[Tai] Martial arts training with gobi

Kirikoe

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Yes Shishou!

Kirikoe raises his guard and begins to act a little drunk, his guard would appear as if he was wrapping his arms around and holding a giant gourd of liqueur. Kirikoe quickly yet unsteadily or so it would appear moves in towards his shishou and throws out a few swift jabs aimed towards his shishou's face, whiles continuing to appear unsteady it looks as if Kirikoe falls in towards his opponent yet instead uses this momentum for a quick swift headbutt before returning to his drunken facade
 

Kirikoe

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Kirikoe is not surprised to have his attacks blocked, Kirikoe once again brings up his guard and begins to act drunk, once again Kirikoe lets loose a barrage of attacks mixed with quick jabs once again aimed towards the chest area, followed up by palm strikes and knife edged strikes before once again falling in feigning a headbutt but instead going for a lower middle maegeri kick as he perform the maegeri kick he leans his torso backwards keeping his body horizontal before pretending to fall backwards in his drunk state and using the fall as momentum to perform a backwards role and then straight back to his feet thus creating distance and keeping up his drunken facade
 

Gobi Gobletsson

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Perfect.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

Performing a spinning jump at your opponent. Finish the spin with a fist to the face of your target. Proceed by performing another spin, however using your leg this time kicking your opponent airborne. Continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.
 

Kirikoe

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right then

Kirikoe jumps towards his opponents and spins in a clockwise motion upon coming towards the opponent and the end of the spin Kirikoe lands a strike to the face with his left fist using the momentum from the spin, immediately after he spins clockwise once again finishing the spin with a kick to the gut sending his opponent into the air, Kirikoe continues to bombard his opponent multiple times whiles rising into the air and continuing to spin until eventually his opponent falls to the floor
 

Gobi Gobletsson

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Super.

(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air while spinning forward, delivering a powerful punch.

(Konoha Arashi) - Leaf Tempest
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.

( Konoha Kanransha ) - Leaf Ferris Wheel
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.

Next batch.

(Shubi Kurēn) Defensive Crane
Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.

(Appākatto) Uppercut
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the enemy with a powerful rising uppercut, sending him hurling backwards.

(Daburufisuto) Double Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the target with both fist into the chest with enough force to knock him down or send him flying backwards.

(Tsumazuki Tātoru) Stumbling Turtle
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.

(Tomoenage) Monkey Flip
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user grabs the enemy by his shirt and falls backwards, using his weight to produce all the momentum. The user will put one or both of his legs into the targets body, extending them in the correct moment, propelling the enemy backwards, upside down across the battle field.

(Rīfu Shitamuki) Leaf Downwards Crash
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user swings low and performs a leg sweep. As he causes the enemy to fall, he jumps upwards and draws his legs in his chest, and then extends them swiftly, stomping him in the chest with great force.

Perform these. Tell me their pros and cons. Study them. I expect a long reply.
 

Kirikoe

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Right then! better get started!.. Prepare yourself this is a very long message and for the most part i have included 2 techniques within one performance however have explained each separately.



Kirikoe takes his stance and readies himself seeing his opponent quickly come in with a swift punch Kirikoe reacts immediately by meeting the incoming punch on the inside of his opponents wrist with the back of his hand and moving it aside to create a wide opening on his opponent.

Kirikoe taking no time at all immediately after moving the incoming punch to the side further used the same hand and slid the knife edge part of his hand straight upwards along his opponents arm just as Kirikoe's hand approached his opponents chin he quickly clenched his fist at the moment of impact and twisted his hand so that now the back of his hand was facing his opponents throat thus causing more damage due to the quick clench and twist gaining all the power from the speed and thus striking with great force straight on his opponents chin with his fist performing an uppercut making for a very swift block and counter using just the one arm.


