Mirabelle Ganmi v5

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Basic Information
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Name: Mirabelle Zoe Nakiri - Ganmi
Nickname: Mira (By Family and Friends), Candy Maker (Official Title), Queen of the Sirens (Offcial Title), Master of Law (Official Title), Dragon Slayer (By Zirconis)
Gender: Female
Age: 22 (Born Feburary 21st, Year 790)
Clan:
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Ganmi Clan
Alighnment: Neutral Good

Looks and Personality:
Mirabelle is an amazingly beautiful young lady, having mixed colored hair of black and blonde. It is usually kept in a curly fashion, tied with a single clip with her front bang. In terms of height, her immediate most glaring feature is her rather short height. She is roughly five foot, four inches. She is rather curvaceous and has a large bosom with a slim but athletic build. She has light blue eyes,accompanied with light orange eye shadow and have a rather bright complexion. Her attire is usually a lower skirted kimono composed of a bright blue coloration, with the sleeves hanging off her shoulders. The inner sweater like design comes around her neck in a comfortable way. She wears heeled ninja boots which reaches up below her knees. She of course has various different outfits varying based on the situation/area she intends to travel. She has a fondness to the Nineko summoning contract, sometimes fashioning herself based on them such as wearing cat ears and a cat bell. She has a summoning tattoo for the Griffin Contract on her left wrist.
Personality wise, Mirabelle is a rather jovial individual – one which she displays quite often. Calm and reserved, she carries herself with the air of a queen. She is benevolent to those who serve under her but merciless to those who defy her authority. Outside her home, she is ambitious to meet new people and discover new things. She's friendly, but can at times be quite rude when handling with certain individuals, having become annoyed with them. She is competitive, always seeking a challenge in some form, including sparring with other people as she always want to be in top shape as she aims to be the most powerful kunoichi in Tobusekai. As most other females, she is quite moody – with her speech always be to the point and free of restraint as she finds hiding things rather mundane. She can at times display a rather unusual temper, become enraged when others hurt her family or allies alike. As a member of the Ganmi clan, she has a weird obsession with the feeling of happiness. Despite being sad, angry etc, she will always seek happiness – weather in the good will of others, or in the defeat of those who try her. Due to her stance as an illusion master, Mirabelle is one for theatrics – something she uses quite a lot to manipulate those who would least expect it. She is also quite proud of her natural bodily features – taking on jobs that have her modeling for others. She has a superiority complex to her older sister, Mana whom she always to become better than.


"For tales and Tastes!"

Land of Birth - WSE Clan


Siren's Lair, Blue Garden - Tanigakure



Rank & Chakra Information
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- Rank - Jounin
- Chakra - 1600
- Health - 160
- Primary Specialty - Genjutsu Casting Specialist
- Secondary Specialty - Genjutsu Layering Specialist
- Apex Specialty - Apex Range Specialist
- Extra Specialty #1 - Yin Specialist
- CFS Specialty - Renewal Taekwondoe

Nature Transformations
Fire Release
Water Release
Earth Release
Lightning Release
Wind Release
Yin Release

Dark Vacuity Release
Alcohol Release
Seraphic Water Release
Arctic Earth Release


Ninjutsu
- Ninjutsu
- Taijutsu
- NB Taijutsu
- Genjutsu
- Kenjutsu
- Fuinjutsu
- Ganmi Hiden
- Medical Ninjutsu
- Sound Ninjutsu
- Cat Summoning Contract [Owner]
- Griffins Summoning Contract [Signer]

Custom Fighting Styles
Mark of the Trickster
Bullet Arts
Surreal Palm
Lazy Fist
Renewal Taekwondoe


Background Information

History:

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Born as the second daughter of Shuten Kirigakure, Mirabelle Ganmi was brought into the world. Having the blood of the royal ganmi linage, she was destined to become the leader of the clan once she was old enough. At just the age of six, she began her studies at Hanguri – aided by her father Senzaemon Ganmi. There she spent most of her child hood, perfecting her craft and learning more and more about herself and the world around her. She came to embrace the fine tastes of the world that surrounded her, hoping that it would appreciate her taste in return. She was praised and complimented by many – but she never let it get to her head, simply remaining as humble as she’s ever been. While she hasn’t met her older sister nor her younger one, she continues to seek them out in hopes of one day reuniting with them.

