Mugen's Dusty Customs

-Mugen-

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Mugen
"Temperature and Metal Master"



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Note: All my customs are about a year+ old due to my inactivity over the past year and even when I was active I wasn't big on submitting customs.

My Regular customs list(40 allowed):


1.(Raiton:raikou enjin) - lightning element:Lightning ring
2. (Raiton:shuzoku taka) - lightning element: Racing hawk
3. 1 sword style: blazing rage (shotoryu: kaen gekido )
4. Fire fist (Honoo genkotsu)
5. Cooking art: fork frenzy (suiji gijutsu: bunten kyouran)
6. Cooking art: art of boiling (kukkingu bijutsu: bijutsu no futto)
7. Chimpanzee ultimate elder form (chimpu kyuukyoku senpai ninmenjuushin)
8. Chimpanzee arts: gigantic smash (chimpo ryu: giganto smashu)
9. (Kyousei-Katana no Netsu Seijin ) Great Sword of the Temperature Sage

From this point, these are customs given to me.

10. 12 Dances: Dragon (12 dansu:doragon)
11. 12 Dances: Snake (12 dansu: hebi)
12. [Genjutsu: Kagami Shittsui] ♦ Illusion Technique: Mirror Fall ♦
13. Genjutsu:Migi ushiro)Illusion technique:Right behind you
14. [Kuuki shissou] ♦ Air dash ♦
15. Water Chakra Distubance(Suiton:chakra disuta-bu)
16. Water: Bullet Orb(Suiton:kyuutai Teppoudama)
17. Water: Giant Hand (suiton:kyojin hando)
18. Water:Tentecle Strike (Suiton:Tentecle couldnt fin a definition Atakku)
19. (Doton:supaiku chikyu ropu)- Earth Release: Spiked Rope.
20. (Doton: Koudo Ame)-Earth Style: Earth Rain
21. (Doton: Douyou)-Earth Style: Shaking
22. (Doton: Kyokan Mukade)-Earth style: Giant Centipede
23. Earth: Peble Dragon(doton: peble doragon)
24. (doton:koudo glove) Earth gloves
25. (Raiton:Kaminari supurasshu)Lightning Release:Lightning Spash
26. Lightning: NervDestroying Needle(raitonNervDestroying hari)
27. Raiton: dendou gekihatsu) Electric Outburst
28. (Fuuton: Kito Kaze)-Wind Style: Returning Wind
29. (Fuuton: Kaze Kyodan)-Wind Style: Wind Missles
30. [Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind ♦
31. (Fuuton : kyousei doragon kaze waza ) ♦Wind Release: Great Dragon Wind Technique
32. (Fuuton: Horobiru,suru) - Wind Release: Perish, you
33. (Ushiro Honoo) Back Flame
34. [Ryuuki Fenikkusu no Jutsu] ♦ Rising Phoenix Technique ♦
35. [Nenshou Haigara Ryuuki Fenikkussu no Jutsu] ♦ Burning Ashes Rising Phoenix Technique ♦
36. (Katon: kibaku koumori) - Fire Release: Exploding Bats




Custom Element Count [12 each]


Titanium Release
1. (chitaton: mane) Titanium release: manipulation
2. (chitaton: muteki yoroi ) Titanium release: invincible armor
3. (chitaton: doragon dansu ) Titanium release: dance of the dragon
4. (chitaton: Tsunami ) Titanium release: Tsunami
5. (chitaton: sousou rei'kue ) Titanium release: early coffin
6. (Chitaton: hei Olympius ) Titanium release: Wall of Olympus


Temperature Release

1. (Netsuton: hensen ) Temperature release: change
2. (Netsuton: makai ) Temperature release: Hell
3. (Netsuton: shimo auru ) Temperature release: Frosting aura

Shinning Fire Release


1. (Shinningu hiton: fassu no bunshin ) Shining fire: Face clone
2. (Shinningu hiton: Hiton Dagekki ) Shining fire: Fire's heavenly slash



Custom Summon [10 allowed]

1. (Kuchiyose no jutsu-Goro ) - Summoning jutsu -Goro
2. (Kuchiyose no jutsus: oumono kuroshoujou no Goruku) Summoning art: King of the chimpanzees - Goruku
3. Boss summoning: The silver duo (Kchyuse: shirogane no futarigumi)
4. Summoning: Elder Kyu (Kchuysei: Kyu-sama)
5. Summoning: Elder Uky (Kchuysei: Uky-sama )
6. Summoning: Elder Oku (Kchuysei: Oku-sama )
 

-Mugen-

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Fire

My own:

1 sword style: blazing rage (shotoryu: kaen gekido )
Rank: A
Type: Attack
Range: long
Chakra Cost:30(-10 each turn)
Damage: 60(if hit)
Description: The user will focus fire chakra to his sword and make it extend into a huge blazing fire sword that it long range big (the weight is the same, because fire doesn't weigh).Than the user can swing it in any direction and anything it touches it put on fire.
*can only be used once and lasts 3 turns


