[Doton] Moofy

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(Doton: Domu) – Earth Release: Earth Spear Technique

This seems like a more advanced version of the previous armor I learned. Unlike the previous one, this one doesn't coat the user in stone. In fact, it changes the composition of their skin to a steel-like quality, which means its an even stronger defense than the original armor. At least cosmetically and when facing metals because rank wise, they hold the same defensive capabilities. Since the user is changing their composition, they wont suffer the speed loss due to the increased weight, he same would go for mobility and such. This armor defense also increases the strength of physical attacks. A down side, which really isnt a downside is that it requires a hand seal to activate, which means in close range, you need to be careful when or how you activate it. Also the skin tone changes so the user can be alerted of your defense. This technique is trickier to counter than the other armor because it holds less draw backs, however lightning would be the most useful approach, or slicing wind, of higher ranked in order to overcome their increased defense.

(Doton: Iwa Keiro) – Earth Style: Rock Trail

Unsure on whether or not this technique branches out from the user's short range or not, due to the exclusivity of it's range. Either way, this is a very simply showcase of earth manipulation, no hand seals are required, however a gesture is necessary for the activation to manipulate the earth. The user will slam his hands on the surface of the ground, which in some cases could prove to be fatal, although I may be being overly dramatic. Giant rocks will being to branch outwards from the initial point of manipulation as they increase in height and become bigger and bigger. A huge downside to this technique is that fact that the rocks are so large, it would obscure the user's vision of his target, though likewise in the other way. However this gives the opponent an nice opening to both defend and sneak around to attack his target by surprise. I would defend against this technique by getting airborne and releasing a technique straight towards my target. A straight assault would be obvious, in fact the user may change locations are releasing his technique so attacking the rising rocks directly might be wasteful. However, I am unsure whether or not constant contact is required with the ground for the technique to complete, if that's the case the user is really vulnerable and so, the user can really take advantage of that.
 

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Well i was taught you'd need constant contact until you've finished the rocky trail technique. You're constantly fueling the earth to create a trail of jagged pillars, so once you stop, they stop.




Pretty cool technique here, simply because it defies all logic and brings an earth variant from thin air. 0_0 Anyway with two hand seals you'll open a "portal" in the the sky above your target. This portal drops down swamp like mud that's heavy and sticky, making it impossible to move once someone is covered. Note that a BUNCH of this comes out. And can be combined with other jutsu once you've finished. I believe this needs to be constantly fueled also.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.




Another technique bringing earth out of nowhere. 0_0 You'll do the one hand seal and slam your hands on the ground to open a portal over your target, unleashing a giant boar shaped lid. The lid can be made either completely solid or can be hollow in the inside, thus allowing you to crush someone with the complete version, or trap people with the hollow one. You have to specify which you'll be using. The lid has to be used at least 10-15m away from you or you'll get crushed, but it can be created even larger, being able to dwarf gamabunta, meaning this reaches long range.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive*
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.*
 

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A combination technique, although not necessary to execute. A unique technique that revolves around space and time manipulation, the user creates an opening in the sky that releases a vast source of mud on the field. This technique has a nice twist to it because it doesn't manipulate the earth, instead it is 'created' from the sky, this adds a bit of versatility to the element itself. If the user holds the ability to manipulate mud, as in mud related techniques he could use that mud as a source in order to manipulate it, if not he can simply use it to crush and bind their targets. Although due to the source itself, it would most likely crush the target, unless it was a large summon like it was shown before. Just like the swamp of the underworld, the mud's properties aren't flammable, so that removes the possibility of turning ablaze, however that doesn't mean it can't be turn molten if enough heat is supplied. Using lightning to fend of this type of technique seems very wasteful, in fact almost impossible although not entirely. If the user holds a wide spread enough technique that shoots upwards, they could pierce a large enough opening to have the mud disperse around them. However that would be unfavorable for the user. That being said, the mud itself could then be used as a psuedo defense as well as it spreads around them. Another counter could be an earthen defense, however that would me the user could stay bathed in the mud so that is not a good idea either, unless the defense washes the mud into a different location. Due to it's nature, it would have been nice if this technique was able to reach up to long range. The restriction allows the opponents to escape via changing locations, which would be another method of escape.