Mirabelle is a traveler at heart, not being able to sit down in one place – so she journeys quite often in search of adventures and new found tastes in the modern world. Several years had gone by, with the fall of Hanguri – she was devastated by the lost of lives…but something about this didn’t seem to bother her as much. The young-ling continues to move forward, seeing nothing more but a bright future as the head of clan and to become the greatest kunoichi in the world.


Chapter 1: March of the East
After spending some time in the western continent on her mission to establish a connection with one of the higher powers of the west. Mirabelle spent time getting to know the people of the village of Tanigakure; while so performing in Fuging's musical festivities. Having being summoned back to the village by her sister Mana; she returns back to the Siren's Lair. Welcomed by her people; she delivered the new of her countries alliance with Tanigakure. While many questioned it, they supported their queen's choice of motives. She eventually ran into her sister, where the two of them faced off but the battle ended in a tie. Now with her objective in mind, Mirabelle sets out on her conquest of Tobusekai in the name of the Ganmi Clan.
Other
Ganmi Clan: The Ganmi Clan gene pool has 2 very unique proprieties. The first one relates to physical appearance. Any appearance the user has is, genetically, passive, with the exception of a certain genetic Handsomeness. What this mean is, when a Ganmi procreates with someone from a different Clan the offspring's appearance will always be picked from the second clan's gene pool, yet have a very striking handsomeness and beauty characteristic of the Ganmi. Being the perfect infiltrators, they look exactly like they belong, and their attractiveness will make assure their path to the higher hierarchies is much easier and secure. This is why it is so hard to spot a Ganmi inside another clan, though it is most likely that, if one exists, he or she is in the higher or more influential ranks, which contributed to the widespread of the Ganmi across the world.

The second one relates to their Kekkei Genkai. The Ganmi, not unlike the Inuzuka, developed a very strong sense of Taste, over generations, culminating in very sophisticated and powerful taste based techniques. This is a dominant gene, opposite to their physical appearance genes. A Ganmi will most often than not pass on their KG, instead of the other clan's parent. With this in mind, Mirabelle has access to several abilities pertaining to the clan including: Saliva Based Ninjutsu, Taste Genjutsu and Taste Sensory Skill. As the head of the clan,, she has access to all three Paladar specializations and the secret technique "Ambrosia".

Paladar Abilties
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  • Sansor Paladar - Specialized in Taste Sensory, it is able to surpass the weaknesses of the inherited skill, allow it's perception to have no drawback from the rain or harsh environments. Additionally, they have an increase in reaction, becoming on par with the highest rank within the clan. Due to their heightened sense of taste, they are able to clearly and undoubtly distinguish between the exact nature of the chakra they're tasting, including the elemental components of advanced elements, even if they can't use, mimic or even comprehend them. Their heightened taste is so accurate that it translates into an increased proficiency with both Ganmi Genjutsu and Saliva Manipulation techniques. By using their heightened senses, Sansor Paladars can manipulate the toxin/pheromone they release with more precision, allowing it to spread further (up to long range, regardless of the range of the technique) but also allows them to be able to use their Saliva Manipulation techniques with a higher range and speed. Still, the most important ability this heightened sense brings is the ability to know the chemical details of any toxin or poison that might have entered their bodies and, by manipulating the enzymes, PH levels, etc of their saliva, they can quickly produce an antidote from their own Saliva which they can then apply to a wound or swallow. This limitation is that this can only be done 3 times per battle, serves as a momentary "cure" and will not work against metallic based poisons/toxins or living pathological agents (bacteria, virus, fungi, etc).
  • Flavoron Paladar - Specialized in Taste Genjutsu, they can use 3 abilities a few times per battle: 1) they can decrease the chakra cost by half of up to 4 Ganmi Genjutsu technique per battle; 2) they can combine 2 Ganmi Genjutsu illusions once per battle; 3) they can bypass the induction time and allow all the Ganmi Genjutsu techniques to take effect almost instantly 3 times per battle. They have access to the ultimate Taste Genjutsu Technique, to be submitted.
  • Toxire Paladar - Specialized in Saliva Manipulation, it achieves a more powerful saliva. Once every three turns, it is able to ignore the weakness of the Saliva ( Earth ), becoming neutral to it. Along with that ability, their saliva's stench can be used to physically stun an opponent short range for the user's mouth ( less than 2 meters ), sickening them into submission, this counts as a jutsu and can only affect enemies 2 ranks lower than the user. They have access to the ultimate Saliva Manipulation Technique.