Fire fist (Honoo genkotsu)
Rank: S
Type: Attack/supplementary
Range: short -mid
Chakra Cost:40
Damage: 80
Description: The user will concentrate a lot of fire into his fist than by doing a punching motion he will create a huge fire ball that will go at the opponent at high speed.
*Can only be taught by mugen-sama

Given by others:


(Ushiro Honoo) Back Flame
Rank: S-rank
Type: Defensive
Chakra Cost: 40
Damage Points : N/A
Description: The user focuses fire chakra in one arm, then a flame appears around the users hands, the user can shoot out pure fire chakra to cancel out any fire jutsu
Note: can only be taught by Axle
Note: it only has 3 shots
Note: except Forbidden

[Ryuuki Fenikkusu no Jutsu] ♦ Rising Phoenix Technique ♦
Range: Short/long
Rank: A
Type: Attack/Supplementary
Chakra Cost: 30
Damage: 60
Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed.
~Usable twice per battle.
~Faust can only teach this.

[Nenshou Haigara Ryuuki Fenikkussu no Jutsu] ♦ Burning Ashes Rising Phoenix Technique ♦
Range: Short/long
Rank: Forbidden
Type: Attack
Chakra Cost: 50 [+30, when the user takes the second deep breath]
Damage: 90 [+20, when the user takes the second deep breath]
Description: This technique can only be used after using ♦ Rising Phoenix Technique ♦ in which it utilizes the blazing ashes left over from the jutsu. The ninja does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blast a streaming jet of fire into the centre of all the ashes, which then spreads out into all the blazing flames and they all ignite and burst up in a giant circular wall of fire, spinning violently the blazing glare consolidates into a rapid moving giant sphere. Once the sphere is made, it then burst out and two phoenix like wings of fire blast outwards to the sides. Finally, with another deep breath through the nostrils, the fire out put will be increase and the blazing fire will rise back up into an even larger and stronger phoenix then before and the technique is basically repeated but with greater power. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground that can burn the surroundings.
~Usable once per battle.
~Only one other technique that turn, can be used before this technique. After this technique none can be used until next turn.
~No fire element for the next turn.
~No Taijutsu for next turn
~Faust can only teach this.

(Katon: kibaku koumori) - Fire Release: Exploding Bats
Rank: S
Type: Offensive
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The user will make a row of 6 hand seals and then will create several bat-like fire beings that can be controlled by the user with much ease. The bats possess great speed and are as big as gamakichi (during the fight of the three sannins ), however they can't deliver much damage themselves. Each of the bats is able to explode in an outburst of flames, that has the same explosive power of a regular explosive tag and they can explode at any given time, as long as the user orders them to.

~ The user is able to create up to 18 bats
~ Depending on how many bats are created, the following rules will apply

* [1 to 9] No fire S-ranks or above during the following turn
* [10-18] No fire A-ranks or above

~ The technique is only usable once per battle
 

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Wind

Given:



(Fuuton: Kito Kaze)-Wind Style: Returning Wind
Type: Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user blasts out a big sphere of wind from his/her mouth sending back every up to A-rank fire jutsu. It can be combined with some fires moves creating a combo.
*Note: Fire has the same damage + 30 wind damage. (If the combo is made)
*Note: The user can't use wind style next turn.
*Note: Can only be used 2 times per battle.
*Note: Faust can only teach this.

(Fuuton: Kaze Kyodan)-Wind Style: Wind Missles
Type: Attack
Rank: S
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: This jutsu sends highly long ranged, fast-paced wind missiles at the target. The user will send out five bursts of wind highly concentrated to a point. These are extremely sharp, fast paced, piercing blasts capable of piecing various defences, including thick stone or wood [ up to A rank ] and even if they are dodged or blocked the shock wave they create will throw a weak [ Chuunin and below ] opponent off balance. They are extremely hard to avoid because of their speed, although the speed is about one tenth of the First Gate.
*Note: Usable twice per battle.
*Note: Up to five missiles may be created per use. The missiles travel only in a straight line.
*Note: Due to the large amount of chakra required for this technique, it cannot be used if any clones of the user are present. Furthermore, the user can also definitely not use clone techniques or Genjutsu for the next two turns.
*Note: If the wind is blocked, there might be cases that the opponent is thrown off balance cause of the great wind blast, if they are Chuunin and below.
*Note: Faust can only teach this.

[Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind ♦
Rank: S
Type: Attack
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel.
~Usable only one times per battle.
~Their as fast as Rock Lee without weights
~Five projectiles are made from the users fingers.
~No wind techniques the next turn.
~Faust can only teach this.

(Fuuton : kyousei doragon kaze waza ) ♦Wind Release: Great Dragon Wind Technique

Rank: B-Rank
Type: Offensive
Range: Short-Long
Chakra cost: 25
Damage points: 40
Description: After performing the necessary hand seals, the user inhales air via his mouth and gathers up chakra into his chest, then the user can fire several large dragon-shaped wind balls at his opponent. The technique appears to require a lot of chakra to use, but if not careful this jutsu can become a more of a burden than an asset. The wind balls seem to be very accurately modeled after a dragon’s head with fine detail. These wind balls can cause great damage to a enemy.


