the sleeve used as if it were a mouth, allowing the clothing to swallow the opponent whole, whilst constricting their body, causing them to slowly suffocate as well as preventing any movement. The sleeves could be channeled with elemental chakra so that they have a distinct edge to them, as they perform their tasks.

(Tairei: Kakushiken’ Oninotsume ) - Oversoul: Hidden Blade
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: 60
Description: Hidden blade is a simple jutsu which allows the user to add chakra to his clothing and/or any other cloth in his possession and manipulate it so that they become sharpened, allowing the user to create swords, kunais and any other weapon he/she could imagine out of simple clothing. This can be used to create sharp spikes out of the users whole body (all parts covered by clothes), or it could be used to allow the sleeves to extend and form into two Katanas, axes (weapons in general), allowing a lot of flexibility.

(Tairei: Sózó no Okurimono) - Oversoul: Gift of Creation
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Gift of Creation, a technique which allows the user to make simple ‘toys’ turn into savage beasts of death. This jutsu requires the user to channel his chakra into a stuffed toy, animating the toy and giving it a basic sentience required for attacking or perhaps defending purposes. Upon animation, the toy may expand, depending on the users wishes of course, their expansion allowing them to even rival boss summons in size. These stuffed toys are capable of attacking with their basic attributes, whether it be unleashing strings to bind the opponent, firing balls of filling, launching stitching towards the opponent, or attacking with their physical traits. The type of stuffed toy may have an effect on its usefulness, for instance cheetah shaped stuffed animals would be rather fast, while Gorilla shaped ones would possess uncanny brute strength.

Additional effects and Restrictions:

- Requires mastery of Ninjutsu.
- Users of this style generally have increased dexterity due to their work with needles, stitching, strings, and other fiddly things.
- All users of this style are capable of creating a stuffed toy within moments if they have the raw required materials, this generally showcases their master craftsmanship; although more complicated or intricate stuffed toys may require more time for creation.
- Bio can either be from Sunagakure, have biography history in which they at one point have been in Sunagakure or simply have been to Sunagakure within the NW, in a non violent visit.
___________________

Permission from Mathias to submit something similar to his bandage arts:




____________________
P a t e n t C e r t i f i c a t e

Erzo, our loyal member, gave on the 23rd of December, 2013 a request for a Patent on custom fighting style Oversoul : Tairei. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Oversoul | Tairei
Powered by Madāra Uchiha
Copyright 2013, Erzo, NarutoBase.net

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Re: ±±Custom Fighting Styles Submission±±

(Yōso saki-ryu ) – Element Split Style
Type: NinKenjutsu
Background:
Swordsman have always existed, and never really had problems with defending themselves, except against shinobis with an elemental affinity . Each time, many samurais had to die by the hands of shinobis, because they just didn’t know what to do against ‘those big fireballs’. A brave samurai called Kin’emon held a great grudge against ninjas, because his older brother was killed by a water bullet so Kin’emon kept training home and tried to find a way to intercept those elemental attacks. He was a master in kenjutsu, and knew how to channel chakra into swords.

He was training in his room on steel dummies, so he had his chakra channelled into his sword in some kind of special way, until he noticed that someone threw a paperbomb tagged kunai through his open window. The paperbomb exploded, and as a reaction, Kin’emon swung with his sword while still having the chakra channelled into the sword in a special kind of way. He opened his eyes and saw that he was left unharmed; he splat the explosion with his sword. He was thankful to whoever threw the paperbomb, because now he found a way to defend himself from elemental attacks, by slicing through them and splitting them. He went outside and saw that the same person that killed his brother was standing there. Kin’emon rushed towards the man with a killing intent, and then he saw something being expelled out of the man’s mouth. Kin’emon shed a tear and he became so angry, it was the jutsu that killed his brother, a water bullet was sent out of his mouth towards Kin’emon. Kin’emon stood still and was concentrating his chakra into his sword just like when he was training in his room. He slashed with his sword, upon releasing the chakra in a special kind of way and sliced through the water bullet, splitting it. The man started to shake out of fear and a minute later Kin’emon was holding the man’s head in his hands.

This became Kin’emon’s fighting style against shinobis with an elemental affinity, and he passed his fighting style down on the future generations. The style itself fell into the hands of shinobis, and they adjusted ninjutsu to it as well. The style was even developed further, so it was also able to deflect some kind of techniques with the flat side of a sword.

Description on the Abilities and Inner Workings of the Style:
This style of fighting is meant to fight against elemental attacks with just the use of a sword. The user channels chakra into their sword and covers the whole blade with chakra. The chakra is channelled into the blade in a special kind of way, so that it will react when it comes on contact with the chakra of an elemental technique.

