Method Vs SD

Method

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Another? was it the third? Fourth? Acnologia seemed to have taken on more than he would usually. He seemed driven since his time back, or simply crazed, lost in his desire to fulfil his goal. Such a harsh one it was at that, to harbour such hate for his own kind. But to also rather take control that eradicate, most thought him a hypocrite, "Why take control of something you hate?!", such simple minds surrounded him, yet another reason for his hate of the filth that openly questioned his ideals. How many could claim to clear an entire population? & even if, a big if but nonetheless, if he was able then what would follow? how long would he last on his own? what would grant a man sanity in such a world. Taking control was not as cliché as most would say, it would only fall victim to such a meaning if he failed in his endeavours, such as those before him. Yet acquiring those willing enough to take on the world? he would first have to see if they could take him on.

Another unique opponent, blacked out in formal clothing, complete with a top hat. Such unusual attire for a ninja, Acnologia knew notable characters such as the one in front of him, they did not wear the common clothing as they felt it unneeded, plainly shouting out how unrestricting it would be toward their fighting. Unless his opponent only thought highly of his abilities out of arrogance? he would soon find out either way.​

Acnologia was hardly a man to put much effort toward the first strike, simple gestures would be enough for him to determine his opponent. He motions both arms toward each pouch by his waste; with his left grabbing hold of two smoke bombs; his right grabbing hold of two kunai, both attached with explosive tags.
He began by hurling both smoke bombs between the two; having it only slightly land closer to Lucci. Just before they would land on the ground, Acnologia swung his right arm across, releasing the kunai just a second before a large mist expands leaving enough time for his opponent to notice the action. He quickly follows by clapping his hands, creating a gust of wind that spreads forward, carrying the kunai as it augments their speed. Just as the gust reaches the mist, Acnologia performs multiple handseals, having copies of the ET kunai spread out, nearing the hundreds, all of which are carried by the gust. The gust would not only carry the kunai, increasing both speed & power, but as it would meet the mist it would also carry it along, all in an attempt to hide the newly created kunai. Due to the wind, the attack would rapidly travel forward, closing in quickly toward it's target.

That companion of yours, the bird? will it be joining our little fight?​

(Fūton: Reppūshō) - Wind Release: Gale Palm
Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
 

Shady Doctor

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Seeing you throw the smoke bombs with one hand and kunai with the other, Hattori took flight off of my shoulder straight upwards. Meanwhile, the moment the smoke bombs go off in between you and i, i use chakra throughout my body to merge with the ground that was immediately below me. Due to the smoke in between us, you wouldn't be able to take note of my evasive maneuver, so would logically still be continuing your move as i moved through the ground at high speeds.

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible

Unknowingly to you, i had arrived about 40m to your 7 o'clock, kneeling down behind a decent sized boulder which hid my position. Due to the smoke coupled with me being hidden behind the rock out of view, it'll be unlikely for you to spot me, while me on the other hand would easily keep track of you via my passive ability to sense. The second i emerged behind the rock i instantly activated 'Pull of Puzuzu' which would empower my wind techniques. Simultaneously to PoP being activated i brought my hands together to perform a single hand seal, focusing fuuton chakra into the earth about 5m to your left. In a moment's notice a dragon erupted from the ground, it's body made of layers of wind and earth. Originally it would be earth inside with wind on the outside, but due to PoP, the dragon was advanced past its original form. It now had earth as its core, rapid spinning wind in the middle, with spikes of wind covered earth spikes connected to it (most noticeable is the giant horn like spike on the head). PoP also gave the dragon a suction affect, allowing the dragon to passively pull things to it if within close range, making it near impossible to escape in such a range.

The moment my dragon busted out of the ground it dove straight at you with great power and speed. This dive was very hostile, the dragon aiming to completely crush you with its head as a headbutt. As the dragon handled you, i made sure to keep a sense of Hattori's life-force, who was flying above the battle field about 25m high or so.

