Me and sele training in the windss

Shirou Emiya

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I notice that suddenly there is a layer of earth over my foot.
~.....The layer of wind over your hand is good for breaking through hard objects like earth....~ cole then quickly begins molding his chakra over his hand. He then quickly slams his palm against the earth under him while simultaneously using nature transformation to give the chakra wind properties. The palm then slams into the ground under him and explodes. The scene is like that of a miniature version of hashirama slamming the ground.
Pros:break sh!t, punch through walls
Cons: have to be able to punch the desired are for results
 

Selendrile

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I notice that suddenly there is a layer of earth over my foot.
~.....The layer of wind over your hand is good for breaking through hard objects like earth....~ cole then quickly begins molding his chakra over his hand. He then quickly slams his palm against the earth under him while simultaneously using nature transformation to give the chakra wind properties. The palm then slams into the ground under him and explodes. The scene is like that of a miniature version of hashirama slamming the ground.
Pros:break sh!t, punch through walls
Cons: have to be able to punch the desired are for results
Nice job. ^^

(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.

So basically the same as the technique where you cover your hand, except cover for your foot. Perform a kick on the ground that should be powerful enough to break the earth apart.
 

Shirou Emiya

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Cole begins by gathering his chakra in his leg. He then molds it around his leg and begins to use nature transformation to give the chakra wind characteristics. Cole then dashes forward at high speeds towards a wall on the side of the training grounds. He then jumps into the air and performs a roundhouse blowing a hole through the wall. He travels through the wall to the other side.
Pros: good for busting through walls or other solid objects thrown at you while the previous was good if you we're trapped
Cons: not really as useful as the last one because punches are easier and faster than kicks
 

Selendrile

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Cole begins by gathering his chakra in his leg. He then molds it around his leg and begins to use nature transformation to give the chakra wind characteristics. Cole then dashes forward at high speeds towards a wall on the side of the training grounds. He then jumps into the air and performs a roundhouse blowing a hole through the wall. He travels through the wall to the other side.
Pros: good for busting through walls or other solid objects thrown at you while the previous was good if you we're trapped
Cons: not really as useful as the last one because punches are easier and faster than kicks
Punches may be faster, but kicks pack more power!

Next..

(Futon: Kibishii Shippuu Kabe) - Wind Release: Severe Hurricane Wall
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will swing their Giant Folding fan or Giant War fan at their target to create a small but powerful hurricane that drags the target with it several meters. Normal users can perform this technique by use of 3 hand seals before creating the Hurricane.

Focus your chakra, and them perform the three required hand seals. Then release wind from your mouth, shaping it into a traveling hurricane that will hit and push my clone back quite a ways.

-Creates clone-
 

Shirou Emiya

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I begin by gathering my chakra into my mouth while performing the required handseals. I then release the chakra while using nature transformation to give the chakra wind like properties. I then use shape manipulation to make the chakra into a tornado. The tornado travels towards your clone and lifts him into the air. The tornado buffets him and throws him back several meters(long range).
Pros: good for moving my opponent around between ranges
Cons: handseals, it's a tornado and to me tornados arnt as handy as a simply gale
 

Selendrile

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I begin by gathering my chakra into my mouth while performing the required handseals. I then release the chakra while using nature transformation to give the chakra wind like properties. I then use shape manipulation to make the chakra into a tornado. The tornado travels towards your clone and lifts him into the air. The tornado buffets him and throws him back several meters(long range).
Pros: good for moving my opponent around between ranges
Cons: handseals, it's a tornado and to me tornados arnt as handy as a simply gale
Next up..

(Fūton: Kaze Rasen Yaiba Rendan no justu) - Wind Release: Wind Spinning Blade Barrage Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: A more advanced version he user uses their Giant Folding fan or Giant Fan and swing it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken. A non wielder of the Giant Folding Fan or Giant Fan can perform this technique with use of four hand seals and releasing wind from their mouth and using shape manipulation to form the disk of wind.

So focus your chakra, and then perform the required hand seals. Open your mouth, and release the gathered chakra. Then use shape manipulation to form the wind into a windmill shuriken.

-Creates clone-
 

Shirou Emiya

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I quickly perform 4 hand seals and begin focusing my chakra into my mouth. I then release the gathered chakra and use nature transformation to make it wind. I then manipulate the shape of the chakra so that it is like a demon shuriken. The shuriken zooms past you and strikes a tree and cuts it in half.
Pros- cutting power, it's like a ninja tool
Cons -handseals or a fan needed
 

Selendrile

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Yuss I'm a loyal student
Cool, so we'll get to it then.

(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.

Pretty basic, a straightforward blast of gust of wind that has tremendous pushing power. If you perform this correctly, it should push my summon back several meters. Try it out.

-Summons a large Hyena-
 

Shirou Emiya

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I begin by focusing my chakra into the palm of my hand. Then with the chakra in my palm I thrust my hand forward releasing my chakra whilst using my nature transformation to give the chakra wind like properties. The wind travels forwards at great speeds until it strikes your summoning. Your summoning is then blown back and into the air by the power of this technique.
Pros: can be used to gather debris and strike or to push opponents
Cons: a fireball could easily be used against this attack to supplement its power
Question: how big of a summoning can I push? Gamabunta sized?
 