Pro's and cons of the defensive crane block

Well as we have seen this is very efficient for blocking an incoming attack.. well.. more so parrying and then using that split second to counter.. this is a technique which can be used on most attacks to create an opening.. respecting the rank of the technique of course.. although logically speaking this method can be applied to most techniques regardless of rank but i wont get into that..

this technique can be used on most as i have mentioned however there are a few things which this block cannot really be used.. for example full body techniques.. using ones hand it is incredibly unlikely for you to be able to move the entire body out the way.. it would also mean of course the user having to be able to perceive the entire attack.

Kicks is also another iffy one.. although the same concept can be applied in a different way the actually block which is being described in this technique would not be very effective on certain kicks.


P.S. This is actually a technique from my shaolin kung fu style :|

Pro's and cons of the upper cut

The uppercut is actually very effect for fast close strikes and is a great follow up after certain blocks.. however the best thing about it is that it comes from outside of your opponents view.. it is somewhat a phantom fist unless of course you make the upper cut obvious, due to the uppercut coming from underneath the opponents line of sight it makes for a nice surprise attack and is also hitting a nice knock out point on the chin. it is also an easy technique to follow up on.

The problems with this attack of course is that for the most part it requires you to first lower your arm to perform it or requires you to already have it lowered and in a close combat fight lowering your guard is a big no no.. plus bringing your arm down just to perform the uppercut is already a big give away of the technique and should only be place in during the opportune moments as i just demonstrated by fitting it in straight after the block/parry.



Ok moving onto the next techniques

Kirikoe after knocking his opponent back a little with the uppercut quickly shifted his stance and moved forward to follow by making a quick shuffle step with his front right leg, using the forward momentum from the shuffle step Kirikoe thrusted out both of his fists into his opponents chest with a slight gap between his fists generating great force from the shuffle step which would cause his opponent to fly backwards.

Kirikoe however just as he performed the double punch he kicked downwards into his opponents knee with his right forward leg causing his opponent to instead of being forced backwards by the double punch was instead forced downwards with a greater amount of force and causing him to crash against the ground as well as leave him with a very bruised if not broken knee.


Pro's and cons of the double fist

The double fist, a very strong technique enough to force someone flying backwards.. if this was to connect then most opponents will be left with a fair few fractures and intense bruises.. if place in the right places can cause even more damage.. the main pro to this technique is the large amount of force generated from the user place his whole entity into the attack and committing both of his fists into the strike.

There are a few cons that come with this technique.. first off, this technique is an extremely obvious one.. committing everything you have with both fists into your opponent who would be more than likely be able to perceive you is not a good thing.. it makes you easy to counter and the trajectory your moving in makes for a very easy counter to be made against you, unless of course your movement are incredibly fast or you have successfully managed to off balance your opponent first then this technique will more than likely be avoided.

Pro's and cons of the stumbling turtle

over all a very effective kick it comes from outside your opponents view for the most part as a kick like this is mostly used in very close situations and would be used to mostly hinder your opponents movements and advancement for the most part as well as create an opening for a follow up technique.. in most cases if planted in the right place of the knee due to the knee being a joint it should cause a break fairly easy without the chakra enhanced strength.. logically the chakra enhanced strength would completely demolish the leg.. but whatever we all ninja here so we are more durable i guess xD

There are not many cons in this technique however without making it fairly obvious you are about to kick one cannot normally generate much power when using this kick due to the close quarters combat also i mentioned before how this technique can be used to hinder movements and advancements, while that may be true for the most part if you come against a raging bull like opponent such as the raikage for example.. this type of kick would never generate enough force to stop such a speedy advancement and would more than likely end up putting yourself off balance when trying such a thing as there would be to much force behind the opponents knee coming in at such a speed..

with chakra enhanced strength of course though this could change




Neext...

