I would have declined the challenge if you where going to use le madalorian. They're too hard to understand and... I don't like robot's after all. ;_;
_______________________________________________
As Hashirama notices a young and yet elegant looking woman walking towards him, accepting the challenge whom Hashirama seeked for made him bow out of respect while simultaneously blinking towards the woman. Now that he is standing ten meters away from his opponent, he quickly causes a wooden pillar to erupt from behind you as he continue's speaking after creating the snake handseal, distracting you whilst causing the pillar to erupt out the ground like a snake. Hashirama shaped the pillar in such a manner that it has an extremely sharp edge on the beginning of the wooden pillar which also makes it make less sound than usually. The moment it erupts, it races towards your neck area.
(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.
Now that Hashirama's opponent is wide open he simultaneously puts her into a genjutsu performing the Snake handseal (I'm making you think that the snake handseal was meant for the genjutsu instead of the wood since you have no idea that the wood erupted.) The area around us doesn't change at all, the only changed thing is that water started erupting from the ground underneath us, creating a lake that covers us from feet to ankle. And when you eventually try to get out, you would see blood and feel real pain, thanks to the wood I created.
Rank: A
Type:Supplementary/Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The opponent gets trapped in a beautiful island. But not knowing that he/she is being stabbed. He/she feel no pain, but when the illusion is over, it's just blood.
Note: This jutsu only lasts for 2 turns
And who might you be, sir?
As he spoke, he quickly thought that it's quite rude to attack first, instead of introducing himself in the first place.
I would have declined the challenge if you where going to use le madalorian. They're too hard to understand and... I don't like robot's after all. ;_;
_______________________________________________
As Hashirama notices a young and yet elegant looking woman walking towards him, accepting the challenge whom Hashirama seeked for made him bow out of respect while simultaneously blinking towards the woman. Now that he is standing ten meters away from his opponent, he quickly causes a wooden pillar to erupt from behind you as he continue's speaking after creating the snake handseal, distracting you whilst causing the pillar to erupt out the ground like a snake. Hashirama shaped the pillar in such a manner that it has an extremely sharp edge on the beginning of the wooden pillar which also makes it make less sound than usually. The moment it erupts, it races towards your neck area.
(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.
Now that Hashirama's opponent is wide open he simultaneously puts her into a genjutsu performing the Snake handseal (I'm making you think that the snake handseal was meant for the genjutsu instead of the wood since you have no idea that the wood erupted.) The area around us doesn't change at all, the only changed thing is that water started erupting from the ground underneath us, creating a lake that covers us from feet to ankle. And when you eventually try to get out, you would see blood and feel real pain, thanks to the wood I created.
Rank: A
Type:Supplementary/Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The opponent gets trapped in a beautiful island. But not knowing that he/she is being stabbed. He/she feel no pain, but when the illusion is over, it's just blood.
Note: This jutsu only lasts for 2 turns
And who might you be, sir?
As he spoke, he quickly thought that it's quite rude to attack first, instead of introducing himself in the first place.
As Saeko walks up towards the man, it's no secret that she notices who he is. Soon she thought, perhaps she shouldn't take him too lightly. After all he's supposed to be dead.... and he is very much alive...either way it seems he is polite and wants to introduce himself, though in the process of bowing, noticing the handseal that is made. Of guard Saeko was, through her trainings she hears a slight tear through the ground. immediatly reacting to it, makes a boar seal. Activating the seal on her body for protection from whatever it is. Shields come up protecting her, 360 degree's.
Sealing Technique: Shell of the Black Turtle (Fuinjutsu: Genbu no Kai)
Type: Supplementary/Defensive
Rank: A
Range: Short-Mid
Chakra: 30 + Damage absorbed
Damage:N/a
Description: Shell of the Black turtle is a powerful Defensive-Barrier Sealing technique, named after of the 4 Guardian Beasts Black Turtle (Genbu). The technique is performed using the boar seal, it forms an array of several hexagonal shields of solidified energy, the color of these shields is translucent red. The shields levitate around the user and move with him as he travels, the shields move with the users will and can be used to form a defensive grid as well as spherical barrier, because of the unique shape of the shields it makes the technique very versatile to both defend and attack at the same time. The barrier does not extends to user alone, the shields could be moved (Medium distances) to trap the opponents or to protect allies. Named after Genbu, the technique itself has outstanding Defensive capabilities though it requires an equally skilled user to wield. The shield has some drawbacks:
The amount of energy required to maintain the shield is proportional to the amount of energy being blocked by the shields. So to say, blocking a technique with 80 Damage requires a Chakra tax of 80, this makes the technique only suitable for users with good chakra reserves. Because the technique cannot be replayed over and over, its not too good for weak techniques, getting struck with strong techniques on the other hand consumes a good amount of chakra instantly (Chakra worth 2 S ranks, to defend against 1) which can be exhausting against overly powerful techniques. The defense is otherwise absolute but when put against close range techniques that require a constant supply of chakra such as Chidori, continuous contact will quickly drain the user’s chakra requiring him to break the technique if possible. When a shield breaks, it creates a small concussion knocking back opponent a few meters away.
Note: Last 2 turns, usable twice per conflict.
Suddenly water erupts from the ground up to ankle high. Saeko doesn't seem to grasp how he would be able to do this so quickly. However, without much hesitation, it was Hashi after all. Saeko throws a kunai into the air, high into the air where it would land on hashi from above with great accuracy, immediatly the kunai is thrown Saeko sends chakra into the ground sending spikes to rise up beneath hashi to stab him in the lower back, though Saeko moves forward and dash's towards Hashi, while always maintaining the contact on the ground [through the supposed water] almost similar to dragging each foot to complete the technique while on the move.
(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
As Saeko is rapidly approaching, she creates water out of this air, out lining and covering the Hashi all throughout his body but not directly touching him. If he moves suddenly the water would drench him head to to.
(Suiton: Mizu Sattou) Water release: Water Rush
Type: Attack/Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: N/A
Description: The user releases a small amount of water from the moisture in the air and can then control the water that is created. The user can create and control the water created up to mid range in distance. The amount of water created is enough to fill a small bath tub and only lasts for one turn. However this source of water isnt great enough to create S rank level water techniques.
Notes:
- Can only be used 3x per battle.
- Must skip one turn before using again
- The water can only be controlled up to one turn
- Can only use water jutsu while controlling the water or until you release the water from your control.
By now in short range, Saeko punches hashi in the face full force while enabling chakra to flow within her body from head to to, thus adding more momentum while packing that extra punch with her chakra fists.
As Saeko walks up towards the man, it's no secret that she notices who he is. Soon she thought, perhaps she shouldn't take him too lightly. After all he's supposed to be dead.... and he is very much alive...either way it seems he is polite and wants to introduce himself, though in the process of bowing, noticing the handseal that is made. Of guard Saeko was, through her trainings she hears a slight tear through the ground. immediatly reacting to it, makes a boar seal. Activating the seal on her body for protection from whatever it is. Shields come up protecting her, 360 degree's.
Sealing Technique: Shell of the Black Turtle (Fuinjutsu: Genbu no Kai)
Type: Supplementary/Defensive
Rank: A
Range: Short-Mid
Chakra: 30 + Damage absorbed
Damage:N/a
Description: Shell of the Black turtle is a powerful Defensive-Barrier Sealing technique, named after of the 4 Guardian Beasts Black Turtle (Genbu). The technique is performed using the boar seal, it forms an array of several hexagonal shields of solidified energy, the color of these shields is translucent red. The shields levitate around the user and move with him as he travels, the shields move with the users will and can be used to form a defensive grid as well as spherical barrier, because of the unique shape of the shields it makes the technique very versatile to both defend and attack at the same time. The barrier does not extends to user alone, the shields could be moved (Medium distances) to trap the opponents or to protect allies. Named after Genbu, the technique itself has outstanding Defensive capabilities though it requires an equally skilled user to wield. The shield has some drawbacks:
The amount of energy required to maintain the shield is proportional to the amount of energy being blocked by the shields. So to say, blocking a technique with 80 Damage requires a Chakra tax of 80, this makes the technique only suitable for users with good chakra reserves. Because the technique cannot be replayed over and over, its not too good for weak techniques, getting struck with strong techniques on the other hand consumes a good amount of chakra instantly (Chakra worth 2 S ranks, to defend against 1) which can be exhausting against overly powerful techniques. The defense is otherwise absolute but when put against close range techniques that require a constant supply of chakra such as Chidori, continuous contact will quickly drain the user’s chakra requiring him to break the technique if possible. When a shield breaks, it creates a small concussion knocking back opponent a few meters away.
Note: Last 2 turns, usable twice per conflict.
Suddenly water erupts from the ground up to ankle high. Saeko doesn't seem to grasp how he would be able to do this so quickly. However, without much hesitation, it was Hashi after all. Saeko throws a kunai into the air, high into the air where it would land on hashi from above with great accuracy, immediatly the kunai is thrown Saeko sends chakra into the ground sending spikes to rise up beneath hashi to stab him in the lower back, though Saeko moves forward and dash's towards Hashi, while always maintaining the contact on the ground [through the supposed water] almost similar to dragging each foot to complete the technique while on the move.
(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
As Saeko is rapidly approaching, she creates water out of this air, out lining and covering the Hashi all throughout his body but not directly touching him. If he moves suddenly the water would drench him head to to.
(Suiton: Mizu Sattou) Water release: Water Rush
Type: Attack/Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: N/A
Description: The user releases a small amount of water from the moisture in the air and can then control the water that is created. The user can create and control the water created up to mid range in distance. The amount of water created is enough to fill a small bath tub and only lasts for one turn. However this source of water isnt great enough to create S rank level water techniques.
Notes:
- Can only be used 3x per battle.
- Must skip one turn before using again
- The water can only be controlled up to one turn
- Can only use water jutsu while controlling the water or until you release the water from your control.
By now in short range, Saeko punches hashi in the face full force while enabling chakra to flow within her body from head to to, thus adding more momentum while packing that extra punch with her chakra fists.
Hashirama; being calm as ever observed every single movement that his opponent tried to perform. He quickly noticed a red strange chakra surrounding the woman as he caused the pillar to sneak in on her, but failed to do so. Despite the fact that he failed, he continue'd with creating his genjutsu and slightly heard a loud crack from behind him and knew exactly what to do. ''Stealing my kind of sneaky attacks... a master cannot be beat at his own games... heh'' So with a quick succession after looking from the corner of his eyes he rapidly caused a wooden pillar to erupt from underneath him whom pushed him high enough into the air to avoid any damage whilst throwing a kunai upwards, causing it to clash against the one the young elegant looking woman threw, causing them to fall flat onto the ground with no meaning whatsoever.
(Mokuton No Jutsu) - Wood Style Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small wood pillars or trees to trap, defend, or fight with. These can be created from the users own body or from the ground.
Hashirama, as he was about to depart noticed water covering him but was just in time to avoid getting drenched. Being calm, focused and enjoying the weather he quickly put his Tension to the max, and took a deep breath as he exhaled afterwards and re-opened his eyes as they previously were closed for a slight second when he took a deep breath, upon opening them; his eyes showed a bright light that illuminated upon the battle field, showing how determined he is and how rusty he was - which he now isn't. Activating both the Tension, and his sensing abilities (Yes, it's just the beginning of the battle. Let's make it a long and good one!)
(Houmen Za Kinpaku)Release The Tension
Rank:B
Range:Short
Chakra:25
Type:Supplementary
Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
Note:Can only be taught by SilverMoon1996
Note:Must be activated at the start of the battle.
