[CFS] [Mantis Fist] Kerrah & Drackos

Drackos

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Using inhuman body movements to eliminate waste and add a level of unpredictability we deliver extremely quick blows from our finger tips with lightning chakra. It is quite similar to Gentle Fist in the forms of damage it produces being internal and made to produce varying levels of pain and the sensation of pain can vary depending on what we want adding a cool level of versatility to it. The lightning chakra itself inflicts added damage to the strikes and while they aren't strikes that inflicting high piercing damage they can be fatal depending on the location where you strike (i.e. throat, temple, solar plexus, etc etc).
 

System001

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It's a pain having to do things individually, So I'ma just lump you all in one thread. ._.


Genkotsu Kamakiri: Gai Kouchuu no Kata ) Mantis Fist: Form of the Cleopatra Scythes
Type: Defense/Supplementary
Rank: B
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: N/A
Description: The user will curl the index and ring finger of either or both hands inwards, while focusing lightning chakra through them. This will channel the usual properties of the Mantis Fist Techniques through a nearly transparent blue scythe, with a subtle humm of electricity similar to that of multiple tiny beetles vibrating their wings. These blades will be completely non-damaging and intangible, except when used against animals ( including humans ). They are capable of mimicking a real tangible blade, by running a low level current of electricity through the opponent, upon contact. This current will create a powerful hold selective synapses of the opponent's muscles, preventing the fulfilment of a given motion arc. In essence, imagining someone is charging towards the user with a sword. If the user touches the sword with a scythe, the current will travel through the swards towards the opponent's arm, and lock the motion, like the arm and the sword were met with an equal opposite force, like the intangible scythe has a strong physical substance. The current isn't selective enough to block all movement and give a full paralysis. As such, the opponent is more than capable of retracting the arm, he just can't advance further. The power of the technique doesn't rely on the user, per se. The stasis is stronger the stronger the opponent's muscles are, and it will always completely block the motion, without ever being able to overpower it. Samewise, the current will always find the current synapsis in function, by polar opposites of electricity, it does not require a selective pressure or even anatomical knowledge from the user. These motions are called "Parries". A secondary application of the scythes are the "Slashes". The user will carry the scythes onto a limb and will run in through the flesh. Although it carries no damage, or makes any sort of wound, the current will now severe the nervous conections, rather than create a stasis hold. This will temporarily disconnect the brain from the muscle, creating an illusionary sensation of having the limb cut off, without any sort of pain felt. "Slashed" opponents won't be able to access the limbs up to the area where the cut was made for up to 2 turns after the fact ( the same turn and the next ).
The whole form of the Cleopatra Scythes is composed of a combination of up to 7 motions, be it "Parries" or "Slashes".

*Can create one or two scythes, focusing chakra on one or both hands*
*Can be combined with other taijutsu attacks*
*Can't be combined with ninjutsu mid-combo*
*Requires a 2 turn cooldown after usage*

✦ Approved, made edits ✦

(Genkotsu Kamakiri: Dappi Kama no Katachi) Mantis Fist: Form of the Ecdysis Scythes
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 5 per streak (The discharge of lightning chakra causes slight pain as it inserts into an opponents body.)
Description: A major flaw in any contact based style is the need for actual contact to produce results. This technique aims to somewhat rectify this weakness by allowing a Mantis fist user to, when they strike, release several streaks of translucent yellow chakra from their finger tips that will hover in the air for a set duration. These streaks, should they contact with an opponents body, will discharge to release a set Mantis Fist based effect onto an enemy. By default they can be utilised to induce standard paralysation, pain and loss of feeling, but this technique can also be utilised alongside another Mantis Fist technique so as to impart the specific and specialised effects of said technique. Traditionally this technique would be executed with the user taking up a stance in which they mimic the posture of a Mantis as they bend their arms to form a backwards L and set their palms to face down parallel to the ground. Upon taking up stance the user will repeatedly pump their arms outwards to deliver multiple quick jabs and likely aim to create as many streaks as possible for greater effect. However, being a Mantis Fist technique, the manner in which this technique may be used is both flexible and adaptable so that the user may always retain some degree of unpredictability and capitalise on any openings. Ultimately, this technique simply allows for a misplaced strike of a Mantis Fist user to still yield results.

Note:
- Each streak is capable of inducing a desired effect onto an entire limb (I.e, one streak can paralyse/numb etc the area of a limb.)
- With each usage the user may utilise one effect, create up to 8 streaks, which can be created either all at once or over multiple turns.(I.e, you can create 8 paralysation based streak, or 8 streaks that would induce pain, but not half/half.)
- Can only be used 3x.
- Streaks last for up to four turns before fading, and unless desired they will not affect the user as it is their own chakra.

Two new approved techniques. Have fun. Feel free to shoot any questions if you have them.

Using inhuman body movements to eliminate waste and add a level of unpredictability we deliver extremely quick blows from our finger tips with lightning chakra. It is quite similar to Gentle Fist in the forms of damage it produces being internal and made to produce varying levels of pain and the sensation of pain can vary depending on what we want adding a cool level of versatility to it. The lightning chakra itself inflicts added damage to the strikes and while they aren't strikes that inflicting high piercing damage they can be fatal depending on the location where you strike (i.e. throat, temple, solar plexus, etc etc).
The lightning chakra doesn't really add damage, not for the most part anyway. It just ****s with the nervous system. Things like refining lightning chakra to a edge to increase piercing power/destructive potential don't really fall under the realm of this style.
 
Last edited:

Lili-Chwan

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It's a pain having to do things individually, So I'ma just lump you all in one thread. ._.


