[CJ] Method to my madness

Method

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Explain each jutsu along with any questions you may have!!

1.Raiton: Raiton ekō | Lightning Release: Lightning Echo (Updated)
Show
Type: Supplementary
Rank: B
Range: Long
Chakra: 20
Damage: -
Description: The user begins to channel a large amount of chakra across the palms of both their hands, enough to create currents that spread across each one. They follow up with a powerful clap, causing currents of lightning to spread out from the user in a circular radius, travelling only thro ugh the ground & covering up the entire field. As the current travels forward it creates a high pitch chirping noise, similar to those of Lightning jutsu. The purpose of this technique is to cover the sound of any Lightning jutsu performed after, by either side.. If the opponent is caught within short range of this jutsu they receive a shock, enough to force the opponent to flinch in reaction but due to the area coverage the lightning spreads thin & anything past short range causes no harm.
- Can only be used 3 times per battle.
- Last for 2 turns
- Only taught by Method

2.Raiton: Raiton Pureto|Lightning Release: Lightning Plate (Updated)
Show
Type: Offensive
Rank: A
Range: Short
Chakra: 30 (-10 per turn)
Damage: 60
Description: The user begins by chanelling chakra into the ground beneath them, reaching up to a short range distance & roughly 15cm below the surface. They manipulate the chakra to form currents that break apart the earth & fill the gap by taking on the shape of a thick plate in the earth's place. The opponent, when stepping within a short range distance of the user, sets of a reaction from the plate as it brightly glows & releases a swarm of currents that spread through the ground & violently shock the opponent leaving them in a state of paralasis for a very brief moment. The opponent is left with minor burns & unable to manuever promptly for their next turn. Another application of this jutsu allows the user to manipulate the lightning & release it through their body as an offensive blast (in the form of a stream or projectile). The unique aspect of this is the body is used as a medium to draw the lightning from the ground & release it toward their target rather than creating it from their self, this however counts as a move when performing. While the plate is active, neither the opponent or user is able to performed A rank Earth jutsu or below, that would form underneath the user within the short range of them.
- The jutsu ends if the user moves outside of the plate
- Requires 10 chakra each turn to sustain
- Last a maximum of 2 turns
- Can be used 2 times

3.Raiton:Raiton Tatchi|Lightning Release:Lightning Touch
Show
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user when grabbing hold of the opponent begins pouring their Raiton chakra into them, in doing so the opponent's body stores the foreign chakra and any attempt on performing lightening jutsu(A Rank or below) becomes useless as the foreign chakra plays as a short circuit, causing the opponent to receive a shock when attempting to build up their Raiton chakra, having them left slightly numb & react at a slower pace for 1 turn. This would also release the opponent from any genjutsu placed on them as the user pours their chakra into them. Does not affect other chakra natures while they do not affect the user's placed chakra either.
-Usable twice

4.Raiton: Kaseki no shokku|Lightning Release: Limb Shock
Show
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user begins by building up their Raiton chakra within themselves, enough to keep chakra flow at a stable level without disrupting it. When engaged in close combat, the user upon striking their opponent(either by free form or a Taijutsu technique) lets off a quick burst of an electrical current throughout either their arm/fist or leg/foot, the shock numbs the opponent's targeted area for 1 turn. If used on the opponent's arm or leg, they still have enough strength to move said area(still able to perform handseals) but at a slower pace & not enough to add force behind their strike. Due to the user building upon their chakra before performing this, Doujutsu user's are aware of the jutsu.
- Not able to cancel Genjutsu
- Leaves targetted area numb for 1 turn

