[Surgery] Medjutsu - Delta

Pervyy

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No its all pretty useless, i mean straightforward <_<
Ok so to be sure we shall go through the full medjutsu list:

( Iryo Ninjutsu: Doku Teikouryoku ) - Medical Technique: Poison Resistance
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: ( 40 per turn )
Damage: N/A
Description: The user will raise his resistance enabling him to stop the progression of a poison, toxin or venom he might have been contaminated with after feeling its first effects. This will not cure the poisoning but rather stop its progression so the user can continue to fight, hopefully winning the fight, to then be able to treat the poisoning. This is a skill that only consumes a move when activated, passively draining chakra, focus and stamina from the user as each turn passes.

( Iryō Ninjutsu: Chakra No Ito ) - Medical Technique: Chakra Threads
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This jutsu makes threads of chakra that the user weaves around the target, somewhat similar to those used by puppet users. The threads then embed themselves into the target and connect both the user's chakra flow and the target's chakra flow directly by the tenketsu surrounding their hearts and in that area. Because of this, the heart rate and chakra frequency of both ninjas equalize and become in-sync in the areas surrounding their hearts. Upon doing this, any alteration between the chakra flow of one ninja will affect the other in the same manner. If one ninja dies, so does the other. These threads are unbreakable unless you use a strong cutting jutsu (A-Rank and above). The technique can also be used to keep an ally alive by sharing with him ones life-force and forcefully making his heart beat as it feeds off the users own heart. This technique only affects the heart but as it's the primary organ to sustain life, it can easily affect the targets and user's life.
Note: Only Medninja or Fuuma Clan members can use this jutsu.

( Iryō Ninjutsu: Masui Sejutsu ) - Medical Technique: Secret Anesthesia Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will charge a special chakra into one of his hands manifesting it as an ethereal pure chakra familiar, resembling a snake. It will then bite the patient, injecting chakra into him[/]. This chakra is designed to render a patient unconscious. The effect takes some time to establish and the patient needs to be still for it to be successful but is very useful to perform surgery, suturing wounds, setting bones straight, etc as it effectively sedates the patient and acts as a general anesthesia. While it can be used in battle, its almost impossible to do so because of the time it takes for the sedation to work and the need for the connection to remain intact until it does work.
Note: Lasts 2 turns
 

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First one is pretty basic. You forcefully raise your poison resistance with your chakra to fight whatever poison is in coming. My question is, can you pre activate this before enhaling a poison, not to stop it entirely, but to keep the poison at bay at the entry?

Not going to lie, this technique sounds awesome in theory, but i doubt its really that useful. It links you an an ally, using your lifeforce to keep them alive while also keeping their heat beating. But this isnt a heal, so you might be able to keep them alive, but in a battle, you'd need to bring your teammate back above 10 hp before they can do anything. be safer to let em die

Again, in theory, great technique, in battle. Useless. It takes multiple turns and the opponent has to remain still, it would be nice if the impacted part is temporarily paralysed or rendered unconcious, but as a whole jutsu, its only good for RP
 

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First one is pretty basic. You forcefully raise your poison resistance with your chakra to fight whatever poison is in coming. My question is, can you pre activate this before enhaling a poison, not to stop it entirely, but to keep the poison at bay at the entry?

Not going to lie, this technique sounds awesome in theory, but i doubt its really that useful. It links you an an ally, using your lifeforce to keep them alive while also keeping their heat beating. But this isnt a heal, so you might be able to keep them alive, but in a battle, you'd need to bring your teammate back above 10 hp before they can do anything. be safer to let em die

Again, in theory, great technique, in battle. Useless. It takes multiple turns and the opponent has to remain still, it would be nice if the impacted part is temporarily paralysed or rendered unconcious, but as a whole jutsu, its only good for RP
1. You can activate it when the hell you want, it stops progression right? So you'd still take it into your body and it will lay dormant as long as you're supressing it, the moment you stop spending 40 chakra a turn, the effects will kick in. Can be a delay until you can get it out of your system in one way or another.