(Futon: Pazuzu no puru)- Wind Release: Pull of Pazuzu
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A (+10 to chakra cost of each technique)
Damage: (+20 to wind techniques)
Description: This technique utilizes the suction effect that may be achieved through wind techniques. The user will activate an ability which allows him to infuse additional wind chakra into their own wind techniques. As a result, any subsequent Wind techniques performed by the user while this is active will gain a special property; the wind technique would produce a suction-like effect, which allows it to draw earthen particles(such as small rocks/rubble/soil sediments) from the terrain towards it. This causes the earthen particles to become embedded into the body of the wind technique. The earth particles serve to augment the destructive power of the wind techniques by granting it with an additional abrasive edge, thus allowing it to seemingly shred the opponent to bits. Of course, this technique is entirely dependant on the terrain; if there are no earthen particles on the battlefield, then this technique will be rendered useless. Additionally, this may also work on water sources; wind techniques would be able to use water droplets in place of earthen particles to achieve a similar effect. The suction effect produced by this technique is extremely strong - it makes all movement(eg. performing hand seals, running) extremely difficult and sluggish(though possible) when one is within short-range of the technique. Of course, this effect also applies to the user, who will be subjected to the same effects as long as the technique is within short-range of him. This technique is activated instantly; this is because this technique, when used independently, is unable of causing harm.

Notes:

-Can only be used 4x per battle
-Lasts for 3 turns

(Fuuton: Andāwāru dodoragon no deburi | Wind Release: Underworld Dragon's Debris)
Type: Offensive | Defensive | Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40 (+10)
Damage Points: 80 (+20)
Description: By doing a series of 3 hand seals (Dragon - Dog - Snake) the user is able to initiate a wind technique made from the ground. Using wind chakra in the surface of the ground (earth, dirt, deserts etc) the user controls the air particles to lift rapidly, ripping the ground on a small level in order to bring up dirt, dust and small broken up rock with the air. The chakra enhanced air carries the debris with it as the user uses shape manipulation to create a dragon that resembles the water dragon technique, rivaling it in size, though due to the wind properties the dragon can achieve flight but only at the user's base speed. It is also to be noted that the outside of the Dragon is harmless smooth wind, while the inside of it is made of the earthen debris and sharpened wind. This allows the user to ride on the dragon to fly or evade the opponent without the risk of being cut by his own technique. Once materialized into existence the dragon uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the wind it's made of with the earthen material it brought up with it. From any part of its body, the dragon can release large streams (similar to the water bullet jutsu) of wind that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the dragon. Alternatively the dragon can reverse the flow of wind in its body, creating a vortex on any point on the surface of its body that would suck up things that the part of the body is aimed at. The suction's reach extends out to mid range, allowing the dragon to suck in anything within 15m of his immediate area. This ability counts as a move by the user and the sucked in target or item would be cut up and destroyed by the sharp wind and large debris spinning inside the dragon, equaling an A-rank (60 dmg) attack from the inside.

☆ Usable twice per battle
☆ Can't be used in consecutive turns after ended
☆ Lasts three turns (unless cancelled)
☆ Each ability used by the dragon counts as a move
☆ No S-Rank or above Wind on the turn this is deactivated
☆ The dragon can only use his ability 3 times, this so it has sufficient chakra left to sustain its own form.
 

Method

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His attack had run through met with no hostility, in fact it had been met with no obstacle at all. The grouped attacks simply continued forward, even if the attack was accepted there should have been some sort of reaction, The wind would doubtfully be strong enough to carry a person, simply hold his ground as it passed by. Either way it had moved on & his opponent was not in site. Acnologia did however notice the same bird circle the skies. You would think it would follow it's master wherever he went.
Moments later Acnologia could hear a crackle of sorts toward his left, against the ground, he looked over as chunks of earth began to lift up with the wind tightly forming into a large familiar shape while shooting forward.

So you would rather stay hidden!?!

As the Wind picked up the debris, Acnologia faced it while swiftly clapping his hands together, parting them to create an orb in front of him. The orb instantly began sucking in the wind along with it's chakra & having not built up much momentum, the earth would simply drop to the ground as it lost it's main body. Neither wind technique would have much affect against the orb, it devoured the dragon, feasting it's endless hunger.

(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.