Allowing his opponent to get up Kirikoe stands ready in a neutral stance with his right leg forward anticipating his opponents movements.. as his opponent rises from the floor it was evident that his opponent was not happy.. infact he was what you would call the opposite of happy.. just like a bull he begins to see red.
[you can see where im going with this(͡° ͜ʖ ͡°)]

within a few seconds Kirikoe's opponent charges with his magically now healed knee coming towards Kirikoe at great force, Kirikoe however stood firm and strong and awaited his opponent, as his opponent closed in on him, Kirikoe with great timing grabs the enemy by his shirt as he comes in applying no resistance but instead uses his opponents momentum and deliberately falls backwards whiles holding his oppenents shirt, as Kirikoe falls backwards he tucks his knees into his chest and extends them outwards over himself just as opponents face had almost hit the floor making sure to let go of his opponents shirt propelling his opponent behind him upside down with great force due to the momentum used by his incoming opponent.

Kirikoe's opponent hurdled behind him crashing into a wall not to far away causing a lot of damage. Kirikoe's opponent however seems to not have had enough and had already started getting onto his feet.. Kirikoe however had, had enough and decided to take the offensive.

Kirikoe readied his stance once against and swiftly dashed at his opponent who was but a few meters away from him, Kirikoe swiftly swings his right leg low to perform a leg sweep at his opponent causing his opponent to fall once again, immediately following up Kirikoe jumps upwards using his left leg and using the momentum of the right leg spins 360 degrees drawing his very same left leg into his chest and then swiftly extending it stamping down into his opponent chest performing a spinning axe kick almost. the entirety of the technique itself took no less than a mere second or 2 however was enough to cleanly knock out his opponent.


Pros and cons of the Monkey flip

This technique is a relatively decent one for the most part being that it can easily take an opponent who is coming at you with their full force and then using their own full force against them much easier to go with a strong technique rather than fight against it which is essentially what this technique is for. This technique can also be used if your opponent is standing neutrally however must be performed rather quickly as to avoid any sort of resistance.

Well as for cons the only real con i see is that unless the opponent is coming at you with a fast strong movement already or is standing completely neutrally then it can be resisted by the opponent which is not really what we want with this technique. In fact if we try to use this technique whiles the opponent is in a neutral stance and we go to grab them it makes it very easy for the opponent to resist and take the opportunity whiles the users hand are busy to attack.

Pro's and con's of the leafs downwards crash

This technique is another powerful one and very useful, the first part being that it disrupts the opponents balance and the second part delivering a powerful kick whiles the opponent is open, pretty self explanatory. can easily cause bones to break as well as the first part of the kick being relatively stealthy if used correctly.

However the cons to this are that its a large movements.. to cause enough force for the initial sweep to completely causes the opponent to call requires a fair bit of force.. to generate that force one requires a large movement and thus the technique becomes a bit more obvious. not to mention easy to dodge.. the second part of the technique if we get that far is another problem being that its an incredibly large and obvious movement giving the opponent ample time to react unless used by someone who possesses great speed.
 
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Gobi Gobletsson

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This seem more efficient, and seemingly you put alot of more effort into it, this way. So we will keep it this way, aye?

Right, it would be nice if you could also add spoilers in your posts which states which technique you're performing making it easy for me. Hehe. O_O

Right, the next batch

(Konoha Dairetsukū) – Leaf Great Violent Sky
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.

(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.

(Raikou Boruto) – Lightning Bolter
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.

(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.

(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.

(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

Btw; Good job. Enjoyed the read.
 

Kirikoe

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Sure its a good way to get things done xD and no problem il organise it all better this time then U_U



Right then! lets get started

Kirikoe takes a defensive stance keeping his right leg forward preparing to face his opponent once more, within a few seconds his opponent is seen dashing in to Kirikoe about to deliver a devastating punch to the solar plexus area, Kirikoe being able to perceive the attack fairly easily quickly intercepts the attack and counters by simple lifting his right knee and ramming down his right elbow on top of his opponents forearm causing the arm to slam against the knee which also causes much pain, causing his arm to break.

Kirikoe in order to create some distance between them momentarily simple pivots on his back leg 90 degrees and extends his right leg out from its already raised knee position and performs side kick which pushes his opponent back.

