[Nin] Medical Nin Training with Sasori

Sasori

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(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

You take these pills to increase your ninjutsu and taijutsu, but the more you take the more harmful they become.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.

A useful pill that allows you to continue fighting for several battles. Basically lets you regenerate health.

(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.
-Costs a move per turn to use.

Good to prevent Blood loss.

Med Toxin
Type: Neurological
Description and Effects: Med nin with poison specialty are able to produce a incredibly potent poison, which is capable of making the entirety of a victim's body numb just moments after inhalation and may eventually prove fatal. This toxin causes partial paralysis after exposure, reducing the victim's movement and reaction speeds by 25%. After 4 turns untreated, this will result in near total paralysis as the victim loses almost complete motor control. Will cause fainting 6 turns after exposure due to lack of oxygen.

Symptoms are:
1: Difficulty breathing, loss of balance. Effects take place after 1 turn.
2: Dizziness and mental disability; their mind becomes hazed as do the senses. Inability to perform 4 or more handseals or complex techniques. Diminished reactions and speed reduced by 25%. Effects take place after 2 turns.
3: Near complete paralysis: The target becomes almost fully paralyzed, moving at 75% their speed and their reactions reduced at the same level. Effects take place after 4 turns.
4: Knockout: Muscles shut down, the body shutting down as well causing the target to pass out. Effects take place after 6 turns.
Basically med nin's poison.

Analyze these for me.
 

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Solider Pills: These pills are used to increase ninjutsu and taijutsu for four turns. We can give these pills up to 4 people. After the effects wear off for five turns the user is going to require ten extra chakra per jutsu. After the second usage the user is required thirty extra chakra. The third turn the user uses suffers from cardic arrest. Also it does require a move slot.

Military Ration Pills: These pills replenshes 50 percent of the user's max chakra supply per pill the user takes. The user takes two pills results in hyper-simulation of the cardiocascular system. The users heart rate and blood pressure increase to the point they become painful for six turns after taking the bill. The third pill puses the user in the system into breaking point and results in heart failure after four turns. Takes a turn and also can be given to four people max.

Blood Replenishing Pill: This pill in simple stops blood loss after one turn. After the user takes a second pill the blood pressure is increased and increased the likelihood of blood clots forming specially through trauma. The third bill over stresses the cardiocascular system and causes fainting form lack of blood to the head after four turns. Also requires a move slot.

Med Toxin: First turn exposed to decreases the movement and reaction speed by 25%. Four turns untreated will resulte in near total paralysis. After six turns the person faints due to lack of oxygen.

Symptons are the following:
1: Difficulty breathing, loss of balance. Effects take place after 1 turn.
2: Dizziness and mental disability; their mind becomes hazed as do the senses. Inability to perform 4 or more handseals or complex techniques. Diminished reactions and speed reduced by 25%. Effects take place after 2 turns.
3: Near complete paralysis: The target becomes almost fully paralyzed, moving at 75% their speed and their reactions reduced at the same level. Effects take place after 4 turns.
4: Knockout: Muscles shut down, the body shutting down as well causing the target to pass out. Effects take place after 6 turns.

Can the medical toxic be used on weapons? Example: in a bio the bio states the weapons the users uses has this poison it.
 

Pervyy

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Solider Pills: These pills are used to increase ninjutsu and taijutsu for four turns. We can give these pills up to 4 people. After the effects wear off for five turns the user is going to require ten extra chakra per jutsu. After the second usage the user is required thirty extra chakra. The third turn the user uses suffers from cardic arrest. Also it does require a move slot.

Military Ration Pills: These pills replenshes 50 percent of the user's max chakra supply per pill the user takes. The user takes two pills results in hyper-simulation of the cardiocascular system. The users heart rate and blood pressure increase to the point they become painful for six turns after taking the bill. The third pill puses the user in the system into breaking point and results in heart failure after four turns. Takes a turn and also can be given to four people max.

Blood Replenishing Pill: This pill in simple stops blood loss after one turn. After the user takes a second pill the blood pressure is increased and increased the likelihood of blood clots forming specially through trauma. The third bill over stresses the cardiocascular system and causes fainting form lack of blood to the head after four turns. Also requires a move slot.

Med Toxin: First turn exposed to decreases the movement and reaction speed by 25%. Four turns untreated will resulte in near total paralysis. After six turns the person faints due to lack of oxygen.

