Mattobi's Custom Jutsus

Mattobi

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Table of Contents
Personal Creations
1. (Fuuton: Kaze o hakobu) Wind Release: Carrying Wind
2. (Satetsu: Ame kattingu) - Iron Sand: Cutting Rain
3. (Satetsu: Satetsu no ki) - Tree of Iron Sand
4. (Kage: No fīrudo) - Shadow Field
5. (Gamaguchi Tonari) - Outside the Toad Stomach
6. (Gama Onaka Nenshō) - Burning Toad Stomach
7. (Fūton: Shū no Yūwaku Burīzu ) - Wind Release: Shu's Tempting Breeze
Gathered Research
• (Doton: Izumi Annai) - Earth Style: The Fountain of Guidance
• (Doton: Tetsu Sukin Buki ) – Earth Release: Iron Skin Weaponry
• (Doton: Going Merry Kibarashi) - Earth Style: Going Merry Recreation
• (Doton: Umou Sono Ga-goiru) - Earth Style: Descent of the Gargoyles
• (Hikigaeruātsu: Ima Hizu Hikigaeru no I) – Toad Arts: Stomach of the Great Water Toad
• (Katon: Kanetsu Nami) - Fire Style: Heating Wave
• (Raiton Bu-meran Ashinami) - Boomerang Lightning Step
• (Suiton: Ryuutai Suteppu) - Water Style: Fluid Step
• (Suiton: Mittsu Hissatsu Unagis) - Water Style: Three Deadly Eels
• (Sogeki Geijutsu: Kakutou Ya Dagekinami) - Sniper Arts: Grappling Arrow Shockwave
• (Sogeki Geijutsu: Kouseitan'i Ojigi-Shukun) - Sniper Arts: Elemental Bowmaster
• (Sogeki Geijutsu: Mohaya yu-bekarazu touhou, Mohaya yu-bekarazu!) - Sniper Arts: Now you see me​
 
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Mattobi

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B-Ranked Techniques
(Doton: Izumi Annai) - Earth Style: The Fountain of Guidance
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: After performing the Boar → Dog hand seals, the user will focus chakra into the ground, causing a body of earth to rise up from the ground creating two monoliths wielding a large bowl that has a runway to drain water/mud in any desired direction. As the monoliths are being created, the user will have to decide on which way the drain mechanism will be created. This technique does not create water in any shape or form.

Note: Can be used three times per battle
Note: Must have mastered Earth
Note: Must be taught by Mathias
A-Ranked Techniques
(Doton: Tetsu Sukin Buki ) – Earth Release: Iron Skin Weaponry
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30 (-10 per turn active in direct physical contact)
Damage points: N/A (+10 to physical attacks)
Description: This technique was developed by Mathias himself after carefully studying the properties of the "Iron Skin technique, and Super Light weight technique" He came to the conclusion that if we could insert our chakra into other objects to increase or decrease its weight, why not do the same to coat them with an iron skin for added strength? The user will channel their chakra throughout a selected object, which then hardens the skin to a steel-like quality. This increases their defensive power to the utmost limits. The objects skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. The user can not coat an object with greater mass then of a human being, being the advanced version of Iron Skin Technique. However unlike the Iron skin technique, if the user loses physical contact with the said object, it will take a full turn for the chakra to drain out of the object and lose its iron coat. This was based on the Added weight and Light weight techniques. This technique when activated leaves the object vulnerable to lightning based techniques.