Note::Lasts for 8 turns when activated.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability
As he was about to land, he noticed how close his opponent was and smelled the sweet perfume as her hair whipped back and forth and saw her trying to punch Hashirama in the face, so with a quick reaction, he leaps his head a little to the left whilst pushing both his palms upwards, grabbing the woman her arm as he forces her to get lifted up with full force causing her arm to lay onto his shoulder as he forces her straight on his back, and so forwards onto the ground (the judo technique xd)
Hashirama; being calm as ever observed every single movement that his opponent tried to perform. He quickly noticed a red strange chakra surrounding the woman as he caused the pillar to sneak in on her, but failed to do so. Despite the fact that he failed, he continue'd with creating his genjutsu and slightly heard a loud crack from behind him and knew exactly what to do. ''Stealing my kind of sneaky attacks... a master cannot be beat at his own games... heh'' So with a quick succession after looking from the corner of his eyes he rapidly caused a wooden pillar to erupt from underneath him whom pushed him high enough into the air to avoid any damage whilst throwing a kunai upwards, causing it to clash against the one the young elegant looking woman threw, causing them to fall flat onto the ground with no meaning whatsoever.
(Mokuton No Jutsu) - Wood Style Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small wood pillars or trees to trap, defend, or fight with. These can be created from the users own body or from the ground.
Hashirama, as he was about to depart noticed water covering him but was just in time to avoid getting drenched. Being calm, focused and enjoying the weather he quickly put his Tension to the max, and took a deep breath as he exhaled afterwards and re-opened his eyes as they previously were closed for a slight second when he took a deep breath, upon opening them; his eyes showed a bright light that illuminated upon the battle field, showing how determined he is and how rusty he was - which he now isn't. Activating both the Tension, and his sensing abilities (Yes, it's just the beginning of the battle. Let's make it a long and good one!)
(Houmen Za Kinpaku)Release The Tension
Rank:B
Range:Short
Chakra:25
Type:Supplementary
Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
Note:Can only be taught by SilverMoon1996
Note:Must be activated at the start of the battle.
Note::Lasts for 8 turns when activated.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability
As he was about to land, he noticed how close his opponent was and smelled the sweet perfume as her hair whipped back and forth and saw her trying to punch Hashirama in the face, so with a quick reaction, he leaps his head a little to the left whilst pushing both his palms upwards, grabbing the woman her arm as he forces her to get lifted up with full force causing her arm to lay onto his shoulder as he forces her straight on his back, and so forwards onto the ground (the judo technique xd)
Hashi this quickly has already fallen under a trap of Saeko. While previously she has coated chakra all over herself. She maintains a nice exact figure of herself as to a mirror projection of type that gives off from her surrounding chakra to herself. Soon as Hashi grabs Saeko, he would notice that it's a projection of saeko and not a real being. Though too late as it is of no use. Tenth of a second later, Saeko kicks Hashi in the chin, landing square.
Phantom Star | Fantomusutā
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: In order for this technique to work, the user must have the targets attention for the simple fact that this technique works in which a manner that the opponent is typically anticipating an attack. The user will channel chakra throughout their body then rush towards the opponent with blazing speeds. The target will falsely believe that the target has made a swift hook towards them and react to either attack or defend, but it is merely a visual projection the user that has ran perfectly in place masking the actual user behind it. The actual user will then forcefully slam both of his hands with open palms directly into the targets upperbody and sending them flying uncontrollably.
Note: Can only be used 3x per battle
Note: Must have mastered taijutsu
Note: Can only be taught by Nagato..
You must be registered for see images
rightfully so you should be hit with the kick and launched backwards with the momentum of your whole body swinging that way once your head tips over from the sheer force of the kick. Though by the time this all takes place as I still have my forward movement. I arrive at the area that you are before you even get there.
(Fuuton: Ekusupuro-Jon Uindo): Wind Release: Wind Explosion
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast.
Note: User has to be moving to use this jutsu.
Note: Can be used two times per battle.
Note: Can't use to move in the air or fly around
Note: Can use it to change direction, but will count towards the users 3 moves per turn
Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions)
Note: If ran into something the user will take -50 damage as a result of the great speed
Note: Can only be taught by NineVision
immediatly arriving to the location that you are going to be hitting. Though as it may be mistaken that how could this be, the sheer speed of the wind technique grants me this speed. By the time I arrive, you are there fly backwards heading towards me head/face first. I strike with my fist, coming down, timing it just perfectly so that soon as I hit I hit your face and smash it through the ground. However that is not enough. Mid travel from my fist to your face, my arm expands, especially my hand/fist. In reality soon as it connected, it will connect through your whole body, into and through the ground. Breaking bones and injuring you severly.
(Bubun Baika No Jutsu) - Partial Multi-size Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost:15
Damage Points: N/A (+ 7 damage to taijutsu attacks)
Description: A practical application of the Multi-Size Technique which lets one expand their own body. The point of swelling a single part of the body is to use the weight to increase the power of one's physical attacks. Any bodily part may be augmented this way, but for ease of use the arms and legs tend to be chosen quite frequently. The speed of the expansion is exceedingly sudden, which makes it extremely difficult to avoid. Like the majority of the Akimichi clan's techniques, this one requires a considerable amount of chakra. This jutsu lasts for 2 turns.
NOTE:Must be a member of the Akimichi Clan
Hashi this quickly has already fallen under a trap of Saeko. While previously she has coated chakra all over herself. She maintains a nice exact figure of herself as to a mirror projection of type that gives off from her surrounding chakra to herself. Soon as Hashi grabs Saeko, he would notice that it's a projection of saeko and not a real being. Though too late as it is of no use. Tenth of a second later, Saeko kicks Hashi in the chin, landing square.
Phantom Star | Fantomusutā
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: In order for this technique to work, the user must have the targets attention for the simple fact that this technique works in which a manner that the opponent is typically anticipating an attack. The user will channel chakra throughout their body then rush towards the opponent with blazing speeds. The target will falsely believe that the target has made a swift hook towards them and react to either attack or defend, but it is merely a visual projection the user that has ran perfectly in place masking the actual user behind it. The actual user will then forcefully slam both of his hands with open palms directly into the targets upperbody and sending them flying uncontrollably.
Note: Can only be used 3x per battle
Note: Must have mastered taijutsu
Note: Can only be taught by Nagato..
You must be registered for see images
rightfully so you should be hit with the kick and launched backwards with the momentum of your whole body swinging that way once your head tips over from the sheer force of the kick. Though by the time this all takes place as I still have my forward movement. I arrive at the area that you are before you even get there.
(Fuuton: Ekusupuro-Jon Uindo): Wind Release: Wind Explosion
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast.
Note: User has to be moving to use this jutsu.
Note: Can be used two times per battle.
Note: Can't use to move in the air or fly around
Note: Can use it to change direction, but will count towards the users 3 moves per turn
Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions)
Note: If ran into something the user will take -50 damage as a result of the great speed
Note: Can only be taught by NineVision
immediatly arriving to the location that you are going to be hitting. Though as it may be mistaken that how could this be, the sheer speed of the wind technique grants me this speed. By the time I arrive, you are there fly backwards heading towards me head/face first. I strike with my fist, coming down, timing it just perfectly so that soon as I hit I hit your face and smash it through the ground. However that is not enough. Mid travel from my fist to your face, my arm expands, especially my hand/fist. In reality soon as it connected, it will connect through your whole body, into and through the ground. Breaking bones and injuring you severly.
(Bubun Baika No Jutsu) - Partial Multi-size Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost:15
Damage Points: N/A (+ 7 damage to taijutsu attacks)
Description: A practical application of the Multi-Size Technique which lets one expand their own body. The point of swelling a single part of the body is to use the weight to increase the power of one's physical attacks. Any bodily part may be augmented this way, but for ease of use the arms and legs tend to be chosen quite frequently. The speed of the expansion is exceedingly sudden, which makes it extremely difficult to avoid. Like the majority of the Akimichi clan's techniques, this one requires a considerable amount of chakra. This jutsu lasts for 2 turns.
NOTE:Must be a member of the Akimichi Clan
Hashirama which just activated his tension which made him capable of sensing every single thing around him; and quickly noticed that something was off. Despite the fact of grabbing a hold of his opponent, he quickly noticed a strange thing about the one he immobilized but not only that but there were two. Despite the fact of being extremely focused on the one whom has located his eyes upon quickly made him doubt but simultaneously caused him to gain a quick realization and into a quick succession, he came into a swiftly conclusion that this isn't the real one. As he sensed a slight disruption around him, he already having water as his main affinity along with wood and earth made him capable of using his upcoming move with more than ease not to mention having his tension activated. So as he observed the woman's movements albeit already being distracted by the figure made him pick up that she was about to punch him pure from her muscle movements and intuition since she came utterly nearby him thinking that that was not for nothing. Hence causing his complete body to turn into a liquid one allowing her to punch straight through his head and right afterwards slightly tilting his head to the right whilst making himself ready to depart, and knew that a close combat battle with this woman wouldn't turn out like he wanted it to become.
(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.
Oi Oi! Let's leave the Taijutsu for later on... not in the mood to swing fists with you... yet.
As he was about to depart, he quickly caused a wooden pillar to erupt from his feet once again pushing him back into mid range area, whilst causing a aluminium pillar to shape from behind the woman's neck, about to thrust it straight into her neck.
(Mokuton No Jutsu) - Wood Style Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small wood pillars or trees to trap, defend, or fight with. These can be created from the users own body or from the ground.
(Arumiton: Arumi no souken) - Aluminium Release: Aluminium Creation
Type: Supplementary
Rank: B
Range: Short/mid
Chakra Cost: 20
Damage: 40
Description: The user utilizes his aluminium chakra and releases it into the air..while using the shape manipulation to form the aluminium into different shapes , protective walls of aluminium and pillars of aluminium basically to any form the user wants just as versatile as the wood element, this is like the earth release technique but on a larger scale and usage of aluminium metal.
Hashirama which just activated his tension which made him capable of sensing every single thing around him; and quickly noticed that something was off. Despite the fact of grabbing a hold of his opponent, he quickly noticed a strange thing about the one he immobilized but not only that but there were two. Despite the fact of being extremely focused on the one whom has located his eyes upon quickly made him doubt but simultaneously caused him to gain a quick realization and into a quick succession, he came into a swiftly conclusion that this isn't the real one. As he sensed a slight disruption around him, he already having water as his main affinity along with wood and earth made him capable of using his upcoming move with more than ease not to mention having his tension activated. So as he observed the woman's movements albeit already being distracted by the figure made him pick up that she was about to punch him pure from her muscle movements and intuition since she came utterly nearby him thinking that that was not for nothing. Hence causing his complete body to turn into a liquid one allowing her to punch straight through his head and right afterwards slightly tilting his head to the right whilst making himself ready to depart, and knew that a close combat battle with this woman wouldn't turn out like he wanted it to become.
(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.
Oi Oi! Let's leave the Taijutsu for later on... not in the mood to swing fists with you... yet.
As he was about to depart, he quickly caused a wooden pillar to erupt from his feet once again pushing him back into mid range area, whilst causing a aluminium pillar to shape from behind the woman's neck, about to thrust it straight into her neck.
(Mokuton No Jutsu) - Wood Style Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small wood pillars or trees to trap, defend, or fight with. These can be created from the users own body or from the ground.
(Arumiton: Arumi no souken) - Aluminium Release: Aluminium Creation
Type: Supplementary
Rank: B
Range: Short/mid
Chakra Cost: 20
Damage: 40
Description: The user utilizes his aluminium chakra and releases it into the air..while using the shape manipulation to form the aluminium into different shapes , protective walls of aluminium and pillars of aluminium basically to any form the user wants just as versatile as the wood element, this is like the earth release technique but on a larger scale and usage of aluminium metal.