Symptons are the following:
1: Difficulty breathing, loss of balance. Effects take place after 1 turn.
2: Dizziness and mental disability; their mind becomes hazed as do the senses. Inability to perform 4 or more handseals or complex techniques. Diminished reactions and speed reduced by 25%. Effects take place after 2 turns.
3: Near complete paralysis: The target becomes almost fully paralyzed, moving at 75% their speed and their reactions reduced at the same level. Effects take place after 4 turns.
4: Knockout: Muscles shut down, the body shutting down as well causing the target to pass out. Effects take place after 6 turns.

Can the medical toxic be used on weapons? Example: in a bio the bio states the weapons the users uses has this poison it.

Yes you can place poison onto a weapon. As for it being on your bio in the bio, that would be at the descretion of the bio mods when checking, you'd have to post the above toxin saying it's on A weapon or all your weapons and see if they will let that fly.
 

Pervyy

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Okay bet appreciate the feed back and continuing my training. After training we can create our med toxic but can those be used on weapons also or they specific for like spray or injections?
If you create the toxin and it's approved, you can apply it in your bio to weapons in the same manor. I'd advise when you sub it, you explain that it can be applied to weapons though, just to cover yourself in the future.
 

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Perfect make sense. No other questions right now.
Alright chief, now we are gonna go through the medjutsu techniques, just to make sure you understand them. Quick explanation and any questions:

( Iryo Ninjutsu: Doku Teikouryoku ) - Medical Technique: Poison Resistance
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: ( 40 per turn )
Damage: N/A
Description: The user will raise his resistance enabling him to stop the progression of a poison, toxin or venom he might have been contaminated with after feeling its first effects. This will not cure the poisoning but rather stop its progression so the user can continue to fight, hopefully winning the fight, to then be able to treat the poisoning. This is a skill that only consumes a move when activated, passively draining chakra, focus and stamina from the user as each turn passes.

( Iryō Ninjutsu: Chakra No Ito ) - Medical Technique: Chakra Threads
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This jutsu makes threads of chakra that the user weaves around the target, somewhat similar to those used by puppet users. The threads then embed themselves into the target and connect both the user's chakra flow and the target's chakra flow directly by the tenketsu surrounding their hearts and in that area. Because of this, the heart rate and chakra frequency of both ninjas equalize and become in-sync in the areas surrounding their hearts. Upon doing this, any alteration between the chakra flow of one ninja will affect the other in the same manner. If one ninja dies, so does the other. These threads are unbreakable unless you use a strong cutting jutsu (A-Rank and above). The technique can also be used to keep an ally alive by sharing with him ones life-force and forcefully making his heart beat as it feeds off the users own heart. This technique only affects the heart but as it's the primary organ to sustain life, it can easily affect the targets and user's life.
Note: Only Medninja or Fuuma Clan members can use this jutsu.

( Iryō Ninjutsu: Masui Sejutsu ) - Medical Technique: Secret Anesthesia Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will charge a special chakra into one of his hands manifesting it as an ethereal pure chakra familiar, resembling a snake. It will then bite the patient, injecting chakra into him[/]. This chakra is designed to render a patient unconscious. The effect takes some time to establish and the patient needs to be still for it to be successful but is very useful to perform surgery, suturing wounds, setting bones straight, etc as it effectively sedates the patient and acts as a general anesthesia. While it can be used in battle, its almost impossible to do so because of the time it takes for the sedation to work and the need for the connection to remain intact until it does work.
Note: Lasts 2 turns
 

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1. This technique allows us to stop the progress of poison in our system after the first effects of it.

2. This technique connects the user and their Target or Ally chakra network and heart together. This can be used to save an ally or kill a Target and user if see fit.

3. The user would create chakra around their arm and make a snake that is used to make someone unconscious which last for two turns.
 

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1. This technique allows us to stop the progress of poison in our system after the first effects of it.

2. This technique connects the user and their Target or Ally chakra network and heart together. This can be used to save an ally or kill a Target and user if see fit.

3. The user would create chakra around their arm and make a snake that is used to make someone unconscious which last for two turns.
( Iryō Ninjutsu: Doku Ekiso ) - Medical Technique: Poison Extraction Jutsu
Type: Supplementary

Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: An advanced medical jutsu used when the user cannot make enough antidote to cope with a poison. This is used to extract a great deal of the poison from a body, and then the antidote can be administered. The user will need a medium (his own chakra or water) which he will insert into the patients body, using his chakra to gather the poison directly from the tissues, merging it with the medium to then remove and discard. The technique can only remove a limited amount of poison and will not negate any ongoing effects as it cannot remove poison already being metabolized/in effect. Because of this, the medical ninja will still need to administer an antidote.
Note: Can only be used twice, each use delaying the effects of the poison for 4 turns.