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I begin by focusing my chakra into the palm of my hand. Then with the chakra in my palm I thrust my hand forward releasing my chakra whilst using my nature transformation to give the chakra wind like properties. The wind travels forwards at great speeds until it strikes your summoning. Your summoning is then blown back and into the air by the power of this technique.
Pros: can be used to gather debris and strike or to push opponents
Cons: a fireball could easily be used against this attack to supplement its power
Question: how big of a summoning can I push? Gamabunta sized?
A fireball can only be used to supplement this technique if it is released in the same direction. An opposing fireball will merely cancel/overpower it. Throw it in the air... unlikely. But forcing it off balance/pushing it backwards would be plausible.
 

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Thanks selendrile ^-^
Welcome. ^^

(Fūton: Fūsui Ranha no Jutsu) -Wind Release: Wind Water Wild Wave Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will first release a wave of water at the opponent, and then the user will enhance the wave's destructive capacity with wind.

So, first use a water technique B-rank or lower (If you've learned it). Afterwords, just use a gust of wind to empower the water wave, making it travel faster and become stronger. So this will take up two techniques for your move, but you get a wind/water combination attack.

-Creates clone-
 

Shirou Emiya

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I begin by mustering up my water chakra into my stomach where I then expelled it through my mouth with loads of force. The water travels out in front of me at high speeds. With the water in front of me I quickly release a gust of wind out through my mouth. The gust reaches and collides with the water pushing it forwards at even greater speeds. The water wave then reaches and crashes down on our clone.
Pros:water/wind combo so it counters out winds weakness
Cons: takes two jutsu slots, doesn't do any extra damage just a normal b-rank
(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.
 

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I begin by mustering up my water chakra into my stomach where I then expelled it through my mouth with loads of force. The water travels out in front of me at high speeds. With the water in front of me I quickly release a gust of wind out through my mouth. The gust reaches and collides with the water pushing it forwards at even greater speeds. The water wave then reaches and crashes down on our clone.
Pros:water/wind combo so it counters out winds weakness
Cons: takes two jutsu slots, doesn't do any extra damage just a normal b-rank
(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.
The technique you used is a stream type water attack, meaning it needs a continual release. Try and pick a better tech to use with the wind.
 

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I begin by mustering up my water chakra into the ground infront of me and make a giant vortex of water infront of me. The vortexs rips and pulls its way through earth and then i clasp my hands turning the vortex into a giant wave of water that rushes forward. With the water in front of me I quickly release a gust of wind out through my mouth. The gust reaches and collides with the water pushing it forwards at even greater speeds. The water wave then reaches and crashes down on our clone.
Pros:water/wind combo so it counters out winds weakness
Cons: takes two jutsu slots, doesn't do any extra damage just a normal b-rank
(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: C
Type: Offensive, Supplementary
Range: Short-Mid (Made short range of the user with a med range reach)
Chakra Cost: 15
Damage Points: 30
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water out of knowhere. The vortex then proceeds to explode from the top in the form of a wave. The user can also control the direction the wave goes with hand movements.
 

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I begin by mustering up my water chakra into the ground infront of me and make a giant vortex of water infront of me. The vortexs rips and pulls its way through earth and then i clasp my hands turning the vortex into a giant wave of water that rushes forward. With the water in front of me I quickly release a gust of wind out through my mouth. The gust reaches and collides with the water pushing it forwards at even greater speeds. The water wave then reaches and crashes down on our clone.
Pros:water/wind combo so it counters out winds weakness
Cons: takes two jutsu slots, doesn't do any extra damage just a normal b-rank
(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: C
Type: Offensive, Supplementary
Range: Short-Mid (Made short range of the user with a med range reach)
Chakra Cost: 15
Damage Points: 30
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water out of knowhere. The vortex then proceeds to explode from the top in the form of a wave. The user can also control the direction the wave goes with hand movements.
Good. So it's a pretty quick technique, but best used with clones. :p

Next up..

( Futon: Uzu sentou ) - Wind Release: Vortex Punch
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.

Focus chakra into your hand, and then run up to my clone. Perform a punch onto him, and once you connect, release the gathered chakra. This should propel him in the opposite direction due to the force of the wind.
 

Shirou Emiya

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I start focusing my chakra into my right fist. I then dash forwards at your clone at high speeds. When I get within close proximity of your clone I deliver a massive uppercut to its gut. I then release all the stored chakra into your clone while using nature transformation to give the chakra wind like properties. The chakra then rockets your clone high into the air in a spinning like motion.
Pros:could be used for the jutsu where I have to knock the enemy into the air, could be used to knock objects at people, when opponent is in the air it wouldn't be easy for them to counter.
Cons:I have to be able to punch to hit them, it leaves me open to terrain altering jutsu
 

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I start focusing my chakra into my right fist. I then dash forwards at your clone at high speeds. When I get within close proximity of your clone I deliver a massive uppercut to its gut. I then release all the stored chakra into your clone while using nature transformation to give the chakra wind like properties. The chakra then rockets your clone high into the air in a spinning like motion.
Pros:could be used for the jutsu where I have to knock the enemy into the air, could be used to knock objects at people, when opponent is in the air it wouldn't be easy for them to counter.
Cons:I have to be able to punch to hit them, it leaves me open to terrain altering jutsu
Lovely! B-ranks have finished. So perform a three combination move using 2 wind techniques we have learned, and a third technique of your choice. Mid-range!
 
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