BTW just to clearify, I kick instead of punch in my description so i'll just go from there, it's no biggie, just symantics.
While kicking you in the face, Saeko immediatly notice Saeko had somewhat missed, only due to you turning into water. Within the same momentum as the kick and the contact is made with the water. Saeko with her left arm raised into the air, gathers concentrated chakra all into her left arm. Them smashes down on you as you are still in water form. Striking you square in the middle. The lightning emit from it causes paralyzation where you won't be able to move. The Hado chakra used to strike you will also burn you, however as you are in water form, the water simply boils, giving you pain so great that should break concentration to come back into true form. Though you might not be burned all the internal organs should be damaged, as well as your base speed decreasing the speed of Gaara. The pure shock wave emitted from the strike launch's you backwards even more. The Hado chakra itself will cause you to lose all your concentration and act within uncontrolable rage, causing you to go berserk and unable to control emotion as well as chakra output.
Kongou Kokuretsu Zan | Diamond Country Splitting Cut
Type: Attack
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user gathers large amounts of Satsui no Hado manipulated chakra and raises his arm towards the sky and charges all the chakra into said arm, which takes around a second or two. Then, he violently slams his fist on the ground which results in an explosion of pure energy, which first takes the form of a lightning bolt and then emanates outwards in a shock wave of energy. The resulting wave has such a large amount of Satsui no Hado chakra inside it that the wave itself becomes physically harmful, destroying the terrain as it spreads outward in a destructive manner. The wave is powerful enough to force opponents backwards from the user, with the waves hot enough to slightly burn and singe the skin slightly of the opponent caught in the wave (not hot enough to incapacitate a foe however). The point of contact, where the user's arm strikes, becomes completely shattered and leaves a crater of 6 meters deep (around 20 feet) and 10 meters wide (around 30 feet), with the user left standing in the middle. The sheer force and power of the strike is so great that it causes a slight earthquake to be felt around the field; this earthquake alone causes no damage to any opponent, unless they are under ground, of course. The wave is so great that opponents caught in it will feel great heat emanating from it, causing small first degree burns along their body. If the opponent is struck head-on, the impact will cause their body to be severely injured, the point of impact on the said enemy will have it's bones struck with enough force to shatter them almost completely, (similar to how Gaara's sand shattered the bones in Lee's arm when they battled during the Chuunin exams), along with causing slight paralysis, not literally paralyzing the foe, but it causes their speed to become slowed to levels of Gaara's, perhaps the slowest moving canon character. Coincidentally, if they already move this slow, then their speed will be dropped even further due to the strike. Broken bones, and ruptured internal organs with slowed speed awaits a downed foe once they are struck with this jutsu. However, despite all the wonders granted by this jutsu, it also has severe drawbacks. Only capable of using it thrice, the user is only able to use one other jutsu during the turn this is used, and it must be a Satsui no Hado natured jutsu. The user is also left with great pressure on the arm he performed the jutsu with, causing it to become severely injured and after using it, he can only use ninjutsu for the following three turns, no taijutsu nor kenjutsu with said arm. The user is only able to use one other jutsu that same turn he uses this jutsu as well.
Notes:
*No taijutsu/kenjutsu for two turns with said arm.
*Can only be used thrice with an interval of at least 3 turns
*Cannot be used with any other chakra enhancing mode such as Sage Mode or EIG or various other modes which increases the users chakra/speed
*After using, the user is left with high levels of fatigue and can only use ninjutsu for the following three turns, but no lightning ninjutsu during those turns
*Can only be used by learners of the Satsui no Hado
Immediatly after the jutsu was used, Saeko uses another form of Hado Jutsu. This time creating both sound version of the hadoken. She creates two hadokens in each arms. One on the left with low frequency and one of the right with high freaquency. Each launched and released at great speeds towards Hashi, with either one of them hit and the current status of the internal organs. Hashi would be incapable of fighting due to severe ruptures of internal organs.
Tsuin Gou Hadoken | Twin Great Surge Fist
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Cost: 90
Description: The Tsuin Gou Hadoken is a type of Hadoken more powerful and advanced in comparison to the normal Hadoken, an already dangerous attack in itself. The user focuses large amounts of Satsui no Hado chakra to each arm, drawing them back as if in the horse stance, condensing the dark chakra into a slightly larger shape than the regular basketball sized Hadoken, creating one in each hand. As the user compresses the dark chakra, he adds elemental chakra to the Hadokens, giving them properties of any elemental affinities the user charges through them. The user, upon creating the Hadokens, can choose to only thrust one outwards, releasing just that one while continuously holding the other in his hand. However, as he does this, he will be unable to use any other ninjutsu until he releases the second. The second Hadoken still has to released by the end of the turn. The user can also chooses to fire both at the same time, with individual strength equal to a strong S-rank jutsu and a combined force of a forbidden ranked jutsu. Using them takes a great toll on the user however, and he's left unable to mold high ranking jutsus of the elemental affinities he used this jutsu with. When the user charges elemental affinities into the Hadokens, several effects appear depending on which element is focused. By channeling advanced natures into the Hadoken, effects of said advanced nature will be of similar regards to being struck with Forbidden ranked compressed chakra of that nature, in mirrored fashion as the chart below (i.e. scorch chakra would cause effects similar to Fire hadoken, rain chakra being similar to Water Hadoken, etc etc).In order to fully taunt his enemies, Akuma devised an additional name for each main "verision" made from the various elements:
¤ Zanku Hadoken|Air Slashing Surge Fist - When charging Futon chakra, the Hadoken's becomes slightly faster and causes great damage upon impact of the elemental version, causing enough damage to break bones and limit movement by the enemy while pushing him backwards with great force.
¤ Shakunetsu Hadoken|Scorching Heat Surge Fist - When charging Katon chakra, the chakra heats the Hadoken to the point that upon contact, second degree burns will occur, with third degree and fourth degree burns from prolonged contact.
¤ Gourai Hadouken|Roaring Thunder Surge Fist - When channeling Raiton chakra, lightning begins to form around the Hadoken and increases it's speed and causes it to have the effect of causing extreme paralysis of the nervous system upon direct contact, surging through the foes body and is capable of bursting through earthen defenses of up to Forbidden Rank ¤ Tenma Gouzankuu|Demon's Great Air Slash- When channeling Ototon chakra, the Hadoken begins to rotate in the hand faster, increasing speed as a shrill sound is made from the spinning. Upon striking a foe, the Hadoken releases either low or high frequency waves throughout them. If low frequency, the waves deliver severe blunt force damage as well as cause a severe blow to the equilibrium of the enemy by resonating through the liquid organs of the target, causing severe dizziness and fainting from prolonged exposure. If high frequency, the waves cause severe blunt force damage as well as causing the organ of the user to vibrate intensely, and due to this intense vibrations, the organs begin to move back and forth across one another, causing them to rupture and cause severe internal injuries.
Note: Can only be used once a fight.
Note: Both Hadoken's must be released within the same turn and no other jutsu may be used by the user until it is fully released.
Note: After using, the user is left with great strain, and unable to use whichever ( elemental affinities he used ) jutsus ranked S-rank and higher the two turns.
Note: Each different version of the Hadoken still follows basic strengths and weaknesses of each element ( i.e Fire is strong to wind but weak to water, etc ).
Note: Can only be used by Masters and Grandmasters of the Satsui no Hado CFS.
Note: The user can only use one other jutsu the same turn this was use.
Saeko: Not Taijutsu but what if half of it's Taijutsu??? Let's Roll Mr. Sage!!
BTW just to clearify, I kick instead of punch in my description so i'll just go from there, it's no biggie, just symantics.
While kicking you in the face, Saeko immediatly notice Saeko had somewhat missed, only due to you turning into water. Within the same momentum as the kick and the contact is made with the water. Saeko with her left arm raised into the air, gathers concentrated chakra all into her left arm. Them smashes down on you as you are still in water form. Striking you square in the middle. The lightning emit from it causes paralyzation where you won't be able to move. The Hado chakra used to strike you will also burn you, however as you are in water form, the water simply boils, giving you pain so great that should break concentration to come back into true form. Though you might not be burned all the internal organs should be damaged, as well as your base speed decreasing the speed of Gaara. The pure shock wave emitted from the strike launch's you backwards even more. The Hado chakra itself will cause you to lose all your concentration and act within uncontrolable rage, causing you to go berserk and unable to control emotion as well as chakra output.
Kongou Kokuretsu Zan | Diamond Country Splitting Cut
Type: Attack
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user gathers large amounts of Satsui no Hado manipulated chakra and raises his arm towards the sky and charges all the chakra into said arm, which takes around a second or two. Then, he violently slams his fist on the ground which results in an explosion of pure energy, which first takes the form of a lightning bolt and then emanates outwards in a shock wave of energy. The resulting wave has such a large amount of Satsui no Hado chakra inside it that the wave itself becomes physically harmful, destroying the terrain as it spreads outward in a destructive manner. The wave is powerful enough to force opponents backwards from the user, with the waves hot enough to slightly burn and singe the skin slightly of the opponent caught in the wave (not hot enough to incapacitate a foe however). The point of contact, where the user's arm strikes, becomes completely shattered and leaves a crater of 6 meters deep (around 20 feet) and 10 meters wide (around 30 feet), with the user left standing in the middle. The sheer force and power of the strike is so great that it causes a slight earthquake to be felt around the field; this earthquake alone causes no damage to any opponent, unless they are under ground, of course. The wave is so great that opponents caught in it will feel great heat emanating from it, causing small first degree burns along their body. If the opponent is struck head-on, the impact will cause their body to be severely injured, the point of impact on the said enemy will have it's bones struck with enough force to shatter them almost completely, (similar to how Gaara's sand shattered the bones in Lee's arm when they battled during the Chuunin exams), along with causing slight paralysis, not literally paralyzing the foe, but it causes their speed to become slowed to levels of Gaara's, perhaps the slowest moving canon character. Coincidentally, if they already move this slow, then their speed will be dropped even further due to the strike. Broken bones, and ruptured internal organs with slowed speed awaits a downed foe once they are struck with this jutsu. However, despite all the wonders granted by this jutsu, it also has severe drawbacks. Only capable of using it thrice, the user is only able to use one other jutsu during the turn this is used, and it must be a Satsui no Hado natured jutsu. The user is also left with great pressure on the arm he performed the jutsu with, causing it to become severely injured and after using it, he can only use ninjutsu for the following three turns, no taijutsu nor kenjutsu with said arm. The user is only able to use one other jutsu that same turn he uses this jutsu as well.
Notes:
*No taijutsu/kenjutsu for two turns with said arm.
*Can only be used thrice with an interval of at least 3 turns
*Cannot be used with any other chakra enhancing mode such as Sage Mode or EIG or various other modes which increases the users chakra/speed
*After using, the user is left with high levels of fatigue and can only use ninjutsu for the following three turns, but no lightning ninjutsu during those turns
*Can only be used by learners of the Satsui no Hado
Immediatly after the jutsu was used, Saeko uses another form of Hado Jutsu. This time creating both sound version of the hadoken. She creates two hadokens in each arms. One on the left with low frequency and one of the right with high freaquency. Each launched and released at great speeds towards Hashi, with either one of them hit and the current status of the internal organs. Hashi would be incapable of fighting due to severe ruptures of internal organs.