11.Raiton: Mabayui bakari no shirindā |Lightning Release: Blinding Cylinder
Show
Type: Offensive
Rank: S
Range: Mid
Chakra: 40 (+20)
Damage: 80 (Must make contact with the opponent)
Description: The user performs two handseals & slams both hands against the ground. A large circle of lightning rips through the ground, rising up to eight meters completely encompassing the opponent within a cylinder that reaches out 3 meters. As the cylinder fully forms, it begins to emit a bright light that momentarily blinds any party within & from a short range distance (5m). The user continues to perform a single handseal, charging chakra across the cylinder (+20 Chakra) causing it to rapidly contract in toward the opponent while also creating electrical currents that connect all across the inside of it. The currents cause no serious harm to the opponent but are enough to sidetrack them as the cylinder closes in. As the cylinder makes contact with the opponent the connection causes a short range electrical explosion, paralyzing the opponent for two turns.
- Can be used twice
- Unable to perform S Rank or above lightning the same turn
- Unable to perform A Rank or above lightning the next turn
- Taught by Method

14.Raiton: Sanzai genzai no bakuhatsu | Lightning Release: Scattered Current Explosion (Updated)
Show
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user begins to channel their chakra across either arm, manipulating it to create vibrant currents that course within the limb until released outward in an explosive manner, reaching up to Long range almost instantly. Left behind are closely grouped currents that cover the entire area similar to the shape of a dome. Harmless as they are separately, their main offensive purpose is judged by the user compiling the currents to a single location of their choice within the area, causing the entire field of lightning to rapidly draw in to the single point & on impact the lightning creates a powerful electrical explosion. The results of the explosion leave the opponent paralysed & severely injured due to the sheer volume of currents within the area. The lightning, on impact with the explosion, courses throughout the opponent, creating lacerations across the body followed by minuscule cuts from within. This leaves the opponent unable to effectively move due to the severity of the cuts along the muscles . The lightning is controlled by small gestures from the user (palms open to release the lightning, while creating a fist draws in the lightning) & when drawing in to a single location, the lightning travels same speeds as normal lightning jutsu.
- Can be used 2 times
- Only able to perform Lightning jutsu while active
- Must wait 3 turns after each use
- Taught by Method

7.Futon: Sukai Shinsen | Wind Release: Sky Tremor
Show
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20 (-20 per turn)
Damage: N/A
Description: The user performs the Bird - Ox - Snake handseal. The opponent's surrounding area (spreading 1 meter out from the opponent, thus creating an elliptical area, 1 meter all around the opponent) begins to violently shake the opponent as if experiencing a violent tremor. This is achieved by wind rapidly circling around the opponent from different directions all around them, almost seen as being caught in a sphere of wind. This does not harm the opponent, but causes them to be tossed around within the 1 meter radius. The opponent would have great difficulty manoeuvring while caught, they would also have greater difficulty performing handseals due to the currents continuously altering & waving the opponents arms around, though it doesn't make it impossible.
- Can only be used on someone off the ground.
- Can't control the direction of the "tremors" or the movement of the target.
- The technique will last while the Snake handseal is kept and chakra and focus are spent to sustain it
- Can only be used three times.
- No Wind jutsu within the same turn.
- Taught by Method.
 

Sinthorus

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Explain each jutsu along with any questions you may have!!

1.Raiton: Raiton ekō | Lightning Release: Lightning Echo (Updated)
Show
Type: Supplementary
Rank: B
Range: Long
Chakra: 20
Damage: -
Description: The user begins to channel a large amount of chakra across the palms of both their hands, enough to create currents that spread across each one. They follow up with a powerful clap, causing currents of lightning to spread out from the user in a circular radius, travelling only thro ugh the ground & covering up the entire field. As the current travels forward it creates a high pitch chirping noise, similar to those of Lightning jutsu. The purpose of this technique is to cover the sound of any Lightning jutsu performed after, by either side.. If the opponent is caught within short range of this jutsu they receive a shock, enough to force the opponent to flinch in reaction but due to the area coverage the lightning spreads thin & anything past short range causes no harm.
- Can only be used 3 times per battle.
- Last for 2 turns
- Only taught by Method

