Mirai vs Riker

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,755
Kin
799💸
Kumi
988💴
Trait Points
80⚔️
The Great Samurai Bridge, a monument of built-in times since the Gods roamed the earth. The Samurai of the Iron Peninsula used it as a medium for goods to be transported to and from the country. However, the road was closed for the day, rumors would spread far and wide, high and low. When they noticed it to be true, one can only assume what might actually be left of the bridge after this encounter. The Sage of Thunder, King of Beasts and the who declared himself the strongest in the world was present. Alongside him was his infamous creation, King. The giant man towered over normal sized humans, though only slightly. He had called out one of the other known Sages, this one in particular being the Sage of Artistry herself. She was late, the intended meet up time long passed, but it seems the man was patience with her tardiness. The skies, they where once sunny and bright for a moment – until a cloud would appear overhead casting a shadow across the landscape. The cloud in question rumbled, as the sound of thunder boomed over the area. Almost on que, a stray bolt of pitch-black lighting struck the terrain, causing the ground of the bridge mid-range to lightly shatter but it wasn’t damaged to cause in collapsing. Not yet at least. As the bolt dissipated, all that was left behind was a woman. Dressed in her thunderous princess attire, Mirabelle was summoned to the battlefield. Her eyes would immediately glance over to the tall male with horns and some sort of creature nearby.

Ah, Kaido” she said with a rather familiar tone though this was the first time these two properly meet with one another. “Sorry for the lateness, I had some other errands to run prior to this…so I hope you don’t take it to heart…” she allowed the words to roll off her tongue. She was equipped with the best of her gear, her signature nodachi promptly resting on her waist. Maynoaka was within its seal, ready to be called forth at any when needed. After inspecting her surroundings for a moment, Mirabelle inhaled and exhaled, her eyes drifting from eye contact with her opponent and towards his chin. Her experiences with Uchiha’s and other dojutsu users made it hard for her to trust anyone anymore. “Perhaps I should…hmm no…I’ll save that for later…” she commented to herself for a moment because she rose her hand outwards, and immediately reached for the hilt of Kurokiba. “I think I’ve kept you waiting long enough…” she said as she drew the blade with a quick swing.

“Resounding through the air, the roar of thunder, plunge from the heavens and reap destruction!”
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She uttered, as she called forth her technique. In response, the drums of Raijin appeared behind her for a moment as she quickly outstretched her arms in front of her. As she did these quicky motions, from the air directly above Kaido, a giant column of electricity was summoned. The bolt, being five meters was quick to plumet towards the surface. The impact, if made, would caused the side of Kaido to be cratered as a result, the residual lightning arcing into different directions. It would be a shame if contact is made with it, but in the end she controlled the stray bolts to go in every possible direction in order to catch Kaido potentially. The electricity however wasn’t its normal blue or purple coloration. It was pitch black, which she utilized with Kurokiba to enhance the electrical technique with her advance chakra nature. This gave it an increase in potency; while her natural affinity for Lightning further amplified it. In the end, she was secured in what she wanted to do. Once the technique was executed, she would resheathe Kurokiba quickly, retaining her original neutral stance. It was at this point that Mirabelle inhaled and exhaled, as she would attempt to make another technique. Quickly from directly in front of her – a glyph made of blue fire would spawn to life. She would do a rather lazy gesture with her hand, causing the glyph to home in on it’s intended target, this being for Kaido himself as the disc rushed towards his location that she follow him moving towards. Due to her Void Relics triggering, she gains one void infusion applied to herself as a result of this (if her attempt is allowed). She has established both King and Kaido as her enemies, thus her Yin Specialist perk would also trigger, as it starts to draw 30 chakra naturally from both parties.

(Raiton: Shunkō - Raijin Senkei) - Lightning Release: Flash War Cry - Thunder God War Form

Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40 + 10 = 50
Damage Points: 80 + 20 + 20 = 120
Description: The User Forms a Lightning in the Shape of Raijin's Drums behind their back and stretch their arms and hands in front of themselves as if about to clap vertically, calling forth a giant column of energy about 5 meters in diameter down upon the Battlefield to smash into the earth/water surface or directly onto their target. This would easily tear the earth apart, however the technique does not finish here, once it hits the ground, it spreads out while conducting lightning through the battlefield up to a 15 meter radius rapidly due to its nature. The Lightning that branches outwards, through the ground, will rise up as lightning walls that look like flames. The lightning walls do not necessarily spread out omnidirectionally, there will just be many of them scattering around, so the user can have the walls of lightning miss their mark. However, what those within the area of effect cannot evade is the omnidirectional paralysis caused by the harmless lightning travelling through the ground which spreads out at the same pace as the lightning walls the moment this giant column of energy touches the ground. This also effects those within range once the giant column hits the ground, causing their body to be paralyzed. It is only the lightning with paralysis effect traveling through the ground that causes no actual harm beside the paralysis. The giant column of energy and the rising walls of lightning do cause actual harm.
- Usable twice.
- No A-Rank and above lightning in the same turn
- Has a two turn Cooldown
- Paralysis doesn't work on Lightning Specialists
(Kuroi Kaminari: Kanōpusu) Black Lightning: Canopus
Type: Supplementary
Rank: A - Rank
Range: Short - Long
Chakra: 30 ( +10 Infusion)
Damage: N/A
Description: Canopus is an infusion technique utilized in order to turn regular lighting techniques into black lighting as well enhancing it. Through an application of the “Super Vibrating Lightning Release Sword”; the user increases the frequency of the technique in order become more destructive and sharper, while infusing with one’s black lighting chakra. This in turn causes the technique in question to gain the elemental strength and weaknesses of Black Lighting while gaining a boon in power. This boon is translated as a +1 Rank increase for techniques A rank and below however techniques S rank and above in order to gain a +20 DMG increase instead. This technique can only be used three times per battle which once activated, the user is unable to use black lightning techniques above S rank in the same turn. The user adds an additional hand seal into the original technique's original sequence (if any) and is activated in the same time frame as the original technique. This technique has a cooldown period of one turn between usages
(Shōkeimoji-Katon : Neko no Ketsui) - Heiroglyphic-Fire Release : Cat's Determination
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Mid
Chakra Cost: 20 - 40 (20)
Damage Points: 40 - 80 (40)
Description: The user creates a Circular Red Glyph using their Fire Chakra on the battlefield; the pattern of the glyph is custom as long as it is circular and has the Kanji for "Kokoro 心" inside it. When created it flashes into view almost like an explosion except this is cosmetic. The Glyph can be created horizontally and vertically on the field and then manipulated to move in a certain direction, it can also be created parallel to the user's palm and thrown like a shuriken acting like a very compressed fire techniques, thin and hot which will cut through matter like a hot knife through butter.

Glyphs can be created in front of a Wind Technique and combined with it, creating the infamous fire and wind combos; For example if combined with the Wind Glyph Cat's Dance it can be thrown through the Fire glyph creating a flaming wind glyph. Though this can be combined with other elements; a glyph can be placed on an earth technique and it can create a flaming golem with almost a molten like skin for example (Can be placed on tools to make them extremely hot and burn/cut through things more easily, the glyph is burned into the metal).

Glyphs can be burned onto a surface leaving an ash residue, on the command of the user it will explode and can be used to propel things along or send something flying; the explosion is controlled; For example if planted on the side of some earth or an earth technique it can suddenly speed it up and be shot in a different direction - can be planted on the soles of ones shoes (Fire wouldn't burn through) the ash residue would explode and send the user flying. Basically creating a redirection for solid creations. Trip mines can be created, when the ash is come into close contact it will ignite and explode in a fiery malestrom depending on the size of the glyph + 2 meters.

- S-Rank can only be used Twice with a three turn cooldown and no Fire Techniques of A-rank or higher in the same turn.
- A-Rank version can only be used four times with a two turn cooldown
- Only One Glyph can be created with one use of this
- Glyphs created last four turns on the field
- Must be Taught by LonelyAssassin
-The glyph can only be created/materialized within short-range of the user unless it's made from the ground


  • Enhanced Flames - The user's Blue Fire has strengthened, gaining an additional 20 damage against Water and Wind jutsu. This is due to Water's difficulty trying to put the flames out and Blue Fire's inherent strength over Wind. Requires Blue Fire Usage skill.
  • Heated Conversion - The user's B rank and lower Fire techniques can now be used as Basic Blue Fire jutsu. This does not apply to techniques explicitly stated to enhance Fire jutsu or similar descriptions. This allows him to enhance his normal Katon techniques with Blue Fire. Requires Blue Fire Usage skill.
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Passive)
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.

200 HP
2550 CP > 2460
Void Infusion: 1/3
 
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Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,755
Kin
799💸
Kumi
988💴
Trait Points
80⚔️
Due to the turn skip, all the actions of my previous move are considered unhindered. Thus, Kaido takes 120 – 30 (via his Yin – Yang Mastery), taking 90 DMG instead and leaving him with 110 HP left after the Lightning. The Blue Fire would then hit for 40 – 30 = 10 DMG, leaving Kaido now with 100 HP and thus the general body debuffs kick in. As for King, he takes 120 DMG fully, leaving him with 30 HP left. Kaido is also inflicted with the “Burn Heal - Blue Flames that impact the target causes 10 damage per turn until they're healed by Yang. Medjutsu or other healing abilities will not remedy this. Requires Blue Fire Usage skill.” Will edit move below..