Candymaker [Head of the Clan]: The one acting as the head of the clan possesses the clan's inherited ability of Taste Sensory, unrivaled to anyone else, allowing him or her to pinpoint tastes and their sources with great accuracy within a radius of 5 kilometer. The head of the clan is able to distinguish between different people and animals, and a huge variety of different molecules and elements. He or she has access to every Clan technique, incorporating the skills and techniques of each type of Paladar, including some exclusive to the head of the clan. The leaders of the Clan are called Candymakers, as an honorific, in respect of the founder of the clan, the original Candymaker

Nature Transformations: Mirabelle is capable of utilizing five of the five known nature transformation. These being Fire Release, Water Release, Lightning, Wind and Earth. She also has access to Yin Release nature transformation as well, specializing in it. Normally only being restricted to these elements, Mirabelle trained herself in combining different elements together. This resulted in her developing four unique elements: Arctic Earth Release, Seraphic Water Release, Dark Vacuity Release and last but not least Alcohol Release. Her most used of the four is Dark Vacuity; with her Ionized Ash has the coloration of bright azure blue.

Specializations: Mirabelle has master of genjutsu. This of course gives her access to more powerful techniques. She has full mastery of Genjutsu, capable of using it all forms of it with only a single and seal - while also being able to cast illusions in the same timeframe as AA combinations, while also being able to cast illusions up to long ranged away. As a Yin Specialist, Mirabelle has gain heightened spiritual abilities translating into an awareness of all genjutsu and spiritual entities below MS level and passive genjutsu kai up to B-rank. As well, Yin user's genjutsu give them heightened genjutsu prowess, allowing them to render their genjutsu techniques unbreakable by one of the primary methods of release (to be specified during the move). Her chakra siphoning abilities becomes stronger allowing them to passively siphon 30 chakra per turn from enemies.

Body Seals: As a user of Fuinjutsu,Mirabelle as several seals spread across the her body which she uses for various purposes. The first set is located in her mouth, being the Dragon Slayer seals, with the second being located on her left breast. This is the Mimicry Destruction Seal with another one located on her back in the center.She also has several miniature barriers set on her tenketsus as a form of defense for foreign chakra. She has two fuin marks on her wrists used for another to summon weapons in battle.

(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times
(Fūinjutsu: Gitai hakai shīru) - Sealing Arts: Mimicry Destruction Seal
Type: Defensive |Supplementary
Rank: S
Range: Short-Mid.
Chakra Cost: 40 (-10 per turn)
Damage: N/A
Description: This sealing technique is a rather simple acting one able to be created during battle, or prior to, using a seal with the word "Revoke" either on paper or somewhere on one’s body. The seal will remain dormant until the enemy’s chakra makes contact with it, thus triggering its activation. If this seal is used against an enemy technique, the moment the technique comes into contact with the seal, it will cease as it is absorbed into the seal, and immediately afterwards a barrier is released from the user as it spreads to the ends of mid range with the user as its epicentre at all times. This barrier carries special chakra/energy blocking properties that focuses on the foreign source first used to activate the technique launched by the target. Once in the barrier the target is restricted by the barrier's blocking properties, restricting them from using the same type of energy absorbed, now unable to use techniques of that same type S rank and below. For example; if used on a suiton technique, it would hinder the target from molding their water chakra while in the barreir. Only elemental and energy based techniques can be registered and absorbed by this seal, and the technique in question can be no bigger than five meters in diameter in order to be absorbed. All divided, but similar, target foreign chakra sources, like clones, also succumb to the barrier's properties while in its realm. This doesn't block jutsu coming from outside the barrier just seals the element within.