Upon slashing, the sword will destroy the structure of the elemental technique and cause it to split. The user would require mastery over regular kenjutsu, because it’s very hard to be able to achieve something like that, and it requires a lot of training. It is also possible to deflect some kind of elemental technique with this fighting style, but that’s a lot harder. To do that you require mastery over regular kenjutsu and over the element you’re deflecting. The user channels the same kind of chakra as the elemental technique into the blade and hit the elemental technique with the flat side. The chakra of the blade will react with the chakra of the elemental technique. When that happens, the user’s chakra will disrupt the chakra of the technique and cause it to change direction, it’ll be sent into the direction of the sword’s swing. This is an advanced and harder version, the basic version just splits an elemental attack.

Example Techniques:

(Homura Saki) - Flame Split
Type: Defensive
Rank: B
Range: short
Chakra: 20
Damage: N/A
Description: The user slashes the sword and splits fire. This could be used to slice through regular fire and up to B rank explosions.
-Can only be used twice per battle

(Yōso Saki) – Element Split
Type: Defensive
Rank: B
Range: short
Chakra: 20
Damage: N/A
Description: The user slashes the sword and splits an (incoming) attack of any kind of element up to B rank.
-Can only be used twice per battle

(Kakyū defurekuta) – fireball deflector
Type: Defensive
Rank: A
Range: short
Chakra: 30
Damage: N/A
Description: The user hits a fireball up to A rank with the flat side of a fireball and deflects it, sending it into the direction of the sword’s swing.
-Can only be used once per battle
-Requires mastery over fire

Additional effects and Restrictions:
Can only be taught by –Khallil-
Requires mastery over regular kenjutsu
Some techniques require mastery over specific elements


♦ Declined ♦ This infringes on various custom jutsus as well as being unallowable either way. I wouldnt allow one to just swing a sword and cut through any element of any rank. That is too exploitable and OPed, as well as the rest of the style.DNR.
 
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Re: ±±Custom Fighting Styles Submission±±

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The Way of Harmony-Wadō-ryū

Type: NinTai

Background:

The style was developed long ago, just after the sage of six paths. The entire concept of a 'shinobi' was just beginning. The norm back then was for shinobi to simply use their chakra in order to gain great spiritual strength in the form of jutsu. No one had thought of the idea of using chakra in order to enhance their body techniques or taijutsu. It was an unheard of concept, and would be a completely insane idea to pursue. But one man did it, he used chakra and used it to enhance his taijutsu. This man created The Way of Harmony, an ancient taijutsu style passed down from generation to generation.

Description on the Abilities and Inner Workings of the Style:

A style that features closed hand techniques or straight linear attacks, as well as open handed circular moving attacks such as roundhouse kicks. This style combines hard striking attacks such as kicks and close hand punches with softer open hand circular techniques for attacking, and blocking.

This style focuses on using the vibrating aspect of raiton in order to enhance one's taijutsu. This is done by when striking the opponent, focusing raiton chakra before the point of impact and causing the users fist to begin to vibrate, at the same time the user rapidly contracts and relaxes his muscles causing vibrations. The vibrations allow the user to damage the internal organs as well as cause superficial damage that would come from a regular punch such as bruising. This affect can even be applied to the entire body for some jutsu. This is however different from other forms of raiton enhanced taijutsu. This does not incorporate the numbing aspects, or ferocious lightning bolt aspects of raiton. It simply uses it's vibrating aspects to cause internal damage. This is also different from Gentle Fist, which precise strikes to insert chakra into the opponent to damage the chakra network. This style uses open palm strikes, punches, and kicks, that are enhanced with raiton chakra in order to vibrate to deliver both internal and superficial damage.

Example Techniques:
Ti Lan
Type:Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user rushes towards the opponent, rapidly contracting and relaxing the muscles throughout his entire arm as he does. At the same time, using the vibratory aspects of raiton on his fist. This causes his entire arm to vibrate at a rapid rate. The user then delivers a strong open handed palm thrust at the opponent, which would in itself cause a lot of damage such as bruising. But the vibrations enhance the power of the palm thrust, and the blow now does internal damage, and can cause bones to break.

Kou Hou
Type: Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user runs towards the opponent, and rapidly contracts and relaxes the muscles throughout his entire arm as he does. At the same time, using the vibratory aspects of raiton on his fist. The user then delivers a powerful upper cut on the opponent, which causes regular damage that would be applicable from an uppercut, in addition to internal damage to the jaw which makes it hard to open and close the mouth.

Additional effects and Restrictions:

-Can only be taught by Yoh
-Must be at least S rank
-Must have mastered lightning
-Users of this style have slightly increased movement speed when compared to an average strong fist master.


♦ Declined ♦ This style would be better suited for a Ototon chakra user.The way you describe it makes it seem as if you use the lightning to cause the vibrations, which is a notable trait of Sound release.
 
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