2. You're right, can also use it on an enemy to be fair, just the bonds can be cut quite easy.

3. You aint wrong there, could be intriguing if you can get someone into the right situation. If you can fully bind someone, you can use this and use full med to play with their body, got full savage xd

( Iryō Ninjutsu: Doku Ekiso ) - Medical Technique: Poison Extraction Jutsu
Type: Supplementary

Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: An advanced medical jutsu used when the user cannot make enough antidote to cope with a poison. This is used to extract a great deal of the poison from a body, and then the antidote can be administered. The user will need a medium (his own chakra or water) which he will insert into the patients body, using his chakra to gather the poison directly from the tissues, merging it with the medium to then remove and discard. The technique can only remove a limited amount of poison and will not negate any ongoing effects as it cannot remove poison already being metabolized/in effect. Because of this, the medical ninja will still need to administer an antidote.
Note: Can only be used twice, each use delaying the effects of the poison for 4 turns.

( Iryō Raikō Ninjutsu: Shinkeikei Konran no Jutsu ) -
Lightning Medical Technique: Skill of Nervous System Confusion

Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage: N/A
Description: The user charges electrical chakra into his index finger and hits the opponent. Doing so temporarily neutralizes all feeling to the targeted area for a limited amount of time, essentially anesthetizing it ( by overloading and numbing the nerves with the electrical discharge ), allowing the medical ninja to perform minor surgery or sutures without the patient having to endure the pain or being able to move his body part. This type of local anesthesia is very effective on the limbs and superficial tissues and, depending on which nerve cluster/pressure point/body area its applied to, can even leave a whole limb anesthetized. In battle, this skill can be used with free form taijutsu to great effect, though, due to the rapid contact, will produce a shorter effect.
Note: Lasts 5 turns for medical uses but only one turn if used offensively.
 

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First technique is interesting. It says it creates an antidote, but really this seems to only stop the affects of the poison, unable to negate or reverse them. This also only works for 4 turns before the affects occur again. Im assuming this is supposed to be combo'd with Poison resistance, stopping the poison early and then extracting it. Only question is, if you did this combo, would this technique work to fully remove the poison?

If this technique could be boosted, it would be soo good. a fully fighting style revolved around shutting down peoples nerves with basic contact would be wild. However, it only lasts 1 turn, which is kinda crappy, especially when you consider how pin point it could be with doujutsu, the fact it only lasts a single turn is a bit of a let down, however, if you where able to strike someone in the neck with this, you could stop them breathing, or in the back of the neck at the base of the spine would shut their entire body down. issa nice technique, just wish the affects lasted longer.
 

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First technique is interesting. It says it creates an antidote, but really this seems to only stop the affects of the poison, unable to negate or reverse them. This also only works for 4 turns before the affects occur again. Im assuming this is supposed to be combo'd with Poison resistance, stopping the poison early and then extracting it. Only question is, if you did this combo, would this technique work to fully remove the poison?

If this technique could be boosted, it would be soo good. a fully fighting style revolved around shutting down peoples nerves with basic contact would be wild. However, it only lasts 1 turn, which is kinda crappy, especially when you consider how pin point it could be with doujutsu, the fact it only lasts a single turn is a bit of a let down, however, if you where able to strike someone in the neck with this, you could stop them breathing, or in the back of the neck at the base of the spine would shut their entire body down. issa nice technique, just wish the affects lasted longer.
You would need to stop the poison before it takes effect in your body, then do this. But as you're only removing most of it, it can still effect you just toned down, which would come directly down to how the poison worked.
If a poison caused paralysis, but you stopped it spreading, then used this, you'd remove most, but be left with traces which could cause say numbness and slower reactions. So an antidote is a must to be honest.
Look and how kankuro was healed, he was still left in hospital as all of it couldn't be removed, but the poison was meant kill him slowly.