Would you say the mud had the potential of drying over the course of the fight? Or not, same as swamp of the underworld? If not, then another downside is that the source would linger on the field, putting the user and opponent at a disadvantage depending on where they end up standing and such. Also, you stated it might need constant fueling, is that to keep the portal opened long enough for it to escape? And if so, how long do you think to release a large source, how much exactly I am unsure. 3m in thickness?

__

A similar technique to the one I previously learned, instead of summoning mud, I summon a large source of earth. However there are two methods of use, either a solid lid which allows the user to crush their targets or a hollow one that allows the user to trap them instead. The scary thing to this technique is that it can be large enough to even dwarf the boss summons in size, which are colossal. Same method of creation as before, the user will perform hand seals and slam their hands on the ground. A neat thing about these type of techniques is that not much manipulation is needed, once the portal opens the user can choose to perform another set of techniques while it drops. Unlike the other technique this one reaches up to long range, mostly because of it's size. If the user uses it in short range of him, he will also suffer the consequences. A way to defend against this technique would be to slice it clean in half, so both halves drop on the sides of the user. Another would be a strong enough forceful wind, so that the lid could be pushed towards the target, or even a vortex of water that could hold the lid and be manipulated to be thrown elsewhere.
 

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It's just like swamp. You'd need to manually harden it somehow. Video [jutsu at 7:00] -




Pretty useful yet straight forward technique. Using the clone basis, you'll make an earthen based clone that takes on your physical looks. This clone is unique because it is molded from the mud variant of earth, thus when damaged by physical attacks of the same rank or lower, the clone will just reform. Aside from that, it can use its mud like body to ensnare the opponent and hold them in place. Also able to perform up to and including C-rank techniques

Doton Kage Bunshin) – Earth Release Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique creates a clone made of mud. Since its made of mud, it can continue to reform and mold itself back to its original shape even after taking physical damage (up to C-Rank). An unique use is that after reverting to mud, it can hold the opponent in place as a binding technique. They can also use up to C rank earth techniques.




The next jutsu i like alot. Idk why. Lel. But start by performing the needed hand seals; Ram → Horse → Tiger → Rabbit → Snake before slamming both hands onto the ground. Using your earth Chakra you'd mold the earth around your opponent's immediate area in order to erect from both sides of him giant earthen jaws with sharp jagged teeth. The jaws are really massive, easily able to fit around and crush a dozen or more men. Basically like a giant dragon head coming from underground to eat the opponent.

(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them. The size of the jaws can be adjusted to fit the size of the opponent or other uses.
 

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The earth version of the shadow clone technique, just like the lightning one, the earth one holds its own special abilities. Although it may reform from physical damage similar to the wolves technique, it is only up to C rank damage. And also, the clone is only able to use up to C rank earth techniques which could prove to be disadvantageous for the user in some cases. I would apply the same method of countering as I did with the wolves, either blowing them, watering them down or hitting them with a strong enough technique so that they can't reform back to their former self.

This technique at first looks very harmless, however as you stated and I've seen, the size of it is mind boggling. The size changes the terrain itself drastically, being large enough to attack several shinobi within short range I would assume. Changing locations would be a bad idea. Though this depends on which way you go, as side to side would be very hard to do. I think the dimensions of the jaws are large enough that simply changing locations is not a wise decision. I also like the fact that it can be executed up to long range. The downside which is understandable considering the nature of the technique would be all the hand seals that are needed to perform it, while also slamming the hands on the ground to maintain the focus on the technique.
 

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This justu is a set up jutsu basically. It does no damage what so ever. You do a single hand seal and use your earth Chakra to mold the earth around your opponent. This lets you bring up the earth around the immediate area to create a cavern or cave around your opponent. You also have the choice of completely surrounding them or leaving openings in places so that your attacks can get in..

(Doton: Tsuchi Kairō) - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.*




A technique where you use a single hand seal to create a pit in a chosen spot up to long range. The pit starts to spin and suck in the surrounding area, burying it in the depths beneath it to be crushed. This jutsu is very dangerous and can potentially leave you dead if you don't be careful. You'll have to specify how big and the range it is sucking in so that it doesn't cause problems. So you can make it affect only a 5x5 meter area, or a 15x15, just be sure to state how big it is.