Kirikoe then immediately positions himself facing his opponent once again and dashes in towards his opponent bringing up his right leg to perform a round kick straight into his opponents stomach, using the momentum of the round kick Kirikoe jumps off his left leg and rotates his hip in an anti clockwise manner in order to bring round his left leg which he extends planting a spinning kick straight into his opponents chest, after which he quickly places his left leg which had previously been used to kick down straight behind him and shuffled in quickly forwards perform a barrage of punches to the upper torso.

Kirikoe after which punches his opponent in the lower gut sending them straight into the sky above him, he simply pushed off his back left leg and jumped into the air gaining height slightly higher than his opponent in which he rotates his hips anti clockwise once again spinning himself round and extending his left leg out above his opponent kicking them straight into the ground below causing great harm, Kirikoe finishes by performing a forward somersault towards the ground landing on the ground carefully with both legs together which his arms slightly raised in order to maintain balance and look cool in the process :cool:


Pro's and con's of the intersecton method

Well this is actually not a bad technique in theory of course. the pros are that you can block whiles severly damaging your opponent at the same time and as seen the raised knee allows you to quickly perform another kick in less than a second and due to this raised knee the kick that would come from it should not alert your opponent as the main noticeable factor of a kick is already there all thats left to perform is the pivot and extension of the leg which is incredibly fast.

However there are some con's to this tech. first off this requires excellent timing and in most cases catching the opponents limb between yours vertically like the technique suggest's is a very difficult thing to do, not only that if you can't perceive your opponents movements in the first place it means the technique itself is likely to fail, there is also the case of certain techniques by the opponent in which this technique can't really be used to counter such as elbows and knees, it only really works on extended limbs

Pro's and con's of leaf great violent sky

Ok so quite a powerful barrage of attacks and would leave most pretty much finished as these attacks would normally cause bones to break and knock out your opponent if you strike in the correct places, the techniques also have a very excellent flow to them meaning they are very easy to connect with little timing apart from the few punches in between, however if you have the stance correct even the punches can flow nicely and the best part of this tech is that once its finished you make a cool pose full of swag U_U

however the cons are all these attacks are very wide movements, meaning they are very obvious.. if the fact that you run at your opponent to start with isn't reason enough for your opponent to act the fact that they would clearly be able to see a kick incoming would be, unless you manage to connect the first kick very swiftly then its likely that this technique would be avoided by the opponent and of course for the most part you would have to be incredibly fast to do this attack so that the opponent cannot react or you would have to surprise the opponent by distracting them first.



Ok next!

Kirikoe's opponent after being knocked around a fair bit gets up like the last boss of a dungeon in an mmo, after which Kirikoe once again gets into a neutral stance choosing to take the offensive first to put this high class boss down he swiftly moves in, as he gets close Kirikoe pivots on his back left foot and stops himself with his right front foot and moving himself into a horse stance side on to his opponent.

At the same time as he stops Kirikoe uses the sudden forward momentum that would be caused by the sudden stop and brings up his right elbow with his left hand covering his right fist which would be near kirikoe's chest as a support and to increase the damage of the elbow strike aimed straight for the solar plexus of his opponent, the strike connects and causes his opponent to be left winded with a few fractured bones from the impact aswell as forced back a bit giving Kirikoe enough room to quickly shift his stance once again from a side on horse stance to a frontward facing neutral stance once again.

Quickly shuffling in, Kirikoe thrusts out two punches both aimed for the gut, one with his left and the other with his right aimed slightly upwards causing the second punch to send his opponent into the air, Kirikoe once again pushes off his back left leg gaining more height than his opponent and throws downwards a large shuriken in order to disable his opponent, after which Kirikoe begins to spin like a drill and hurdles straight into his opponents gut landing several severe blows and smashing him and drilling him into the ground.


Pro's and con's of leaf rock destroying rise

Great technique. what more is there to say.. its powerful, its fast, its not an obvious technique if mixed with others and can be put in with most other techniques pretty much anywhere.