(Fuuton: Horobiru,suru) - Wind Release: Perish, you
Rank: S
Type: Supplmentary
Range: Short-Long
Chakra cost: 40 (+10 per turn.)
Damage points: N/A
Description: The user will release a quite big amount of wind chakra out in the air which will cover the entire field. He then by using the wind chakra he will make it accelerate and fly around in an un-controlled matter creating disruption in the air/wind, this will cause wind jutsus to get canceled out the moment they will get performed as the disruptions in the air/wind will splitter it apart.
~ Useable twice.
 

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Lightning
My own:

(Raiton:raikou enjin) - lightning element:Lightning ring
Rank:C
Type:Offensive, Supplementary
Range:short
chakra cost:20 (after the enemy is caught 15 each turn)
Damage points:15 (each turn once the enemy is traped)
Description:The user makes lightning in his hand and than makes it take shape of a circle.The user than can throw it on his enemy to demoblize them.Thus,stunning them.As the enemy is stunned and the circle of lighting is still on them it releases a shock wave that keeps stunning them.
*The user cant move while the jutsu is active
*While the jutsu is active the user can only use a jutsu that needs one arm and no handseals)
*can only be used twice per battle(cant be used on the next turn)

(Raiton:shuzoku taka) - lightning element: Racing hawk
Rank:A
Type:Attack
Range:short-mid
chakra cost:30
Damage:60
Descreption:The user counsintrates a big amount of lightning chakra to his mouth and than spits it out at the enemy.Than the user uses his chakra minipulation to form a hawk (only head and wings)
that attacks the enemy at high speed.
*can be used 2 times per battle



Given:



(Raiton:Kaminari supurasshu)Lightning Release:Lightning Spash
Rank:S
Type:Attack
Range:Short-long
Chakra Cost:40
Damage:80
Description:In this Jutsu the user gathers a huge amount of raiton chakra and then performs three handseals and then releases a huge wall of electricity 10 meters tall and 12 meters wide that travels towards the opponent fast, destroying the ground below as it passes and causes burns,paralysis and numbing when comes in contact with the opponent.
*can be used thrice in battle

Lightning: NervDestroying Needle(raitonNervDestroying hari)
Rank:S
Range:Long-short
TYpe:Attack
chakra Cost:40
Damage:80
Description:THe user creates a needle out of his raiton chakra this needle is small but is made from highly consantrated chakra and when hits the enemy the raiton chakra gives the nerval system a high surge of electrocity stunning the enemys left or right han d for 2 turns.
*Can only be tought by rain of hell
*Can only be used 2 times
*the user cant use raiton jutsu for 3 turns

Raiton: dendou gekihatsu) Electric Outburst
Type: Supplementary
Rank: B
Range: Mid-Long
Chakra Cost: 25
Damage Points: N/A
Description: the user creates 3 electric orbs which are thrown above the enemy; those orbs explode making this electric outburst blinding the enemy for split second. the user can then use an attack jutsu while the enemy is left unguarded or escape unnoticed.

*this can only be done once in a battle*
*this can be used as an escape attack*
*this can only be used by Amaya*
 

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Earth

Given:

(Doton:supaiku chikyu ropu)- Earth Release: Spiked Rope.
Rank:A
Type:Attack
Range:Short-long
Chakra Cost:30
Damage:60
Description:In this jutsu the user focusses his doton chakra into the ground below the opponent and then chains two handseals forming a thick rope of earth (4 cm is the radius of the cylindrical rope) covered with spikes the rope pops out and coils around the opponents legs and arms, binding both legs and hands causing damage to the legs and arms as they are pierced by solid rock spikes.The spikes cannot pierce substance denser than solid rock.
*can only be performed thrice in a battle

(Doton: Koudo Ame)-Earth Style: Earth Rain
Type: Attack
Rank: S
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: After the necessary hand seals, the user will infuse a large amount of earth with chakra then uplift it, raising it into the sky. Then form the material into a large amount of earth spikes. These will be sent crashing down upon the target covering a large area, cutting and piercing the target with large sharpened rocks. These projectiles are infused with chakra adding to their strength and lethality, making them hard as steel.
*Note: Can only be used two times in battle.
*Note: The user can't perform Earth Style next turn after using this jutsu.
*Note: Takes ten seconds to prepare the attack.
*Note: Faust can only teach this.

(Doton: Douyou)-Earth Style: Shaking
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Using this technique, the user sends earth chakra into the ground to cause the ground to shake. The enemy will lose balance and fall if their on the ground. The spot of the ground to affect can be controlled. This can be used as a distraction either.
*Note: Faust can only teach this.


(Doton: Kyokan Mukade)-Earth style: Giant Centipede
Type: Attack
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble.
*Note: Can only be used 3 times per battle.
*Note: Faust can only teach this.