Tsuin Gou Hadoken | Twin Great Surge Fist
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Cost: 90
Description: The Tsuin Gou Hadoken is a type of Hadoken more powerful and advanced in comparison to the normal Hadoken, an already dangerous attack in itself. The user focuses large amounts of Satsui no Hado chakra to each arm, drawing them back as if in the horse stance, condensing the dark chakra into a slightly larger shape than the regular basketball sized Hadoken, creating one in each hand. As the user compresses the dark chakra, he adds elemental chakra to the Hadokens, giving them properties of any elemental affinities the user charges through them. The user, upon creating the Hadokens, can choose to only thrust one outwards, releasing just that one while continuously holding the other in his hand. However, as he does this, he will be unable to use any other ninjutsu until he releases the second. The second Hadoken still has to released by the end of the turn. The user can also chooses to fire both at the same time, with individual strength equal to a strong S-rank jutsu and a combined force of a forbidden ranked jutsu. Using them takes a great toll on the user however, and he's left unable to mold high ranking jutsus of the elemental affinities he used this jutsu with. When the user charges elemental affinities into the Hadokens, several effects appear depending on which element is focused. By channeling advanced natures into the Hadoken, effects of said advanced nature will be of similar regards to being struck with Forbidden ranked compressed chakra of that nature, in mirrored fashion as the chart below (i.e. scorch chakra would cause effects similar to Fire hadoken, rain chakra being similar to Water Hadoken, etc etc).In order to fully taunt his enemies, Akuma devised an additional name for each main "verision" made from the various elements:
¤ Zanku Hadoken|Air Slashing Surge Fist - When charging Futon chakra, the Hadoken's becomes slightly faster and causes great damage upon impact of the elemental version, causing enough damage to break bones and limit movement by the enemy while pushing him backwards with great force.
¤ Shakunetsu Hadoken|Scorching Heat Surge Fist - When charging Katon chakra, the chakra heats the Hadoken to the point that upon contact, second degree burns will occur, with third degree and fourth degree burns from prolonged contact.
¤ Gourai Hadouken|Roaring Thunder Surge Fist - When channeling Raiton chakra, lightning begins to form around the Hadoken and increases it's speed and causes it to have the effect of causing extreme paralysis of the nervous system upon direct contact, surging through the foes body and is capable of bursting through earthen defenses of up to Forbidden Rank ¤ Tenma Gouzankuu|Demon's Great Air Slash- When channeling Ototon chakra, the Hadoken begins to rotate in the hand faster, increasing speed as a shrill sound is made from the spinning. Upon striking a foe, the Hadoken releases either low or high frequency waves throughout them. If low frequency, the waves deliver severe blunt force damage as well as cause a severe blow to the equilibrium of the enemy by resonating through the liquid organs of the target, causing severe dizziness and fainting from prolonged exposure. If high frequency, the waves cause severe blunt force damage as well as causing the organ of the user to vibrate intensely, and due to this intense vibrations, the organs begin to move back and forth across one another, causing them to rupture and cause severe internal injuries.
Note: Can only be used once a fight.
Note: Both Hadoken's must be released within the same turn and no other jutsu may be used by the user until it is fully released.
Note: After using, the user is left with great strain, and unable to use whichever ( elemental affinities he used ) jutsus ranked S-rank and higher the two turns.
Note: Each different version of the Hadoken still follows basic strengths and weaknesses of each element ( i.e Fire is strong to wind but weak to water, etc ).
Note: Can only be used by Masters and Grandmasters of the Satsui no Hado CFS.
Note: The user can only use one other jutsu the same turn this was use.
Saeko: Not Taijutsu but what if half of it's Taijutsu??? Let's Roll Mr. Sage!!
As that's being said, Hashirama notices that the woman raised her hands upwards whilst sensing and feeling a tremendous and a yet so dangerous chakra being created. Now that Hashirama is much faster than he actually already is, he will be just in time to change into his original form whilst trying to create the ox handseal. As Hashirama gets punched or in this case slammed in his gut, feeling a dangerously but yet gentle punch which causes him to bend forwards with his arms positioned against each other when his hands in this case are in a ox handseal; quickly causing him to change into a cloud of fire, which quickly tries to escape from the dangerous but yet good looking woman. Despite being in the cloud form, Hashirama still can feel the pain he received but becomes less painful with the second and quickly remembers that the cloud is quite hot, slightly burning the woman's lower arm part (from elbow to nails) (As you raise your hand, I sense the chakra and prepare for something which in this case is the handseal and turn to my original form (my chakra flows much faster and my reflexes and reactions are much faster than before) the moment you punch me, I force myself to change into a cloud of fire all thanks to the tension. And oh, the burnt should most probably make you retreat and stop you from performing the next technique... I assume xD)
(Katon: Kaji Kawari ) - Fire Substitute
Type: Supplementary
Rank: C
Chakra Cost: 10
Damage Points: N/A
Description: This jutsu uses the Ox handseal. When your opponent attacks you, you disappear in a cloud of fire. When you poof away, your opponent gets burnt while they are in that cloud of fire that you created.
Never thought that a woman like you could actually punch me?! Time to go all out then!!
As he's traveling, and far enough away from the woman, he quickly turns into his own body again and makes himself ready by standing in a fighting stance whilst quickly clasping his hands together, causing a loud screech that'll hurt your ears but blind you simultaneously.
(Raiton: Rikou) – Lightning Release: Discharge
Rank: S
Type: Supplementary/Defense
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user channels lightning chakra to his palm and releases an outburst of lightning chakra causing a discharge a large amount of light. With this effect, the victim will be blinded by light at the same time hurting their ears with the huge screech noise generated by lightning. The flares of the discharge can sense chakra they come contact with. The user can either use this opportunity to escape or attack.
Note: Usable 2 times per battle.
Note: Requires gap of three turns between each use
As that's being said, Hashirama notices that the woman raised her hands upwards whilst sensing and feeling a tremendous and a yet so dangerous chakra being created. Now that Hashirama is much faster than he actually already is, he will be just in time to change into his original form whilst trying to create the ox handseal. As Hashirama gets punched or in this case slammed in his gut, feeling a dangerously but yet gentle punch which causes him to bend forwards with his arms positioned against each other when his hands in this case are in a ox handseal; quickly causing him to change into a cloud of fire, which quickly tries to escape from the dangerous but yet good looking woman. Despite being in the cloud form, Hashirama still can feel the pain he received but becomes less painful with the second and quickly remembers that the cloud is quite hot, slightly burning the woman's lower arm part (from elbow to nails) (As you raise your hand, I sense the chakra and prepare for something which in this case is the handseal and turn to my original form (my chakra flows much faster and my reflexes and reactions are much faster than before) the moment you punch me, I force myself to change into a cloud of fire all thanks to the tension. And oh, the burnt should most probably make you retreat and stop you from performing the next technique... I assume xD)
(Katon: Kaji Kawari ) - Fire Substitute
Type: Supplementary
Rank: C
Chakra Cost: 10
Damage Points: N/A
Description: This jutsu uses the Ox handseal. When your opponent attacks you, you disappear in a cloud of fire. When you poof away, your opponent gets burnt while they are in that cloud of fire that you created.
Never thought that a woman like you could actually punch me?! Time to go all out then!!
As he's traveling, and far enough away from the woman, he quickly turns into his own body again and makes himself ready by standing in a fighting stance whilst quickly clasping his hands together, causing a loud screech that'll hurt your ears but blind you simultaneously.
(Raiton: Rikou) – Lightning Release: Discharge
Rank: S
Type: Supplementary/Defense
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user channels lightning chakra to his palm and releases an outburst of lightning chakra causing a discharge a large amount of light. With this effect, the victim will be blinded by light at the same time hurting their ears with the huge screech noise generated by lightning. The flares of the discharge can sense chakra they come contact with. The user can either use this opportunity to escape or attack.
Note: Usable 2 times per battle.
Note: Requires gap of three turns between each use
The burning does not happen as the first jutsu will push all the cloud away from me from sheer force.
As Saeko layeth the smackdown on Hashi, She notices that he has turned into a cloud of smoke. Though it would burn her normally, the jutsu used expells a huge amount of blast outwards and pushes the cloud away from Saeko almost immediatly. The Hado chakra would certainly already cling to Hashi and start making him go berserk as it should. Without a moments notices, Saeko figures out the cloud is actually Hashi moving away from her. She activates the elemental enhancing jutsu, specially for wind.
(Butai Ryou Giryou) Elemental Enhancing Skill
Type: Supplement
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this.
Earth enhancing skill: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this.
Wind enhancing skill: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this.
Water enhancing skill: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this.
Notes:
- Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns.
- Can only use one element enhancing skill at a time.
- Each enhancing skill counts as one of the users 3 jutsu per turn.
With it, Saeko steps towards the direction and the area of the place that Hashi would land and reform. Though she waits until she can see that Hashi reforms to himself. Soon as a fragment of an image that she can she him reform, With that one step she moves at the speed of sound x2 and immediatly appears behind Hashi a few meters away.
(Fuuton: Ekusupuro-Jon Uindo): Wind Release: Wind Explosion
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast.
Note: User has to be moving to use this jutsu.
Note: Can be used two times per battle.
Note: Can't use to move in the air or fly around
Note: Can use it to change direction, but will count towards the users 3 moves per turn
Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions)
Note: If ran into something the user will take -50 damage as a result of the great speed
Note: Can only be taught by NineVision
With the opposite hand Saeko, immeditaly appears behind Hashi with her right arm raised and gathered sound chakra, pulls down and sends a strong sound blast in the back of Hashi. While in berserk mode, he would be pissed and won't know how to react without rage. Once the sound blast hits him, he gets launched forwards again soon as he reforms to himself. With this blast, Hashi would be still in berserk mode, hado chakra slowly consuming him while also being distorted from getting hit with a blast of sound.
(Ototon: Onkyou Bakko) - Sound Release: Sonic Domination
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra: 50
Damage: 90 (-20 to user [suffering internal damage, and little hand tremors)
Description: The user rises their hands in the air and sends sound wave and vibrations all over the field causing a rumbling sound, then he/she grips their hands and slowly lowers them as if they are pulling the sky down. As their hands lower, the rumbling sound continues rapidly. The opponent begins to loose their sense of balance and concentration due to the sound wave tampering their brain and the earth rumbling like an earthquake. Little by little, the sound turn slightly sharper and more waves enter the brain, making their ears bleed (resulting deafness) and their vision blurred & unstable. The user finishes the jutsu by gathering all the sound waves into one point, delivering a sonic blast that sends opponent flying. Any Lightning or Earth jutsus during this technique useless because of the enormous amount of sound waves through the air and ground which is able to disperse both elemental chakra.
Note: Damaged ears and eyes lasts 2 turns.
Note: Usable once per battle.
Note: No jutsu at the same turn.
Note: No sound jutsu for 2 turns.
Note: Only taught by Question.
Saeko: Stop playing around Mr. Hokage, lets see some of that famous Wood!
The burning does not happen as the first jutsu will push all the cloud away from me from sheer force.
As Saeko layeth the smackdown on Hashi, She notices that he has turned into a cloud of smoke. Though it would burn her normally, the jutsu used expells a huge amount of blast outwards and pushes the cloud away from Saeko almost immediatly. The Hado chakra would certainly already cling to Hashi and start making him go berserk as it should. Without a moments notices, Saeko figures out the cloud is actually Hashi moving away from her. She activates the elemental enhancing jutsu, specially for wind.
(Butai Ryou Giryou) Elemental Enhancing Skill
Type: Supplement
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this.
Earth enhancing skill: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this.
