[Nin] Medical Nin Training with Sasori

The_Empire

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1. Think it was marcel... not sure. Guess it could be used in a medical way? Cut open flesh for surgery? xD

2. true true

3. Yeah, just get yang instead.

( Iryō Ninjutsu: Iryō Mōdo ) - Medical Technique: Medical Mode
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 ( -30 per turn )
Damage points: N/A ( Heals up to 50 damage per turn )
Description: After forming 4 hand seals, this mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is it's low speed and inability to heal lost limbs. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used twice per event.


( Iryyo Ninjutsu: Kūgeki no Tenketsu ) - Medical Technique: Open Tenketsu
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The medical ninja, once having diagnosed the patient as having a Tenketsu traumatically closed, will press one of his palms on the vicinity of the Tenketsu affected and use his own chakra to open it. While one can open several Tenketsu with one use, if the patient has more than half of his Tenketsu closed, the technique will need to be used again. The final core tenketsu (#361) cannot be opened if closed.
Note: Can only be used by medical ninjas


( Iryo Ninjutsu: Modosu Heikō ) - Medical Technique: Restore Balance
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: When facing a patient with a chakra disturbance or an abnormal chakra flow, the medical ninja will place his hand on the patient's chest and use his chakra to calm and retore the normal flow of chakra of the patient. This technique can essentially dispel chakra abnormalities and allow for healing techniques to work better. The result is leaving the patients chakra in a calm and healthy flow. Additionally, as a side effect, this technique leaves the patient complete calm and relaxed, without pain or stiffness. It can also be used to dispel Genjutsu the patient might be under the influence of, including Doujutsu Genjutsu and pure Yin Release techniques. The medical ninja, however, cannot use this on himself nor on Forbidden ranked Doujutsu Genjutsu/Yin jutsu.
Note: Can only be used by medical ninjas.

1. This mode envelops with blue chakra and heals the user constantly and boosting their stamina and replenshies their strenth and health. The healing is slow and doesnt heal lost limbs.

2. This opens up multiple chakra points which the max can be is half. if used for more then half the technique has to be used again. If all the chakra points are closed then they cant be open.

3. This dispel chakra from the patient's body and allow for healing jutsus to be used. This leaves the patent in a state of clam, and relaxation. This can be used to dispel genjutsu of all levels even pure Yin. This doenst work on f rank doujutsu and yin jutsu genjutsus.
 

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1. This mode envelops with blue chakra and heals the user constantly and boosting their stamina and replenshies their strenth and health. The healing is slow and doesnt heal lost limbs.

2. This opens up multiple chakra points which the max can be is half. if used for more then half the technique has to be used again. If all the chakra points are closed then they cant be open.

3. This dispel chakra from the patient's body and allow for healing jutsus to be used. This leaves the patent in a state of clam, and relaxation. This can be used to dispel genjutsu of all levels even pure Yin. This doenst work on f rank doujutsu and yin jutsu genjutsus.
It's a shame the last one doesn't work on yin gen :(

( Iryō Ninjutsu: Inyu Shometsu ) - Medical Technique: Secret Healing Injury Destruction
Type: Defensive
Rank: S
Range: Short
Chakra: 70 per turn
Damage: N/A (heals 60 per turn)
Description: A medical ninjutsu where one anticipates the spot the enemy will attack and preemptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Using opponent's facial expression and movements, the technique's speed and power, the user analyses everything in an instant and accurately deduces where the attack will land. Even more than accurately predicting the attack or instantly gauging the situation, a great resilience is necessary, making this technique exclusive of its creator, Kabuto. The technique can heal up to 60 damage points per turn and can be kept active for 3 turns.
Note: Can only be used twice per battle and only by Kabuto bios


( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja.
 

