Masrur vs ??? [Open]

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The Beast in Sig [Rain A Ranks, Genjutsu C Ranks, Ninjutsu B Ranks]
Mid Range
Terrain is just like above
All out [Unofficial]
I'm going to do a little rp​

I am a warrior, I knew my path in life. It was always to do battle and crush my opponent. I knew my way and where I was going, but why was I all of a sudden lost somewhere in the outskirts of the land of frost? I scratch my head as I pause to observe my surroundings. It was night time now, the temperature was falling and my attire wasn't designed to endure such weather. I needed to finish what I was out here for and quick so I can find shelter and get the hell out of this cold. Just what was I doing out here? I looked down at my bicep and saw my kumogakure headband attached. That's right I was a shinobi of the village hidden in the clouds. I was on a mission to defeat and capture an enemy of the land. I kept moving, I was getting closer to this individual and I could feel it. My two tonfa straped to my waist and a small sword attached to my back. I was ready for battle.
 

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The Beast in Sig [Rain A Ranks, Genjutsu C Ranks, Ninjutsu B Ranks]
Mid Range
Terrain is just like above
All out [Unofficial]
I'm going to do a little rp​

I am a warrior, I knew my path in life. It was always to do battle and crush my opponent. I knew my way and where I was going, but why was I all of a sudden lost somewhere in the outskirts of the land of frost? I scratch my head as I pause to observe my surroundings. It was night time now, the temperature was falling and my attire wasn't designed to endure such weather. I needed to finish what I was out here for and quick so I can find shelter and get the hell out of this cold. Just what was I doing out here? I looked down at my bicep and saw my kumogakure headband attached. That's right I was a shinobi of the village hidden in the clouds. I was on a mission to defeat and capture an enemy of the land. I kept moving, I was getting closer to this individual and I could feel it. My two tonfa straped to my waist and a small sword attached to my back. I was ready for battle.
Our Bios should really be Pals, lel - Akaharu in sig

Ones breath could easily be seen in this weather, it rolled out of his mouth and clearly found itself dispersing through the cold air. His white snowy hair matched the terrain and his pale skin looked how it felt. Cold. Akaharu's eyes were closed as he walked, letting the air envelope his freckled face until he opened them again. A Man clad in gold, armor, though it wasn't too gold to be off putting - it suited the pink haired man. However, a man clad in armour was never a good sign.

Akaharu didn't usually like instigating conversations, but this would be an exception considering that this man was a stranger and could even be a potential threat; "Hello, strange to see others walking around so casually in this weather."

 
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Gèckö

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Our Bios should really be Pals, lel - Akaharu in sig

Ones breath could easily be seen in this weather, it rolled out of his mouth and clearly found itself dispersing through the cold air. His white snowy hair matched the terrain and his pale skin looked how it felt. Cold. Akaharu's eyes were closed as he walked, letting the air envelope his freckled face until he opened them again. A Man clad in gold, armor, though it wasn't too gold to be off putting - it suited the pink haired man. However, a man clad in armour was never a good sign.

Akaharu didn't usually like instigating conversations, but this would be an exception considering that this man was a stranger and could even be a potential threat; "Hello, strange to see others walking around so casually in this weather."

Just as the cold was beginning to fluster my attitude. There a man appeared. The man was a shinobi bearing a sunagakure headband. This was not only an enemy of the land. But also an enemy of mine. The sand village kicked me and my partner Hibari out for being to ruthless. I didn't appreciate it and I was actually waiting on my moment to enact revenge. This would be step one. The white haired man with freckles had to be eliminated.

He called out and spoke to me casually. I didn't want to converse. I wanted to kill the man, snap his neck and gauge his eye balls out then feed them to my locusts. Brutal yes but necessary as my hate for the sand grew as the man continued to stand before me.

"Don't speak to me sand grain. Save your words for the after life. Here is where you die."

After speaking I create a flat pillar beneath my feet shooting me at an angle into the air but still aimed at you, roughly 5 meters off the ground. As soon as I am shot into the air I perform 2 hand seals removing all air friction around me causing me to speed up as I shoot at you. My tonfas ignite into a golden flame as I aim to perform a deadly clothesline from hell as I reach your body.