Wind enhancing skill: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this.
Water enhancing skill: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this.
Notes:
- Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns.
- Can only use one element enhancing skill at a time.
- Each enhancing skill counts as one of the users 3 jutsu per turn.
With it, Saeko steps towards the direction and the area of the place that Hashi would land and reform. Though she waits until she can see that Hashi reforms to himself. Soon as a fragment of an image that she can she him reform, With that one step she moves at the speed of sound x2 and immediatly appears behind Hashi a few meters away.
(Fuuton: Ekusupuro-Jon Uindo): Wind Release: Wind Explosion
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast.
Note: User has to be moving to use this jutsu.
Note: Can be used two times per battle.
Note: Can't use to move in the air or fly around
Note: Can use it to change direction, but will count towards the users 3 moves per turn
Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions)
Note: If ran into something the user will take -50 damage as a result of the great speed
Note: Can only be taught by NineVision
With the opposite hand Saeko, immeditaly appears behind Hashi with her right arm raised and gathered sound chakra, pulls down and sends a strong sound blast in the back of Hashi. While in berserk mode, he would be pissed and won't know how to react without rage. Once the sound blast hits him, he gets launched forwards again soon as he reforms to himself. With this blast, Hashi would be still in berserk mode, hado chakra slowly consuming him while also being distorted from getting hit with a blast of sound.
(Ototon: Onkyou Bakko) - Sound Release: Sonic Domination
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra: 50
Damage: 90 (-20 to user [suffering internal damage, and little hand tremors)
Description: The user rises their hands in the air and sends sound wave and vibrations all over the field causing a rumbling sound, then he/she grips their hands and slowly lowers them as if they are pulling the sky down. As their hands lower, the rumbling sound continues rapidly. The opponent begins to loose their sense of balance and concentration due to the sound wave tampering their brain and the earth rumbling like an earthquake. Little by little, the sound turn slightly sharper and more waves enter the brain, making their ears bleed (resulting deafness) and their vision blurred & unstable. The user finishes the jutsu by gathering all the sound waves into one point, delivering a sonic blast that sends opponent flying. Any Lightning or Earth jutsus during this technique useless because of the enormous amount of sound waves through the air and ground which is able to disperse both elemental chakra.
Note: Damaged ears and eyes lasts 2 turns.
Note: Usable once per battle.
Note: No jutsu at the same turn.
Note: No sound jutsu for 2 turns.
Note: Only taught by Question.
Saeko: Stop playing around Mr. Hokage, lets see some of that famous Wood!
Remember that you got some pressure on your arm whom will now be injured because of your technique.
________________________________________
With Hashirama traveling to his desired location; he slowly starts reforming. Now with his chakra sensing abilities activated he previously sensed that his foe was rushing with great speeds towards him. The moment he reforms, a strange feeling starts surging trough his whole body. Adrenaline? Pain? Craziness? It all began wandering trough his head, wondering what the strange feeling could be but despite all that, he continued. Now that he knew that his opponent was standing right behind him he reacted. Pure out of fear as he had observed what the woman could do. Hashirama being berserk made him react even faster albeit being a little restless but yet fast enough thanks to the tension. Now as he had sensed the fist filled with chakra raising, with his eye looking around the corner as his head was slightly tilted behind to the right he kept observing where this fist would land with his eyes along with his sensing abilities. Now that his reaction is to the maximum, he released a lightning current which surrounded his complete body, and so forwards into the complete short ranged area; Paralyzing the woman on her place. As the currents start emit, Hashirama's ears suddenly burst out of pain, but stop after a blink of an eye and knew that he had succeeded but fell on his knee with his fist bumping against the ground.
Damn, you sure are a tough one!
As Hashirama spoke, with the woman paralyzed on her place, he quickly thought that he was in a tight situation, and that the woman would not give up which made him come with the conclusion to activate his adrenaline rush resulting his body to send a message to the glands just above his kidneys, to release a great amount of adrenaline into the body. The adrenaline will boost Hashirama's heart rate and his blood flow; signaling the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes Hashirama's reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) whom is energy stored in all muscles, which get's released in a crisis situation to boost Hashirama's body. All these biochemical reactions happen extremely fast, it takes less than a second for him to fully unleash the effects of the technique.
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
Name: The Adrenaline Rush (Kōfun jōtai)
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 (20 every turn)
Damage points: N/A
Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are:
Heightened senses: Stronger sense of smell, hearing and thought processing.
Pain reduction: All feelings of pain and numbness are almost nullified.
Faster reaction time: This doesn’t make the user faster generally.
Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400%
Notes:
• Lasts for 5 turns.
• The user cannot use any elemental ninjutsu while this is active.
• The user cannot use any Genjutsu or clones of any kind when this is active.
• Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.
• Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns.
• No summoning while this is active.
• Can only be used Once per match.
With his Adrenaline activated to the max and the woman close to him from behind, he sends his elbow straight into the gut with his right one - whilst his left arm reaches his pouch as he get's a kunai out of it and strikes it straight into the woman's neck. Killing her instantly.
Remember that you got some pressure on your arm whom will now be injured because of your technique.
________________________________________
With Hashirama traveling to his desired location; he slowly starts reforming. Now with his chakra sensing abilities activated he previously sensed that his foe was rushing with great speeds towards him. The moment he reforms, a strange feeling starts surging trough his whole body. Adrenaline? Pain? Craziness? It all began wandering trough his head, wondering what the strange feeling could be but despite all that, he continued. Now that he knew that his opponent was standing right behind him he reacted. Pure out of fear as he had observed what the woman could do. Hashirama being berserk made him react even faster albeit being a little restless but yet fast enough thanks to the tension. Now as he had sensed the fist filled with chakra raising, with his eye looking around the corner as his head was slightly tilted behind to the right he kept observing where this fist would land with his eyes along with his sensing abilities. Now that his reaction is to the maximum, he released a lightning current which surrounded his complete body, and so forwards into the complete short ranged area; Paralyzing the woman on her place. As the currents start emit, Hashirama's ears suddenly burst out of pain, but stop after a blink of an eye and knew that he had succeeded but fell on his knee with his fist bumping against the ground.
Damn, you sure are a tough one!
As Hashirama spoke, with the woman paralyzed on her place, he quickly thought that he was in a tight situation, and that the woman would not give up which made him come with the conclusion to activate his adrenaline rush resulting his body to send a message to the glands just above his kidneys, to release a great amount of adrenaline into the body. The adrenaline will boost Hashirama's heart rate and his blood flow; signaling the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes Hashirama's reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) whom is energy stored in all muscles, which get's released in a crisis situation to boost Hashirama's body. All these biochemical reactions happen extremely fast, it takes less than a second for him to fully unleash the effects of the technique.
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
Name: The Adrenaline Rush (Kōfun jōtai)
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 (20 every turn)
Damage points: N/A
Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are:
Heightened senses: Stronger sense of smell, hearing and thought processing.
Pain reduction: All feelings of pain and numbness are almost nullified.
Faster reaction time: This doesn’t make the user faster generally.
Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400%
Notes:
• Lasts for 5 turns.
• The user cannot use any elemental ninjutsu while this is active.
• The user cannot use any Genjutsu or clones of any kind when this is active.
• Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.
• Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns.
• No summoning while this is active.
• Can only be used Once per match.
With his Adrenaline activated to the max and the woman close to him from behind, he sends his elbow straight into the gut with his right one - whilst his left arm reaches his pouch as he get's a kunai out of it and strikes it straight into the woman's neck. Killing her instantly.
Seemingly so it seems that Hashimara used a cheap technique that Saeko has customed to dislike all these years. Nagashi was heard and struck Saeko in the midst of a powerful jutsu. Naturally stunning her momentarily. With increased reaction timing while being the sage of misdirection. Saeko simply was already aware what was going to happen before it happened. While stunned, Saeko immediatly charged her own lighting throughout her body without hashimara knowing. Allowing her to move her body once again quickly as she was stunned. However at that moment she can see that an elbow was about to strike her. She allows it, knowing that it would be painful. Once struck with the elbow she continuously follows hashimara's movement, concentrating on the movement and actions instead of pain. At that moment while lightning chakra within her body, she shifts it to her right hand gathered and ready to strike.
(Raiton: Undo Jutsu) Lightning Release: Movement Technique
Type: Supplementary
Rank: B
Range: Short (effects only the user)
Chakra: 20 (+5 per turn sustained)
Damage: N/A (5/turn to the user)
Description: By converting the users lightning chakra into electricity and infusing their bodies with small amounts of it, they are able to overcome paralysis or crippling injuries by forcibly moving themselves through commanding their own nerves and muscles with impulses caused by chakra. Dislocated limbs and numbing poisons mean nothing to someone who has mastered this allowing them to fight until their bodies are over damaged.
Notes:
- Can only be taught by Shinta,
- Can not be used if the users chakra network is blocked,
- No wind jutsu while this jutsu is active,
- Can be maintained for three turn successively,
- Can be used two times per match with one turn gap in between each use.
With blazing speed, she intercepts the kunai held arm. Striking it and release the lighting into it so that it goes dead for atleast a few seconds. She strikes the incoming blow of the kunai in such a way so that the kunai gets jarded loose stright above Saeko and behind her, doing no harm to anyone else.
(Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40
Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.
Note: Can be used 3x per match
Note: This can still only swipe away Taijutsu up to B rank.
Note: Must know Jeet Kune Do.
Saeko: This is style without style. You are no match for my Taijutsu, Hashirama.
With Hashirama's side open for striking, Thanks to the intercepting fist. Saeko charges her hado chakra once again into her left fist. Drawing and creating a fireball type projectile, Fully formed and ready to go in one had in a blink of an eye. She smashes it into the sides of Hashirama as if she just struck him with rasengan. However it's not rasengan but Hadoken. Hashi would be burned on the side with additional hado chakra consuming him and his mind. Knocking him backwards back into mid range.
Hadoken| Surge Fist
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Cost: 60D
escription: The user gathers large amounts of Satsui no Hado natured chakra to his arm and condenses and compresses it greatly to create a basketball sized orb of chakra inside his hand. The user then adds shape and chakra manipulation to the mix, adding fire chakra as he draws both his arms to his side, as if he is shielding the orb as it's being created fully. The user then thrusts forward quickly, releasing the creation as a projectile with great force behind it due to the deeply compressed chakra within it, causing it to have the momentum and strength to break through most earthen defenses of up to B-rank and given the fire properties of the Hadoken, when contact is made with a foe, they will be deeply burned and feel as if the orb itself is slamming against them with enough force to fracture bones. Masters and Grandmasters are capable of using this attack with one hand. Once released, the 'fireball' travels up to one range of the user in great speed, though a foe would still have sufficient time to counter if the are a range's length away from the target.
*Can only be used 4 times at the most*
*Must be a student of the Satsui no Hado Fighting Style*
*Must be a two turn minimal waiting period before usage*
Saeko: Hashirama I think that is enough. Show me your true power.
Seemingly so it seems that Hashimara used a cheap technique that Saeko has customed to dislike all these years. Nagashi was heard and struck Saeko in the midst of a powerful jutsu. Naturally stunning her momentarily. With increased reaction timing while being the sage of misdirection. Saeko simply was already aware what was going to happen before it happened. While stunned, Saeko immediatly charged her own lighting throughout her body without hashimara knowing. Allowing her to move her body once again quickly as she was stunned. However at that moment she can see that an elbow was about to strike her. She allows it, knowing that it would be painful. Once struck with the elbow she continuously follows hashimara's movement, concentrating on the movement and actions instead of pain. At that moment while lightning chakra within her body, she shifts it to her right hand gathered and ready to strike.