Note: Can be used three times per battle
Note: Must wait one turn before re-using
Note: Must have mastered Earth
Note: Must be taught by Mathias
S-Ranked Techniques
(Doton: Going Merry Kibarashi) - Earth Style: Going Merry Recreation
Type: Attack/Defense
Rank: S
Range: Short
Chakra Cost: 40 (-10 every time a cannon ball is shot)
Damage Points: N/A
Description: After performing Monkey → Horse → Dog → Ox → Boar the user will concentrate all of his/her doton chakra and clap their hands together. By doing so the Straw Hat Pirates’ full size ship the “Going Merry” will be created made completely of earth from the ground itself. As long as the user is aboard the ship his/her earth style techniques will require three less hand seals to perform. The ship itself is able to float in water sources(The ship will not turn into mud unless it is on that water source for longer than two turns) and mud itself (for ex. Swamp of the underworld). Depending on the elemental advantages the ship can block B-Rank and below techniques but the part that was hit will crumble afterward. If any attacks are coming from above, the user can walk inside the “meeting room” of the ship for cover. The unique ability of the ship is that it can shoot A-Ranked cannon balls made of earth from the ships main cannon in the front. The ship has a stock of five cannon balls. Every cannon ball has multiple explosive tags attached to them that can be detonated with the use of a single hand seal. The users chakra is infused with the ship itself, so only S ranked or above enemy earth techniques will be able to overpower the ships earth chakra and use it as an earth source.

Note: Can only be used once per battle.
Note: No earth style techniques in the previous turn.
Note: No earth style techniques in the same turn the ship is being created. (Shooting the cannon ball does not count)
Note: If the ship is not destroyed it will stay in play for 3 turns.
Note: Because of the massive use of doton chakra, the user will not be able to form A-Rank or above earth techniques for the next turn or S-Rank for two.
Note: The first cannon ball that the user shoots immediately after the creation of the ship (and shot in the same turn he is created) will not count towards the three jutsu per turn.
Note: Any other cannon ball shot afterwards counts as one of the three jutsu’s per turn.
Note: The shot cannon balls reach up to long range.
Note: Can only be used by Mathias
(Doton: Umou Sono Ga-goiru) - Earth Style: Descent of the Gargoyles
Rank: S
Type: Attack
Range: Mid - Long
Chakra Cost: 40
Damage Points: 80
Description: After performing the Ram → Dragon → Dog hand seals the user will clap his hands. Thereafter a portal will open up in the sky above the user following the same principles of Earth Lid & Mud Fall. Out of the portal there will be three human sized Gargoyles that will glide down towards the desired target using their lightweight earthen wings to keep them airborne. Due to the their weight and the gravity pulling them down, their velocity is equal to that of a thrown projectile. The Gargoyles are flying down in a V formation with an explosive tag already pre-set on each of their backs. Upon using a simple hand seal to active the desired tag the Gargoyles can blow up. If detonated, the explosion will cause the spikes surrounding the Gargoyles' abdominal and chest area to be released outwards towards the target they were already heading to.(There are six spikes all together with each being three feet long and two feet wide.) Each individual Gargoyles is evenly spaced apart so that the detonation of one of their tags doesn't set a chain explosion. The Gargoyles' flight path can be determined once the portal is open. However, once the path is chosen it can't be changed due to the fact that the Gargoyles are gliding down and not flapping their earthen wings to fly.

Note: Can only be used twice per battle
Note: No earth techniques above A-Rank for one turn after the use of this technique
Note: Must be taught by Mathias
 

Mattobi

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S-Ranked Techniques
1. (Fuuton: Kaze o hakobu) Wind Release: Carrying Wind
Rank: S
Type: Defensive, Supplementary
Range: Short-Long
Chakra cost: 40
Damage Points: N/A
Description: The user will release a concentrated cloud of wind before him, because the wind is concentrated and can be maintained, the user can jump on it to fly away escaping an incoming attack. The user can also use it to bring explosion tags or any other heplfull objects to a place he wants to.
~Note: The user must maintain the handseal to maintain the cloud.
~Note: The user can't perform any A-ranked (or above) wind jutsu the next 3 turns.
~Note: The cloud can only be used once per battle.
(Fūton: Shū no Yūwaku Burīzu ) - Wind Release: Shu's Tempting Breeze
Rank: S
Type: Attack/Defence/Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the hummingbirds allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja.
~ Can only be used 2 times
~ Can only be taught by Erzo
~ Lasts 3 turns unless destroyed
~ Once used, must wait 1 turn before re-using.
~ No other wind jutsu higher than A-rank in same turn or next turn
~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually.
 