(Doton No Jutsu) Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Fuuton: Poketto) - Wind Style: The Pocket
Type: Supplementary
Rank: C Rank
Range: Self
Chakra: 15 (-10 to sustain beyond a turn)
Damage: N/A
Description: The user performs 2 hand seals then disperses a continuous stream of wind from every point on the body. When running this stream of wind effectively pushes air currents away from the body allowing for the user to run with zero air friction. Thus making the body move faster than the average taijutsu user. That's how much faster the user would be able to run.
Note: While this jutsu is active the user is bound to taijutsu and kenjutsu
Note: Can only be used 3 times per battle
Note Requires 1 turn cool down between usage unless sustained
Note: Can only be taught by Gecko
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(Hassan no Hōhō: Jigoku Kara Rariatto) - Way of the Divergent: Clothesline from Hell
Type: Attack
Rank: B Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user within range of the opponent steps in with his off foot and swings the opposite arm at the hand following through with the body to perform a lariat/clothesline with the tonfo equipped.
Note: Can only be used 3 times per battle
Note: Can only be taught by Gecko
 

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Just as the cold was beginning to fluster my attitude. There a man appeared. The man was a shinobi bearing a sunagakure headband. This was not only an enemy of the land. But also an enemy of mine. The sand village kicked me and my partner Hibari out for being to ruthless. I didn't appreciate it and I was actually waiting on my moment to enact revenge. This would be step one. The white haired man with freckles had to be eliminated.

He called out and spoke to me casually. I didn't want to converse. I wanted to kill the man, snap his neck and gauge his eye balls out then feed them to my locusts. Brutal yes but necessary as my hate for the sand grew as the man continued to stand before me.

"Don't speak to me sand grain. Save your words for the after life. Here is where you die."

After speaking I create a flat pillar beneath my feet shooting me at an angle into the air but still aimed at you, roughly 5 meters off the ground. As soon as I am shot into the air I perform 2 hand seals removing all air friction around me causing me to speed up as I shoot at you. My tonfas ignite into a golden flame as I aim to perform a deadly clothesline from hell as I reach your body.

(Doton No Jutsu) Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Fuuton: Poketto) - Wind Style: The Pocket
Type: Supplementary
Rank: C Rank
Range: Self
Chakra: 15 (-10 to sustain beyond a turn)
Damage: N/A
Description: The user performs 2 hand seals then disperses a continuous stream of wind from every point on the body. When running this stream of wind effectively pushes air currents away from the body allowing for the user to run with zero air friction. Thus making the body move faster than the average taijutsu user. That's how much faster the user would be able to run.
Note: While this jutsu is active the user is bound to taijutsu and kenjutsu
Note: Can only be used 3 times per battle
Note Requires 1 turn cool down between usage unless sustained
Note: Can only be taught by Gecko
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(Hassan no Hōhō: Jigoku Kara Rariatto) - Way of the Divergent: Clothesline from Hell
Type: Attack
Rank: B Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user within range of the opponent steps in with his off foot and swings the opposite arm at the hand following through with the body to perform a lariat/clothesline with the tonfo equipped.
Note: Can only be used 3 times per battle
Note: Can only be taught by Gecko


Well that was uncalled for, straight into the violence by the looks of things - it's the usual way things go. Upon his new opponent launching himself into the air, Akaharu activates his sensing; his surroundings becoming more clear and his perception - key. Akaharu has his staff on his back and many decks of cards on his person, hidden under his kimono like robe he; as he activated his sensory he allowed a group of these cards to fall out of his long sleeves and onto the floor where he stood, they scattered below. Now his next move was simple, to dodge the oncoming strike as his opponent came downwards and forward. Manipulating the Wind Akaharu raised his left hand and tilted his body backwards as he created a two foot wind-glyph that formed above his hand and moved backwards; his his left hand was grabbed onto the glyph and his body would move backwards with his feet just grazing across the ground, using it as a moving anchor to speed up his movement for a moment. He went all the way back in one swift motion a couple of meters and then threw his glyph forward like a shuriken after landing on the ground again, his opponent would land where he originally stood and be hit by the Wind-Glyph. Stabbing him in the chest.

"Are you really sure you want to do this my friend?"

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Shōkeimoji-Fūton : Neko no Shosa) - Heiroglyphic-Wind Release : Cat's Dance
Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20 +5 for movement
Damage Points: 40
Description:
The user in the air creates a Circular White Glyph out of the air with a green-ish hue, the pattern of the glyph is custom as long as it's Circular and has the Kanji of "Jiyū" within it. When created it spins and grows into view. Even though the glyph is almost transparent it can clearly be seen, it is also solid and acts like a wall, the Glyph can be created vertically or horizontally. The glyph incorporates both offensive properties of Wind, Flat side of the glyph causes blunt damage whereas the edges are sharper than a Katana blade. The user can essentially "grab" the initial glyph by placing their hand on it and throw it like a Shuriken, the maximum size a Glyph can be is 2 meters in diameter and the minimum size is as big as the user's hand.

