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Basic Information
Name: Makise Kurisu (牧瀬 紅莉栖)
Nickname: Tsundere Queen, Tensei Hentai Shoujo, Celeb-17, Lab Member 004, Christina, Kurisutina, The Zombie
Gender:
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- FemaleAge: 18
Clan:
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Hyuuga Clan (日向一族) - Konohagakure
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Looks:
Kurisu is an 18-year-old girl with long red hair and blue irises. She prefers to let her hair hang loose.
She has an unusual fashion statement, with her outfit composed of a fully-buttoned white long-sleeved polo shirt, a red tie, a khaki sweater and black shorts. Kurisu's sweater is worn so that the back portion dangles to her back and is only kept from falling by a pair of belt-like accessories on her arm. There is a white belt around her waist. She also wears black stockings, and a pair of black boots complete her outfit.
She has an unusual fashion statement, with her outfit composed of a fully-buttoned white long-sleeved polo shirt, a red tie, a khaki sweater and black shorts. Kurisu's sweater is worn so that the back portion dangles to her back and is only kept from falling by a pair of belt-like accessories on her arm. There is a white belt around her waist. She also wears black stockings, and a pair of black boots complete her outfit.
Personality:
Unlike people of her age, Kurisu has shown a more mature attitude, usually calm and collected even when someone is acting tense in front of her. However, she can also show a much more timid side at times. She’s a strong woman and doesn’t like to user her family title to protect her and her friends. She is a Tsundere. Because she was recognized as a girl-genius in a early age, she was envied by people around her, and ended up building a strong personality. Doesn't want to show weakness to others, so she always has a stern expression. However, she is very curious, and when she builds interest she pokes into things. She occassionally has views that differ from regular opinion, like, "The experiment data is more important than the subject's privacy."
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Village Info.
Village of Birth:
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KonohagakureVillage of Alliance:
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KumogakureKnows cannon Cloud-Style jutsu
Ninja Rank: Kage
Specialty:
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- Earth Release - Only requires one handseal.Taijutsu
Wears leg weights similar to Rock Lee's weights.
She is proficient in hand seals and can perform them quicker then most but not too much quicker.
Due to her training in Kirigakure, she has adapted to heavy mists and can rely on her hearing to find targets in a heavy mist.
Due to her time in Kumogakure, she can withstand areas with low amounts of oxygen and cloud coverage.
Her senses of smell, touch, and hearing are advanced due to not being able to use her senses while in Kumo and Kiri. They aren’t as good as Inuzuka.
Kurisu was born a natural genius being able to design plans in the midst of the battle. She is able to deduce how her opponent will use a jutsu depending in the circumstances and act accordingly without breaking a sweat.
She's scary.
She can become as silent as humanly possible and even stop her heart from beating for just a moment. Not enough to stop blood flow however.
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Byakugan
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Kurisu can see up to a mile away.
Keas
Hyenas
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Ninjutsu - D-Rank
Genjutsu - Mastered
Strong Fist Taijutsu - Mastered
Gentle Fist Taijutsu - Being trained.
Kaito's Taijutsu - C-Ranks
Izuna's Kenjutsu - Applied
Rain Element – Learning
Genjutsu - Mastered
Strong Fist Taijutsu - Mastered
Gentle Fist Taijutsu - Being trained.
Kaito's Taijutsu - C-Ranks
Izuna's Kenjutsu - Applied
Rain Element – Learning
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Background Info:
History: Makise Kurisu was born in Konohagakure three years before the Nine-tailed fox incident. Her mother was murdered during the incident. Her father, searching for possibilities to prevent the incident, takes Kurisu to Kirigakure and creates his own team to find possibilities of time machines. Kurisu, alone in the world, works herself hard to achieve the approval of her father, training harshly in taijutsu techiniques, and developing her affinities for lightning and earth. In an early age, she was considered a genius, being able to solve problems and design tactics against her opponents in the blitz during the battlefield. By her outstanding performance in her missions, combining both amazing tactics, impressive split-second plan designs, and powerful jutsus, she was recognized as one of the strongest ninja in Kirigakure. During this time, she also left to Amegakure for a short time to study and learn their signature style jutsu, Rain jutsu. Though she does not care about the awards and only thinks in ways to achieve her father's approval. After being acknowledged as Kiri's strongest ninja at age 15, Kurisu decides to travel in order to find herself. After three years of constant travel, she stops in Kumogakure, in which she finds herself working with Okabe, a man she secretely likes, working as a lab member and as assistant, though she neglects the idea of being his assistant. She spends most of her time training and studying physics and other sciences during the lab. She is considered to be a tsundere by Okabe and the other lab members despite her serious look during investigations, projects, studies and when fightning. Her tsundere comes out when she has been caught into something she didn't want anyone to know, or when she expresses her feelings and recognizes she has done so, trying to take it back.