Earth: Peble Dragon(doton: peble doragon)
Rank:S
Type:Attack
Range:Short/long
Chakra Cost:40
Damage Points:80
Description: The user slams his leg into then from ground a 2-ton boulder comes out infront of the user then small pebals from the big boulder come out and then the small pebals form into a giant rock dragon which is headed at the opponant.
*2 times per battle only

(doton:koudo glove) Earth gloves
Type:supplement
Rank:B
Rangen/a
Chakra Cost:25
Damage Points:n/a
Description:userslams his hand in the ground and creates a glove out of ground covering his whole hands and gives the user +20 on taijutsu attack and +10 when guarding with his/her hands
 

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Water


Given:


Water Chakra Distubance(Suiton:chakra disuta-bu)
Rank:C
Type:Supplemantry
Range: Long
Chakra Cost:20
Damage:0
Description:The user sends his chakra through water and the part of the water where the users enemy is standing gets filled with chakra and breaks the enemys chakra which he uses to stand on water. Shortly:the users opponant cant stand on water and falls in the water.
*Can only be used by burakyilan or if thought by burakyilan and also naruto55
*Can only be used 3 times
*Can only be used if both the user and the enemy are standing on water
*Approved*


Water: Bullet Orb(Suiton:kyuutai Teppoudama)
Rank:S
Range:Short
Type:Supplemantry
Chakra Cost:40(-5 per each turn)
Damage:0
Discription: THe user creates a 1m diameter orb out of water the orb can shoot small bullets from inside of it and each bullet is as strong as Suiton: Teppoudama) - Water Style: Water Bullet and 5 bullets can be shot per turn.
*It lasts for 3 turns unless taken out by a powerfull jutsu
*The jutsu can only be used by burakyilan and people who learned from him
*Can only be used 3 times per battle

Water: Giant Hand (suiton:kyojin hando)
Type:Attack/Supplemantry
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:60(+5 with lightning)
Description:The user creates a giant hand out of water that can be hard for a punch or sharp to act as a claw it can also be used to grab the enemy. Can be mixed with lightning tecniuqes to make it stronger.
*Can only be used by burakyilan or if thought by burakyilan


Water:Tentecle Strike (Suiton:Tentecle couldnt fin a definition Atakku)
Rank:S
Range:Short-Long
Type:Supplemantry
Chakra Cost:40(-5 per each turn)
Damage:0
Discription: The user does the necesery handsignes and thouches any body of water. As that happens under the enemy 8 tentecles form out of water appear. The tenticles can be as large as 50m long and 1m thick or they can be as small as 1m long and 10cm thick.The once the tentecles grab the enemy its very hard to escape. The tentecles dont hurt the enemy a lot(as much as a tight rope) but they are strong enough to hold even large summons.
*There must be a large source of water for this to be used
*The jutsu can only be used by burakyilan and people who learned from him
*The tentecles last only 3 turns
*It can only be used 2 times per battle
*the user cant use any water jutsu on the fallowing 2 turns
*the enemy must be standing on the water the user touched
 

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Ninjutsu

My own:

Cooking art: fork frenzy (suiji gijutsu: bunten kyouran)

Rank: A-rank
Type:Attack/Supplementary/Defense
Range: mid-long
Chakra cost: 30 (-15 per turn to maintain)
Damage points: 60
Description:The user will first unwrap a scroll.Than make the tiger handseal and summon 100 forks witch are infused with wind chakra.Than using his chakra the user will control the forks fully with hand motions.Allowing them to attack the opponent or stop them in mid flight.
*Once summoned,the user can use 50 forks to block any B-rank attack (after that the forks will be useless and disappear)
*The 100 forks can be summoned only once per battle
*They last for a maximum of three turns
*When they are in play, the user cannot utilise wind jutsu
*Only Mugen-sama can teach this

cooking art: art of boiling (kukkingu bijutsu: bijutsu no futto)
Rank: A-S
Type: Supplementary
Range: short-mid
Chakra Cost:30-40
Damage:N/A
Description: The user focuses his chakra to any water source in range and makes it boil.This has 2 effects that can be used.The first is he user makes the water boil so the opponent cant stand on it or go near it.(causes steam that can burn if come to near)The second needs more chakra to preform (40),it can make all the water thats in range evaporate almost instantly.(can be used to stop A-rank water jutsus)
*Can only be used 3 times
*boiling lasts for 4 turns
*No water jutsu can be used the same turn this is used.
*Cant be used 2 times in a row.Have to wait a turn to use again
*Can't be used on attacks.
*If using the second effect you must be in short range ONLY
*Can only be taught by mugen

Given:




[Kuuki shissou] ♦ Air dash ♦
Rank: B
Range: All
Type: Supplementary
Chakra Cost: 25
Damage: N/A
Description: Air dash is a special move that allows a ninja to jump once, and while they are still going upward, push off of air to jump again in a different direction. It does not allow them to go upward again, only allowing them to dash forward in mid-air, backwards, down, left, or right. How this works is that while a ninja is jumping, they will force chakra out of their feel, forming a purple seal underneath them that look like a circle with 6 points like a star beneath them. From there they will have a split second to dash in any direction with the exception of up. This can be used once per jump from the ground and the dash is fast enough to dodge some attacks.
~Usable only twice.
~Faust can only teach this.
 