2.Raiton: Raiton Pureto|Lightning Release: Lightning Plate (Updated)
Show
Type: Offensive
Rank: A
Range: Short
Chakra: 30 (-10 per turn)
Damage: 60
Description: The user begins by chanelling chakra into the ground beneath them, reaching up to a short range distance & roughly 15cm below the surface. They manipulate the chakra to form currents that break apart the earth & fill the gap by taking on the shape of a thick plate in the earth's place. The opponent, when stepping within a short range distance of the user, sets of a reaction from the plate as it brightly glows & releases a swarm of currents that spread through the ground & violently shock the opponent leaving them in a state of paralasis for a very brief moment. The opponent is left with minor burns & unable to manuever promptly for their next turn. Another application of this jutsu allows the user to manipulate the lightning & release it through their body as an offensive blast (in the form of a stream or projectile). The unique aspect of this is the body is used as a medium to draw the lightning from the ground & release it toward their target rather than creating it from their self, this however counts as a move when performing. While the plate is active, neither the opponent or user is able to performed A rank Earth jutsu or below, that would form underneath the user within the short range of them.
- The jutsu ends if the user moves outside of the plate
- Requires 10 chakra each turn to sustain
- Last a maximum of 2 turns
- Can be used 2 times

3.Raiton:Raiton Tatchi|Lightning Release:Lightning Touch
Show
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user when grabbing hold of the opponent begins pouring their Raiton chakra into them, in doing so the opponent's body stores the foreign chakra and any attempt on performing lightening jutsu(A Rank or below) becomes useless as the foreign chakra plays as a short circuit, causing the opponent to receive a shock when attempting to build up their Raiton chakra, having them left slightly numb & react at a slower pace for 1 turn. This would also release the opponent from any genjutsu placed on them as the user pours their chakra into them. Does not affect other chakra natures while they do not affect the user's placed chakra either.
-Usable twice

4.Raiton: Kaseki no shokku|Lightning Release: Limb Shock
Show
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user begins by building up their Raiton chakra within themselves, enough to keep chakra flow at a stable level without disrupting it. When engaged in close combat, the user upon striking their opponent(either by free form or a Taijutsu technique) lets off a quick burst of an electrical current throughout either their arm/fist or leg/foot, the shock numbs the opponent's targeted area for 1 turn. If used on the opponent's arm or leg, they still have enough strength to move said area(still able to perform handseals) but at a slower pace & not enough to add force behind their strike. Due to the user building upon their chakra before performing this, Doujutsu user's are aware of the jutsu.
- Not able to cancel Genjutsu
- Leaves targetted area numb for 1 turn

11.Raiton: Mabayui bakari no shirindā |Lightning Release: Blinding Cylinder
Show
Type: Offensive
Rank: S
Range: Mid
Chakra: 40 (+20)
Damage: 80 (Must make contact with the opponent)
Description: The user performs two handseals & slams both hands against the ground. A large circle of lightning rips through the ground, rising up to eight meters completely encompassing the opponent within a cylinder that reaches out 3 meters. As the cylinder fully forms, it begins to emit a bright light that momentarily blinds any party within & from a short range distance (5m). The user continues to perform a single handseal, charging chakra across the cylinder (+20 Chakra) causing it to rapidly contract in toward the opponent while also creating electrical currents that connect all across the inside of it. The currents cause no serious harm to the opponent but are enough to sidetrack them as the cylinder closes in. As the cylinder makes contact with the opponent the connection causes a short range electrical explosion, paralyzing the opponent for two turns.
- Can be used twice
- Unable to perform S Rank or above lightning the same turn
- Unable to perform A Rank or above lightning the next turn
- Taught by Method

14.Raiton: Sanzai genzai no bakuhatsu | Lightning Release: Scattered Current Explosion (Updated)
Show
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user begins to channel their chakra across either arm, manipulating it to create vibrant currents that course within the limb until released outward in an explosive manner, reaching up to Long range almost instantly. Left behind are closely grouped currents that cover the entire area similar to the shape of a dome. Harmless as they are separately, their main offensive purpose is judged by the user compiling the currents to a single location of their choice within the area, causing the entire field of lightning to rapidly draw in to the single point & on impact the lightning creates a powerful electrical explosion. The results of the explosion leave the opponent paralysed & severely injured due to the sheer volume of currents within the area. The lightning, on impact with the explosion, courses throughout the opponent, creating lacerations across the body followed by minuscule cuts from within. This leaves the opponent unable to effectively move due to the severity of the cuts along the muscles . The lightning is controlled by small gestures from the user (palms open to release the lightning, while creating a fist draws in the lightning) & when drawing in to a single location, the lightning travels same speeds as normal lightning jutsu.
- Can be used 2 times
- Only able to perform Lightning jutsu while active
- Must wait 3 turns after each use
- Taught by Method