The_Empire

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Post automatically merged:

It's a shame the last one doesn't work on yin gen :(

( Iryō Ninjutsu: Inyu Shometsu ) - Medical Technique: Secret Healing Injury Destruction
Type: Defensive
Rank: S
Range: Short
Chakra: 70 per turn
Damage: N/A (heals 60 per turn)
Description: A medical ninjutsu where one anticipates the spot the enemy will attack and preemptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Using opponent's facial expression and movements, the technique's speed and power, the user analyses everything in an instant and accurately deduces where the attack will land. Even more than accurately predicting the attack or instantly gauging the situation, a great resilience is necessary, making this technique exclusive of its creator, Kabuto. The technique can heal up to 60 damage points per turn and can be kept active for 3 turns.
Note: Can only be used twice per battle and only by Kabuto bios


( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja.
1. That's Kabuto jutsu I can't use that lol

2. The jewel of Medical Ninjutsu. This techniques allows someone to heals someone but not remove poison only the effects of it nor regrow limbs. This is a great jutsu but the chakra drain is the downside of this jutsu. This can be used on two people at once also. The technique is fast but not instant.
 

Pervyy

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1. That's Kabuto jutsu I can't use that lol

2. The jewel of Medical Ninjutsu. This techniques allows someone to heals someone but not remove poison only the effects of it nor regrow limbs. This is a great jutsu but the chakra drain is the downside of this jutsu. This can be used on two people at once also. The technique is fast but not instant.
1. You can if you get a kabuto bio O_<

2. Get yang instead. It's better.

( Iryo Ninjutsu: Saiken no Keiro ) - Medical Technique: Rebuilding Chakra Pathways
Type: Supplementary
Rank: S
Range: Short
Chakra: 100
Damage: N/A
Description: A simple technique designed solely to help rebuild and regenerate lost or destroyed chakra pathways. In essence, its a more advanced and highly specific form of Mystical Palm in which the user will focus large amounts of chakra (orange in color) on his palms and, through it, helps rebuild chakra pathways on a patient. This technique, despite being Medical in nature, actually has a very strong Yang component. The user needs to visualize the chakra pathway and will it to regenerate back to its former form. The technique is very hard to use, requires lots of concentration and focus, consumes a lot of chakra and takes a lot of time. To rebuild the chakra pathways in an area like the patients hand, the user will take 3 or 4 turns of continous use. This technique cannot be used to heal the damage of the last of the Eight Inner Gates nor destroyed Tenketsu.
Note: Can only be used by medical ninjas.
 

The_Empire

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I will not ever get Yang unless in 3-5 years.

This techniques allows us to use a more advance Mystic Palm but only allow use to restore chakra points but only if it's not the last EIG or destroyed chakra points. This can only be completely done in 3-4 turns to complete.
 

Pervyy

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I will not ever get Yang unless in 3-5 years.

This techniques allows us to use a more advance Mystic Palm but only allow use to restore chakra points but only if it's not the last EIG or destroyed chakra points. This can only be completely done in 3-4 turns to complete.
Work harder T_T

Medicine

(Heishi Piru) Soldier Pills
Type:
Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

(Hyōrōgan) Military Ration Pills
Type:
Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.

(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type:
Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.
-Costs a move per turn to use.

( Bijūgan ) - Tailed Beast Drug
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A (-10 to user per turn)(+20 to Taijutsu and Ninjutsu)
Description: These are pills in a capsulated form that give the user a heightened transformation. When activated, the user gains a chakra cloak with tails that can range from one to four tails — though the precise amount of tails generated by the user depends on the amount of chakra they have. The tails are capable of being used as a shield deflecting kunai, taijutsu or ninjutsu and are able to manifest into Tailed Beast Chakra Arms. If the user is rendered unconscious, the cloak will disappear. The chakra shroud protects the user from damage and grants him a high reduction of 25 damage from techniques.
Note: Lasts 3 turns each use. For every 500 chakra the user has, the user gains an additional tail starting with 2 at 500 chakra (500 chakra = 2 tails, 1000 chakra = 3 tails, 1500 chakra = 4, etc).
Note: Can be used up to 3 times per battle. Should the duration of one use be near its end, using another pill will extend this 3 more turns.
Note: After one usage, the user becomes unable to perform higher than S rank techniques for two turns. After two usages, this time doubles and affects the users S ranks as well. During the third use, the user will suffer 20 damage per turn and be unable to use A ranks and above after it ends for three turns.
Note: Requires Doctor Specialty to have on bio and costs a move per turn to use.
 

The_Empire

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Work harder T_T

Medicine

(Heishi Piru) Soldier Pills
Type:
Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

(Hyōrōgan) Military Ration Pills
Type:
Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.