(Raiton: Undo Jutsu) Lightning Release: Movement Technique
Type: Supplementary
Rank: B
Range: Short (effects only the user)
Chakra: 20 (+5 per turn sustained)
Damage: N/A (5/turn to the user)
Description: By converting the users lightning chakra into electricity and infusing their bodies with small amounts of it, they are able to overcome paralysis or crippling injuries by forcibly moving themselves through commanding their own nerves and muscles with impulses caused by chakra. Dislocated limbs and numbing poisons mean nothing to someone who has mastered this allowing them to fight until their bodies are over damaged.
Notes:
- Can only be taught by Shinta,
- Can not be used if the users chakra network is blocked,
- No wind jutsu while this jutsu is active,
- Can be maintained for three turn successively,
- Can be used two times per match with one turn gap in between each use.
With blazing speed, she intercepts the kunai held arm. Striking it and release the lighting into it so that it goes dead for atleast a few seconds. She strikes the incoming blow of the kunai in such a way so that the kunai gets jarded loose stright above Saeko and behind her, doing no harm to anyone else.
(Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40
Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.
Note: Can be used 3x per match
Note: This can still only swipe away Taijutsu up to B rank.
Note: Must know Jeet Kune Do.
Saeko: This is style without style. You are no match for my Taijutsu, Hashirama.
With Hashirama's side open for striking, Thanks to the intercepting fist. Saeko charges her hado chakra once again into her left fist. Drawing and creating a fireball type projectile, Fully formed and ready to go in one had in a blink of an eye. She smashes it into the sides of Hashirama as if she just struck him with rasengan. However it's not rasengan but Hadoken. Hashi would be burned on the side with additional hado chakra consuming him and his mind. Knocking him backwards back into mid range.
Hadoken| Surge Fist
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Cost: 60D
escription: The user gathers large amounts of Satsui no Hado natured chakra to his arm and condenses and compresses it greatly to create a basketball sized orb of chakra inside his hand. The user then adds shape and chakra manipulation to the mix, adding fire chakra as he draws both his arms to his side, as if he is shielding the orb as it's being created fully. The user then thrusts forward quickly, releasing the creation as a projectile with great force behind it due to the deeply compressed chakra within it, causing it to have the momentum and strength to break through most earthen defenses of up to B-rank and given the fire properties of the Hadoken, when contact is made with a foe, they will be deeply burned and feel as if the orb itself is slamming against them with enough force to fracture bones. Masters and Grandmasters are capable of using this attack with one hand. Once released, the 'fireball' travels up to one range of the user in great speed, though a foe would still have sufficient time to counter if the are a range's length away from the target.
*Can only be used 4 times at the most*
*Must be a student of the Satsui no Hado Fighting Style*
*Must be a two turn minimal waiting period before usage*
Saeko: Hashirama I think that is enough. Show me your true power.
With Hashirama's senses heightened being capable of hearing every single move and smell, along with his eye observing from the corner of his eyes, his tension struck to the maximum being fast in reaction as ever along with slightly being berserk thanks to the hado previously he notices that the woman is planning something. As he planned to strike the kunai towards the woman, he leaps forwards as the woman was facing his back, being out of the range of the fist. Now that he stepped forward, he quickly bend downwards to position himself in a crane position by putting both arms parallel to the ground and his right leg held into his body. With Hashirama being in this position, the woman would most likely throw the fire ball technique, or in this case the hado. So with him being in this position, made him quickly bend his right leg to the back in an upward manner; kicking the woman's stretched arm with his ankle at blazing speeds, letting the woman throw the hado chakra in the air. Now that the woman her arm was facing the clouds, Hashirama quickly continued with jumping slightly behind closer to the woman in this crane position and let his other leg sweep towards the crutch - damaging the beautiful woman badly. Now with your head bent upwards along with your arm; I finish it with throwing another kunai towards the neck whilst leaping towards the woman's feet, trying to slide her onto the ground.
(Kyuuki Ashige)- Crane Kick
Rank: C
Type: Attack
Range: short-Mid
Chakra cost: 15
Damage points: 30
Description: the user stands in the crane positon with their arms parallel to the ground and their right leg held into their body. The user then jumps up off the left leg and kicks with their right leg whilst charging chakra into the leg to cause extra damage and kick towards the opponents face.
Freestyle art the worried wolf | Furīāto shinpai ōkami
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 20
Description: A Taijutsu attack where the user bends himself/herself forward, and sprints towards the opponent, when in range the user lets himself/herself fall backwards, while stretching one of his/her legs upwards, kicking the opponent in either the head or crutch.
With Hashirama's senses heightened being capable of hearing every single move and smell, along with his eye observing from the corner of his eyes, his tension struck to the maximum being fast in reaction as ever along with slightly being berserk thanks to the hado previously he notices that the woman is planning something. As he planned to strike the kunai towards the woman, he leaps forwards as the woman was facing his back, being out of the range of the fist. Now that he stepped forward, he quickly bend downwards to position himself in a crane position by putting both arms parallel to the ground and his right leg held into his body. With Hashirama being in this position, the woman would most likely throw the fire ball technique, or in this case the hado. So with him being in this position, made him quickly bend his right leg to the back in an upward manner; kicking the woman's stretched arm with his ankle at blazing speeds, letting the woman throw the hado chakra in the air. Now that the woman her arm was facing the clouds, Hashirama quickly continued with jumping slightly behind closer to the woman in this crane position and let his other leg sweep towards the crutch - damaging the beautiful woman badly. Now with your head bent upwards along with your arm; I finish it with throwing another kunai towards the neck whilst leaping towards the woman's feet, trying to slide her onto the ground.
(Kyuuki Ashige)- Crane Kick
Rank: C
Type: Attack
Range: short-Mid
Chakra cost: 15
Damage points: 30
Description: the user stands in the crane positon with their arms parallel to the ground and their right leg held into their body. The user then jumps up off the left leg and kicks with their right leg whilst charging chakra into the leg to cause extra damage and kick towards the opponents face.
Freestyle art the worried wolf | Furīāto shinpai ōkami
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 20
Description: A Taijutsu attack where the user bends himself/herself forward, and sprints towards the opponent, when in range the user lets himself/herself fall backwards, while stretching one of his/her legs upwards, kicking the opponent in either the head or crutch.
While Saeko stretches her arm forwards and naturally having a forward momentum to hit hashi with the hadoken. Saeko notices immediatly she could be out of position. Naturally, she also notices the crane position that Hashi is in and the kick to the arm while having forward momentum was at a disadvantage. However the Hado in her won't allow her to be in such a position for long. While the arm got hit upwards and hado released into the air and not at the intented target, the kick brings her arm upwards as well, with the step that she had to take for forward momentum, she pushes off so that soon as the kick happens and hadoken released into the air, she does a half twist backwards spin in mid air at which point catches you soon as you spring back towards me. While rotating facing Hashi as he is below, Saeko already had formed a Rasengan in her other hand consealed by the body of Saeko and only seen when striking Hashi at the crown of Hashi's head.
(Rasengan) - Spiral Sphere
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Rasengan was a Ninjutsu technique developed over the span of three years by the Fourth Hokage, Namikaze Minato. The technique was taught to his sensei, Jiraiya, who then passed it on to Minato's young son, Naruto, years later. The technique is unlike many other jutsu in that it does not require any hand seals. It just relied on the ninja's ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand, which can create a destructive impact.
At the moment of impact, Saeko would land again in short range of you. Naturally even Hashi would be damaged by the technique. However, Saeko doesn't leave any chances. She slams her hand near Hashi and traps him in a barrier that would bind him to the ground and suck his chakra out from his body. Keeping him in place
(Mugen Hōyō) - Infinate Embrace
Rank: B-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 20 (-50 per turn to the target, +30 to user)
Damage points: N/A
Description: The user slams his hands on the ground and generates a special barrier that surrounds the target forming a "cuboid" construct of pink chakra which begins draining the chakra of the target caught inside. This technique can be used in conjunction with shadow rope technique or other restrictive techniques to further hinder the target. Once caught inside it, the target cannot mold chakra above S-rank and the barrier itself can only be broken by B-Rank techniques or by attacking the user of the technique.
While consuming Hashi's chakra, the hado that went up into the air would never lose it's form as it's a projectile jutsu meant to be released and traveled. As the original kick couldn't of have a lot of force [as you hit it with your ankle] The Hadoken travels back down from the air through gravity, increasing it's velocity as it travels down. From the current situation of Hashi being bound to the ground the hand lands directly at Hashi's position, exploding, Hado chakra consuming his mental state, while body being broken into pieces.
Saeko: This battle can only end one way. Death...... of you.
While Saeko stretches her arm forwards and naturally having a forward momentum to hit hashi with the hadoken. Saeko notices immediatly she could be out of position. Naturally, she also notices the crane position that Hashi is in and the kick to the arm while having forward momentum was at a disadvantage. However the Hado in her won't allow her to be in such a position for long. While the arm got hit upwards and hado released into the air and not at the intented target, the kick brings her arm upwards as well, with the step that she had to take for forward momentum, she pushes off so that soon as the kick happens and hadoken released into the air, she does a half twist backwards spin in mid air at which point catches you soon as you spring back towards me. While rotating facing Hashi as he is below, Saeko already had formed a Rasengan in her other hand consealed by the body of Saeko and only seen when striking Hashi at the crown of Hashi's head.
(Rasengan) - Spiral Sphere
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Rasengan was a Ninjutsu technique developed over the span of three years by the Fourth Hokage, Namikaze Minato. The technique was taught to his sensei, Jiraiya, who then passed it on to Minato's young son, Naruto, years later. The technique is unlike many other jutsu in that it does not require any hand seals. It just relied on the ninja's ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand, which can create a destructive impact.
At the moment of impact, Saeko would land again in short range of you. Naturally even Hashi would be damaged by the technique. However, Saeko doesn't leave any chances. She slams her hand near Hashi and traps him in a barrier that would bind him to the ground and suck his chakra out from his body. Keeping him in place
(Mugen Hōyō) - Infinate Embrace
Rank: B-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 20 (-50 per turn to the target, +30 to user)
Damage points: N/A
Description: The user slams his hands on the ground and generates a special barrier that surrounds the target forming a "cuboid" construct of pink chakra which begins draining the chakra of the target caught inside. This technique can be used in conjunction with shadow rope technique or other restrictive techniques to further hinder the target. Once caught inside it, the target cannot mold chakra above S-rank and the barrier itself can only be broken by B-Rank techniques or by attacking the user of the technique.
While consuming Hashi's chakra, the hado that went up into the air would never lose it's form as it's a projectile jutsu meant to be released and traveled. As the original kick couldn't of have a lot of force [as you hit it with your ankle] The Hadoken travels back down from the air through gravity, increasing it's velocity as it travels down. From the current situation of Hashi being bound to the ground the hand lands directly at Hashi's position, exploding, Hado chakra consuming his mental state, while body being broken into pieces.
Saeko: This battle can only end one way. Death...... of you.