( Iryō Raikō Ninjutsu: Shinkeikei Konran no Jutsu ) -
Lightning Medical Technique: Skill of Nervous System Confusion

Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage: N/A
Description: The user charges electrical chakra into his index finger and hits the opponent. Doing so temporarily neutralizes all feeling to the targeted area for a limited amount of time, essentially anesthetizing it ( by overloading and numbing the nerves with the electrical discharge ), allowing the medical ninja to perform minor surgery or sutures without the patient having to endure the pain or being able to move his body part. This type of local anesthesia is very effective on the limbs and superficial tissues and, depending on which nerve cluster/pressure point/body area its applied to, can even leave a whole limb anesthetized. In battle, this skill can be used with free form taijutsu to great effect, though, due to the rapid contact, will produce a shorter effect.
Note: Lasts 5 turns for medical uses but only one turn if used offensively.

( Kuchiyose No Jutsu: Eisei Yougu ) - Summoning Technique: Medical tools
Type: Supplementary

Rank: B
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical shinobi bites his thumb and draws his Medical Kanji on the Medical scroll underneath the symbol of the tool he desires to summon.
Note: This can only be used by Medical Shinobi.:

    • メス - scalpel, sterilized
    • ナイフ - knife
    • アルコール - a bottle of 96% ethanol for disinfection
    • 水 - a bottle of sterilized water
    • スポイト - syringe, sterile, for one time use only
    • アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
    • 包帯 - bandage, sterile, 8 meters in length
    • 血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)
    • 温度計 - mercury thermometer, for axillary or rectal use
    • ベッド - a mobile bed to carry patients
    • バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)
    • テント - a small tent, just enough for two people to lie in
    • 光 - a flashlight
    • ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).
    • 流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions
    • モルタル - mortar and pestle, chemically clean
    • スプーン - spoon, sterile
    • パテ - putty knife, metal, sterile
    • 研究所 - a small hut. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced laboratory with everything needed to create antidotes and medicines.
 

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1. This technique is used to extract a large amount of poison from someone's body and then can be used to make an antidote. The user would need a medium like chakra or water. The chakra/water would gather the poison directly from the tissue and merge with it and discard. This would only remove a limited amount of poison and not negate any effects that are already in effect. The patient would still need to have an antidote.

2. The user would charge their electrical chakra into their index finger and hits their opponent. This would overload and numb the nerves with electrical discharge in that specific area for a limited amount of time. This would make it where the patient will not have to worry about endure the pain of surgery.

3. This is summoning scroll that has multiple tools we could user for multiple different reasons.
 

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1. This technique is used to extract a large amount of poison from someone's body and then can be used to make an antidote. The user would need a medium like chakra or water. The chakra/water would gather the poison directly from the tissue and merge with it and discard. This would only remove a limited amount of poison and not negate any effects that are already in effect. The patient would still need to have an antidote.

2. The user would charge their electrical chakra into their index finger and hits their opponent. This would overload and numb the nerves with electrical discharge in that specific area for a limited amount of time. This would make it where the patient will not have to worry about endure the pain of surgery.

3. This is summoning scroll that has multiple tools we could user for multiple different reasons.
Yeah nice and simple, good job.

( Iryō Suiton: Suika ) - Medical Water Style: Water Mosquito
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( -20 damage as the poison is removed )
Description: After using the Tiger seal, the user creates water mosquitoes, that can be used to nullify poison in a target's body. Designed specifically to suck out poison, the user is unable to use anything else while concentrating on the target. Despite being a healing jutsu, the several mosquitoes cause pain to the body as it heals it. This jutsu is capable of removing and countering up to 50 damage done by poison.
Note: Can only be used 1 time per target.


( Iryō Ninjutsu: Chakra no Mesu ) - Medical Technique: Chakra Scalpel
Type: Supplementary/Offensive
Rank: D - A
Range: Short
Chakra Cost: 15 - 30 ( per turn )
Damage Points: 30 - 60
Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. The ninja will focus chakra to their hands. This medical technique then enables the users chakra to transform into small, sharp blades. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular metal scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection (although it can also be used to cut the external tissues as well). The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. The strength and effects of the technique are determined by how much chakra is put into it and how much skill and focus the user has in the technique. Its effects vary according to the targeted body though to cut through strong tissues such as bone, great skill, focus and chakra is needed. The effect can be sustained while the user focuses chakra into it.
Note: Can only be used by Canon Medical Bios or NB Medical Ninjas.
 