7.Futon: Sukai Shinsen | Wind Release: Sky Tremor
Show
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20 (-20 per turn)
Damage: N/A
Description: The user performs the Bird - Ox - Snake handseal. The opponent's surrounding area (spreading 1 meter out from the opponent, thus creating an elliptical area, 1 meter all around the opponent) begins to violently shake the opponent as if experiencing a violent tremor. This is achieved by wind rapidly circling around the opponent from different directions all around them, almost seen as being caught in a sphere of wind. This does not harm the opponent, but causes them to be tossed around within the 1 meter radius. The opponent would have great difficulty manoeuvring while caught, they would also have greater difficulty performing handseals due to the currents continuously altering & waving the opponents arms around, though it doesn't make it impossible.
- Can only be used on someone off the ground.
- Can't control the direction of the "tremors" or the movement of the target.
- The technique will last while the Snake handseal is kept and chakra and focus are spent to sustain it
- Can only be used three times.
- No Wind jutsu within the same turn.
- Taught by Method.

1.Raiton: Raiton ekō | Lightning Release: Lightning Echo (Updated) - Use this to mask other lightning jutsu, like chidori sounds and such. It could be super effective on sound users as their hearing is enhanced, chirping through the entire field will be extremely distracting.

2.Raiton: Raiton Pureto|Lightning Release: Lightning Plate (Updated) - love this, great for speed blitzers, as you don't have to react, your jutsu will. But even then, if someone tries to go over them, without touching them, you can control it to hit them from behind too, love it xd

3.Raiton:Raiton Tatchi|Lightning Release:Lightning Touch - only reason i'm not a huge fan of this one is, in the rp, how often is it that someone will let you grab them? xd But then, it's a nice self destruct you place on them

4.Raiton: Kaseki no shokku|Lightning Release: Limb Shock - i'd use this up close in tai, let them come at me, push their attacks away with palm strikes while applying this technique to slow them down to gain the speed advantage

11.Raiton: Mabayui bakari no shirindā |Lightning Release: Blinding Cylinder - this is brilliant because i just got a paralysis gen approved that can be induced through light which this creates, which will make a brilliant trapping combo

14.Raiton: Sanzai genzai no bakuhatsu | Lightning Release: Scattered Current Explosion (Updated) - this is great as they would need 360 wind release to counter it, which not many have, i'd go with false surroundings first, create fire, then use this, so when they counter the fire with water, bam, lightning nukes them

.Futon: Sukai Shinsen | Wind Release: Sky Tremor - this is brutal as i'm gonna use it with gen that would require kai to break, no handseal, no kai, they lose xd
 

