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Mattobi's Custom Jutsus
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<p>[QUOTE="Mattobi, post: 21143180, member: 66819"]</p><p style="text-align: center"><img src="http://i36.photobucket.com/albums/e20/YoshiBrussels/Wind_zpsd3b9z1ni.png~original" data-url="http://i36.photobucket.com/albums/e20/YoshiBrussels/Wind_zpsd3b9z1ni.png~original" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"><img src="http://i36.photobucket.com/albums/e20/YoshiBrussels/Fuuton_zpsjw5phfju.png~original" data-url="http://i36.photobucket.com/albums/e20/YoshiBrussels/Fuuton_zpsjw5phfju.png~original" class="bbImage " style="" alt="" title="" /></p><p></p><p><strong>S-Ranked Techniques</strong></p><p>[SPOILER]<strong>1. (Fuuton: Kaze o hakobu) Wind Release: Carrying Wind</strong></p><p>[SPOILER]Rank: S</p><p>Type: Defensive, Supplementary</p><p>Range: Short-Long</p><p>Chakra cost: 40</p><p>Damage Points: N/A</p><p>Description: The user will release a concentrated cloud of wind before him, because the wind is concentrated and can be maintained, the user can jump on it to fly away escaping an incoming attack. The user can also use it to bring explosion tags or any other heplfull objects to a place he wants to.</p><p>~Note: The user must maintain the handseal to maintain the cloud.</p><p>~Note: The user can't perform any A-ranked (or above) wind jutsu the next 3 turns.</p><p>~Note: The cloud can only be used once per battle.[/SPOILER]<strong>(Fūton: Shū no Yūwaku Burīzu ) - Wind Release: Shu's Tempting Breeze</strong></p><p>[SPOILER]Rank: S</p><p>Type: Attack/Defence/Supplementary</p><p>Range: Short - Mid</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the hummingbirds allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja.</p><p>~ Can only be used 2 times</p><p>~ Can only be taught by Erzo</p><p>~ Lasts 3 turns unless destroyed</p><p>~ Once used, must wait 1 turn before re-using.</p><p>~ No other wind jutsu higher than A-rank in same turn or next turn</p><p>~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually.[/SPOILER][/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Mattobi, post: 21143180, member: 66819"] [FONT=Palatino Linotype][CENTER][IMG]http://i36.photobucket.com/albums/e20/YoshiBrussels/Wind_zpsd3b9z1ni.png~original[/IMG] [IMG]http://i36.photobucket.com/albums/e20/YoshiBrussels/Fuuton_zpsjw5phfju.png~original[/IMG][/CENTER] [B]S-Ranked Techniques[/B] [SPOILER][B]1. (Fuuton: Kaze o hakobu) Wind Release: Carrying Wind[/B] [SPOILER]Rank: S Type: Defensive, Supplementary Range: Short-Long Chakra cost: 40 Damage Points: N/A Description: The user will release a concentrated cloud of wind before him, because the wind is concentrated and can be maintained, the user can jump on it to fly away escaping an incoming attack. The user can also use it to bring explosion tags or any other heplfull objects to a place he wants to. ~Note: The user must maintain the handseal to maintain the cloud. ~Note: The user can't perform any A-ranked (or above) wind jutsu the next 3 turns. ~Note: The cloud can only be used once per battle.[/SPOILER][B](Fūton: Shū no Yūwaku Burīzu ) - Wind Release: Shu's Tempting Breeze[/B] [SPOILER]Rank: S Type: Attack/Defence/Supplementary Range: Short - Mid Chakra cost: 40 Damage points: 80 Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the hummingbirds allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja. ~ Can only be used 2 times ~ Can only be taught by Erzo ~ Lasts 3 turns unless destroyed ~ Once used, must wait 1 turn before re-using. ~ No other wind jutsu higher than A-rank in same turn or next turn ~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually.[/SPOILER][/SPOILER][/FONT] [/QUOTE]
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