Masary Tournament - Kirabi vs Goku2000

Geezus

Active member
Legendary
Joined
Sep 10, 2008
Messages
17,022
Kin
1,351💸
Kumi
19,495💴
Trait Points
70⚔️
Welcome to the Masary Tournament
Today's match up in the G-Bracket consist of Kirabi vs Goku2000
the rules are as follows:

Rei's R&R
Terrain: Grass field with water source on the right.
Range: MID-RANGE
Killing/Stealing: Not allowed
CJ/Cw/Ce: Not allowed
Kai/Sub: Not allowed

Kirabi bio.


I will begin by dashing towards the water source, while I launching a significant amount of fire at you to keep you on your toes.

(Katon: Zukokku) - Fire Style: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.

traveling along the ground the fire set blaze to much of the landscape creating a thick smoke which would hinder both our visions of each other. However with Samehada on my back, i'm well aware of your whereabouts as it keeps me informed of your location.

With this haze covering our views of one another you get caught unaware, as the ground beneath you begins to forcibly side you towards the fire, while at the same time it gets set ablaze as the fire ignites the mud and thus make it that much harder for you to escape.

(Doton: Doro Hōshi) - Earth Release: Mud Spore
Rank: C
Type: Supplementary
Range: Long
Chakra Cost: 15
Damage Points: N/A
Description: This technique lets the user summon a river of mud infront of them. This technique can have water added to it to speed up the flow and increase its power.

As you would likely be defending against the fire, the mud throws you off balance making it that much easier for the attack to hit you. By this time I have arrived at the water's surface and standing ontop of it Samehada get pulled off of my back and inserted into the water


(Suiton: Sōdai Kaisaku) - Water Release: Great Excavation
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user coats Samehada in water, and forms it into the shape of a drill. After drilling the opponent into the ground the water spreads out into a tsunami that drenches the battlefield.
Note: Can only be used by Kisame, Fuguki or Killer Bee
 
Last edited:

-Broly-

Active member
Legendary
Joined
Jan 27, 2012
Messages
13,102
Kin
1,179💸
Kumi
6,686💴
Trait Points
40⚔️
Awards
I guess I'll use my newly awakened 2T Mangekyo in sig
----------------------------------

As Mangekyo sees you begin to make handseals with his 2T sharingan he predicts exactly which jutsu you are going to use and makes a single handseal as you finish your last one . He releases a large amount of water very quickly that snuffs out your fire just as it begins to expand and it covers a large area continuing to you.


(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Immediately after I release the wave I *also quickly release an electric discharge into the air that combines with the wave, electrifying it and making it more deadly*


(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

Amidst all the confusion and minor Steam from the fire/water collision and the electrified wave I take the oppurtunity to quickly make one handseal and rain begins to fall

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

Geezus

Active member
Legendary
Joined
Sep 10, 2008
Messages
17,022
Kin
1,351💸
Kumi
19,495💴
Trait Points
70⚔️
I guess I'll use my newly awakened 2T Mangekyo in sig
----------------------------------

As Mangekyo sees you begin to make handseals with his 2T sharingan he predicts exactly which jutsu you are going to use and makes a single handseal as you finish your last one . He releases a large amount of water very quickly that snuffs out your fire just as it begins to expand and it covers a large area continuing to you.


(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Immediately after I release the wave I *also quickly release an electric discharge into the air that combines with the wave, electrifying it and making it more deadly*


(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

Amidst all the confusion and minor Steam from the fire/water collision and the electrified wave I take the oppurtunity to quickly make one handseal and rain begins to fall

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
Your water technique may have been used but, you find yourself falling to the ground as you slip due to the Earth Style| Mud Spore technique thus preventing the rest of your move from continuing.

With me now having to counteract the oncoming wave of water I quickly lower the ground infront and around you so that the water drains into its own pool with you inside of it.

Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

with you left swimming in your own pool of water. I quickly electrify it causing you to be left nearly dead as the electrical current finds it's way into your body.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

this jutsu finishes nearly the moment I cast it thanks to my expertise with the Lightning Element and I create 3 clones the moment after I complete it.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Upon creation the clones begin to run around the outside of the large Pool. getting ready to set up for the next attack and ready to defend any techniques you may use.
 
Last edited:

-Broly-

Active member
Legendary
Joined
Jan 27, 2012
Messages
13,102
Kin
1,179💸
Kumi
6,686💴
Trait Points
40⚔️
Awards
As mangekyo falls on his knees he sees you lower the ground and with expert timing the sharingan gives he makes the horsehandseal and releases a large wave of fire that is hidden behind the water that is about to fall in the pit until it actually goes in so you would see it halfway in between us when the water falls. This eats through your lightning and continues at you

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.

As soon as that is exhaled Mangekyo then summons water 4 meters above your head and once again using the ability of the sharingan to react very quickly and notice everything he makes 2 quick handseals the instant it appears and it transforms into a giant shark that threatens to come down on you and crush you

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.
Mangekyo then jumps back into long range away from the pool of water immediately after he finishes the handseal
 

Geezus

Active member
Legendary
Joined
Sep 10, 2008
Messages
17,022
Kin
1,351💸
Kumi
19,495💴
Trait Points
70⚔️
As mangekyo falls on his knees he sees you lower the ground and with expert timing the sharingan gives he makes the horsehandseal and releases a large wave of fire that is hidden behind the water that is about to fall in the pit until it actually goes in so you would see it halfway in between us when the water falls. This eats through your lightning and continues at you

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.

As soon as that is exhaled Mangekyo then summons water 4 meters above your head and once again using the ability of the sharingan to react very quickly and notice everything he makes 2 quick handseals the instant it appears and it transforms into a giant shark that threatens to come down on you and crush you

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.
Mangekyo then jumps back into long range away from the pool of water immediately after he finishes the handseal
The Wave of Inspiration technique would complete as soon as I cast it. Thereby meaning you fall into an electrified pool of water and become significantly hurt and possibly unable to move as you fall in. This leaves me to still have to defend against the Majestic Annihilation . I simply pull Samehada off of my back and slash the jutsu draining it and protecting me from harm.

(Samehada Chakura Botsunyuu no Jutsu) - Samehada Chakra Absorbing Technique
Rank: S
Type: Defence/Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Samehada is truly a massive glutton who can eat large amounts of chakra in an instant. As a result it can devour entire jutsu's. Even in the case the jutsu is extremely wide, Samehada can absorb enough to keep the user safe. This was shown when Bee swung the sword vertically, cutting Itachi's fireball in half by eating the center part of the jutsu and letting the rest of the jutsu go past Bee on the left and right. The absorbing also happens very fast as Samehada was able to absorb several of Bee's attacks completely just before they would hit Kisame.
Note: Can only be used 3 times per battle
Note: Can only absorb up to S-rank jutsu's
Note: Can only be used by Kisame, Killer Bee and Fuguki

I then proceed to cast my last jutsu.

(Kage Bunshin no Jutsu) - Shadow Clone Technique

Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

With you still in the pool of water. The clones hurridely race around the edge of it and we finish by using.

( Fūinjutsu: Sanhō Fūin ) - Sealing Technique: Three Directions Seal
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user, and two shadow clones that must have already been created, array themselves into a triangle formation around the opponent. They then create a pyramidal barrier around them, trapping the opponent within. The barrier then explodes, sending the opponent high into the sky, badly injured.
Note: Can also be used by three clones.
 
Top