It was a quick meal, nothing special. He continued to gaze around, walking toward his last known position, seeking out his opponent. Acnologia did not intend to play hide & seek with Lucci; he was not the patient type in such situations & if his opponent would not show himself by choice then it would have to be forced upon him. Acnologia stopped in his tracks, letting off a menacing smirk, his chakra channeled toward the pit of his stomach as he performed a single handseal. He tilts his head back while inhaling, then quickly faces up as he exhales multiple blazes of fire that take on the shape of heads as they shoot toward Hattori.

'Smirk' Fine by me..

(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
 

Shady Doctor

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As you create the orb, my dragon reacted on its own in order to lessen the chances of being destroyed. When it began getting sucked in, it streams a blast of wind at you with haste, resulting in the stream being first to get sucked in. The stream of air was also composed of large chunks of jagged rock, which wouldn't be absorbed, but instead would strike you head on. With the stream being sucked in first, this should make it to where the orb no longer holds the power to suck in the full power of my dragon. While the dragon shoots out its stream of rock and wind, it continues its before mentioned dive at you in attempts to still crush you.

Underworld Debris Dragon said:
From any part of its body, the dragon can release large streams (similar to the water bullet jutsu) of wind that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the dragon.
Around the same time as you were attempting to absorb my dragon, i was peeking over the rock to check on the status of the Dragon seeing as i couldn't sense what techniques were doing, only living beings. Seeing the dragon mid way through combating your absorption technique, i pitch in to make things more reasonable on my side. Using a piece of debris poking out from the dragon (the earth has no Chakra, just the wind in the dragon) as a base, i insert chakra into it and i inflate the protruding part. The piece of earth is on the back side of the Dragon and it quickly inflates into a massive cardinal composed of wind and earth. The cardinal is about half the size of an elephant, doing an arc upwards as it is created so that it could dive down into you from a higher angle than the dragon dive. The cardinal is also infused with the ability of 'Pull of Pazuzu', so would suck in extra debris from the dragon and would also gain a significant boost in its power upon creation. This would leave you to deal with two high powered entities while your absorption is halted and maxed out halfway through absorbing the dragon.

(Futon: Ātisuto no kunō)- Wind Release: Artist’s Affliction
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long (Explosion of Wind spans Short-Range)
Chakra: 40 (-15 chakra per turn)
Damage: 80 + 20 = 100
Description: This technique revolves around the principle of using wind as a means of inflation, to create various kinds of animals. Through the rapid expulsion of wind chakra, the user is able to infuse any earthen object with his wind chakra. By infusing one’s wind chakra with these inanimate objects, the user is able to expand these substances greatly, inflating them to multiple times their original size. Essentially, the aforementioned objects would be flooded with compressed air internally, while its exterior would remain the same as its original material. Despite this, the technique does not become dual elemental. The objects, upon inflation, would take on the form of an animal of the user’s choosing. For example, the user could inflate a rock, forming a wind/earth boar which he could thereafter direct towards the opponent to deal damage. The kinds of animals that may be created through this technique are limitless, and is only bound by the user’s imagination. Aside from the plethora of animals the user may be able to create, the user is also capable of controlling the animal’s path through his own will. As such, this technique grants a certain sense of versatility to the user, in that the animals may be directed to do whatever the user chooses to. Upon impact, the animals would not only, due to their corporeality, deal physical damage, but also violently burst, releasing an explosive burst of wind which could further harm the opponent. The animals move at the same speed as the user, and are capable of gravitating through the air due to their composition, which contains a healthy dose of wind. It is worth noting that while the animals retain the general anatomical traits of its real-life counterparts, such as horns for rhinos, etc, the animals do not possess advanced traits such as venom.

Notes:

-Can only be used 3x per battle
-Animals last for 3 turns, before they disperse normally
-More than 1 animal may be created with a single usage, though naturally, the animals would be smaller in size(can move separately)
-No Wind above A-rank for the rest of, and the next turn.
-Can only be used on Earth
-No mythical creatures may be created through this technique.
-While the animals may differ in size compared to their real-life counterparts, they cannot exceed the maximum size of an elephant, and can be no smaller than the original substance used for inflation
-Can only be taught by Baldy




Pull of pazuzu: 2/4
Dragon: 2/3
Artist's Affliction: 1/3
 
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