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Other
Keas:
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Makise is a signer of the Kea contract and has a tattoo for summoning on her shoulder.
(Kuchiose no Jutsu: Kyu )- Summoning Jutsu: Kyu
(Kuchiose no Jutsu: Sampo )- Summoning Jutsu: Sampo
Kuchiyose: Kea Seijins: Meros and Sarah) Summoning: Kea Sages: Meros and Sarah
(Kea Mo-do) Kea Mode
(Kuchiyose no Justu: Bosu Rendan) - Summoning Technique: Boss Rendan
(Kuchiyose: Kea-to - Firion) - Summoning technique: Kea - Firion
Type: Supplementary
Range: Short/Mid/Long
Chakra: 30 (-5 per turn)
Damage:N/A (60 or 40 depending on attack)
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Kyu. Kyu is big enough to carry two people. He is able to fly and stay in the air. He is able to use three moves:
Fury Storm (Kyu swings his wings quickly creating two gusts of slashing winds) which equals to a B-rank wind technique; Feather Storm (Kyu swings his winds liberating wind-infused feathers which attack the opponent) which equals to a B-rank wind technique; and Cutter fury (Ryu dives to the opponent, cutting him in half by infusing wind sharpness in his wings
note: Ryu has to be in the air prior) which equals a A-rank wind technique
-Can only be summoned two times per battle
-Can only stay for five turns
-Attacks count as a move
-Summon is able to fly with the user in his back (companion included)
-Can only be used by someone who holds the Kea contract
Range: Short/Mid/Long
Chakra: 30 (-5 per turn)
Damage:N/A (60 or 40 depending on attack)
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Kyu. Kyu is big enough to carry two people. He is able to fly and stay in the air. He is able to use three moves:
Fury Storm (Kyu swings his wings quickly creating two gusts of slashing winds) which equals to a B-rank wind technique; Feather Storm (Kyu swings his winds liberating wind-infused feathers which attack the opponent) which equals to a B-rank wind technique; and Cutter fury (Ryu dives to the opponent, cutting him in half by infusing wind sharpness in his wings
note: Ryu has to be in the air prior) which equals a A-rank wind technique
-Can only be summoned two times per battle
-Can only stay for five turns
-Attacks count as a move
-Summon is able to fly with the user in his back (companion included)
-Can only be used by someone who holds the Kea contract
(Kuchiose no Jutsu: Sampo )- Summoning Jutsu: Sampo
Rank: B
Type: Supplementary
Range: Short/Mid/Long
Chakra: 25 (-5 per turn, -10 if scanning still in play)
Damage:N/A
Description: After extracting blood and performing the necessary handseals, the user is able to summon Sampo. Sampo is a 5 inch tall bird. His purpose is to fly in the air while liberating some water chakra in his flight, doing this, he is able to locate an enemy's position, and inform it to the user. He flies fast enough to be unperceptive, for both the user and the opponent.
-Can only be summoned three times per battle
-Can stay for six turns
-scanning the area counts as a move, but scanning can be used during the six turns
-Can only be used by someone who holds the Kea contract
Type: Supplementary
Range: Short/Mid/Long
Chakra: 25 (-5 per turn, -10 if scanning still in play)
Damage:N/A
Description: After extracting blood and performing the necessary handseals, the user is able to summon Sampo. Sampo is a 5 inch tall bird. His purpose is to fly in the air while liberating some water chakra in his flight, doing this, he is able to locate an enemy's position, and inform it to the user. He flies fast enough to be unperceptive, for both the user and the opponent.
