Method - Taijutsu

Method

Active member
Elite
Joined
Feb 8, 2012
Messages
8,150
Kin
1💸
Kumi
3,000💴
Trait Points
0⚔️
Awards
As I proceed to thrust your clone into the air in a diagonal position I jump up behind it, taking advantage of the clone's disorientated state I appear behind it & mimic its exact position to hide myself from it's view. As we both sail through the air I thrust my Right knee into his back slightly furthering the gap between us, I then follow by thrusting my Left leg forward pushing my foot into it's back, I then rapidly swing my right leg around having my foot placed against his ribs while pushing him to his side, I continue to push against his ribs while rotating my body around to swing my left leg around & push the heel of my left foot into his stomach having the clone plummet to the ground.
Due to gravity keeping a person on the ground, when they are in the air they are forced at one point to start reacting to that by falling closer to the ground, continuous kicks can guarantee a longer position in the air.
 

Adachi

Active member
Supreme
Joined
Oct 3, 2009
Messages
20,670
Kin
-2💸
Kumi
12💴
Trait Points
0⚔️
Perfect!
(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.
So what do you know of the Drunken Fist style?
 

Method

Active member
Elite
Joined
Feb 8, 2012
Messages
8,150
Kin
1💸
Kumi
3,000💴
Trait Points
0⚔️
Awards
Not much, I will go off how I have seen it being used (Movies to the most part xd)

Despite the name "Drunken Fist", the user is not needed to be intoxicated to perform it but does increase the effectiveness of the style, it relies on such things as flexibility, speed & to the most part no sense of fear or confidence, they perform strikes without any mind to its conclusion. The user would use their body as if it had a mind of its own & go along with its movements which is why this style is better perform under the influence. Evasion & strikes tend to confuse an opponent & makes it incredibly hard for them to read & understand the user's movements, which leads to an effective combination of attacks.
 

Adachi

Active member
Supreme
Joined
Oct 3, 2009
Messages
20,670
Kin
-2💸
Kumi
12💴
Trait Points
0⚔️
Good! So, basically, when you enter such a state, you have the advantage of surprise over your opponent. A pretty terrible example, but the only one I can think of the spot. But say for drink drivers, when they are involved in accidents, they are usually not as hurt as the person they hit mainly because their muscles are completely relaxed. The same goes for people in Drunken Fist mode. You'll have to adapt a carefree attitude and strike someone without much thought...it's good if your opponent gets into close range with something dangerous and you have trouble coming up with an idea to counterattack them.

So...given this information, when might it be an appropriate time to use this in a fight?
 

Method

Active member
Elite
Joined
Feb 8, 2012
Messages
8,150
Kin
1💸
Kumi
3,000💴
Trait Points
0⚔️
Awards
Such situations that provide the user having to dodge against fast paced strike combos where a constant lead is taken by the opponent, the user is able to evade strikes leaving their stance in a position to counter back instead of having to continuously rely on defending themselves. I would also say it would be a very effective form against Sharingan users as they rely on perceiving their opponent's motion based on muscle reaction & due to the Drunken Fist style relaxing the muscles it leaves the Sharingan useless to the most part.
 

Adachi

Active member
Supreme
Joined
Oct 3, 2009
Messages
20,670
Kin
-2💸
Kumi
12💴
Trait Points
0⚔️
O___O Wow.
(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or immitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
Now, how does spinning in the air beforehand affect your moves afterwards?
 

Method

Active member
Elite
Joined
Feb 8, 2012
Messages
8,150
Kin
1💸
Kumi
3,000💴
Trait Points
0⚔️
Awards
It uses the same method as running up toward your opponent helping build up your momentum, the purpose of continuously spinning around before delivering your strike is to add more power behind the strike, this is due to your speed building up while spinning around in circles.
 

Method

Active member
Elite
Joined
Feb 8, 2012
Messages
8,150
Kin
1💸
Kumi
3,000💴
Trait Points
0⚔️
Awards
I begin running toward your clone building up my momentum, as I reach short range from your clone just afew meters away I crouch down & leap forward & as I push off my feet I simultaneously twist my hip to the left, this sets me off to begin spinning around in the air while drawing closer to your clone, I then bend in my right leg and the swing it out and around thrusting it against your clones face.
This can also be done while face to face with your opponent by crouching down and following the steps by may not apply as much force.
 

Adachi

Active member
Supreme
Joined
Oct 3, 2009
Messages
20,670
Kin
-2💸
Kumi
12💴
Trait Points
0⚔️
Well done.
(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user jumps into the air while spinning forward, delivering a powerful punch.
Now, much like the concept of spinning earlier, proceed to deliver a spinning kick to my clone, but build up enough momentum so that you continue into the air with that one kick, then proceed to finish him off.
 

Method

Active member
Elite
Joined
Feb 8, 2012
Messages
8,150
Kin
1💸
Kumi
3,000💴
Trait Points
0⚔️
Awards
I begin running toward your clone building up my momentum, as I reach short range from your clone just a few meters away I crouch down & leap forward & as I push off my feet I simultaneously twist my hip to the left, this sets me off to begin spinning around in the air while drawing closer to your clone, as I do I pull back my right arm back as I clench my fist, I then swing it around as the front of my body begins to face your clone & thrust my right fist across its face.
 