Glad you see the deadly side of medical techniques designed to help people lmao

( Iryō Suiton: Suika ) - Medical Water Style: Water Mosquito
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( -20 damage as the poison is removed )
Description: After using the Tiger seal, the user creates water mosquitoes, that can be used to nullify poison in a target's body. Designed specifically to suck out poison, the user is unable to use anything else while concentrating on the target. Despite being a healing jutsu, the several mosquitoes cause pain to the body as it heals it. This jutsu is capable of removing and countering up to 50 damage done by poison.
Note: Can only be used 1 time per target.


( Iryō Ninjutsu: Chakra no Mesu ) - Medical Technique: Chakra Scalpel
Type: Supplementary/Offensive
Rank: D - A
Range: Short
Chakra Cost: 15 - 30 ( per turn )
Damage Points: 30 - 60
Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. The ninja will focus chakra to their hands. This medical technique then enables the users chakra to transform into small, sharp blades. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular metal scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection (although it can also be used to cut the external tissues as well). The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. The strength and effects of the technique are determined by how much chakra is put into it and how much skill and focus the user has in the technique. Its effects vary according to the targeted body though to cut through strong tissues such as bone, great skill, focus and chakra is needed. The effect can be sustained while the user focuses chakra into it.
Note: Can only be used by Canon Medical Bios or NB Medical Ninjas.


( Iryo Ninjutsu: Tsuyoi Kōsen ) - Medical Ninjutsu: Strong Beam
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A high level medical technique in which the user gathers medical chakra, akin to the Shosen Jutsu technique, into his index and middle fingers, forming a dense chakra focus point. This chakra quickly changes from a light, translucent green to a heavy, bright red color as the user points his fingers outwards, unleashing a powerful chakra beam. The chakra beam, however, has different properties from normal chakra and, unlike the technique which serves as its basis, has no healing effect, quite the contrary. If it hits an enemy living organism, its aggressive nature injures the targeted tissues, creating an effect similar to a severe burn. The cells burst open as if having been hit by a high temperature, reducing themselves to a mushy pulp as the beam travels through them. If undefended, the beam can easily pierce through an enemy in a fast manner. The travelling speed of the beam is akin to that of a similar ranked lightning technique. The down side of the technique is that, when it collides with an elemental technique, it acts as a simple, concentrate chakra beam, capable of overcoming B-Rank defenses and only being negated by A-Rank ones.
 

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First technique is essentially what i wanted that combo to do XD. Activate Poison resistance to halt the poison, activate this to suck her right out. Pretty simply technique tbh though, its primary job is to suck out poison. Now what would be cool, would be if after sucking out the poison, the mosquito could go bite someone else and inject the poison.

This dope tbh. Punching someone in the chest and cut the tendons around their heart without leaving a scratch. Pretty lit, would actually make a sick kenjutsu custom, opponent blocks, but the blade cuts their insides instead, wild. No real questions about this, ill probably use this ins CQC, get some internal damage going, plus with my Rinnegan, i should be able to be precise enough to cut someones heart to pieces if i hit them in the right spot?

THis is a laser lol. Its literally a medical laser. Not much to say, you shoot a laser from your finger and try burn a hole in your opponent the same way frieza put a hole in vegeta that one time. Im guessing if someone is hit by this, the burnt tissue and such would render the arms useless if deep enough.
 

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First technique is essentially what i wanted that combo to do XD. Activate Poison resistance to halt the poison, activate this to suck her right out. Pretty simply technique tbh though, its primary job is to suck out poison. Now what would be cool, would be if after sucking out the poison, the mosquito could go bite someone else and inject the poison.

This dope tbh. Punching someone in the chest and cut the tendons around their heart without leaving a scratch. Pretty lit, would actually make a sick kenjutsu custom, opponent blocks, but the blade cuts their insides instead, wild. No real questions about this, ill probably use this ins CQC, get some internal damage going, plus with my Rinnegan, i should be able to be precise enough to cut someones heart to pieces if i hit them in the right spot?

