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"You only truly feel alive,
when staring death in the face."
Custom Jutsu
1. Raiton: Raiton ekō | Lightning Release: Lightning Echo
2. Raiton:Raiton Purēto|Lightning Release:Lightning Plate
3. Raiton:Raiton Tatchi|Lightning Release:Lightning Touch
4. Raiton: Kaseki no shokku|Lightning Release: Limb Shock
5. Shikotsumyaku: Kozo shifuto |Dead Bone Pulse: Structure Shift
6. Shikotsumyaku: Kameria no dansu - sōn | Dead Bone Pulse: Dance of the Camellia - Thorn
7. Futon: Sukai Shinsen | Wind Release: Sky Tremor
8. Shikotsumyaku: Hone Hakai | Dead Bone Pulse: Bone Breakdown
9. Shikotsumyaku: Kumo kakuchō | Dead Bone Pulse: Spider Extension
10. Shikotsumyaku: Shi sutorōku |Dead Bone Pulse: Death Stroke
11. Raiton: Mabayui bakari no shirindā |Lightning Release: Blinding Cylinder
12. Shikotsumyaku: Seichō rūto | Dead Bone Pulse: Growing Root
13. Meiton: Yami akiraka ni | Dark Release: Darkness Revealed
14. Raiton: Sanzai genzai no bakuhatsu | Lightning Release: Scattered Current Explosion
15. (Meiton: Kousei no Oni) – Dark Release: Rebirth of the Demon
16. (Meiton: Houshoku no Hanguri) – Dark Release: Gluttony, the Voracious
17. (Meiton: Doki no Takedakeshii) - Dark Release: Wrath, the Furious
18. (Meiton: Tanran no Yokufukai) - Dark Release: Greed, the Avaricious
19. Shikotsumyaku: Shinda hone no seicho| Dead Bone Pulse: Dead Bone Growth
20. (Meiton: Shi no Kenpeidzuku) - Dark Release: Pride, the Imperious
21. Ribaiasan no giman | Leviathan's Deception
22. Meiton: Kyodaina kyōen| Dark Release: Monsterous Feast
23. Futon/Meiton: Eien no yoake| Wind Release/Dark Release: An Everlasting Nightfall
24. Meiton: Desu Burossamu| Dark Release: Death Blossom
25. (Meiton: Tsumibukai Boido) - Dark Release: Unhallowed Void
26. Meiton: Eien no kiga |Dark Release: An Eternal Hunger
27. (Raiton: Joutou no Shisha) - Lightning Release: Ascension to Valhalla
28. (Meiton: Kyuuden no Bachiatari) - Dark Release: Palace of the Damned
29. (Meiton: Kenja no Ishi) – Dark Release: The Philosopher's Stone
30. (Meiton: Kuro Tenmaku) – Dark Release: The Black Curtain
31. Meiton: Yakkaina kansho| Dark Release: Torturous Interference
32. Meiton: Vu~oidou~ōkā | Dark Release: Void Walker
33. Meiton: Juryoku saji| Dark Release: Gravitational Surge
34. Raiton: Toru no kunshu| Lightning Release: Thor's Dominion
35. Raiton: Kaseki no shokku|Lightning Release: Raijin's Tears
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Custom Fighting Style
A. Satan's Flame
- (Akuma Homura: Rushifaa no Kigen)Satan’s Flame: Origins of Lucifer
- (Satan no honō: Hageshī sukarubasshu)Satan's Flame:Fiery Skull Bash
- (Satan no honō: Kikku no akuma no o shiri!)Satan's Flame:Kick Satan's Butt!
- Akuma Homura: Akuma no tensō| Satan's Flame| Devilish Transfer
- Akuma Homura: | Satan's Flame: Satan's Sword
- (Akuma Homura : Kaen no Debiru Sureiyā no Jutsu)Satan’s Flame: Flame Demon Slayer Technique
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1.(Kchuysei: Afcanc) Summoning: Afcanc
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: 50
Damage Points: N/A
Description: Afcanc is one of the most wisest elder among the other beavers around the world. He is a small creature and it feel most confortable on it's users shoulder, sitting, about as it's body as big as a normal human head. Because of his age, it can't walk. Mr. Beaver can cast both A-ranked Fire blasts up to 5 times, and S-ranked Wind blasts up to 3 times, as its capable of infusing its blasts with his owner's jutsu. Mr. Beaver had also teached many types of animals around the world, but along his way, many other animals like Mr. Bear wanted to eat him, as he acquired the most devastating offensive attack, as he preforms it with screaming in a very high pitch, Mr. Bear became paralized for 1 turn, giving him a chance to escape.
Note:
-The genjutsu attack can also work on humans in short range, and animals in short-mid range and it lasts for 1 turn.
-Can only be summoned once per battle.
-Due to his age, he can only stay on the battlefield as long as 5 turns.
-Due to the claws he has on his feet, stabbing the users shoulder, the user will take -10 damage every turn.
-Because of his rather wide/thick/flat tail, he can defend with his tail against any lightning and water jutsu up to S-rank as in 1 times (-15 damage to the user), as in A-rank, 2 times (-10 damage).
Rank: Forbidden
Range: N/A
Chakra Cost: 50
Damage Points: N/A
Description: Afcanc is one of the most wisest elder among the other beavers around the world. He is a small creature and it feel most confortable on it's users shoulder, sitting, about as it's body as big as a normal human head. Because of his age, it can't walk. Mr. Beaver can cast both A-ranked Fire blasts up to 5 times, and S-ranked Wind blasts up to 3 times, as its capable of infusing its blasts with his owner's jutsu. Mr. Beaver had also teached many types of animals around the world, but along his way, many other animals like Mr. Bear wanted to eat him, as he acquired the most devastating offensive attack, as he preforms it with screaming in a very high pitch, Mr. Bear became paralized for 1 turn, giving him a chance to escape.