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1. The user would create a water mosquitoes that is used to nullify poison in someone's body. it sucks out the poison but does cause pain as it heals. can counter 50 damage done by the poison.

2. Amazing technique. this also the user to used chakra to create a chakra scalpel and used to cut into the body without actually creating any opening but also if wanted to make openings. With this features this allows this technique to be used for offensive purposes also. This can be used on the whole hand but also just one finger.

What is the technique's weakness and strength against other ninjutsu types
 

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1. The user would create a water mosquitoes that is used to nullify poison in someone's body. it sucks out the poison but does cause pain as it heals. can counter 50 damage done by the poison.

2. Amazing technique. this also the user to used chakra to create a chakra scalpel and used to cut into the body without actually creating any opening but also if wanted to make openings. With this features this allows this technique to be used for offensive purposes also. This can be used on the whole hand but also just one finger.

What is the technique's weakness and strength against other ninjutsu types
Quote me when you reply O_<

And it's focussed chakra, with advanced shape, like the rasengan, so it will play on equal terms with other elements, regardless of their nature. The one time it may be different is against unique stuff like dark's absorbing
 

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Will do sir and yay I can swing around the scalpel at things
Lmao yeah, that's where it's at O_<

( Iryo Ninjutsu: Tsuyoi Kōsen ) - Medical Ninjutsu: Strong Beam
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A high level medical technique in which the user gathers medical chakra, akin to the Shosen Jutsu technique, into his index and middle fingers, forming a dense chakra focus point. This chakra quickly changes from a light, translucent green to a heavy, bright red color as the user points his fingers outwards, unleashing a powerful chakra beam. The chakra beam, however, has different properties from normal chakra and, unlike the technique which serves as its basis, has no healing effect, quite the contrary. If it hits an enemy living organism, its aggressive nature injures the targeted tissues, creating an effect similar to a severe burn. The cells burst open as if having been hit by a high temperature, reducing themselves to a mushy pulp as the beam travels through them. If undefended, the beam can easily pierce through an enemy in a fast manner. The travelling speed of the beam is akin to that of a similar ranked lightning technique. The down side of the technique is that, when it collides with an elemental technique, it acts as a simple, concentrate chakra beam, capable of overcoming B-Rank defenses and only being negated by A-Rank ones.


( Iryo Ninjutsu: Ranshinshou ) - Medical Technique: Chaotic Mental Collision
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Manipulating the chakra in their hand, the user can create an electric field to disrupt the target's nervous system. Because the brain and body communicate using electrical impulses, the user can use the field to disrupt the target's ability to move. The result is the commands to move one body part being relayed to another, making it near impossible for the opponent to move unless they have high skill and understanding of the body or with time. This effect can be achieved by making contact with the enemy, preferably near or directly on his spine (neck, lower back, etc). Contact with a single limb or body part will affect only its symmetric counterpart. The effects last for 10 turns unless countered but are short lived in high level taijutsu users ( EIG users, Taijutsu Masters )which have an unparalleled awareness of their body movement, quickly adjusting themselves to their new nervous arrangement and in medical ninjas, who possess a high level of awareness of their own bodily functions, achieving the same effect by pure control and adaptability, causing it to last 5 turns.


( Iryō Ninjutsu: Saibō no saisei ) - Medical Technique: Cellular regeneration
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (can negate up to 60 points)
Description: The medical ninja forcibly controls the cell cycle of the target tissue, causing rapid proliferation of the cells, thereby regenerating the tissue. This is done by infusing the cells of the target tissue with the users own healing chakra, potentiating mitosis and tissue growth. The drawback of this technique is that its not actually a healing technique but a tissue growth technique. It can serve to grow missing tissue but it cannot heal in the truth essence of the word and in essence is a much simpler application of the Mystic Palm technique.
 

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Lmao yeah, that's where it's at O_<

( Iryo Ninjutsu: Tsuyoi Kōsen ) - Medical Ninjutsu: Strong Beam
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A high level medical technique in which the user gathers medical chakra, akin to the Shosen Jutsu technique, into his index and middle fingers, forming a dense chakra focus point. This chakra quickly changes from a light, translucent green to a heavy, bright red color as the user points his fingers outwards, unleashing a powerful chakra beam. The chakra beam, however, has different properties from normal chakra and, unlike the technique which serves as its basis, has no healing effect, quite the contrary. If it hits an enemy living organism, its aggressive nature injures the targeted tissues, creating an effect similar to a severe burn. The cells burst open as if having been hit by a high temperature, reducing themselves to a mushy pulp as the beam travels through them. If undefended, the beam can easily pierce through an enemy in a fast manner. The travelling speed of the beam is akin to that of a similar ranked lightning technique. The down side of the technique is that, when it collides with an elemental technique, it acts as a simple, concentrate chakra beam, capable of overcoming B-Rank defenses and only being negated by A-Rank ones.