-Can only be summoned three times per battle
-Can stay for six turns
-scanning the area counts as a move, but scanning can be used during the six turns
-Can only be used by someone who holds the Kea contract
Type: Summon
Rank: S
Range: Short
Chakra Cost: 50
Damage: N/A
Description: After extracting some blood and making the necessary handseals, the user can summon the Kea Sages. Both have been trained specifically in their element on affinity almost their entire lives, and have mastered even the most destructive jutsus. Sarah is able to use S-rank and below Wind jutsus, proving her vast knowledge in water jutsu. Meros is able to use S-rank and below Fire jutsus. Their wings are designed in such way, that they are able to make handseals (their wings have 5 feathers, this 5 feathers are used like fingers to make handseals). Even though they are masters in their own field, they are old, so their capacity to fly at high speeds have decade, and they are only able to fly in a slow-mid paced speed. The keas can be summoned in the user's shoulders. If the Keas are summoned in the user's shoulders, they will strongly close their claws in the user's skin, sticking them in place (by doing so, the user loses -5 of health, but does not affect his perfomance). The Keas are unable to fusion to the user, has they aren't able to combine genetically.
-Can only be used once per battle
-Can only stay in the battlefield for 4 turns
-Summoning them counts as two of the three moves in the turn they are summon.
-Each of their moves count as a move
-The user is unable to summon other Keas while they are still in the field, the user is unable to summon any Kea for two turns after they leave the battlefield.
-The user is unable to use higher than A-ranks for one turn after they leave the battlefield.
-The keas are unable to fly while doing handseals, or do handseals while flying
-Can only be summoned by those who hold the Kea contract
-Can only be taught by Gin-San
Rank: S
Range: Short
Chakra Cost: 50
Damage: N/A
Description: After extracting some blood and making the necessary handseals, the user can summon the Kea Sages. Both have been trained specifically in their element on affinity almost their entire lives, and have mastered even the most destructive jutsus. Sarah is able to use S-rank and below Wind jutsus, proving her vast knowledge in water jutsu. Meros is able to use S-rank and below Fire jutsus. Their wings are designed in such way, that they are able to make handseals (their wings have 5 feathers, this 5 feathers are used like fingers to make handseals). Even though they are masters in their own field, they are old, so their capacity to fly at high speeds have decade, and they are only able to fly in a slow-mid paced speed. The keas can be summoned in the user's shoulders. If the Keas are summoned in the user's shoulders, they will strongly close their claws in the user's skin, sticking them in place (by doing so, the user loses -5 of health, but does not affect his perfomance). The Keas are unable to fusion to the user, has they aren't able to combine genetically.
-Can only be used once per battle
-Can only stay in the battlefield for 4 turns
-Summoning them counts as two of the three moves in the turn they are summon.
-Each of their moves count as a move
-The user is unable to summon other Keas while they are still in the field, the user is unable to summon any Kea for two turns after they leave the battlefield.
-The user is unable to use higher than A-ranks for one turn after they leave the battlefield.
-The keas are unable to fly while doing handseals, or do handseals while flying
-Can only be summoned by those who hold the Kea contract
-Can only be taught by Gin-San
Type: Supplementary
Rank: S
Range: Self
Chakra Cost: 50
Damage Points: N/A
Description: The opponent will cut drag some blood and slam his hands together, concentrating wind and Kea chakra into the user, entering Kea Mode. The user will have some feather-like tatoos in his elbows, representing wings, and his hair will grow larger and turn white. In Kea Mode, the user gains a speed boost comparable to rock lee without weights, though not close to gates. The user will also gain stronger reflexes, comparable to Minato's. The user is unable to get caught in genjutsu B-rank and below because of the Kea chakra flowing in his body.
-The user has to have recolected chakra in the previous turn, meaning he can only do two moves in the turn prior of activation.
-Can only be used by those who have sign the Kea contract
- In this mode, the user gains a boost of +10 in ninjutsu.