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Genjutsu

Given:



[Genjutsu: Kagami Shittsui] ♦ Illusion Technique: Mirror Fall ♦
Rank: S
Type: Supplementary
Range: Short/Medium
Chakra: 40
Damage: N/A
Description: After the user forms the required hand seals, the user will suddenly disappear in a cloud of smoke. The smoke quickly disperses and in the user's place is now a mirror. In the reflection it shows the target, completely mimicked like a real mirror, however only after a second the reflection stops mimicking the target and instead has an evil grin. The reflection reaches out of the mirror and pushes the target backwards. The target will see just an endless pit of black going on and on forever, except for a tiny white light at the very bottom. This light is just to add to the realism of the genjutsu. The target will feel as if they are keep falling and falling, the light still there, though there back should be towards the light. If they look up they should see the reflection getting farther and farther away, waving with the same evil grin. In actuality the target will have only fallen backwards onto the ground, laying there.
The length of this jutsu is indefinite until canceled or another way ended.
Also this can be used on up to three people at once.
The user cannot use chakra based attacks while it's active.
~Usable once per battle.
~Faust can only teach this.

Genjutsu:Migi ushiro)Illusion technique:Right behind you
Rank:Forbidden
Range:Short-Mid
Type:Attack/Supplementary
Chakra cost:50
Damage:-20 to user's health per turn due to extreme concentration and focus

Description:This jutsu is one of the most advanced non-sharingan illusion technique.The genjutsu is activated only if and when the user can see the opponent's body.Then the illusion is cast and the opponent views the user vanish from sight,apparently nothing appears to be amiss but then the user feels a kunai on his neck(part of the illusion)and feels the hand and presence of the user behind him,the said 'apparition' is tangible to the opponent and he doesnt realise that he is in a genjutsu.The opponent is then in shock by the sudden disappearence and appearence of the user and also in fear of his life due to the kunai on his neck.The fear and shock is aggravated by subtle manipulation of the opponents brain which leaves the opponent in shock and dismay and they loose hope and their will wavers seeing the might of their opponent.They are unable too use S rank and above techs for the following two turns.While the whole time the user is invisible to the opponent and can prepare for another attack.

Restrictions

*can be performed once per battle
*given the nature of this genjutsu it is very difficult for non doujutsu users too realise they are in an illusion and is hence difficult or impossible to break
*a 3 tomoe sharingan and higher can break the genjutsu
*the genjutsu lasts for 2 turns only
*if the user attacks the opponent while he is caught in the Genjutsu, the resulting pain will knock the opponent out of the illusion
*can be used and taught only by Gaara of konoha
*User may not perform genjutsu for the following 3 turns after use
 

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Summoning



Summoning Animal: chimpanzees
Scroll Owner: I am
Other Users who have signed contract: Jinbei
Summoning Boss if existing: King of the chimpanzees - Goruku
Other Summoning Animals tied to contract:Goro
(Kuchiyose no jutsu-Goro ) - Summoning jutsu -Goro

Rank: A
Type: Summoning
Range: N/A
Chakra Cost: 30
Damage Points: N/a
Description:After biting there thumb and wiping it on a tatoo on there arm, the user will summon Goro.Goro has metal armour around his body and non chakra projectailes attack wont affect him.Goro has big,long and strong arms that can break a human in half.Goro cant use ninjutsu but can use strong taijutsu.Goro is 2.2 meters tall

*can use taijutsu moves up to A-rank
*Can only be used for 6 turns
*can be sommuned 2 times per battle
Note:can only be taught by Mugen-sama

(Kuchiyose no jutsus: oumono kuroshoujou no Goruku) Summoning art: King of the chimpanzees - Goruku
Type: Supplementary
Rank: Forbidden
Range: N/a
Chakra Cost: 50
Damage: N/A
Description:The user will wipe his blood on his summoning tatoo than will slam both hands on the ground and summon Goruku.He is the King of Mount Silver and the chimpanzees.Goruku has unbelievable raw strength(because of his size).With that strength he can easily break a whole castle wall with one hand.Since he is experienced he also can use wind up to S-rank ( counts as one move of the summoner ).Goruku is a Boss summon and 1 of the royal chimpanzees.Full grown royal chimpanzees are the same size as gamabunta.So Goruku is the same size as gamabunto.
*Can only be summoned once
*Lasts for a maximum of four turns on the field.
*While Goruku is on the field, no other chimpanzee may be there[/COLOR][/U]
*Must be taught by Mugen-sama to summon

Boss summoning: The silver duo (Kchyuse: shirogane no futarigumi)
Rank: Forbidden
Type: Supplementary
Range:N/A
Chakra cost: 50
Damage points:N/A
Description: After wiping blood on the tatto the user will summon 2 silver fured chimpanzees,that are half as big as Gamabunta.Moubo carrys dual swords and has wind affinity.He can create wind equivalent to S-rank wind with his swords.Koubo carryes a big spear on his back and has fire affinity.He can spit out fire equivalent to S-rank fire.Both of them are guardians of Mount Silver and are feared.
*Each chimp can use a S-rank elemental jutsu 3 times (each)
*Can only be summoned once per battle
*Can stay on the feild for only 4 turns
*Must be taught by Mugen sama

