When you gonna teach your son tho
Reported for spam.
Ask dork, he's the one responsible for making me sensei
Sure, analyze one of them lol
You know I hate that part...
(Katon/Fuuton: Ikusen no Houou) Fire/Wind Release: The Squad of the Scorching Falcons
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This technique consists in two different steps, which can be preformed simultaneously, using an ally, or in a quick succession. The first part consist in performing one handseal charging chakra in a point on the battle field which will turn into seriously hot ashes, which will then burst into an hellish flock of about 10-15 bird-like ash structures. The birds will fly out in different directions, some will fly high into the sky, while others (Only a few 2-3) will attack the opponent(s) directly. The second part of the jutsu consists in preforming an additional handseal. This will quickly gather air around each individual bird, concentrating the gathered wind into the ash-hawks, which will make them burst ablaze. At that point, the birds will be sharper and faster, as well as hotter. While keeping the handseal, the user is able to make them all flock down on the target. Much like real birds of prey, the free-falling bird-structures will acquire great speeds, and will violently explode upon impact (At the scale of a Paper Bomb induced Explosion). The few birds that directly attacked the opponent will simple burst outwards, burning anything close to them. Entailed with this technique is the ability to induce heat on a certain substance, instead of creating ash, and quickly provide wind/oxygen all the same. This will induce a powerful combustion reaction on the substance, vanishing it whole and turning it into it's combustion gaseous byproducts (example, hydrogen into water)
*The user loses the ability to call forth Fire or Wind Chakra to preform techniques higher than S rank in the turn after usage*
Well, it's quite simple to understand and use. You start by superheating a point on the field, turning it into very hot ashes. From these ashs, several birds shaped of ash form, spreading out as they fly. While only a small amount fly directly towards the opponent, the rest basically prep for the second part of the jutsu, preventing the opponent from having a good chance to counter the full jutsu early. You then form the last seal, gathering the wind around the birds, causing the wind to ignite (I think?). The wind increases the speed of the birds as well as their sharpness, making them stronger as they travel. The original birds that attacked the foe explode, burning anything in short range of them. Interestingly, it's also able to be used on certain substances, in place of making ash, which superheatss it and essentially "burns" it out of existence, which is pretty cool, though it will remain in the form of a gaseous like product.
Question though; If I used this and targeted a Wood jutsu, due to Wind and Fire both being neutral to Wood, would the combination of both make this stronger than it? Logically, I'd think so. Which leads to my next question: If I used this on Advent of a Flowering World and targeted the pollen filled trees, I'd release the pollen even faster and to greater effect, right? I dont see a note saying it takes two jutsu per turn to perform, so I assume its a bit older, but it takes only one jutsu slot? What would be the effect if I used this against a jutsu strong to both Fire and Wind of equal rank, like a CE strong to both? I dont think it'd be able to vanish it entirely, would it?
Edit: Btw, I also have some DMF jutsu submitted, waiting on Scorps to check them though. Kevin helped make some.