-The mode only last 3 turns
-While this mode is active, the user is unable to perform genjutsu
-The user loses -5 in taijutsu based damage
-The user is unable to perform higher than A-rank fire while the mode is active
-After the end of the mode, the user will be exhausted, leaving an opening for an attack
-After this mode ends, the user is unable to perform higher than B-rank wind and basic ninjutsu for 3 turns.
-Can only be taught by Gin-San
Rank: S
Range: Self
Chakra Cost: 50
Damage Points: N/A
Description: The opponent will cut drag some blood and slam his hands together, concentrating wind and Kea chakra into the user, entering Kea Mode. The user will have some feather-like tatoos in his elbows, representing wings, and his hair will grow larger and turn white. In Kea Mode, the user gains a speed boost comparable to rock lee without weights, though not close to gates. The user will also gain stronger reflexes, comparable to Minato's. The user is unable to get caught in genjutsu B-rank and below because of the Kea chakra flowing in his body.
-The user has to have recolected chakra in the previous turn, meaning he can only do two moves in the turn prior of activation.
-Can only be used by those who have sign the Kea contract
- In this mode, the user gains a boost of +10 in ninjutsu.
-The mode only last 3 turns
-While this mode is active, the user is unable to perform genjutsu
-The user loses -5 in taijutsu based damage
-The user is unable to perform higher than A-rank fire while the mode is active
-After the end of the mode, the user will be exhausted, leaving an opening for an attack
-After this mode ends, the user is unable to perform higher than B-rank wind and basic ninjutsu for 3 turns.
-Can only be taught by Gin-San
(Kuchiyose no Justu: Bosu Rendan) - Summoning Technique: Boss Rendan
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Rendan. Rendan is enable to carry at least one person. He is able to fly and stay in the air. Even though smaller in size than other boss summon seen, his speed totally compensates it's size.
Rendan is able to fly at extreme speed, and much faster if he isn't carrying anyone in his back. Rendan is able to do S-rank and below Wind techniques that require two handseal or less, this proves his mastery in wind style, though, any attacks of his count as a move.
-Can only be summoned once per battle
-Can only stay for five turns
-Must have signed the Kea contract
-Must be taught by Gin-San
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Rendan. Rendan is enable to carry at least one person. He is able to fly and stay in the air. Even though smaller in size than other boss summon seen, his speed totally compensates it's size.
Rendan is able to fly at extreme speed, and much faster if he isn't carrying anyone in his back. Rendan is able to do S-rank and below Wind techniques that require two handseal or less, this proves his mastery in wind style, though, any attacks of his count as a move.
-Can only be summoned once per battle
-Can only stay for five turns
-Must have signed the Kea contract
-Must be taught by Gin-San
(Kuchiyose: Kea-to - Firion) - Summoning technique: Kea - Firion
Type: Summoning
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage: N/A
Description: The user either uses a summoning jutsu or their summoning tattoo to summon Firion. Firion is a large Kea that's wing spam outstretches the width of four men. He can only carry one person. Firion is very fast but when carrying someone, he is slowed down a bit more. Firion can use A-Rank or below Raiton jutsu that do not require handseals.
Restrictions:
~Firion only lasts three turns on the battlefield.
~Firion can use A-Rank Raiton that do not require handseals, counts as one the user's three moves.
~Firion can be summoned in mid-air with a summoning jutsu.
~Firion can only be used once per battle.
Firion looks like:
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage: N/A
Description: The user either uses a summoning jutsu or their summoning tattoo to summon Firion. Firion is a large Kea that's wing spam outstretches the width of four men. He can only carry one person. Firion is very fast but when carrying someone, he is slowed down a bit more. Firion can use A-Rank or below Raiton jutsu that do not require handseals.
Restrictions:
~Firion only lasts three turns on the battlefield.
~Firion can use A-Rank Raiton that do not require handseals, counts as one the user's three moves.
~Firion can be summoned in mid-air with a summoning jutsu.
~Firion can only be used once per battle.
Firion looks like:
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Makise is a signer of the Hyena contract and has a tattoo on her left arm.