Only thing that might be a problem is that it means you obviously have to get in close to the opponent however thats not really a problem if your good at taijutsu in the first place yourself, well if the opponent can perceive this technique then it makes it very easy to counter as your other arm is being taken up in order to make it strong.. essentially you are once again putting all your entity into this elbow strike meaning if you miss it could prove fatal, however being that it could be put in pretty much anywhere it makes it less expected.

Pro's and con's of lightning bolter

I got to be honest this is one im not particularly keen on.. however the pro's of this once again is that it can be initiated at any time and has a very quick initiation if you use the same fist to attack meaning there won't be much room to counter the initial attack, the shuriken if landed would be a sure kill and honestly there would not be much need of the rest of the technique depending on how large of a shuriken we are talking here..

Well the con's of this technique would be the fact that one the opponent has been sent into the air you jump above them, giving them a little time to recover i might add and then throw the shuriken.. right here is a massive gap of opportunity, the shuriken itself would be fairly obvious and can be fairly easily blocked, i suppose if their is enough force coming behind the shuriken itself it can also be the potential sure kill so its a little hard to judge this technique



Wow. this guy is a tough boss .-.

Kirikoe walks away expecting this fight to be over but alas, he was mistaken. His opponent rises once again as if a zombie hunched over facing him, eyes glowing red, it seems he did not appreciate the beating he had just recieved, well Kirikoe was not about to backdown, immediately Kirikoe dashes off charging at his opponent as he gets close he unleashes a powerful and devasting lateral kick using his left leg aimed towards his opponents head causing his opponent to fly off to the left side a little.

Immediately following up and keeping with the flow of the movements Kirikoe dashes off to the left side quickly, using blinding speed and power he jumps and rotates his hips in a clockwise motion bringing up his right knee and extends it outwards causing his right heel to connect with his opponents head once again forcing him back once again, Kirikoe after the spinning back kick lands with his right leg placed behind him now facing his opponent who would now be side on to Kirikoe.

Kirikoe takes no time in letting his opponent rest he dashes in towards his opponent whiles his head was still shaking from the consecutive blows and as he gets in close he begins to channel lightning chakra which he magically learnt how to use for this special occasion into his right palm, as Kirikoe closed the gap quickly his right leg crossed just in front of his opponent. just as Kirikoe thrustted his right palm upwards he also pivoted his feet at the same time so that now he was directly facing his opponent and gaining much force from doing so causing an increased power to hit his opponent straight into the chin sending him up into the air and away from Kirikoe


Pro's and cons of leaf great flash

Once again a nice powerful kick and relatively swift i might add can be included in with most techniques and creates a nice distance between you and your opponent if needed, another good point i should mention is that the amount of force behind this kick would generally shake the opponents brain making them very vulnerable for a follow up attack, also if this kick is placed to the temporal fossa then it is very possible to kill using this technique.. of course once again we are ninja's and thus have an increased resistance xD

however once again the problem here is that it is a very wide movement making it easy to notice and thus avoid. similar problems to the other techniques we have already mentioned, i will add that normally this sort of technique without some sort of momentum can be quite aukward to perform however not impossible but by doing so it is quite significantly slower

Pro's and cons of leaf strong whirlwind

Great technique. its explained in the desciption U_U fast and powerful! what more do you want.. the spinning back kick is a great follow up to most techniques and so can be placed in pretty much anywhere when the enemy is least expecting it to cause great damage there are not a lot of con's to this the only ones would be the same as i have already stated above.. i will add that this sort of technique despite its speed and power its wide movements give it away and if used to initiate it will more than likely be avoided.. however techniques such as the spinning back kick are not used a an initiator but simply as a powerful follow up.. its your finishing move persay

Pro's and con's of zeus

Well this technique is nice and strong can be put in pretty much anywhere since it comes from beneath your opponent it is also hidden from your opponents sight making for a very dangerous surprise attack, its simple and swift and can go pretty much anywhere, i wouldn't say there is a massive con in this technique apart from the fact it requires very close range since it is an uppercutting palm strike.. to uppercut it requires very close quarters and by getting so close in to your opponent can leave you vulnerable



This guy was a pretty pathetic boss .-.
 