NOTES
►User can only have two of these seals in their possession/body
►Only one of this type of seal can be in play at a time
►The restriction lasts for 4 turns unless otherwise broken
►Seal has a 2 turn cooldown upon ending
►No other techniques S rank and above the same turn the seal is used
►The user cannot use jutsu above S rank for 2 turns after activation
►Cannot be used on F ranks
►Can only be taught by ZandaT
Fuuinjutsu:Gādowandā Sealing Arts: Wonder Guard
Type:Supplementary
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description: Created primarily to guard the user against gentle fist users, before battle the user will apply this seal to their body, which will create tiny barriers around each of their chakra points which lie dormant until triggered. When any amount of foreign chakra interrupts the flow of chakra between one chakra point to the next, the seals will absorb the foreign chakra and, If the opponent is touching the user, spit it back out at the opponents nearest chakra point, instead closing one of theirs and causing a brief stun that results in the opponent needing to spend 10 more chakra to use techniques for the next two turns due to the strain this puts on them. This technique can guard up to B rank Elemental techniques and up to A rank techniques of non elemental chakra
-Can be used twice per battle
-2 turn cool down between uses
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

Misc Information:
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Scientific Tools:
- Thunderwave
- Absorption Arm
- Blooming Sunshine

- Scarborough Fair
- Kote


Technique Sealed in Kote
(Tsuba Kijutsu: Myousake ⋓ Meiwain ) Black Tongue Arts: Dark Licorish ⋓ Nectar
Spoiler
Type: Supplementary,Offensive, Defensive
Rank: N/A /(E – S)
Range: N/A /(Short – Long)
Chakra Cost : +10 chakra for each water technique/(5 – 40)
Damage Points: N/A /( 10 – 80)
Description: Nectar is the most basic application of the Black Tongue Techniques. Because it’s intimately connected with the basic element Water, in behavior, weaknesses and strengths, the primary purpose of this technique is to describe and adapt Ganmi’s corrosive Saliva to any known Water Techniques that are or can be spat from the mouth. Through this technique, the user will activate the salivary glands and infuse them with chakra, spitting out any amount of saliva and then modelling it after a known spat Water Technique. The user pulls from the mouth, instead of the gut, but the saliva will follow everything else about the original water technique that is being adapted, including handseals and restrictions. While intimately related to water, a clansmen doesn’t necessarily require the water element to use this basic technique, though becomes severely restricted by the lack of it. For Ganmi lacking a water affinity or for those who do have it, this technique can be merely used a basic creation technique for the clan; ranging from forming the saliva into constructs, projectiles, tools to wield on hand like swords, kunai or even blasst of saliva, that can take the form of a thin stream or a scattered splash and can only be used up to A rank. This is the active portion of the this technique, requiring the needed amount of chakra to manipulate the saliva, thus dealing damage based on the rank of the technique. The creation method of this technique is only limited to the user’s own imagination. Adapted defensive/supplementary techniques gain offensive properties due to the corrosive nature of the saliva if applicable and logical, dealing damage equivalent to its rank. Ganmi with Water affinity will need to post this technique alongside the desired water technique; it will not count as a move despite requiring more chakra than the water technique original requires. S rank version of active ability can only be thrice per battle and A can only be used 4 times, requiring a cool down of two turns before being able to be used again while leaving the user unable to use Black Tongue Arts above B rank in the same or next turn. B rank requires one hand seal, A rank requires 3 and S rank requires four.