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(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
 

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This justu is a set up jutsu basically. It does no damage what so ever. You do a single hand seal and use your earth Chakra to mold the earth around your opponent. This lets you bring up the earth around the immediate area to create a cavern or cave around your opponent. You also have the choice of completely surrounding them or leaving openings in places so that your attacks can get in..

(Doton: Tsuchi Kairō) - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.*




A technique where you use a single hand seal to create a pit in a chosen spot up to long range. The pit starts to spin and suck in the surrounding area, burying it in the depths beneath it to be crushed. This jutsu is very dangerous and can potentially leave you dead if you don't be careful. You'll have to specify how big and the range it is sucking in so that it doesn't cause problems. So you can make it affect only a 5x5 meter area, or a 15x15, just be sure to state how big it is.

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(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
(Doton: Tsuchi Kairō) - Earth Release: Earth Corridor

If I was or already had flooded the area with water I could use this technique to create the cavern that would cause my target to be trapped inside along with all the water. It could also be used if you potential figure out that your target will change positions to counter a previously launched assault. The technique could be used in combination to the earth lodging technique, causing the structure to become weak and fall apart upon the target.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique

As your stated it is a double edged sword type of technique, if I am not careful and watch my footing I might also be drawn. However, this seems like a technique that needs constant fueling of chakra? So it can be easily deactivated, I assume. That being said, its best to use it mid and long range, or its possibly the only option without being caught myself. This would most likely force my target to go into the air so I can use something that would attack him afterwards. A lot could be done with this technique since it manipulates the terrain in a forceful manner.
 

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Yeah you gotta constantly fuel the antlion.




This is pretty much another terrain altering technique at a high scale. If I'm not mistaken this was the jutsu used by yamato when training naruto, in which he created the cliff side needed for his waterfall. You can alter the earth to make steep heels, rocky cliffs etc. Simply up to your imagination. The alterations start from your immediate area and can produce more earth up to mid range to form whatever it is you're forming. Quite versatile technique, can do anything except attack basically.

(Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.
 

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Yeah you gotta constantly fuel the antlion.




This is pretty much another terrain altering technique at a high scale. If I'm not mistaken this was the jutsu used by yamato when training naruto, in which he created the cliff side needed for his waterfall. You can alter the earth to make steep heels, rocky cliffs etc. Simply up to your imagination. The alterations start from your immediate area and can produce more earth up to mid range to form whatever it is you're forming. Quite versatile technique, can do anything except attack basically.

(Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.
As you stated, a versitile technique that can be used to alter the terrain, it doesn't show any limits but I am inclined to think the height may be lower than that of moving earth core. What you can create with this is up to your imagination as it states, it all depends on the current battle field and how you want to go about it. It only requires a single hand seal and the terrain manipulation can stretch up to mid range. A thing I noticed is that you'll most definitely need to keep fueling the technique until it fully completes.
 

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This is a defensive technique that can be used differently in usages and cosmetics. Using the hand seals Tiger → Hare → Boar → Dog you'll be able to create an earthen wall for defensive purposes. You can either spew mud from your mouth that forms into a solidified earth wall, or you can raise preexisting earth to form the wall. I'd also throw in my own twist like how kakashi's has dog faces, I'd have my opponent's face. 0_0

(Doton: Doryuheki) - Earth Release: Earth Style Wall Jutsu
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the Tiger → Hare → Boar → Dog and then creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Hizuren Sarutobi spits mud from his mouth to perform the jutsu whilst Kakashi creates a wall composed of bulldog sculptures to box-in Pain.




A technique that let's you meld your body into the earth or rocks in order to travel or escape unnoticed. You can only go into solid earth, like rocks, a earthy desert ground, a boulder etc. But can't fuse with mud or anything like that. Doujutsu and sensors can take notice of you also.

(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 20
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks, move inside them and then move in and out of other rocks undetected. Despite this, Doujutsu and Sensors can still detect the opponent. The limitation of the technique is that it cannot be used to meld into other types of earth than rock or solid earth and its not a very fast technique, despite being faster than Underground Projection Fish technique.
Note: Can only blend through on C rank and below Earth Techniques
 

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This is a defensive technique that can be used differently in usages and cosmetics. Using the hand seals Tiger → Hare → Boar → Dog you'll be able to create an earthen wall for defensive purposes. You can either spew mud from your mouth that forms into a solidified earth wall, or you can raise preexisting earth to form the wall. I'd also throw in my own twist like how kakashi's has dog faces, I'd have my opponent's face. 0_0

(Doton: Doryuheki) - Earth Release: Earth Style Wall Jutsu
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the Tiger → Hare → Boar → Dog and then creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Hizuren Sarutobi spits mud from his mouth to perform the jutsu whilst Kakashi creates a wall composed of bulldog sculptures to box-in Pain.