Gobi Gobletsson

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Good going, I like the effort.

Next batch:
(Hien) - Flying Swallow
Rank:B
Type:Attack
Range:Short
Chakra Cost: 20
Damage Points: 40
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (C rank or below). The user slashes then in a fury of punches of a 18 hit combo.

(Toripuru Dainamikku Entorii) -Triple Dynamic Entry
Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 40
Description: The user uses Dynamic Entry on the opponent and then appears behind them to use it again. They are blasted into the air where they use a third Dynamic Entry to knock the enemy to the ground with great force and speed.

(Senkō Jūjiki) -Flash Cross Sever
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user delivers multiple punches to the foe before he slashes them with his chakra blades in a cross-style.

(Konoha Shippūdan) - Leaf Hurricane Bullet
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will launch a succession of high and low kicks dealing a several continuous kicks to the chest region alternating between both legs.

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.

( Konoha Senshō ) - Leaf Flash Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: Rock Lee will perform a similar technique to the Heavenly Foot of Pain, but without any chakra enhancement, to deliver a heel drop to the opponent using only sheer physical strength that causes small alteration to the ground on impact.

( Konoha Toppū ) - Leaf Gust
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40
Description:
Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.

(Rīfukonbo) Leaf Combo
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user performs a small combo where he starts by punching the enemy in the chest and then a punch to the gut, and then a powerful palm thrust, pushing him down to the earth.

(Rīfu Jōshō Saikuron) Leaf Rising Cyclone
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: Spinning on his foot, the user strikes the enemy with a strong back-fist, followed by a kick with the alternating leg to force him away.
 

Kirikoe

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Lets do this then .-.

Kirikoe facing his opponent reaches into his pouch hidden within his cloak drawing a kunai from its contents, grasping the kunai tightly Kirikoe begins flowing his chakra into it, molding and condensing his chakra into the form of a blade that extends outwards from the blade of the kunai increasing the range slightly further.

Looking up Kirikoe takes a quick look at his opponent after which in the blink of an eye he closes the distance and begins to punch his opponent in a flurry of strikes whiles at the same time causing the blade of the kunai to slash in a flurry at his opponent cutting him up terribly completing a total of 18 punches and slashes at his opponent leaving him completely torn apart, battered and bruised.

As if this wasn't enough Kirikoe hastily grabs another kunai from his pouch and forms another blade after which he quickly followed up with another few punches to his foe before swiftly ending things with a cross sectioned slash across his opponents torso using the chakra blades which sends his foe back slightly.

Kirikoe now having a little room performs a quick side jump kick which sends his foe hurdling backwards, Kirikoe in the blink of an eye appears behind his opponent to perform another which sends the opponent into the sky, jumping high into the air Kirikoe appears behind his opponent to perform one last dynamic entry above his opponent sending him firing into the ground putting him out of his misery once and for all


Pro's and con's of the flying swallow

Great technique a nice cutting affect from the chakra blades while making it hard to see through which is a very advantageous thing to have, the fact that the chakra blades length can change at the users will by the amount of chakra he puts into it is something that could prove to be very game changing in a taijutsu fight by changing the length at the last second before the opponent dodge can severely mess up the opponents perception of the technique causing them to get hit.. great thing about this aswell is its ability to cut through rock and metals below C rank however this still a benefit either way

There are not many disadvantages to this technique from what i can see apart from the chakra blades are very obvious to see and that they need a sharp object to emit chakra through meaning the opponent is less likely to try and move into combat with you and will try and avoid it instead