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A-Ranked Techniques
(Katon: Kanetsu Nami) - Fire Style: Heating Wave
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost:30
Damage: 60
Description: Focusing his/her katon chakra the user will put their hands out into the air releasing a massive heat wave. This wave is hot enough to evaporate incoming water jutsu B-Rank and below. And its hot enough to melt metal.(ex: Kunai, Shuriken, Iron sand, gold dust.)

♦ Can be used four times per battle.
♦ Must have complete mastery over Fire.
♦ Must be taught by Mathias
 

Mattobi

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S-Ranked Techniques
(Raiton Bu-meran Ashinami) Boomerang Lightning Step
Type:Attack
Rank:S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Description: By doing a simple kick the user shoots out two powerful beams of lightning at great speeds being able to slice through solid objects or cut down attacks. As soon as the beam is launched and makes contact with anything it will come back towards the user like a boomerang and disperse.

♦ Can only be used 3 times per battle.
♦ Must have mastered lightning.
♦ No lightning techniques of S-Rank or above for one turn after the use of this technique.
♦ Can only be taught by Mathias
 

Mattobi

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A-Ranked Techniques
(Suiton: Ryuutai Suteppu) - Water Style: Fluid Step
Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Ryuutai Suteppu is a very simple taijutsu technique with the enhancement of water. When being attacked in close range, the user will focus his chakra in the moisture of the air and materialize water beneath his feet. He will then use that water to slide back and forth in the ground as if he were standing on ice. However un-like ice, the user has complete control over his fluid movements. Can be used quite effectively to boost the randomness of movement when using Drunken Style. This technique will last for two turns, but the user will be restricted in only using regular ninjutsu, water, taijutsu, genjutsu, and kenjutsu, no other elemental affinities.

Note: Can be used twice
Note: Must have mastered Taijutsu
Note: Must wait two turns to use again.
Note: Must be taught by Mathias
S-Ranked Techniques
(Suiton: Mittsu Hissatsu Unagis) - Water Style: Three Deadly Eels
Type:Attack/Defense
Rank: S
Range:Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After performing the Rat → Dog the user, through sheer willpower and concentration, using the moister in the air, will materialize three 15 ft tall Eels made completely of water. The Eels will materialize at the user's 10,12, and 2 o'clock view or 8, 12, and 3 o'clock depending on the situation. There are three ways the three deadly Eels can be used in. The first being; the user can send all three Eels rushing towards the opponent at the same time as an attack, and the user can freely manipulate the direction they are headed just like Earth Flow Wave. (ex: arc manner from the left/right or straight). The second being; the user can disperse the Eels, making the water combine into one huge tsunami wave that can be used to block attacks, or be directed at the opponent. The third and last one being; the user can disperse the Eels, making the water combine and form a raging vortex of water around the user which will then spread outwards 360 degrees.

Notes:
- Can only be used twice per battle
- If the user signed the Eel contract the hand seals are reduced by half.
- The Eels can only be materialized at short range from the user.
- Due to the high usage of water chakra, the user could not have used any water techniques in the previous turn.
- No water techniques of S-Rank or above next turn.
- Must have complete mastery over water
- Must be taught by Mathias.
 

Mattobi

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B-Ranked Techniques
2. (Satetsu: Ame kattingu) - Iron Sand: Cutting Rain
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user creates a field of Magnetism with Magnetism Release above his opponent and gathers Iron Sand from his gourd or somewhere else in it. As the cloud is formed, the user performs the needed handseal and several senbon come at high speed out of the cloud, raining down on the opponent.
Note: Can only be used with the permission of Yoshi..
Note: Can only be used 4 times per match.
Note: One must have a Sandaime Kazekage bio.
A-Ranked Techniques
3. (Satetsu no ki) - Tree of Iron Sand
Rank: A
Type: Offensive
Range: Mid
Chakra Cost: 30
Damage: 60
Description: The user sends his Iron Sand through the ground and then launches it as a spike that emerges from the ground below the opponent. The spike then separates into many more branches with razor sharp spikes that come off of it.
~The spikes only reach short-range of where they come out at.
~Only usable once.
~Tree of Iron Sand can be used as a medium for other iron Sand jutsu
~One must have a Sandaime Kazekage bio and needs the permission of Yoshi.. and ~Xanthe~
 