Genkotsu Kamakiri: Gai Kouchuu no Kata ) Mantis Fist: Form of the Cleopatra Scythes
Type: Defense/Supplementary
Rank: B
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: N/A
Description: The user will curl the index and ring finger of either or both hands inwards, while focusing lightning chakra through them. This will channel the usual properties of the Mantis Fist Techniques through a nearly transparent blue scythe, with a subtle humm of electricity similar to that of multiple tiny beetles vibrating their wings. These blades will be completely non-damaging and intangible, except when used against animals ( including humans ). They are capable of mimicking a real tangible blade, by running a low level current of electricity through the opponent, upon contact. This current will create a powerful hold selective synapses of the opponent's muscles, preventing the fulfilment of a given motion arc. In essence, imagining someone is charging towards the user with a sword. If the user touches the sword with a scythe, the current will travel through the swards towards the opponent's arm, and lock the motion, like the arm and the sword were met with an equal opposite force, like the intangible scythe has a strong physical substance. The current isn't selective enough to block all movement and give a full paralysis. As such, the opponent is more than capable of retracting the arm, he just can't advance further. The power of the technique doesn't rely on the user, per se. The stasis is stronger the stronger the opponent's muscles are, and it will always completely block the motion, without ever being able to overpower it. Samewise, the current will always find the current synapsis in function, by polar opposites of electricity, it does not require a selective pressure or even anatomical knowledge from the user. These motions are called "Parries". A secondary application of the scythes are the "Slashes". The user will carry the scythes onto a limb and will run in through the flesh. Although it carries no damage, or makes any sort of wound, the current will now severe the nervous conections, rather than create a stasis hold. This will temporarily disconnect the brain from the muscle, creating an illusionary sensation of having the limb cut off, without any sort of pain felt. "Slashed" opponents won't be able to access the limbs up to the area where the cut was made for up to 2 turns after the fact ( the same turn and the next ).
The whole form of the Cleopatra Scythes is composed of a combination of up to 7 motions, be it "Parries" or "Slashes".

*Can create one or two scythes, focusing chakra on one or both hands*
*Can be combined with other taijutsu attacks*
*Can't be combined with ninjutsu mid-combo*
*Requires a 2 turn cooldown after usage*

✦ Approved, made edits ✦

(Genkotsu Kamakiri: Dappi Kama no Katachi) Mantis Fist: Form of the Ecdysis Scythes
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 5 per streak (The discharge of lightning chakra causes slight pain as it inserts into an opponents body.)
Description: A major flaw in any contact based style is the need for actual contact to produce results. This technique aims to somewhat rectify this weakness by allowing a Mantis fist user to, when they strike, release several streaks of translucent yellow chakra from their finger tips that will hover in the air for a set duration. These streaks, should they contact with an opponents body, will discharge to release a set Mantis Fist based effect onto an enemy. By default they can be utilised to induce standard paralysation, pain and loss of feeling, but this technique can also be utilised alongside another Mantis Fist technique so as to impart the specific and specialised effects of said technique. Traditionally this technique would be executed with the user taking up a stance in which they mimic the posture of a Mantis as they bend their arms to form a backwards L and set their palms to face down parallel to the ground. Upon taking up stance the user will repeatedly pump their arms outwards to deliver multiple quick jabs and likely aim to create as many streaks as possible for greater effect. However, being a Mantis Fist technique, the manner in which this technique may be used is both flexible and adaptable so that the user may always retain some degree of unpredictability and capitalise on any openings. Ultimately, this technique simply allows for a misplaced strike of a Mantis Fist user to still yield results.

Note:
- Each streak is capable of inducing a desired effect onto an entire limb (I.e, one streak can paralyse/numb etc the area of a limb.)
- With each usage the user may utilise one effect, create up to 8 streaks, which can be created either all at once or over multiple turns.(I.e, you can create 8 paralysation based streak, or 8 streaks that would induce pain, but not half/half.)
- Can only be used 3x.
- Streaks last for up to four turns before fading, and unless desired they will not affect the user as it is their own chakra.

Two new approved techniques. Have fun. Feel free to shoot any questions if you have them.



The lightning chakra doesn't really add damage, not for the most part anyway. It just ****s with the nervous system. Things like refining lightning chakra to a edge to increase piercing power/destructive potential don't really fall under the realm of this style.
Oh my god... Cleopatra sword was approved? You know how awesome that concept is? You can stop anything O_O
That jutsu is so amazing! I hope you're proud you made me a student of Mantis Fist!

As for the second, excellent name ;) Can totally see the relation with the description!
 

System001

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Oh my god... Cleopatra sword was approved? You know how awesome that concept is? You can stop anything O_O
That jutsu is so amazing! I hope you're proud you made me a student of Mantis Fist!

As for the second, excellent name ;) Can totally see the relation with the description!
Yeah, I figured. o-o
I'd be prouder still if you traded me you know what. :c
Thanks, I'm pretty happy with the names too. =^)

Those are some awesome techniques.

No questions from my end.
Thanks.
Cool cool.


Welp, use them wisely I suppose.
 

Negative Knight

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You're not fast tracking. :l

Explain the style.
I can't be bothered for that so I'll simply make additions/corrections to what Drackos said :)

Drackos said:
Using inhuman body movements to eliminate waste and add a level of unpredictability we deliver extremely quick blows from our finger tips with lightning chakra. It is quite similar to Gentle Fist in the forms of damage it produces being internal and made to produce varying levels of pain and the sensation of pain can vary depending on what we want adding a cool level of versatility to it. The lightning chakra itself inflicts added damage to the strikes and while they aren't strikes that inflicting high piercing damage they can be fatal depending on the location where you strike (i.e. throat, temple, solar plexus, etc etc).
This style doesn't add damage. Its kind like the "Jyuuken of the nervous system". Instead of wreaking havoc on the chakra system, we focus on dealing damage to the nervous system through the use of lightning chakra.

I also like the name :)
 
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