Summoning: Elder Kyu (Kchuysei: Kyu-sama)

Rank: A
Type: Attack
Range:N/A
Chakra Cost: 40
Damage: N/A
Description: After wiping blood on his tattoo the user will summon one of the 3 chimpanzee elders- Kyu.Kyu has no ability,but he has a lot of chakra.Unlike many chimpanzees his age he is small,he is only the height of a human arm.Like all of the elders he has the ability to merge with the summoner,he merges with the users legs, for the rest of the battle. Once merged,kyu shares his chakra with the user and all the jutsus preformed by the user has a -15 chakra requirement.
*May only be summoned once and merged once per battle


Summoning: Elder Uky (Kchuysei: Uky-sama )
Rank: A
Type: Attack
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: After wiping blood on his tattoo the user will summon one of the 3 chimpanzee elders- Uky.Uky has the the ability to absorb anything.Unlike many chimpanzees his age he is small,he is only the height of a human arm.Like all of the elders he has the ability to merge with the summoner, he merges with the users chest with hands sticking out of it, for the rest of he battle. Once merged Uky can absorb 2 incoming jutsus(2 A rank or 1 forbidden or 1 S rank and no more)
*May only be summoned once and merged once per battle



Summoning: Elder Oku (Kchuysei: Oku-sama )
Rank: A
Type: Attack
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: After wiping blood on his tattoo the user will summon one of the 3 chimpanzee elders- Oku.Oku has the the ability of super human strength.Unlike many chimpanzees his age he is small,he is only the height of a human arm.Like all of the elders he has the ability to merge with the summoner, he merges with the users hands with only eyes visible on the arms, for the rest of he battle. Once merged Oku gives the users hands super human strength (+10 to tai/ken with hands)
*May only be summoned once and merged once per battle

Chimpanzee ultimate elder form (chimpu kyuukyoku senpai ninmenjuushin)
Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra Cost: 50
Damage: N/A
Description: After the user has has summoned and merged with all 3 elders- Kyu-Uky-Oku (which forms the name) the user will enter the chimpanzees ultimate ancient form that increases the users chakra flow and enhances it.The users hair will instantly grow long,spiky,solid and turn silver.While in this form the user will gain tremendous strength (+15 to tai/ken).Also the user gains a +2 bonus of earth and once per battle the user can punch the ground and cause a huge S-ranks tremble through the whole field.(-10 to user).Though if the user didnt use the elders abilities before activating this than he loses them because you can not use the abilities in this form as the elders are focused on enhancement of the users chakra.
*must be a chimpanzee user and taught ONLY by mugen
*Must be merged with all 3 elders that are summoned individually at a individual cost of chakra.(in all to preform this it will be 40+40+40+50=170 chakra) + each elder must be summoned on a individual turn making a total of 4 turns to activate this.(3 turns to summon and 1 to activate,unless delayed even more)
*May only be activated once and last for 4 turns.If the user does not win on the 4rth turn,then the battle will end automatically with the user drained out of energy.

Chimpanzee arts: gigantic smash (chimpo ryu: giganto smashu)
Rank: A
Type: attack
Range: short
Chakra Cost: 30
Damage: 50(-10 is unavoidable because of the tremor)
Description: the user will concentrate chakra to his hand and unleash a huge punch on the ground also sending earth chakra with the vibration waves cause by the punch.Thus creating tremors that make the opponent loose balance and 2 meter spikes to cover the whole field in front of the user.
*Must be a chimpanzee summoner
*can only be used twice
*Cannot perform A rank or above earth next turn
*Must be taught by Mugen
 

-Mugen-

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titanium
(chitaton: mane) Titanium release: manipulation
Rank: C
Type: Supplimentary
Range: N/A
Chakra: 20
Damage: N/A
Description: the most basic titanium jutsu.This allows the user to manipulate titanium to create titanium gloves(+5 to tai),spear/sword to use,can also be used to travel through titanium.Or just create a small defensive wall (c-rank)


(chitaton: muteki yoroi ) Titanium release: invincible armor
Rank: A
Type: Supplimentary
Range: N/A
Chakra: 30 (-5 each turn)
Damage: +10 to taijutsu,+5 to titanium release
Description: The user will use there ability to manipulate titanium to harden there skin and basically create a layer of titanium on them.This increases the power of there taijutsu drastically,but leaves them vulnerable for fire elements.This can only be activated 2 times and lasts 3 turns.It Cant be used in 2 turns after usage.Because of the vulnerability to fire and wind,no fire or wind element while in the mode.Although he also becomes imune to any B-rank and below lightning,earth or water jutsus.Unless they are higher than B-rank they do not have any effect on him.(can only get hit by 1 A or S rank water,earth or lightning and stay unharmed,after that the armor will be destroyed)


(chitaton: doragon dansu ) Titanium release: dance of the dragon
Rank: Forbidden
Type: attack
Range: short-long
Chakra: 50
Damage: 90
Description: The user slams his hands together and creates 2 huge titanium dragons to his sides.Than manipulates them to swirl around each other forming a drill that heads at the opponent at high speed.Because of the strain of the concentration of the jutsu the user will lose 10 of his health everytime it is used and it can only be used 2 times per battle.