Mention able Techniques
(Shuton: Jägerbombs) - Alcohol Release: Jägerbombs
Type: Supplementary
Rank: N/A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A unique Alcohol Release technique which employs the use of prepared bottles of alcohol of varying size on their person. The bottles are roughly the half the size of a test tube but can vary to a certain extent; their convenient size allows the user to store a sizable number, much like the storage of kunai and shuriken. These bottles have numerous applications; they can be used for future Alcohol Release techniques, makeshift bombs in combinations with sources of heat, such as Fire Release and explosive tags, a disinfectant for wounds, or simple to drink or force feed others. The smaller bottles can be tied to kunai, shuriken, and other projectiles allowing them to be thrown at long distances and used in conjunction with explosive tags. Ingesting Alcohol of such high purity carries negative side effects should the user or their opponent ingest it. In the immediate turn of ingestion the victim will suffer from nausea and severe throat irritation. In the following turn the Alcohol will temporarily intoxicate the victim effectively hindering and stopping their ability to mold chakra for Forbidden ranked techniques; during this time the nausea and throat irritation persists. In the following turn the victim will be relieved of these symptoms and become able to mold chakra normally. The user must state in their biography that they carry these bottles.

(Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag
Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: +20 to Explosive Tags
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.
Show
*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.


Type: Supplementary
Rank: E
Range: N/A
Chakra: N/A
Damage: N/A
Description:
This is a special passive paper tag that contains the user's chakra signature and life force. By giving this paper tag to allies, they are able to trace and find the user. This is because there is a sealing script with an arrow inscription on the paper and the arrow is always pointing to the direction of the user's chakra thus moving like a compass arrow towards the direction of the
user. This can be used to locate the user and purely for rp purposes. Whenever the user is hurt and in danger, the paper turns gray in color and begins to burn slowly. It stops burning if the user's life is no more threatened and turns to ashes should the user's life fades.
Note: Only 3 can remain active at one time


Artifacts:

- N/A

Family
Senzaemon Nakiri Ganmi (Father)
Shuten Kirigakure (Mother)
Hokusai Katsushika (Maternal Uncle)
Shura Kirigakure (Maternal Aunt)
Mana Nakiri Ganmi (Paternal Half Sister)
Soe Nakiri Ganmi (Paternal Half Brother)
Kiana Hayabusa (Maternal Half Sister)

Alice Nakiri Ganmi (Niece)
Erina Nakiri Ganmi (Niece)
Oui Katsushika (First Cousin)
Sai Katsushika (First Cousin)
Mana Katsushika (First Cousin)
Haru Katsushika (First Cousin)


Trivia:
- Mirabelle is terrified of spiders, having a minor case of arachnophobia.
- Mirabelle is right handed but has trained to utilize her left hand just as perfect as her right. This makes her ambidextrous though she still commonly uses her right hand more.
- Mirabelle's three sizes are are a secret. Only Askin and her tailor knows this. Her bra size is 32D
- Mirabelle is proficient in various instruments but her main three are piano, flute and vocals.She also has a rare trait called Chromesthesia. Chromesthesia or or sound-to-color synesthesia is a type of synesthesia in which heard sounds automatically and involuntarily evoke an experience of color. She molded this trait into her own personal technique called "Hearbeat of Music". She also can tune her voice easily to gain any pitch through her training in Sound Ninjutsu as well as having "Perfect Pitch".

- Despite having openly denied it, some believe Mirabelle has a height complex.
- Due to her linage, Mirabelle and her family are direct descendants of the original Candy Maker.
- Mirabelle's favorite food is any kind of sea food, namely fish. She however has an allergy towards all sorts of shellfish including crab and lobster. Her least favorite is anything bitter or olives, she hates those.


Pictures:
Casual/Misc Attire
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Battle Attire
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Theme Song



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Battles

Won: 3

Lost: 1

Dropping: https://animebase.me/threads/mirabelle-ganmi-v-4.768578/
Approved by Sasori [/SIZE][/FONT][/SIZE][/FONT]​
 
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