Mattobi

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B-Ranked Techniques
(Sogeki Geijutsu: Mohaya yu-bekarazu touhou, Mohaya yu-bekarazu!) - Sniper Arts: Now you see me, now you don't!
Type: Attack
Rank: B
Range: Short - Long
Chakra Cost: 25
Damage: 40
Description: The user will channel his earth chakra into the ground through his feet. He then will cause the earth to start shifting at fast speeds in a zig-zag manner. The user will make a full "Z", zig-zag shifting left/right/left. Each shift travels the distance of 5 yards. So the user will go 5 yards forward/towards the left, 5 forward/towards the right, and so on. From the earth shifting a small cloud of dust will rise from the ground big enough to conceal the users body from the neck down as he shifts.(A means to confuse the opponent by blocking his view, but not entirely.) As the earth is shifting, the user will be shooting an explosively tagged arrow at great speeds in each shift he performs (so three) causing the arrows to reach the target from different angles 5 yards apart. Speed wise, the arrows are faster than throwing a regular kunai, so it will reach the target faster than normal, giving the target less time to react. Due to the dust cloud, the opponent won't be able to clearly see the user and will get confused from the zig-zag shifting the earth is causing. Due to the great field of vision and accuracy a sniper has, he will have no problem accurately hitting his desired target. This whole process is performed in a fast and swift motion.

Note: Requires the use of a Bow.
Note: Can be used three times per battle.
Note: Must be taught by Mathias.
(Sogeki Geijutsu: Kouseitan'i Ojigi-Shukun) - Sniper Arts: Elemental Bowmaster
Type: Attack
Rank: B
Range: Short - Long
Chakra Cost: 25
Damage: 40
Description: Through the art of Kyūjutsu, the user will concentrate his chakra into a specific elemental type. Using shape manipulation, the user will form an arrow completely made up of the selected element. Once the arrow is shot, the user can choose to split the arrow into three smaller versions to pierce multiple areas of the selected target. With the use of a single hand seal, the user can turn the arrow into a small blast to defend against certain techniques depending on their size. (Ex. Small/Medium sized fireballs, water shots, mud shots, wind blades etc.)

Wind - If the extra hand seal is used, the wind arrow will turn into a small gust of wind.

Lighting - If the extra hand seal is used, the lighting arrow will turn into a small crescent shaped blade that can cut through solid rock.

Water - If the extra hand seal is used, the water arrow will turn into a small slash of water big enough to evaporate small/fire balls/blasts.

Fire - If the extra hand seal is used, the fire arrow will turn into a small sized blast of fire hot enough to evaporate small scaled water techniques.

Earth - If the extra hand seal is used, the earth arrow will turn into a small rounded shield that can be used to block certain techniques.

Note: Requires the use of a Bow.
Note: Can be used three times
Note: If the user chooses to multiply the arrows he can not perform the hand seal to convert them into their other forms and vice versa.
Note: Must be taught by Mathias
(Sogeki Geijutsu: Kakutou Ya Dagekinami) - Sniper Arts: Grappling Arrow Shockwave
Type: Supplementary/Attack
Rank: B
Range: Short - Long
Chakra Cost: 25
Damage: 40
Description: While airborne, the user will shoot an arrow at great speeds towards the ground. The arrow is attached to a very strong chakra string. The string is attached to the bow's grip so that once the arrow makes contact with the ground, it can reel in the user to avoid aerial techniques or simply to get back into the ground faster. As the user is coming down with great force, he charges earth chakra into his feet. Once his feet make contact with the ground, a 360 degree wave of earth (B-Ranked) will be made and spread out in the form of a shockwave. This is due to the intensive landing and earth chakra concentration when stomping/landing on the ground. The user will receive no harm to his feet when landing at such speed, the reason being because while landing, the user softened the earth while stomping the ground and creating the shockwave, and thus landing on a pillow of earth as the shockwave forms. This technique does not necessarily have to be used while being airborne, the user can choose to be reel'd into other objects or even gain height by hooking onto flying objects.(Not kunais or anything of that sort. More like stabbing through a summoning, or maybe even a flying piece of earth etc..)