(chitaton: Tsunami ) Titanium release: Tsunami
Rank: S
Type: attack
Range: short-long
Chakra: 40
Damage: 80
Description: The user exerts a lot of his chakra and forms a huge wave of titanium that heads at the opponent at high speed.After it is about to hit it forms thousands of spikes that stab the opponent and prevent him from escaping once consumed.The height of the tsunami is about 30 meters and the width is 100 meters.This is a very strong jutsu so it may only be used 2 times per battle and only once every 5 turns.


(chitaton: sousou rei'kue ) Titanium release: early coffin
Rank: S
Type: attack
Range: short-mid
Chakra: 40
Damage: 80
Description: A copy of gara's sand coffin the user will preform 3 his handseals,immediately from the ground titanium will trap there legs and fallowed by there whole body,and than by doing another 2 handseals the titanium will squash them.However the user may squash them at any time by will.
*Must be on solid ground to preform and can only be preformed 2 times per battle and can not be used consecutively

(Chitaton: hei Olympius ) Titanium release: Wall of Olympus
Rank: Forbidden
Type: defense
Range: short
Chakra: 50
Damage: N/A
Description: This is a advanced defense jutsu.The user claps his hands together and forces chakra in front of him.A wall of titanium will erupt from the ground.The wall is the size of a small city wall,but it is dense and thick.
*Can only be used once
*Lightning has no effect on this wall at all.It can block any element,except slicing wind, up to forbidden-rank.(slicing type wind up to A)
*Can only block 2 C-S-rank or 1 forbidden jutsu.
*no titanium jutsus may be used next 2 turns


Temperature

(Netsuton: hensen ) Temperature release: change
Rank: S
Type: defense/supplementary
Range: short
Chakra: 25 (+5)
Damage: N/A
Description: This is the most basic used jutsu for this element.It allows the user to either drastically decrease or increase the temperature around the users body,creating a shield up to mid range.In order to protect the users body the user must add a additional 5 chakra to create a field of chakra around him.When the user decreases the temperature it freezes any water/earth to a state where it breaks before it hits the user.(it could also increase the damage making it solid and dangerous like if used on rain).When Increased the user can melt/burn earth to ashes,boil water or even turn water into steam before it hits the user.
*Lasts 1 turn
*Can only be used once every 5 turns
*can only be used to block 2 jutsus.
*can also be used in combo with a jutsu


(Netsuton: makai ) Temperature release: Hell
Rank: Forrbidden
Type: defense/supplementary
Range: short-long
Chakra: 50
Damage: 90(-40 to user)
Description: This is a deadly jutsu.The user claps his hands and charges his wind/fire chakra into the environment and his body.After 1 full turn of charging(meaning 3 turns. turn used,turn charged,turn used) the user releases all of it in a instant scorching the whole field,instantly turning any water in range to steam, and burning every single thing around the user.
*can only be used once and no more fire/wind temperature for 3 turns.
*the user will be very hurt and for one full turn wont be able to attack.Only defend
*Takes 2 turns to charge(turn used and next turn).And only on the third can you use it.
*The user may run,sit but may not preform any ninjutsu or hand type taijutsu(leg tai is allowed) while charging.Leaving the user almost fully vulnerable.However clones are allowed to be used,but must be made before the use of this.

(Netsuton: shimo auru ) Temperature release: Frosting aura
Rank: Forbidden
Type: defense/attack
Range: short
Chakra: 50(+20 to create a chakra sheild protecting the user)
Damage: 90(death if in touching distance)
Description: Unlike the "Hell" technique,this one does not require much concentration due to it only being used up to short range. The user will preform 3 handseals and change the temperature around his body up to short range. The temperature will drastically drop to a point where even the most frost resisting metals will start to crack.If the opponent is in touching distance than he will immediately die of the frost.(unless escapes very quickly)
*If the user touches the opponent during this time,than the opponent will instantly turn into ice.
*Can only freeze 2 jutsus.(or 1 jutsu and the enemy,depending on the situation)
*If the opponent is in short range than he will experience such a frighting cold,that he will try to escape by any means away from the user.(if not succesfully escaped within the turn than he will die of cold and shock)
*Can only be used twice and a 5 turn time span must be waited on before next usage.This jutsu lasts only 1 turn
*the user will receive a 30 damage from this technique and due to the cold,his reaction speed will drop a bit.