Summoning Technique: Kaijin (Grand Cotta Summoning)
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 60
Damage points: N/A
Description: After doing the necessary hand seals and wiping blood across the tattoo on Oraan's left arm, Oraan summons Grand Cotta. Grand Cotta is the largest Hyena of them all. He is the same size as Gamabunta. He is the only Hyena capable of using Jutsu other then GenJutsu, consisting primarily of Fire and Lightning. Because Grand Cotta has a very thick hide if attacked with Lightning, only an S Ranked or above Lightning jutsu can kill him (Unless a water technique is used in conjunction to cause the lightning techniques to be powered up through the conduction allowing A ranked lightning techniques to cause damage). Grand Cotta has a helmet made of Manganin, which is a metal that is very resistant to lightning. The helmet, and the hide, are why it is so hard to kill Grand Cotta with Lightning abilities.
Note: Can only be summoned once per battle.
Note: Lasts for a Maximum of 4 turns.
Note: Can use all Lightning Techniques that the User knowsthat doesn't require hand seals
Note: Can use all Fire Techniques that the User knows up to S Rankthat doesn't require hand seals
Note: Must have signed the Hyena Contract to use.
Summoning Technique: Kaijin (Crocotta Summoning)
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage points: N/A
Description: After doing the necessary hand seals and wiping blood across their hand, Oraan will wipe his hand on his sword blade and stab it into the ground summoning Crocotta, the Hyena King. Crocotta is a large Hyena about 7 feet tall and 800 pounds. He is capable of producing a laugh that mesmerizes a target; which is a form of Genjutsu. Can only stay on the field of battle for 2 turns.
Summoning Technique: Haiena (Pachycrocuta, Eucrocuta, and Aardwolf Summoning)
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30 (10P, 10E, 10A)
Damage points: N/A
Description: After doing the necessary hand seals and wiping blood across their hand, Oraan will wipe his hand on his sword blade swing it in a wide arc summoning P.E.A, Generals of the Hyena King. They are smaller Hyena, and in order of names are 4, 3 and 2 feet tall and ranging from 300 to 500 pounds. They are capable of producing a laugh that confuses a target as to the whereabouts of each animal. They may only stay on the field for a maximum of 3 turns.
Kaijin (Hyena Mode)
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 80
Damage Points: N/A
Description: User is coated in an armor of thick Hyena hide, belonging to Grand Cotta. The User gains a helmet made of Manganin, the same metal used as Grand Cotta's protective headgear. The Transformation into Kaijin (Hyena Mode) takes a the time it takes to perform handselas for the next jutsu to form, the Manganin helmet is the last to form. While this is active, Hyena mode has these effects.
*Decrease all Lightning Jutsu damage by 20.
*Lightning jutsu that hit the user does not cause Paralyzation due to the hide of the Hyena.
*User's Peripheral vision is impaired due to Helmet.
*User cannot use any clone techniques while in this mode.
*Must have signed the Hyena Contract to use.
*Lasts for 5 turns
*Can only be used 2x per battle[/B]
Summoning Technique: JawBone Fossil Shield
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage points: N/A
Description: User summons a shield made of Fossilized Jawbone from the largest and strongest of Hyena. The Jawbone protects the user from all A Rank and below direct attacks for the turn that it is used.
Note: Can only be used 3x per battle
Note: Only a person who has signed a Hyena Contract can use
Suiton Release: Unsanmushou no Jutsu (Water Release: Vanishing Mist)
Type: Supplementary
Rank: A
Range: Short/Mid/
Chakra Cost: 30
Damage Points: N/A
Description: Doing two handseals, user creates a slightly dense mist that can conceal his and his Summoning’s Chakra for 3 turns only. User can dispel the mist at will by doing the two handseals in reverse order. The mist is made of extremely dense water chakra, so the mist's own chakra signature cloaks user's and his Summon's chakra. When the mist is in effect, the User cannot sense his opponent's chakra.
Note: Can used by people who have signed the Hyena Contract.
Note: Can only be used once per battle.
Note: Dispelling the Technique does not count as one of the 3 moves in one turn.