The Glyph can be manipulated to move vertically or horizontally after creation or by the command of the user later after creation, this costs 5 chakra points. If the user wishes they can "grab" like they would to throw it but because it's moving they will be taken by the Glyph that they are manipulating, they can also just jump on the flat surf it and esentially ride it like a surfboard. The user can if he wants jump from one glyph and create another glyph to perform a quick switch whilst "surfing" as per say, however if another glyph is create of course this would count as another move.

The user can thrust their arm towards their glyph with their hand spread open and the Glyph will disperse into spinning sharp 1 foot mini-glyphs with the Kanji "Kusaru" that barrage from the original. The user can manipulate them to move however he wants, they can float around to defend him or go forth to attack. The Mini-glyphs are very sharp and can easily cut through a thick tree. If used immediatedly after Glyph creation it doesn't count as a move, if it is then it costs a turn.

- Remains active for three turns, Glyphs are self sustained until their turns are up.
- A-Rank version can only be used four times and has a two turn cooldown
- Movement of Glyphs saps 5 chakra from user per turn.
- Max of four Glyphs on the field at a time
- One use of this technique means one Glyph Created
- Must be Taught by LonelyAssassin


Janguru Δ Jungle (Reference)
Type: Weapon
Rank: S
Range: Short/Long
Chakra Cost: (+40 For Each Reverse Summon)
Damage Points: N/A
Description:
Jungle comes in two parts to fit the style that it was created for. The first is the Staff, and it simply looks like a Black Metal Pole - however this isn't just a normal staff, when the user holds it they are capable of having it 'activate' which forms a blade made of green looking Chakra on any end of the pole to become what looks like a Scythe. The blade acts like an ordinary blade would do and doesn't have an special boosts except that they can have the blade activate and deactivate at will. The scythe fits the Fighting Style more and in this form is a lot lighter to carry as it is can be coupled with a sword in the other hand - a Katana can also be slotted and locked into one end of the Pole to form a Naginata. Scythe Acts like a Freeform Blade, has no Rank and can be combined with Blade enhancing techniques to make it stronger.

The other part of the Weapon is the actual Cards, in a Holster Deck made up of 52 of them that is kept on the user's person. They're Chakra Enhanced Metal Cards, completely black with sharp edges - used as a substitute for Kunai and Shuriken in Jutsu and for Freeform. Each card has inscriptions on them, drawn using the user's blood that has dried onto the surfaces, their ability is simple and uses the link the user has with each of their cards to be able to use them passively. By using some Chakra and one of your three turns the User will slam their hand down on to the surface of their card, poofing into a cloud of smoke and will basically reverse summon themselves to another one of Jungle's Cards - they will always appear in the same way they went in and always on the flat surface of the card being under their feet even whilst the Card is in Transit.

However. The Ability of Jungle will only be allowed if the Staff is on the user's person as that carries more inscriptions that will glow green when each Reverse Summon is activated, if the user and the Staff are not touching then they can not perform their Ability.

- Decks of Cards can be concealed by clothing, so until they are used or revealed by removing said piece of clothing (Sash, Jacket, Over-shirt) the Weapon does not have to be posted for reference/activation until then.
- The Staff is usually strapped to the User's back, on the Strap running across the user's torso would be the Decks of Cards
- Smoke, Flash, Explosive Cards replace the use of ordinary Tags and Bombs in Freeform and Jutsu. (These Cards are Colour-Coded, Blue, White, Red Respectively)
- Cards can replace Kunai and Shuriken in Freeform and Jutsu
- Can only be used by LonelyAssassin
- Reverse Summon Ability cannot be used twice in the same turn
- Ability has a Two Turn Cooldown, with no S-Ranks in the same turn
- Must be Wielding The Staff To be able to Reverse Summon
- Used in conjunction with Reaper of the Cards
- User can have Multiple Decks of Cards
- Must have Mastered Ninjutsu to be able to Wield
- Reaper of the Cards MUST be the Bio's Specialist Fighting Style.
- Reverse summon can only be used 4 times
 

Gèckö

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Well that was uncalled for, straight into the violence by the looks of things - it's the usual way things go. Upon his new opponent launching himself into the air, Akaharu activates his sensing; his surroundings becoming more clear and his perception - key. Akaharu has his staff on his back and many decks of cards on his person, hidden under his kimono like robe he; as he activated his sensory he allowed a group of these cards to fall out of his long sleeves and onto the floor where he stood, they scattered below. Now his next move was simple, to dodge the oncoming strike as his opponent came downwards and forward. Manipulating the Wind Akaharu raised his left hand and tilted his body backwards as he created a two foot wind-glyph that formed above his hand and moved backwards; his his left hand was grabbed onto the glyph and his body would move backwards with his feet just grazing across the ground, using it as a moving anchor to speed up his movement for a moment. He went all the way back in one swift motion a couple of meters and then threw his glyph forward like a shuriken after landing on the ground again, his opponent would land where he originally stood and be hit by the Wind-Glyph. Stabbing him in the chest.