The exact moment Hashirama took a slight jump towards the woman he quickly sensed something was off with his senses heightened capable of sensing every single thing not to mention that his eye was still located upon you from an angle, struck towards you radiating a bloodthirsty and terrifying intent, the intention to kill albeit you being a woman; but Hashirama did not consider this woman just a ''female'' by her gender, he considered her as an equal... maybe slightly superior but defiantly not weak. So the exact moment he heard a weird spiral noise, a noise as of someone is scratching onto a blackboard along with a strange smell, so with his reflexes being faster too, along with noticing that her hand was slightly bent backwards only noticing her right arm whom was damaged badly he also noticed a small light emitting from her left hand so as the second passed by Hashirama saw the Rasangan coming closer and closer towards him whom he reacted against by tilting his head to the right into a shift movement causing the Rasangan to pass by him slightly cutting his cheek and thus takes her arm and takes a good grab of it and pushes his body upwards along with having the woman her arm upon his shoulder which he has a good grab of it and spins the woman around in a half circle motion above their head like a lasso with his strength being three hundred times stronger slamming you so on-wards against the ground whilst taking out his katana on his hip, stabbing it into the woman her arm.
During the time that I grab onto your arm which has a rasangan in your palm, you would start to feel the pain again from the kick I gave you in your gut and the previous kick against your arm whom shall decrease your reaction time not to mention when I leap you over my shoulder you would be in the air; unbalanced, unable to take a hold of your body along with the fact that my strength is struck to the maximum, being able to tilt cars up with a little to no ease. (Your lightning technique has now worn off, the one that saved you from the Nagashi and all the pain)
(Arashi Nageru) - Tornado Throw
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user grabs hold of the target by their clothing and spins around in a half circle motion above their head like a lasso. They then slam the target into the ground to deal large amount of damage.
I thought that this would be a taijutsu only fight?... *pant* Aren't we fighting fair and square darling? *pant* Ah well, I guess this is the end.
As Hashirama finishes speaking, he jumps a few feet backwards as the hadou falls down upon you whom he sensed long ago, killing you on your place.
Short summary: You where facing my back, hence capable of tilting you over my shoulder so onwards towards the ground. So what I do, I see the rasangan, tilt my head to the right as your arm with the rasangan passes by whilst I grab it and lift you up over my shoulder so onto the ground and then stab my katana into your arm restraining you.
The exact moment Hashirama took a slight jump towards the woman he quickly sensed something was off with his senses heightened capable of sensing every single thing not to mention that his eye was still located upon you from an angle, struck towards you radiating a bloodthirsty and terrifying intent, the intention to kill albeit you being a woman; but Hashirama did not consider this woman just a ''female'' by her gender, he considered her as an equal... maybe slightly superior but defiantly not weak. So the exact moment he heard a weird spiral noise, a noise as of someone is scratching onto a blackboard along with a strange smell, so with his reflexes being faster too, along with noticing that her hand was slightly bent backwards only noticing her right arm whom was damaged badly he also noticed a small light emitting from her left hand so as the second passed by Hashirama saw the Rasangan coming closer and closer towards him whom he reacted against by tilting his head to the right into a shift movement causing the Rasangan to pass by him slightly cutting his cheek and thus takes her arm and takes a good grab of it and pushes his body upwards along with having the woman her arm upon his shoulder which he has a good grab of it and spins the woman around in a half circle motion above their head like a lasso with his strength being three hundred times stronger slamming you so on-wards against the ground whilst taking out his katana on his hip, stabbing it into the woman her arm.
During the time that I grab onto your arm which has a rasangan in your palm, you would start to feel the pain again from the kick I gave you in your gut and the previous kick against your arm whom shall decrease your reaction time not to mention when I leap you over my shoulder you would be in the air; unbalanced, unable to take a hold of your body along with the fact that my strength is struck to the maximum, being able to tilt cars up with a little to no ease. (Your lightning technique has now worn off, the one that saved you from the Nagashi and all the pain)
(Arashi Nageru) - Tornado Throw
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user grabs hold of the target by their clothing and spins around in a half circle motion above their head like a lasso. They then slam the target into the ground to deal large amount of damage.
I thought that this would be a taijutsu only fight?... *pant* Aren't we fighting fair and square darling? *pant* Ah well, I guess this is the end.
As Hashirama finishes speaking, he jumps a few feet backwards as the hadou falls down upon you whom he sensed long ago, killing you on your place.
Short summary: You where facing my back, hence capable of tilting you over my shoulder so onwards towards the ground. So what I do, I see the rasangan, tilt my head to the right as your arm with the rasangan passes by whilst I grab it and lift you up over my shoulder so onto the ground and then stab my katana into your arm restraining you.
For while, Saeko believed that this attack was a sure hit. She immediatly noticed she only scratched hashi on the cheeks. Immediatly after, feeling hashi grabbing saeko, she disengages the rasengan as it would have no point. Though continues with her planned attack. Whilist in the air, Hashi has saeko for sure, the arm that he has and using the momentum that he has to apparently or probably throw her. However during the time he is gathering and trying to gain momentum by lassoing himself uptop, Saeko remains calm, creates a two hands that is concealed and can't be detected, places two seals on hasi, 1 inside the left pocket of his trousers, the other on the lower back as if it's a tattoo. The moment Hashi throws Saeko towards the ground, Saeko performs a handseal where incredibly fast lighting from the sky strikes hashi down where the seals were located. Continueing towards him even after if he moves away from it.
Saeko: This should do it.... Plenty of juice in this one Hashi....Just in case you do survive this...
Saeko summons 1 of the clone from Myo. Onto the battle field.
(Fuuton: Subashikoi Hando) – Wind Release: Sleight of Hand
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (-5 chakra for an additional hand)
Damage Points: N/A
Description: The user will focus their fuuton chakra into the air at any location on the battlefield (within mid-range) to create an almost invisible hand of tangible air (slight greenish hue) fully equipped with nimble fingers. The creation of the hand(s) will generate slight sounds of moving air. Unlike most stealth techniques, this one's usage lies primarily in the art of pickpocketing and thievery. The light weight nature of the fingers allows them to retrieve items, delve into pockets, open ninja pouches and so on with only very slight disturbances. In certain weather conditions (e.g. rainy, snowy), it becomes even more difficult to detect these disturbances. In the same way, if concealed correctly the user can also plant items on their designated target through the use of this technique, however planting heavier items means they run a higher risk of getting caught. To plant items, the user must create the hand near the location of the item they intend to plant on the opponent and stealthily maneuver it towards the target, ideally with the use of some sort of cover (e.g. grass or vegetation). The greenish hue of the air (Similar to Danzo's Vacuum Blade) serves to make the hand of air easy to camouflage in grass, leaves and bushes, rendering it near-impossible to see for non-doijutsu users in such conditions. Alternatively, the user can create an additional hand to aid with slightly more complex tasks which require the use of two hands such as removing certain types of jewellery (necklaces) or tying/untying knots.
Note: Can only be Taught by Negative Knight
(Raiton: Hekireki Gekido) - Lightning Style: Thunder Rage
Rank: S
Type: Attack
Range: Short - Long
Chakra Cost: 40
Damage: 80
Description: To first thing needed to perform this jutsu is to put special seals on the location for attack to hit. It can be put on opponents, objects or on the kunai. After setting the seal(s), the user does a handseal and then lightning strikes from the sky will hit the locations of the seal(s). If the opponent tries to escape with the seal on them, the lightning strikes will follow them till they hit the seal.
Note: Only useable 3 times per battle.
Note: Only taught by Question.
[Insert summoning jutsu here]
Soon as Saeko's summoning appears, it appears at the back of saeko as she is falling. Taking the blunt of the attack himself and dispersing. Smoke clouds appear, obscuring your vision to me. However only if you survived my counter attack.
For while, Saeko believed that this attack was a sure hit. She immediatly noticed she only scratched hashi on the cheeks. Immediatly after, feeling hashi grabbing saeko, she disengages the rasengan as it would have no point. Though continues with her planned attack. Whilist in the air, Hashi has saeko for sure, the arm that he has and using the momentum that he has to apparently or probably throw her. However during the time he is gathering and trying to gain momentum by lassoing himself uptop, Saeko remains calm, creates a two hands that is concealed and can't be detected, places two seals on hasi, 1 inside the left pocket of his trousers, the other on the lower back as if it's a tattoo. The moment Hashi throws Saeko towards the ground, Saeko performs a handseal where incredibly fast lighting from the sky strikes hashi down where the seals were located. Continueing towards him even after if he moves away from it.
Saeko: This should do it.... Plenty of juice in this one Hashi....Just in case you do survive this...
Saeko summons 1 of the clone from Myo. Onto the battle field.
(Fuuton: Subashikoi Hando) – Wind Release: Sleight of Hand
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (-5 chakra for an additional hand)
Damage Points: N/A
Description: The user will focus their fuuton chakra into the air at any location on the battlefield (within mid-range) to create an almost invisible hand of tangible air (slight greenish hue) fully equipped with nimble fingers. The creation of the hand(s) will generate slight sounds of moving air. Unlike most stealth techniques, this one's usage lies primarily in the art of pickpocketing and thievery. The light weight nature of the fingers allows them to retrieve items, delve into pockets, open ninja pouches and so on with only very slight disturbances. In certain weather conditions (e.g. rainy, snowy), it becomes even more difficult to detect these disturbances. In the same way, if concealed correctly the user can also plant items on their designated target through the use of this technique, however planting heavier items means they run a higher risk of getting caught. To plant items, the user must create the hand near the location of the item they intend to plant on the opponent and stealthily maneuver it towards the target, ideally with the use of some sort of cover (e.g. grass or vegetation). The greenish hue of the air (Similar to Danzo's Vacuum Blade) serves to make the hand of air easy to camouflage in grass, leaves and bushes, rendering it near-impossible to see for non-doijutsu users in such conditions. Alternatively, the user can create an additional hand to aid with slightly more complex tasks which require the use of two hands such as removing certain types of jewellery (necklaces) or tying/untying knots.
Note: Can only be Taught by Negative Knight
(Raiton: Hekireki Gekido) - Lightning Style: Thunder Rage
Rank: S
Type: Attack
Range: Short - Long
Chakra Cost: 40
Damage: 80
Description: To first thing needed to perform this jutsu is to put special seals on the location for attack to hit. It can be put on opponents, objects or on the kunai. After setting the seal(s), the user does a handseal and then lightning strikes from the sky will hit the locations of the seal(s). If the opponent tries to escape with the seal on them, the lightning strikes will follow them till they hit the seal.
Note: Only useable 3 times per battle.
Note: Only taught by Question.
[Insert summoning jutsu here]
Soon as Saeko's summoning appears, it appears at the back of saeko as she is falling. Taking the blunt of the attack himself and dispersing. Smoke clouds appear, obscuring your vision to me. However only if you survived my counter attack.
Hashirama observed, felt, and saw every single thing occurring. However, he did not felt seals being attached to his body, but sensed the smell - the smell of paper, paper and the alluring scent of the woman sweeping and moving or in this case; struggling. Or, that's what Hashirama thought she was doing.
As he heard the clouds above him changing, making thunder alike sounds made him wonder what to do next. Let it all slide, or respond and kill the woman right now. No, he let her continue. As he swept the woman above him so on-wards over his shoulder, he quickly noticed a copy of the woman appearing underneath her as he simultaneously felt a strange tingle in his body, which did not hurt him but irritated him somehow. As he also saw his body radiating a strange yellow/blue color, but continued with what he was planning. And with his hand already being nearby his hip, he grabbed his sword, and stabbed it straight in the woman heart as she fell upon her clone whom eventually flared away to a strange changing expression of the woman; disarray.
''Darling, did you forget that all feelings of pain and numbness are almost nullified? And didn't you change me into a berserk lunatic acting guy?''
As the katana pierced straight through the woman's breast so onward straight into the heart - he started feeling regret - but pride too. He could not simply lose to a... woman, but as he did not judge her by her gender, it made him feel less malicious.