(Doton: Haiena Ouchi) Earth Release: Hyena Pit
Type: Attack
Rank: B
Range: Short-mid
Chakra Cost: 20
Damage Points: 40
Description: User makes 2 hand seals and makes the ground in a 10x10 meter area drop straight down to form into a large pit, once the pit is formed several Hyenas made of stone are formed at the bottom which wait to devour the first thing dropped into it.
-only people who have signed the hyena contract can use
(Crocotta no jutsu: gosunkugi toku) Hyena Technique: Spiked Hide
Type: Defence
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 30 (if opponent strikes the user's hide with this technique in use)
Description: The user uses chakra in their hide to change the spots on their hyena hide into small, extremly hard spikes. This technique can be used very fast.
-only people who have signed the hyena contract can use
-Hyena summons can use this
-User must be in Hyena mode (or a hyena summon)
(Doton: Haiena Kase) Earth Release: Hyena Shackles
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: User makes 2 hand seals and makes the ground around the opponent's feet form into the heads of hyenas with the opponent's feet inside the mouths. the earth heads close their jaws on the opponenet's feet, forcing them to stay stationary while biting into their shins.
-only people who have signed the hyena contract can use
(Crocotta: supaiku seisha ) Hyena Technique: Spike Volley
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: After having used Hyena Technique: Spike Hide the user can condense the chakra even greater into the extremly hard spikes and fire the spikes as projectiles in a 360 degree volley.
Note: Usable 3 times.
(Kuchiyose no Jutsu: Hone Assaiki) Summoning Technique: Bone Crusher
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage points: N/A
Description: After doing the necessary hand seals and wiping blood across their hand, the user summons a huge hyena the size of gamahiro who is said to have the strongest jaws of any living hyena in the world. Like most other hyenas Bone Crusher is able to use A rank genjutsu and his laugh places all opponents on the field in a movement restricting illusion as long as they hear it, twice per battle.
-Bone Crusher can bite through anything up to S rank but can't use any elemental jutsu.
-Genjutsu use counts as one of the 3 moves that turn.
-Due to the hyena's thick hides it takes A rank lightning to harm him
-Must have signed the Hyena contract to use
-Lasts for a maximum of 4 turns.
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 60
Damage points: N/A
Description: After doing the necessary hand seals and wiping blood across the tattoo on Oraan's left arm, Oraan summons Grand Cotta. Grand Cotta is the largest Hyena of them all. He is the same size as Gamabunta. He is the only Hyena capable of using Jutsu other then GenJutsu, consisting primarily of Fire and Lightning. Because Grand Cotta has a very thick hide if attacked with Lightning, only an S Ranked or above Lightning jutsu can kill him (Unless a water technique is used in conjunction to cause the lightning techniques to be powered up through the conduction allowing A ranked lightning techniques to cause damage). Grand Cotta has a helmet made of Manganin, which is a metal that is very resistant to lightning. The helmet, and the hide, are why it is so hard to kill Grand Cotta with Lightning abilities.
Note: Can only be summoned once per battle.
Note: Lasts for a Maximum of 4 turns.
Note: Can use all Lightning Techniques that the User knowsthat doesn't require hand seals
Note: Can use all Fire Techniques that the User knows up to S Rankthat doesn't require hand seals
Note: Must have signed the Hyena Contract to use.
Summoning Technique: Kaijin (Crocotta Summoning)
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage points: N/A
Description: After doing the necessary hand seals and wiping blood across their hand, Oraan will wipe his hand on his sword blade and stab it into the ground summoning Crocotta, the Hyena King. Crocotta is a large Hyena about 7 feet tall and 800 pounds. He is capable of producing a laugh that mesmerizes a target; which is a form of Genjutsu. Can only stay on the field of battle for 2 turns.
Summoning Technique: Haiena (Pachycrocuta, Eucrocuta, and Aardwolf Summoning)
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30 (10P, 10E, 10A)
Damage points: N/A
Description: After doing the necessary hand seals and wiping blood across their hand, Oraan will wipe his hand on his sword blade swing it in a wide arc summoning P.E.A, Generals of the Hyena King. They are smaller Hyena, and in order of names are 4, 3 and 2 feet tall and ranging from 300 to 500 pounds. They are capable of producing a laugh that confuses a target as to the whereabouts of each animal. They may only stay on the field for a maximum of 3 turns.