"Are you really sure you want to do this my friend?"

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Shōkeimoji-Fūton : Neko no Shosa) - Heiroglyphic-Wind Release : Cat's Dance
Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20 +5 for movement
Damage Points: 40
Description:
The user in the air creates a Circular White Glyph out of the air with a green-ish hue, the pattern of the glyph is custom as long as it's Circular and has the Kanji of "Jiyū" within it. When created it spins and grows into view. Even though the glyph is almost transparent it can clearly be seen, it is also solid and acts like a wall, the Glyph can be created vertically or horizontally. The glyph incorporates both offensive properties of Wind, Flat side of the glyph causes blunt damage whereas the edges are sharper than a Katana blade. The user can essentially "grab" the initial glyph by placing their hand on it and throw it like a Shuriken, the maximum size a Glyph can be is 2 meters in diameter and the minimum size is as big as the user's hand.

The Glyph can be manipulated to move vertically or horizontally after creation or by the command of the user later after creation, this costs 5 chakra points. If the user wishes they can "grab" like they would to throw it but because it's moving they will be taken by the Glyph that they are manipulating, they can also just jump on the flat surf it and esentially ride it like a surfboard. The user can if he wants jump from one glyph and create another glyph to perform a quick switch whilst "surfing" as per say, however if another glyph is create of course this would count as another move.

The user can thrust their arm towards their glyph with their hand spread open and the Glyph will disperse into spinning sharp 1 foot mini-glyphs with the Kanji "Kusaru" that barrage from the original. The user can manipulate them to move however he wants, they can float around to defend him or go forth to attack. The Mini-glyphs are very sharp and can easily cut through a thick tree. If used immediatedly after Glyph creation it doesn't count as a move, if it is then it costs a turn.

- Remains active for three turns, Glyphs are self sustained until their turns are up.
- A-Rank version can only be used four times and has a two turn cooldown
- Movement of Glyphs saps 5 chakra from user per turn.
- Max of four Glyphs on the field at a time
- One use of this technique means one Glyph Created
- Must be Taught by LonelyAssassin


Janguru Δ Jungle (Reference)
Type: Weapon
Rank: S
Range: Short/Long
Chakra Cost: (+40 For Each Reverse Summon)
Damage Points: N/A
Description:
Jungle comes in two parts to fit the style that it was created for. The first is the Staff, and it simply looks like a Black Metal Pole - however this isn't just a normal staff, when the user holds it they are capable of having it 'activate' which forms a blade made of green looking Chakra on any end of the pole to become what looks like a Scythe. The blade acts like an ordinary blade would do and doesn't have an special boosts except that they can have the blade activate and deactivate at will. The scythe fits the Fighting Style more and in this form is a lot lighter to carry as it is can be coupled with a sword in the other hand - a Katana can also be slotted and locked into one end of the Pole to form a Naginata. Scythe Acts like a Freeform Blade, has no Rank and can be combined with Blade enhancing techniques to make it stronger.

The other part of the Weapon is the actual Cards, in a Holster Deck made up of 52 of them that is kept on the user's person. They're Chakra Enhanced Metal Cards, completely black with sharp edges - used as a substitute for Kunai and Shuriken in Jutsu and for Freeform. Each card has inscriptions on them, drawn using the user's blood that has dried onto the surfaces, their ability is simple and uses the link the user has with each of their cards to be able to use them passively. By using some Chakra and one of your three turns the User will slam their hand down on to the surface of their card, poofing into a cloud of smoke and will basically reverse summon themselves to another one of Jungle's Cards - they will always appear in the same way they went in and always on the flat surface of the card being under their feet even whilst the Card is in Transit.

However. The Ability of Jungle will only be allowed if the Staff is on the user's person as that carries more inscriptions that will glow green when each Reverse Summon is activated, if the user and the Staff are not touching then they can not perform their Ability.