( Iryo Ninjutsu: Ranshinshou ) - Medical Technique: Chaotic Mental Collision
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Manipulating the chakra in their hand, the user can create an electric field to disrupt the target's nervous system. Because the brain and body communicate using electrical impulses, the user can use the field to disrupt the target's ability to move. The result is the commands to move one body part being relayed to another, making it near impossible for the opponent to move unless they have high skill and understanding of the body or with time. This effect can be achieved by making contact with the enemy, preferably near or directly on his spine (neck, lower back, etc). Contact with a single limb or body part will affect only its symmetric counterpart. The effects last for 10 turns unless countered but are short lived in high level taijutsu users ( EIG users, Taijutsu Masters )which have an unparalleled awareness of their body movement, quickly adjusting themselves to their new nervous arrangement and in medical ninjas, who possess a high level of awareness of their own bodily functions, achieving the same effect by pure control and adaptability, causing it to last 5 turns.


( Iryō Ninjutsu: Saibō no saisei ) - Medical Technique: Cellular regeneration
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (can negate up to 60 points)
Description: The medical ninja forcibly controls the cell cycle of the target tissue, causing rapid proliferation of the cells, thereby regenerating the tissue. This is done by infusing the cells of the target tissue with the users own healing chakra, potentiating mitosis and tissue growth. The drawback of this technique is that its not actually a healing technique but a tissue growth technique. It can serve to grow missing tissue but it cannot heal in the truth essence of the word and in essence is a much simpler application of the Mystic Palm technique.
1. Who created this technique lol? This technique creates an offensive jutsu that uses medical knowledge of the body and chakra to create a beam of chakra. This would hit a target and have the effect as a severe burn which burst the cellas open as if it was hit by a high temperature.

2. This technique also the user to user hand to disrupt the communication of the target's body. This would make someone not able to move unless they have high skill and understanding of the body.

3. This techniques generates lost tissue by using the user's chakra on the patent but doesn't heal in the true essences of the water and much simple application of the mystic palm
 

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1. Who created this technique lol? This technique creates an offensive jutsu that uses medical knowledge of the body and chakra to create a beam of chakra. This would hit a target and have the effect as a severe burn which burst the cellas open as if it was hit by a high temperature.

2. This technique also the user to user hand to disrupt the communication of the target's body. This would make someone not able to move unless they have high skill and understanding of the body.

3. This techniques generates lost tissue by using the user's chakra on the patent but doesn't heal in the true essences of the water and much simple application of the mystic palm
1. Think it was marcel... not sure. Guess it could be used in a medical way? Cut open flesh for surgery? xD

2. true true

3. Yeah, just get yang instead.

( Iryō Ninjutsu: Iryō Mōdo ) - Medical Technique: Medical Mode
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 ( -30 per turn )
Damage points: N/A ( Heals up to 50 damage per turn )
Description: After forming 4 hand seals, this mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is it's low speed and inability to heal lost limbs. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used twice per event.


( Iryyo Ninjutsu: Kūgeki no Tenketsu ) - Medical Technique: Open Tenketsu
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The medical ninja, once having diagnosed the patient as having a Tenketsu traumatically closed, will press one of his palms on the vicinity of the Tenketsu affected and use his own chakra to open it. While one can open several Tenketsu with one use, if the patient has more than half of his Tenketsu closed, the technique will need to be used again. The final core tenketsu (#361) cannot be opened if closed.
Note: Can only be used by medical ninjas


( Iryo Ninjutsu: Modosu Heikō ) - Medical Technique: Restore Balance
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: When facing a patient with a chakra disturbance or an abnormal chakra flow, the medical ninja will place his hand on the patient's chest and use his chakra to calm and retore the normal flow of chakra of the patient. This technique can essentially dispel chakra abnormalities and allow for healing techniques to work better. The result is leaving the patients chakra in a calm and healthy flow. Additionally, as a side effect, this technique leaves the patient complete calm and relaxed, without pain or stiffness. It can also be used to dispel Genjutsu the patient might be under the influence of, including Doujutsu Genjutsu and pure Yin Release techniques. The medical ninja, however, cannot use this on himself nor on Forbidden ranked Doujutsu Genjutsu/Yin jutsu.
Note: Can only be used by medical ninjas.
 
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