A technique that let's you meld your body into the earth or rocks in order to travel or escape unnoticed. You can only go into solid earth, like rocks, a earthy desert ground, a boulder etc. But can't fuse with mud or anything like that. Doujutsu and sensors can take notice of you also.

(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 20
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks, move inside them and then move in and out of other rocks undetected. Despite this, Doujutsu and Sensors can still detect the opponent. The limitation of the technique is that it cannot be used to meld into other types of earth than rock or solid earth and its not a very fast technique, despite being faster than Underground Projection Fish technique.
Note: Can only blend through on C rank and below Earth Techniques
(Doton: Doryuheki) - Earth Release: Earth Style Wall Jutsu

That would seem silly but yeah xD A clear cut technique but I think it requires too many hand seals, at least if you are in a quick bind. I like that it has two methods of release, mud or pre-existing manipulation. Depending on what type of battlefield you're in, the pre-existing manipulation might come in handy more. And if you are currently not in contact with the ground but are standing on a platform you could use the mud method so solidify a wall.

(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique

As it states, it is faster than the fish projection technique, and it allows you to blend with rock solids, not just normal earth but enemy infused up to even C ranks, which might be nice depending on the situation, it could be used to defend against an assault itself within reason of course. Unlike the other similar version, you aren't bestowed the ability to sense things around you.
 

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With just a single hand seal (bird) you'll mold and manipulate preexisting earth within 15m of yourself. This allows you to control either solid earth of mud to shape it into spikes that will skewer your target how you see fit. Understand that since you have to control the spikes, you'd need to fuel the technique. It isn't just bringing up spikes, you're controlling the earth to make spikes which are controlled by you. Good jutsu to combine with the usage of swamp when you learn it. Or with sticky earth drop to make spikes out of the sticky mud.

(Doton: Doryūsō) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.*




Do three hand seals (Tiger → Rat → Snake) which let's you dislodge stones within a cave like structure in order to make it cave in. Good with that corridor jutsu i taught you a few posts back.

(Doton: Iwayado Kuzushi) - Earth Style: Rock Lodging Destruction
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the required hand seals Tiger → Rat → Snake and they then causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique in their pride tactic, luring several enemies into a cave to kill them all at once.*
 

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With just a single hand seal (bird) you'll mold and manipulate preexisting earth within 15m of yourself. This allows you to control either solid earth of mud to shape it into spikes that will skewer your target how you see fit. Understand that since you have to control the spikes, you'd need to fuel the technique. It isn't just bringing up spikes, you're controlling the earth to make spikes which are controlled by you. Good jutsu to combine with the usage of swamp when you learn it. Or with sticky earth drop to make spikes out of the sticky mud.

(Doton: Doryūsō) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.*




Do three hand seals (Tiger → Rat → Snake) which let's you dislodge stones within a cave like structure in order to make it cave in. Good with that corridor jutsu i taught you a few posts back.

(Doton: Iwayado Kuzushi) - Earth Style: Rock Lodging Destruction
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the required hand seals Tiger → Rat → Snake and they then causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique in their pride tactic, luring several enemies into a cave to kill them all at once.*
(Doton: Doryūsō) - Earth Release: Earth Flow Spears

What I like about this technique is that not only can the user condense earth from the ground but also actual mud, this means that you could use it in combination of the swamp technique. If your target is sinking or trying to escape you can even mix it with clones so the spikes can be condensed after the creation of the swamp. It only requires a single hand seal and sadly only up to mid range, which is a shame.

(Doton: Iwayado Kuzushi) - Earth Style: Rock Lodging Destruction

A very specific technique that requires special conditions to actually use it. Not much else I can note about this technique besides the fact that it can be used with natural sources of earth that form a cave or preexisting earth techniques made by the user as he traps their target. Thankfully it reaches up to long range, so it may be useful in some cases. Considering the nature of the technique the number of hand signs might be hefty.
 