Method

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Raiton: Toru no kunshu| Lightning Release: Thor's Dominion
Type: Defensive | Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: A Lightning technique which requires the user to perform four handseals & channel chakra across their entire body. The Lightning, while stored within the body, releases harmless currents that race across it, signifying the amount of energy stored within. upon entering a short range distance of the user, the Lightning is released from the body & hurtles toward the opponent/technique in an erratic manner. It carries an explosive charge that on impact with it's target, creates a small electrical explosion that shocks the opponent while knocking them off their feet & back a few meters away from the user. Alternatively, the user can manipulate the Lightning to pierce rather than shock before it is released, enough to penetrate an opponent through & through. Regardless of which is chosen, it's potency depends on the amount of targets within the vicinity, as anymore than a single opponent or object within a short range distance causes the Lightning to break off & weaken in strength while making up by attacking more targets. A rank & above carry enough potency to paralyse or pierce through the opponent/object depending on the type of attack released, while everything below causes damage to a moderate scale. In regards to the former release, regardless of rank the Lightning is still capable of knocking opponents back. The unique aspect of this jutsu is that the Lightning also acts as an automated defence, able to release itself without the user's knowledge, making it a great technique against sneak attacks. If so required by the user, they are able to extend it's duration up to an additional two turns by expending 15 chakra each turn, however once the Lightning activates & is released from the body, this technique ends.
- Can be used 2 times with a one-turn cooldown.
- Only able to perform Lightning jutsu while active
- Taught by Method
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Raiton: Kaseki no shokku|Lightning Release: Raijin's Tears
Type: Offensive
Rank: A
Range: Mid - Long
Chakra: 30
Damage: 60
Description: The user begins by performing three handseals & channelling their chakra toward either hand. By focusing their chakra the user creates a charge of Lightning that is released in the form of a large missile reaching up to two meters. On release it's main target is what the user desires & it acts as a homing missile on said target. However, the user is able to focus on the missile & passively control it's movements. The missile is able to cause a short range electrical explosion on contact which leaves everything within range paralysed alongside severe burns & damage to the opponent if in range. The technique's main potential is revealed when performing a single handeseal after the missile is released; the missile explodes into a countless number of mini missiles that cover an extremely large area & though the damage would be reduced by the number of missiles created, due to Lightning's property each missile would still carry the same piercing potential, enough to pierce flesh through & through. Just as the original the user is able to control the mini missiles general movement & can on will cause them to explode on command, though separated each single missile would only create a small explosion.
- Can be used three times
- Cannot be used consecutively
- Taught by Method
 

Sinthorus

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Raiton: Toru no kunshu| Lightning Release: Thor's Dominion
Type: Defensive | Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: A Lightning technique which requires the user to perform four handseals & channel chakra across their entire body. The Lightning, while stored within the body, releases harmless currents that race across it, signifying the amount of energy stored within. upon entering a short range distance of the user, the Lightning is released from the body & hurtles toward the opponent/technique in an erratic manner. It carries an explosive charge that on impact with it's target, creates a small electrical explosion that shocks the opponent while knocking them off their feet & back a few meters away from the user. Alternatively, the user can manipulate the Lightning to pierce rather than shock before it is released, enough to penetrate an opponent through & through. Regardless of which is chosen, it's potency depends on the amount of targets within the vicinity, as anymore than a single opponent or object within a short range distance causes the Lightning to break off & weaken in strength while making up by attacking more targets. A rank & above carry enough potency to paralyse or pierce through the opponent/object depending on the type of attack released, while everything below causes damage to a moderate scale. In regards to the former release, regardless of rank the Lightning is still capable of knocking opponents back. The unique aspect of this jutsu is that the Lightning also acts as an automated defence, able to release itself without the user's knowledge, making it a great technique against sneak attacks. If so required by the user, they are able to extend it's duration up to an additional two turns by expending 15 chakra each turn, however once the Lightning activates & is released from the body, this technique ends.
- Can be used 2 times with a one-turn cooldown.
- Only able to perform Lightning jutsu while active
- Taught by Method
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Raiton: Kaseki no shokku|Lightning Release: Raijin's Tears
Type: Offensive
Rank: A
Range: Mid - Long
Chakra: 30
Damage: 60
Description: The user begins by performing three handseals & channelling their chakra toward either hand. By focusing their chakra the user creates a charge of Lightning that is released in the form of a large missile reaching up to two meters. On release it's main target is what the user desires & it acts as a homing missile on said target. However, the user is able to focus on the missile & passively control it's movements. The missile is able to cause a short range electrical explosion on contact which leaves everything within range paralysed alongside severe burns & damage to the opponent if in range. The technique's main potential is revealed when performing a single handeseal after the missile is released; the missile explodes into a countless number of mini missiles that cover an extremely large area & though the damage would be reduced by the number of missiles created, due to Lightning's property each missile would still carry the same piercing potential, enough to pierce flesh through & through. Just as the original the user is able to control the mini missiles general movement & can on will cause them to explode on command, though separated each single missile would only create a small explosion.
- Can be used three times
- Cannot be used consecutively
- Taught by Method


First will be great with the lightning affinity that doesn't require handseals O_<

And a lightning missile xd
 
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