Pro's and con's of the Flash cross sever

This is a pretty simple technique and once again its pretty much the same as what ive stated above, dispite it not saying anything i assume that you need to have 2 sharp weapons in your hands such as kunai's to perform this tech.. unless you can perform the tech with bare hands by emitting the chakra blades from your hands instead (like kabuto does)

however if not then the fact you need to have 2 kunai or swords in your hands will make anyone wary to enter combat with you making it difficult to initiate the attack in the first place.. if you do manage to get the technique in then this should pretty much incapacitate most


Pro's and con's of the triple dynamic entry

Quite the nice technique i must say however the dynamic entry in itself is a very obvious technique xD the fact it makes you airborne so to speak leaves you very vulnerable, using it after you have somewhat slowed the opponent down however and as a follow up is a good idea as it means the opponent won't be in a position to retaliate and perform a counter as much

If someone is hit with this technique due to the nature of the kick it should leave them very winded and will definitely break some bones and cause fractures, sending the foe hurdling into the ground is just a bonus and leaves you open enough to make a very quick follow up once the user is sent towards the ground




ok onto the next batch

Kirikoe puts away his kunai and relaxes for a few seconds however not to long after a new foe appears who now stands in his way, Kirikoe was starting to get a little annoyed now at all these random fodder popping up left right and centre, he gives the foe no time within less than a second Kirikoe closes the gap and lifts his right knee and pivots on his back leg whiles extending his right leg performing a turning kick towards the opponents legs after which he performs a flurry of kicks ranging from the chest area to the knee's completely disrupting his opponents movements and pushing him back a little.

Kirikoe swiftly follows up and performs a high jump and extends out his left leg using the gravity as momentum he performs a drop kick on his disrupted opponents abdomen sending him flying backwards, the moment Kirikoe's left leg touches the floor after striking the opponent, he immediately pushes off it pushing himself into the air in order to catch up, he performs a forward flip as he gets closer to his opponent Kirikoe extends out his right leg and performs an axe kick straight down onto the opponents head smashing it into the floor causing cracks to be caused on the floor where his opponents face had landed.


Pro's and con's of leaf hurricane bullet

Quite a simple technique not much to say.. only con's i will mention here is that since it is a repetitive motion its easy to perceive and therefore easy to dodge unless you are much much faster than your opponent

another thing is once again depending on the kick used most have wide movements.. except certain styles meaning the initial kick is easy to dodge and therefore leaves you open..


Pro's and con's of the drop kick

another simple technique.. a drop kick.. well this is one you would not initiate with unless you have the element of surprise.. the movement is to big and is very obvious.. the technique itself is so easy to dodge and the fact the kick itself leaves you vulnerable

Pro's and con's of leaf flash kick

This is the kick he used against gaara i believe which was his first strike to make actual contact xD absolutely love this movement.. if used with great speed the amount of momentum gained from it makes it a very devastating kick.. its a good kick to use to follow up on another however there is no doubt that once again the movement is a big one and thus a very obvious one allowing it to be dodged easily unless of course you are much faster than your opponent



Ok moving on.. getting tired now .-.

After knocking his foes face into the ground another had come already from behind, Kirikoe quickly initiates pulling back his right arm and put his fist resting next to his waist, in the next moment Kirikoe thrusts out his fist with great force, punching the enemy in the chest with his right fist,quickly following up using his left arm this time he thrusts out another punch aimed at his opponents gut causing him to hunch over slightly, finally ending the combo with a very swift and powerful palm strike aimed at his opponents back while he was hunched over projecting him straight into the floor of the earth where he stayed for a while.

Kirikoe relaxes for a few seconds after knocking his foe into the ground however within a few minutes his opponent had risen almost with a zombie like look in his face, an unrelenting look, Kirikoe had, had enough already he was in no mood to continue playing around much longer, Kirikoe swiftly performed a spin to gather momentum during which, he quickly sticks his right leg out aimed towards the opponents temporal fossa striking it with great spinning force.

Kirikoe quickly followed the momentum continuing the spin after landing the right kick as he came round once more Kirikoe this time stuck his left arm out striking with a strong back fist to the side of his opponents head followed by another strong kick with his right leg knocking his opponent away with great force.