Shinning fire


(Shinningu hiton: fassu no bunshin ) Shining fire: Face clone
Rank: S
Type: attack/supplementary
Range: short-long
Chakra: 40
Damage: 80
Description: To preform this jutsu the user is required to preform a set of 10 handseals,after which he will spit out fire from his mouth.Using chakra manipulation,the user will shape the fire into a head(withe mouth etc),when the face is fully formed it will race at the opponent.When at mid distance with the opponent,the head will open its mouth.The inside of the heads mouth is so intensely hot,that is will emit a blinding light,which will make the opponent temporarily blind.(1 turn)
*Can only be used once.
*no fire above B-rank next turn
____________
-Approved-

(Shinningu hiton: Hiton Dagekki ) Shining fire: Fire's heavenly slash
Rank: S
Type: attack
Range: long
Chakra: 40
Damage: 80
Description: During battle the user will spit a sphere of shinning fire into the air.When the fire reaches a certain point at cloud level,it will create such a explosion,that it will literally look like the air is on fire,thus making the atmosphere very hot.(A rug of flames will be in the air) After waiting 1 full turns after the usage of this.The user can preform a single handseal in order to gather the heat and shinning flames in the air above,and call it down onto the opponent.
*While this is active neither the user,nor opponent can go above the ground level.(fly or catapult themselves)
*If the user chooses to bring the flames down to the opponent and the opponent is only mid-range from the user,both the user and the opponent will take damage.
*This justu will scorch the earth up to mid range.
*Can only be used once
*No B-rank or above fire fro 2 turns after usage.
____________
-Approved-


(Kyousei-Katana no Netsu Seijin ) Great Sword of the Temperature Sage
Rank: S
Type: weapon
Range:N/a
Chakra Cost: N/A
Damage Points: N/A
Description: It is said this sword was once wielded by one of the family members of the Rokuddu Sage that possessed a ability to control temperature.Being constantly infused with that sages chakra,the sword actually inherited the ability.It is also said that the sword still has a small part of the Sages will left in it, so whenever someone who is not the weilder touches it, he get instantly ignited.The current and only weilder of this sword currently is Mugen who has the same ability as the Sage in the tales.(My CE)
The sword like previously said has a ability to manipulate temperature to a certain point.The user has the choice of canceling any A-rank or Below water or earth jutsu much faster than by doing a regular jutsu,it also gives a advantage that it looks like the user was hit by the jutsu. It works by infusing either cold or hot temperature into the jutsu itself.(this is done by slashing or stabbing) the jutsu.This can also be used on a regular sword of the opponent if it is close combat.
*The special ability costs 32 chakra
*The special ability does count towards the 3 moves per turn rule.
*The special ability can only be used once every 3 turns.Meaning you use it,than wait 2 full turns for it to cool down,than on the third you can use it again.
The sword looks like so
You must be registered for see images
 

-Mugen-

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Taijutsu
Given:

12 Dances: Dragon (12 dansu:doragon)
Type:attack
Range:short
Rank:S
Chakra Cost:40
Damage:80
Description: The user does a Taijutsu combo the consists of 10 hits and the user sends fire blasts out of his hands with each hit.But on the 10th hit the user sends out a great fire blast 2 times stronger then the other 9. THe 10 hits consist of low kicks, high punches or just high hits, and double punches with both fists. (yes this is from Avatar)
*Can only be used 1 times per battle
*the user cant use and fire jutsu on the next 3 turns
*the dance can be done with a partner or a clone for increased damage(the user has to state he uses this 2 times if done with a partner or a clone)
~approved~


12 Dances: Snake (12 dansu: hebi)
Type:attack
Range:short
Rank:A
Chakra Cost:0
Damage:60
Description:The user does a 20 hit combo with his hands and on each hit the user places a paper bomb on the enemy when the 20 hits are complete the user jumps back and activates all 20 paper bombs and blows the opponant.
*Can only be used 1 times per battle
*The user cant use any taijutsu moves for 3 turns
 

Vayne

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1 sword style fore tech*



Fire fist one*


Lightning ring*

Racing hawk*

Cooking art fork version*

Cooking art boil version*

Chimpanzee art gigantic smash*

Summoning: Elder Kyu (Kchuysei: Kyu-sama )*

Chimpanzee ultimate elder form (chimpu kyuukyoku senpai ninmenjuushin)*


chimoamzee Elders Oku and Uky*


King of the chimps Goruku*



There you go, I didnt find some chimps, probably going bananas somewhere >_>

and I didnt the CEs z.z
 
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House

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Shining fire was approved--->

1. Fire's heavenly slash --http://narutobase.net/forums/showthread.php?t=13700&page=9&p=3977419&viewfull=1#post3977419
2. Face clone --http://narutobase.net/forums/showthread.php?t=13700&page=9&p=3977419&viewfull=1#post3977419

Titanium was approved --->

1. Wall of Olympus -->
2. early coffin -->
3. manipulation --http://narutobase.net/forums/showthread.php?t=13700&page=5&p=2334641&viewfull=1#post2334641
4. nvincible armor --http://narutobase.net/forums/showthread.php?t=13700&page=5&p=2334641&viewfull=1#post2334641
5. dance of the dragon --http://narutobase.net/forums/showthread.php?t=13700&page=5&p=2334641&viewfull=1#post2334641
6. Tsunami -->

Temperature release was approved --->

1. Frosting aura --->
2. change --http://narutobase.net/forums/showthread.php?t=13700&page=6&p=3311065&viewfull=1#post3311065
3. Hell --http://narutobase.net/forums/showthread.php?t=13700&page=6&p=3311065&viewfull=1#post3311065
 
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