Summary; Quite simple. I continue with what I was planning to do. Since I do not feel any pain thanks to the Adrenaline rush, the water would damage me, but I won't feel it until the Adrenaline rush wears off, so when I get struck with the lightning, I feel a slight shock but it won't be enough to kill me. So I continue throwing you over my shoulder, so forwards towards the ground as you land upon your clone which eventually disperses while I strike with my katana in your heart as I'm still having an hold of you. My strength is 400%, hence being capable of lifting you this easily not to mention that I'm immune to pain, until it wears off of course which will cause me to most probably die.
Hashirama observed, felt, and saw every single thing occurring. However, he did not felt seals being attached to his body, but sensed the smell - the smell of paper, paper and the alluring scent of the woman sweeping and moving or in this case; struggling. Or, that's what Hashirama thought she was doing.
As he heard the clouds above him changing, making thunder alike sounds made him wonder what to do next. Let it all slide, or respond and kill the woman right now. No, he let her continue. As he swept the woman above him so on-wards over his shoulder, he quickly noticed a copy of the woman appearing underneath her as he simultaneously felt a strange tingle in his body, which did not hurt him but irritated him somehow. As he also saw his body radiating a strange yellow/blue color, but continued with what he was planning. And with his hand already being nearby his hip, he grabbed his sword, and stabbed it straight in the woman heart as she fell upon her clone whom eventually flared away to a strange changing expression of the woman; disarray.
''Darling, did you forget that all feelings of pain and numbness are almost nullified? And didn't you change me into a berserk lunatic acting guy?''
As the katana pierced straight through the woman's breast so onward straight into the heart - he started feeling regret - but pride too. He could not simply lose to a... woman, but as he did not judge her by her gender, it made him feel less malicious.
Summary; Quite simple. I continue with what I was planning to do. Since I do not feel any pain thanks to the Adrenaline rush, the water would damage me, but I won't feel it until the Adrenaline rush wears off, so when I get struck with the lightning, I feel a slight shock but it won't be enough to kill me. So I continue throwing you over my shoulder, so forwards towards the ground as you land upon your clone which eventually disperses while I strike with my katana in your heart as I'm still having an hold of you. My strength is 400%, hence being capable of lifting you this easily not to mention that I'm immune to pain, until it wears off of course which will cause me to most probably die.
I had this image in my mind when you use the tornado throw. You throw me at 400% increased power thus i should be moving a lot faster than you are towards the ground thus leaving room between us. You can't move that fast towards me at the same speed as I am. As you are the one using force against me to be thrown with gravity, while there is no outside force throwing you. Thats how i will repsond cuz it's the only way that make sense for me.
Thrown into the ground and taking minor damage due to the clone besing summoned and taking the majority of the blow. Saeko enters sage mode due to the clones disperment. Gaining all the chakra that the clone had collected.
( Sennin Modo ) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (-15 per turn, adds 350 chakra points)
Damage points: N/A
Description: The user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). This variation is know as perfect Sage Mode and was first used by Naruto who could perfectly balance natural energy with chakra due to his unusual large chakra supply. The user gains horizontal slit pupils and orange markings around his eyes, reminiscent of Toads and pertain to the users connection with them. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on strength, endurance and stamina rather than speed and reflexes. The user can harness the natural energy surrounding them, turning it into an extension of their body, which increases the reach of their attacks through the use of Frog Kata. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. Unlike other techniques, the user will not feel any depletion in terms of stamina and energy and will feel revitalized and strong while its active. However, once it ends, the exhaustion of sustaining such a delicate chakra balance takes over the user until he can recover. While Sage Mode is active, the user will take little damage from techniques C-Rank and below, and B-Rank and below Taijutsu. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using the amphibian technique, using shadow clone to collect natural energy and dispelling them before sage mode ends or by ending sage mode before it times out. Taijutsu gains +25 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +5 damage.
Note: Sage Mode lasts for a total of 5 turns, unless a clone or amphibian technique is used.
Note: if user uses Frog Katas length of Sage mode is cut by two turns.
Note: This variation can only be used by Uzumaki Naruto bios and Custom bios with the Toad contract
While so immediatly, due to the sage mode, Saeko gains a passive ability. Sensing that is and can already sense that hashirama is approaching from the air at her location at good speed. Timing it just perfectly, just before the blade enters within 5meters [just inside short range] hashirama would now notice that he has immediatly stopped in mid air. Hoover around Saeko. Probably not knowing what is happening, Saeko delivers a strong fire technique at Hashirama.
(Fuuton: Kyōfū no Jōshō) - Wind Release: Rising Gale
Rank: B
Type: Defense/Supplementary
Range: Short-Long
Chakra cost: 20
Damage points: N/A
Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high.
~Can only be used three times per battle.
~Cannot be used for offensive purposes.
(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60 +10
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
Quickly enough, Saeko gets up and moves backwards while sensing everything that you do. Getting some what of a distance. While doing so and Saeko in sage mode, it heals all wounds up to this point as they were minor.
I had this image in my mind when you use the tornado throw. You throw me at 400% increased power thus i should be moving a lot faster than you are towards the ground thus leaving room between us. You can't move that fast towards me at the same speed as I am. As you are the one using force against me to be thrown with gravity, while there is no outside force throwing you. Thats how i will repsond cuz it's the only way that make sense for me.
Thrown into the ground and taking minor damage due to the clone besing summoned and taking the majority of the blow. Saeko enters sage mode due to the clones disperment. Gaining all the chakra that the clone had collected.
( Sennin Modo ) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (-15 per turn, adds 350 chakra points)
Damage points: N/A
Description: The user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). This variation is know as perfect Sage Mode and was first used by Naruto who could perfectly balance natural energy with chakra due to his unusual large chakra supply. The user gains horizontal slit pupils and orange markings around his eyes, reminiscent of Toads and pertain to the users connection with them. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on strength, endurance and stamina rather than speed and reflexes. The user can harness the natural energy surrounding them, turning it into an extension of their body, which increases the reach of their attacks through the use of Frog Kata. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. Unlike other techniques, the user will not feel any depletion in terms of stamina and energy and will feel revitalized and strong while its active. However, once it ends, the exhaustion of sustaining such a delicate chakra balance takes over the user until he can recover. While Sage Mode is active, the user will take little damage from techniques C-Rank and below, and B-Rank and below Taijutsu. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using the amphibian technique, using shadow clone to collect natural energy and dispelling them before sage mode ends or by ending sage mode before it times out. Taijutsu gains +25 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +5 damage.
Note: Sage Mode lasts for a total of 5 turns, unless a clone or amphibian technique is used.
Note: if user uses Frog Katas length of Sage mode is cut by two turns.
Note: This variation can only be used by Uzumaki Naruto bios and Custom bios with the Toad contract
While so immediatly, due to the sage mode, Saeko gains a passive ability. Sensing that is and can already sense that hashirama is approaching from the air at her location at good speed. Timing it just perfectly, just before the blade enters within 5meters [just inside short range] hashirama would now notice that he has immediatly stopped in mid air. Hoover around Saeko. Probably not knowing what is happening, Saeko delivers a strong fire technique at Hashirama.
(Fuuton: Kyōfū no Jōshō) - Wind Release: Rising Gale
Rank: B
Type: Defense/Supplementary
Range: Short-Long
Chakra cost: 20
Damage points: N/A
Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high.
~Can only be used three times per battle.
~Cannot be used for offensive purposes.
(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60 +10
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
Quickly enough, Saeko gets up and moves backwards while sensing everything that you do. Getting some what of a distance. While doing so and Saeko in sage mode, it heals all wounds up to this point as they were minor.
I couldn't agree more. Having fun thus far. O^O
_________________________________________
With Hashirama's tension activated, he already was faster and stronger due to the faster flow of chakra in his body giving him better reflexes and can also react faster to attacks not to mention him being slightly berserk made him react faster to certain occasions like this one. Now that his head was slightly hurting him, he found himself getting lifted by wind currents as his Adrenaline rush dis-activated because it has lasted long enough (it's been five turns already) whom his opponent might have sensed, but couldn't figure out fast enough so now that he was lifted in the air, he remained balanced as he did not struggle and did notice that the woman created a tiger handseal, and knew exactly what to do. The moment she did, and her mouth started to give a light, Hashirama had already sent a large amount of water chakra in the hand whom he had free as the other was with the katana, sending a spiraling torrent of water that would easily force it's way through the fire and eventually hit you; damaging you. Hashirama in this case used the torrent to also blast himself further in the sky to avoid the explosion and the torrent helped him to get back in a normal position instead of the awkward one with his complete front body facing the ground as he curved his body, and now was once again standing mid ranged from the woman, almost on the edge of the short ranged area as he watched the woman suffering since she had no space whatsoever to react to such an activity.
( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.
The Adrenaline rush did end which means the following; Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.
I couldn't agree more. Having fun thus far. O^O
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With Hashirama's tension activated, he already was faster and stronger due to the faster flow of chakra in his body giving him better reflexes and can also react faster to attacks not to mention him being slightly berserk made him react faster to certain occasions like this one. Now that his head was slightly hurting him, he found himself getting lifted by wind currents as his Adrenaline rush dis-activated because it has lasted long enough (it's been five turns already) whom his opponent might have sensed, but couldn't figure out fast enough so now that he was lifted in the air, he remained balanced as he did not struggle and did notice that the woman created a tiger handseal, and knew exactly what to do. The moment she did, and her mouth started to give a light, Hashirama had already sent a large amount of water chakra in the hand whom he had free as the other was with the katana, sending a spiraling torrent of water that would easily force it's way through the fire and eventually hit you; damaging you. Hashirama in this case used the torrent to also blast himself further in the sky to avoid the explosion and the torrent helped him to get back in a normal position instead of the awkward one with his complete front body facing the ground as he curved his body, and now was once again standing mid ranged from the woman, almost on the edge of the short ranged area as he watched the woman suffering since she had no space whatsoever to react to such an activity.
( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.
The Adrenaline rush did end which means the following; Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.
I believe the B rank water and my A rank fire + 10 damage still cancels each other out........
As Saeko senses both techniques cancel out, while standing up no and hashirama standing on the ground, Saeko places hashirama under a genjutsu that delays all his actions by 2 full seconds.
Then saeko releases a large amount of water from underneath Hashirama and with the same water explodes it, causing damage from head to toe on hashirama......
Saeko: This is the end Hashirama....
Genjutsu: Chien Taimu | Illusionary Technique: Time Delay
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will cast a genjutsu towards the opponent by disrupting their chakra flow in their brain. The user will simply point towards the opponent and make a single hand seal Tiger to put them under this genjutsu. While the opponent is under this genjutsu, any action performed will be delayed by two seconds. Either it's a jutsu, any form of taijutsu, or even running. The person under this genjutsu, they will think that they are performing the action right away but may not notice what is actually happening. Whatever is performed it will be delayed by two seconds.
Note: Able to use three times in battle
Note: Must have Mastered genjutsu
Note: Lasts two turns unless broken
Note: Can only taught by -Vision-
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
(suiton: mizu bakuha) water style: water explosion
Rank: A-S
Type: attack
Range: short - long
Chakra: (A rank: 30) (S Rank: 50)
Damage: (A rank: 60) (S Rank: 100 +20)
Descriptions: with just one seal, the user can make any water substance and water source explode in a huge blast. this just can be mixed with other water jutsu, even water clone jutsu. note once used the jutsu the water will be still there.. it wont disappear.. it will be just scattered every where and the larger the source of water the greater the damage.
once used = No S-rank jutsus next turn
used twised= no S rank or A rank jutsu next turn
Can be used 3 times per battle