(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type:
Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.
-Costs a move per turn to use.

( Bijūgan ) - Tailed Beast Drug
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A (-10 to user per turn)(+20 to Taijutsu and Ninjutsu)
Description: These are pills in a capsulated form that give the user a heightened transformation. When activated, the user gains a chakra cloak with tails that can range from one to four tails — though the precise amount of tails generated by the user depends on the amount of chakra they have. The tails are capable of being used as a shield deflecting kunai, taijutsu or ninjutsu and are able to manifest into Tailed Beast Chakra Arms. If the user is rendered unconscious, the cloak will disappear. The chakra shroud protects the user from damage and grants him a high reduction of 25 damage from techniques.
Note: Lasts 3 turns each use. For every 500 chakra the user has, the user gains an additional tail starting with 2 at 500 chakra (500 chakra = 2 tails, 1000 chakra = 3 tails, 1500 chakra = 4, etc).
Note: Can be used up to 3 times per battle. Should the duration of one use be near its end, using another pill will extend this 3 more turns.
Note: After one usage, the user becomes unable to perform higher than S rank techniques for two turns. After two usages, this time doubles and affects the users S ranks as well. During the third use, the user will suffer 20 damage per turn and be unable to use A ranks and above after it ends for three turns.
Note: Requires Doctor Specialty to have on bio and costs a move per turn to use.

naw not because of work just that the RP has to many people with alot of powerful customs and they have tactics to use them. I don't do missions because it takes me forever but I'll be taking Howard's advice and take my time on a mission.

Solider Pills: These pills are used to increase ninjutsu and taijutsu for four turns. We can give these pills up to 4 people. After the effects wear off for five turns the user is going to require ten extra chakra per jutsu. After the second usage the user is required thirty extra chakra. The third turn the user uses suffers from cardic arrest. Also it does require a move slot.

Military Ration Pills: These pills replenshes 50 percent of the user's max chakra supply per pill the user takes. The user takes two pills results in hyper-simulation of the cardiocascular system. The users heart rate and blood pressure increase to the point they become painful for six turns after taking the bill. The third pill puses the user in the system into breaking point and results in heart failure after four turns. Takes a turn and also can be given to four people max.

Blood Replenishing Pill: This pill in simple stops blood loss after one turn. After the user takes a second pill the blood pressure is increased and increased the likelihood of blood clots forming specially through trauma. The third bill over stresses the cardiocascular system and causes fainting form lack of blood to the head after four turns. Also requires a move slot.

Tailed Beast Drug: This technique creates a cloak with tails similar to a tail beast and the max four tails. This technique acts as a defense but also offense. This can only be used three times and only three turns in a row. Can extend the turn by three if near the end of the previous turns.
 

Pervyy

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naw not because of work just that the RP has to many people with alot of powerful customs and they have tactics to use them. I don't do missions because it takes me forever but I'll be taking Howard's advice and take my time on a mission.

Solider Pills: These pills are used to increase ninjutsu and taijutsu for four turns. We can give these pills up to 4 people. After the effects wear off for five turns the user is going to require ten extra chakra per jutsu. After the second usage the user is required thirty extra chakra. The third turn the user uses suffers from cardic arrest. Also it does require a move slot.

Military Ration Pills: These pills replenshes 50 percent of the user's max chakra supply per pill the user takes. The user takes two pills results in hyper-simulation of the cardiocascular system. The users heart rate and blood pressure increase to the point they become painful for six turns after taking the bill. The third pill puses the user in the system into breaking point and results in heart failure after four turns. Takes a turn and also can be given to four people max.

Blood Replenishing Pill: This pill in simple stops blood loss after one turn. After the user takes a second pill the blood pressure is increased and increased the likelihood of blood clots forming specially through trauma. The third bill over stresses the cardiocascular system and causes fainting form lack of blood to the head after four turns. Also requires a move slot.

Tailed Beast Drug: This technique creates a cloak with tails similar to a tail beast and the max four tails. This technique acts as a defense but also offense. This can only be used three times and only three turns in a row. Can extend the turn by three if near the end of the previous turns.
Good understanding.

Do you have any questions over all about anything we've gone through?
 
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