Note:
-The genjutsu attack can also work on humans in short range, and animals in short-mid range and it lasts for 1 turn.
-Can only be summoned once per battle.
-Due to his age, he can only stay on the battlefield as long as 5 turns.
-Due to the claws he has on his feet, stabbing the users shoulder, the user will take -10 damage every turn.
-Because of his rather wide/thick/flat tail, he can defend with his tail against any lightning and water jutsu up to S-rank as in 1 times (-15 damage to the user), as in A-rank, 2 times (-10 damage).
2. (Kchuysei: Bībā ōjo) Summoning: Beaver Princess
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: This little beaver is like her mother, all shy and cautious. This little beaver is able to smell onto long range, but if the field is wet, or covered in water, it's able to sense the whole field, due to her affinity to water. She's a really fast creature, due to her cautiousness, as able to match her speed to a human, maybe faster. Because of her affinity to water, she's able to cast S-ranked water blasts up to 3 times, and A-ranked water blasts, up to 5 times.
Notes:
-Stay on the field for 4 turns.
-Every jutsu this beavers uses counts as a move in the user's turn.
-Either of the Mr or Mrs. Afcanc can summon him also.
-This beaver is big enough, that he can carry it's user, tho only when traveling through water.
-must have signed the contract
-must be taught by Dr. House
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: This little beaver is like her mother, all shy and cautious. This little beaver is able to smell onto long range, but if the field is wet, or covered in water, it's able to sense the whole field, due to her affinity to water. She's a really fast creature, due to her cautiousness, as able to match her speed to a human, maybe faster. Because of her affinity to water, she's able to cast S-ranked water blasts up to 3 times, and A-ranked water blasts, up to 5 times.
Notes:
-Stay on the field for 4 turns.
-Every jutsu this beavers uses counts as a move in the user's turn.
-Either of the Mr or Mrs. Afcanc can summon him also.
-This beaver is big enough, that he can carry it's user, tho only when traveling through water.
-must have signed the contract
-must be taught by Dr. House
Custom Weapon
Esupa | Esper
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Esper is a battle suit specifically designed for those with the ability to perform Dark release techniques. The suit, which serves the user with a type of symbiotic defence possesses a form of sentience which creates a link between itself & the user when worn. It's capabilities are achievable through a bonding process which merges the suit to the user's skin having it integrated with the body, creating a connection which extends to their nerves. This results in the suit acting as a second layer of skin, creating not only a connection to their nervous system but also allows the suit to become familiar with the user's chakra as it travels through the suit just as it would the user's own body. Made from a unique, organic material which has properties that allow it to repair damages sustained to it, as if regrowing. Acting as a type of elastic, Esper is a skin fitted suit perfectly accustomed to the user's body that covers it entirely from the neck down to the soles of their feet. The entire suit is jet black.
In addition to the suit Esper is fashioned with a single glove which is worn on the same hand present with the user's Dark mark. The palm of the glove has a perfectly cut out shape that reveals the user's mark & affixes itself to the borders of it. The glove simply maintains a connection to allow the suit itself to become a medium for the user's mark, thus allowing the user to perform both Absorption & Release abilities of Dark through the suit.
Passive: Esper's sentience extends to the point of perceiving objects through touch, both tangible & intangible which includes inanimate objects & Chakra techniques, basically anything that comes in contact with the user/suit or vice versa would be felt by them. This includes impalpable objects, something a person would normally be unable to feel or perceive visually, such as Invisible Barriers or Seals which come in contact with the user. Not only is the user able to feel what the suit does, the suit is able to feel what the user does. This allows the suit to also distinguish foreign chakra that enters the body & continues to alert the user by signals sent through the nervous system, this however requires 5 chakra each time the suit detects an infiltration of foreign chakra within the user. Alongside an Internal ability listed below, the user as an alternate option capable of dispelling a Genjutsu through pain without suffering from the results of the cause. This is possible due to the suit & user being linked & feeling what the other does, meaning if the user cuts into the suit, they would feel the pain that would normally cause if done so on their own body. This is limited to cutting or slicing parts of the suit, not options such as breaking bones or causing internal damage.
Internal: As noted the suit is able to distinguish foreign chakra that comes in contact with it or the user, when made aware of this the user can then react accordingly by activating their mark & absorbing the opposing chakra through the suit. As this acts as an Absorption technique, it requires a chakra cost each time used. The cost of chakra is equal to the rank of the opposing technique absorbed. The absorption is limited in it's use & can only be performed 3 times & requires 1 or 3 moves each turn to do so. In regards to S rank Genjutsu, it can only be absorbed 1 out of the 3. With the foreign chakra absorbed into the suit, it instantly travels into the user's mark, it is then converted into Dark chakra which allows the user to manipulate it & perform Dark release techniques.
External: This ability allows the user to reduce the rank of an opposing technique by one when in contact. This is accomplished by imbuing the suit with Dark chakra from the user's mark & causing it to create a layer that basically merges with the suit. When an opposing technique comes into contact with the user suit it takes affect & weakens the technique. This ability can be applied at any time but requires the user to release Dark chakra from their mark & channel it around the suit. This ability can also be manipulated to release the chakra as a short range pulse that renders an incoming technique weakened as it clashes against the pulse. Either defensive ability would require 1 of 3 moves within the same turn & would require the user to once again channel Dark chakra across the suit to use the ability again. This ability is ranked between B-A rank depending on the opposing technique & must follow Dark's S&W. This can only be performed once a turn & has a limited use of 3 times a battle & cannot be used consecutively.
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