THis is a laser lol. Its literally a medical laser. Not much to say, you shoot a laser from your finger and try burn a hole in your opponent the same way frieza put a hole in vegeta that one time. Im guessing if someone is hit by this, the burnt tissue and such would render the arms useless if deep enough.
You could always make that a custom? To build on this.

Chakra scalpel dope
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If someone gonna let you hit their heart, yeah go nuts xD

Yeah, frieza death beam. It's pretty cool as it's neutral to all to be fair

( Iryo Ninjutsu: Ranshinshou ) - Medical Technique: Chaotic Mental Collision
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Manipulating the chakra in their hand, the user can create an electric field to disrupt the target's nervous system. Because the brain and body communicate using electrical impulses, the user can use the field to disrupt the target's ability to move. The result is the commands to move one body part being relayed to another, making it near impossible for the opponent to move unless they have high skill and understanding of the body or with time. This effect can be achieved by making contact with the enemy, preferably near or directly on his spine (neck, lower back, etc). Contact with a single limb or body part will affect only its symmetric counterpart. The effects last for 10 turns unless countered but are short lived in high level taijutsu users ( EIG users, Taijutsu Masters )which have an unparalleled awareness of their body movement, quickly adjusting themselves to their new nervous arrangement and in medical ninjas, who possess a high level of awareness of their own bodily functions, achieving the same effect by pure control and adaptability, causing it to last 5 turns.


( Iryō Ninjutsu: Saibō no saisei ) - Medical Technique: Cellular regeneration
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (can negate up to 60 points)
Description: The medical ninja forcibly controls the cell cycle of the target tissue, causing rapid proliferation of the cells, thereby regenerating the tissue. This is done by infusing the cells of the target tissue with the users own healing chakra, potentiating mitosis and tissue growth. The drawback of this technique is that its not actually a healing technique but a tissue growth technique. It can serve to grow missing tissue but it cannot heal in the truth essence of the word and in essence is a much simpler application of the Mystic Palm technique.


( Iryō Ninjutsu: Iryō Mōdo ) - Medical Technique: Medical Mode
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 ( -30 per turn )
Damage points: N/A ( Heals up to 50 damage per turn )
Description: After forming 4 hand seals, this mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is it's low speed and inability to heal lost limbs. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used twice per event.
 

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First technique is like a body scrambler. Or shinji's shikai. Up is down, down is up, ect ect, messes up all your signals however, from what i can tell, this only affects bodily movement and not chakra, so this doesnt stop the opponent from usingf full body surges, like Earth armor and then controlling the chakra to move their body until the affects wear off. Overall, a nice technique, if you actually manage to land it.

This seems like a raw quick fix. You force the tissues to essentially close up a wound to the point where its no longer going to cause issue, but it would scar i believe. This rapid acceleration of tissue would really only put you back into a fighting position, but not heal the part of the body needed. This also doesnt work on broken bones from what i can tell, only deep cuts down to the muscle at best.

The Medical mode, every ninja's dream(unless you have hashirama cells and you heal for 60 per turn instead, keke) A nice save yourself technique. This heals everything except lost limbs, so even severely broken bones can be healed. This technique also lasts 3 whole turns, and doesnt take up a move slot per turn, which is wild when you think about it. Healing up to 150 hit points, a full jonin can almost bring themselves back from the brink of death with this. Chakra cost is also very low all things considered. Overall, very strong technique if you have a way to activate it and counter at the same time, IE, clones, paths, edo's ect ect
 

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First technique is like a body scrambler. Or shinji's shikai. Up is down, down is up, ect ect, messes up all your signals however, from what i can tell, this only affects bodily movement and not chakra, so this doesnt stop the opponent from usingf full body surges, like Earth armor and then controlling the chakra to move their body until the affects wear off. Overall, a nice technique, if you actually manage to land it.

This seems like a raw quick fix. You force the tissues to essentially close up a wound to the point where its no longer going to cause issue, but it would scar i believe. This rapid acceleration of tissue would really only put you back into a fighting position, but not heal the part of the body needed. This also doesnt work on broken bones from what i can tell, only deep cuts down to the muscle at best.