Note: Requires the use of a Bow
Note: Can be used three times per battle.
Note: When used to gain height, the shockwave will not form unless the user stomps/lands onto the ground.
Note: Must be taught by Mathias.
 

Mattobi

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A-Ranked Techniques
4. (Kage: No fīrudo) -Shadow Field
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user gathers his chakra in his shadow and uses it to expand his shadow in a circle with a radius from 2 meter. Thanks to the users chakra in the shadow he is able to feel every movement in it. However the shadow can't trap the enemy like the shadow mimic no jutsu.
Note: One must have finished his shadow training.
Note: One must be member of the Nara Clan (Social group).
Note : Can only be used by Nara's
Note: Can only be used with permission of MikeyDread
Taught to:
- Vayne
 
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Mattobi

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B-Ranked Techniques
5. (Gamaguchi Tonari) - Outside the Toad Stomach
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: Enabled before using the main technique, this passive ability alters the way the user summons the stomach of the Great, fire-breathing toad. The whole technique is the same, except for the fact that the summoner is outside of the stomach. This alteration of the original technique was developed for the sole purpose of catching opponents without the user being inside the stomach himself. Even though the user can now summon the stomach without trapping himself, he still has to summon it in short range from himself.
This ability doesn't summon anything on its own. One needs to perform the canon technique "Toad Mouth Binding" immediately after activating this ability for it to have an effect.

Note: Can be used 4 times per battle
Taught to:
- Vayne
- Kryptiic
A-Ranked Techniques
6. (Gama Onaka Nenshō) - Burning Toad Stomach
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique is an ability that the Great, fire-breathing toad can perform after the opponent gets trapped in his stomach. The toad starts to squirt gastric acid at the target in order to accelerate the digestion. Enough acid will be secreted to fill the belly up to an average sized person's waist. The acid heavily burns the victim and if this lasts for two successive moves, the victim's limbs will be completely dissolved.

Note: Can be used 3 times per battle
Note: Costs a move but happens in the same time frame as "Toad Mouth Binding"
Note: Requires the opponent to be caught by "Toad Mouth Binding"
Taught to:
- Vayne
- Kryptiic
(Hikigaeruātsu: Ima Hizu Hikigaeru no I) – Toad Arts: Stomach of the Great Water Toad
Type: Offensive | Defensive | Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The justu, being almost identical to the '(Gamaguchi Shibari) - Toad Mouth Binding' technique, summons the belly of one of the Great Water Toads. The stomach walls posses the same abilities as the original, being able to digest/capture the opponents within them. It also has the ability to absorb water from the outside and inside. Another of its abilities is that it can produce its own water within the stomach. Either upon summoning or on command, water fills the cavity, much like an advanced '(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment'. The water can either be dense, restricting movement or free flowing allowing movement. The toad also has ability to section off portions where the water is produced, allowing the summoner to be safe in a different part of the stomach should they also be inside. While this toad is unable to produce flammable oil, it does have the unique ability to change the acidity of the water within its stomach. The acidity isn't capable of immediately burning away flesh, though if caught in the water the burning sensation becomes increasingly worse as the first layers of flesh are slowly removed.

Restrictions
– Usable twice per match
– Can only be taught by Kryptiic
– Needs to have signed the Toad contract.
– Capable of absorbing A ranked and below water jutsu.
 
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