- Decks of Cards can be concealed by clothing, so until they are used or revealed by removing said piece of clothing (Sash, Jacket, Over-shirt) the Weapon does not have to be posted for reference/activation until then.
- The Staff is usually strapped to the User's back, on the Strap running across the user's torso would be the Decks of Cards
- Smoke, Flash, Explosive Cards replace the use of ordinary Tags and Bombs in Freeform and Jutsu. (These Cards are Colour-Coded, Blue, White, Red Respectively)
- Cards can replace Kunai and Shuriken in Freeform and Jutsu
- Can only be used by LonelyAssassin
- Reverse Summon Ability cannot be used twice in the same turn
- Ability has a Two Turn Cooldown, with no S-Ranks in the same turn
- Must be Wielding The Staff To be able to Reverse Summon
- Used in conjunction with Reaper of the Cards
- User can have Multiple Decks of Cards
- Must have Mastered Ninjutsu to be able to Wield
- Reaper of the Cards MUST be the Bio's Specialist Fighting Style.
- Reverse summon can only be used 4 times
"....." No words for the impudent was more than appropriate for how I felt right now. As I came down hot with the fury of hate the man evaded and then proceeded to throw a wind based projectile at me. Tonfas still equipped I step in and release a shockwave of pressure which overpowers the projectile and continues on. Where I travel behind it with enhanced speed to engage in close quarters.

(Hassan no Hōhō: Oshi) - Way of the Divergent: Pressure
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: One of the few ranged attacks which come from this style. The user takes on the common grip and steps in with the off foot while propelling the dominant arm in a forearm thrust aimed at the opponent. The added force from the water pressure built up within the tonfa coupled with the natural strength of the user allows for a strong shockwave of air pressure to be sent through the air at the opponent. The shockwave is has a diameter of 1 meter and is a circular wave of compressed air.
Note: Can only be used twice per battle with 2 turn cool down in between
Note: Can only be taught by Gecko
 

Never

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"....." No words for the impudent was more than appropriate for how I felt right now. As I came down hot with the fury of hate the man evaded and then proceeded to throw a wind based projectile at me. Tonfas still equipped I step in and release a shockwave of pressure which overpowers the projectile and continues on. Where I travel behind it with enhanced speed to engage in close quarters.

(Hassan no Hōhō: Oshi) - Way of the Divergent: Pressure
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: One of the few ranged attacks which come from this style. The user takes on the common grip and steps in with the off foot while propelling the dominant arm in a forearm thrust aimed at the opponent. The added force from the water pressure built up within the tonfa coupled with the natural strength of the user allows for a strong shockwave of air pressure to be sent through the air at the opponent. The shockwave is has a diameter of 1 meter and is a circular wave of compressed air.
Note: Can only be used twice per battle with 2 turn cool down in between
Note: Can only be taught by Gecko


His opponent had an impressive drive to reach him, but had fallen into a small trap; nothing fatal but to Akaharu's favor indeed. His opponent had stepped on the cards he had dropped but also countered properly - so Akaharu had to do a little multitasking and to defend against the air pressure counter Akaharu thrust his left arm forward and created a Beast Claw of wind which extended from his arm and punched the blast, subduing it in it's track but also breaking the claw. Simultaneously to this the White haired boy manipulated his cards, four of them to be exact to float off the ground and shoot at Masrur from behind - two of them aimed for each legs upper calves to slow him down whilst the other two would hit him in the back; sticking out but not fatally deep.

Afterwards two cards slide smoothly out of Akaharu's sleeves and into his hands, catching one in each hand between his index and middle finger he has his arms crossed over one another and his hands on either side of his head holding them up. He channels lightning Chakra into both of them, but holds them in this position with his opponent more than likely stumbled over after his calves get attacked.

"It's not always wise to mercilessly rush into battle, you don't know who you're going to be facing."


(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.

(Soshi-Kouyou) Elemental Chakra Enhancement
Rank: A
Chakra: 30
Type: Supplementary
Description: User imbues his elemental chakra in tools that can be thrown these tools can include Shuriken , Kunai , Rocks etc and when makes a single handseal the chakra comes into action and enhances the projectiles abilities. User can Imbue one nature of elemental chakra into one projectile while and other type of elemental chakra into the other tool but not a Single tool can have multiple elemental chakra. Example:

Kunai # 1 is charged with Lighting Chakra while Kunai # 2 is charged with Fire. This can be done. But Kunai # 1 cannot be charged with Both lighting or Wind chakra. Thus restricting the jutsu.

When the Handseal, If the Projectile is imbued with
1. Katon: It increases the projectiles speed 2 times thus turning into a fiery projectile, With Advantage over Wind defense.
2. Doton: It makes the projectile more Durable and gives advantage against water nature defense.
3. Raiton: Increases Speed 3 times and makes it stronger against Earth Defense.
4. Suiton: Makes it extremely effective in piercing Fire type Defense.
5. Fuuton: Makes it sharper and can pierce Rocks(A rank) and Raiton defense.
The chakra infused Projectiles can contain chakra for 3 turns.

 
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