The Medical mode, every ninja's dream(unless you have hashirama cells and you heal for 60 per turn instead, keke) A nice save yourself technique. This heals everything except lost limbs, so even severely broken bones can be healed. This technique also lasts 3 whole turns, and doesnt take up a move slot per turn, which is wild when you think about it. Healing up to 150 hit points, a full jonin can almost bring themselves back from the brink of death with this. Chakra cost is also very low all things considered. Overall, very strong technique if you have a way to activate it and counter at the same time, IE, clones, paths, edo's ect ect
You're correct, was wild that Kabuto managed to learn how to deal with it

You're correct, it only works on tissue and muscles etc. I used this to make my titan cj to be honest. If you health in the rp was considered "stamina" it wouldn't restore that, but it would heal the physical aspect, like you wouldn't bleed out etc and suffer such adverse effects. or there wouldn't be an open wound for them to poison you.

Yeah in general it's a great get out of jail free card, unless... you have yang O_<

( Iryyo Ninjutsu: Kūgeki no Tenketsu ) - Medical Technique: Open Tenketsu
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The medical ninja, once having diagnosed the patient as having a Tenketsu traumatically closed, will press one of his palms on the vicinity of the Tenketsu affected and use his own chakra to open it. While one can open several Tenketsu with one use, if the patient has more than half of his Tenketsu closed, the technique will need to be used again. The final core tenketsu (#361) cannot be opened if closed.
Note: Can only be used by medical ninjas


( Iryo Ninjutsu: Modosu Heikō ) - Medical Technique: Restore Balance
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: When facing a patient with a chakra disturbance or an abnormal chakra flow, the medical ninja will place his hand on the patient's chest and use his chakra to calm and retore the normal flow of chakra of the patient. This technique can essentially dispel chakra abnormalities and allow for healing techniques to work better. The result is leaving the patients chakra in a calm and healthy flow. Additionally, as a side effect, this technique leaves the patient complete calm and relaxed, without pain or stiffness. It can also be used to dispel Genjutsu the patient might be under the influence of, including Doujutsu Genjutsu and pure Yin Release techniques. The medical ninja, however, cannot use this on himself nor on Forbidden ranked Doujutsu Genjutsu/Yin jutsu.
Note: Can only be used by medical ninjas.
 

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I believe this healing technique is kinda specific to Hyuuga clan gentle fist injuries lol? I dont know of any other techniques that close off your chakra nodes, so im assuming if you get hit by gentle fist, you can re open those paths forcibly with this technique? I dont think it has much use personally, i dont think anyone in the RP has ever landed a gentle fist technique XD

The second technique seems to either dispel chakra or calm the raging chakra, maybe like Jinchuuriki chakra or something. This would be epic if it worked on yourself, but it seems to be only for patients. Not very practical in battle, however, because this actually does counter Yin Genjutsu, in a doubles fight it could actually be really useful.
 

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I believe this healing technique is kinda specific to Hyuuga clan gentle fist injuries lol? I dont know of any other techniques that close off your chakra nodes, so im assuming if you get hit by gentle fist, you can re open those paths forcibly with this technique? I dont think it has much use personally, i dont think anyone in the RP has ever landed a gentle fist technique XD

The second technique seems to either dispel chakra or calm the raging chakra, maybe like Jinchuuriki chakra or something. This would be epic if it worked on yourself, but it seems to be only for patients. Not very practical in battle, however, because this actually does counter Yin Genjutsu, in a doubles fight it could actually be really useful.
I'm pretty sure there is one other style that locked off chakra points, it might of been something like the seven heavenly breathes but just stopped lee opening the first gate or something, didn't pay much attention to that filler though. Yeah you can pop them back open, and you aint wrong their chief.