Adachi

Active member
Supreme
Joined
Oct 3, 2009
Messages
20,670
Kin
-2💸
Kumi
12💴
Trait Points
0⚔️
Excellent detail as usual. ^_^
(Kagebunshin: Appā) - Shadow Clone: Upper
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user will creates a shadow clone to throw him towards his opponent, delivering an upper punch.
Note: Must create one shadow clone before use.
This next one made me laugh out loud when I read the description. xd
Proceed to kick my clone into the air and then jump on his shoulder, basically spinning him back to the ground while riding him.
 

Method

Active member
Elite
Joined
Feb 8, 2012
Messages
8,150
Kin
1💸
Kumi
3,000💴
Trait Points
0⚔️
Awards
I kick your clone in the air, jump on his shoulders, spin around in circles while pushing him down..

If only it was that easy xd

I begin by crouching down in front of your clone & proceed by twisting my hip to the left while rising my right knee up simultaneously placing both hands on the ground, then thrusting my right leg up toward your clone's chin pushing them up sending them flying into mid air. I then place my right leg down leaving my back facing my opponent & push off my legs, due to the force given I gain a faster pace & end hovering over the clone as I place each foot on both shoulders. I once again begin twisting my hip to the left, gathering momentum to rotate myself & the clone round in circles as he fall closer to the ground I push down against the clone's shoulders & jump off as it lands on the ground.
 

Adachi

Active member
Supreme
Joined
Oct 3, 2009
Messages
20,670
Kin
-2💸
Kumi
12💴
Trait Points
0⚔️
Perffeecccttt landing!
So let's discuss this jutsu a bit. O_O
How does the formula of force = mass x acceleration come into play during this jutsu?
 

Method

Active member
Elite
Joined
Feb 8, 2012
Messages
8,150
Kin
1💸
Kumi
3,000💴
Trait Points
0⚔️
Awards
Say wha... I'ma go with....

Acceleration is applied by the momentum I gather while running toward the clone

Mass is applied by the usage of my own body weight

Force is equal to the damage caused by the amount of momentum gathered & body weight applied
 

Adachi

Active member
Supreme
Joined
Oct 3, 2009
Messages
20,670
Kin
-2💸
Kumi
12💴
Trait Points
0⚔️
Excellent. You are correct.
(Kagebunshin: Appā) - Shadow Clone: Upper
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user will creates a shadow clone to throw him towards his opponent, delivering an upper punch.
Note: Must create one shadow clone before use.
Now, proceed to deliver a spinning kick to my clone, knocking him into the air as you follow, still spinning, and then striking him a few more times before sending him back to the ground for a great impact.
 

Method

Active member
Elite
Joined
Feb 8, 2012
Messages
8,150
Kin
1💸
Kumi
3,000💴
Trait Points
0⚔️
Awards
Apologize for the loong wait o_O

I begin running toward your clone building up my momentum, as I approach your clone I come to a halt & begin to twist my hip toward my right side while crouching down. As soon as I crouch down I slide my right leg back & push off against the ground with my left, lifting me into the air, I then twist my hip around to my left side helping in rotating my body around performing a full spin in mid air. As I complete my first spin I extend my right leg out thrusting it against the clone's chin lifting it off the ground, I continue to perform a series of rapid kicks toward the clone's stomach, the short bursts not enough to push the clone back but having it force its upper body to bend forward. Slowly lowering toward the ground I finish off by extending my right leg up over my head & thrust it down colliding against the back of its head causing it to smash against the ground.
 

Adachi

Active member
Supreme
Joined
Oct 3, 2009
Messages
20,670
Kin
-2💸
Kumi
12💴
Trait Points
0⚔️
Haha, stuff happens. xD
(Kagebunshin: Appā) - Shadow Clone: Upper
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user will creates a shadow clone to throw him towards his opponent, delivering an upper punch.
Note: Must create one shadow clone before use.
This next one made me laugh out loud when I read the description. xd
Proceed to kick my clone into the air and then jump on his shoulder, basically spinning him back to the ground while riding him.
 

Method

Active member
Elite
Joined
Feb 8, 2012
Messages
8,150
Kin
1💸
Kumi
3,000💴
Trait Points
0⚔️
Awards
As Discussed, I believe this is the one I will be describing. Standing close range of your clone I retrieve two trench knives gripping both in each hand, I begin to pour my chakra into each knife which also coats around the weapons & takes on the form of long thin blades which is used as an extension.
I then begin to swing my right arm in an arc & thrust my right fist across the clones cheek & as he begins to tip over I repeat this motion using my left arm, I then begin to release a barrage of slashes across the clone's chest, due to me previously striking the clone it is left slightly dazed aiding for an easy combo of slashes. As I finish I draw my right arm back slightly bending it in, I then swing my arm up thrusting my fist against the clone's chin lifting them into mid air.

( Rōga Shōken ) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.
 

Adachi

Active member
Supreme
Joined
Oct 3, 2009
Messages
20,670
Kin
-2💸
Kumi
12💴
Trait Points
0⚔️
O___O I have never seen that jutsu before. Is that new? Well, I'll be going over chakra blades soon, so let's move on for now.

Now, for this jutsu, my clone will begin running at you, and will aim to punch a fist at your chest.
Proceed to raise your knee up to defend my move while using your elbow to strike down upon my clone's leg.
Describe the effect it has on his limb.
 
Top