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Stomp on the ground to bring up some rock chunks all earth bender style. After lifting some rocks you'll fire them at your targets, using a fire technique in order to ignite the rock projectiles.
Obviously need fire release for this

(Doton/Katon: Yōdo Ranfunka no Jutsu) - Earth/Fire Release: Molten Earth Wild Eruption Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will stomp the ground to lift of chunks of rock which he will then send at the opponent. Then, by using a fire style technique, he will cause them to ignite into burning rock chunks which explode on contact with the enemy.




This is a technique that uses both earth and lightning, yet only counts as earth usage. You'll perform 4 hand seals which allows you to rise a single pillar within 15m of yourself. Once the pillar is risen, lightning bolts burst out within close range, shocking anything within 5m of it.

(Doton/Raiton: Denki Iwabashira) - Earth/Lightning Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth to rise up from the ground. This pillar is then given a electrical charge that causes electric bolts to be emitted from the pillar up to short range from the pillar, shocking any targets in the vicinity.
 

ᴍᴏᴏғʏ

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Stomp on the ground to bring up some rock chunks all earth bender style. After lifting some rocks you'll fire them at your targets, using a fire technique in order to ignite the rock projectiles.
Obviously need fire release for this

(Doton/Katon: Yōdo Ranfunka no Jutsu) - Earth/Fire Release: Molten Earth Wild Eruption Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will stomp the ground to lift of chunks of rock which he will then send at the opponent. Then, by using a fire style technique, he will cause them to ignite into burning rock chunks which explode on contact with the enemy.




This is a technique that uses both earth and lightning, yet only counts as earth usage. You'll perform 4 hand seals which allows you to rise a single pillar within 15m of yourself. Once the pillar is risen, lightning bolts burst out within close range, shocking anything within 5m of it.

(Doton/Raiton: Denki Iwabashira) - Earth/Lightning Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth to rise up from the ground. This pillar is then given a electrical charge that causes electric bolts to be emitted from the pillar up to short range from the pillar, shocking any targets in the vicinity.
(Doton/Katon: Yōdo Ranfunka no Jutsu) - Earth/Fire Release: Molten Earth Wild Eruption Technique

This technique is nice to execute because it doesnt need hand signs, just a foot gesture of stomping the ground. This technique can be used in combination with running towards your target, making it a slight surprise attack, at least when performing the stomp and such. The drawback is that you need an additional technique to truly make it count, at least explode :p

(Doton/Raiton: Denki Iwabashira) - Earth/Lightning Release: Electric Rock Pillar

I assume you need to be trained in lightning up to B rank to use this technique?

A neat looking earth style technique, weird combination in the sense of elemental interactions, mixing earth with lightning in such a way is magnificent. Although it requires quite a few hand seals, it's quite understandable considering all the shape and nature manipulation that is being done. The pillar can be released from up to mid range, and the lightning would span out short range in radius from the pillar, which is a very positive trait when facing clones, multiple enemies or just one. If you can predict the opponent using a water covering technique, this might be the perfect chance to paralyze them.
 

Shady Doctor

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Without the need of hand seals you'll rise two chunks of earth from the ground in the shape of cubes that are 2 meters squared. They rotate around you like donuts gravitate around fatties, until you use hand motions to either direct them at an attack to defend or to sling them as the attack. Each cube is C-rank ofc.

(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user focuses his chakra and channels into the earth to create 2 large floating rock cubes 2 meters squared. The cubes rotate around the user to either defend him from incoming attacks (he needs to direct them using hand movements towards the attack and each cube has a C-Rank strength) or, through using the momentum created by the rotation, be flung at the enemy with incredible speed.




Ok, perform the three needed hand seals; Ram → Dog → Rat followed by slamming your hands on the ground.. This causes a circular arena to surround the target, spanning 15 meters around him and being 4 meters high. The floor, the walls and the ceiling are all chakra reenforced and if you so choose, you can put yourself in the prison. The prison will disperse into smoke if hit by anything stronger than D-rank..