Pro's and con's of leaf combo

Not much to say here really.. a nice fast combo with good power, the techniques can be used in close timing with each other, the only con to this is the same as most and that is the initial strike where its easy to dodge and counter however apart from that there are no big movements in this combo that can be taken advantage of U_U

Pro's and con's of leaf gust

Ok not a bad technique in all however the initial rotation used to gain momentum is a very large movement in which it can easily be taken advantage of and countered, of course if you use this technique to follow up after something else then its not as easy to take advantage of and if the kick does land the strike is going to cause a lot of pain and if landed in the right place such as the temporal fossa it can cause death

Pro's and con's of leaf rising cyclone

This is good for attacking the opponent when you are in an unfavourable position, its powerful and can be used as a follow up for a lot of techniques and can cause an opening to attack your opponent with a fast follow up

If you perform the full spin like the technique originally suggests it is a very wide technique however the backfist comes quickly so it doesn't leave the opponent much time to react and then the full force from the kick comes in later as the follow up

the con's of this technique however even if it doesn't leave much time to counter it can still be countered and fairly easily as the back fist is very limited, this can even lead to the opponent quickly turning the tables if they have had a bit of martial arts training in the past as the user can be easily put into a lock after the back fist if blocked.



 

Gobi Gobletsson

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Perfect. Next; (Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.

Pros, cons.
 

Kirikoe

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Perfect. Next; (Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.

Pros, cons.
Great.

Kirikoe takes a deep breath and relaxes his shoulders as he stands tall facing his opponent, right leg faced forward with his knee slightly bent with his left leg behind him slightly, Kirikoe bends his front knee slightly more and leans forward, within an instant Kirikoe pushes off his front leg and takes off towards his enemy closing the distance between them within mere seconds.

Without stopping Kirikoe passes his opponent ever so slightly with his left leg passing his opponents right leg at the same time Kirikoes right knee rises swiftly delivering a devastating blow to his opponents stomach causing his opponent to keel over holding his stomach just as his opponent bends over Kirikoe right arm had already been slightly raised, he brings his right elbow down upon his foes back of the head, causing his opponent to fall straight to the floor out cold.

Pro's and cons of leaf crushing storm

This is a very nice technique. The knee itself is subtle and when in close combat is likely not to be noticed easily after that knee connects it leaves your opponent blind to the elbow coming down from above.. a great combo and powerful. The beauty of this technique is that the two technique can be used together almost simutaneously

There isn't many problems with this technique its flows nicely and the movements arnt to wide.. although to get a lot of power will require a little dash and momentum
 
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Gobi Gobletsson

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Uhm... The next and last
( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
 

Kirikoe

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ooo :D

Kirikoe stands ready, calm, focused, he steps his right leg back leaving his left leg forward slightly, Kirikoe immediately pushes off his front left leg and as he does this his right back leg follows, Kirikoe swings his right leg up and around in an anti clockwise motion performing a front round house kick during this motion Kirikoe manipulate the air currents around his causing a giant tornado to shape into a dragon just as he finishes the initial kick.

The tornado rotates ferrociously generating great power, Kirikoe directs the dragon towards the ground as to not cause much damage to the surroundings. The dragon hurdles towards the floor packing heat, as it approaches the floor its jaw opens wide crashing into the floor leaving scars and a big hole within the ground.

Kirikoe looks back towards his sensei as he finishes the technique.


Pro's and con's of the leaf dragon god

nice technique packs some real nice power the initial kick to form the dragon can be used in actual combat and not just for cosmetic look.. it can be used to attack and then generate the tornado in close range to the user carrying him up along with the jutsu and causing him to take full brunt of the attack.. in theory.

the problems i see with this attack is that any high speed rotation that enters the dragons mouth could end the technique. meaning that wind jutsu could be a potential threat to this technique if they aim a rotational force inside the mouth of the dragon
 
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