Summoning Jutsu: Kousou (Confused Fighting Genjutsu)
Type: Supplementary
Rank: A
Range: Short/Mid/
Chakra Cost: 30
Damage Points: N/A
Description: P.E.A produce a laugh which confuses a target(s) as to the whereabouts of each animal. This technique is normally used in conjunction with a mist producing Technique of Oraan’s that conceals their chakra.
Note:Can only be used when Suiton Release: Unsanmushou no Jutsu: Water Release: Vanishing Mist is in effect. This effect is stopped when Vanishing Mist is no longer in use.
Type: Supplementary
Rank: A
Range: Short/Mid/
Chakra Cost: 30
Damage Points: N/A
Description: P.E.A produce a laugh which confuses a target(s) as to the whereabouts of each animal. This technique is normally used in conjunction with a mist producing Technique of Oraan’s that conceals their chakra.
Note:Can only be used when Suiton Release: Unsanmushou no Jutsu: Water Release: Vanishing Mist is in effect. This effect is stopped when Vanishing Mist is no longer in use.
Kaijin (Hyena Mode)
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 80
Damage Points: N/A
Description: User is coated in an armor of thick Hyena hide, belonging to Grand Cotta. The User gains a helmet made of Manganin, the same metal used as Grand Cotta's protective headgear. The Transformation into Kaijin (Hyena Mode) takes a the time it takes to perform handselas for the next jutsu to form, the Manganin helmet is the last to form. While this is active, Hyena mode has these effects.
*Decrease all Lightning Jutsu damage by 20.
*Lightning jutsu that hit the user does not cause Paralyzation due to the hide of the Hyena.
*User's Peripheral vision is impaired due to Helmet.
*User cannot use any clone techniques while in this mode.
*Must have signed the Hyena Contract to use.
*Lasts for 5 turns
*Can only be used 2x per battle[/B]
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Kami no Hidari-te Akuma no Migi-te (God's Left Hand, Devil's Right Hand)
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 80
Damage points: N/A
Description: User, while in Kaijin (Hyena Mode), summons (by way of handseals) what appears to be two clones of the user. The only difference between the three is that one has A yellow Manganin helmet, while the other has a red Manganin helmet, and the user's helmet is brown. The God's left hand(Kami) has all Lightning Abilities and is capable of using all the Lightning Techs that the user knows. The Devil's Right Hand(Akuma) has all Fire Abilities, and is capable of using all the Fire Techs that the user knows.
Note: Usable only in Kaijin (Hyena Mode)
Note: Must have signed the Hyena Contract to use.
*Vision impairment still applies for Each "clone".
*Each "Clone" is immune to attacks of their element S Rank and Below.
*User cannot use any Lightning or Fire Techs while each respective "Clone" is on the field.
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 80
Damage points: N/A
Description: User, while in Kaijin (Hyena Mode), summons (by way of handseals) what appears to be two clones of the user. The only difference between the three is that one has A yellow Manganin helmet, while the other has a red Manganin helmet, and the user's helmet is brown. The God's left hand(Kami) has all Lightning Abilities and is capable of using all the Lightning Techs that the user knows. The Devil's Right Hand(Akuma) has all Fire Abilities, and is capable of using all the Fire Techs that the user knows.
Note: Usable only in Kaijin (Hyena Mode)
Note: Must have signed the Hyena Contract to use.
*Vision impairment still applies for Each "clone".
*Each "Clone" is immune to attacks of their element S Rank and Below.
*User cannot use any Lightning or Fire Techs while each respective "Clone" is on the field.
(Kami/Akuma: Kurama Bushuugi)- God's Left Hand/Devil's Right Hand: Wheel of Misfortune
Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra cost: 60
Damage Points: 80
Desription: A combination of Kami's and Akuma's natural elements. They stand back to back and shoot a fireball and lightning ring, which combine and travel toward the opponent, gaining speed as it goes.
Note: Can only be used 2x per battle
Note: Counts as two of the 3 moves in a turn.
Note: Must have signed the Hyena Contract to use.
Note: Can only be used in Kaijin (Hyena Mode).
Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra cost: 60
Damage Points: 80
Desription: A combination of Kami's and Akuma's natural elements. They stand back to back and shoot a fireball and lightning ring, which combine and travel toward the opponent, gaining speed as it goes.
Note: Can only be used 2x per battle
Note: Counts as two of the 3 moves in a turn.
Note: Must have signed the Hyena Contract to use.
Note: Can only be used in Kaijin (Hyena Mode).
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Summoning Technique: JawBone Fossil Shield
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage points: N/A
Description: User summons a shield made of Fossilized Jawbone from the largest and strongest of Hyena. The Jawbone protects the user from all A Rank and below direct attacks for the turn that it is used.
Note: Can only be used 3x per battle
Note: Only a person who has signed a Hyena Contract can use
Suiton Release: Unsanmushou no Jutsu (Water Release: Vanishing Mist)
Type: Supplementary
Rank: A
Range: Short/Mid/
Chakra Cost: 30
Damage Points: N/A
Description: Doing two handseals, user creates a slightly dense mist that can conceal his and his Summoning’s Chakra for 3 turns only. User can dispel the mist at will by doing the two handseals in reverse order. The mist is made of extremely dense water chakra, so the mist's own chakra signature cloaks user's and his Summon's chakra. When the mist is in effect, the User cannot sense his opponent's chakra.
Note: Can used by people who have signed the Hyena Contract.
Note: Can only be used once per battle.
Note: Dispelling the Technique does not count as one of the 3 moves in one turn.
(Doton: Haiena Ouchi) Earth Release: Hyena Pit
Type: Attack
Rank: B
Range: Short-mid
Chakra Cost: 20
Damage Points: 40
Description: User makes 2 hand seals and makes the ground in a 10x10 meter area drop straight down to form into a large pit, once the pit is formed several Hyenas made of stone are formed at the bottom which wait to devour the first thing dropped into it.
-only people who have signed the hyena contract can use
(Crocotta no jutsu: gosunkugi toku) Hyena Technique: Spiked Hide
Type: Defence
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 30 (if opponent strikes the user's hide with this technique in use)
Description: The user uses chakra in their hide to change the spots on their hyena hide into small, extremly hard spikes. This technique can be used very fast.
-only people who have signed the hyena contract can use
-Hyena summons can use this
-User must be in Hyena mode (or a hyena summon)
(Doton: Haiena Kase) Earth Release: Hyena Shackles
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: User makes 2 hand seals and makes the ground around the opponent's feet form into the heads of hyenas with the opponent's feet inside the mouths. the earth heads close their jaws on the opponenet's feet, forcing them to stay stationary while biting into their shins.
-only people who have signed the hyena contract can use
(Crocotta: supaiku seisha ) Hyena Technique: Spike Volley
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: After having used Hyena Technique: Spike Hide the user can condense the chakra even greater into the extremly hard spikes and fire the spikes as projectiles in a 360 degree volley.
Note: Usable 3 times.
(Kuchiyose no Jutsu: Hone Assaiki) Summoning Technique: Bone Crusher
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage points: N/A
Description: After doing the necessary hand seals and wiping blood across their hand, the user summons a huge hyena the size of gamahiro who is said to have the strongest jaws of any living hyena in the world. Like most other hyenas Bone Crusher is able to use A rank genjutsu and his laugh places all opponents on the field in a movement restricting illusion as long as they hear it, twice per battle.
-Bone Crusher can bite through anything up to S rank but can't use any elemental jutsu.
-Genjutsu use counts as one of the 3 moves that turn.
-Due to the hyena's thick hides it takes A rank lightning to harm him
-Must have signed the Hyena contract to use
-Lasts for a maximum of 4 turns.
Makisehas a large amount of kunai and shuriken carried in her ninja pouches, two on her left and right sides. Makise also has a summonable fan that is used for certain wind jutsu. She carries a tanto on his back that can be used for cannon wind jutsu. She also carries a topographical map.
Kurisu singing : D
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Battles
Won: Meh
Lost: More Meh
Updating:
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If anybody wants, they can make the bio look better. Don't screw with the actual content though
Needs to be checked by Nexus.
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