I was thinking maybe a jin or curse mark or some unstable mode. Like a wild pill that makes chakra go wild, tailed beast pill for example. That last line i hate because it means you can't use this to dispel the hungry ghost tech xd

( Iryo Ninjutsu: Saiken no Keiro ) - Medical Technique: Rebuilding Chakra Pathways
Type: Supplementary
Rank: S
Range: Short
Chakra: 100
Damage: N/A
Description: A simple technique designed solely to help rebuild and regenerate lost or destroyed chakra pathways. In essence, its a more advanced and highly specific form of Mystical Palm in which the user will focus large amounts of chakra (orange in color) on his palms and, through it, helps rebuild chakra pathways on a patient. This technique, despite being Medical in nature, actually has a very strong Yang component. The user needs to visualize the chakra pathway and will it to regenerate back to its former form. The technique is very hard to use, requires lots of concentration and focus, consumes a lot of chakra and takes a lot of time. To rebuild the chakra pathways in an area like the patients hand, the user will take 3 or 4 turns of continous use. This technique cannot be used to heal the damage of the last of the Eight Inner Gates nor destroyed Tenketsu.
Note: Can only be used by medical ninjas.


Last one, so hit me up with any questions about med overall
 

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Not much to say on this one, its essentially a technique that fixes pathway damage, so 7th gate and down, and damage from Hyuuga gentle fist. Battle wise, it takes 4 turns...like, unusable in a battle. Good for RP, but thats about it.

As for med questions, none really, med is pretty straight forward, but i think we still have the pills to go over?
 

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Not much to say on this one, its essentially a technique that fixes pathway damage, so 7th gate and down, and damage from Hyuuga gentle fist. Battle wise, it takes 4 turns...like, unusable in a battle. Good for RP, but thats about it.

As for med questions, none really, med is pretty straight forward, but i think we still have the pills to go over?

Nah you don't get the pills. Drugs are bad, mkay, don't want you destroying your body with such things, here, have a smoothie instead....
 

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What if i blend them up into a smoothie? Same thing right? GIMME ME PILLS
Oh then it's like the same as a protien shake, we cool with that, here get yo nutrients:

(Heishi Piru) Soldier Pills
Type:
Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

(Hyōrōgan) Military Ration Pills
Type:
Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.

(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type:
Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.
-Costs a move per turn to use.

( Bijūgan ) - Tailed Beast Drug
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A (-10 to user per turn)(+20 to Taijutsu and Ninjutsu)
Description: These are pills in a capsulated form that give the user a heightened transformation. When activated, the user gains a chakra cloak with tails that can range from one to four tails — though the precise amount of tails generated by the user depends on the amount of chakra they have. The tails are capable of being used as a shield deflecting kunai, taijutsu or ninjutsu and are able to manifest into Tailed Beast Chakra Arms. If the user is rendered unconscious, the cloak will disappear. The chakra shroud protects the user from damage and grants him a high reduction of 25 damage from techniques.
Note: Lasts 3 turns each use. For every 500 chakra the user has, the user gains an additional tail starting with 2 at 500 chakra (500 chakra = 2 tails, 1000 chakra = 3 tails, 1500 chakra = 4, etc).
Note: Can be used up to 3 times per battle. Should the duration of one use be near its end, using another pill will extend this 3 more turns.
Note: After one usage, the user becomes unable to perform higher than S rank techniques for two turns. After two usages, this time doubles and affects the users S ranks as well. During the third use, the user will suffer 20 damage per turn and be unable to use A ranks and above after it ends for three turns.
Note: Requires Doctor Specialty to have on bio and costs a move per turn to use.
 

Delta

Banned
Legendary
Joined
Jul 4, 2012
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Ive only one question about this.
"Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. "

Does this mean that if im in SM, my jutsu wont get the boosts from SM until these affects wear off? or does it just mean that the boosts you gain from the Pill will no longer apply to jutsu?
 

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
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Ive only one question about this.
"Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. "

Does this mean that if im in SM, my jutsu wont get the boosts from SM until these affects wear off? or does it just mean that the boosts you gain from the Pill will no longer apply to jutsu?
It means you will no longer gain the effects of the pill itself.
 
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