(Doton: Tetsu Keimusho no Jutsu) - Earth Release: Iron Prison Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After first performing the required hand seals Ram → Dog → Rat the user then places their hand on the ground. This causes a circular arena to surround the target, spanning 15 meters around him and being 4 meters high. The floor, the walls and the ceiling are all chakra reenforced and the user can also lock himself inside if he so pleases. If these prison receives any damage above C-Rank, they disappear in a puff of smoke.




Perform the hand seals; Rabbit → Boar → Rat → Horse → Tiger and slam your hands on the ground. This let's you freely control the earth below your opponent to erupt upwards or downwards to create trenches and such..

( Doton: Jimen Bunretsu no Jutsu ) - Earth Release: Ground Splitting Technique
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After forming the necessary hand seals Rabbit → Boar → Rat → Horse → Tiger , the user slams their hands into the ground which causes the earth to erupt upwards or downwards below their target's feet. This technique can also effectively create barricades by creating large trenches or linear elevations that would take quite some time for a regular person to surmount.
 

ᴍᴏᴏғʏ

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Without the need of hand seals you'll rise two chunks of earth from the ground in the shape of cubes that are 2 meters squared. They rotate around you like donuts gravitate around fatties, until you use hand motions to either direct them at an attack to defend or to sling them as the attack. Each cube is C-rank ofc.

(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user focuses his chakra and channels into the earth to create 2 large floating rock cubes 2 meters squared. The cubes rotate around the user to either defend him from incoming attacks (he needs to direct them using hand movements towards the attack and each cube has a C-Rank strength) or, through using the momentum created by the rotation, be flung at the enemy with incredible speed.




Ok, perform the three needed hand seals; Ram → Dog → Rat followed by slamming your hands on the ground.. This causes a circular arena to surround the target, spanning 15 meters around him and being 4 meters high. The floor, the walls and the ceiling are all chakra reenforced and if you so choose, you can put yourself in the prison. The prison will disperse into smoke if hit by anything stronger than D-rank..

(Doton: Tetsu Keimusho no Jutsu) - Earth Release: Iron Prison Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After first performing the required hand seals Ram → Dog → Rat the user then places their hand on the ground. This causes a circular arena to surround the target, spanning 15 meters around him and being 4 meters high. The floor, the walls and the ceiling are all chakra reenforced and the user can also lock himself inside if he so pleases. If these prison receives any damage above C-Rank, they disappear in a puff of smoke.




Perform the hand seals; Rabbit → Boar → Rat → Horse → Tiger and slam your hands on the ground. This let's you freely control the earth below your opponent to erupt upwards or downwards to create trenches and such..

( Doton: Jimen Bunretsu no Jutsu ) - Earth Release: Ground Splitting Technique
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After forming the necessary hand seals Rabbit → Boar → Rat → Horse → Tiger , the user slams their hands into the ground which causes the earth to erupt upwards or downwards below their target's feet. This technique can also effectively create barricades by creating large trenches or linear elevations that would take quite some time for a regular person to surmount.
(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique

Undisputedly one of the funnest earth-based techniques I've learned thus far. Why? well the fact that earth is being manipulated to the point of hovering above the ground sounds amazing. Not only do they float, but the two cubes are rather big as well 2x2x2meters? x2? That seems pretty nice. In fact, I would use this technique to launch myself towards my opponent, using the cube as a make-shift surfboard! Or, go the old school way and just use it to defend with hand gestures, similar to the avatar! Another two huge bonuses are that the technique can reach up to long range and it doesnt require any hand seals to create.

(Doton: Tetsu Keimusho no Jutsu) - Earth Release: Iron Prison Technique

Although it may sound really nice this technique actually seems, not useless but it has a lot of draw backs. For example unlike regular earth techniques, this one doesn't crumble; instead it just poofs away like a summoning technique. In some cases this might come in handy because you may be harmed by the debris yourself, so all in all you have to be careful when and how you use it. Besides that, I cant point out much else that won't sound repetitive. The radius of the prison is mid, which is also nice, though it can be created up to long range of the user as well.

( Doton: Jimen Bunretsu no Jutsu ) - Earth Release: Ground Splitting Technique

Quite a few hand seals and also requiring the user to slam his hands on the ground, and like most techniques it requires constant manipulation until it finishes. This technique can be used to knock the target off his footing in a more aggressive way. What I noticed about this technique is that it can also come in handy to combat either natural or artificially made sources of water by creating trenches to drain out the source of something similar.
 
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