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It seems the King of Beasts was asleep? Mirabelle wasn’t entirely sure herself, but alas – she decided this was paramount in her advantage! Immediately after the blue fire glyph strike him, she follows up with another technique. As such Mirabelle would summon her bow passively from her palm, immediately making two hand seals as well. As she did, she would then take an arrow and knocked it onto her bow as she infused it with Lightning chakra. As its kneaded into the arrow, she would aim the arrow into the sky as it quickly ascended into the air. All her motions, due to her being a master archer would be quite fast. As the arrow reached the apex of its raise, the lightning chakra within it would activate, splitting the arrow apart. The fragments would immediately descend from the sky, carpet bombing the area in front of her, including Kaido and his creation, though her aim would leave about two meters in front of her safe, preventing her from being caught in her technique. The latter of whom was currently paralyzed from beforehand.

The arrow would originally be empowered from an infusion of chakra from her bow and into the arrow while also due to the elemental nature of the technique, it was boosted as well. Once this was executed, she simply sealed the bow back into her palm, as she then spawn to life, after making a small hand gesture hundreds of blue fire familiars. All shaped in the form of different felines, ranging from cats to lions to tigers etc. They all simultaneously converge into the target’s position – bombarding both him and his creation all at once. Mirabelle simply watched from the distance, wondering what the opponent intended to do this time. Mirabelle would of course continue to avoid any eye contact with Kaido.

(Mayonaka ) Midnight (Passive/Reference)

Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: Mayonaka is a powerful bow that was handcrafted by Mirabelle Nariyuki. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration, having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Against the Fleeing Light (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow or even turning into other types of bows for other styles if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.


Stellar Predator (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Bolts of Downfall (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Stellar Predator's damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.

Gaze of the Deep (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns
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(Raiton: Kossetsu Risō) Lightning Release: Fractured Ideals
Type: Supplementary/ Offensive
Rank: A-Rank + 1 Rank = S Rank
Range: Short - Long
Chakra: 30 + 10 = 40
Damage: 60 > 80 + 20 = 100
Description: The user starts by performing a sequence of two Handseals, Snake → Horse gathering a large quantity of Lightning Release Chakra, and infusing it into a projectile, such as a bolt for a crossbow. As they infuse their Chakra into the projectile, they become completely shrouded in a heavy aura of reddish-purple lightning. The user then takes aim, either into the air, or at a target before them, depending on how they wish to utilize this Jutsu, as there are two different, but conceptually identical usages for this Jutsu.

The first is for enemies that generally have some semblance of distance from the user. By aiming into the air, the user then fires their projectile into the air in an arc, aiming to hit the target on the descent of their projectile's arc. Once the projectile reaches a certain distance from the user, Mid-Range or beyond, the Chakra infused into the projectile "activates", forcefully shattering the fired projectile into numerous pieces, all carrying their own equivalent portion of the projectiles Chakra. Each fragment of the projectile then instinctively moulds the Chakra into the form of the original projectile, effectively creating a barrage of dozens of lightning-based projectiles formed from the scattered remnants of the original projectile. As the barrage of Chakra projectiles descends upon the target, the effect for each individual projectile is equivalent to that of an explosive tag, as when they hit the ground, surface, object, target, etc, they release the Chakra constituting the form of the Chakra projectiles in the form of of a concussive blast (Roughly 2m radius around the point of impact), individually dealing small amounts of impact-based, kinetic damage to the target which combines to create one, singular explosion, engulfing the surrounding area (Roughly 15m radius around the target).

The second application is similar to a certain degree, but is utilized for close quarters engagements, allowing range/ projectile fighters, who are generally susceptible to attacks in close range, due to their weapons being more inclined towards distant targets, to defend themselves. Instead of aiming into the air/ at the sky, the user aims directly at their target, and fires. Upon being loosed, the Lightning Release Chakra contained within the projectile automatically initiates both the fragmentation and shaping aspects of this technique, causing the lightning projectiles to be shot off in a cone towards the target direction. Due to not having travelled as far, or gained as much speed or force due to the descending arc found in the former usage, this usage lacks any of the concussive force found in it, and instead, the projectiles pierce through the target, shredding and embedding themselves within the their body. Once the projectiles have embedded themselves within a target, after 1 turn, the Lightning Release that constitutes the projectiles themselves dissipates, leaving behind open wounds within living targets, or cavities in solid surfaces they plant themselves within, potentially leaving fresh lacerations in their place.

Note: Can be used a max of 3 times per battle, and the user must wait 2 turns between each usage.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40 (40)
Damage: 40 - 80 (80)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.

Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
  • Enhanced Flames - The user's Blue Fire has strengthened, gaining an additional 20 damage against Water and Wind jutsu. This is due to Water's difficulty trying to put the flames out and Blue Fire's inherent strength over Wind. Requires Blue Fire Usage skill.

200 HP
2460 CP > 2380
Void Infusion: 1/3
 
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